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CRITICAL THINKING WITH ICONS AND IMPERATIVES

CRITICAL THINKING WITH ICONS AND IMPERATIVES...NAMOR AQUAMAN Marvel 1939 Half-mutant, half-Atlantean Fatigues on dry land Communicates with sea creatures Takes on ability of sea creatures

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Page 1: CRITICAL THINKING WITH ICONS AND IMPERATIVES...NAMOR AQUAMAN Marvel 1939 Half-mutant, half-Atlantean Fatigues on dry land Communicates with sea creatures Takes on ability of sea creatures

CRITICAL THINKING WITH ICONS AND IMPERATIVES

Page 2: CRITICAL THINKING WITH ICONS AND IMPERATIVES...NAMOR AQUAMAN Marvel 1939 Half-mutant, half-Atlantean Fatigues on dry land Communicates with sea creatures Takes on ability of sea creatures

Depth & Complexity History and Info

• Developed by Dr. Sandra Kaplan, Bette Gould, Sheila Madsen. State Department of California, 1994. The Flip Book, c. 1995

• Developed first with concepts; later icons were added, based on dual-coding research (supporting that people learn and retain better with combination of word/concept and picture)

• Depth and Complexity represented an approach to curriculum differentiation for gifted students, that originated from a California Department of Education document in 1994. (CDE, 2005)

Derived from 4 sources• 1) A review of Advanced Placement curriculum and assessment• 2) A study of California Golden State Exam requirements• 3) Conventional wisdom about the nature of academic disciplines • 4) A review of classic literature

• J Taylor Education begins in 2006 to focus on practitioner to practitioner training and practical products. • Depth & Complexity = THE Differentiation Solution• J Taylor Education is the official Depth and Complexity resource company where practitioners lead other

practitioners in training.

• Used in 41 states, 80,000+ classes and in 9 countries

Page 3: CRITICAL THINKING WITH ICONS AND IMPERATIVES...NAMOR AQUAMAN Marvel 1939 Half-mutant, half-Atlantean Fatigues on dry land Communicates with sea creatures Takes on ability of sea creatures

SESSIONS

Page 4: CRITICAL THINKING WITH ICONS AND IMPERATIVES...NAMOR AQUAMAN Marvel 1939 Half-mutant, half-Atlantean Fatigues on dry land Communicates with sea creatures Takes on ability of sea creatures
Page 5: CRITICAL THINKING WITH ICONS AND IMPERATIVES...NAMOR AQUAMAN Marvel 1939 Half-mutant, half-Atlantean Fatigues on dry land Communicates with sea creatures Takes on ability of sea creatures

BEST PAIRS IN HISTORY

Page 6: CRITICAL THINKING WITH ICONS AND IMPERATIVES...NAMOR AQUAMAN Marvel 1939 Half-mutant, half-Atlantean Fatigues on dry land Communicates with sea creatures Takes on ability of sea creatures

Warm Up: Iconic Application

● Watch the video ● Keep tally of icons

represented in video● Discuss

1.C.5.1 Use digital models and simulations to explore complex systems and issues.

Page 7: CRITICAL THINKING WITH ICONS AND IMPERATIVES...NAMOR AQUAMAN Marvel 1939 Half-mutant, half-Atlantean Fatigues on dry land Communicates with sea creatures Takes on ability of sea creatures

CONTENT IMPERATIVES

Page 8: CRITICAL THINKING WITH ICONS AND IMPERATIVES...NAMOR AQUAMAN Marvel 1939 Half-mutant, half-Atlantean Fatigues on dry land Communicates with sea creatures Takes on ability of sea creatures

CONTENT IMPERATIVES AND SUPERHEROES

Page 9: CRITICAL THINKING WITH ICONS AND IMPERATIVES...NAMOR AQUAMAN Marvel 1939 Half-mutant, half-Atlantean Fatigues on dry land Communicates with sea creatures Takes on ability of sea creatures

ORIGIN

The beginning of a person or thing’s existence.

Page 11: CRITICAL THINKING WITH ICONS AND IMPERATIVES...NAMOR AQUAMAN Marvel 1939 Half-mutant, half-Atlantean Fatigues on dry land Communicates with sea creatures Takes on ability of sea creatures

CONTRIBUTION

An action or idea that gets results and helps move things along.

Page 13: CRITICAL THINKING WITH ICONS AND IMPERATIVES...NAMOR AQUAMAN Marvel 1939 Half-mutant, half-Atlantean Fatigues on dry land Communicates with sea creatures Takes on ability of sea creatures

PARALLEL

Similar idea, traits, events, and/or people.

Page 14: CRITICAL THINKING WITH ICONS AND IMPERATIVES...NAMOR AQUAMAN Marvel 1939 Half-mutant, half-Atlantean Fatigues on dry land Communicates with sea creatures Takes on ability of sea creatures

NAMOR AQUAMAN

● Marvel● 1939● Half-mutant, half-Atlantean● Fatigues on dry land● Communicates with sea creatures● Takes on ability of sea creatures● Prefers hand to hand combat

● DC● 1941● Half-human, half-Atlantean● Fatigues on dry land● Communicates with sea creatures and

land creatures● Prefers using trident

Page 15: CRITICAL THINKING WITH ICONS AND IMPERATIVES...NAMOR AQUAMAN Marvel 1939 Half-mutant, half-Atlantean Fatigues on dry land Communicates with sea creatures Takes on ability of sea creatures

PARADOX

Opposing ideas, thoughts feelings, and/or viewpoints.

Page 16: CRITICAL THINKING WITH ICONS AND IMPERATIVES...NAMOR AQUAMAN Marvel 1939 Half-mutant, half-Atlantean Fatigues on dry land Communicates with sea creatures Takes on ability of sea creatures

CYBORG● Real name Victor● Genius● Loved football, dad didn’t support● Got hit by car● Dad used alien tech to heal him● Ravaged his body● Dad had to use computer parts to

save him

Page 17: CRITICAL THINKING WITH ICONS AND IMPERATIVES...NAMOR AQUAMAN Marvel 1939 Half-mutant, half-Atlantean Fatigues on dry land Communicates with sea creatures Takes on ability of sea creatures

Catwoman walks a fine line between hero and villain. She balances on choices of good and evil, of doing the wrong thing for the arguably right reasons. Selina sometimes serves as one of Batman’s closest allies.

CATWOMAN AND BATMAN

Page 18: CRITICAL THINKING WITH ICONS AND IMPERATIVES...NAMOR AQUAMAN Marvel 1939 Half-mutant, half-Atlantean Fatigues on dry land Communicates with sea creatures Takes on ability of sea creatures

CONVERGENCE

The coming together of ideas and concepts.

Page 20: CRITICAL THINKING WITH ICONS AND IMPERATIVES...NAMOR AQUAMAN Marvel 1939 Half-mutant, half-Atlantean Fatigues on dry land Communicates with sea creatures Takes on ability of sea creatures

CONTENT IMPERATIVES: PLACE THE FLASH

Page 21: CRITICAL THINKING WITH ICONS AND IMPERATIVES...NAMOR AQUAMAN Marvel 1939 Half-mutant, half-Atlantean Fatigues on dry land Communicates with sea creatures Takes on ability of sea creatures

CREATE ENTRY EVENTS FOR YOUR STUDENTS● Find a common passion in the classroom● Choose academia-lite● Use student friendly resources:

○ NewsELA○ Discovery Education○ PBS for Kids○ G rated comic books and cartoons○ Local sports stats○ Appropriate video clips

Page 22: CRITICAL THINKING WITH ICONS AND IMPERATIVES...NAMOR AQUAMAN Marvel 1939 Half-mutant, half-Atlantean Fatigues on dry land Communicates with sea creatures Takes on ability of sea creatures

ICONIC COMBINATIONS IN CURRICULUM

Page 23: CRITICAL THINKING WITH ICONS AND IMPERATIVES...NAMOR AQUAMAN Marvel 1939 Half-mutant, half-Atlantean Fatigues on dry land Communicates with sea creatures Takes on ability of sea creatures

PAIRING ICONS AND IMPERATIVES TO RAISE CRITICAL THINKING

● Identify standard● Choose content● Select an icon and imperative that promote deep analysis● Create a question or prompt if needed

Page 24: CRITICAL THINKING WITH ICONS AND IMPERATIVES...NAMOR AQUAMAN Marvel 1939 Half-mutant, half-Atlantean Fatigues on dry land Communicates with sea creatures Takes on ability of sea creatures

THE BOSTON MASSACRE

ELA 6.1 Standard: Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacherled) with diverse partners.

Content: Boston Massacre

Icons/Imperatives

Question: How did the parallel reactions to the shootings shape the multiple perspectives of all parties involved?

Page 25: CRITICAL THINKING WITH ICONS AND IMPERATIVES...NAMOR AQUAMAN Marvel 1939 Half-mutant, half-Atlantean Fatigues on dry land Communicates with sea creatures Takes on ability of sea creatures

THE GIVERELA RL 5.1 Standard: Quote accurately from a text when explaining what the text says explicitly and when drawing inferences from the text.

Content: Excerpt from The Giver

Icons/Imperatives

Question: How does the language used by The Giver contribute to Jonas’s understanding of emotions?

Page 26: CRITICAL THINKING WITH ICONS AND IMPERATIVES...NAMOR AQUAMAN Marvel 1939 Half-mutant, half-Atlantean Fatigues on dry land Communicates with sea creatures Takes on ability of sea creatures

THE X-MEN 4.MD.4 Standard: Represent and interpret data. Display and interpret data in graphs (picture graphs, bar graphs, and line plots G) to solve problems using numbers and operations for this grade.

Content: Data on back of trading cards

Icons/Imperatives

Questions: What paradoxes exist within the trends of your superhero’s powers? Within your team’s powers? How will these paradoxes benefit/hurt the team?

Page 27: CRITICAL THINKING WITH ICONS AND IMPERATIVES...NAMOR AQUAMAN Marvel 1939 Half-mutant, half-Atlantean Fatigues on dry land Communicates with sea creatures Takes on ability of sea creatures

Standard:

Content: population table

Icons/Imperatives:

Question:

Page 28: CRITICAL THINKING WITH ICONS AND IMPERATIVES...NAMOR AQUAMAN Marvel 1939 Half-mutant, half-Atlantean Fatigues on dry land Communicates with sea creatures Takes on ability of sea creatures

PAIRING ICONS AND IMPERATIVES TO RAISE CRITICAL THINKING

● Identify standard● Choose content● Select an icon and imperative that promote deep analysis● Create a question or prompt if needed

Page 29: CRITICAL THINKING WITH ICONS AND IMPERATIVES...NAMOR AQUAMAN Marvel 1939 Half-mutant, half-Atlantean Fatigues on dry land Communicates with sea creatures Takes on ability of sea creatures

Content Imperatives-Icons of Depth & Complexity

Combining the Content Imperative with the Icons of Depth and Complexity you increase the rigor and the cognitive demand with any subjective or content.

Page 30: CRITICAL THINKING WITH ICONS AND IMPERATIVES...NAMOR AQUAMAN Marvel 1939 Half-mutant, half-Atlantean Fatigues on dry land Communicates with sea creatures Takes on ability of sea creatures

Brittney Varao

[email protected]

CIIC-BVP2