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Copyright DASSAULT SYSTEMES 2002 1 Module 2 1 Preparing the Working Environment 2 Creating a Manikin and Workspace 3 Using the Human Measurements Editor Performing Human Activity Analysis Performing Human Posture Analysis Task Simulatio n Scenarios 4 5 6 Creating a Manikin and Workspace

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Module 2

1 Preparing the Working

Environment

2 Creating a Manikin and Workspace

3Using the

Human Measurements

Editor Performing

Human Activity Analysis

Performing Human Posture Analysis

Task Simulation Scenarios

45

6

Creating a Manikin and Workspace

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Creating a Manikin and WorkspaceOverview

Human Builder is based on a best-in-class human modeling system, which allows detailed investigation into human-centered design issues within the context of a workspace before it physically exists. The Human Builder product focuses on creating and manipulating digital humans within a digital workspace for a ‘first-level’ human-product interaction analysis. It also allows the process engineer to create and populate the simulation world with resources like workers, tools, etc.

There are several tools contained within the Human Builder product, such as: Manikin Generator Kinematics Manipulator Animation Generator Vision Simulation and many others

In this module, you will create several scenarios, each of which will teach you a different aspect of manikin and workspace creation.

Objectives You will learn to build a workspace and set manikin properties You will learn to move the manikin and to interact with the workspace You will learn to place constraints on manikins You will learn how to create manikin catalogues You will learn how to perform a clash analysis

5 hours

2

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Workbenches and Toolbars Used in this Module

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Creating a Manikin and Workspace2

Creating the Workspace

A

5 hours

Creating the WorkspaceViewing Shading OptionsInserting ComponentsTranslating or Rotating a ComponentInserting a ManikinInserting an Existing Manikin

Setting Manikin

Properties

B

Manipulating the Manikin

C

Interacting with the

Workspace

DSetting Manikin

Constraints

E

Creating Catalogs

F

Performing Clash

Analysis

G

Using the Sub-TreeAdding DescriptionsHiding ObjectsWorking with AttributesThe Manikin TreeChanging the Manikin DisplayEditing the Vision Window

Forward KinematicsInverse Kinematics ModesStandard Posture FunctionalityPosture EditorAttaching Objects

Creating a TrackViewing the SimulationRedefining the Offset

Contact ConstraintsFix On Constraints

Loading Manikin Attributes from a CatalogCreating a SimulationCreating a VideoCreating a Catalog Performing Clash Analysis

Exporting Clash Results DataMeasuring Between Objects

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Creating the Workspace

A

Creating the WorkspaceViewing Shading OptionsInserting ComponentsTranslating or Rotating a ComponentInserting a ManikinInserting an Existing Manikin

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Creating a Manikin and Workspace

Creating the Workspace

Creating the Workspace

Creating the workspace, or work area, is an essential component of the Human Solutions simulation software. It is within the workspace that you will create manikins, insert resources and products, and manipulate the environment so that you can perform necessary performance analyses.

2

In this section, you will create a scenario within which you create manikins and manipulate various workspace components.

More about Human Builder can be found in the online documentation

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Launch V5 Product. 1

Creating the Workspace

Creating the Workspace – Procedure

Creating a Manikin and Workspace 2

Select Start / Ergonomics Design & Analysis / Human Builder. 2

Open the Product1.CATProduct located in the HB Process directory. 3

You will see the project open to display the Human Builder workbench.

The Workbench Icon indicates the current workbench

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On the View toolbar, click the down arrow on the Shading With Edges icon. 1

Creating the Workspace

Viewing Shading Options – Procedure

Creating a Manikin and Workspace 2

Click and hold the gray bar and drag the View Mode toolbar into the workspace. 2

Click each of the icons to see the resulting view. When you are finished,click the Shading icon. 3

On the View toolbar, click the down arrow on the Isometric View icon. 4

Click and hold the gray bar and drag the Quick View toolbar into the workspace. 5

Click each of the icons to see the resulting view. When you are finished,click the Isometric View icon. 6

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On the View toolbar, click the Multi-View icon. 7

Creating the Workspace

Viewing Shading Options – Procedure

Creating a Manikin and Workspace 2

You can edit any of the windows by clicking in them.

When you are finished, click the Multi-View icon again to return to the normal view. 8

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From the Main menu, select Insert / Existing component and click Product1 in the PPR tree.You will see the File Selection dialog box. 1

Creating the Workspace

Inserting Components – Procedure

Creating a Manikin and Workspace 2

From the Resources directory, select the component you want to insert and press Open.The object will appear in the 3D geometry window as well as in the PPR tree.2

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Click an object in the PPR tree to select or activate the object. It will turn orange after it is selected. The object will also be surrounded by a black bounding box.1

Creating the Workspace

Translating or Rotating a Component – Procedure

Creating a Manikin and Workspace 2

When you are finished, release the mouse button. Click anywhere off the object to deselect the object. 3

To move the object in the 3D workspace, click one of the black bounding lines and holdthe mouse button. While you are holding the mouse button, you can move the object.2

You can also move the object using the compass. To do so, right-click the compass and select Snap Automatically to Selected Object.

4

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Right-click the compass again and select Edit… You will see the Parameters for Compass Manipulation dialog box.5

Creating the Workspace

Translating or Rotating a Component – Procedure

Creating a Manikin and Workspace 2

Click on an object in the PPR tree to select it. The compass will snap to the originof the object and the Coordinates section of the dialog box will be activated.6

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You can rotate the object by grabbing (with the mouse) any of the curved lines of thecompass and dragging to the appropriate orientation. 7

Creating the Workspace

Translating or Rotating a Component – Procedure

Creating a Manikin and Workspace 2

To place the object in an exact position, type the Position coordinates along each ofthe appropriate axes and click Apply.9

To rotate the object to an exact degree, type the Angle in degrees along each of the appropriate axes and click Apply. 8

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You can insert a manikin into the workspace from the Main menu by selectingInsert / New Manikin. You will see the New Manikin dialog box.1

Creating the Workspace

Inserting a Manikin – Procedure

Creating a Manikin and Workspace 2

The Manikin tab contains the following: Father Product – product that manikin is

attached to in the PPR tree

Manikin name – user-defined identifier

Gender – sex of the manikin

Percentile – indicates the group population to which the manikin belongs. The value affects both the height and weight of the manikin. Value can range from 0.01 to 99.9.

The Optional tab contains the following: Population – select the nationality of the

manikin

Model – choose whole body, or the right or left forearm

Referential – Initial reference point of manikin (H-Point is the default)

Set Referential To Compass Location – If activated, you can assign the initial position of the manikin using the compass. If NOT activated, the manikin will be located at the WORLD origin (default). Set values as necessary and press OK.2

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If you have an existing manikin that you would like to use, select Insert / ExistingComponent.1

Creating the Workspace

Inserting an Existing Manikin – Procedure

Creating a Manikin and Workspace 2

Select the existing product in the PPR tree. You will see the File Selection dialog box.2

From the Resources folder, select the manikin file that you would like to insertand press Open. 3

Place the manikin into the appropriate position by setting the appropriateposition values in the Parameters for Compass Manipulation dialog box.4

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Building a Workspace – Exercise

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Exercise – Building a Workspace

Scope: You will build a workspace and insert a manikin. Conditions: V5 and Human Builder workbench must be open.

In this exercise you will:Open an existing processInsert a chair into the workspaceMove the chair to an exact locationInsert a manikinSet manikin properties and place in an exact locationInsert an existing manikin from a manikin file

30 min.

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Do It Yourself

Open the Product1.CATProduct file.1.

Insert the Swivel Chair.CATProduct file into the environment.2.

Practice moving the chair around the environment.3.

Move the chair using these Position coordinates: Along X (50in), Along Y (30in), Along Z (0in).4.

Rotate the chair 180 degrees along the Z axis.5.

Insert a new manikin into the environment, leave properties set at their defaults, and insert into the following location using Position coordinates: Along X (-30in),Along Y (-5in), Along Z (37in).

6.

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Setting Manikin

Properties

B

Using the Sub-TreeAdding DescriptionsHiding ObjectsWorking with AttributesThe Manikin TreeChanging the Manikin DisplayEditing the Vision Window

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Creating a Manikin and Workspace

Setting Manikin Properties

Setting Manikin

Properties

Now that you have created a workspace and inserted a manikin into the environment, you will need to make adjustments to the manikins so that they accurately reflect the population who will be working in the real-world workspace.

2

When you create a manikin, a new node is created in the PPR tree, and contains three manikin attributes: Body – this node contains all of the various body partsProfiles – this node contains general attributes like Display, Coloring, and so forthSettings – this node contains posturing and positioning settings

Each of these attributes can be set or changed by right-clicking the attribute in the PPR tree and selecting Properties from the menu. In this section, you will customize each manikin by adjusting these properties.

More about Human Builder can be found in the online documentation

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Your project from Module 1 should still be loaded with three manikins. If not, launch V5 Product, start the Human Builder workbench, and insert three manikins. 1

Setting Manikin

Properties

Using the Sub-Tree – Procedure

Creating a Manikin and Workspace 2

If your PPR tree becomes unwieldy due to a large amount of objects, you cansimplify the view choosing instead to display selected tasks or activities by right-clicking on the object and selecting Open Sub-Tree.

2

When you are finished, close the sub-tree by clicking the Close button. 3

You will see a PPR sub-tree that can be modified in the same manner as the PPR tree.

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From the Manikin Tools toolbar, click the Adds a description to a manikin object button. 1

Setting Manikin

Properties

Adding Descriptions – Procedure

Creating a Manikin and Workspace 2

When prompted (in the status bar) to select a manikin part, click the appropriate manikin.You will see the Description dialog box. 2

Type the description and press OK. 3

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To hide an object from display, right-click the object in the PPR tree and selectHide / Show. Data that is hidden is placed in an area called Visible Space.1

Setting Manikin

Properties

Hiding Objects – Procedure

Creating a Manikin and Workspace 2

To display hidden objects in Visible Space, from the View toolbar, click the Swap visible space button. 2

You will see all objects that are hidden.

To return to the normal 3D geometry viewing area, click the button again. If you havehidden any objects, right-click the object in the PPR tree and select Show / Hide. 3

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Select the object who’s attributes you would like to adjust, and select Properties. You will see the Properties dialog box.1

Setting Manikin

Properties

Working with Attributes – Procedure

Creating a Manikin and Workspace 2

You can change or add information about the object as necessary.

When you are finished, press Apply and OK to make the changes take effect. 2

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In the PPR tree, left-click on the node of the manikin whose attributes you would liketo review to expand the tree.1

Setting Manikin

Properties

The Manikin Tree – Procedure

Creating a Manikin and Workspace 2

Continue to expand the tree down to the manikin’s right thumb. When you click on theright thumb, notice that it highlights in the 3D view. 2

To change the color of the manikin, or of parts of the manikin, expand the tree to thatparticular part, then right-click the appropriate part and select Properties. 3

On the Appearance tab, select the appropriate color and click Apply or OK. 4

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From the Manikin Tools toolbar, select the Changes the display of a manikin button. 1

Setting Manikin

Properties

Changing the Manikin Display – Procedure

Creating a Manikin and Workspace 2

With the button active, select a manikin from the PPR tree. You will see the Displaydialog box. 2

You can render the manikin using the following methods:Segments Ellipses

Select the appropriate style of rendering and select Close. 3

Surfaces

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To set the resolution, or clarity, of the manikin, move the slider to the appropriate value. 4

Setting Manikin

Properties

Changing the Manikin Display – Procedure

Creating a Manikin and Workspace 2

To change Vision settings, select the appropriate option and press Close. 5

Line of sight – if you want to changethis setting, after applying the changeclick and drag the blue line to its newlocation.

Peripheral cone – the resulting cone showsthe manikins peripheral field of vision.

Central cone – the resulting cone corresponds to the focus location.

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To view the simulation through the eyes of the manikin, you need to display the Vision window. From the Manikin Tools toolbar, click the Open Vision Window button. 1

Setting Manikin

Properties

Editing the Vision Window – Procedure

Creating a Manikin and Workspace 2

You will see the Vision window. This is the workspace as seen by the manikin.

To change the vision settings, right-click inside the Vision window and select Properties.You will see the Vision window display dialog box.

2

Make adjustments as necessary and press Close. To customize the View Mode, press theView modes… button and make the appropriate selection. When you are finished, press OK. 3

Save the project to the HB Process folder as Product1example.CATProduct. 4

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Setting Manikin Properties – Exercise

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Exercise – Setting Manikin Properties

Scope: You will set manikin properties and adjust attributes. Conditions: V5 and Human Builder workbench must be open.

In this exercise you will:Add a description to a manikinChange manikin colorsUse shading options to customize a manikin’s appearanceCustomize the viewing mode

30 min.

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Do It Yourself

Open the Product1.CATProduct file.1.

Using the sub-tree for manikin (male 1), add the following description: Manikin Male 1will disassemble the engine.

2.

Change manikin (male 3) name to Steve. 3.

Change any of the manikins to an Ellipses display. 4.

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Manipulating the Manikin

C

Forward KinematicsInverse Kinematics ModesStandard Posture FunctionalityPosture Editor

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Creating a Manikin and Workspace

Manipulating the Manikin

Manipulating the Manikin

After you have created or inserted a manikin into the workspace, you will want to create movements so that you can analyze the setup or the working environment and the feasibility of the work the manikins must perform.

In this module, you will work with forward and inverse kinematics (movements of the manikins) as well as adjusting manikin posture.

2

More about Human Builder can be found in the online documentation

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Open the Product2.CATProduct file located in the HB Process folder. 1

Manipulating the Manikin

Forward Kinematics – Procedure

Creating a Manikin and Workspace 2

From the Manikin Posture toolbar, click the Forward Kinematics button. 2

In the 3D workspace area, left-click the right arm and hold. The cursor will becomea hand. 3

Drag the arm back and forth to see the movement. When you are finished, release the mouse button. 4

Right-click again on the arm segment to display the context menu. You will see the various kinds of Degrees of Freedom (DOF) movements allowed. 5

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Manipulating the Manikin

Forward Kinematics – Procedure

Creating a Manikin and Workspace 2

Right-click again on the arm segment to display the context menu. You will see the various kinds of Degrees of Freedom (DOF) movements allowed. 6

Select any of the DOF options and move the arm to see the results. When you are finished,deactivate the Forward Kinematics button by clicking it again. 7

You can restore the manikin to its original posture by right-clicking on the manikin inthe PPR tree, pointing to Posture, and selecting Initial. 8

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Manipulating the Manikin

Inverse Kinematics Modes – Procedure

Creating a Manikin and Workspace 2

From the Manikin Posture toolbar, pull out and display the Inverse Kinematics Mode toolbar.1

There are two Kinematics Modes to choose:

Inverse Kinematics Segment Frame Mode – this mode allows the compass to automaticallysnap to the end effector. The yellow hand showsthe desired position that overlaps with themanikin’s hand when motion is within the rangeof motion.

Inverse Kinematics Worker Frame Mode – thismode behaves the same except the compassis oriented in the worker (or global) frame. Theyellow hand shows the position of the resultingmove.

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Manipulating the Manikin

Inverse Kinematics Modes – Procedure

Creating a Manikin and Workspace 2

Click the Inverse Kinematics Worker Frame Mode button. There are 7 IK end effectors that can be selected: 1 on both hands, 1 on both feet, 1 at the H-Point, 1 on the neck, and one at the end of the line of sight.

2

Click one of the IK end effectors that you want to move. The compass will snapautomatically to the selected segment.3

Move the segment by dragging the compass on the XY plane, or by choosing theXY arch. If you have enabled Look At mode (Tools / Options / Ergonomics Design /Human Builder / General), the manikin will move it’s head to follow the position.

4

If the manikin reach extends beyond the limit, the yellow hand follows the compass.

The axis line that you select to move the segmentbecomes orange to indicate the direction the segmentand compass will move.

When you are finished, deactivate the operation by clicking the button again.5

Reset the compass by displaying the View menu and selecting Reset Compass.6

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Manipulating the Manikin

Standard Posture Functionality – Procedure

Creating a Manikin and Workspace 2

From the Manikin Posture toolbar, click the Standard Pose button (select a manikinfrom the PPR tree if prompted). You will see the Standard Pose dialog box.1

Each of these tabs provide settings that affect posture.

Changing these values changes the manikin’s posture. Click this button to restore original manikin posture.

Constraints allow you to freeze manikin hands or vision.

This option provides the best view of the working posture.

Make the appropriate settings in the Standard Pose dialog box and press Close.2

NOTE: Each tab contains its own settings. Further information can be found in the online documentation.

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Manipulating the Manikin

Posture Editor – Procedure

Creating a Manikin and Workspace 2

From the Manikin Posture toolbar, click the Posture Editor button then select theappropriate object from the PPR tree.1

Make the appropriate settings and press Close.2

You will see the Posture Editor dialog box.

Select the segment you would like to edit.

Select the appropriate degree of freedom.

Enter the appropriate values using either the slider orby typing the appropriate value.

Choose the kind of display you would like.

Select the predefined posture.

Select the appropriate hand filter.

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Manipulating the Manikin – Exercise

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Exercise – Manipulating the Manikin

Scope: You will move the manikin using Forward and Inverse Kinematics. Conditions: V5 and Human Builder workbench must be open.

In this exercise you will:Adjust manikin posture using Forward KinematicsAdjust manikin posture using Inverse KinematicsAdjust manikin posture using the Standard Pose functionalityLearn to use the Posture Editor to adjust manikin posture

30 min.

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Do It Yourself

Open the Product2.CATProduct file.1.

Select a segment of the manikin and use forward kinematics with a medial rotation / lateral rotation movement to move the selected segment. This movement is dependanton the segment you select.

2.

When you are finished, set the manikin back to its initial posture.3.Hide the workbench and engine and center manikin (male 1) in the 3D window. 4.

Select the right hand of a manikin in the PPR tree and using inverse kinematics workerframe mode, move the arm on the XY plane.

5.

Select manikin (female 1) in the PPR tree. Using the Standard Pose dialog box, changeher posture to sitting using the following translation values: 18.059in (vertical) and 13.953in (horizontal).

6.

Using the same female manikin, give her a Stoop posture of 25 degrees. 7.

Click the Standard Pose button and select the female manikin from the PPR tree. From theHand Grasp tab, give her a Cylindrical Grasp of 10 degrees.

8.

From the Manikin Posture toolbar, use the Inverse Kinematics Frame Mode to place bothfemale hands according to the picture.

9.

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Do It Yourself (2/3)

From the View Mode toolbar, change the display of the cabinet to Wireframe so that you can see the manikin’s hands.

10.

After you have placed the hands in the correct location, change the view to Shading.11.

If the manikin’s shoulder is in the air, adjust it using the Adjust Elbow tab. 12.

Select the female manikin head from the PPR tree and using the Posture Editor, adjust the head so that it is in a natural position using the Slide Bar to set the value.

13.

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Interacting with the

Workspace

D

Attaching ObjectsCreating a TrackViewing the SimulationRedefining the Offset

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Creating a Manikin and Workspace

Interacting with the Workspace

Interacting with the

Workspace

In this module, you will learn other methods of interacting with the workspace environment. To this point you have created a workspace and manikin, you have moved the manikin around the workspace, and now you will learn how to:

Attach objects – this is a method for creating a one-way relationship between a manikin segment and an object. If the segment is moved, the object will follow. However, if the object is moved, the segment does NOT follow.

Create tracks for simulations – this is a method for establishing a path for moving objects.

Redefine offsets – this is a method for redefining the behavior of Reach Mode. It allows you to transfer the end effector of a segment to another point. For example, changing the hand end effector from the palm of the hand to the tip of a screwdriver so that the next time the Reach fonction is used, it is the tip of the tool that will reach the target and not the palm of the hand.

2

More about Human Builder can be found in the online documentation

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Open the HBProduct3.CATProduct file located in the HB Process folder. 1

Interacting with the

Workspace

Attaching Objects – Procedure

Creating a Manikin and Workspace 2

From the Manikin Tools toolbar, click the Attach/Detach button. 2

Select the object from the PPR tree that you would like to attach to a manikin. 3

Select the manikin and the segment to which you would like to attach the object. You will see the Attach/Detach dialog box. 4

When you are ready, press OK. The object is now attached to the manikin. This isa permanent attachment. 5

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Open the Product3.CATProduct file located in the HB Process folder. 1

Interacting with the

Workspace

Creating a Track – Procedure

Creating a Manikin and Workspace 2

From the Manikin Simulation toolbar, click the Track button. 2

You will see the following items:

The Recorder toolbar – this item allows you to record movement.

The Player toolbar – this item allows youto play back recorded movement.

The Track dialog box – this item allows you to record movement.

• Name: type the name of the track• Object: select the object from the PPR tree• Interpolater: sets the orientation of the compass• Mode: allows you to set either time or speed

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Select the appropriate options in the Track dialog box – but do NOT click OK. 3

Interacting with the

Workspace

Creating a Track – Procedure

Creating a Manikin and Workspace 2

After you have set the appropriate options, click the compass in the 3D window anddrag the object to its new location. 4

Click the Record (Insert) button on the Recorder toolbar. You will see a line denotingthe recorded track. 5

Continue to move the compass and record moves as necessary. When you arefinished, click OK in the Track dialog box. 6

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When you create a track, it will appear in the specification tree under Applications. To run the track (or to play the simulation), select the track in the specification tree by clicking on it.

1

Interacting with the

Workspace

Viewing the Simulation – Procedure

Creating a Manikin and Workspace 2

On the Manikin Simulation toolbar, click the Play a Simulation button. You will see the Player toolbar. 2

Click the Skip to Begin button, then press the Play Forward (Right) button to play thesimulation. 3

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Interacting with the

Workspace

Redefining the Offset – Procedure

Creating a Manikin and Workspace 2

Right-click the appropriate manikin, select Properties / Show.1

The offset command is used to redefine the behavior of the Reach Mode. Reach Modedefault behavior is to make the end point of the selected segment reach the compasslocation. The offset command, therefore, allows you to transfer that “end point” to a different point in 3D space.

From the specification tree, expand the nodes of the selected manikin to the appropriate level.2

From the Manikin Tools toolbar, click the Attach/Detach button. You will be asked to select the object to which you would like to attach the manikin. 3

From the PPR tree, select the appropriate object and then select the appropriate manikinsegment to which to attach the object. When you have done so, click OK. 4

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Interacting with the

Workspace

Redefining the Offset – Procedure

Creating a Manikin and Workspace 2

From the Manikin Tools toolbar, click the Inserts a New Offset button. 5

Select the segment of the manikin to which you would like to create an offset. You willsee the Offset Definition dialog box.6

NOTE: You can create as many offsets for the same segment as necessary.

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Interacting with the

Workspace

Redefining the Offset – Procedure

Creating a Manikin and Workspace 2

Grab the compass and place it on the object in the 3D window.7

In the Offset dialog box, click Apply then Close.8

Grab the compass and place it in the correct location within the 3D window. This wouldbe the location to which you want the end effector to move the attached object.9

From the Manikin Posture toolbar, click the Reach (position & orientation) button then select the manikin segment from the Product tree. The selected manikin segment shouldsnap to the appropriate location with the selected object touching the location you established in the previous step.

10

Using the compass, make necessary adjustments.11

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53

Interacting with the Workspace – Exercise

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Exercise – Interacting with the Workspace

Scope: You will interactions with the workspace. Conditions: V5 and Human Builder workbench must be open.

In this exercise you will:Attach an object to a manikinCreate a track and view the simulationRedefine the offset of an object

30 min.

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55

Do It Yourself

Open the Product3.CATProduct file.1.

Attach the top green drawer to the female manikin’s right hand. 2.

Create a track using the female manikin’s right hand pulling the drawer out of the cart usingthe following settings: Name – Track.1 Right Hand, Object – right hand, Interpolator – Linear,Speed – 5m_s. Make sure to record the movement.

3.

Playback the Track.1 Right Hand simulation. 4.

Attach the male 1a manikin’s left hand to the square screwdriver.5.

Place the tip end of the screwdriver on top of the screw on the engine. 6.

Make any necessary adjustments.7.

Create two other offsets: The tip of the wrench for adjusting a nut, and the side of the wrenchhandle for placing the wrench back on the table.

8.

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56

Setting Manikin

Constraints

E

Contact ConstraintsFix On Constraints

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57

Creating a Manikin and Workspace

Setting Manikin Constraints

Setting Manikin

Constraints

In this scenario, you will learn about the concept of manikin constraints. Constraints are restrictions placed between manikin segments and the objects, or geometries, in the 3D environment. In other words, they specify how manikins can behave. Constraints are specific to the manikins in which you have created them, and are located in the Product tree.

2

More about Human Builder can be found in the online documentation

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The Manikin Constraints toolbar contains the following four different kinds of constraints:

Contact Constraints – these are constraints created between a manikin segment and a point, a line, or a plane.

Coincidence Constraints – these are constraints created between a manikin segmentand a line or plane.

Fix on Constraints – these are constraints that fix the selected manikin segment in eitherorientation or position (or both) at its current position according to the selected object.

Fix Constraints – these are constraints that fix the selected manikin segment in eitherorientation or position (or both) at its current position according to the scenario.

Setting Manikin

Constraints

Setting Manikin Constraints (continued)

Creating a Manikin and Workspace 2

After you have placed constraints on manikins or objects, you must click the Update button on the Manikin Constraints toolbar to update any changes you have made to the object to which the manikin is constrained. By default, updated mode is set to manual; however, you can change to automatic updating by setting the following option:

Tools / Options / Ergonomics Design & Analysis / Human Builder / General / Constraint Resolution (manual or automatic)

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Setting Manikin

Constraints

Contact Constraints – Procedure

Creating a Manikin and Workspace 2

Display the Manikin (Male.1). If the manikin is not displayed, right-click the manikinin the Product tree and select Show.1

Click the manikin segment to which you would like to constrain an object. Then, clickthe surface of the object itself. The constraint should appear in the Product tree listedunder the selected manikin.

3

From the Manikin Constraints toolbar, click the Contact Constraints button. 2

From the Update toolbar, click the Updates All Constraints and Manikin Representations button. 4

The selected manikin segment should move into position over the selected object. Nowthat the manikin is constrained to the object, when the object is moved, the manikinsegment will follow.

NOTE: When you click the Update button, you are updating notonly all constraints, but also the display, reports, and so forth.

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Setting Manikin

Constraints

Fix on Constraint – Procedure

Creating a Manikin and Workspace 2

From the Manikin Constraints toolbar, click the Fix On Constraint button.1

Select the appropriate manikin segment and then select the object to which you wouldlike to constrain the selected segment. You will see a Star appear to indicate the constraint.2

Select the manikin from the Product tree and move the manikin to a new location. Theconstrained manikin segment will move.3

From the Update toolbar, click the Updates All Constraints and Manikin Representations button to update the new constraints.4

To use a new constraint as the target constraint, locate the new constraint in the PPR tree, right-click and point to Constraint#.object, and select Reset Target.

Resetting the target constraint allows you to changethe relative position and orientation between the object and the segment.

5

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61

Setting Manikin Constraints – Exercise

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62

Exercise – Setting Manikin Constraints

Scope: You will set manikin constraints between manikins and objects. Conditions: V5 and Human Builder workbench must be open.

In this exercise you will:Set a Contact ConstraintSet a Fix On Constraint

30 min.

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63

Do It Yourself

Open the Product3.CATProduct file.1.

Create a Contact Constraint between male.1 manikin’s hand and the wrench.

2.

After creating the constraint, move the wrench to ensure the constraint is in place.

3.

Create a Fix On Constraint between the female manikin’s left hand and the top of the cabinet.

4.

After creating the constraint, move the manikin and make sure her hand is constrained to the top of the cabinet.

5.

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Do It Yourself

After you have created the constraint, using IK mode, move the left hand sothat it is laying alongside the left of thecabinet.

6.

Edit the constraint in the Product tree toreset the target so that the new locationof the left hand becomes the constraint.

7.

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65

Creating Catalogs

F

Loading Manikin Attributes from a CatalogCreating a SimulationCreating a VideoCreating a Catalog

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Creating a Manikin and Workspace

Creating Catalogs

Creating Catalogs

In this scenario, you will learn about creating manikin catalogs. Catalogs are items that have been created and saved for reuse as necessary. When creating catalogs, you can save attributes such as:

Posture and PositionAnthropometryVisionDisplay and AppearanceReferenceAngular Limitations (both locked joints and free joints)Preferred Angles OffsetsReports

It is important to note that you should NOT save manikins themselves as catalogs. This creates potential referencing problems. Therefore, each manikin should have a single instance.

2

More about Human Builder can be found in the online documentation

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Creating Catalogs

Loading Manikin Attributes from a Catalog – Procedure

Creating a Manikin and Workspace 2

Click the Browse Another Catalog button. You will see the File Selection dialog box. 2

From the Manikin Tools toolbar, click the Load Manikin’s Attributes from a Catalog button. 1

You will see the Load a Description dialog box.

From the Catalog folder, select the appropriate catalog file and press Open. 3

Locate the appropriate attribute data, then select the manikin to which you want to applythe catalog data from the PPR Tree. 4

Click the appropriate attribute data from the right side of the dialog box then click Apply. The new attribute data will be applied to the selected manikin in the 3D window.5

NOTE: You can select specific attributes to Save to a catalog as well as when applying attributes.

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Creating Catalogs

Creating a Simulation – Procedure

Creating a Manikin and Workspace 2

Select the appropriate manikin and press OK. You will see the Edit Simulation dialog box.2

From the Manikin Simulation toolbar, click the Simulation button. You will see the Selectdialog box. 1

Save the initial position of the manikin by pressing theInsert button.3

Using the kinematics arrows in the 3D window, move the manikin as necessary, then save the new position again bypressing the Insert button. Repeat as necessary.

4

Simulations that you create will appear in the Product tree within the Application node:

Run the simulation using the VCR-like buttons in the Edit Simulation dialog box. 5

When you are finished, press OK. If you want to run the Simulation again, you can double-click the simulation in the Product tree.6

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Creating Catalogs

Creating a Video – Procedure

Creating a Manikin and Workspace 2

To save your simulations as videos, from the Manikin Simulation toolbar, click the Generate Video button. 1

Click the simulation in the Product tree for which you would like to create a video. You will see the Video Generation dialog box. 2

Press the File name… button, type the new name of the file, and press Save. 3

On the Player toolbar, click the Parameters button. You will see the Player Parametersdialog box. 4

Set parameters as necessary andpress OK in the Video Generationdialog box.

5

The video is saved in the specified Catalog folder.

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Creating Catalogs

Creating a Catalog – Procedure

Creating a Manikin and Workspace 2

A catalog is a structure composed of the following items: Chapter – this item is a method for categorizing the sub-items contained within.

Family – this item is a set of components.

Part Family – this item is a set of components referring to a .CATPart document. Part Familiesare assigned different sets of parameter values that are managed by a design table.

Component – this item is a reference to an external document or entity and is described bykeywords.

Keyword – this item is an attribute describing chapter and family content. Keywords are user-defined.

The following is an example of a generic family of bolts. It consists of a chapter calledALL_FASTENERS, families consisting of SCREWS and NUTS, both of which reference entities using keywords such as DIAMETER and LENGTH.

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Creating Catalogs

Creating a Catalog – Procedure

Creating a Manikin and Workspace 2

From the main menu, select File / New. You will see the New dialog box.1

Select CatalogDocument and press OK. You will see the catalog window.2

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Creating Catalogs

Creating a Catalog – Procedure

Creating a Manikin and Workspace 2

From the Chapter toolbar, click the Add Family button. You will see the ComponentFamily Definition dialog box.3

In the Name: field, type the name of the new family and press OK. You can create asmany families as necessary. For practice, create a family called Tools.4

From the Data toolbar, click the Add Component button. This will allow you to add toolsinto the new Tools family. You will see the Description Definition dialog box.6

In the Product tree, double-click the Tools family to activate it. When activated, it will behighlighted in blue.5

To add an item, click the SelectDocument button and select theappropriate item from the Resourcesfolder. For this example, selectthe Screwdriver.CATProduct fileand press Open.

7

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Creating Catalogs

Creating a Catalog – Procedure

Creating a Manikin and Workspace 2

In the Description Definition dialog box, click the Preview tab. You should see a pictureof the new part (in this case, the screwdriver).8

In the catalog window, click the Keywords tab and make sure the new part is displayed.9

When you are finished adding parts, click File / Save As and save the new catalog tothe Catalog folder.10

To close the catalog window, click the close button (x). 11

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74

Creating a Catalog – Exercise

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Exercise – Creating a Catalog

Scope: You will create two catalogs and insert parts into them. Conditions: V5 and Human Builder workbench must be open.

In this exercise you will:Load manikin attributes from an existing catalogCreate a simulationCreate a videoCreate a new catalog

30 min.

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76

Do It Yourself

Open the Product4.CATProduct file.1.

Load the Male Manikin with Engine catalog.2.

Apply the Lift Engine posture to Manikin (Male2).3.

Attach the engine to the same manikin’s left hand.4.

Create a simulation inserting at least five movements of the manikin attached to the engine.5.

After you have created the simulation, create a video and view it.6.

Create a new catalog containing two families: Tools and Equipment. 7.

Add a screwdriver to the Tools family, and add a workbench to the Equipment family. 8.

When you are finished, save the catalog.9.

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77

Performing Clash

Analysis

G

Performing Clash AnalysisExporting Clash Results DataMeasuring Between Objects

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Creating a Manikin and Workspace

Performing Clash Analysis

Performing Clash

Analysis

In this scenario, you will learn how to perform clash, or collision, analysis. When you create manikins and a working environment, you must ensure that all elements work cooperatively together. Performing a clash analysis allows you to determine whether clashes exist in your simulation.

Interference objects, or collision queues, can be used when manipulating the manikin outside of the simulation.You can activate or deactivate all clash detection through the user interface.Clash analysis is performed when a manikin segment or an object attached to the manikin collides with another part within its trajectory.

2

More about Human Builder can be found in the online documentation

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Performing Clash

Analysis

Performing Clash Analysis – Procedure

Creating a Manikin and Workspace 2

From the Manikin Simulation toolbar, click the Clash button. You will see the Check Clashdialog box.1

In the Name: field, type a name for this analysis.2

In the Type: field, select from among the following choices:

Contact + Clash – this item checks whether two items occupy the same space and whether they are in contact.

Clearance + Contact + Clash – this item checks the same as Contact + Clash, and also checks whether two items occupy the same clearance zone. You can set the clearance zone value.

Authorized Penetration – this item checks whether an item penetrates another object beyond a user-specified amount.

Between All Components – this item checks for collisions per specifications set in the Type pull-down menu. This is the default setting.

Inside One Selection – this item checks for collisions per specifications set in the Type pull-down menu for a selected product or resource.

Selection Against All – this item checks for collisions per specifications set in the Type pull-down menu that are caused by a selected product or resource.

Between Two Selections – this item checks for collisions per specifications set in the Type pull-down menu occurring between two selected products or resources.

3

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Performing Clash

Analysis

Performing Clash Analysis – Procedure

Creating a Manikin and Workspace 2

Make the appropriate selections.4Click inside the Selection 1: field and make your selection from the Product tree. You canselect more than one item. 5

Click inside the Selection 2: field and make your selection from the Product tree. You canselect more than one item. You will see the Check Clash dialog box.6

If there are clashes, they will be listed in theCheck Clash dialog box.

Clash analysis data is stored in the Product treewithin the Application node:

You can review clash results, by clickingthe Results Window button.

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Performing Clash

Analysis

Exporting Clash Results Data – Procedure

Creating a Manikin and Workspace 2

Click the Export As button in the Check Clash dialog box. You will see the Clash Publish –Warning message box.1

Click OK. You will see the Save Asdialog box. Save the file in the Catalogfolder.

2

When you are finished, close the Check Clash dialog box by pressing OK.2Use Windows Explorer to locate the Clash file (saved in .xml format). 3

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Performing Clash

Analysis

Example Clash Reports – Procedure

Creating a Manikin and Workspace 2

Product(s) selected: 3 (clash: 3, contact: 0, clearance: 0)

Interference Product 1 Product 2 Type Value Status Clash Comment

Manikin (Male2)Cabinet and Table (Cabinet and Table.1)

Clash -2.864821 in

Main (Main.1)Cabinet and Table (Cabinet and Table.1)

Clash Not defined

cover assembly (cover assembly.1)

Cabinet and Table (Cabinet and Table.1)

Clash Not defined

Clash Computation Specification

Selection Mode Computation Mode

Between Two Selections Clash + Contact

Not inspected

Not inspected

Irrelevant

Products Selected

Selection 1 Selection 2

Manikin (Male2) Workbench (Workbench.1)

Engine 3.5 Hp (Engine 3.5 Hp.1) No Products

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Performing Clash

Analysis

Measuring Between Objects – Procedure

Creating a Manikin and Workspace 2

From the Manikin Workspace Analysis toolbar, click the Measure Between button. You will see the Measure Between dialog box.1

Leave the Selections modes set at Picking point, and with the cursor, click each of the points between which you would like to measure. 2

The measurement results are displayed in the Minimum distance: field.

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Performing Clash Analysis – Exercise

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Exercise – Performing Clash Analysis

Scope: You will perform clash analysis. Conditions: V5 and Human Builder workbench must be open.

In this exercise you will:Load manikin attributes from a catalog and perform a clash analysisExport and view clash results

30 min.

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86

Do It Yourself

Open the Product4.CATProduct file.1.

Set up a clash analysis between Engine and Manikin (Male2), and the Workbench.2.

Run the clash analysis.3.

Load the Engine in Workbench catalog file and apply the posture to Manikin (Male1).4.

In Select object for Attaches and Constraints, select Attach and press OK.5.

Display the results of the clash analysis (make sure to click Apply to update the results).6.

Export the results to the Catalog folder and view.7.

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Creating a Manikin and Workspace – Summary

Module SummaryIn this module you learned how to create a workspace and populate it with manikins. You have also learned how to adjust manikin properties so that they better represent a workers needs.

Coming Up You will learn how to use the Human Measurements Editor workbench, which allows you to perform human factor analysis on a wide variety of manikins.

2