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Creating Innovative New Media Programs:Need, Challenges, and Development Framework
Dr. Nalin ShardaErasmus Mundus Visiting Research Professor
RWTH Aachen University, Germany
from Victoria University, AUSTRALIA
http://sci.vu.edu.au/~nalin [email protected]
Creating Innovative New Media Programs, Nalin Sharda, EMME, ACM-MM, Augsburg,28 Sept. 2007 2
OverviewWhere we are� Current Status of IT/CS Courses
� Learning Styles� Challenges
� New Education Paradigms
Where do we need to go� Some Innovative Solutions� Innovative courses
How can we get there� Through Creativity and Innovation
� Innovative Program Architecture
Conclusions
Creating Innovative New Media Programs, Nalin Sharda, EMME, ACM-MM, Augsburg,28 Sept. 2007 3
Current Status of IT/CS Courses
Popularity of CS / IT courses is
down
Computer Science Education
� Needs to
� Go beyond programming and
database.
� Bring it closer to real applications,
� Today MM is used in most applications
� Train independent learners
� Cater to different Learning Styles
Creating Innovative New Media Programs, Nalin Sharda, EMME, ACM-MM, Augsburg,28 Sept. 2007 4
Learning StylesA Simple LS Model
Visual learners
Auditory learners
Kinaesthetic Learners
Creating Innovative New Media Programs, Nalin Sharda, EMME, ACM-MM, Augsburg,28 Sept. 2007 5
Learning Styles
Perception
Felder Silverman Model
5- Learning Dimensions
Meta Learning Style-A:
Physical
Meta Learning Style-B:
Intellectual
1. Perception
Sensing: Concrete and practical, considers facts and procedures.
Intuitive: Conceptual and innovative, considers theories and meanings.
2. Input
Visual: Prefer visual representations – pictures, diagrams, flow charts.
Verbal: Prefer written and spoken explanations.
3. Organisation
Deductive: Prefer to proceed from the general to the specific.
Inductive: Prefer to proceed from the specific to the general.
4. Processing
Active: Learn by trying things out, and working with others.
Reflective: Learn by thinking things through, generally working alone.
5. Understanding
Sequential: Linear and orderly, learn in small incremental steps.
Global: Holistic and system wide thinkers, learn in large leaps.
Input
U n d e r s t a n d in g
Processing
Creating Innovative New Media Programs, Nalin Sharda, EMME, ACM-MM, Augsburg,28 Sept. 2007 6
Challenges
Media portrayals and public impression
� CS is nerdy
� CS is programming
� Done by lowest offshore bidder.
Creating Innovative New Media Programs, Nalin Sharda, EMME, ACM-MM, Augsburg,28 Sept. 2007 7
New Education ParadigmsACM’S Approach: P. Denning, A. McGettrick:
� Make Innovation central to study of computing
Story-centred curriculum (SCC): R. Schank
� A good curriculum should tell a story.
� Student plays one or more roles in the story.
Problem-based learning � Overcome the less effective
‘lecturing’ paradigm.
Creating Innovative New Media Programs, Nalin Sharda, EMME, ACM-MM, Augsburg,28 Sept. 2007 8
ProgressWhere we are √� Current Status of IT/CS Courses √
� Learning Styles √� Challenges √
� New Education Paradigms √
Where do we need to go - Next� Some Innovative Solutions� Innovative courses
How can we get there� Through Creativity and Innovation
� Innovative Program Architecture� Innovative Program Development Process
Conclusions
Creating Innovative New Media Programs, Nalin Sharda, EMME, ACM-MM, Augsburg,28 Sept. 2007 9
Some Innovative SolutionsMedia Computation as an Introductory CS Course
� Success rates at Georgia Tech before and with Media Computation course
� ENROLLMENT SUCCESS RATEGeorgia Tech’s CS1Average 2000 – 2002 930 71.2%
Media ComputationSpring 2003 120 90.0%Fall 2003 303 86.5%Spring 2004 395 89.9%
Creating Innovative New Media Programs, Nalin Sharda, EMME, ACM-MM, Augsburg,28 Sept. 2007 10
Innovation is the solutionACM Model: Make innovation central P. Denning
Year 1: Learn innovations of computing
Year 2: Learn how innovators worked
Year 3: Plan a project & develop a prototype
Year 4: Work with the external community
Benefits� Builds up student confidence� Less prone to plagiarism
Teachers need to devise suitable rewards
Creating Innovative New Media Programs, Nalin Sharda, EMME, ACM-MM, Augsburg,28 Sept. 2007 11
Some Innovative courses
Carnegie Mellon,
� Entertainment Technology Centre
� Pittsburgh, USA and Adelaide, Australia
� The Entertainment Technology Curriculum
� Project-based rather than course-based.
Human-Computer Interaction Institute’s,
� Masters in HCI
� Multi-disciplinary teams
� Building successful user interfaces
Creating Innovative New Media Programs, Nalin Sharda, EMME, ACM-MM, Augsburg,28 Sept. 2007 12
European Master in Informatics (EuMI)
EuMI is offered at multiple institutions
Emulates current international project paradigm
� Net-Centric/Media Informatics
� RWTH Aachen, University of Edinburgh and University of
Trento
� Life-Science Informatics
� University of Edinburgh and University of Trento
� Embedded Systems Informatics
� University of Trento and RWTH Aachen
http://www.eumi-school.org/edu/eumi/home.xml
Some Innovative courses
Creating Innovative New Media Programs, Nalin Sharda, EMME, ACM-MM, Augsburg,28 Sept. 2007 13
ProgressWhere we are √� Current Status of IT/CS Courses √
� Learning Styles √� Challenges √
� New Education Paradigms √
Where do we need to go √� Some Innovative Solutions √� Innovative courses √
How can we get there - Next� Creativity and Innovation
� Innovative Program Architecture� Innovative Program Development Process
Conclusions
Creating Innovative New Media Programs, Nalin Sharda, EMME, ACM-MM, Augsburg,28 Sept. 2007 14
What is CreativityWe need to be Creative and Innovative
Chris Stevens defines creativity as� “the ability to generate and use insight”
To some extent � everyone is capable of being creative
However � most people do not exploit their full creative potential
They do not have � a clear model to guide and sustain the flow of their ‘creative juices’
C.D. Stevens, Coming to Insight, Eventually. Screenhub, March, 2007. http://www.screenhub.com.au/news/
Creating Innovative New Media Programs, Nalin Sharda, EMME, ACM-MM, Augsburg,28 Sept. 2007 15
Helping CreativitySix factors that enhance creative potential:
1. Tenacity: Working consistently without burning out
2. Egoless: Minimum self concern and its negative effects
3. Multi-conscious: Using analytical and meditative
thinking
4. Emotional Tolerance: Appreciate ambiguity and
intuition
5. Abstract thinking: Using abstract thoughts and
metaphors
6. Encouragement: Celebrating creativity not conformity
Creating Innovative New Media Programs, Nalin Sharda, EMME, ACM-MM, Augsburg,28 Sept. 2007 16
What is InnovationInnovation� improvement to something that already exists;
� innovation is a “mental extreme sport” Joyce Wycoff
� need to train body, mind and spirit
Innovation requires � “pulling unrelated things together”;� have a wide range of interests� Multimedia systems need multiple interests
Narrow focused courses� hinder innovation
Creating Innovative New Media Programs, Nalin Sharda, EMME, ACM-MM, Augsburg,28 Sept. 2007 17
Invention vs. Innovation
Invention
� Development of new concept / product
Innovation
� commercialization of the invention
To commercialize an invention
� find a target customer
� application and
� market
If need is the mother of invention then
competition is the father of innovation.
The Innovation Equation
Innovation = (Need x Competition) Cross-fertilisation
http://innovationzen.com/blog/2006/07/26/invention-vs-innovation/
Creating Innovative New Media Programs, Nalin Sharda, EMME, ACM-MM, Augsburg,28 Sept. 2007 18
Invention ==> Innovation
1947 AT&T laboratories created the first transistor � patented the invention� but failed to develop innovations � 1952 licensed out the transistor, for $ 25,000, to Texas Instruments, Sony and IBM
� produced billions of revenues in later years
Xerox Palo Alto Research Centre (PARC) Developed� personal computer (years before Apple or IBM) � graphical monitor � word processing software � workstation� laser printer� local area network� Mouse, and many more ...� Yet it failed to profit from such inventions.
http://innovationzen.com/blog/2006/07/26/invention-vs-innovation/
Transistor inventors
•William Shockley (seated),
•John Bardeen, and •Walter Brattain.
Creating Innovative New Media Programs, Nalin Sharda, EMME, ACM-MM, Augsburg,28 Sept. 2007 19
The Innovation Funnel model
Create a large number of ideas (1000s)Evaluated some (100s) of theseFewer (10s) then be researchedPrototype for just a few ideas, test even fewerTo be able to launch but one product� Left: few resources; � Right heavier investment in resources
Ge
ne
rate
10
00
s
of
idea
s
Ev
alu
ate
1
00
s
Res
earc
h
10
s
Prototype 5-7 Test 2-3 Launch 1
Light ������ Resources Needed ������ Heavy
Creating Innovative New Media Programs, Nalin Sharda, EMME, ACM-MM, Augsburg,28 Sept. 2007 20
Innovative Courses
Train innovative
workforce
Develop innovative
courses
� Using triple innovation
Delivered withinnovative pedagogy
With innovative content
Encourage innovation (not regurgitation)
Creating Innovative New Media Programs, Nalin Sharda, EMME, ACM-MM, Augsburg,28 Sept. 2007 21
Innovative Program Architecture (IPA)
<-Theme 2: INNOVATION->
Take one idea for further testing and development in theindustry.
Prototypeone idea
Researchpromisingideas
Evaluatesome options
Generate lots of ideas
Innovate using the Innovation
Funnel
Projects, Prototype, Learning in workplace.
A4A3A2A1Apply
Game Design, Digital Movies, Drama, Health Informatics, Sports, Tourism.
C4C3C2C1Connect
Programming, Database, Networks, Web Services.
L4L3L2L1Learn
Explore and use innovation processes.
E4E3E2E1Explore
< Four QuartersQ4Q3Q2Q1
Course Examples<-Theme 1: CREATIVITY->Actions
Creating Innovative New Media Programs, Nalin Sharda, EMME, ACM-MM, Augsburg,28 Sept. 2007 22
Innovative Program
Should let studentsExplore: � Creativity, innovation� and innovative solutions
Learn: � New ways of learning and � diverse application areas
Connect: � Different domains
Apply: � Innovation funnel to� create an innovative product
Creating Innovative New Media Programs, Nalin Sharda, EMME, ACM-MM, Augsburg,28 Sept. 2007 23
Innovative Program Development Process
Involve all academics
Run Innovative Program DevelopmentWorkshops
Undertake creativity and innovation training� As most academics have beentrained with traditional ‘lecturing’pedagogy
Test the creativity and innovationpedagogy � That they will employ later in their courses
Creating Innovative New Media Programs, Nalin Sharda, EMME, ACM-MM, Augsburg,28 Sept. 2007 24
M.Sc. in Interactive Digital Media
Take this idea for further testing and development in
Prototype one ideaResearch promising ideasEvaluate some optionsGenerate lots of ideas Innovate using the
Projects, Prototype, Learning in workplace.
ProjectCompletionIndustry
Presentation
Usability Testing
Prototype Building
Project Planning, DesignTechnical Writing
Apply
Game Design, Digital Movies, Drama, Health Informatics, Sports, Tourism.
e-Learning
Business Studies
e-Tourism
Drama Studies
e-Health
Film Studies
Game Design
AnimationDesign
Connect
Programming, Database, Networks, Web Services.
Semantic Web
Interaction Design
Usability Studies
Web ServicesWeb 2.0 Systems
Mobile ComputingWireless Comms.
Learn
Explore and use innovation processes.
Recent ICT Innovations
ComputingInnovation History
InnovationWorkshops
Creativity and
Innovation
Explore
Q4Q3Q2Q1
<-Theme 1: CREATIVITY-> Actions
Creating Innovative New Media Programs, Nalin Sharda, EMME, ACM-MM, Augsburg,28 Sept. 2007 25
ConclusionsUse Creativity and Innovation to advance CS / IT courses
Use systematic models and processes to develop creative and innovative courses
The Innovation Equation:
Innovation = (Need x Competition) Cross-fertilisation
Enhance Cross-Fertilisation in CS / IT courses
Develop new Media-oriented C S / I T
programs that encourage innovation using
� Innovative content
� Innovative pedagogy
� Inculcating the spirit of innovation
Future work> Implementation
Thanks. Any Questions Please
Innovative pedagogy
Innovative content
Encourage innovation
Creating Innovative New Media Programs, Nalin Sharda, EMME, ACM-MM, Augsburg,28 Sept. 2007 26
References[1] Allison Elliott Tew, Charles Fowler, Mark Guzdial, Tracking an Innovation in
Introductory CS Education from a Research University to a Two-Year College. http://coweb.cc.gatech.edu/mediaComp-plan/uploads/37/mediacomp-multisite.pdf
[2] W. Richards (Rick) Adrion, University of Massachusetts Amherst, Transforming undergraduate computing education in the USA, NSF Northeast Workshop on Integrative Computing Education & Research. www-net.cs.umass.edu/nsf_icer_ne/adrion.pdf
[3] Peter J. Denning, Andrew McGettrick: Recentering computer science. Commun. ACM 48 (11): 15-19 (2005).
[4] Innovation and Creativity in Software Development, Lecture 7, CITS 1220, Semester 2, 2006, UWA. http://undergraduate.csse.uwa.edu.au/units/CITS1220/lectures/lect07overview.pdf
[5] M. Albin and M. Kocakula, Outsourcing, H1B Visas, the Economy, and Enrollmentsin Information Technology, Proc ISECON 2006, v23 (Dallas): §3135. isedj.org/isecon/2006/3135/ISECON.2006.Albin.pdf
[6] Raylee Elliott Burns, Queensland University of Technology, Australia, Evidence and practice: evolving a post-graduate program for teacher librarians.
http://conferences.alia.org.au/ebl2005/ElliottBurns.pdf[7] Ray Bareiss, Sukhjit Singh, Scenario-Based Curriculum Development ,
http://www.socraticarts.com/about/scc.ht
[8] Story-Cantered Curriculum (SCC), Roger Schank, Professor of Computer Science, Carnegie Mellon University. http://www.socraticarts.com/about/scc.htm
[9] European Master in Informatics - EuMI
http://www.eumi-school.org/edu/eumi/aboutProgram.xml?lang=en