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CREATIVE WORSHIP CREATIVE WORSHIP PARTICIPANT HANDBOOK #MOcreativeworship CONFERENCE THE

CREATIVE WORSHIP HANDBOOK

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CREATIVEWORSHIPCREATIVEWORSHIP

PARTICIPANT HANDBOOK

#MOcreativeworship

CONFERENCE

THE

#MOcreativeworship

THE SCHEDULESession 1 - Culture Analyze keys to our digital culture and explore creative applications in worship

Session 2 - Team | Participate in a hands-on look at worship design teams that work

Use hashtag to tweet about today’s event.

Connect with us on twitter at:

@midnightoilprodConnect on facebook at:

facebook.com/midnightoilproductions

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#MOcreativeworship

An award winning digital artist, Jason continues toestablish new styles for visual imagery in worship that he hopes will help the church reach the culture we live in. Known forhis pioneering work in digital images for worship, he has devoted nearly two decades to developingprofessional, highly emotive graphics, animation and videothat are being emulated in churches throughout the country.

Jason’s passions include designing worship, production, acting and teaching. He leads seminars across North America on creating cutting edge worship, with an emphasis on demystifying the production process. Believing in the power of the story, he likes to pepper his projects and teaching with humor.

His books, co-authored with Len Wilson, are Digital Storytellers: The Art of Communicating the Gospel in Worship (Abing-don Press, 2002), Design Matters: Creating Powerful Imagery for Worship (Abingdon Press 2006), Taking Fight With Creativ-ity: Worship Design Teams that Work (Abingdon Press, 2009). Jason was also the lead designer for the CD-ROM of the best selling book The Wired Church: Making Media Ministry and has completed projects for such organizations as The Fuller Institute, numerous United Methodist annual conferences and Abingdon Press. In addition, he has designed worship alongside such leaders as Adam Hamilton, Brian McLaren, Michael Slaughter, Tony Campolo and Len Sweet.

As animator/illustrator and member of the worship design team at Ginghamsburg Church from 1997-2000, Jason brought a fresh approach to the use of digital media that raised the bar for artistic standards in worship. In 2009 Jason returned to the team as an unpaid servant.

In 2000, Jason co-founded Lumicon Digital Productions, a non-profit arm of UMR Communications whose purpose is to be a comprehensive teaching center for assisting churches in the ministry of digital culture. After 2 years of casting vision and producing high quality worship resources for churches through Lumicon, Jason established Midnight Oil Productions with Len Wilson.

Jason worked as a Media Specialist for the Ohio River Valley District of the United Methodist Church in Cincinnati, Ohio from 2011-2015. He now holds a similar position with the Miami Valley District in Dayton, Ohio. His work there entails coaching, personal one-on-one training, vision casting and a variety of other work related to worship and creativity.

In addition, Jason has been featured in several articles for publications including The Ooze, Homiletics, Next Wave, Rev., Technologies for Worship, Wired, Worship Matters, Your Church, Church and Worship Technology, Worship Leader Magazine and various newspapers around North America.

His books are required reading at nearly a dozen seminaries. Jason is an adjunct professor for Northwest Nazarene University, teaching a course on visual communication for graduate level students. Jason graduated from the School of Advertising Art. He has been awarded Hermes, UMAC, and Telly Awards for his innova-tions in animation, design and illustration.

THE PRESENTERJASON MOORE

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SESSION 1

CULTUREThe typical story.

The Top 5 most commonly seen graphics in worship.

,

Growing up in a creative culture.

The shift from text to image.

A definition:

Three reasons to use metaphor:

1)

2)

In the church, we may have new media, but wehave old mindsets. We are stuck in a world of text. Discovering the power and potential of story and metaphor, will move us toward a more effective form of communication for our present culture.

NEW MEDIA, OLD MINDSETS

METAPHOR

Contrary to the way wetreat it, the screen is not a giant piece of paper.

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#MOcreativeworship

“When we use metaphors from the culture,

__________________________________________

__________________________________________.”SESSION 1

CULTURE 3)

Interactive moment: Your most memorable worship experience.

4 types of story:

5 sensory modules:

A sample worship experience. (Luke 3:15-17)

STORY

EXPERIENCE

PARTICIPATION

Scripture is so much morethan isolated verses. Wemust reclaim the storiesof the bible.

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#MOcreativeworship

Many have attempted to design worship with a teamof people only to discover that it is difficult to form a team that actually works. Any number of obstaclesoften befall teams of sincere,hard working people. Is itpossible to design worship with a team that takes flight?

SESSION 2

TEAMIdeas drive technology

Who to look for:

1)

2)

3)

4)

5)

6)

The broken vs. united body

Teams with Synergy:

1)

2)

FORMING A TEAM

BUILDING A TEAM THAT WORKS

Alone, a bad idea is justa bad idea. In a team,it’s a launching pad.

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SESSION 2

TEAMWORSHIP UNDERPINNINGS

WORD/MAIN IDEA

HUMAN CONDITION/FELT NEED

METAPHOR/THEME

GOAL/DESIRED OUTCOME

3)

Team roles:

1) 5)

2) 6)

3) 7)

4) 8)

4)

5)

Team participation (Luke 4:1-13)

Design Tips: Don’t brainstorm “in montages” - one idea is better than two or three. Look for metaphors outside of the story. Avoid metaphors that require church knowledge - don’t be “churchy”. The best metaphors are simple. Keep it simple!

DESIGN EXERCISE

When everyone has a role,there is a feeling of jointownership felt by all.

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Word/Main Idea:

Human Condition/Felt Need:

Metaphor/Theme:

Goal/Desired Outcome:

Call to worship/spoken word intro:

Movie clip ideas: Music ideas:

Drama ideas: Tactile/creative ideas:

Prayer ideas: Discipleship tie-in ideas:

Other ideas:

SESSION 2

TEAM

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WORSHIP DESIGN NOTES

SESSION 3

TEAMThe producer is the most important team role that you may not have in place. This person needs to be anoverseer—the guardian of the theme, if you will. She or he can be gifted in people skills, or tech skills, or both: so long as they’re a leader. While this list isn’t comprehensive by any means, here’s some various functions of the producer:

a) Write scripts for worship orders. Making sure everyone involved has one.b) Work with various teams and individuals throughout the week to empower and equip them in

their respective ministry service areas.c) Coordinate with tech and creative teams for all details from stage props to who gets which

microphone.d) On the day of worship:

i) Develop and use a checklist of all standard tasks in preparing for worship. This is especially helpful should the church have to rely on a back-up producer.

ii) Pre-worship: (1) Start long before worship begins. Depending on the complexity of the experience, this could mean 2+ hours. (2) Check all graphics including song lyrics, preferably as band rehearses them. (3) Run over sermon with preacher for graphic cues. (4) Confirm arrangement of altar displays and rehearse any scripts and spoken word segments with “talent.” (5) Check in with sound and lighting people to confirm cues and needs. (6) Run a complete rehearsal, from beginning to end. Include everyone, with band, hosts, etc. Even pastor if possible. (This is not just about checking mic levels. It is important for people to get a feel for service and transitions, and for the producer to see how all pieces fit together). (7) Repeat tech as necessary, or portions.

iii) During worship: (1) Help people with cues and scripts, including talent and tech types. Give cues for stage movement as necessary. (2) Keep the experience moving, like cruise control. Avoid down times and unintentional silence. Tips for accomplishing this:

(a) Make use of subtle light changes- 10% difference sometimes.(b) Plan a mix of many elements at once- video, graphics, word, music(c) Carefully plan and rehearse transitions, with all media.(3) Take notes on good things and things to improve.(4) Have extra candles, lighters, paper, pens, water bottles, and mints in a box for

use during worship.iv) After worship:

(1) If producing multiple services, check in with everyone to confirm needs are met.(2) Schedule brief between service debriefi ngs with the worship design team, if possible, to confirm what works or not, and make appropriate changes.(3) Check new batteries, candles, and other items used during worship.

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THE WORSHIP PRODUCER