CS148: Maya Lecture
October 9th, 2017David Hyde
Outline Rendering: A Bird’s Eye View 3D Art Tools Maya
› Outline› Demo
Rendering: A Bird’s Eye ViewA N D W H E R E D O E S C S 1 4 8
F I T I N ?
Image: CS148 2015 Scanline Image by Matt Vitelli.
Rendering Overview
Final Image
Implementation
Libraries/Frameworks Math
Art
Models/Meshes Textures Materials
Rendering Overview
Final Image
Implementation
Libraries/Frameworks(HW2)
Math
Art
Models/Meshes Textures Materials
Rendering Overview
Final Image
Implementation
Libraries/Frameworks Math(Lectures + HW4)
Art
Models/Meshes Textures Materials
Rendering Overview
Final Image
Implementation
Libraries/Frameworks Math
Art
Models/Meshes(HW3) Textures Materials
Rendering Overview
Final Image
Implementation
Libraries/Frameworks Math
Art
Models/MeshesTextures
(HW5)Materials
Rendering Overview
Final Image
Implementation
Libraries/Frameworks Math
Art
Models/Meshes TexturesMaterials
(HW4)
Rendering Overview
Final Image
Implementation
Libraries/Frameworks Math
Art
Models/Meshes Textures Materials
3D Art ToolsB U T I ’ M A P R O G R A M M E R .
Hard-Surface Modeling
Organic Modeling
ZBrush
Animation
Houdini
Materials
Substance Designer
Maya OverviewA T O O L W H O S E O N L Y
R E D E E M I N G Q U A L I T Y I S T H A T I T ’ S B E T T E R T H A N
B L E N D E R ( J K ) .
User Interface
Tools
User Interface
Tools
Mode Menu
User Interface
Tools
Mode Menu
Mode Specific Menus
User Interface
Tools
Mode Menu
Mode Specific MenusCommon Menus
User Interface
Tools
Mode Menu
Mode Specific MenusCommon Menus
Viewport Options
User Interface
Tools
Mode Menu
Mode Specific MenusCommon Menus
Viewport Options
”Shelf”
User Interface
Tools
Mode Menu
Mode Specific MenusCommon Menus
Viewport Options
”Shelf”
Channel Box
User Interface
Tools
Mode Menu
Mode Specific MenusCommon Menus
Viewport Options
”Shelf”
Channel Box
Timeline
User Interface: Attribute Editor
Attribute Editor
User Interface: Outliner (Scene Hierarchy)
Alternate way to display the outliner + Single Viewport
Outliner
User Interface: Select Tool
User Interface: Right-Click Hold Menu
User Interface: Move Tool
Keyboard Shortcut: W Move Manipulator/Gizmo Manual Editing
User Interface: Rotate Tool
Keyboard Shortcut: E
Rotate Manipulator/Gizmo Manual Editing
User Interface: Scale Tool
Keyboard Shortcut: R
Scale Manipulator/GizmoManual Editing
User Interface: Tool SettingsDouble click on ANY tool.
User Interface: Tool Soft Selection
Enable Soft Select and change radius.
Smoother Selection.
User Interface: Tool Symmetry
Enable Symmetry and Select Axis.
Symmetrical.
User Interface: Viewport
Viewport
Single Viewport
User Interface: Viewport Change Viewport View
User Interface: Viewport
User Interface: Viewport
4 Viewports:• Perspective• Front• Top• Side
User Interface: Camera Controls• Rotate Camera around Scene:
• Alt + Left Click + Drag• Move Camera around Scene:
• Alt + Middle Click + Drag• Zoom Camera:
• Alt + Right Click + Drag• Scroll Up/Down
• Focus:• Select Object + ”F”
User Interface: Plugins
Make sure these are checked to export as OBJs.
Importing Mesh
How to Get to Dialog Box
Importing Mesh
Import Dialog Box
Importing Mesh
File Type Selector
Importing Mesh
Import Options
Creating Mesh (Polygon)
More Options
Creating Mesh (NURB)
Editing Polygon Meshes: Vertices
Editing Polygon Meshes: Faces
Editing Polygon: Extrude
Modeling Mode. Edit Mesh > Extrude.
Editing Polygon: Bevel
Modeling Mode. Edit Mesh > Bevel.
From Curves to Surfaces: Extrude (NURBS)
Create NURBS curve.
From Curves to Surfaces: Extrude (NURBS)
Create NURBS circleand align to curve.
From Curves to Surfaces: Extrude (NURBS)
Modeling Mode. Surfaces > Extrude (More Options).
Exporting Mesh (NURBS) – Getting Triangles
Modify > Convert > NURBS to Polygons.
Exporting Mesh (Polygon) – Getting Triangles
Modeling Mode. Mesh > Triangulate.
Exporting Mesh (General)
Maya DemoF I N A L L Y.