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Stefano Mirti's facebook wall: thematic albums 2009/2011----------------------------even more curiosities----------------------------more albums & info in "thematic albums" collection

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    thematic album:

    Cross-Sections

    Stefano Mirtis facebook wallhttps://www.facebook.com/stefano.mirti.3/media_set?set=a.10150257425931216.326190.634251215&type=3

    To look at the cross-section of any plan of a big city is to look at something like the section of a fibrous tumor. ~ Frank Lloyd Wright

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    2006

    Olafur Eliasson (concept, design by Michael Heimann, Claudia Baulesch / groenland.berlin), Your House

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    2006

    Olafur Eliasson (concept, design by Michael Heimann, Claudia Baulesch / groenland.berlin), Your House

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    -details-

    Marc Giai-Miniet, Crations numriques

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    -details-

    Marc Giai-Miniet, Crations numriques

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    -from: Crations numriques-

    Marc Giai-Miniet, Zones de transit

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    -from: Crations numriques-

    Marc Giai-Miniet, Zone de concentration

    Marc Giai-Miniet, Grande bibliotheque

    -from: Crations numriques-

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    -from: Crations numriques-

    Marc Giai-Miniet, Transit abandonn

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    1952

    Saul Steinberg, Drawing for: The Art of Living

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    1983

    Taito, Elevator Action

    Elevator Action ( Erebt Akushon) is a 1983 arcade game by Taito. It debuted during the "Golden Age of Arcade Games". Innovative in gameplay, this game was fairly popular for many years. The musician was Yoshino Imamura. The game was followed by a sequel, Elevator Action II (also known as Elevator Action Returns).

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    1983

    Taito, Elevator Action

    The player assumes the role of a spy who infiltrates a building filled with elevators. He must collect secret documents from the building and traverse the 30 levels of the building using an increasingly complex series of elevators. The player is pursued by enemy agents who appear from behind closed doors. The player must outwit them via force or evasion. Successful completion of a level involves collecting all the secret documents and traversing the building from top to bottom. In the lower floors of the building, the elevator systems are so complex that some puzzle-solving skills are needed.

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    1983

    Taito, Elevator Action

    The player assumes the role of Agent 17, codename: "Otto", a secret agent for an unspecified organization or government. As Otto, the player must "acquire" (steal) a series of secret documents from a tall building which Otto enters from the roof. Each room with a document is indicated by a red door. Otto must traverse the building's numerous levels via a series of elevators and escalators while acquiring the documents. After retrieving all the documents, Otto must escape via the getaway car in the basement of the building and thus progress to the next level of the game. As the player progresses through more levels, the enemy agents will begin to shoot more frequently, their bullets will travel more quickly, and they will begin to take evasive action to avoid being shot, either going down to a knee to avoid high bullets or dropping into a prone position to avoid bullets at a lower level, and they will sometimes shoot from this position as well.

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    1983

    Taito, Elevator Action

    While there is no visible timer, the player does not have unlimited time with which to complete each round. At some point, the game appears to

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    enter into a hurry-up mode, as evidenced by the background tune changing to something with a quicker beat, giving the impression of time running out. The enemy agents become more aggressive, as if the game were being played atan even higher level. The last characteristic of this mode is that the elevator response to commands deteriorates somewhat; an up or down command is likely to experience a small bit of lag, making it difficult to get or keep the elevator moving to avoid enemy fire, which can be problematic, especially toward the bottom level.

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    1983

    Taito, Elevator Action

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    1951

    Saul Steinberg, Box

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    2007

    BBDO (Omnicom Group's ad agency), The HBO Voyeur Project

    The HBO Voyeur Project was a theatrical multimedia experience and marketing campaign launched in the summer of 2007 using Voyeurism as a vehicle. Content related to the characters is scattered online in fictional web pages, in photo and video clips on media sharing platforms such as Flickr and YouTube, in blogs and social networks, on the HBO channels, and through mobile content. The focus seems to be on people living in eight fictional apartments on the corner of Broome Street and Ludlow Street.

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    2007

    BBDO (Omnicom Group's ad agency), The HBO Voyeur Project

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    2007

    BBDO (Omnicom Group's ad agency), The HBO Voyeur Project

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    2007

    BBDO (Omnicom Group's ad agency), The HBO Voyeur Project

    The display was projecting on a massive scale on the side of a building on Broome and Ludlow street on June 28 - July 1, from 9 - 11pm, and again from July 5 - July 8. The same film is set to music on the website at HBOVoyeur. The site's slogan was "See what people do when they think no one is Watching." The residences and their respective stories appear in New York City.

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    2007

    BBDO (Omnicom Group's ad agency), The HBO Voyeur Project