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7/29/2019 Creativity & Innovation Presentation
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Creativity
The generation of novel and useful ideas
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Key Issues
1. The Thinking Process
2. Patterning Systems
3. Mind Set
4. Playfulness
5. Techniques
6. Innovation
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The Thinking Process
First Stage Thinking
(Lateral Thinking)
Second Stage Thinking(Vertical Thinking)
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387 teams in a football tournament.
In a straight knock-out (extra timethen penalties), how many games areplayed through to and including thefinal?
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Second Stage Thinking
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First Stage Thinking
How many losers are there for eachgame played?
How many losers are there in theentire tournament?
So .. How many games played?
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Generic Solution
N teams in the tournament, numberof games:
N-1
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The Point: #1
Most problem solving in business is dominated by second stage thinking particularly for scientists and engineers
But first stage thinking can radically speed up the problem solving
process, and even produce generic solutions
How much better would problem solving be in the business setting, if firststage thinking was applied
Once this blockage to creativity is understood, the chairman of the
problem solving session can facilitate a change in process
Knowledge of the blockage is the key
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Patterning Systems
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The Point: #2
The brain will naturally search for a pattern in the features of anyproblem, and will actively try to match that pattern against one alreadyon file
The brain will settle for near enough then convince you that thepatterns are identical to a previous problem
But no two problems have exactly the same features, so the solutions(successful or not) from past experience may be misleading
Understanding this blockage to creativity, the chairman of the sessioncan use techniques to dismantle past patterns
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Mind Set
Without taking penoff paper, connectall points with just 4straight lines
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Mind Set
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With 3 lines?
With 1 line?
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The Point: #3
Mind set defines conditions or constraints on problem solving,which do not necessarily exist
Knowing this blockage to creativity, it is possible for the Chairmanof the problem solving session to actively challenge theassumptions
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Playfulness
Imagination Intermediate Impossible
Creative Charter
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Creative Charter1. We shall collectively work to produce a creative atmosphere
2. Thou shalt not pass premature judgement upon anysuggestion
3. Thou shalt look positively upon all suggestions, finding thegood, rather than the bad
4. We all reserve the right to make complete fools of ourselvesin a completely safe environment, without fear of any latercomeback
5. We are all completely equal, irrespective of position orfunction
6. No one shall opt out
7. We shall have fun
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Creativity Techniques
Synectics
Rolestorming
6 Thinking Hats
Reversal
Storyboards
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Creativity Club
Volunteers from all areas (18 members)
Meet once a month (groups of 6-8)
Try new techniques
Work on real business problems
Works best with problem owner
Meetings last no more than 1 hour
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CREATIVITY
The generation of novel and useful ideas
INNOVATION
Making money out of creativity
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Innovative Roles
Ideators
Inventors
Technology Gatekeepers
Champions
Sponsors
* Entrepreneurs
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Innovation Club
All staff are automatic members
Meet at least once every 3 months
Lunchtime meetings all welcome
Focus on strategic issues
Discuss issues, use creative techniques to aid idea generation
Assign project teams
Teams report back to whole meeting
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Summary
Creativity - Generation of Novel and Useful Ideas
Blocks to Creativity - thinking, patterning, mind set, play
Creative Charter
Creativity Clubsystematic approach
Focus on Innovationmaking money out of creativity
Innovation Clubsystematic approach