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CS092 - The Watershed ProjectCS092 - The Watershed Project
OverviewOverview
The BackgroundThe TechnologyThe ContentThe Presentation
Project GoalsProject Goals
What is a watershed?How is a watershed formed?What happens to a watershed over
time?
Project DescriptionProject Description
Designed for college-level geology students
Intended for stand-alone use outside of class to reinforce and expand concepts
A modular package incorporating high-level concepts, mathematically accurate modeling, and multimedia content
http://cs092.reagans.net/
FOR MORE INFO...
The TechnologyThe Technology
The Technology The Technology
CD-ROM based Director 7 Application– greatest flexibility in multimedia
presentationInteractive, screen-based “modules”2-D + 3-D animation, Video, SoundDirected linear flow with optional
branching
The TechnologyThe Technology
System RequirementsPC– Pentium-class; 16 MB RAM;
800x600, 16-bit display; Sound CardMac– PowerPC-class; 16 MB RAM; 800x600,
16-bit display; Sound
The TechnologyThe Technology
Strengths – Allows students to visualize complex
multi-variable systems– Provides greater interaction with
models to enhance comprehension–More entertaining, stimulating
excitement and long-term retention–More cohesive and better organized
than traditional text offerings
The TechnologyThe Technology
Weaknesses– Textbooks provide a great deal more
raw information– Not an effective substitute for
classroom-based expert instruction– High entry costs
The ContentThe Content
Content OverviewContent Overview
3 “Modules”Each module presents a single ideaModules ask a question to be
answeredModules progress from basic
introduction to a computer presentation and end with user interaction
Module 1Module 1
Concept– How water is partitioned amongst the components of a
watershedQuestion–What happens to a drop of rain when it hits the ground?
Key Concepts– Hydrology, Water Cycle, partitioning, infiltration,
storage, water table
Module 1Module 1
Introduction to basic concepts of hydrology and watersheds
Primarily a presentation of facts with little interaction
The simplest of all 3 modules
Module 2Module 2
Concept– Defining and delineating a watershed
Question– How does a raindrop contribute to a
watershed?Key Concepts– overland flow, subsurface flow, flow
direction, flow integration
Module 2Module 2
Introduction of flow concepts3 part progression– Explanation of a watershed– Computer draws a watershed– User draws a watershed
Possible computer analysis of user performance
Module 3Module 3
Concept– Time evolution of a watershed’s flow
Question–What happens to a watershed’s flow
over time?Key Concepts– Flow rate, residence time, stream-flow
generation, “bucket” analogy, flooding
Module 3Module 3
Interaction of all earlier concepts over space and time
Presentation of the “bucket” analogyPresentation of mathematical formulas3-D interactive simulation of floodingBy far, the most complex of all 3
modules
The PresentationThe Presentation
Example GraphicsExample Graphics
Example ScreenExample Screen
Static screen content is presented here
Dynamic screen content is presented here
This Navigation Menu is present on all screens
This is for simple screen to screen navigation
User interaction occurs in this screen region. Information entry, menu choices, and all other user interface occurs here
Example Interactive ScreenExample Interactive Screen
Program NavigationProgram NavigationIntroduction
WWW Links
Module 3Module 2
Home Screen
Module 1
Glossary
Content ContentContent
Help System
Module NavigationModule Navigation
Program MainScreen
Section 3Section 2
Module MainScreen
Section 1
Content ContentContent
Content ContentContent