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Move 4
Gain when the trap is sprungby an enemy.
Create one 6 damage trapin an adjacent empty hex.
2
2
2 62
1Proximity Mine
030
Tinkerer
Heal 2Range 3
2
Summon Decoy
: -
: 2
: -
: 6
2
2 74
1Harmless Contraption
031
Tinkerer
Shield 1Affect self and all adjacent allies
Attack 3WOUND
2
2
2 47
1Flamethrower
032
Tinkerer
Loot 2
1
Attack 2Range 3PULL 2
2
2 72
1Hook Gun
033
Tinkerer
Move 4
Attack 4Range 3
Gain for eachenemy targeted.
1
2
2 74
1Ink Bomb
034
Tinkerer
Move 2
IMMOBILIZE Target one adjacent enemy
Attack 3Range 3
IMMOBILIZE Gain for eachenemy targeted.
1
2
2 19
1Net Shooter
035
Tinkerer
Move 4
Attack 1Range 3STUN -
2
2 20
1Stun Shot
036
Tinkerer
One adjacent ally may Recover all their discarded cards.
2
Heal 3Range 3
2
2 37
1Reinvigorating Elixir
037
Tinkerer
Move 2
Heal 1Affect all adjacent allies
Heal 3Range 3
2
2 17
1Restorative Mist
038
Tinkerer
Move 6
1
Heal 5Range 2
2
2
2 16
1Energizing Tonic
039
Tinkerer
You and all adjacent allies add+1 Attack to all your Attacks this round.
Attack 3Range 3
2
2 61
1Enhancement Field
040
Tinkerer
Attack 5Range 2
2
Attack 2Range 3
POISON
2
2 18
1Toxic Bolt
041
Tinkerer
Heal 5Range 2
2
Attack 2Range 3Target 2
2
2 34
XReviving Shock
042
Tinkerer
One ally within Range 2 mayRecover one discarded card.
Up to two discardedcards instead.:
Create one 2 damage POISON trap in an adjacent empty hex.
2
2 76
XVolatile Concoction
043
Tinkerer
Move 3
On your next four heal actions, add +2 Heal
1
1
2
2 46
Potent PotablesX
044
Tinkerer
One ally within Range 3 mayRecover one lost card.
2
Heal 4Range 3
2
2 48
2Stamina Booster
045
Tinkerer
MUDDLE -Target all adjacent enemies
Move 2
STUN Range 3Target 2
2
2
2 73
2Disorienting Flash
046
Tinkerer
Create one STUN trap inan adjacent empty hex.
Disarm one adjacent trap.
1
2
2 26
3Tinkerer’s Tools
047
Tinkerer
Move 4
Attack 6Range 5
2
2
2 66
3Crank Bow
048
Tinkerer
Move 4
2
Summon Battle Bot
: -
: 2
: 2
: 6
2
2 84
4Dangerous Contraption
049
Tinkerer
Move 3
Loot 1
Heal 6Range 3
2
2
2 22
4Micro Bots
050
Tinkerer
Attack 3Range 3
POISON -Gain for eachenemy targeted.
1
One adjacent ally may Refresh one consumed item.
2
2 75
5Noxious Vials
051
Tinkerer
Move 2
DISARM -Target one adjacent enemy
Kill all enemies in the targeted area whose hit point value is equal to
or less than 5. Gain for each
enemy killed.1
2
2 36
5Disintegration Beam
052
Tinkerer
At the end of your next four turns, one ally within Range 3 may Recover one discarded card.
1
1
Create one 4 damage MUDDLE trap in an adjacent empty hex.
2
2 71
6Gas Canister
053
Tinkerer
Heal 3Range 4
At the end of your next five turns, perform an “Attack 2, Range 5” action.
1
11
2
2 34
6Auto Turret
054
Tinkerer
Attack 4Range 3
2
Summon Kill Bot
: -
: 3
: 3
: 6
2
2 94
7Murderous Contraption
055
Tinkerer
Heal 4Range 3Target 2
2
Heal 2Range 1
Move 2
Heal 2Range 1
Move 2
2
2 21
7Curative Aerosol
056
Tinkerer
Move 8Jump
2
All summoned allies withinRange 3 may perform
Move + 2with you controlling the actions.
2
2 38
8Jet Propulsion
057
Tinkerer
All adjacent allies add +2 Attack to all attacks this round.
All adjacent allies suffer 2 damage.
Attack 9
2
Suffer 2 damage.
2
2 27
8Harsh Stimulants
058
Tinkerer
Move 4
POISONTarget all adjacent enemies
2
Kill one adjacent normal or elite enemy.
2
2 85
9Lethal Injection
059
Tinkerer
One ally within Range 3 mayRecover one lost card belonging
to an ally adjacent to them.
2
One adjacent ally may Recover up to two of their lost cards, then lose two cards.
2
2 43
9Chimeric Formula
060
Tinkerer