41
creativity creativity part 2 strategies

creativity

  • Upload
    ruana

  • View
    37

  • Download
    1

Embed Size (px)

DESCRIPTION

creativity. creativity part 2 strategies. communication model. machine model. catalyst model. diagnostic model. shift paradigms. strategies. creativity. mapping model. force/field model. pointing model. communication model. shift paradigms. strategies. creativity. - PowerPoint PPT Presentation

Citation preview

Page 1: creativity

creativity

creativity part 2

strategies

Page 2: creativity

shift paradigmscreativity

strategies

communication model

machine model

mapping model

catalyst model

diagnostic model

force/field model

pointing model

Page 3: creativity

shift paradigmscreativity

strategies

communication model

what does the artwork say?what do I want to say?

standard model

meaning meaning

artist

viewer

artwork

encode decode transmissi

onmedium

Page 4: creativity

shift paradigmscreativity

strategies

communication model

what does the artwork say?what do I want to say?

corrected communication model

meaningmeaningmeaningmeaning

artist

viewer

artwork

encode decode transmissi

onmedium “noise”

Page 5: creativity

shift paradigmscreativity

strategies

communication model

what does the artwork say?what do I want to say?

deconstruction/feminist communication model

meaningmeaningmeaningmeaning

artist

viewer

artwork

transmissi

onmedium “noise” “noise” “noise”

Page 6: creativity

shift paradigmscreativity

strategies

machine model

what does the artwork do?what do I want it to do?

In this model artworks do not create meaning, they create effects

artist

viewer

artwork

machine inventor effects

consumer

Page 7: creativity

shift paradigmscreativity

strategies

machine model

what does the artwork do?what do I want it to do?

applied arts such as advertising, interior & product design most often use a machine model– the machine is a “tool” used to alter the viewer

artist

viewer

artwork

“tool”

Page 8: creativity

shift paradigmscreativity

strategies

mapping model

What relationships does the artwork show?what do I want to show?

artist

viewe

r

artwork

representation

filter

scaleimportant features

level of detailstyle

territor

y &terrain

mode ofInvesti-gation

key

Page 9: creativity

shift paradigmscreativity

strategies

mapping model

What is the territory?How do I know what to look for?

What are the landmarks?How are they related?

artist

viewe

r

artwork

representation

filter

scaleimportant features

level of detailstyle

territor

y &terrain

mode ofInvesti-gation

key

Page 10: creativity

shift paradigmscreativity

strategies

mapping model

What style of representation is appropriate?At what level of detail (resolution)?

Have I provided a key?

artist

viewe

r

artwork

representation

filter

scaleimportant features

level of detailstyle

territor

y &terrain

mode ofInvesti-gation

key

Page 11: creativity

shift paradigmscreativity

strategies

catalyst model

What reactions does the artwork create?What reactions do I want?

artist

viewe

r

viewer

viewer

viewer

artwork

effect

Page 12: creativity

shift paradigmscreativity

strategies

catalyst model

focus on creating social change or interactionrather than communicating meaning

artist

viewer

viewer

viewer

viewer

artwork

effect

Page 13: creativity

shift paradigmscreativity

strategies

catalyst model

The artwork can be an object or design but often it is performative or an event

artist

viewer

viewer

viewer

viewer

artwork

effect

Page 14: creativity

shift paradigmscreativity

strategies

force/field model

What forces & fields are displayed?Upon what influences, powers & spheres should I draw?

What agencies, authorities & domains are in play?

viewer

artwork

“flow chart”

filter

scopeimportant featureslevel of complexity

style

perceptionanalysis

domain

forces

Page 15: creativity

shift paradigmscreativity

strategies

force/field model

In the “weak” force/field model the artist perceives,processes and encodes domains for display to the viewer

viewer

artwork

“flow chart”

filter

scopeimportant featureslevel of complexity

style

perceptionanalysis

domain

forces

Page 16: creativity

shift paradigmscreativity

strategies

force/field model

In the “strong” force/field model the artist is not an observer, The artwork is an effect of forces at work on the artist. The reception of the artwork is an effect of the forces at work on the viewers.

domain

forces

forces

forces forces

forces

forces

forces artwork

Page 17: creativity

shift paradigmscreativity

strategies

diagnostic model

What is the artwork a symptom of?What does the artwork indicate or reveal?

intendedmeaning

unintended meanings

symptoms

decodesymptoms

artwork

viewer

artist

meanings

Page 18: creativity

shift paradigmscreativity

strategies

diagnostic model

intendedmeaning

unintended meanings

symptoms

decodesymptoms

artwork

viewer

artist

meanings

in this model the artist’s intended meanings are the primaryfocus during creation, but are only of secondary importance

In the reception

Page 19: creativity

shift paradigmscreativity

strategies

diagnostic model

intendedmeaning

unintended meanings

symptoms

decodesymptoms

artwork

viewer

artist

meanings

artworks are” read” for clues or evidence of of underlyingforces or conditions at work in the the artist or in society

Page 20: creativity

shift paradigmscreativity

strategies

pointing model

artist

viewer

artwork

what discovery, experience or concept does the artwork share?

how do I present my interest so that the viewer shares my experience?

Page 21: creativity

shift paradigmscreativity

strategies

pointing model

artist

viewer

artwork

this model represents the fundamental function of all artworks: to redirect the attention of viewers. It is not so concerned with communication per say, rather it is an attempt toreplicate the artist’s experience, curiosity, or

enthusiasm in the viewer

Page 22: creativity

shift paradigmscreativity

strategies

pointing model

artist

viewer

artwork

Although all artworks “point” in this way, by focusing on the pointing model artists make an important shift

from making work that is “about” a concept or experience to work that participates in the concept or

experience as much as possible

Page 23: creativity

synaesthesiacreativity

strategies

medically: involuntary linking of 2 or more sensesartistically: translation of one sense into another

Page 24: creativity

synaesthesiacreativity

strategies

hearing

arousal

taste

balance tensio

ntouch

smell There are the “traditional”5 senses, but also otherbodily sensations such asbalance, tension, arousal,hunger, etc.

becoming consciously aware of our physical responses & tapping into sense memoriesprovide important resourcesfor generating creative solutions to visual problemsthat are less prone to bebased on cliché symbols...

Page 25: creativity

synaesthesiacreativity

teach:

strategies

Symbolic approaches to depict “death”

black

coffin

skeleton

grim reaper

blood

ghost

black rose

cliché

Page 26: creativity

synaesthesiacreativity

strategies

synaesthetic approaches to depict “death”

acrid, sweet stench of moldering flesh; the smooth, or serene aroma of lilies. what does death smell like?

does death have the tension of rigor mortis or the repose of release? what does death feel like? is death as solid and weighty as packed earth, as open and airy as a picked carcass, or as ephemeral as a cold breath on your cheek? What is the tactile quality of death? does it sound like a hushed and empty silence or have the stretched, rounded sonority of a funeral dirge? What does death sound like?

Page 27: creativity

creativity

tactics

Page 28: creativity

creativity

tactics• externalize your thinking: keep a journal

Page 29: creativity

creativity

tactics• research: the easiest way to get out of your

own head is to get into somebody

else’s

Page 30: creativity

creativity

tactics• game 1: always assume that you are

wrong…

this will test your thinking and push you on to alternative solutions, conceptions & perceptions.

Page 31: creativity

creativity

tactics• game 2: habitually play “could be…what if…”

look at things not just as they are, but what they could be

airplaneMccroskey (showing map): what do you make out of this? Eugene: This? I can make a hat, or a broach, or a teradactyl!mccroskey: gimme that!

Page 32: creativity

creativity

tactics• develop x-ray

visionx-ray vision is the awareness of seeing into or trough something. it is different from transparency in that we are aware of the surface and the depth simultaneously. for example, usually a windshield is transparent- we see beyond it w/o seeing the glass. however if the glass is dirty or it is raining we can see the glass AND beyond it simultaneously. in an x-ray we typically see traces of exterior structures simultaneously with the internal structures.

Page 33: creativity

creativity

tactics• develop x-ray

vision

for the purposes of creativity x-ray vision has two uses, one metaphoric and the other literal

well…

i believe it is literal, but if it helps, you can think of it as metaphoric also…

Page 34: creativity

creativity

tactics• develop x-ray

vision

as a metaphor x-ray vision refers to the ability to hold two frames of reference simultaneously and thereby reveal new aspects and relationships that were previously “hidden below thesurface”

frame 1 (surface): 1950’s stock photo image of girls gossiping or sharing a secret.

Page 35: creativity

creativity

tactics• develop x-ray

vision as metaphor

frame 1 (surface):: 1950’s stock photo image of girls gossiping or sharing a secret.

frame 2 (depth): “encountering the double” (doppelganger; evil twin; ka; subconscious; id/ego;

inner voice, inspiration)

Page 36: creativity

creativity

tactics

the key concept is to hold two frames of reference simultaneously

• develop x-ray vision

as metaphor

Page 37: creativity

creativity

tactics

imagination & expectation play a big role in regular vision. the mundane fact that we seem to see things when we can physically only see light hints at how much imagination is already involved in “normal” seeing. X-ray vision takes many of the projective activities in which our preconscious brain already engages and attempts to put them under conscious control.

• develop x-ray vision

literally

Page 38: creativity

creativity

tacticsa common example of x-ray vision occurs in figure drawing classes. typically students learn anatomy, especially bones, major muscle groups and insertions (where and how muscles connect to the bones). students use surface clues on the model such as boney landmarks to trigger projections of the internal anatomy which help them to draw the figure more accurately

• develop x-ray vision

literally

Page 39: creativity

creativity

tactics

other common examples of projective vision (what we are calling x-ray vision) include rorschach tests, kuleshov effects in film, constellations and, of course, “undressing with the eyes”

• develop x-ray vision

literally

Page 40: creativity

creativity

tacticsmany will argue that x-ray vision is as described here is not literal–that it’s not “real”. it is a point well taken, but real or not x-ray vision is a useful creativity tactic.

a final thought for doubters: are your dreams real? the vision that you experience in dreams IS real (in the sense that it really happens & can be verified with eeg and pet scans) even though it only simulates external events & is not caused by them.

• develop x-ray vision

literally

Page 41: creativity

creativity

summerymental

habits

behaviors

techniques

strategies

tactics