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CSE Department. Department of Computer Science and Engineering (CSE). CSE Department. Do you think working with robots would be fun? Would you like to study the Internet and all kinds of other networking activities? Would you like to learn how computer systems can “see”? - PowerPoint PPT Presentation
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CSE Department
Department of Computer Science
and Engineering (CSE)
CSE Department
Do you think working with robots would be fun?
Would you like to study the Internet and all kinds of other networking activities?
Would you like to learn how computer systems can “see”?
Want to see inside a virtual reality CAVE?
CSE Department
Do you know what happens when you press buttons on a microwave . . . or a Prius?
Do you think it would be fun to be part of the video game development revolution?
Do you think you could be the next person to develop the world’s fastest search algorithm?
CSE Department
Computer Scientists study ways to make computer systems and computing devices better, faster, and more effective for improving our society
Computer Engineers work on the software and the hardware related to anything that is computer controlled (which is pretty much everything these days)
CSE Job prospects
Computer Scientists consistently ranks at the top of highest starting salaries
One of the fastest growing occupations Nearly 3 out of 4 new science or engineering
jobs in the U.S. are going to be in computing Unemployment rate overall 9% Unemployment rate CSE 4.5%
Department Programs
Our programs include: B.S. in Computer Science & Engineering M.S. in Computer Science & Engineering Ph.D. in Computer Science & Engineering
Department Programs
For the B.S. in CSE, you may pursue one of the following Specialization options: Computer and Network Systems Games and Simulations Intelligent Systems Software Systems
CSE Research Areas
Computer and Network Systems
Computer Networks Embedded Systems Parallel Distributed Processing
Intelligent Systems Artificial Intelligence Computer Vision Robotics
Games and Simulations
Digital Interactive Games Motion Planning Agent Modeling
Software Systems Software Engineering Human-Computer Interaction Visualization and Virtual Reality
Research Labs
Brain Computation Lab CCRC Agent Modeling Lab
(CAML) Computer Networking Lab
(CNL) Computer Vision Lab (CVL) Evolutionary Computing
Systems Lab (ECSL) High Performance
Computation and Visualization Lab (HPC-VIS)
Neuroevolution and Behavior Lab (NEBL)
Player Game Interaction Lab (PGIL)
Reconfigurable Network Lab (RNL)
Robotics Research Lab Software Engineering Lab
(SOELA)
Brain Computation Lab
Neuroscience
Modeling & Neural Engineering
Robotic/Human Loops
Brain Computation Lab
High Performance Computation High Performance Computation and Visualization Lab (HPCVIS)and Visualization Lab (HPCVIS)
Bioinformatics Research
Scientific Visualization
Cluster/GPU Computation
Watermarking of 3D Models
Main CVL Research AreasBiometrics Segmentation
Object detection/tracking
3D object recognition
3D reconstruction
Human action recognition
Human Activity Recognition
Human-Robot Collaboration
Physics-aware Research for Autonomous Computational SYStems
Geometric paths Dynamic constraints
Physics-aware Research for Autonomous Computational SYStems
Software Engineering Lab(SOELA) Research
Nevada Climate Change Portal – creating an extensible, reusable infrastructure for climate research in Nevada. Focus on portal architecture and supporting software.
Software Engineering Lab(SOELA) Research
• Immersive virtual reality simulations (NASA-funded project). New software solutions for command and control applications in CAVE
• Interaction design, simulation environments, educational games (NSF/NSHE projects)
20
Player Game Interaction lab
21
accessible virtual world interface
22
Accessible Guitar Hero
23
Accessible Kinect
24
Indoor Navigation system for users who are blind
CSE Faculty
George BebisProfessor(computer vision, image processing,
pattern recognition, machine learning)
Sergiu DascaluAssociate Professor (software engineering, human-computer
interaction; real time systems;
formal notations.)
Bobby BryantAssistant Professor (computer game engineering,
artificial intelligence, neuroevolution)
Eelke FolmerAssociate Professor(software engineering, computer game
engineering, accessibility / usability of
virtual worlds and games)
Dwight EgbertProfessor (hardware design, microprocessors,
computer game engineering,
image processing, neural networks)
Mehmet GunesAssistant Professor (networks, communications,
internet measurements, network security,
biological networks)
CSE Faculty
Sushil LouisProfessor (genetic algorithms, artificial
intelligence, computer game
engineering)
Fred Harris JrProfessor(parallel processing, computer graphics,
virtual reality)
Mircea NicolescuAssociate Professor (computer vision, image processing,
pattern recognition, machine learning)
Nancy LaTourretteLecturer( programming and problem solving;
discrete mathematics; computer science
education; systems administration)
Michael LeveringtonInstructor(education (curriculum & course development;
teaching effectiveness) and problem solving)
Monica NicolescuAssociate Professor(robotics, human-robot interaction and
communication; imitation learning;
multirobot systems; behavior-based
control; social robotics)
CSE Faculty
Murat YukselAssociate Professor & Grad Director(computer communication networks;
wireless routing; mobile ad-hoc networks/systems;
network economics; free-space-optical mobile ad-hoc
networks (FSO-MANETs); and performance analysis)
Yaakov VarolProfessor and Chair(parallel computing; algorithm design and
analysis; data fusion; discrete simulation
and modeling; programming and problem
solving)
Chris MilesResearch Assistant Professor
Eric FritzingerSoftware Developer
Michael McMahonDatabases, Software Architecture
Department Programs
Our programs include: B.S. in Computer Science & Engineering M.S. in Computer Science & Engineering Ph.D. in Computer Science & Engineering
Department Programs
Accelerated Bachelor/Master Program (5 years)Admission requirements for the 5 years BS/MS Program Must have completed 75 credits towards BS degree At least 3.2 GPA (UNR courses) Must have completed Basic Science courses and at least
30 credits of Engineering Science or Design courses. Student must select a faculty advisor
Major Requirements
Undergraduate First Year: CS 105 or ENGR 100, CS 135, CS 202 ENG 101, ENG 201 MATH 181, MATH 182 PHYS 180, PHYS 180L Core Curriculum/Humanities credits
Major Requirements
Undergraduate Second Year: CS 282, CS 282L, CS 302 CPE 201 EE 220 ECON 102 MATH 283R PHYS 181, PHYS 181L Core Curriculum/Humanities credits
Major Requirements
Undergraduate Third Year: CS 326R, CS 365, CS 446, CS 477R CPE 301, CPE 400 ENGR 301 MATH 330, MATH or STAT 352 PHYS 181, PHYS 181L Specialization/Technical Elective Course(s)
Major Requirements
Undergraduate Fourth Year: CS 425, CS 426, CS 456 CPE 411R ENGR 490 (Fundamentals of Engineering exam) Specialization/Technical Elective Course(s)
CSE Department
END
Department of Computer Science
and Engineering (CSE)