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    Strat. Change 10: 267 283 (2001)DOI:10.1002/jsc.542

    Critical factors for enhancingcreativityElspeth McFadzean

    Henley Management College, Henley-on-Thames, UK

    This article explores five factorsthat can influence creative thinking: namely Judgement:

    Freewheeling: Association: Stimulation and Expression.

    These factors are used to develop a framework in order to categorize, compare andcontrast different creative problem-solving techniques.

    The three categories developed in the framework are paradigm-preserving techniques,

    paradigm-stretching techniques and paradigm-breaking techniques.

    A number of practical implications are then presented including training, teambuilding

    and the reduction of apprehension and cognitive inertia.

    Copyright 2001 John Wiley & Sons, Ltd.

    Introduction

    According to Carnall (1995), managers facecomplex and challenging pressures andopportunities. They must ensure the efficientuse of resources and find ways of guar-

    anteeing the long-term effectiveness of the

    organizations for which they work. Planningand implementing change is therefore one of

    the main challenges facing managers today(Dyer, 1997; Goodstein, 1997).

    Organizational change can be a demand-ing and difficult process that requires both

    adaptation and effort (McDonald, 2000).It includes effective planning and imple-

    mentation as well as imaginative thinkingand creative solutions. In addition, change

    management also encompasses the need toensure that all those who are affected by

    the change are involved in the process (Jick,

    1993; Coetsee, 1999).

    * Correspondence to: Dr Elspeth McFadzean, AssociateFaculty, Henley Management College, Greenlands,Henley-on-Thames, Oxon RG9 3AU, UK.E-mail: [email protected]

    Change management

    encompasses the needto ensure that all those

    who are affected bychange are involved in

    the process

    Developing imaginative solutions for bothplanning and implementing change can

    be undertaken by utilizing individual orgroup creative problem-solving techniques

    (McFadzean et al., 1998; Couger, 1995).Consequently, there has been a great deal

    written on creativity in the management lit-erature (VanGundy, 1988; De Bono, 1992;

    Von Oech, 1983; McFadzean, 1998a; Ama-

    bile, 1983a; Evans, 1993; Anderson, 1992).Numerous techniques have been developed,

    which have been used to greater or lesssuccess (McFadzean, 1998b,c; Sutton and

    Hargadon, 1996). For example, Alfred Sloan

    used the technique of problem reversal to

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    268 Elspeth McFadzean

    develop ideas that could help him turn thenear-bankrupt General Motors around. Atthat time it had always been assumed that

    customers had to pay for their cars beforethey drove them away. Sloan reversed thisassumption so that the consumer could payfor the car while driving it, thus paving the

    way for the pioneering concept of instal-ment buying. In addition, Sloan reversed theassumption that all companies were run byone powerful individual. He created a multi-layered management structure that allowedfor innovative decision making while stillmaintaining overall control.

    Argus Camera also used a creative prob-lem-solving technique brainstormingto develop methods of economizing onpurchasing (LeBoeuf, 1980). The managersundertook three idea-generation sessionsand produced a number of practicalideas that could yield savings of $46 000per year. In addition, IDEO, the largestproduct design-consulting firm in theUnited States, have used creative idea-generation techniques to develop new andinnovative products (Sutton and Hargadon,

    1996). In the past, these have includedCrest toothpaste tubes, the original Applecomputer mouse, Nike sunglasses, a motorscooter and a carbon-fibre bicycle wheel.

    It is, however, sometimes difficult to ascer-tain which techniques should be used and

    what output can be generated from a par-ticular technique. For example, McFadzean(1996) and Garfieldet al. (1997) have foundthat some creative problem-solving tech-niques encourage participants to develop

    more creative ideas than other ones. Theaim of this paper is to establish the criti-cal success factors that can be utilized forenhancing creative thinking. Thus, facili-tators and/or team members will be able tochoose a technique that will be beneficial andeffective for their particular circumstances.

    This paper explores five success factors,namelyJudgement, Freewheeling,Associ-

    ation,Stimulation and Expression. Thesefactors are then used to develop a frame-

    work for creativity, called the creativity

    continuum. This framework provides a

    structure for facilitators and can help them

    to choose appropriate techniques for their

    group sessions. Finally, some implications

    for facilitators are presented.

    Enhancing creative thinking

    There have been many definitions of creativ-

    ity. For example, according to Suler (1980,

    p. 144),

    The creative act can be conceptualized

    as a special form of interaction betweenprimary and secondary process thinking

    in which a novel idea or insight is

    generated by the loose, illogical and

    highly subjective ideation of primary

    process and is then molded by secondary

    process into a context that is socially

    appropriate and meaningful to others.

    This is essentially a cognitive explanation of

    creativity, which can in part explain the pro-

    cess of creativity (Woodman and Schoenfeldt,1990). However, some theorists argue that

    definitions that focus on the attributes of the

    creative product are more useful for both the-ory building and empirical analysis (Amabile,

    1983b; Busse and Mansfield, 1980; Mum-

    ford and Gustafson, 1988). Amabile (1988, p.

    126), for example, suggests that:

    Creativity is the production of novel and

    useful ideas by an individual or small

    group of individuals working together.

    Thus creativity includes both novelty and

    value (Ford, 1996).

    The use of creativity techniques and the

    development of novel ideas have helped

    many organizations both to improve the

    quality of their products and procedures as

    well as to expand their current product or

    service portfolios (Kruczek, 1997; Cormier,

    1999; Hargadon and Sutton, 2000; Moore

    and Garg, 1997; Dennis et al., 1990). For

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    Critical factors for enhancing creativity 269

    The use of creativity

    techniques havehelped manyorganizations to

    improve the quality oftheir products and

    procedures

    example, Federal Express found that byintroducing an information systems creativity

    improvement programme their level of cre-ative output doubled, the companys climatefor creativity was enhanced and their use ofcreativity techniques helped generate highlycost-effective ideas. (Cougeret al., 1994).

    Creative thinking can be influenced by anumber of factors. McFadzean (1999a) forexample, suggests that the creative productiv-ity of a group can be affected by the following

    variables: judgement, freewheeling, associa-tion, stimulation and expression.

    Judgement

    Researchers have found that interactivegroups are less effective than nominal groupsat producing novel ideas (Tayloret al., 1958;Lamm and Trommsdorff, 1973; Madsen andFinger, 1978; Fern, 1982; Hill, 1982). A nom-inal group comprises individuals who gener-ate ideas alone before pooling their results

    with the rest of the group (Mongeau andMorr, 1999). Diehl and Stroebe (1987) and

    Nunamaker et al. (1991) suggest that onereason for this discrepancy is what is termedprocess losses. These are actions under-taken by the group participants that impairthe output of the group. They include, forexample, evaluation apprehension, produc-tion blocking and participant dominance.Evaluation apprehension occurs when mem-bers withhold suggestions because they arefrightened of negative criticism (Diehl andStroebe, 1987). In an effort to reduce eval-uation apprehension many idea-generation

    techniques suspend evaluation until after

    the idea-development phase has been con-cluded (Osborn, 1957). Inappropriate judge-ment or criticism can severely disrupt the

    free flow of ideas, thus reducing the num-ber of unique and novel ideas generated(VanGundy, 1988). The evaluation of ideasshould always be undertaken later in theproblem-solving process, when idea gener-ation has been completed and the numberof ideas need to be reduced (Johnson, 1955;Mintzberget al., 1976; VanGundy, 1992).

    Group leaders and facilitators must there-fore take steps to reduce evaluation appre-hension among the group members. This

    can be achieved by enforcing the no-criticism rule (Mongeau and Morr, 1999;Osborn, 1957), utilizinganonymouscreativeproblem-solving techniques (Aiken et al.,1997; McFadzean, 1999a) or using a groupsupport system (Dennis and Valacich, 1993;Nunamakeret al., 1991). For instance, Brain-

    writing is a useful creative problem-solvingtechnique because individuals can write theirideas down on a piece of paper, whichpreserves a degree of anonymity, thus reduc-ing evaluation apprehension (McFadzean,

    1998b). In addition, this technique is ben-eficial because the participants do notneed to wait to speak if someone elseis already talking and all their ideas arerecorded (Aiken et al., 1997, McFadzean,1996). Group support systems use the sameprinciple of anonymity to reduce evaluationapprehension.

    Freewheeling

    Freewheeling encourages group members todevelop as many ideas as possible. An ideathat may seem impractical may contain agerm of a great solution. In addition, Osborn(1957) suggests that the quantity of ideas

    will ultimately yield quality. In other words,the more ideas generated, the more likely it isthat the group will produce some good ones.

    For example, The Royal Dutch/Shell Groupencourages employees to pitch ideas overe-mail (Stepanek and Weber, 1999). Every

    week, six groups of six participants meet at

    the Exploration & Production Divisions in

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    270 Elspeth McFadzean

    Houston and in Rijswijk, the Netherlands,to contemplate and discuss these ideas. In1999, these teams, known as GameChangers,

    looked at over 320 ideas sent to them by thecompanys employees. These ideas rangedfrom ways to reduce company paperwork tousing laser sensors to discover oil. The resultsof this initiative have been excellent. Accord-ing to Stepanek and Weber (1999, p. 55):

    Of Shells five top business initiativesin early 1999, four emerged from the

    GameChanger teams. Now, those projectsare bringing in millions of dollars.

    Shells new Light Touch oil-discovery

    method for example, helps explorers bysensing hydrocarbon emissions released

    naturally into the air from undergroundreserves. The laser technology helped

    locate some 30 million barrels of oilreserves in Gabon last year.

    There are however, some process lossesthat can reduce or inhibit freewheeling.These include production blocking and par-ticipant dominance. Production blockingoccurs in an interacting group because only

    one member can communicate at any onetime (Diehl and Stroebe, 1987; Briggs andNunamaker, 1996). There are a numberof consequences that occur as a result ofproduction blocking (Dennis and Valacich,1993). First, group members will be con-stantly listening to their fellow memberscontributions and cannot therefore easilythink about new ideas for fear of missingother peoples views (attention blocking).Second, members who are unable to speak

    when their ideas occur may forget or sup-press them because later on they feel they areless relevant or original (attenuation block-ing). Finally, members may use their time toremember their ideas rather than thinkingup new ones (concentration blocking).

    According to Nunamaker et al. (1991,p. 46), domination occurs when: Some

    group member(s) exercise undue influence

    or monopolize the groups time in anunproductive manner.

    To reduce these process losses, the

    group can use a technique that allows

    the participants to talk and listen atthe same time. For example, two formsof brainwriting poolwriting and gallery

    writing permit participants to write downtheir ideas on paper. When they run out ofideas they can look at the statements writtenby other group members. These techniquesalso negate participant domination becausenobody can monopolize the conversation orinfluence the proceedings.

    Association

    A process facilitator must encourage groupmembers to combine and improve their

    ideas. The participants can then build onprevious ideas called piggybacking or freeassociation and look for ways of combin-ing two or more ideas to generate a thirdidea not thought of previously.

    Free association encourages the stimula-tion of ideas but it tends to rely on thegroup members past experiences or theimmediate physical or social environment(VanGundy, 1988). As a result, participantstend to build on and further develop existing

    ideas but do not necessarily change them sig-nificantly (McFadzean, 1999a). Forced asso-ciation, however, can encourage group mem-bers to generate more novel and imaginativeideas by coercing two or more elementstogether. These elements may or may notbe related to one another or to the prob-lem (McFadzean, 1999b). VanGundy (1988,p. 75) states that:

    As a general guideline, elements that are

    related to each other and to the problem

    will be more likely to produce practicalideas than more unrelated elements.

    However, the ideas produced by using

    related elements are likely to be more

    mundane and less unique than ideas

    produced with unrelated elements.

    McFadzean (1996), Garfield et al. (1997)and Bouchard (1972) found that groups

    who used unrelated stimuli to inspire cre-ativity produced more unique and novelideas than groups who only used related

    stimuli. For example, scientists have been

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    Critical factors for enhancing creativity 271

    inspired by forcing together a fan and askirt and envisaging a craft that could runacross water (the hovercraft). Likewise, by

    forcing together the telephone and the com-puter, scientists have developed the Internet(McFadzean et al., 1998). Amazon.com havealso used association, namely booksellingand the Internet, to develop their business. Inaddition, Fujifilm have developed a cameraby placing three different products together.The FinePix 40I can produce high-quality dig-ital photographs, it can allow its user to shoota mini-movie with sound and it can play MP3audio files from CDs on the Web.

    Stimulation

    Creativity also consists of another importantelement: perception. Perception helps us todevelop a view of the world. This pictureor paradigm explains the world to us andhelps us predict and anticipate behaviour.However, when a person views the worldfrom one paradigm, it can be very difficult toimagine it from another. According to Barker

    (1992, p. 37):

    A paradigm in a sense tells you that

    there is a game, what the game is, and

    how to play it successfully. The idea of a

    game is a very appropriate metaphor for

    paradigms because it reflects the need for

    borders and directions on how to perform

    correctly. A paradigm tells you how to

    play the game according to the rules.

    Perception is necessary, therefore, because

    it helps people to develop sequenced pat-terns, without which it would be difficult

    When a person viewsthe world from one

    paradigm, it can bevery difficult toimagine it from

    another

    to survive. For example, a man decidedto ascertain how many ways he could getdressed in the morning using his standard

    eleven items of clothing (de Bono, 1991).He programmed his computer to make thecalculation. The computer took 45 hours toshow that out of the 39 million possible waysof putting on 11 items of clothing only about5000 were possible. This is because shoes,for example, cannot be put on before socksand so on. However, although there is thishuge number of possible combinations, wedo not sit down and work out a strategy forgetting dressed. We know how to do this

    through experience.According to Bruce and Young (1998,p. 47):

    Our usual, stable perceptions arise

    because assumptions and knowledge

    about the world can be used to help

    decipher retinal images. . . At any partic-

    ular instant in time, the retinal image is

    ambiguous, since many different scenes

    could result in the same image. Artists

    such as M. C. Escher and Salvador Dali

    have exploited the ambiguous and uncer-tain nature of seeing by producing images

    with multiple interpretations.

    In other words, there are some artists thathave drawn pictures that can help us changeour perceptions. In fact, Edwards (1993, p. 3)believes that drawing ability itself, is in partdue to the ability to make a shift in brain stateto a different way of seeing or perceiving. Sheclaims:

    When you see in the special way inwhich experienced artists see, then you

    can draw. This is not to say that the

    drawings of great artists such as Leonardo

    da Vinci or Rembrandt are not still

    wondrous because we know something

    about the cerebral process that went intotheir creation. Indeed, scientific research

    makes master drawings seem even more

    remarkable because they seem to cause

    the viewer to shift to the artists mode of

    perceiving. But the basic skill of drawing

    is also accessible to everyone who can

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    272 Elspeth McFadzean

    learn to make the shift to the artists

    mode and see in the artists way. (Originalauthors emphasis)

    In the same way, problem solving andvisioning can also be improved by changingthe participants perception or paradigm.This is illustrated by de Bono (1992, p. 60):

    I was teaching a class of 30 students

    who were between 10 and 11 years old.

    I asked them what they thought of the

    idea of being paid, say $5 a week, to

    go to school. All 30 students liked the

    idea very much and told how they would

    buy sweets, chewing gum, comics, and soon. I then introduced [the technique of

    Plus, Minus and Interesting (PMI)] and

    asked them systematically to go througheach part in small groups of five students.

    At the end of four minutes I asked for

    their thinking. The Plus points were asbefore. But now there were Minus points.

    The bigger boys might attack the youngerboys and take the money. The school

    might raise the charge for lunch. Parents

    would be less inclined to give presents.

    Where would the money come from? There

    would be less money for teachers, and

    so on. There were also some Interesting

    points. Would the payment be withheld

    if school performance was poor? Would

    older students get more? At the end of

    this simple exercise, 29 of the 30 students

    had reversed their opinion and decided it

    was a bad idea. The important point tonote is that I did not discuss the matter

    with the students or argue with them.

    I simply presented the students with aperceptual scanning tool and asked them

    to use it. As a result of using the tool

    they got a broader perception. As a result

    of the broader perception they changed

    their judgement.

    This method encouraged the children toview this challenge not just from their ownperspectives but from the perspectives ofothers. These included the perspectives ofother children, both older and younger, their

    parents and their teachers. In this way the

    children were able to make a more balancedjudgement.

    One method of encouraging a shift in

    perception is to utilize unrelated stimuli.These are stimuli that are not related to theproblem. VanGundy (1988) and McFadzeanet al. (1998) suggest that techniques that useunrelated stimuli are more likely to producemore novel ideas than techniques that utilizerelated stimuli. The research undertaken byMcFadzean (1996) and Garfieldet al. (1997)supports this conclusion. Kelly Services, aglobal provider of staffing solutions, usedstimulation to improve its own processes

    so that the company could meet the needsof its customers more adequately (Rodier,2000). The process engineers undertakingthe project believed that best practicescould be found both within the companyin departments with similar processes andin departments that performed industrialengineering functions outside the company.These best practices were then used asstimuli to develop ideas that can be usedto improve their own processes.

    Other companies use toys and games to

    stimulate new ideas. For example, Enronand Peoples Energy, two American gascompanies, have used toys to help themto generate ideas on future possibilities ofnatural gas (Umbrell, 1999). The Liberty ToyCompany has also found that the best way ofencouraging employees to talk freely and todevelop novel ideas is to give them toys toplay with. According to Hemsath and Yerkes(1997, p. 100):

    Liberty Toy has realized that a funicebreaker is sometimes the best start to

    a productive meeting. They have given

    their staff many different toys to play

    with but by far the most popular are the

    toy guns and darts. These are also useful

    in relieving tension and conflict within

    the group.

    Expression

    A metaphor that is often used when dis-

    cussing creativity is the brains duality. Our

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    Critical factors for enhancing creativity 273

    left hemisphere analyses, marks time, counts,abstracts, makes rational statements based onlogic, plans step-by-step procedures and ver-

    balizes. Our right hemisphere, on the otherhand, creates new combinations, under-stands metaphors, dreams and visualizesimages (Edwards, 1993). This metaphor hasbeen developed from scientific research intothe human brain. Although our brains aresimilar, they are not the same. For exam-ple, 99% of right-handers and 70% of left-handers have their speech centre in theirbrains left hemisphere. Of the remainingright-handers, 2% have language located

    in their right hemisphere and 8% medi-ate language in both hemispheres. Whereas,of the remaining 30% of left-handers, halfhave their speech centre located in theright hemisphere and half mediate lan-guage in both hemispheres (Edwards, 1993).In general, however, speech is located inthe left side of the brain the logical,step-by-step side whereas imagination,

    visualizing and dreaming are generallylocated in the right side of the brain. Conse-quently, more unusual modes of communi-

    cation or expression can be used to releasecreative thinking. These can include drawing,acting, dreaming, dancing and singing.

    For instance, Finke (1990, 1996) foundthat participants could develop very creativeinventions by using imagery. He designatedthree random shapes, such as a cylinder,half a sphere and a wavy line, to each ofthe participants. They were then asked tocombine these shapes to construct whatFinke called preinventive forms. Next, the

    participants were given a designated objectcategory such as furniture or toys andgames. Using this category, they were askedto interpret their preinventive forms asrepresenting some kind of practical deviceor object that could belong to this category.Thus, a number of creative inventions weredeveloped such as a contact lens remover ora tension wind vane (Finke, 1990).

    Graphic facilitators are also being usedto help organizations enhance their cre-ative thinking (Slater and Dolven, 2000).

    For example, Hewlett-Packard and the

    telecomms company Newbridge Networksare using visual aids to turn the traditionallogic of business meetings upside-down.

    Hewlett-Packard areusing visual aids toturn the traditional

    logic of businessmeetings upside-down

    The participants generate and discuss goals,obstacles and ideas while the facilitator drawsimages on a large piece of paper on the

    wall. He or she coaxes out themes, impres-sions and opinions from the participants that

    would not emerge from normal idea genera-tion sessions. One group at Hewlett-Packardused the metaphor of a garage to sym-bolize home-grown invention. Using arrowsleading to and from the shed, the partici-pants were able to generate ideas on what

    needed to be accomplished within the nextyear. A customer-service manager also used

    a warlike image as a metaphor for reachingcustomers. This image, however, encouragedthe manager to change his perspective awayfrom cluster-bombing the customer into astrategy that was much less aggressive (Slaterand Dolven, 2000).

    In summary, therefore, creativity can beencouraged by:

    Freewheeling so that participants produceas many ideas as possible (quantity breedsquality)

    Combining or changing ideas (associa-tion)

    Suspending judgement Utilizing unrelated stimuli and Using unusual modes of expression (see

    Figure 1).

    These creativity factors can be used todevelop a framework for creativity. This is

    discussed in the next section.

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    274 Elspeth McFadzean

    Suspend Judgement

    Ideas

    Freewheeling Association

    Expression Stimulation

    Figure 1.A model of creativity.

    Developing a framework forcreativity

    The above factors can be used to develop aframework for creative techniques. Two ofthese factors, freewheeling and the suspen-sion of judgement, are similar for all creativeproblem-solving techniques. The other threefactors, however, differ depending on the

    techniques that are utilized.

    Paradigm-preserving techniques

    Some creative problem-solving techniquesdo not actively encourage participants to

    view the problem from a different perspec-tive. These are called paradigm-preservingtechniques and include procedures such asbrainstorming and brainwriting. Brainstorm-ing uses free association, verbal expressionand related stimuli to encourage idea gen-

    eration. Thus, participants produce a freeflow of ideas. For example, the AdvertisingClub in Cleveland undertook a brainstorm-ing session to develop effective methods ofpublishing Opera Week and to encouragethe public to buy tickets (LeBoeuf, 1980).The participants generated 124 ideas of

    which 29 were implemented. In addition,LeBoeuf (1980) ran a brainstorming ses-sion for a management executive team whohad a problem regarding engineering short-ages. In 25 minutes the group generated 110

    ideas of which 6 were good enough to be

    implemented. This free flow of ideas, how-ever, can be likened to railway tracks. A teammember suggests one idea. This idea sparksoff another idea that is similar to the firstand so on. This is comparable to laying onepiece of track, then joining on another andanother and another. Occasionally there willbe spur lines or new, separate tracks cre-ated. Streams and rivers flowing down a hill

    illustrate the same concept. The ideas tendto flow in ruts and form relatively linearpatterns. This occurs because each idea actsas a stimulus for subsequent ideas and eachof these ideas is related to the problem itself(see Figure 2). Thus, these related stimulido not force the user to change his or herperception of the situation. Likewise, verbalor written expression does not encouragethe participants to reframe their ideas either.Consequently, brainstorming and brainwrit-

    ing do not have the relevant factors to forcegroup members to view the problem or sit-uation from a different angle. Thus, thesetechniques tend to preserve the paradigm.

    There are a number of techniques thatdo encourage reframing. These are calledparadigm-stretching and paradigm-breakingtechniques.

    Paradigm-stretching techniques

    There are many different techniques that

    can encourage participants to stretch their

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    Critical factors for enhancing creativity 275

    Problem

    Paradigm

    PreservingTechnique

    Free Association

    Verbal/Written Expression

    Related

    Stimuli

    Paradigm

    Preserving Ideas

    Figure 2.Paradigm-preserving techniques (adapted from McFadzean, 1996).

    present paradigm. McFadzean (1998b, p. 40),describes one example called Object

    Stimulation:

    (1) The problem statement is written on aflipchart.

    (2) The group members are asked to developa list of objects that are completelyunrelated to the problem.

    (3) Each individual then needs to select oneobject and describe it in detail. Thegroup should use each description asa stimulus to generate new and novelideas.

    (4) The facilitator should write each ideadown.

    (5) This process should continue until eachgroup member has described an objector until each object has been described.

    (6) The ideas are then related back to theproblem and developed further.

    This technique is similar to brainstormingand brainwriting in that it utilizes either ver-bal or written expression. However, the stim-ulation and the association used are different.

    Object stimulation encourages creativity byusing unrelated stimuli and forced associa-tion. McFadzean (1998b) gives an exampleof how object stimulation can be used. First,the problem statement is developed: Howcan we attract more customers to our cardealership? Next, an object is chosen thatis completely unrelated to the problem. Inthis instance, the board game Monopoly ischosen. The object is described:

    Monopoly is about making money.

    It is fun to play.

    Anybody can play it. It is for all ages. It is colourful and fun to look at.

    You make your own decisions about whatto buy. You can develop your own range of

    property.

    These ideas are then related back to theproblem (forced association):

    We can make our dealership a much morefun experience by selling other products.

    We can encourage families by offering acreche service or a nursery room.

    We can make the forecourt more interest-ing and inviting. For example, we couldrun computer car races for potential cus-tomers.

    We can reduce high-pressure sales tech-niques and allow customers to make uptheir own minds.

    We could allow customers to build theirown car on a computer i.e. develop theirown custom-made car complete with allthe extras that they want.

    Thus, object stimulation encourages par-ticipants to stretch their existing paradigmby developing ideas that are unrelated tothe problem. These are then related backto the problem and developed further (seeFigure 3).

    There are a number of different paradigmstretching techniques including metaphors,rolestorming, heuristic ideation techniqueand assumption reversals (McFadzean,1998b). Couger (1995) used metaphors as

    a tool for developing novel ideas in a

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    276 Elspeth McFadzean

    Problem

    Paradigm

    Stretching

    Technique

    Free Association

    Verbal/Written Expression

    Relate Ideas Back to Problem: Forced Association

    Unrelated

    Stimuli

    Ideas

    Paradigm Stretching Ideas

    Figure 3. Paradigm-stretching techniques (adapted from McFadzean, 1998c). Reproduced by permission ofBlackwell Publishers.

    petroleum company. An information systemsdepartment in a petroleum company neededto motivate employees to adopt computeraided software engineering (CASE) tools that

    simplify the development of new softwareapplications. Members of the technology-assessment group were given the responsi-bility for solving this problem. The facilitatordecided to use metaphors to help partici-pants generate useful and novel ideas. Themetaphor the group used was: Dislike ofcanned spinach. The participants identifiedfactors relating to the dislike of spinach thatincluded:

    Taste for example, the taste is subdued

    compared to beans; Appearance for example, spinach isdull compared to carrots;

    Contribution to health for example,there is more iron provided by breakfastcereal than in spinach, and so on.

    The group then used these items to generateideas pertaining to the problem statement.For instance:

    Taste some of the activities of CASEtools are subdued and less enjoyable than

    those of the existing methodology;

    Appearance the thought of using CASEtools is not as attractive as using theirfavourite approach;

    Health converting to using CASE tools

    is not necessarily seen as improving theirhealth, that is, their security within thedepartment.

    The group explored each of the resultingissues and developed solutions to counter-act them, for example to emphasize otherpleasurable activities by pointing out thatusing CASE tools will speed up the pro-cess, giving users more time for other activ-ities, such as designing the system. Mem-bers of the group were impressed with

    this technique, stating that it gave theman approach to identifying and resolvingthe problem that was both complete andcomprehensive.

    Paradigm-breaking techniques

    Another method of reframing a situationis to use a form of expression other than

    verbal or written language. This may includerole playing, drawing or dreaming. One suchmethod is called rich pictures (McFadzean,

    1998b):

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    Critical factors for enhancing creativity 277

    (1) The group members are asked to write abrief statement of the problem.

    (2) The facilitator then asks each individual

    to draw two pictures. The picturesmay be a metaphor of the situation,e.g. a vehicle or an animal. The first

    drawing would be a picture of howeach participant would like to see the

    situation in the future. The secondpicture would be a drawing of how theparticipants see the present situation.

    (3) Each participant is asked to describe thepicture of the present first. Not onlyshould he or she describe the picture

    but a description should also be givenof the properties of the objects drawnand why they have been drawn that

    way. Next, a description of the pictureof the future should be given. Again, theproperties and the relationships of the

    objects should be described.(4) From the descriptions given by the

    participants new ideas can then begenerated.

    McFadzean et al. (1998) described theresults that one financial company obtained

    by utilizing this technique. For the purposesof this paper, the company will be calledCompany A. A group of fifteen participants

    met to explore the companys strategy onmarketing and promotions. The companyhad found that their customers tended to

    receive large amounts of marketing litera-ture, much of which is ignored. The group

    was asked to explore this issue and todevelop some ideas that could help themto solve the problem. The group was dividedinto two. The facilitator asked the first group

    to draw a picture pertaining to future mar-keting services. The second group was askedto draw a pictorial representation of how

    it saw the present marketing services. Bothgroups were given 30 minutes to completetheir task. The second group drew a picture

    of a circuit board. This represented the con-flicting messages that existed between the

    business units and the policy makers at head

    office. These conflicting messages resulted in

    poor information dissemination, which con-sequently resulted in the banks customersgetting inundated with inappropriate mar-

    keting material from different departments inthe bank. The first group developed an inter-esting pictorial representation of the future.McFadzeanet al. (1998, p. 43) describe theresults as follows:

    The Future group had much more fun

    in developing their picture. In fact, the

    picture represented a rosy future, with

    a ship (called Company A) sailing in

    calm waters. Above its head were asmiling, bright yellow sun and a satellite.

    On the shore were happy sunbatherseating ice cream and enjoying themselves.

    Further out to sea, however, the waterwas not so calm. There in the choppy

    sea were other boats (representing their

    competitors) flailing around uncertainly.

    The sunbathers, representing Company

    As customers, were happy and content.The satellite scanned the beach to see

    who was out of ice cream and, when

    appropriate, the Good Ship Company A

    would offer their customers the servicethey desired when they desired it. At the

    presentation, one group member likened

    Company A to Microsoft Windows click

    on it when you need it and it will be

    there, but when the customer does notneed it, it will remain firmly in the

    background.

    In order to develop as much informationabout the situation as possible, the facili-tator must be skilful at teasing out infor-

    mation from the participants. For instance,in the above example, the sun was brightyellow and smiling. One question the facil-itator could have asked was: Why was the

    sun smiling? This could have representeda change of culture in the company or aneed for staff motivation. However, even ifthe participant had only made the sun smilefor no other reason than creative licence,by asking the question, the facilitator forcesthe participants to think about the situationand to develop new ideas. Paradigm-breaking

    techniques therefore, encourage the group

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    278 Elspeth McFadzean

    Paradigm Breaking Ideas

    Problem

    Paradigm

    BreakingTechnique

    Free Association

    Multiple Expression

    Relate Ideas Back to Problem: Forced Association

    Unrelated

    Stimuli

    Ideas

    Figure 4. Paradigm-breaking techniques (adapted from McFadzean, 1998c). Reproduced by permission ofBlackwell Publishers.

    members by using unusual forms of expres-sion and unrelated stimuli. New ideas aredeveloped, which can then be linked backto the problem. These can then be devel-

    oped further in order to construct potentialsolutions (seeFigure 4).

    Practical implications

    There are therefore three different categoriesof creative problem solving techniques.The first, which includes, brainstorming

    and brainwriting, utilizes verbal or writtenexpression, free association and related stim-

    uli. Consequently, there is no provocationor stimulation that forces the participantsto view the problem or situation from adifferent perspective. In other words, these

    techniques tend to preserve the participantsexisting paradigm. Object stimulation, onthe other hand, utilizes forced associationand unrelated stimuli as well as written

    or verbal expression. Thus, by using dif-ferent objects, participants are encouragedto look at the problem from a numberof different perspectives. Object stimula-

    tion therefore, assists participants to stretch

    their current paradigms. Finally, rich pic-

    tures utilizes forced association, unrelatedstimuli and a more unusual method of

    expression, that of drawing. This helps par-

    ticipants to completely smash their present

    paradigms. Consequently, creative problemsolving techniques can be placed on a con-

    tinuum ranging from paradigm preservingtechniques to paradigm breaking techniques

    (seeFigure 5).

    Thus, the creativity continuum presents a

    number of implications for facilitators andmanagers. These are:

    (1) Creative stimulation McFadzean(1996) and Garfield et al. (1997) found

    that techniques such as object stimu-lation encouraged participants to gen-

    erate many more novel, as well as

    good quality, ideas than techniques such

    as brainstorming and brainwriting. Inother words, paradigm-stretching and

    paradigm-breaking techniques encour-

    age group members to produce more

    creative ideas because they force themto view the problem or situation from

    different perspectives.

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    Critical factors for enhancing creativity 279

    PARADIGM

    PRESERVING

    PARADIGM

    STRETCHING

    PARADIGM

    BREAKING

    Can be used by experienced

    and inexperienced groups

    Groups require some

    experience

    Should only be used by

    experienced groups

    Group Experience

    Problem Boundaries Unchanged Stretched Broken

    Potential Apprehension Low Medium High

    NecessaryUse of Imagination Not necessary Necessary

    Expression Verbal/Written Verbal/Written Verbal/Written/Role-Playing/ Drawing/Visioning

    Unrelated Stimuli Fantasy and Unrelated StimuliStimuli Related Stimuli

    Free AssociationAssociation of

    Information

    Free and Forced

    Association

    Free and Forced

    Association

    Creative Stimulation Low Medium High

    Freewheeling Encourage Encourage Encourage

    Judgement Suspend until appropriate

    time

    Suspend until

    appropriate time

    Suspend until appropriate

    time

    Reduction in

    Cognitive Inertia

    Low Medium High

    Figure 5. The creativity continuum. Reprinted by permission, Elspeth McFadzean, Creativity in MS/OR:Choosing the Appropriate Technique,Interfaces, Vol. 29 No. 5, SeptemberOctober 1999, Copyright (1999).The Institute for Operations Research and the Management Sciences, 901 Elkridge Landing Road, Suite 400,Linthicum, MD21090, USA.

    (2) Cognitive inertia this occurs whenthe discussion moves along one trainof thought without deviating becausegroup members refrain from contribut-ing comments that are not directlyrelated to the current theme. By utilizing

    techniques that use unrelated stimuli,facilitators can encourage participants todevelop a variety of different and novelideas. In other words, group members

    are forced out of their usual modes ofthinking.

    (3) Apprehension group members whoare apprehensive about generating what

    they see as absurd or ridiculous ideascan be encouraged by using methodsthat are anonymous such as brainwritingor electronic brainstorming. In addition,

    participants must be taught the benefits

    of using paradigm transforming tech-

    niques. Many may see them as foolish or a

    waste of time. Consequently, facilitators

    must be able to demonstrate the value of

    these methods.

    (4) Team building team members who

    are aware of the behavioural and emo-tional aspects of group work tend to

    be more supportive of one another. On

    the other hand, group members who

    are only attentive to the task will work

    towards their goal(s) diligently but will

    take very little notice of the intricacies

    of behaviour (McFadzean, 1998d). This

    has a number of implications for the use

    of creative problem solving techniques.

    According to McFadzean (1999a, p. 121),

    for example:

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    280 Elspeth McFadzean

    Asking participants to use imagina-

    tion and unfamiliar forms of expres-

    sion can make them feel uncomfort-

    able, and therefore such techniquescan be ineffective and may cause

    animosity within the group. It is

    therefore vital that only cohesive,

    experienced groups, whose members

    have high levels of trust and commit-

    ment to each other, should use these

    techniques.

    Thus, less experienced groups are happyto use paradigm preserving techniques

    because these techniques are familiarand comfortable. Groups which havebeen working together for longer peri-ods, or which are more open and honestand like to work with more diverse andunusual techniques may find paradigm-stretching and paradigm-breaking tech-niques more beneficial.

    (5) Process congruence according toMcFadzean et al. (1999), process con-gruence is very important especially ifthe facilitator wishes to use paradigm-

    stretching and paradigm-breaking tech-niques. If, for example, the facilitatorasks a group to undertake a techniquethat the participants feel uncomfortable

    with then at best, the procedure will tendto be less effective and at worst, somegroup members will refuse to participate(McFadzean, 1996). This will thereforeresult in a dysfunctional group and anunproductive process.

    (6) Ground rules it is very important to

    develop ground rules with the groupand to display them at all times. Forexample, Hicks (1991, p. 50) presentsa number of ground rules for creativethinking. These are:

    Welcome every idea no matter howwild it is it has some merit. If nothingelse it will fire our imagination orsomeone elses imagination.

    Hold back on criticizing an idea re-member that it is difficult enough

    to get an idea past our self-censor,

    so dont be too quick to criticizesomebody elses idea. And make sure

    you understand another persons idea

    before you evaluate it. Remember that we always have some

    knowledge or experiences that canhelp us solve a given problem.

    Dont be afraid to indulge in somechildlike behaviour as in wishing,imagining, mental playfulness etc.

    Never forget that other people per-ceive problem situations in waysdifferent from you treat this asan advantage, a way of helping

    you establish which is the mostappropriate one to work with. Always think of a mistake or failure as

    an opportunity to learn, not as a thingwe didwrong. If we just forget aboutit we could do it again!

    (7) Training in creative problem solv-ing this can not only help to show the

    value of the different types of creativeproblem solving techniques but train-ing can also help participants to develop

    appropriate and positive behaviourswhile using these techniques.

    Summary

    This paper has discussed three differ-ent categories of creative problem-solvingtechniques, namely paradigm preserving,paradigm stretching and paradigm break-ing. In order to encourage participants togenerate more creative ideas, the facilita-

    tor can choose to utilize techniques thatuse unrelated stimuli, forced association andmore unusual modes of expression. How-ever, care must be taken with the planningand support of these techniques. Althoughparadigm-stretching and paradigm-breakingtechniques can enhance creative stimulationand reduce cognitive inertia, they can alsoincrease participant apprehension. Thus,facilitators must ensure that process congru-ence has been gained and that he or she

    will support the group members and ensure

    that positive behaviour is displayed. This can

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    Critical factors for enhancing creativity 281

    be aided by the development of appropri-ate ground rules and training in creativeproblem-solving techniques.

    Biographical note

    Dr Elspeth McFadzean is an associate mem-ber of faculty at Henley Management College.Her research focuses on creative problemsolving, teambuilding, facilitation and groupsupport systems. She has published numer-ous papers and is the author of the bookTheCreativity Tool Box: A Practical Guide for

    Facilitating Problem Solving Sessions.

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