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Defender’s Deployment Zone Attacker’s Deployment Zone Attacker’s Deployment Zone 15" 6" 6" CRUCIBLE OF WAR LIMITLESS AUTHORITY THE ARMIES Each player must first muster an army from the miniatures in their collection. One army must include Inquisitor Eisenhorn. e player whose army contains Inquisitor Eisenhorn is the Attacker. e other player is the Defender. THE BATTLEFIELD Create the battlefield and set up terrain. DEPLOYMENT e Defender sets up their army wholly within their deployment zone. e Attacker then sets up their army, with each of their units wholly within either of their deployment zones. FIRST TURN e Attacker rolls a D6. On a 6, they have the first turn, otherwise the Defender has the first turn. STRENGTH OF WILL You can re-roll failed hit and wound rolls made for Inquisitor Eisenhorn’s attacks that target the Defender’s Warlord. BATTLE LENGTH At the end of battle round 5, the player who had the first turn must roll a D6. On a 3+ the game continues, otherwise the game ends. At the end of battle round 6, the player who had the second turn must roll a D6. is time the game continues on a 4+, otherwise the game ends. e game automatically ends at the end of battle round 7. VICTORY CONDITIONS If the Defender’s Warlord is slain in the Fight phase, they are captured rather than killed and the Attacker is the winner. If the Defender’s Warlord is slain in any other phase, the game is a draw. If the Defender’s Warlord is still on the battlefield when the game ends, the Defender is the winner. Inquisitor Eisenhorn and the forces under his authority have tracked dangerous enemies of the Imperium to this location. Although Eisenhorn’s contingent have the foe surrounded, the enemy leader has important knowledge about a cabal of recidivists the Inquisitor has been hunting, and must be taken alive!

CRUCIBLE OF WAR LIMITLESS AUTHORITY · LIMITLESS AUTHORITY THE ARMIES Each player must first muster an army from the miniatures in their collection. One army must include Inquisitor

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Page 1: CRUCIBLE OF WAR LIMITLESS AUTHORITY · LIMITLESS AUTHORITY THE ARMIES Each player must first muster an army from the miniatures in their collection. One army must include Inquisitor

Defender’s Deployment Zone

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15"

6"6"

CRUCIBLE OF WAR LIMITLESS AUTHORITY

THE ARMIESEach player must first muster an army from the miniatures in their collection. One army must include Inquisitor Eisenhorn. The player whose army contains Inquisitor Eisenhorn is the Attacker. The other player is the Defender.

THE BATTLEFIELDCreate the battlefield and set up terrain.

DEPLOYMENTThe Defender sets up their army wholly within their deployment zone. The Attacker then sets up their army, with each of their units wholly within either of their deployment zones.

FIRST TURNThe Attacker rolls a D6. On a 6, they have the first turn, otherwise the Defender has the first turn.

STRENGTH OF WILLYou can re-roll failed hit and wound rolls made for Inquisitor Eisenhorn’s attacks that target the Defender’s Warlord.

BATTLE LENGTHAt the end of battle round 5, the player who had the first turn must roll a D6. On a 3+ the game continues, otherwise the game ends. At the end of battle round 6, the player who had the second turn must roll a D6. This time the game continues on a 4+, otherwise the game ends. The game automatically ends at the end of battle round 7.

VICTORY CONDITIONSIf the Defender’s Warlord is slain in the Fight phase, they are captured rather than killed and the Attacker is the winner. If the Defender’s Warlord is slain in any other phase, the game is a draw. If the Defender’s Warlord is still on the battlefield when the game ends, the Defender is the winner.

Inquisitor Eisenhorn and the forces under his authority have tracked dangerous enemies of the Imperium to this location. Although Eisenhorn’s contingent have the foe surrounded, the enemy leader has important knowledge about a cabal of recidivists the Inquisitor has been hunting, and must be taken alive!