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CS 325: CS Hardware and Software Organization and Architecture. Memory Organization. Computer Systems Structure. Storage Hierarchy & Characteristics. Storage/Memory Hierarchy. Principle of Memory Hierarchy. To optimize memory performance for a given cost: - PowerPoint PPT Presentation
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+ CS 325: CS Hardware and SoftwareOrganization and Architecture
Memory Organization
+Computer Systems Structure
+
Storage Hierarchy & Characteristics
+Storage/Memory Hierarchy
+Principle of Memory Hierarchy
To optimize memory performance for a given cost: A set of technologies are arranged in a hierarchy that
contains a relatively small amount of fast memory and larger amounts of less expensive, but slower memory.
+Memory Hierarchy Importance
1980: no cache on CPU 1995: 2-level cache on CPU 1989: first Intel CPU with cache on chip
+Memory Storage Characteristics
Location
Capacity
Unit of transfer
Access method
Performance
Physical type
Physical characteristics
Organization
+Memory Storage - Location
CPU Registers L1, L2, L3, L4 Cache
Internal Main Memory (System RAM) BIOS (EEPROM)
External Magnetic Disk (HDD) Non Volatile Solid State (SSD) Optical Magnetic Tape
+Memory Storage - Capacity Word size
The natural unit of organization Expected size of most data and instructions Typically 32 bits or 64 bits
Past: 16 bits
Typical Storage L1 Cache: 32 – 64 KB per core L2 Cache: 128 – 512 KB per core L3 Cache: 2 – 8 MB (shared) L4 Cache: 0 – 128 MB (video memory) Main Memory (RAM): 4 – 32 GB (Typical Desktop) HDD Cache: 16 – 64 MB SDD: 64 – 512 GB HDD: 200 – 2000 GB (Inexpensive, but extremely slow) Optical:
DVD: 4.7 – 17.08 GB Blu-ray: 25 – 100 GB
Magnetic Tape: 10 – 35 TB per cartridge (uncompressed)
+Memory Storage – Unit of Transfer
Internal Usually governed by data bus width
External Usually a block which is much larger than a word
Addressable unit Smallest unit which can be uniquely addressed Byte internally (typically)
+Memory Storage – Access Methods
Sequential (tape): Shared read/write mechanism Start at the beginning and read through in order Access time depends on location of data and previous
location of magnetic tape
Direct (disk) Shared read/write mechanism Individual blocks have unique address Access data by jumping to vicinity plus sequential search Access time depends on location of data and previous
location of read/write mechanism
+Memory Storage – Access Methods
Random (RAM): Individual addresses identify locations exactly Access time is independent of location or previous access
Associative (Cache): Data is located by a comparison with contents of a portion
of the store Access time is independent of location or previous access
+Memory Storage – Performance
Latency/Access time Time between presenting the address and getting the valid
data
Memory Cycle time Time may be required for the memory to “recover” before
next access Cycle time is latency + recovery
Transfer Rate Rate at which data can be moved # of bits * (1/cycle time)
+Performance – Transfer Rate Example Problem
Assume we have a 32-Mbit SDRAM memory with 8 bits simultaneously read and a cycle time of 250 ns.
How fast can data be moved out of memory?
8b * (1/250ns)
= 8b * (4x106/s)
= 32 Mbps
= 4 MBps
+Memory Storage – Physical Types Semiconductor
Cache Main Memory (RAM) SSD
Magnetic HDD Tape
Optical CD DVD Blu-Ray
Others Bubble Hologram
+Memory Storage – Physical Characteristics
Volatility
Erasable
Power consumption/Heat
+Memory Storage – Organization
Physical arrangement of bits into words Not always obvious
Striped across multiple disks
+Memory Storage – RAID
RAID: Redundant Array of Inexpensive Disks Combines multiple disks into a logical unit for the purposes
of Data redundancy Performance Improvement Or both
Can be implemented by software or hardware Software: OS controlled Hardware: Physical RAID controller
+Memory Storage – RAID Levels
RAID 0 Striped data without parity or mirroring. Performance
increase.
RAID 1 Mirrored data without parity or striping. Fault tolerance.
RAID 5 (most common) Striped data with distributed parity. Requires at least three
disks. Performance increase with Striped data and Fault tolerance. Can still operate with one failed drive.
+Memory Storage – Bottom Line
How much?Capacity
How fast?Performance
How expensive?
+Memory Storage – Hierarchy List Registers
L1 Cache
L2 Cache
L3 Cache
Main Memory
Disk Cache
SSD
HDD
Optical
Tape
+
Memory Basics
+Main Memory Basics
Memory: Where computer stores programs and data
Bit (binary digit): basic unit (8 bits = 1 byte)
Each memory cell (location) has an address numbered 0,…,n-1 (for n memory cells)
Possible address range limited by address size m bits in address means 2m addresses
Memory cell size (typically 1 byte) grouped together into words (typically 32 or 64 bits)
32 bit computer will typically have 32 bit registers and instructions for manipulating 32 bit words 64 bit computer will be similar
+Semiconductor Memory
Random Access Memory (RAM): All semiconductor memory is random access
Directly accessed by address logic Read/Write Volatile
Requires constant power supply Temporary storage Static
Holds data Dynamic
Periodically refreshes charge
+Static RAM
Bits stored as on/off switches (transistors)
No charges to leak
Does not need refresh circuits
No refreshing needed when powered
Larger per bit
More expensive
Faster
Example: Cache Memory:
+SRAM Illustration
When write enable is high, output is the same as input.
Otherwise, output holds previous input value
+Dynamic RAM
Bits stored as charge in capacitors (also uses transistors) Charges leak from capacitors Needs refreshing, even when powered
Needs refresh circuits
Smaller per bit
Less expensive
Slower
Asynchronous and Synchronous DRAMs
Example: Main memory
+DRAM Illustration
When write enable is high, output is the same as input.
Otherwise, output holds previous input value
Includes capacitor refresh circuits
+Read Only Memory (ROM)
Permanent storage
Microprogramming
Library subroutines
Systems programs
Function tables
+Measures of Memory Technology
Density
Latency and cycle time
+Memory Density Refers to memory cells per square area of silicon
Usually states as number of bits on standard chip size
Examples: 1 mb chip 4 mb chip
Memory cells typically structured in arrays 1Mb x 1 chip 256 Kb x 4 chips
Note: higher density chip generates more heat
+Memory Packaging: Chips 16 Mbit chip (4M x 4)
WE = Write Enable OE = Output Enable RAS = Row Address Select CAS = Column Adress Select A0 – A10 = 11 address bits D1 – D4 = Data to be read/written
NC = No connect, for even # of pins Vcc = Power Supply Vss = Ground Pin
+Read-Write Performance
In many memory technologies, the time required to fetch information from memory differs from the time required to store information in memory. This difference can be dramatic.
Performance is then determined by Read and Write operations.