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C.R.E.A.T.E. TECHNOLOGY PLAN ST. LOUIS SCHOOL OLDENBURG ACADEMY BATESVILLE COMMUNITY SCHOOL CORPORATION THE KEYS TO OUR CHILDREN’S FUTURE ARE RIGHT AT THEIR FINGERTIPS

C.R.E.A.T.E. TECHNOLOGY PLAN - Batesville High School€¦ · The next phase of technology planning will integrate the use of technology to focus on instruction. Because of the relationship

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Page 1: C.R.E.A.T.E. TECHNOLOGY PLAN - Batesville High School€¦ · The next phase of technology planning will integrate the use of technology to focus on instruction. Because of the relationship

C.R.E.A.T.E. TECHNOLOGY PLAN

ST. LOUIS SCHOOL OLDENBURG ACADEMY BATESVILLE COMMUNITY SCHOOL CORPORATION

THE KEYS TO OUR CHILDREN’S FUTURE

ARE RIGHT AT THEIR FINGERTIPS

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CREATE Technology Plan 2016 2

Acknowledgements .................................................................................................... 3

Executive Summary .................................................................................................... 4

Classroom of Tomorrow ............................................................................................. 7

Technology Goals and Objectives ............................................................................ 10

Action Plan ............................................................................................................... 12

Budget ....................................................................................................................... 19

Appendix A: Benchmark Visit / Conference Summaries ......................................... 25

Appendix B: Future Ready FrameWork .................................................................. 33

Appendix C: C.R.E.A.T.E ....................................................................................... 38

Appendix D: Glossary of Terms .............................................................................. 39

Appendix E: ISTE Standards ................................................................................... 42

Appendix F: Detailed Budget .................................................................................. 43

Appendix G: Assessments / Measures .................................................................... 44 • CREATE Benchmarks • Learning.com Teacher Assessment Data • Learning.com Student Assessment Data • Instructional Technology Survey • BCSC Assessment Data

o BCSC Instructional Technology Dashboard o BCSC Support Plan on a Page o Canvas Analytics o Helpdesk Ticket Reports o Home Internet Survey o Internet Usage / Uptime o Speak Up Survey Summary o Trails Assessment

Appendix H: Active Learning Spaces ..................................................................... 45

ST. LOUIS SCHOOL OLDENBURG ACADEMY BATESVILLE COMMUNITY SCHOOL CORPORATION

Table of Contents

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CREATE Technology Plan 2016 3

The following people served on the CREATE Technology Planning Team, researching, visiting other sites for best practices, and developing ideas, strategies, and implementation plans. Their work and dedication to enhancing student achievement through educational technology are greatly appreciated. CREATE Technology Planning Team:

Anne Amrhein ................................................ Batesville Intermediate School Media Specialist Rachael Berkemeier ............................................... Batesville Primary School Media Specialist Melissa Burton ................................................................... BCSC Director of Student Learning Jackie Huber ....................................... BCSC Director of Instructional Technology Curriculum Lindsey Huster ............................................. Batesville Primary School Second Grade Teacher Jessica Imel ................................................................ St. Louis School Director of Technology Kyle Laker ................................... Batesville High School Instructional Technology Specialist Jenny Meyer .................................................................. St. Louis School Kindergarten Teacher Charlie Raab .................................................... Batesville High School Math / Science Teacher Bettina Rose ................................................................................ Oldenburg Academy Principal Lori Sarringhaus ................................................... Batesville Middle School Computer Teacher Elliott Tekulve .......................... Batesville Middle School Instructional Technology Specialist Charlene Weberding ............................................ Oldenburg Academy Social Studies Teacher Mike Weiler ............................................. BCSC Director of Instructional Technology Support Brandy Westrick ............................ Batesville Intermediate School Special Education Teacher

CREATE Technology Advisory Committee A CREATE Technology Advisory Committee, representing community and business stakeholders, was established to guide the development of the Technology Plan and advise as the action items are set into motion. The committee will meet one to two times each year to provide input and guide the technology programs. CREATE Technology Advisory Committee members include:

• Mike Borst – CompIT Pro • Carla Enzinger – Batesville Tool & Die • Randy Streator – Discover Card • Chris Lowry – Ivy Tech • Lori Feldbauer – Enhanced Telecommunications (ETC) • Grant Griffith – Batesville Casket • Larry Merkel

Acknowledgments

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Each entity, Batesville Community School Corporation, St. Louis School, and Oldenburg Academy, has identified the value of all students having a device in the classroom and achieved 1:1 access. Technology is available and accessible to the students

• St. Louis – iPads for all students • Oldenburg Academy – iPads for all students • Batesville Primary School – iPads for all students • Batesville Intermediate School – iPads for all students • Batesville Middle School – MacBook Air Laptops for all students • Batesville High School - MacBook Air Laptops for all students

We feel it is important to focus on teaching and learning in the classroom and the support of all technology to enhance student achievement. The next phase of technology planning will integrate the use of technology to focus on instruction. Because of the relationship that exists between BCSC, SLS, and OA, we believe all entities benefit from a collaborative process to develop the plan and carry out the action items. Current Environment of Schools Each entity has developed their own network and method for providing support as defined below: Batesville Community School Corporation

• IT Support department, consisting of director, Help Desk, and TSS in each buidling, provide technical support for all users – students and staff. A help desk software is used to capture all tech support issues.

• IT Instructional Support, consisting of director and ITS / MS in each buidling, provide instructional technology support for all users, teachers and students

• Technology infrastructure includes servers in house and some cloud based resources. • Technology Budget

Oldenburg Academy • IT Support includes a position that incorporates technology and instructional support. • Technology infrastructure includes servers in house and some cloud based resources. • Technology Budget

St. Louis School • IT Support includes a position that incorporates technology and instructional support. A third party

resource has been utilized to provide Professional Development. • Technology insfrastruture includes servers in house and some cloud based resources. • Technology Budget

Learning.com Assessments A project wide assessment tool, Learning.com, was implemented this year to assess teacher and student technology skills. The three components include: 1. Student Technology Assessment for all students in grade 5, 7, 9

Executive Summary

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All students in grade 5, 7, 9 were assessed in the fall of 2015 using the Learning.com 21st Century Skills Assessment, based on the ISTE NETS – S Standards. This allows each entity to evaluate the skills of the students and plan for instruction and practice throughout the school year. The 21st Century Skills Assessment is aligned to all 24 standards in these six strands:

• Creativity and Innovation • Communication and Collaboration • Research and Information Fluency • Critical Thinking, Problem Solving and Decision Making • Digital Citizenship • Technology Operations and Concepts

Learning.com's 21st Century Skills Assessment provides deeper insight into a students' grasp of critical 21st century skills. It also helps to prepare students for their lives in our technology driven world.

2. Student Technology Curriculum

All students in grade 7 at SLS and BCSC and grade 9 at OA are working through curriculum that is aligned with their assessment data from August 2015 – May 2016. The EasyTech Curriculum, based on the ISTE NETS – S Standards, ensures that all students at SLS, OA, and BCSC will be introduced to the skills necessary to prepare them for the digital rich world in which they live.

3. Teacher Assessment All teachers completed the WayFind Teachers Assessment in May of 2015. This assessment is aligned to all 20 ISTE Standards-T standards in these five strands:

• Facilitate and inspire student learning and creativity • Design and develop digital-age learning experiences & assessments • Model digital-age work and learning • Promote and model digital citizenship and responsibility • Engage in professional growth and leadership

The accurate and meaningful data ensures that our teachers grasp 21st century teaching skills. The results guide teachers through individualized, self-paced professional development and compliment other technology professional development planned for each entity. We are able to identify teachers who excel so that they can share their best practices and teaching strategies.

Technology Planning Team The team was tasked with establishing Goals and Objectives and developing the Technology Plan to improve student learning through the integration of technology. The Timeline:

• Kick Off Meeting - April 7 – 3:30 – 4:30 • Summary Meeting - May 18 3:30 – 4:30 • Work Day – July 27 – 9:00 – 3:00 • Work Day – Sept 9 – 8:00 – 3:00 • Budget – Sept 24 • Tech Advisory Committee – Sept 29 – 11:00 – 1:00 • Review Draft of Plan – Sept 30 – 3:30 – 4:30 • Review and Update Final Document – Dec 7 – 8:00 – 3:00 • Completed Technology Plan – Dec 20 • Present to CREATE Technology Advisory Committee – Jan • Present to CREATE Foundation – June

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• Present to administration and school boards - April / May • Share with teachers, students, and community – August

Their activities included:

• Research and review Data • Site Visits

• NSBA - Kent School District, Kent, WA – April 29 – May 1 • Attend Conferences

• ISTE- June 28- July 1- Philadelphia, PA • Alan November- Building Learning Community – July 15-17 Boston, MA

• Summaries of the site visits and conferences are included in Appendix A. • A leadership team from BCSC attended the Future Ready Summit in Pittsburgh, PA on June 22-23 • Additional information regarding the Future Ready Framework is available in the Appendix B. • Planning Meetings to create the plan to include Goals, Objectives, Action Plan, Budget

Implementation Plan The Goals, Objective, and Action Plan present a three-year strategy to move the schools toward full implementation. The focus of this plan includes improving classroom instruction, professional development, supporting innovative technology tools, enhancing communication and collaboration, and improving technology processes. Budget A phased implementation is necessary to ensure funding and success. These funds are from a variety of sources which include individual school funds, grants, and the CREATE Foundation. Appendix The appendix contains benchmark summaries, examples of best practices, assessments and other documents supporting the plan.

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As you walk into the Classroom of Tomorrow you find an environment that embraces the ever-changing technology to open up a world of learning resources at the student’s fingertips. The classroom allows for the new generation of tech-savvy and connected students to prepare for the future no one can predict and for jobs that, in many cases, haven’t been invented yet. This environment cultivates the best learning opportunities to teach skills for success in the future unknown to them. These important 21st century skills include:

• Creativity and Innovation • Communication and Collaboration • Research and information fluency • Critical Thinking and Problem Solving and Decision Making

*ISTE Student Technology Standards The role of technology in education has naturally evolved over the years, from classrooms full of chalkboards, pencil and paper to computers, electronic whiteboards and devices for each student. In the 21st Century Classroom, students leverage technology to expand their learning experiences. This allows them to determine their own learning needs and activities, by using robust and adaptive tools to customize their learning. Students can be found:

• Finding answers to questions • Using video to learn and show knowledge

of concepts • Collaborating with fellow classmates and

experts outside the classroom • Leaving a legacy to change the world • Completing assessments that are online,

embedded, and performance-based • Demonstrating authentic learning • Learning from their failures • Modeling proper digital citizenship skills • Learning through authentic, real-world

problem solving • Participating in extended learning through Makerspaces, PBL, Tech Academy, Genius Hour, STEM /

STEAM, and Robotics • Applying 21st century skills

The students arrive each day with different experiences and expectations. The integration of technology in the classroom allows the students to become more engaged in higher-order cognitive tasks. They collect information in a variety of formats and then organize, visualize, and discover relationships among facts, data, and events. The same technologies can be used to communicate their ideas, argue, critique, persuade and teach others. A deeper level of understanding of their own growing knowledge is the result of the shift in

Classroom of Tomorrow

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learning experiences made possible with technology tools at their fingertips. The students of tomorrow can acquire the skills that will enable them to live productive lives in the global, digital, information-based future they all face. The educators in the Classroom of Tomorrow use the technology at the student’s fingertips to create more engaging and diverse lessons, changing the dynamics of the classroom. They are integrating learner centric classrooms, which include active learning pedagogies and technology enhanced educational strategies. Data is used as the building blocks for learning that is personalized, individualized, and differentiated to ensure success. Technology is the tool to deliver the varied instruction through the integration of 21st Century Skills, encouraging creativity, innovation, collaboration, critical thinking and problem solving as identified by the ISTE Teacher Standards.

• Facilitate and inspire student learning and creativity • Design and develop digital age learning experiences and assessments • Model digital age work and learning • Promote and model digital citizenship and responsibility • Engage in professional growth and leadership

To support this shift, the educators are provided proper training and support for the new approaches to learning and instruction. Professional Development opportunities incorporate a variety of methods, including:

• Group sessions • Individualized consultations • Team teaching and modeling • 24/7 online access to resources • Collaborative space for lesson planning • Badging • Tech Talks

The physical space of the Classroom of the Tomorrow is transformed to support the new teaching and learning experiences as a result of the integration of technology. No longer will you see static room arrangements with a teacher desk at the front of the room and student desks in rows. Instead, you find innovative learning spaces to replicate and embrace new styles of learning. The design and furniture support student mobility, active learning, lecture, collaboration, projects, discussion and test taking activities. Students find success and engagement in an atmosphere that supports their learning needs, including the ability to properly see and hear at all times. The pictures of the Classroom of the Tomorrow support the transformed learning spaces and technology tools.

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“Kids walk into schools full of wonder and questions. How you, as an educator, respond to students’ natural curiosity can help further their own exploration and shape the way they learn today and in the future. The traditional system of education requires students to hold their questions and compliantly stick to the scheduled curriculum. But our job as educators is to provide new and better opportunities for our students. It’s time to recognize that compliance doesn’t foster innovation, encourage critical thinking, or inspire creativity–and those are the skills our students need to succeed.” George Couros Challenges The transformation of teaching and learning to integrate the power of the technology resources in the hands of the students includes challenges. Some are identified below:

• Many classrooms have traditional furniture, so budget considerations are necessary to support the classroom transformation. “Budgets are tight, so it’s more important than ever to leverage every square foot of real estate.” – Steelcase Education Publication

• The teachers need to embrace the learning opportunities with technology and be willing to learn and integrate new ideas.

• Professional Development is necessary for the educators to learn about the teaching strategies, focusing on the skills that will equip today's learners for tomorrow's world of work. "We need to teach better what we teach today". – Marc Prensky

http://www.steelcase.com/content/uploads/2015/01/4081SCED_insights-guide5_US_v21-lo.pdf

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The Technology Plan Committee developed the following Goals and Objectives. A detailed Action Plan was developed to achieve the goals. GOALS: 1. Increase the achievement of all students through innovative teaching strategies so that they

graduate well prepared for college and/or career. 2. Provide the Batesville area educators with effective professional development opportunities that are

collaborative, reflective, linked to the school system’s mission, and focused on student learning enabling them to increase the achievement of all students while eliminating achievement gaps.

3. Provide and support innovative technology tools that enhance learning in the classroom. 4. Enhance communication among students, parents, teachers and community. 5. Utilize technology to better protect sensitive information and more efficiently maintain and retrieve

appropriate data. GOAL 1: Increase the achievement of all students through innovative teaching strategies so that they graduate well prepared for college and/or career.

o Objective 1.1 - Develop curriculum, instruction, and assessment, within the current content standards, that are based on elements of deeper learning, such as critical thinking, creativity, innovation, and self-direction.

o Objective 1.2 - Design relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.

o Objective 1.3 – Promote, support, and model creative thinking and inventiveness through the use of collaborative tools and strategies.

o Objective 1.4 – Personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources.

o Objective 1.5 – Engage students in exploring real-world issues and solving authentic problems. GOAL 2: Provide the Batesville area educators with effective professional development opportunities that are collaborative, reflective, linked to the school system’s mission, and focused on student learning enabling them to increase the achievement of all students while eliminating achievement gaps. o Objective 2.1 - Plan for effective teacher training opportunities. o Objective 2.2 - Continue opportunities for individual, small group, and large group training sessions

(ex. TIP, after school sessions, teacher preparation time, Summer eLearning Conference, PLN), including 24/7 access.

o Objective 2.3 - Provide training to facilitate effective use of the learning management system (LMS), information literacy, and collaborative work spaces and global connections.

GOAL 3: Provide and support innovative technology tools that enhance learning in the classroom.

o Objective 3.1 - Provide students and staff with adequate and responsive support through an integrated technology helpdesk system.

o Objective 3.2 - Develop/Enhance Standard Operating Procedures of technology crisis strategies. o Objective 3.3 - Employ sufficient support staff. o Objective 3.4 – Provide innovative technology tools.

Goals and Objectives

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GOAL 4: Enhance communication among students, parents, teachers and community.

o Objective 4.1 Provide opportunities for students and staff to communicate effectively using the latest technology trends (ie- Twitter, Instagram, Facebook).

o Objective 4.2 - Use video-conferencing to communicate with others (ie- Skype, Facetime, Google Hangouts).

o Objective 4.3 - Increase awareness of community based communication methods (ie- Nixle, School Messenger, Social Media).

GOAL 5: Utilize technology to better protect sensitive information and more efficiently maintain and retrieve appropriate data

o Objective 5.1 - Create Standard operating procedures for retention of sensitive data including but not limited to; Email, SIS, LMS.

o Objective 5.2 - Continually maintain data privacy best practices following national and state guidelines.

o Objective 5.3 - Provide data privacy information as part of staff professional learning communities.

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Year 1 - (2016-17)

Goal Objective School Action Plan Responsibility

1.1 All Define and provide examples of what deeper learning, critical thinking, creativity, innovation, and self-direction look and sound like.

Dir of IT Curriculum, Dir of Tech – SLS and OA, Dir of Student Learning

1.1, 1.2, 1.3, 1.4 All

Compile and update a database of resources such as tutorials, sample lessons, project ideas, and digital tools/resources that will be available to staff and students. (ex. deeper learning, creativity, critical thinking, collaboration)

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers

1.1 All Review student and teacher CREATE technology / Learning.com measures and plan for implementation

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers

1.1 All Review and update CREATE student technology scope and sequence Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers

1.1, 1.2, 1.3, 1.4, 1.5, 3.4 All Research makerspaces, including video production, 3-D printers,

robotics, coding and other forward-thinking technologies for students Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS

1.1,1.2,1.3,1.4, 1.5, 3.4 All Research and evaluate trending topics in education such as Tech

Academy, PBL, Genius Hour, collaboration spaces Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS

1.2, 1.5, 3.4 All Purchase and utilize collaboration tools such as Google Classroom, Canvas, OneNote, and Lynda

Dir of IT Curriculum, Support, Dir of Tech – SLS and OA, ITS, Teachers

1.2, 1.3, 1.4, 1.5, 4.1 All Research and provide student e-mail accounts for grades K-12 Dir of IT Curriculum, Support,

Dir of Tech – SLS and OA

1.2 All Research and provide additional innovative technology tools (ex. LCD panel, keyboards for iPads, Apple TVs, MiFi for students at home

Dir of IT Curriculum, Support, Dir of Tech – SLS and OA, ITS

1.3, 1.5 All

Continue and enhance opportunities for students to participate in extracurricular programs such as Destination Imagination, Maverick Challenge, Rube Goldberg competition, academic teams, STEAM activities, Rural Alliance for the Arts

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers, Admin

1.3 All Research the effective and responsible use of social media in schools Dir of IT Curriculum, Support, Dir of Tech – SLS and OA, ITS

1.3, 1.5 All Develop a plan to showcase digital works of students and teachers (ex. student portfolios, CREATE Technology Fair, Colin Goodnight Awards, school websites)

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers

1.3,1.4, 3.4 All Investigate building-wide design to enhance collaborative environments, including furniture and other room fixtures

Dir of IT Curriculum, Support, Dir of Tech – SLS and OA, ITS

1.4 All Investigate alternatives to traditional school (ex e-learning for snow days or students with medical/family issues that prevent attendance/success in the traditional school setting

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Dir of Student Learning

1.5 All

Continue and enhance collaborations with local business, industry and educational institutions (ex. cadet teaching, Project Lead the Way, mentoring programs at Margaret Mary Health, Ivy Tech, Batesville Tool & Die, Heartwood, & Batesville Casket.)

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Admin

2.1 All Create a dashboard of technology implementation expectations Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Admin

2.1 All Develop a core list of applications/tools as a baseline for technology integration

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS

2.1 All Evaluate TIP Training to determine best practice Dir of IT Curriculum, Dir of

Action Plan

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Tech – SLS and OA, ITS, Admin

2.1 All Instructional Technology Specialists (ITS) seek and attend professional development, including instructional practices

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS

2.1 All Identify technology strengths of lead teachers for resource sharing in building

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS

2.1 All Create troubleshooting and general knowledge resources Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS

2.1 All Identify national, state, and local technology standards Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers

2.2 All Provide all teachers with the opportunity during the school year / summer for multiple PD options

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Admin, Teachers

2.2 All Research best practices on purpose of Personal Learning Networks (PLN)

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS

2.2 All Continue offering beginning of year new teacher technology workshop specific to each building

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Admin

2.2,2.3 All Find and promote opportunities for teachers to observe technology integration within classrooms

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Admin, Teachers

2.2 All Investigate ways to provide 24/7 access to professional development resources and a collaborative space for the development of shared content

Dir of IT Curriculum, Support, Dir of Tech – SLS and OA, ITS

2.2 All Investigate badging as a way to recognize self-directed professional development opportunities

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS

2.2 All Provide resources and training to aid teachers in creating assessments that utilize student demonstration of knowledge and higher level thinking

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers

2.3 All Provide digital literacy instruction to all staff and students K-12. (ex. Common Sense Media, Learning.com)

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers

2.3 All Continue training to facilitate effective use of the LMS Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers

2.3 All Provide training and best practices to utilize collaborative workspaces and global connections

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers

2.3 All Provide training to support knowledge and implementation of deeper learning in the classroom. (ex. SAMR model, Bloom’s Taxonomy, TPACK)

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers

3.1, 3.2 All Enhance/Create curriculum for student technicians Dir of IT Support, Curriculum, Dir of Tech – SLS and OA

3.1, 3.2 All Create flow charts of technical support structure, problem resolution priorities, communicate same and monitor adherence

Dir of IT Support, Dir of Tech – SLS and OA

3.1 BCSC Establish a pilot group of teachers to open tickets themselves Dir of IT Support, Curriculum, Dir of Tech – SLS and OA

3.1 SLS and OA

Commit that all staff will utilize the provided help desk software available

Dir of IT Support, Curriculum, Dir of Tech – SLS and OA

3.2 All Create a network design and troubleshooting manual Dirof IT Support, Dir of Tech – SLS and OA

3.2 All Measure uptime of Internet access, network access, remote access and access to services

Dir of IT Support, Dir of Tech – SLS and OA

3.3 SLS and OA Evaluate additional support staff needs

Dir of IT Support, Curriculum, Dir of Tech – SLS and OA, Admin

4.1, 4.3 All Provide social media sites for better communication between school Dir of IT Support, Curriculum, ,

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and community stakeholders Dir of Tech – SLS and OA Admin

4.2 All Provide necessary capabilities to video conference with outside entities Dir of IT Support, Curriculum, Dir of Tech – SLS and OA, Admin

5.1, 5.2 All Establish Policies for data retention and Technology disaster recovery plans

Dir of IT Support, Dir of Tech – SLS and OA, Admin

5.3 All Evaluate and pilot staff professional development opportunities of data privacy information Dir of IT Curriculum

5.2, 5.3 All Review and Evaluate the data being gathered on the CREATE benchmarks

Dir of IT Support, Curriculum, Dir of Tech – SLS and OA, Admin

YEAR 2 (2017-18) Goal

Objective School Action Plan Responsibility

1.1 All Continue to redefine and provide examples of what deeper learning, critical thinking, creativity, innovation, and self-direction look and sound like

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS

1.1, 1.2, 1.3, 1.4 All

Update the database of resources such as tutorials, sample lessons, project ideas, and digital tools/resources that are available to staff and students (ex. deeper learning, creativity, critical thinking, collaboration)

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS

1.1 All Review student and teacher CREATE / Learning.com technology measures and plan for ongoing implementation

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers

1.1 All Communicate and integrate the CREATE student technology scope and sequence into classroom curriculum

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers

1.1, 1.2, 1.3, 1.4, 1.5, 3.4 All

Implement and continue to research makerspaces, including video production, 3-D printers, robotics, coding and other forward-thinking technologies for students

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers

1.1,1.2,1.3,1.4, 1.5, 3.4 All Pilot trending topics in education including Tech Academy, PBL,

Genius Hour, collaboration spaces Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers

1.2, 1.5, 3.4 All Review usage and continue to utilize collaboration tools such as Google Classroom, Canvas, OneNote, Lynda

Director of IT Curriculum, Support, Dir of Tech – SLS and OA, ITS,

1.2, 1.3, 1.4, 1.5, 4.1 All Maintain student e-mail accounts for grades K-12

Director of IT Curriculum, Support, Dir of Tech – SLS and OA

1.2 All Research and provide additional innovative technology tools Director of IT Curriculum, Support, Dir of Tech – SLS and OA, ITS

1.3, 1.5 All

Continue and enhance opportunities for students to participate in extracurricular programs such as Destination Imagination, Maverick Challenge, Rube Goldberg competition, academic teams, STEAM activities, Rural Alliance for the Arts

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers, Admin

1.3, 1.5 All Showcase digital works of students and teachers (ex. student portfolios, CREATE Technology Fair, Colin Goodnight Awards, school web sites)

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers

1.3,1.4, 3.4 All Purchase and implement collaborative environments, including furniture and other room fixtures

Dir of IT Curriculum, Support, Dir of Tech – SLS and OA, ITS, Admin, Teachers

1.4 All Implement alternatives to traditional school as appropriate (ex. e-learning for snow days or students with medical/family issues that prevent attendance/success in the traditional school setting)

Dir of IT Curriculum, Dir of Tech – SLS and OA, Dir of Student Learning

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1.5 All

Continue and enhance collaborations with local business, industry and educational institutions (ex. cadet teaching, Project Lead the Way, mentoring programs at Margaret Mary Health, Ivy Tech, Batesville Tool & Die, Heartwood, & Batesville Casket.)

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Admin

2.1 All Share and utilize a dashboard of technology implementation expectations

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Admin

2.1 All Update and train on the developed core list of applications/tools as a baseline for technology integration

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS

2.1 All Continue TIP based on best practice Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Admin

2.1 All Instructional Technology Specialists (ITS) seek and attend professional development, including instructional practices

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS

2.1 All Utilize and continue to identify technology strengths of lead teachers for resource sharing in buildings

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS

2.1 All Distribute and continue to develop troubleshooting and general knowledge resources

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS

2.1 All Embed national, state, and local technology standards Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers

2.2 All Provide all teachers with the opportunity during the school year / summer for multiple PD options

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Admin, Teachers

2.2 All Educate teachers on the purpose and advantages of using Personal Learning Networks (PLN) to promote independent PD

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers

2.2 All Continue offering beginning of year new teacher technology workshop specific to each building

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Admin

2.2,2.3 All Find and promote opportunities for teachers to observe technology integration within classrooms

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Admin, Teachers

2.2 All Provide 24/7 access to professional development resources and a collaborative space for the development of shared content

Dir of IT Curriculum, Support, Dir of Tech – SLS and OA, ITS, Teachers

2.2 All Introduce badging as a way to recognize self-directed professional development opportunities

Dir of IT Curriculum, Dir of Technology – SLS and OA, ITS, Teachers

2.2 All Provide resources and training to aid teachers in creating assessments that utilize student demonstration of knowledge and higher level thinking

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers

2.2 All Provide training on innovative technology tools and forward-thinking technologies, ex. makerspaces, Genius Hour, Robotics

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers

1.3, 2.2 All Provide guidelines, training, and encourage use of social media with students, ex. Twitter, Instagram

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers

2.3 All Embed technology and information literacy standards into curriculum

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers

2.3 All Continue training to facilitate effective use of the LMS Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers

2.3 All Provide training and best practices to utilize collaborative workspaces and global connections

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers

2.3 All Provide training to support knowledge and implementation of deeper learning in the classroom. (ex. SAMR model, Bloom’s Taxonomy, TPACK)

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers

3.1, 3.2 All Evaluate efficiency of curriculum for student technicians Dir of IT Support, Curriculum, Dir of Tech – SLS and OA

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CREATE Technology Plan 2016 16

3.1, 3.2 All Monitor technical support structure, problem resolution priorities, communicate same and monitor adherence

Dir of IT Support, Dir of Tech – SLS and OA

3.1 BCSC ALL teachers open Help Desk tickets themselves Dir of IT Support, Curriculum, Dir of Tech – SLS and OA

3.1 SLS and OA

Monitor that all staff is utilizing the provided help desk software. Report any data gaps or inefficiencies to correct stakeolders

Dir of IT Support, Curriculum, Dir of Tech – SLS and OA

3.2 All Measure uptime of Internet access, network access, remote access and access to services

Dir of IT Support, Dir of Tech – SLS and OA

3.2 All Make necessary changes to network design and document changes in troubleshooting manual

Dirof IT Support, Dir of Tech – SLS and OA

3.3 SLS and OA Hire additional support staff if deemed necessary Dir of IT Support, Curriculum, Dir

of Tech – SLS and OA, Admin

4.1, 4.3 All Monitor social media sites for better communication between school and community stakeholders. Evaluate additional communication opportunities

Dir of IT Support, Curriculum, , Dir of Tech – SLS and OA Admin

4.2 All Evaluate capabilities to video conference with outside entities and monitor its usage for additional opportunities and growth

Dir of IT Support, Curriculum, Dir of Tech – SLS and OA, Admin

5.1, 5.2 All Establish Policies for data retention and Technology disaster recovery plans

Dir of IT Support, Dir of Tech – SLS and OA, Admin

5.3 All Provide staff professional development opportunities of data privacy information Dir of IT Curriculum

5.2, 5.3 All Make necessary changes to the data being gathered on the CREATE benchmarks

Dir of IT Support, Curriculum, Dir of Tech – SLS and OA, Admin

Year 3 (2018-19) Goal

Objective School Action Plan Responsibility

1.1 All Continue to redefine and provide examples of what deeper learning, critical thinking, creativity, innovation, and self-direction look and sound like

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS

1.1, 1.2, 1.3, 1.4 All

Update the database of resources such as tutorials, sample lessons, project ideas, and digital tools/resources that are available to staff and students (ex. deeper learning, creativity, critical thinking, collaboration)

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers

1.1 All Review student and teacher CREATE / Learning.com technology measures and plan for ongoing implementation

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers

1.1 All Communicate and integrate the CREATE student technology scope and sequence into classroom curriculum

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers

1.1, 1.2, 1.3, 1.4, 1.5 All Implement and continue to research forward-thinking technologies for

students

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers

1.1,1.2,1.3,1.4, 1.5, 3.4 All

Implement trending topics in education based on results of the pilot programs, including Tech Academy, PBL, Genius Hour, collaboration spaces

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers

1.2, 1.5, 3.4 All Review usage and continue to utilize collaboration tools such as Google Classroom, Canvas, OneNote, Lynda

Director of IT Curriculum, Support, Dir of Tech – SLS and OA, ITS, Teachers

1.2, 1.3, 1.4, 1.5, 4.1 All Maintain student e-mail accounts for grades K-12 Dir of IT Curriculum, Support,

Dir of Tech – SLS and OA

1.2 All Research and provide additional innovative technology tools Dir of IT Curriculum, Support, Dir of Tech – SLS and OA, ITS

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1.3, 1.5 All

Continue and enhance opportunities for students to participate in extracurricular programs such as Destination Imagination, Maverick Challenge, Rube Goldberg competition, academic teams, STEAM activities, Rural Alliance for the Arts

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers, Admin

1.3, 1.5 All Showcase digital works of students and teachers (ex. student portfolios, CREATE Technology Fair, Colin Goodnight Awards, school web sites)

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers

1.3, 1.4, 3.4 All Evaluate the purchase of and implement collaborative environments, including furniture and other room fixtures

Dir of IT Curriculum, Support, Dir of Tech – SLS and OA, ITS, Teachers

1.4 All

Evaluate and continue to implement alternatives to traditional school as appropriate (ex. e-learning for snow days or students with medical/family issues that prevent attendance/success in the traditional school setting

Dir of IT Curriculum, Dir of Tech – SLS and OA, Dir of Student Learning

1.5 All

Continue and enhance collaborations with local business, industry and educational institutions (ex. Cadet teaching, Project Lead the Way, mentoring programs at Margaret Mary Health, Ivy Tech, Batesville Tool & Die, Heartwood, & Batesville Casket)

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Admin

2.1 All Share and utilize a dashboard of technology implementation expectations

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Admin, Teachers

2.1 All Update and train on the developed core list of applications/tools as a baseline for technology integration

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers

2.1 All Continue TIP based on best practice Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Admin

2.1 All Instructional Technology Specialists (ITS) seek and attend professional development, including instructional practices

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS

2.1 All Utilize and continue to identify technology strengths of lead teachers for resource sharing in buildings

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Admin

2.1 All Distribute and continue to develop troubleshooting and general knowledge resources

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers

2.1 All Monitor national, state, and local technology standards for updates Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers

2.2 All Provide all teachers with the opportunity during the school year / summer for multiple PD options

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Admin, Teachers

2.2 All Support utilization of Personal Learning Networks (PLN) to promote independent PD

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers

2.2 All Continue offering beginning of year new teacher technology workshop specific to each building.

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Admin

2.2,2.3 All Find and promote opportunites for teachers to observe technology integration within classrooms.

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Admin, Teachers

2.2 All Provide 24/7 access to professional development resources and a collaborative space for the development of shared content.

Dir of IT Curriculum, IT Support, Dir of Tech – SLS and OA, ITS, Teachers

2.2 All Continue badging for self-directed professional development opportunities

Dir of IT Curriculum, IT Support, Dir of Tech – SLS and OA, ITS, Teachers

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2.2 All Provide resources and training to aid teachers in creating assessments that utilize student demonstration of knowledge and higher level thinking

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers

2.2 All Provide training on innovative technology tools and forward-thinking technologies, ex. makerspaces, Genius Hour, Robotics

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers

1.3, 2.2 All Provide guidelines, training, and encourage use of social media with students, ex. Twitter, Instagram

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers

2.3 All Embed technology and information literacy standards into curricula Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers

2.3 All Continue training to facilitate effective use of the Learning Management System (LMS)

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers

2.3 All Provide training and best practices to utilize collaborative workspaces and global connections

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers

2.3 All Provide training to support knowledge and implementation of deeper learning in the classroom. (ex. SAMR model, Bloom’s Taxonomy, TPACK)

Dir of IT Curriculum, Dir of Tech – SLS and OA, ITS, Teachers

3.1, 3.2 All Continue to evaluate efficiency of curriculum for student technicians Dir of IT Support, Curriculum, Dir of Tech – SLS and OA

3.1, 3.2 All Continue to monitor technical support structure, problem resolution priorities, communicate same and monitor adherence

Dir of IT Support, Dir of Tech – SLS and OA

3.1 BCSC ALL teachers open Help Desk tickets themselves Dir of IT Support, Curriculum, Dir of Tech – SLS and OA

3.1 SLS and OA

Monitor that all staff is utilizing the provided help desk software. Report any data gaps or inefficiencies to correct stakeolders

Dir of IT Support, Curriculum, Dir of Tech – SLS and OA

3.2 All Continue to measure uptime of Internet access, network access, remote access and access to services

Dir of IT Support, Dir of Tech – SLS and OA

3.2 All Make any changes to network design and document changes in troubleshooting manual.

Dirof IT Support, Dir of Tech – SLS and OA

3.3 SLS and OA Hire additional support staff if deemed necessary

Dir of IT Support, Curriculum, Dir of Tech – SLS and OA, Admin

4.1, 4.3 All Continue to monitor social media sites for better communication between school and community stakeholders. Evaluate additional communication opportunities

Dir of IT Support, Curriculum, Dir of Tech – SLS and OA Admin

4.2 All Continue to evaluate capabilities to video conference with outside entities and monitor its usage for additional opportunities and growth

Dir of IT Support, Curriculum, Dir of Tech – SLS and OA, Admin

5.1, 5.2 All Establish Policies for data retention and Technology disaster recovery plans

Dir of IT Support, Dir of Tech – SLS and OA, Admin

5.3 All Continue to provide staff professional development opportunities of data privacy info. Dir of IT Curriculum

5.2, 5.3 All Analyze data gathered on the CREATE benchmarks Dir of IT Support, Curriculum, Dir of Tech – SLS and OA, Admin

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CREATE Technology Plan 2016 19

A three year plan was developed to to ensure funding and success. The budget includes funding from a variety of sources, including participating schools technology and Capital Projects budgets, grants, and the CREATE Foundation.

Budget

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CREATETechnologyPlanBudget-Year1(2016-17) Total BCSC CREATE Grants Salary $700,000 $700,000

Instructional Technology $425,000 $425,000 Technology Support Staff $275,000 $275,000

Contract services $40,000 $40,000 Mobile Device Management - (Filewave, Lightspeed) $20,000 $20,000 Morse Communications $16,000 $16,000 Contract Labor $3,200 $3,200 Help Desk Software $800 $800

Telecommunications - Internet / Phones - *eRate not included $151,000 $151,000

Internet $120,000 $120,000 Phones, Telecommunication $31,000 $31,000

Hardware $546,500 $546,500 Servers / data retention $10,000 $10,000 Refresh Student devices $250,000 $250,000 Refresh computer labs / mobile carts $48,000 $48,000 Refresh teacher / support staff devices $80,000 $80,000 Infrastructure - Wired $40,000 $40,000 Infrastructure - Wireless $40,000 $40,000 Contracts - printers, copiers $23,500 $23,500 Misc Computer Accessories $10,000 $10,000 Repairs, maintenance $5,000 $5,000 PLTW $40,000 $40,000 Home Internet for students $0 $0

Software $98,000 $95,000 $3,000 Classroom Collaboration Tools - Canvas, Google $5,000 $5,000 Student email accounts $8,000 $8,000 Alexandria, World Book, Discovery Education $20,000 $20,000 Curriculum - Math XL, USA Testprep, PLTW $28,000 $25,000 $3,000 Microsoft Office Licensing $10,000 $10,000 Adobe Licensing $8,000 $8,000 SIS - PowerSchool $13,000 $13,000 iPad Apps $3,000 $3,000 Staff Email accounts $3,000 $3,000

Professional Development $26,375 $0 $13,000 $13,000 TIP Training $13,375 $13,375 Summer eLearning Conference $13,000 $13,000 Continuing Education $0

Total $1,561,875

$1,532,500 $16,000 $13,000

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NewTechnologyInitiativesCREATETechnologyPlanBudget-Year1(2016-17)

NewTechnologyInitiativesNewTechnologyInitiativesincludeequipmentoropportunitiestoenhanceteachingandlearningwithtechnology.Thefirstcolumnliststheindividualcost,thesecondisthesuggestednumberperbuildingpilot,andthethirdincludesthe

projectwidepilot.Theitemswouldbeselectedateachschoolbasedonneedandimportance.

Enhance Classroom Learning Environment Number for Pilot

Building Pilot

Project Pilot - (4 buildings)

Apple TV - *each $150.00 LCD Panel, Smart TV, Touch Screen

TV - 65" - *Per device $2,500.00 2 $5,000.00 $20,000.00 Touch panel - 70" - *Per device $5,300.00 2 $10,600.00 $42,400.00

Makerspaces, Robotics, STEM / STEAM - *Per set $5,000.00 1 $5,000.00 $20,000.00 3-D Printers - *Per entity $3,000.00 1 $3,000.00 $12,000.00 Wearable Technology - *Per device $500.00 1 $500.00 $2,000.00 Video Production Studio - *per entity $10,000.00 1 $10,000.00 $10,000.00

Classroom of the Future

Redesign Classroom learning space - per classroom $18,000.00 1 $18,000.00 $72,000.00

Professional Development Conferences - ISTE, HECC, ICE, Google Summit -

*per building $3,000.00 2 $6,000.00 $24,000.00 Lead Teachers in buildings - *per building $2,000.00 3 $6,000.00 $24,000.00

Showcase digital work of students and teachers Technology Fair $5,000.00 $5,000.00 Colin Goodnight Awards $4,500.00 $4,500.00

Other Projects Promote schools through Social Media - *per entity $3,000.00 $3,000.00 Sensitive data - backup - *per entity $10,000.00 $10,000.00 Network Analysis Tools - *project wide $10,000.00 $10,000.00

School Demographics: BCSC

Number of Buildings: 4

Number of Teachers: 140

Number of Students: 2200

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New Technology Initiatives - Building Priorities CREATE Technology Plan Budget - Year 1 (2016-17)

Batesville High School

Redesign Learning Spaces $18,000.00 Video Production Studio $10,000.00 Professional Development - Lead Teachers in buildings $2,000.00

Batesville Middle School

Professional Development- Attend Conferences $3,000.00 Video Production Studio $10,000.00 LCD Panel, Smart TV, Touch Screen

TV - 65" - *Per device $2,500.00 Touch panel - 70" - *Per device $5,300.00

Batesville Intermediate School

Professional Development- Attend Conferences $3,000.00 Redesign Learning Spaces $18,000.00 Makerspaces, Robotics, STEM / STEAM $5,000.00

Batesville Primary School

Update classroom presentation $5,300.00 LCD Panel, Smart TV, Touch Screen

TV - 65" - *Per device $2,500.00 Touch panel - 70" - *Per device $5,300.00

Promethean Boards $1,500.00

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CREATETechnologyPlanBudget-Year2(2017-18) Total BCSC CREATE Grants Salary $715,000 $715,000

Instructional Technology $435,000 $435,000 Technology Support Staff $280,000 $280,000

Contract services $41,000 $41,000 Mobile Device Management - (Filewave, Lightspeed) $20,500 $20,500 Morse Communications $16,500 $16,500 Contract Labor $3,200 $3,200 Help Desk Software $800 $800

Telecommunications - Internet / Phones - *eRate not included $154,000 $154,000

Internet $122,000 $122,000 Phones, Telecommunication $32,000 $32,000

Hardware $553,000 $553,000 Servers / data retention $10,000 $10,000 Refresh Student devices $252,000 $252,000 Refresh computer labs / mobile carts $50,000 $50,000 Refresh teacher / support staff devices $81,000 $81,000 Infrastructure - Wired $41,000 $41,000 Infrastructure - Wireless $40,500 $40,500 Contracts - printers, copiers $23,500 $23,500 Misc Computer Accessories $10,000 $10,000 Repairs, maintenance $5,000 $5,000 PLTW $40,000 $40,000 Home Internet for students $0 $0

Software $99,000 $96,000 $3,000 Classroom Collaboration Tools - Canvas, Google $5,000 $5,000 Student email accounts $8,000 $8,000 Alexandria, World Book, Discovery Education $21,000 $21,000 Curriculum - Math XL, USA Testprep, PLTW $28,000 $25,000 $3,000 Microsoft Office Licensing $10,000 $10,000 Adobe Licensing $8,000 $8,000 SIS - PowerSchool $13,000 $13,000 iPad Apps $3,000 $3,000 Staff Email accounts $3,000 $3,000

Professional Development $26,375 $0 $13,375 $13,000 TIP Training $13,375 $13,375 Summer eLearning Conference $13,000 $13,000 Continuing Education $0

Total $1,588,375 $1,559,000 $16,375 $13,000

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CREATETechnologyPlanBudget-Year3(2018-19) Total BCSC CREATE Grants Salary $730,000 $730,000

Instructional Technology $445,000 $445,000 Technology Support Staff $285,000 $285,000

Contract services $42,000 $42,000 Mobile Device Management - (Filewave, Lightspeed) $21,000 $21,000 Morse Communications $17,000 $17,000 Contract Labor $3,200 $3,200 Help Desk Software $800 $800

Telecommunications - Internet / Phones - *eRate not included $157,000 $157,000

Internet $124,000 $124,000 Phones, Telecommunication $33,000 $33,000

Hardware $560,000 $560,000 Servers / data retention $10,000 $10,000 Refresh Student devices $253,000 $253,000 Refresh computer labs / mobile carts $52,000 $52,000 Refresh teacher / support staff devices $82,000 $82,000 Infrastructure - Wired $42,000 $42,000 Infrastructure - Wireless $42,000 $42,000 Contracts - printers, copiers $24,000 $24,000 Misc. Computer Accessories $15,000 $15,000 Repairs, maintenance $0 $0 PLTW $40,000 $40,000 Home Internet for students $0 $0

Software $100,000 $97,000 $3,000 Classroom Collaboration Tools - Canvas, Google $5,000 $5,000 Student email accounts $8,000 $8,000 Alexandria, World Book, Discovery Education $22,000 $22,000 Curriculum - Math XL, USA TESTPREP, PLTW $28,000 $25,000 $3,000 Microsoft Office Licensing $10,000 $10,000 Adobe Licensing $8,000 $8,000 SIS - PowerSchool $13,000 $13,000 iPad Apps $3,000 $3,000 Staff Email accounts $3,000 $3,000

Professional Development $26,375 $0 $13,375 $13,000 TIP Training $13,375 $13,375 Summer eLearning Conference $13,000 $13,000 Continuing Education $0

Total $1,615,375 $1,586,000 $16,375 $13,000

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Appendix The Appendix contains documents to support the planning phase, assessments, observations, and

other documents to support the plan. Appendix A Benchmark Visit / Conference Summaries Site Visits / Conferences School Distict Site Visit - Kent, WA - NSBA Educators observed innovative strategies in action, as school districts highlighted effective technology solutions. Educators acquired new ideas and fresh perspectives on how technology can help transform their district. Key Take Aways:

• Teaching and Learning • Tech Expo • Professional Development • Sense of Community / Parent Support • Digital Literacy & Citizenship

International Society for Technology in Education (ISTE) Conference Philadelphia, PA ISTE 2015 featured an amazing array of professional learning and collaborative networking opportunities., more than 1,000 sessions in a variety of formats. Key Take Aways:

• Learning = Learning • Innovation • STEAM / STEM • Building PLN • Student Tech Support • Collaboration Spaces

Alan November's Building Learning Communities - Boston, MA The BLC education conference provided inspiration and practical skills through the best innovative and practical learning resources. Key Take Aways:

• Technology Leadership • Shift in Teaching • Tools for Teachers • Media Literacy • Focus on Student Learning

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NSBA School Distict Site Visit - Kent, WA April 29 – May 1 Attending: Lori Sarringhaus, Jackie Huber, Melissa Burton, Lindsey Huster, Rachael Berkemeier, Sammie Hardebeck Summary Kent School District

• Washington State’s fourth largest school district • 41 schools and over 27,000 students

o 28 elementary schools o 6 middle school o 4 high schools o 3 academy schools

District Statistics • Percent of ESEA Highly Qualified Teachers - 91.6% • Average Years of Teacher Experience - 13.2 • Percent of Teachers with a Master’s Degree - 68.9% • Total Number of Classroom Teachers in the District - 1,498 • Home to one of the state’s most diverse populations • Languages Spoken by KSD Families – 137 • Percent of Students Enrolled in Free or Reduced Lunch - 52.4% • Percent of Students Learning the English Language - 17.9% • Percent of Students with Special Needs - 10.9%

Technology Information • 2.5% of Budget for Technology • Centralized IT Dept

o 55 people on staff o Librarian / ITS o Rely on Interns, Apprentice, and STEP Program

• Technology initiatives are imbedded in district Strategic Plan Take Aways Teaching and Learning

• Tech Academy o 90 -120 MS and HS students o Tech Skills and PBL o Genius Hour

• IB Classes • Video Production • Leadership class / HS Class projects • Collaboration

o OneNote, Google, ect. Teaching and Learning

• PBL o Create, challenge thinking, leadership, and professionalism

• Career Pathways / STEAM • VisFest • Learning Spaces – Collaboration Stations • Alternatives to traditional school

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o iGrad - 24 hour school – to get their diploma o Online school

• Tech Expo • Video Production • Robotics

Professional Development • One place to go to for all resources

o 24/7 Access to material o Videos

• Collaborative space for lesson planning • Staff meetings model the use of technology • Delivered PD through Share Point, Yammar, and OneNote • Teachers willing to learn with the kids • Leading Edgucator Program

o Teachers apply to be in the program o Lead teachers with technology

• New Teacher Technology Training • Tech Talks - Ideas Worth Knowing • Next Generation Class

Sense of Community / Support for Parents • Kiosk

o Access free Internet and computer • School App • Parent Info Night / Training • Home Internet access for students

o Work with free Hot Spot provider without purchase – Ex. McDonalds • Equity of Access • STAR Program

o Redistribute old computers to families without Digital Literacy & Citizenship

• Common Sense Media o 1 hour training REQUIRED of all teachers

• K-12 Scope & Sequence for Digital Literacy & Citizenship o Breaks down to who is responsible for what

• Digital Citizenship skills incorporated into all grades

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International Society for Technology in Education (ISTE) Conference Philadelphia, PA June Attending: Jessica Imel, Kyle Laker, Charlene Weberding, Jenny Meyer Notes:

• FAIL - First Attempt In Learning o Failure is a part of learning, but not the part we should celebrate

• “Often the biggest barrier to innovation is our own way of thinking” • 8 Characteristics of an Innovator

o Ask yourself - Would you want to spend the whole day learning in your own classroom? • Success is not a straight arrow...it is a mess

• 3 things students should have before they leave HS

1. A Professional Learning Network 2. A Digital Portfolio 3. An About.Me Page

• Change is an opportunity to do something amazing • “Fail Forward”

o Every great athlete artist etc. all have a coach o Everyone who is good at something has someone pushing them to be better

• Access makes learning even more: o Networked o Mobile o Self-organized o Passion o On demand

• Creating A Makerspace for Our Inner City School • Why is making important?

o We are all makers o It is innate o Have a need to make (Some don’t get at home, so they need it at school)

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Transformational Six: 1. Did the assignment build capacity for critical thinking on the web? 2. Did the assignment develop new lines of inquiry? 3. Are there opportunities for students to make their thinking visible? 4. Are there opportunities to broaden the perspective of the conversation with authentic audiences from around the world? 5. Is there an opportunity for students to create a contribution (purposeful work)? 6. Does the assignment demo “best in the world” examples of content and skill? Tech in 10: Effective Teaching for the next Decade Will Richardson

• 25 years ago 1 to 1 started • What has changed **not much • Tools changes learning right now.

New Reality ● Access changes agency ● Learners are designers of their own education ● Creation and sharing is uncontrollable ● Composition and creation ● Developing is the responsibility of the professional ● Best guess curriculum ● Strategy ● Better learner ● Items of schooling are significant barriers example pre cal ● Vision drives technology

Future technology ● Do more ● Artificial intelligence ● Wearable ● Augmented reality (maps walking in Paris) ● 3D fabrication ● Adaptive Technology what and when math at 2PM ● Robots

School-Wide Twitter Adoption The Stats are Pretty Serious

• 38% of kids under 2 years old…use smartphones or tablets. • 70% of teens…aged 13 to 17 now use smartphones. • 62% of parents…do not think their teens can get into serious trouble online. • 80% of parents…have no idea how to monitor their kid’s online activities. • 74% of parents…say they do not have the time or energy to keep up with their children online.

So What’s the Solution • Get engaged. • 46% of teens said they would change their online behavior if they knew their parents were paying

attention. • Keep up with what your kids do everywhere.

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Alan November's Building Learning Communities - Boston, MA July 15 -1 7 Attending: Anne Amrhein, Jackie Huber, Bettina Rose, Mike Weiler, Tara Coy, and Brandy Westrick Overview: Keynotes:

• ALAN NOVEMBER o Founder, November Learning, Marblehead, MA o An international leader in education technology.

• JENNIE MAGIERA o Chief Technology Officer, Des Plaines School District 62 o Jennie Magiera is the Chief Technology Officer for Des Plaines School District 62.

• DR. DYLAN WILIAM o Consultant o Dylan Wiliam, PhD, is a consultant who works with educators all over the world to develop

effective, research-based teaching. • LAINIE ROWELL

o Education Consultant, Huntington Beach, CA o Lainie Rowell is an independent professional developer and consultant.

• AMY BURVALL o IB TOK Teacher, Le Jardin Academy, Kailua, Hawaii and History for Music Lovers,

YouTube Oahu, HI o A Humanities teacher for 23 years in several of Oahu’s private schools,

• OZGUR AKAS o Head of Mathematics Department,Robert College, Istanbul o Recognized globally for her pioneering work in innovation and educational technology,

• BLAKE COPELAND o Student and iOS Developer, Waco, TX o As student who wouldn’t accept no for an answer when the school system wouldn’t (or

couldn’t) teach him something, Take Aways Technology Leadership

• Technology worth the investment? • Transformational Six

o Where should our efforts be focused? o How does formative assessment fit in? o What makes effective teacher learning? o How should a teacher meeting be organized? o What doesn’t get done? o How will we know it’s working?

• Culture Change Shift in Teaching Teachers…

• In the change business o Changing kids to learn something

• Engineering effective learning environments

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• Learn… o To Learn o To Lead o From students

• Leverage technology o tools transform technique

• Make learning more meaningful • Hyper Correction Theory • The Dot – Dot Day International • Professional Development

o Personalized - PLN Buzz Words

• What If? • “Choose to be bothered” • Take risks • Have faith • OK to FAIL… to succeed

o First, Attempt, In, Learning • Let it Go • Take Action • Yes You Can! • Moon Shot Thinking

Tools for Teachers • Resources / Tools to share

o http://bit.ly/blcdigitaltools o Prism - http://prism.scholarslab.org/

• Overwhelming – where do teachers start? o Start with 5 apps

• Camera • Movie • Drawing • Book Making • Sharing site

• Social Media o Twitter

Digital Tools • 21st Century Skills

o Critical thinking - subject specific o Collaboration o Communication o Creativity

• Media Literacy • Fair Use • Digital Citizenship • Digital Ethics

o “What we do while connected is inseparable from what we do when disconnected.” Nathan Jorgenson

Media Literacy

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• Media Literacy is the ability to access, analyze, evaluate and create media in a variety of forms. • Media Literacy is a 21st century approach to education. It provides a framework to access, analyze,

evaluate, create and participate with messages in a variety of forms – from print to video to Internet. Media literacy builds an understanding of the role of media in society as well as essential skills of inquiry and self-expression necessary for citizens of a democracy.

-Center for Media Literacy Student Focus

• Learning in the student’s hands • Leave a legacy to change the world

o Make a mark on your school, community • Failure is OK • Students need to know how to answer questions

o find the right way to answer questions Student Tech Helpers

• Tech Shirpas • Coding – code.org

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Appendix B Future Ready FrameWork A leadership team from BCSC attended the Future Ready Summit in Pittsburgh, PA on June 22-23, 2015 to learn about the framework and tools to be used to access school’s readiness for learning for all students. Technology now enables personalized digital learning for every student. Digital learning is defined as "the strengthening, broadening, and/or deepening of students’ learning through the effective use of technology." Digital learning can serve as a vehicle to individualize and personalize learning, ensuring that all students reach their full potential to succeed in college and a career. The elements that comprise this Gear include:

• Personalized Learning • Student-Centered Learning • Authentic, Deeper Learning • 21st Century Skills • College and Career Readiness • Digital Citizenship • Technology Skills • Anywhere, Anytime Learning

The Framework is designed to set out a roadmap to achieve that success to prepare students for success in college, careers and citizenship. With student learning at the center, the framework seven (7) key categories, or gears, in order to advance toward successful digital learning. The 7 Gears are as follows:

• Curriculum, Instruction, and Assessment • Use of Time • Technology, Networks, and Hardware • Data and Privacy • Community Partnerships • Professional Learning • Budget and Resources

The outside rings in the figure emphasize the importance of empowered leadership and the cycle of transformation where districts vision, plan, implement and assess continually. Once a district is strategically staged in each gear, district leaders can be confident that they are ready for a highly successful implementation phase that leads to innovation through digital learning.

http://dashboard.futurereadyschools.org/app/framework Curriculum, Instruction, and Assessment In a Future Ready district, curriculum, instruction, and assessment are tightly aligned, redesigned to engage students in 21st Century, personalized, technology-enabled, deeper learning. Curricula and instruction are standards-aligned, research-based, and enriched through authentic, real-world problem solving. Students and teachers have robust and adaptive tools to customize the learning, teaching, and assessment, ensuring that it is student-centered and emphasizing deep understanding of complex issues. Assessments are shifting to be online, embedded, and performance-based. Data and associated analysis serve as building blocks for learning that is personalized, individualized, and differentiated to ensure all learners succeed. The elements that comprise this Gear are as follows:

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• 21st Century Skills/Deeper Learning • Personalized Learning • Collaborative, Relevant, and Applied Learning • Leveraging Technology • Assessment—Analytics Inform Instruction A foundation for each of these elements is the increased use of digital content, providing learners a range of high quality media, accessible 24 hours a day, 7-days-a-week. This provides all students many more opportunities to personalize learning, reflect on their own work, think critically, and engage frequently in deeper understanding of complex topics. This necessitates equitable access to devices and high-speed networks and broadband, at school and beyond, into the community and homes. Use of Time Student-centric learning requires changes in the way instructional time is used. Many schools are shifting away from Carnegie units to competency-based learning. This type of system adapts learning to meet the needs, pace, interests, and preferences of the learner. The elements that comprise this Gear are as follows: • Flexible Learning; Anytime, Anywhere • New Pedagogy, Schedules, and Learning Environment for Personalized Learning • Competency-Based Learning • Strategies for Providing Extended Time for Projects and Collaboration This transition is made possible through innovative uses of technology for diagnostic, formative and summative assessments, for managing learning, for engaging students in learning, and for providing anywhere, anytime learning. Such transitions required districts to rethink and more effectively leverage the use of instructional time. Technology, Networks, and Hardware When employed as part of a comprehensive educational strategy, the effective use of technology provides tools, resources, data, and supportive systems that increase teaching opportunities and promote efficiency. The elements that comprise this Gear are as follows: • Adequacy of Devices; Quality and Availability • Robust Network Infrastructure • Adequate and Responsive Support • Formal Cycle for Review and Replacement Such environments enable anytime, anywhere learning based on competency and mastery with empowered caring adults who are guiding the way for each student to succeed. High quality, high-speed technology and infrastructure systems within a school district are essential to the advancing of digital learning. Data and Privacy Data privacy and security are foundational elements of digital learning. The district ensures that sound data governance policies are enacted and enforced to ensure the privacy, safety, and security of confidential data sets. Such policies and procedures ensure that access to authorized persons is secure. Education professionals have a range of resources, trainings, and services available to build their awareness and capacity to implement such policies and procedures with precision.

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The elements that comprise this Gear are as follows: • Data and Data Systems • Data Policies, Procedures, and Practices • Data-Informed Decision Making • Data Literate Education Professionals A personalized, learner-centered environment uses technology to collect, analyze, and organize data to provide continuous cycles of feedback to students, teachers and other education professionals, with the intent of increasing the depth, breadth, complexity, and efficiency of learning. Community Partnerships Community partnerships include the formal and informal local and global community connections, collaborative projects, and relationships that advance the school’s learning goals. The elements that comprise this Gear are as follows: • Local Community Engagement and Outreach • Global and Cultural Awareness • Digital Learning Environments as Connectors to Local/Global Communities • Parental Communication and Engagement • District Brand Digital communications, online communities, social media, and digital learning environments often serve as connectors for these partnerships. Professional Learning In Future Ready Schools, technology and digital learning expand access to high-quality, ongoing, job-embedded opportunities for professional learning for teachers, administrators, and other education professionals. Such opportunities ultimately lead to improvements in student success and create broader understanding of the skills that comprise success in a digital age. The elements that comprise this Gear are as follows: • Shared Ownership and Responsibility for Professional Growth • 21st Century Skill Set • Diverse Opportunities for Professional Learning Through Technology • Broad-Based, Participative Evaluation Digital Professional learning communities, peer-to-peer lesson sharing, and better use of data and formative assessment, combined with less emphasis on "sit and get" professional development sessions eliminate the confines of geography and time. These ever-increasing resources offer teachers and administrators vast new opportunities to collaborate, learn, share, and produce best practices with colleagues in school buildings across the country. Digital leaders establish this type of collaborative culture. They model and are transparent with their own learning. In addition, educators must be engaged in more collaborative, goal-oriented approaches to the evaluation of their own teaching to serve as a personal model for the experiences that they might bring to students. Budget and Resources The transition to digital learning will require strategic short-term and long-term budgeting and leveraging of

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resources. All budgets at the district and the school should be aligned to the new vision, with consistent funding streams for both recurring and non-recurring costs to ensure sustainability. During the transition, district leaders should strive for cost-savings and efficiencies through effective uses of technology. The elements that comprise this Gear are as follows: • Efficiency and Cost Savings • Alignment to District and School Plans • Consistent Funding Streams • Learning Return on Investment The financial model should include the metrics and processes to ensure not only sustainability, but also accountability for learning returns on investments. Across the Gears: Empowered, Innovative Leadership The Future Ready framework provides a roadmap toward digital learning; success within a district is dependent on innovative leadership at all levels. First and foremost, leaders within a district must be empowered to think and act innovatively, they must believe in the district’s shared, forward-thinking vision for deeper learning through effective uses of digital, 21st Century technologies. The elements that comprise this Gear are as follows: • A Shared, Forward-Thinking Vision for Digital Learning • A Culture of Collaboration, Innovation, Capacity Building, and Empowerment • High Expectations for Evidence-Based Transformations to Digital Learning • Transformative, Coherent Thinking, Planning, Policies, and Implementation Critical to their success will be a culture of innovation that builds the capacity of students, teachers, administrators, parents, and community to work collaboratively toward that preferred future. The policy foundation that results must be coherent with that vision. Unleashed in a culture of vision and empowerment, leaders will have the flexibility and adaptability they require to prepare their students to thrive in the 21st Century. Resources:

• The Role of Digital Technologies in Deeper Learning o http://www.jff.org/publications/role-digital-technologies-deeper-learning

• Transforming Education for the Next Generation

o http://www.intel.com/content/www/us/en/education/solutions/next-generation.html?utm_campaign=20140717-AA-WeeklyNewsletter&utm_medium=email&utm_source=Eloqua&elq=4677f03746ac4b098351b9bc59fc8b48&elqCampaignId=549

• A Guide to Personalizing Learning

o http://www.innosightinstitute.org/innosight/wp-content/uploads/2012/09/A-guide-to-personalizing-learning.pdf

• Culture Shift: Teaching in a Learner-Centered Environment, Powered by Digital Learning

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o http://all4ed.org/reports-factsheets/culture-shift-teaching-in-a-learner-centered-environment-powered-by-digital-learning/

• Common Sense Digital Literacy and Citizenship Curriculum

o https://www.commonsensemedia.org/educators/curriculum

• Deeper Learning: How Eight Innovative Schools Are Transforming Teaching and Learning o http://all4ed.org/webinar-event/sep-9-2014/

• FRAMEWORK FOR 21ST CENTURY LEARNING

o http://www.p21.org/our-work/p21-framework

• Redesigning Learning Spaces: Creating Brain-Friendly, Blended Learning Environments (Project 24 Digital Leadership Series)

o http://all4ed.org/webinar-event/sep-17-2014/

• Building Your Roadmap to 21st Century Learning Environments o http://www.roadmap21.org

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Appendix C C.R.E.A.T.E

What is C.R.E.A.T.E.?

CREATE is an acronym for the Committee to Review, Evaluate, and Aid Technology in Education (CREATE). The foundation was established in 1994 by a group of local citizens and educators representing the Batesville Community Schools, St. Louis School, and Oldenburg Academy. The goal of CREATE is to have a positive impact on our children by encouraging the integration of computer technology into the local school programs. The CREATE Foundation supports technology in the Batesville Schools through financial assistance, technical support, and guidance. Some of the projects the foundation has supported include the purchase of technology at each of the six schools, focusing on the infrastructure and project-wide purchases. Programs include:

★ Technology Implementation Project (TIP Training) ★Colin Goodnight Teacher Awards ★Technology Fair ★Annual Technology Assessments and Benchmarking ★Summer Technology Training ★Technology Purchases ★Technical Support

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Appendix D Glossary of Terms 21st century skills are essential skills that children need to succeed as citizens and workers in the 21st

century. They include core subjects, 21st century content, learning and thinking skills, ICT literacy, and life skills.

3-D Printer, or additive manufacturing is a process of making three-dimensional solid objects from a digital

file. AppleCare Certified students have the ability to perform basic troubleshooting and repair of both iPads and

Macintosh laptops such as Macbook Air. Authentic Learning- a general model for designing learning activities that are rigorous, in-depth and have

value beyond the classroom. The work assigned in authentic learning environments often mirrors the type of work done in the real world.

Badging- Digital badges have emerged as a way to document ongoing community engagement, professional

development, and accomplishments. Badges recognize incremental learning in highly visible ways. They can support and enhance a career portfolio and may help illuminate a learning path.

Coding- the symbolic arrangement of statements or instructions in a computer program in which letters,

digits, etc. are represented as binary numbers; another name for computer programming. Colin Goodnight Awards- the awards were established to promote and encourage educational excellence by

recognizing exceptional classroom teachers and projects. They are named for the late Colin Goodnight, who was an active member and key leader of CREATE.

Collaborative Spaces- any tool that allows for collaboration or access to shared documents such as Google

docs or OneNote. Communication outlets – the ways in which the schools communicate with families and the community ex.

Nixle, School Messenger, social media, Flypod podcasts. CREATE Benchmarks- Technology measures developed in 1994-95 to assess technology in the Batesville

Area Schools. CREATE- Acronym for the Committee to Review, Evaluate and Aid Technology in Education, The goal of

CREATE is to have a positive impact on our children by encouraging the integration of computer technology into the local school programs.

Digital Citizenship- understanding the safety concerns, rights and responsibilities necessary to access and

participate in online communications or communities. Digital Literacy is the ability to find, evaluate, utilize, share, and create content using information

technologies and the Internet. eLearning- learning conducted via electronic media, typically on the Internet.

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Genius Hour- a movement that allows students to explore their own passions and encourages creativity in the classroom.

Instructional Technology Specialists (ITS) - facilitates technology use at school through a variety of

interactive methods. Learning Management System (LMS) – software application for the administration, documentation,

tracking, reporting and delivery of electronic educational technology courses or programs (ex. Canvas, Google Classroom).

Makerspace is a place where creative people can gather, create, invent, and learn. Maverick Challenge is a high school business planning competition for high school students in Southern

Indiana. Media Literacy is the ability to access, analyze, evaluate and create media in a variety of forms. MiFi is a brand name used to describe a wireless router that acts as mobile Wi-Fi hotspot. Problem Based Learning (PBL) is a student-centered pedagogy in which students learn about a subject

through the experience of solving an open-ended problem. Students learn both thinking strategies and domain knowledge.

Professional Development (PD) – facilitated learning opportunities to help administrators, teachers, and

other educators improve their professional knowledge, competence, skill and effectiveness. Pedagogy- the method and practice of teaching, especially in an academic subject or theoretical concept. Personal Learning Network (PLN) is an informal network that consists of the people a learner interacts

with and derives knowledge from in a personal learning environment. SAMR model – a framework that supports and enables teachers to design, develop, and infuse digital

learning experiences that utilize technology. Student Information Systems (SIS) is a management system for educational establishments to manage

student data ex. PowerSchool. Stakeholders- refers to anyone who is invested in the welfare and success of a school and its students. STEAM- an acronym for Science Technology Engineering Art and Mathematics; an initiative to integrate

science, technology, engineering, art, and mathematics in the classroom. Technology Implementation Project (TIP) training- CREATE professional development that focuses on

technology and technology integration. Technological Pedagogical Content Knowledge (TPACK) - a framework that attempts to identify the

nature of knowledge required by teachers for technology integration in their teaching, while addressing the complex, multifaceted and situated nature of teacher knowledge.

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Glossary of Positions: Administrators (Admin) – Superintendent, President, Principals BCSC Director of Instructional Technology Curriculum (Dir of IT Curriculum) – Jackie Huber BCSC Director of Instructional Technology Support (Dir of IT Support) – Mike Weiler BCSC Director of Student Learning – (Dir of Student Learning) – Melissa Burton SLS Director of Technology (Dir of Tech – SLS) – Jessica Imel OA Director of Technology (Dir of Tech – OA) -

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Appendix E ISTE Standards Students Teachers Administrators Coaches (eLearning)

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ISTE Standards Students

International Society forTechnology in Education

1. Creativity and innovation Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.

a. Apply existing knowledge to generate new ideas, products, or processes

b. Create original works as a means of personal or group expression

c. Use models and simulations to explore complex systems and issues

d. Identify trends and forecast possibilities

2. Communication and collaboration Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.

a. Interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media

b. Communicate information and ideas effectively to multiple audiences using a variety of media and formats

c. Develop cultural understanding and global awareness by engaging with learners of other cultures

d. Contribute to project teams to produce original works or solve problems

3.ResearchandinformationfluencyStudents apply digital tools to gather, evaluate, and use information.

a. Plan strategies to guide inquiry

b. Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media

c. Evaluate and select information sources and digital tools based on the appropriateness to specific tasks

d. Process data and report results

4. Critical thinking, problem solving, and decision making Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.

a. Identify and define authentic problems and significant questions for investigation

b. Plan and manage activities to develop a solution or complete a project

c. Collect and analyze data to identify solutions and/or make informed decisions

d. Use multiple processes and diverse perspectives to explore alternative solutions

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iste.org/standards

5. Digital citizenship Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior.

a. Advocate and practice safe, legal, and responsible use of information and technology

b. Exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity

c. Demonstrate personal responsibility for lifelong learning

d. Exhibit leadership for digital citizenship

6. Technology operations and concepts Students demonstrate a sound understanding of technology concepts, systems, and operations.

a. Understand and use technology systems

b. Select and use applications effectively and productively

c. Troubleshoot systems and applications

d. Transfer current knowledge to learning of new technologies

Standards•S © 2007 International Society for Technology in Education.

ISTE® is a registered trademark of the International Society for Technology in Education.

If you would like to reproduce this material, please contact [email protected].

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1. Facilitate and inspire student learning and creativityTeachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.

a. Promote, support, and model creative and innovative thinking and inventiveness

b. Engage students in exploring real-world issues and solving authentic problems using digital tools and resources

c. Promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes

d. Model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments

2. Design and develop digital age learning experiences and assessmentsTeachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the Standards•S.

a. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity

b. Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress

c. Customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources

d. Provide students with multiple and varied formative and summative assessments aligned with content and technology standards, and use resulting data to inform learning and teaching

3. Model digital age work and learningTeachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society.

a. Demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations

b. Collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation

ISTE Standards Teachers

International Society forTechnology in Education

Effective teachers model and apply the ISTE Standards for Students (Standards•S) as they design, implement, and assess learning experiences to engage students and improve learning; enrich professional practice; and provide positive models for students, colleagues, and the community. All teachers should meet the following standards and performance indicators.

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c. Communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital age media and formats

d. Model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning

4. Promote and model digital citizenship and responsibilityTeachers understand local and global societal issues and responsibilities in an evolving digital culture and exhibit legal and ethical behavior in their professional practices.

a. Advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources

b. Address the diverse needs of all learners by using learner-centered strategies providing equitable access to appropriate digital tools and resources

c. Promote and model digital etiquette and responsible social interactions related to the use of technology and information

d. Develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using digital age communication and collaboration tools

iste.org/standards

5. Engage in professional growth and leadershipTeachers continuously improve their professional practice, model lifelong learning, and exhibit leadership in their school and professional community by promoting and demonstrating the effective use of digital tools and resources.

a. Participate in local and global learning communities to explore creative applications of technology to improve student learning

b. Exhibit leadership by demonstrating a vision of technology infusion, participating in shared decision making and community building, and developing the leadership and technology skills of others

c. Evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning

d. Contribute to the effectiveness, vitality, and self-renewal of the teaching profession and of their school and community

Standards•T © 2008 International Society for Technology in Education.

ISTE® is a registered trademark of the International Society for Technology in Education.

If you would like to reproduce this material, please contact [email protected].

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ISTE Standards Administrators

International Society forTechnology in Education

1. Visionary leadershipEducational Administrators inspire and lead development and implementation of a shared vision for comprehensive integration of technology to promote excellence and support transformation throughout the organization.

a. Inspire and facilitate among all stakeholders a shared vision of purposeful change that maximizes use of digital-age resources to meet and exceed learning goals, support effective instructional practice, and maximize performance of district and school leaders

b. Engage in an ongoing process to develop, implement, and communicate technology-infused strategic plans aligned with a shared vision

c. Advocate on local, state and national levels for policies, programs, and funding to support implementation of a technology-infused vision and strategic plan

2. Digital age learning cultureEducational Administrators create, promote, and sustain a dynamic, digital-age learning culture that provides a rigorous, relevant, and engaging education for all students.

a. Ensure instructional innovation focused on continuous improvement of digital-age learning

b. Model and promote the frequent and effective use of technology for learning

c. Provide learner-centered environments equipped with technology and learning resources to meet the individual, diverse needs of all learners

d. Ensure effective practice in the study of technology and its infusion across the curriculum

e. Promote and participate in local, national, and global learning communities that stimulate innovation, creativity, and digital age collaboration

3. Excellence in professional practiceEducational Administrators promote an environment of professional learning and innovation that empowers educators to enhance student learning through the infusion of contemporary technologies and digital resources.

a. Allocate time, resources, and access to ensure ongoing professional growth in technology fluency and integration

b. Facilitate and participate in learning communities that stimulate, nurture and support administrators, faculty, and staff in the study and use of technology

c. Promote and model effective communication and collaboration among stakeholders using digital age tools

d. Stay abreast of educational research and emerging trends regarding effective use of technology and encourage evaluation of new technologies for their potential to improve student learning

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4. Systemic improvementEducational Administrators provide digital age leadership and management to continuously improve the organization through the effective use of information and technology resources.

a. Lead purposeful change to maximize the achievement of learning goals through the appropriate use of technology and media-rich resources

b. Collaborate to establish metrics, collect and analyze data, interpret results, and share findings to improve staff performance and student learning

c. Recruit and retain highly competent personnel who use technology creatively and proficiently to advance academic and operational goals

d. Establish and leverage strategic partnerships to support systemic improvement

e. Establish and maintain a robust infrastructure for technology including integrated, interoperable technology systems to support management, operations, teaching, and learning

5. Digital citizenshipEducational Administrators model and facilitate understanding of social, ethical and legal issues and responsibilities related to an evolving digital culture.

a. Ensure equitable access to appropriate digital tools and resources to meet the needs of all learners

b. Promote, model and establish policies for safe, legal, and ethical use of digital information and technology

c. Promote and model responsible social interactions related to the use of technology and information

d. Model and facilitate the development of a shared cultural understanding and involvement in global issues through the use of contemporary communication and collaboration tools

iste.org/standards

Standards•A © 2009 International Society for Technology in Education.

ISTE® is a registered trademark of the International Society for Technology in Education.

If you would like to reproduce this material, please contact [email protected].

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1. Visionary leadership Technology Coaches inspire and participate in the development and implementation of a shared vision for the comprehensive integration of technology to promote excellence and support transformational change throughout the instructional environment.

a. Contribute to the development, communication, and implementation of a shared vision for the comprehensive use of technology to support a digital-age education for all students

b. Contribute to the planning, development, communication, implementation, and evaluation of technology-infused strategic plans at the district and school levels

c. Advocate for policies, procedures, programs, and funding strategies to support implementation of the shared vision represented in the school and district technology plans and guidelines

d. Implement strategies for initiating and sustaining technology innovations and manage the change process in schools and classrooms

2. Teaching, learning, and assessments Technology Coaches assist teachers in using technology effectively for assessing student learning, differentiating instruction, and providing rigorous, relevant, and engaging learning experiences for all students.

a. Coach teachers in and model design and implementation of technology-enhanced learning experiences addressing content standards and student technology standards

b. Coach teachers in and model design and implementation of technology-enhanced

learning experiences using a variety of research-based, learner-centered instructional strategies and assessment tools to address the diverse needs and interests of all students

c. Coach teachers in and model engagement of students in local and global interdisciplinary units in which technology helps students assume professional roles, research real-world problems, collaborate with others, and produce products that are meaningful and useful to a wide audience

d. Coach teachers in and model design and implementation of technology-enhanced learning experiences emphasizing creativity, higher-order thinking skills and processes, and mental habits of mind (e.g., critical thinking, metacognition, and self-regulation)

e. Coach teachers in and model design and implementation of technology-enhanced learning experiences using differentiation, including adjusting content, process, product, and learning environment based upon student readiness levels, learning styles, interests, and personal goals

f. Coach teachers in and model incorporation of research-based best practices in instructional design when planning technology-enhanced learning experiences

g. Coach teachers in and model effective use of technology tools and resources to continuously assess student learning and technology literacy by applying a rich variety of formative and summative assessments aligned with content and student technology standards

h. Coach teachers in and model effective use of technology tools and resources to systematically collect and analyze student achievement data, interpret results, and communicate findings to improve instructional practice and maximize student learning

ISTE Standards Coaches

International Society forTechnology in Education

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c. Evaluate results of professional learning programs to determine the effectiveness on deepening teacher content knowledge, improving teacher pedagogical skills and/or increasing student learning

5. Digital citizenship Technology coaches model and promote digital citizenship.

a. Model and promote strategies for achieving equitable access to digital tools and resources and technology-related best practices for all students and teachers

b. Model and facilitate safe, healthy, legal, and ethical uses of digital information and technologies

c. Model and promote diversity, cultural understanding, and global awareness by using digital age communication and collaboration tools to interact locally and globally with students, peers, parents, and the larger community

6. Content knowledge and professional growth Technology coaches demonstrate professional knowledge, skills, and dispositions in content, pedagogical, and technological areas as well as adult learning and leadership and are continuously deepening their knowledge and expertise.

a. Engage in continual learning to deepen content and pedagogical knowledge in technology integration and current and emerging technologies necessary to effectively implement the Standards•S and Standards•T

b. Engage in continuous learning to deepen professional knowledge, skills, and dispositions in organizational change and leadership, project management, and adult learning to improve professional practice

c. Regularly evaluate and reflect on their professional practice and dispositions to improve and strengthen their ability to effectively model and facilitate technology-enhanced learning experiences

iste.org/standards

Standards•C © 2011 International Society for Technology in Education. ISTE® is a registered trademark of the International Society for Technology in Education.If you would like to reproduce this material, please contact [email protected].

3. Digital age learning environments Technology coaches create and support effective digital age learning environments to maximize the learning of all students.

a. Model effective classroom management and collaborative learning strategies to maximize teacher and student use of digital tools and resources and access to technology-rich learning environments

b. Maintain and manage a variety of digital tools and resources for teacher and student use in technology-rich learning environments

c. Coach teachers in and model use of online and blended learning, digital content, and collaborative learning networks to support and extend student learning as well as expand opportunities and choices for online professional development for teachers and administrators

d. Select, evaluate, and facilitate the use of adaptive and assistive technologies to support student learning

e. Troubleshoot basic software, hardware, and connectivity problems common in digital learning environments

f. Collaborate with teachers and administrators to select and evaluate digital tools and resources that enhance teaching and learning and are compatible with the school technology infrastructure

g. Use digital communication and collaboration tools to communicate locally and globally with students, parents, peers, and the larger community

4. Professional development and program evaluation Technology coaches conduct needs assessments, develop technology-related professional learning programs, and evaluate the impact on instructional practice and student learning.

a. Conduct needs assessments to inform the content and delivery of technology-related professional learning programs that result in a positive impact on student learning

b. Design, develop, and implement technology-rich professional learning programs that model principles of adult learning and promote digital age best practices in teaching, learning, and assessment

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CREATE Technology Plan 2016 43

Appendix F

Detailed Budget

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Total BCSC CREATE GrantsSalary $700,000 $700,000

Instructional Technology $425,000 $425,000Technology Support Staff $275,000 $275,000

Contract services $40,000 $40,000Mobile Device Management - (Filewave, Lightspeed) $20,000 $20,000Morse Communications $16,000 $16,000Contract Labor $3,200 $3,200Help Desk Software $800 $800

Telecommunications - Internet / Phones - *eRate not included $151,000 $151,000

Internet $120,000 $120,000Phones, Telecommunication $31,000 $31,000

Hardware $546,500 $546,500Servers / data retention $10,000 $10,000Refresh Student devices $250,000 $250,000Refresh computer labs / mobile carts $48,000 $48,000Refresh teacher / support staff devices $80,000 $80,000Infrastructure - Wired $40,000 $40,000Infrastructure - Wireless $40,000 $40,000Contracts - printers, copiers $23,500 $23,500Misc Computer Accessories $10,000 $10,000Repairs, maintenance $5,000 $5,000PLTW $40,000 $40,000Home Internet for students $0 $0

Software $98,000 $95,000 $3,000Classroom Collaboration Tools - Canvas, Google, NearPod $5,000 $5,000Student email accounts $8,000 $8,000Alexandria, World Book, Discovery Education $20,000 $20,000Curriculum - Math XL, USA Testprep, PLTW $28,000 $25,000 $3,000Microsoft Office Licensing $10,000 $10,000Adobe Licensing $8,000 $8,000SIS - PowerSchool $13,000 $13,000iPad Apps $3,000 $3,000Staff Email accounts $3,000 $3,000

Professional Development $26,375 $0 $13,000 $13,000TIP Training $13,375 $13,375Summer eLearning Conference $13,000 $13,000Continuing Education $0

Total 1,561,875$ $ 1,532,500 16,000$ $ 13,000

CREATETechnologyPlanBudget-Year1(2016-17)

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Enhance Classroom Learning EnvironmentNumber for

PilotBuilding

PilotProject Pilot -

(4 buildings)Apple TV - *each 150.00$ LCD Panel, Smart TV, Touch Screen

TV - 65" - *Per device 2,500.00$ 2 5,000.00$ 20,000.00$ Touch panel - 70" - *Per device 5,300.00$ 2 10,600.00$ 42,400.00$

Makerspaces, Robotics, STEM / STEAM - *Per set 5,000.00$ 1 5,000.00$ 20,000.00$ 3-D Printers - *Per entity 3,000.00$ 1 3,000.00$ 12,000.00$ Wearable Technology - *Per device 500.00$ 1 500.00$ 2,000.00$ Video Production Studio - *per entity 10,000.00$ 1 10,000.00$ 10,000.00$

Classroom of the FutureRedesign Classroom learning space - per classroom 18,000.00$ 1 18,000.00$ 72,000.00$

Professional DevelopmentConferences - ISTE, HECC, ICE, Google Summit - *per building 3,000.00$ 2 6,000.00$ 24,000.00$ Lead Teachers in buildings - *per building 2,000.00$ 3 6,000.00$ 24,000.00$

Showcase digital work of students and teachersTechnology Fair 5,000.00$ 5,000.00$ Colin Goodnight Awards 4,500.00$ 4,500.00$

Other ProjectsPromote schools through Social Media - *per entity 3,000.00$ 3,000.00$ Sensitive data - backup - *per entity 10,000.00$ 10,000.00$ Network Analysis Tools - *project wide 10,000.00$ 10,000.00$

School Demographics: BCSCNumber of Buildings: 4Number of Teachers: 140Number of Students: 2200

CREATETechnologyPlanBudget-Year1(2016-17)NewTechnologyInitiatives

NewTechnologyInitiativesincludeequipmentoropportunitiestoenhanceteachingandlearningwithtechnology.Thefirstcolumnliststheindividualcost,thesecondisthesuggestednumberperbuildingpilot,andthethirdincludesthe

projectwidepilot.Theitemswouldbeselectedateachschoolbasedonneedandimportance.

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Batesville High SchoolRedesign learning Spaces 18,000.00$ Video Production Studio 10,000.00$ Professional Development - Lead Teachers in buildings 2,000.00$

Batesville Middle SchoolProfessional Development- Attend Conferences 3,000.00$ Video Production Studio 10,000.00$ LCD Panel, Smart TV, Touch Screen

TV - 65" - *Per device 2,500.00$ Touch panel - 70" - *Per device 5,300.00$

Batesville Intermediate SchoolProfessional Development- Attend Conferences 3,000.00$ Redesign learning Spaces 18,000.00$ Makerspaces, Robotics, STEM / STEAM 5,000.00$

Batesville Primary SchoolUpdate classroom presentation 5,300.00$

LCD Panel, Smart TV, Touch ScreenTV - 65" - *Per device 2,500.00$ Touch panel - 70" - *Per device 5,300.00$

Promethean Boards 1,500.00$

CREATE Technology Plan Budget - Year 1 (2016-17)New Technology Initiatives - Building Priorities

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Total BCSC CREATE GrantsSalary $715,000 $715,000

Instructional Technology $435,000 $435,000Technology Support Staff $280,000 $280,000

Contract services $41,000 $41,000Mobile Device Management - (Filewave, Lightspeed) $20,500 $20,500Morse Communications $16,500 $16,500Contract Labor $3,200 $3,200Help Desk Software $800 $800

Telecommunications - Internet / Phones - *eRate not included $154,000 $154,000

Internet $122,000 $122,000Phones, Telecommunication $32,000 $32,000

Hardware $553,000 $553,000Servers / data retention $10,000 $10,000Refresh Student devices $252,000 $252,000Refresh computer labs / mobile carts $50,000 $50,000Refresh teacher / support staff devices $81,000 $81,000Infrastructure - Wired $41,000 $41,000Infrastructure - Wireless $40,500 $40,500Contracts - printers, copiers $23,500 $23,500Misc Computer Accessories $10,000 $10,000Repairs, maintenance $5,000 $5,000PLTW $40,000 $40,000Home Internet for students $0 $0

Software $99,000 $96,000 $3,000Classroom Collaboration Tools - Canvas, Google, NearPod $5,000 $5,000Student email accounts $8,000 $8,000Alexandria, World Book, Discovery Education $21,000 $21,000Curriculum - Math XL, USA Testprep, PLTW $28,000 $25,000 $3,000Microsoft Office Licensing $10,000 $10,000Adobe Licensing $8,000 $8,000SIS - PowerSchool $13,000 $13,000iPad Apps $3,000 $3,000Staff Email accounts $3,000 $3,000

Professional Development $26,375 $0 $13,375 $13,000TIP Training $13,375 $13,375Summer eLearning Conference $13,000 $13,000Continuing Education $0

Total $1,588,375 $1,559,000 $16,375 $13,000

CREATETechnologyPlanBudget-Year2(2017-18)

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Total BCSC CREATE GrantsSalary $730,000 $730,000

Instructional Technology $445,000 $445,000Technology Support Staff $285,000 $285,000

Contract services $42,000 $42,000Mobile Device Management - (Filewave, Lightspeed) $21,000 $21,000Morse Communications $17,000 $17,000Contract Labor $3,200 $3,200Help Desk Software $800 $800

Telecommunications - Internet / Phones - *eRate not included $157,000 $157,000

Internet $124,000 $124,000Phones, Telecommunication $33,000 $33,000

Hardware $560,000 $560,000Servers / data retention $10,000 $10,000Refresh Student devices $253,000 $253,000Refresh computer labs / mobile carts $52,000 $52,000Refresh teacher / support staff devices $82,000 $82,000Infrastructure - Wired $42,000 $42,000Infrastructure - Wireless $42,000 $42,000Contracts - printers, copiers $24,000 $24,000Misc. Computer Accessories $15,000 $15,000Repairs, maintenance $0 $0PLTW $40,000 $40,000Home Internet for students $0 $0

Software $100,000 $97,000 $3,000Classroom Collaboration Tools - Canvas, Google, NearPod $5,000 $5,000Student email accounts $8,000 $8,000Alexandria, World Book, Discovery Education $22,000 $22,000Curriculum - Math XL, USA TESTPREP, PLTW $28,000 $25,000 $3,000Microsoft Office Licensing $10,000 $10,000Adobe Licensing $8,000 $8,000SIS - PowerSchool $13,000 $13,000iPad Apps $3,000 $3,000Staff Email accounts $3,000 $3,000

Professional Development $26,375 $0 $13,375 $13,000TIP Training $13,375 $13,375Summer eLearning Conference $13,000 $13,000Continuing Education $0

Total $1,615,375 $1,586,000 $16,375 $13,000

CREATETechnologyPlanBudget-Year3(2018-19)

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Action Items Supported by Instructional Technology

Support teaching strategies for the classroom:Database of resources and toolsDashboard of technology implementation expectationsCore list of applications/ tools as baseline for technology integrationTroubleshooting and general knowledge resourceReview Assessments - CREATE, Learning.comLesson PlansObserve other teachersTechnology Assessments - students and teachers CREATE student technology Scope and SequenceIdentify and embed national state and local standards with technologyPBL, Genius Hour Student Technicians Curriculum

Resources and training:Deeper learning - SAMR, Bloom's, TPACK, critical thinking, innovationDigital ContentAssessments / High level thinkingSocial MediaDigital Literacy LMS - Canvas / Google ClassroomCollaborative workspaces / global connections24/7 access to PD - BadgingPersonal Learning Network (PLN)

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CREATE Technology Plan 2016 44

Appendix G Current Assessments / Measure of Success In order to measure the success of the various components of the technology plan, each building identified exisiting assessments or created new tools to use. They are listed below and are included in the appendix. Assessments / Measures:

• CREATE Benchmarks • Learning.com Teacher Assessment Data • Learning.com Student Assessment Data • Instructional Technology Survey • BCSC Assessment Data

o BCSC IT Dashboards § Support § Instructional Technology

o Canvas Analytics o Helpdesk Ticket Reports o Home Internet Survey o Internet Usage / Uptime o Speak Up Survey Summary o Trails Assessment

The Assessments for each goal have been reviewed and tools identified to measure success.

GOAL 1: Increase the achievement of all students through innovative teaching strategies so that they graduate well prepared for college and/or career.

• Instructional Technology Dashboard - BCSC • Instructional Technology Survey • Learning.com Student Assessment Data • Learning.com Teacher Assessment Data • Speak Up Survey Summary • Trails Assessment

GOAL 2: Provide the Batesville area educators with effective professional development opportunities that are collaborative, reflective, linked to the school system’s mission, and focused on student learning enabling them to increase the achievement of all students while eliminating achievement gaps.

• Canvas / Google Classroom Analytics • Instructional Technology Survey • Speak Up Survey Summary

GOAL 3: Provide and support innovative technology tools that enhance learning in the classroom. o Web Helpdesk Data o IT Standard Operating Procedure o Budget / Inventory Review

GOAL 4: Enhance communication among students, parents, teachers and community. o Track social media o Log of video confernecing usage

GOAL 5: Utilize technology to better protect sensitive information and more efficiently maintain and retrieve appropriate data

o IT Standard Operating Procedure

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Technology Measures 2014-15 Page 1

Total Number of: 14-15 13-14 14-15 13-14 14-15 13-14 14-15 13-14 14-15 13-14 14-15 13-14 14-15 13-14Students 2667 2715 461 478 460 465 471 485 714 714 346 370 215 203Certified Staff 188 182 35 34 29 28 35 35 41 41 27 27 21 17Student Dedicated Computers/Mobile Device 3314 2419 550 148 622 197 558 559 864 797 430 438 290 280Student Dedicated Laptops 1378 1385 0 1 0 91 545 545 801 735 17 13 15 0Student Dedicated Desktops 266 360 51 130 98 96 6 6 59 58 27 30 25 40Mobile Devices 1670 674 499 17 524 10 7 8 4 4 386 395 250 240Classrooms 203 194 38 34 31 31 37 37 47 47 30 25 20 20Servers 18 16 1 1 1 1 1 1 11 10 2 1 2 2

Computer Labs (non-mobile) 11 8 2 3 3 3 0 0 3 0 1 1 2 1Classrooms with 3 or more computers (OSX or higher) 7 5 2 1 2 0 0 0 0 0 0 0 3 4Wireless Labs 3 2 0 0 0 0 0 0 1 1 1 1 1 0Machines in Wireless lab 14 42 0 0 0 0 0 0 15 15 12 27 15 0CPS units 21 27 0 2 4 4 4 4 4 6 9 11 0 0Data Video Projectors 192 171 32 32 37 27 46 36 47 47 26 25 4 4Smartboards / Promethean / Mimio Boards 58 53 8 2 24 23 1 1 6 6 5 5 14 16Video Flex Cameras 0 0 0 0 0 0 0 0 0 0 0 0 0 0Chalkboards / Tablets 72 71 10 10 4 0 11 6 7 7 40 48 0 0Digital Cameras 30 35 6 3 0 14 4 4 2 2 5 2 13 10Digital Video Cameras 18 17 3 3 7 6 3 3 3 3 1 1 1 1Scanners 6 5 0 0 2 0 1 0 2 1 0 2 1 2Document Cameras 87 91 30 31 24 28 10 12 7 7 14 11 2 2Video Conference Units 4 6 1 2 0 1 1 1 2 2 0 0 0 0USB Presentation Device 60 74 0 0 6 8 10 20 44 44 0 0 0 2

Percent of Students: 14-15 13-14 14-15 13-14 14-15 13-14 14-15 13-14 14-15 13-14 14-15 13-14 14-15 13-14

Computer at Home 88% 89% 87% 77% 87% 88% 87% 83% 87% 88% 94% 0% 89% 0%

Internet at Home 93% 90% 91% 77% 88% 87% 92% 87% 93% 91% 97% 0% 97% 0%Student to Computer Ratio 0.8 1.1 0.8 3.2 0.74 2.4 0.9 1.0 0.8 1.0 0.805 1.0 0.741 1.0

BMS BHS SLS

2014-15 Technology MeasuresTotal BPS BIS BMS

OA

BHS SLS OA

BPSTotal BIS

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Technology Measures 2014-15 Page 2

2014-15 Technology Measures

Learning.com 14-15 14-15 14-15 14-15 14-15 14-15 14-15Overall Score 366 362 380 354 361 380 357

Proficiency LevelAdvanced 31% 38% 30% 21% 32% 42% 20%Proficient 61% 53% 67% 62% 54% 58% 70%Basic 9% 6% 4% 18% 14% 0% 10%Below Basic 1% 3% 0% 0% 0% 0% 0%

Module ScoreStudent Learning & Creativity 357 352 383 343 355 372 335Digital Age Learning Experiences and Assessments 351 338 378 330 349 363 346Digital Age Work and Learning 359 354 364 352 344 389 353Digtial Citizenship and Responsibility 355 351 365 360 341 363 351Professional Growth and Leadership 361 369 358 344 370 374 353

OALearning.com Teacher Assessment Data

Total BPS BIS BMS BHS SLS

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Learning.com BCSC GlobalBHS -

Grade 9BMS -

Grade 7 GlobalBIS -

Grade 5Overall Score 283 274 294 268 266 283

Basic Basic Basic BasicProficiency Level

Advanced 5% 8% 1% 6%Proficient 32% 36% 28% 37%Basic 56% 49% 64% 45%Below Basic 7% 7% 7% 12%

Module Score BCSC Global BHS BMS Global BISCreativity and Innovation 297 278 310 278 250 250Communication and Collaboration 256 244 265 242 282 306Research and Information Fluency 275 263 280 267 259 265Critical Thinking, Problem Solving and Decision Making 275 265 286 260 242 270Digital Citizenship 282 269 296 262 265 294Technology Operations and Concepts 264 265 281 240 225 243

ES AssessmentMS Assessment21st Century Skills Assessment

Learning.com Student Assessment Data - 2015

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BCSC ITS / MS Dashboard Key Performance Indicators Leading Measures Frequency Who Collects,

Uses Data for CI?

1.  Percent  of  teachers  Very  Satisfied  or  Satisfied  with  overall  ITS  /  MS  training  opportunities  and  support.    

ITS  Survey    CREATE  Benchmark  Survey  Speak  Up  Survey  Training  Surveys  

Annual    

Jackie,  ITS/MS    

2.  Percent  of  students  identified  as  Proficient  or  Advanced  measuring  the  ISTE  Student  Technology  Skills.  

Learning.com  –  gr  5,  7,  9  TRAILS  –  Info  Lit  –  gr  3,6,9,12  

Annual    

Jackie,  ITS/MS    

3.    Percent  of  teachers  trained  and  integrating  the  SAMR  /  Blooms  Model  in  lesson  plan  development.    

Training  Schedules  Observation  

Each  Semester   Jackie,  ITS/MS    

4.  Number  of  high  quality  Modules  in  Canvas  based  on  ISTE  Standards,  incorporating  the  SAMR  Model.    

Review  of  Modules    Observation  Checklist  

Annual  Monthly  

Jackie,  ITS/MS    

5.  Number  of  training  and  professional  development  activities  /  resources  available  in  various  formats  (in-­‐person,  online,  on  demand).    

Log  of  Training  and  Support  Services  Training  Sign  in  Sheets  

Annual  Monthly  

Jackie,  ITS/MS    

6.    Integration  of  Canvas:  • Number  of  Page  Views  with  Action    • Number  of  active  courses  

Canvas  Analytics   Annual  Monthly  

Jackie,  ITS/MS    

7.    Number  of  learning  spaces  with  appropriate  tools  to  support  teaching  and  learning.    (Ex.  Projector,  Apple  TV,  document  cameras…)  

Observation  Checklist  CREATE  Benchmarks  

Annual  Monthly  

Jackie,  ITS/MS    

8.    Percent  of  student  engagement  using  technology  effectiveness.  

Rise  Evaluation  –  Domain  2,  &  Domain  3    Student  Survey    

   

 

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Batesville Community School Corporation

VISION

MISSION

CORE VALUES

IMPROVEMENT GOALS

GUIDING PHILOSOPHY

Continuous Improvement

Safety Great Customer Service Quick Response Times

Integrity Fiscal Responsibility

BCSC will be recognized as the best school corporation in Indiana and as one of the best in the United States.

To assist all students in a tradition of academic excellence, preparing them for productive and responsible digital citizenship in a global community using

technology in their everyday lives

Efficient and Effective Technology Response Times

100% of stakeholders will have low priority issues addressed within the time indicated in the IT Department SOP. As measured by the Helpdesk Ticketing reports.

100% of the stakeholders will have their medium priority issues addressed within the time indicated

in the IT Department SOP. As measured by the Helpdesk Ticketing reports.

100% of the stakeholders will have their high priority issues addressed within the time indicated in the IT Department SOP. As measured by the Helpdesk Ticketing reports.

Great Customer Service

98% of stakeholders indicate overall customer satisfaction with all IT Support. As measured by an annual stakeholder survey.

Provide Hardware and Software Functionality 100% of stakeholders have Technology equipment that functions efficiently and effectively on a

daily basis. As measured by system reports.

99% Batesville Community School Corporation Server Uptime. As measured by system reporting. 99% Batesville Community School Corporation Wireless and Network Uptime. As measured by

system reports.

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BatesvillePrimarySchool

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BatesvilleIntermediateSchool

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BatesvilleMiddleSchool

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BatesvilleHighSchool–Semester1

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BatesvilleHighSchool–Semester1

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Page 1 of 2

BCSC w Bar ChartTickets closed between 8/1/15 12:00 am and 5/5/16 12:00 am

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81.56% 544

9.00% 60

2.25% 15

2.55% 17

1.05% 7

2.85% 19

0.75% 5

Q4 City:Answered: 667 Skipped: 15

Total 667

Batesville

Oldenburg

Greensburg

Metamora

Milan

Sunman

Aurora

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Answer Choices Responses

Batesville

Oldenburg

Greensburg

Metamora

Milan

Sunman

Aurora

4 / 13

BCSC Home Internet Survey

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53.96% 368

42.52% 290

1.76% 12

1.76% 12

Q5 County:Answered: 682 Skipped: 0

Total 682

Ripley

Franklin

Decatur

Dearborn

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Answer Choices Responses

Ripley

Franklin

Decatur

Dearborn

5 / 13

BCSC Home Internet Survey

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91.78% 625

8.22% 56

Q6 Do you have Internet access at home?Answered: 681 Skipped: 1

Total 681

Yes

No

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Answer Choices Responses

Yes

No

6 / 13

BCSC Home Internet Survey

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40.40% 40

22.22% 22

37.37% 37

Q7 If no, why do you not have Internet?Answered: 99 Skipped: 583

Total 99

Costprohibitive

Not availablein my area

No need

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Answer Choices Responses

Cost prohibitive

Not available in my area

No need

7 / 13

BCSC Home Internet Survey

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0.00% 0

0.00% 0

0.48% 3

0.48% 3

62.50% 390

14.10% 88

1.44% 9

15.38% 96

0.00% 0

3.37% 21

Q8 If yes, who is your service provider?Answered: 624 Skipped: 58

Rush-ShelbyEnergy

Sprint

AT&T

Time Warner

EnhancedTelecommunic...

Verizon

Comcast

Frontier

Seidata

Hughesnet

Dish

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Answer Choices Responses

Rush-Shelby Energy

Sprint

AT&T

Time Warner

Enhanced Telecommunications Corporation (ETC)

Verizon

Comcast

Frontier

Seidata

Hughesnet

8 / 13

BCSC Home Internet Survey

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2.24% 14

Total 624

Dish

9 / 13

BCSC Home Internet Survey

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34.19% 214

49.04% 307

16.77% 105

Q9 If yes, how would you describe yourInternet access at home?

Answered: 626 Skipped: 56

Total 626

Very Reliable

Reliable

Unreliable

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Answer Choices Responses

Very Reliable

Reliable

Unreliable

10 / 13

BCSC Home Internet Survey

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37.74% 257

62.26% 424

Q10 Does your Internet reliability affect yourchild's ability to complete their school

assignments?Answered: 681 Skipped: 1

Total 681

Yes

No

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Answer Choices Responses

Yes

No

11 / 13

BCSC Home Internet Survey

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86.93% 592

13.07% 89

Q12 Do you have a computer at home, notincluding student issued devices?

Answered: 681 Skipped: 1

Total 681

Yes

No

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Answer Choices Responses

Yes

No

13 / 13

BCSC Home Internet Survey

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Usa

geBandwidth used by Batesville High School

for 10/01/2015 to 10/31/2015 from 12:00 am to 11:59 pm on Sun, Mon, Tue, Wed, Thu,Fri and Sat.

Average kb In Average kb Out 95th Percentile In 95th Percentile Out

10-0

1 00:

00

10-0

2 13:

10

10-0

4 02:

20

10-0

5 15:

30

10-0

7 04:

40

10-0

8 17:

50

10-1

0 07:

00

10-1

1 20:

10

10-1

3 09:

20

10-1

4 22:

30

10-1

6 11:

40

10-1

8 00:

50

10-1

9 14:

00

10-2

1 03:

10

10-2

2 16:

20

10-2

4 05:

30

10-2

5 18:

40

10-2

7 07:

50

10-2

8 21:

00

10-3

0 10:

10

10-3

1 23:

200 kb/s

100000 kb/s

200000 kb/s

300000 kb/s

400000 kb/s

500000 kb/s

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Usa

geBandwidth used by Batesville High School

for 04/01/2016 to 04/30/2016 from 12:00 am to 11:59 pm on Sun, Mon, Tue, Wed, Thu,Fri and Sat.

Average kb In Average kb Out 95th Percentile In 95th Percentile Out

04-0

1 00:

00

04-0

2 12:

00

04-0

4 00:

00

04-0

5 12:

00

04-0

7 00:

00

04-0

8 12:

00

04-1

0 00:

00

04-1

1 12:

00

04-1

3 00:

00

04-1

4 12:

00

04-1

6 00:

00

04-1

7 12:

00

04-1

9 00:

00

04-2

0 12:

00

04-2

2 00:

00

04-2

3 12:

00

04-2

5 00:

00

04-2

6 12:

00

04-2

8 00:

00

04-2

9 12:

000 kb/s

100000 kb/s

200000 kb/s

300000 kb/s

400000 kb/s

500000 kb/s

600000 kb/s

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Speak  Up  Survey  Data  Batesville  

 Grades  K-­‐12  

                   

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Grades  3-­‐12    

                 

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Grades  6-­‐12                  

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National  Trends    Speak  Up  2014  data  four  key  findings:  

1. When  students  have  access  to  technology  as  part  of  their  learning,  especially  school-­‐provided  or  enabled  technology,  their  use  of  the  digital  tools  and  resources  is  deeper  and  more  sophisticated.  

2. Consequently,  students  who  are  effectively  using  digital  tools  to  transform  their  learning  experience  place  a  higher  value  on  the  importance  of  technology  as  part  of  their  personalized  education  process.  

3. Students  connect  the  use  of  technology  tools  within  learning  to  the  development  of  college,  career,  and  citizenship  skills  that  will  empower  their  future  capabilities.  

4. The  ability  to  use  technology  within  school  or  class  environments  engages  students  in  active  learning  and  establishes  a  foundation  for  the  development  of  a  personal  ethos  of  self-­‐directed,  independent  learning.  

     

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National  Trends      

     

   

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CREATE Technology Plan 2016 45

Appendix H

Active Learning Spaces