CP 1 7x Manual

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  • 8/3/2019 CP 1 7x Manual

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    Welcome toCommunity Patch 1.7xThepatchcertainlywillraiseafewquestions hereyouwillfindthe

    mostimportantanswers.

    Before

    you

    start

    to

    wonder

    or

    even

    anger

    about

    specific

    things,

    it

    will

    paytoreadthismanual atleasttheboltprintedparts.

    1 FromnowonmorethanonegamevariantIn

    the

    Gothic

    3

    forums

    (JoWooD

    forum

    and

    World

    of

    Gothic)

    it

    could

    regularlybereadthatthegameistoounbalanced.Criticisedwerefor

    example:

    thatitisnotneededtokeepastrategyforfighting;itispossibletobe

    successfulbymonotonouslypressingamousebutton,

    thatthevaluesforweaponsarenotproperlybalancedagainstone

    another(thesameholdsforarmorandsomeotheritems),

    that

    reading

    the

    bookshelves

    alone

    would

    suffice

    to

    gather

    enough

    pointsinalchemy,

    thatthereisnearlynochallengewhentryingtolearnskillsandspells,

    suchthattheheroeasilycanmastereverythingintheend,

    thatsomeoftheskills,e.g.theregenerations,aretoopowerful

    ...andsoon

    Withallthesethingsitistheowntastewhichhasthefinalsayofcourse.

    Whatistooeasyorboringforoneplayer,appearstobeprettygoodfor

    theother.AndtherearealwaysgamersforwhomGothic3istoo

    difficult.

    Asthereisnorealobjective"right"or"wrong"hereandsincethesub

    jectsdealtwitharepartlyabsolutelyfundamental,wehavedecidedto

    leavethe"normal"Gothic3intermsofbalancingasmuchasitwas

    before.Inthere,weonlytweakedthebalancingincaseswherethere

    wasaclearlyobviousmistake.

    SurethoseofyouwhothoughtGothic3wastoosimpleuptonow

    shouldalsonotfallshort.Thereforeweincludedtwonewoptions,

    whichwewillelaborateuponinmoredetailinchapterstwotofour:

    a)"AlternativeBalancing"("AB")

    b)newmeleebehavior("AlternativeAI")forhumans,Orcs,animals

    andmonsters.

    Behindeachofthetermshidesawholepackageofchanges.Both

    featurepackagescanbeturnedonandoffindependently.

    Theseareexplicitlyjustoptions!Andjustoneconceptofmanytothink

    of.Whodoesnotshareourtasteanddoesnotwanttousetheoptions,

    canstillcontinueplayinglikebeforeandleavebothoptionsturnedoff.

    Alltheotherfixesandchangesareindependentfromthesefeatures!

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    Acompleteexplanationaboutwhichpointshavebeenalteredbythe

    AlternativeBalancingandwhichbytheAlternativeAIcanbefoundin

    thechangelog.Inthefollowingwecompiledafewtopicsonwhichwe

    wouldliketoexpandabit.

    Browsethemanualwithouthurry,tryoutthefeaturesifyouare

    interested,and

    then

    decide

    for

    one

    variant

    of

    gameplay

    only

    you

    yourselfknowwhetherAlternativeBalancingand/orAlternativeAIisto

    yourliking.

    JustonelastadviceregardingbalancingandalternativeAI:

    IfyouusedtoplayGothic3withthedifficultylevel"easy"or"medium",

    youshouldkeepitthatway.Ifyouthinkthatthiswastooeasyforyou,

    youshould

    start

    with

    "medium"

    anyway,

    just

    to

    get

    used

    to

    the

    new

    feelingofthegame.Onlythentakethepleasure(orpain)of"Hard".

    Becausenowthismodedeservesitsname!

    2 AlternativeBalancing("AB")Up

    to

    now,

    the

    hero

    could

    learn

    most

    all

    the

    skills

    and

    at

    some

    point

    alsocarryanyweaponinthegame.Someplayersenjoyedtobecome

    nearalmighty othersprefertheclassicalspecializationinroleplaying

    games.Onceamage,alwaysamage.Withstaffandnotwithbowand

    arrow.

    2.1Turning

    the

    Alternative

    Balancing

    on

    and

    off

    Aftertheinstallationofthepatch,theABistturnedoffbydefault.If

    youwanttotryitout,youwillhavetoclickontheleftbuttoninthe

    mainmenufirst:

    Whetheronewantstoplaywithorwithout"Alternative

    Balancing",isafundamentalchoicewhichhastobetaken

    beforethestartofanewgame.Itisnotpossibletochangethis

    duringarunninggame!ThesavedgameswithAlternativeBalancingarestrictly

    separatedfromthosewithoutAB,asmixingupcouldleadto

    malfunctions.

    Thenewmeleebalancehowevercaneasilybechangedduringa

    runninggame.

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    2.2 RevisionofperksandmagicspellsGeneral

    color

    legend:

    InformationinBLACKlettersrefertothevaluesintheregularversion

    ofthegame,withoutAB.

    ValuesthatareneworhavebeenchangedwithactivatedABare

    colored mainlyinBLUE.

    2.2.1 Fightingskills

    Skillname

    Required

    skill

    LP

    Strength

    Hunting

    skillAncient

    knowl.Gold

    Swordfighter 100

    StrongSwordfighter Swordfighter 10 150 2500

    Masterswordsman Strongswordfighter 20 200 5000

    Fightwithtwo

    blades

    Strongswordfighter 15 170(150) 140(150) 2500

    Masteroftwoblades Fightwithtwo

    blades

    25 220

    (200)

    190

    (200)

    5000

    Orcslayer Largeweapons 15 150 2500

    Largeweapons 10 150 1000

    LargeweaponsII Largeweapons 20 200 2500

    LargeweaponsIII LargeweaponsII 30 250 5000

    Heavycrossbow 5 100 1000

    Crossbowman Heavycrossbow 10 150 2500

    Masterarcher Crossbowman 15 200 5000

    Shieldparry StrongSwordfighter 10 150(125) 100 1000

    Strongshield

    parry

    Shield

    parry

    15

    200

    (150)

    125

    2500

    Paladin Masterswordsman 15 200(150) 50 5000

    Regeneration 30 300 10000

    (5000)

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    2.2.2 Huntingskills

    Skillname Requiredskill LP Huntungskill Gold

    Bow 100

    Archer Bow 15 150 3500(2500)

    Masterarcher Archer 25 225(200) 7000(5000)

    Gamehunter

    5

    125

    ()

    1500(1000)

    Biggamehunter Gamehunter 15 175(150) 2500

    Orchunter Biggamehunter 15 225(200) 3500(2500)

    Silenthunter 3 115(150) 1000

    Takeanimalskins Silenthunter 3 125(120) 500(1000)

    Takereptilehides Silenthunter 3 130 500(1000)

    Teeth,claws,andhorns Silenthunter 3 120(110) 500(1000)

    2.2.3 Magicskills

    Skillname Requiredskill LP Ancientknowl. Gold

    Stafffighting 3 50() 1000

    StafffightingII Stafffighting 4 100(50) 2000(2500)

    StafffightingIII StafffightingII 5 150(100) 3000(5000)

    Magicstaves

    Staff

    fighting

    6

    60

    (50)

    2500

    Improverobes Learnquickly 15 125(100) 2500

    Learnquickly 7 50(100) 3000(5000)

    Druid Improverobes 15 150(100) 5000

    Firemage Manaregeneration 30 250(200) 7500(5000)

    Watermage Manaregeneration 30 250(200) 7500(5000)

    Darkmage Manaregeneration 30 250(200) 7500(5000)

    Manaregeneration

    Learn

    quickly

    30

    200

    (250)

    10000

    (5000)

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    2.2.4 Smithskills

    Skillname Requiredskill LP Smithing Gold

    Smith 10()

    Forgeoreweapons Smith 5 25 2500

    Forgeweaponsfrompure

    ore

    Forgeoreweapons 10 50 5000

    Prospector 3 15() 1000

    Honeblade 10 30() 1500(1000)

    Improvearmor Honeblade 15 60(50) 5000

    2.2.5 Thiefskills

    Skillname Requiredskill LP Thieving Gold

    Picksimplelocks 10()

    Pickdifficultlocks Picksimplelocks 6 30 2500

    Pickimpossiblelocks Pickdifficultlocks 8 60 5000

    Simplepickpocketing 4 10() 1000

    Difficultpickpocketing

    Simple

    pickpocketing

    6

    40

    2000

    (2500)

    Impossiblepickpocketing Difficultpickpocketing 8 80 4000(5000)

    Sneak

    Bargain Makeexcuses 7 50(70) 2500

    Makeexcuses 5 25(30) 1000

    Knockdown 4 40(50) 1000

    Murder Knockdown 8 90 4000(5000)

    Masterthief

    Impossible

    pickpocketing

    12

    100

    5000

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    2.2.6 Alchemyskills

    Skillname Requiredskill LP Alchemy Gold

    Brewhealingpotions 10()

    Brewmanapotions Brewhealingpotions 3 20 1000

    Potionswithpermanent

    effects

    Brewtransformation

    potions

    8 60(40) 4000(2500)

    Makepoison 3 35(20) 2000(2500)

    Brewtransformation

    potions

    Brewmanapotions 5 40(60) 2500(5000)

    Poisonblade Makepoison 10 45(40) 1000

    Makepoisonarrows Makepoison 8 40 1500(1000)

    Makefirearrows 8 30(20) 1500(1000)

    Makeexplodingarrows Makefirearrows 10 80(60) 2500

    Makesharparrows 5000

    2.2.7 Otherskills

    Skillname Requiredskill LP Alchemy Gold

    Acrobatics 10 1000

    Enduranceofthewolf 18 1500(1000)

    Resistancetocold 15 3000(1000)

    Resistancetoheat 15 3000(1000)

    Resistanceto

    diseases

    20

    35

    ()

    2000(500)

    Resistancetopoison 20 35() 2000(1000)

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    2.2.8 Magicofdominance

    Magicspell Required

    spell/skill

    LP Ancient

    knowl.

    Mana

    cost

    Gold God

    Light 2 5 10 500 N

    Curedisease Light 4 15(10) 20 1000 N

    Curepoison Light 4 15 45(50) 1000 N

    Healing Curedisease 10 30 60 1700 N

    Healother Healing 5 40 50(60) 1500(2500) N

    Summonflaming

    sword

    Light 5 45 60 2500 N

    Fireball

    Learnquickly

    5

    50

    15

    30

    1500

    (1000)

    N

    Banishevil Light 5 110 30100

    (50100)

    4000

    (5000)

    N

    Flamewave Fireball 7 120(95) 90(75) 7500(3500) N

    Blessweapon Banishevil 15 230 100 5000(3500) Y

    Meteor Flamewave 15 240 130(90) 7500(4500) Y

    Wordof

    dominance

    Summonflaming

    sword

    15 210(250) 140(100) 10000

    (8000)

    N(Y)

    Firerain

    Fire

    mage

    25

    250

    (200)300

    (90)

    15000

    (5000)Y

    (N)

    2.2.9 Transformationmagic

    Magicspell Required

    spell

    /

    skill

    LP Ancient

    knowl.

    Mana

    cost

    Gold God

    Telekinesis 2 15(25) 35(50) 500(2000) N

    Summonanimals 4 20(15) 50 1000 N

    Tameanimal Summonanimals 4 30(35) 40 1000(1500) N

    Icelance Learnquickly 5 60 1530 1500(2000) N

    Sleep Telekinesis 4 60(100) 30 1500(3000) N

    SummonGoblin Summonanimals 5 65(45) 40 2500(2000) N

    Animalform Summonanimals 5 75 60 2500 N

    Iceexplosion Icelance 7 130 120 6000(7000) N

    Frostwave Icelance 10 140(120) 135(90) 9000(8000) N

    Openlocks Telekinesis 10 200

    (230)

    180(20) 4000(5000) N

    (Y)

    SummonGolem SummonGoblin 15 250

    (205)

    110(90) 7500 Y

    (N)

    Timebubble Sleep 15 240 120(100) 6500(5000) Y

    Hailstorm Watermage 25 250 300(90) 15000

    (4000)

    Y

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    2.2.10Summoningmagic

    Magicspell Required

    spell

    /

    skill

    LP Ancient

    knowl.

    Mana

    cost

    Gold God

    Transferdisease 4 20 40 1000(1500) N

    Poison Transferdisease 4 25 25 1000(1500) N

    Lightningbolt Learnquickly 5 50(30) 1530 1500(1000) N

    Amnesia Transferdisease 4 50(80) 30 2000(2500) N

    Terror Transferdisease 4 60 60 1500(1800) N

    Fog Terror 5 65(50) 50(60) 2000(1000) N

    Bloodlust Terror 5 70 50 3500(4000) N

    Summonskeleton Terror 5 105 60 3500(3000) N

    Nightintoday Soultravel 15 175 80(40) 4000(3000) Y

    Soultravel Fog 7 220(240) 70 4500(3500) N

    Summondemon Summonskeleton 10 220(210) 110(90) 9000(7500) N

    Summonlightning Lightningbolt 15 230 100(80) 7500(3500) Y

    Armyofdarkness Darkmage 25 275(250) 250(100) 15000(10000) Y

    2.3 Revisionofweapons,armor,etc.2.3.1 SwordsWeapon Bonus Damage Strength Hunting Gold

    WrathofInnos Paladin 180(150) 290(300) 75000

    PoweroftheAncest. Allprotect.+10(+8) 155(135) 270 60000

    Demonsword P.a.elements+10 150(135) 666 1

    Greatinquisitor Lifeenergy+50 145(130) 260 45000

    Headsman'ssword P.a.blades+15 120(110) 220 30000

    Oretwo

    hander

    All

    protections

    +2

    115

    (105)

    210

    20000

    Ordersword Lifeenergy+10 110(90) 180 10000

    Twohander 75 150 500

    Rustytwohander 60 120 60

    SwordoftheAncest. Allprotections+5 135(120) 240 50000

    King'ssword 130(150) 230 40000

    Greatsword P.a.blades+10 115(110) 220 30000

    Mastersword

    M.

    of

    two

    blades

    110

    (105)

    (210)

    210

    ()

    30000

    Runesword Allprotections+5 110(105) 210 30000

    Flamesword R.t.fire+10 100 120 30000

    Inquisitor Lifeenergy+30 100(95) 190 27500

    ElBastardo Masterswordsm. 95(90) 180 27500

    Nordmariansword 90 170 20000

    Paladinsword Lifeenergy+5 90(80) 160 8000

    Barbariansword

    85

    170

    12000

    Cutlass 85 170 12000

    Bastardsword 80(90) 180 16000

    Iceblade P.a.cold+10 80 160 10000

    Katana Endurance+15 80 160 8000

    Hashishinsword 75(70) 140 1250

    Longsword 75 150 2500

    Rubyblade

    Strong

    swordf.

    75

    150

    8000

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    Weapon Bonus Damage Strength Hunting Gold

    Broadsword 60 120 750

    Crescent 60 120 5000

    Rapier

    Endurance+5

    60

    120

    800

    Moonblade 60(80) 120 5000

    Wenzel'ssword 60(70) 160 8000

    Orcslayer Orcslayer 50 100 600

    Sword 45(50) 80(100) 50

    Hashishinknife 35(45) 70(90) 350

    Rustysword 30 60 30

    Cudgel

    15

    10

    10

    Magicflamesword 70(60)

    2.3.2 LargeweaponsWeapon Bonus Damage Strength Hunting Gold

    Ogremorningstar

    260

    (250)

    450

    (500)

    300

    KrushTarach 210(200) 380(400) 800

    KrushIrmak 210(200) 380(400) 1500

    KrushAgash 180(175) 340(350) 900

    Berserker'swrath Lifeenergy+60 170(150) 290 65000

    KrushPach 160(150) 300 600

    KrushMorok 160(150) 300 700

    BerserkerAxe

    Life

    energy

    +40

    140

    (135)

    270

    55000

    KrushVarok 130(125) 250 500

    Barbarianbattleaxe Orcslayer 125(120) 250 35000

    Warhammer Lifeenergy+20 125(120) 240 15000

    Battleaxe LargeweaponsIII 105(100) 200 21000

    Meataxe LargeweaponsII 90(85) 170 10000

    Beardedaxe Lifeenergy+10 85(80) 160 7000

    Barbedcudgel

    75

    150

    150

    Weapon Bonus Damage Strength Hunting Gold

    Halberd 70 70 700

    Spikedcudgel 65 130 100

    KrushMilok

    60

    250

    500

    Rustybattleaxe 60 120 150

    Spear 60 500

    Scythe 40 75

    Woodcutter'saxe 35(50) 80(100) 40

    Pickaxe 35(50) 80(100) 80

    Heavybranch 25 50 1

    2.3.3 StavesWeapon Bonus Mana

    bonus

    Damage Ancient

    knowl.

    Gold

    Staffofdeath Manareg.,Darkmage 80(60) 260 60000

    Staffofdominance Manareg.,Firemage 80(60) 260 60000

    Staffofbalance Manareg.,Watermage 80(60) 260 60000

    Shaman'sstaff 50 100

    Staffofinvulnerab. Allprotections+40 45 140 53000

    Darkmage'sstaff P.a.elements+40,Dm. 100(50) 40 160 30000

    Firemage'sstaff P.a.fire+40,Fm. 100(50) 40 100 30000

    Staffofpower Manaregeneration 40 150 26000

    Watermage'sstaff P.a.ice+40,Wm. 100(50) 40 160 30000

    Staffofprotection Allprotections+30 35 100 27500

    Staffofnature Lifeen.+50(+25),Druid 50(25) 30 100 12000

    Staffofmagic 75(50) 30 100 12000

    Staffofdarkness Darkmage 25 80 15000

    Staffoffire Firemage 25 50 15000

    Staffofdefense Allprotections+15 25 60 12500

    Staffofwater Watermage 25 80 15000

    Staffofsorcery 40(25) 20 50 4000

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    Abbreviations:

    "Dm"=Darkmage

    "Fm"=Firemage

    "Wm"=Watermage

    "P.a."="Protectionagainst"

    Weapon Bonus Damage Strength Ancient

    knowl.

    Gold

    Judge'sstaff P.a.blades+25 120(85) 130() 150() 2000

    Bladestaff P.a.blades+15 95(70) 120(140) 100() 1000(18000)

    Quarterstaff P.a.blades+10 75(55) 110() 50() 180

    2.3.4 BowsWeapon Bonus Damage Huntingskill Gold

    Demonbow 150(120) 290(250) 52000

    Runebow Masterarcher 140(115) 270(240) 42000

    Silentdeath 130(115) 250(230) 36000

    Nimrod 120(110) 230(220) 30000

    Deathbringer 115(105) 220(210) 52000(25000)

    Hornbow 110(100) 210(200) 42000(20000)

    Orcripper Orchunter 105(95) 200(190) 21000

    Battlebow Archer 100(90) 190(180) 18000

    Armybow 95(90) 180(170) 15000

    Oakbow 90(80) 160(150) 12000

    Rangerbow Biggamehunter 85 170(160) 13000(18500)

    Warbow 80(70) 130 5000

    Wolfripper Gamehunter 80(75) 150(140) 9500

    Longbow 75(70) 140(120) 3200

    Compositebow 70(65) 120(110) 1600

    Bonebow 60(55) 110(100) 800

    Hashishinbow 55(50) 100(90) 400

    Huntingbow 50(45) 90(80) 200

    Bow 45(40) 80(70) 100

    2.3.5 CrossbowsNote:Crossbowshavenotbeenchangedatall.

    Weapon Bonus Damage Strength Gold

    KrashMorra 200 280 60000

    Warcrossbow 190 265 45000

    Heavycrossbow 180 250 35000

    Rhinokiller 170 235 25500

    Nordmariancrossbow 160 210 12800

    Bloodharvest

    150

    195

    6400

    Mercenarycrossbow 140 180 3200

    Slavedeath 130 165 1750

    Headhunter'scrossbow 120 150 1000

    Orccrossbow 110 135 750

    Crossbow 100 100 500

    2.3.6 ArrowsandboltsNote:Inthiscase,thepricesinbracketsreferonlytopreviousversions

    ofGothic3.WithCP1.7xyou'llfindthebluepricesalsowithoutAB.

    Ammunition Bonus Damage Gold

    Sharparrow

    35

    ()

    100()

    Explodingarrow Fire 30 200(250)

    Headknockarrow Knockoverenemy 20 60(80)

    Firearrow Fire 10 40(50)

    Arrow 0 2

    Poisonarrow Poison 0 70(100)

    Bladequarrel 20 20

    Quarrel

    0

    4

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    2.3.7 Armor

    Armor Blade Impact Missile Fire Ice Energy Bonus Reput. Gold

    Lightrebelarmor 30(20) 25(20) 25(10) 5000

    Rebelarmor 40 40 40(20) 20(25) 20000

    (30000)

    Heavyrebelarmor 80(60) 80(60) 50(30) 40(50) 60000

    (70000)

    Ceremonialarmor 110(80) 110(80) 90(40) 50 110000

    (125000)

    Paladinarmor 150(100) 150(100) 150(100) 60(50) 190000

    (150000)

    Firerobe(R) 45 45 20 30(15) 30 15 C 40(25) 55000

    (65000)

    Lightorcmercenary

    armor

    30(20) 25(20) 25(10) 5000

    Orcmercenaryarmor 50(40) 50(40) 40(20) 25 25000

    (30000)

    Heavyorcmercenary

    armor

    90(60) 90(60) 75(30) 50 80000

    (70000)

    Orcarmor

    150

    (100)

    140

    (100)

    130

    (100)

    10

    (25)

    10

    (25)

    10

    (25)

    75

    160000

    (180000)

    LightHashishinarmor 30(20) 30(20) 25(15) H 6000

    Hashishinarmor 60(40) 60(40) 50(20) (10) H 40(25) 40000

    EliteHashishinarmor 100(60) 100(60) 90(40) 20 (20) 15(20) H+P 60(50) 140000

    (90000)

    LightNordmarian

    armor

    60(40) 60(40) 40(20) 30 C 25 35000

    Nordmarianarmor 95(60) 95(60) 70(30) 45 C 50 100000

    (64000)

    HeavyNordmarian

    armor

    135(80) 130(80) 100(60) 60 C 60 165000

    (120000)

    LightNomadclothes

    (R)

    20 20 15(10) H 6000

    Nomadclothes(R) 45(40) 45(40) 30(20) H 40 45000

    (35000)

    HeavyNomadclothes

    (R)

    60 60 40(30) 30(10) H 50 85000

    (80000)

    Waterrobe(R) 45 45 20 15(30) 30(15) 30(15) D 40(25) 55000

    (60000)

    Ranger'sclothes(R) 35(30) 35(30) 30 SH 25 27000

    ( )

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    2.3.8 ShieldsTouseaPaladin'sshield,King'sshieldorRuneshield,oneneedsthe

    skill"Strong

    shield

    parry",

    for

    the

    other

    shields

    only

    the

    basic

    skill

    "Shieldparry".

    Shield Blade Impact Missile Fire,ice,

    energy

    Strength Gold

    Royalshield 45(40) 45(40) 50(40) 225 20000

    (21000)

    Runeshield 35 35 35(40) 15(10) 250 22000

    (20000)Paladin'sshield 30 10 40(35) 200 10500

    Knight'sshield 25 25 35 175 8500

    Skullshield 20 20 25 165 4500

    Roundshield 15 15 25(20) 160 3000

    Leathershield 5 5 10 150 800

    Woodenshield 5 5 8 500

    Broken

    woodenshield

    3 3 4 500

    2.3.9 HelmetsHelmet Blade Impact Missile Fire,ice,

    energy

    Ancient

    knowl.

    Gold

    Crown

    of

    Adanos

    35

    (40)

    35

    (40)

    35

    (40)

    250

    10000

    Ejnar'sHelmet 25(15) 25(15) 5500

    Hornedhelmet 25(16) 4000

    (6000)

    Helmetofthe

    firstPaladin

    15(10) (10) 15() 10 2000

    Crownof

    Myrtana

    15(10) 3000

    Lighthorned

    helmet

    15(14) 10() 2000

    (3000)

    2.3.10PotionswithpermanenteffectsPermanentpotion Attributeincrease Gold

    Huntingskill

    3

    (2)

    800

    Strength 3(2) 800

    Lifeenergy 8(4) 800(600)

    Mana 8(4) 800(600)

    Endurance 8(4) 800(500)

    2.3.11ArtifactsArtifact Increaseofancient

    knowledge

    Gold

    Stonetablet 3(5) 500(75)

    Weatheredstonetablet 6(10) 1000(150)

    Aidan'sbook 12(20) 1000

    2.4 FurtherchangesThefollowingchangesarejustexamplesforadditionalchangeswhen

    ABisactivated.Thislistisnotcomplete!

    "Theherohastoinvesttwiceasmuchgoldandlearningpointstoincreasestrength,huntingskillorancientknowledgeifhealreadyhas

    250pointsormore":Thisisoneofmultiplemeasurestomakegold

    andLearningpointsmore"valuable".Andinthiscasealsoplantsand

    potionsthatincreasetheseattributespermanently.

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    shields,bowsandcrossbows.

    SometimestheNPCsstillregaintheiroriginalweaponsthough.

    Theseexceptionsarethesevenoldfriendsofthehero(Angar,Diego,

    Milten,Gorn,

    Lester,

    Lee

    and

    Lares),

    all

    companions

    of

    the

    hero

    and

    allopponentsinarenafights.

    "Someparticularlymightyweaponscan'tbeboughtfromtradersanymore.Thosespecialitemsareonlybeavailablebylooting

    chests":Theseweaponsare:"StaffoftheWatermage","Staffof

    protection","ElBastardo"and"Warcrossbow"aswellasthebows

    "SilentDeath

    "and

    "Nimrod".

    The

    "Barbarian

    battleaxe"

    can

    only

    be

    boughtfromexactlyonetradernow.

    3 NewMeleeAIShortlydescribed,the"Alternative AI"(AI="artificialintelligence")is

    anattempttoimprovethebattletacticsofnonplayablecharacters("NPCs") especiallyinmeleecombat ,andtherebymakingthefights

    moreappealingandinteresting.

    NPCsarebothhumansandOrcsaswellasanimalsandmonsters.

    3.1 TurningtheAlternativeAIonandoffToactivatetheAlternative AI,opentheGothic3optionsmenuand

    enterthemenutosetthelevelofdifficulty.

    HereitispossibletoactivateordeactivatetheAlternative AIby

    checkingoruncheckingtherelevanttickbox.

    3.2 FeaturesTheAlternative AIisbasicallyawholenewlydefinedmeleetacticfor

    NPCs.Atthesametimethefollowingfeaturesarecontainedinthe

    package:

    Thenew

    AI

    can

    be

    deactivated

    even

    in

    a

    running

    game

    without

    causinganyincompatibilitieswithsavegamesorsomethinglike

    this.Itcouldhoweverleadtosmallerrorsincombattacticsof

    opponentsifthenewAIisturnedonoroffduringactualcombat!

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    3.2.1 BlocksystemWithactivatingtheAlternative AItheblock parade systemofGothic

    3is

    changed.

    Inparademode(automaticallyactivatedbypressingtherightmouse

    button),thefulldamageofanattackcannowbeblocked.Toachieve

    this,theopponentfromwhomthisattackisblockedhastobevaguely

    focusedupon.

    Someattacks

    can

    still

    pass

    through,

    namely

    the

    stab

    and

    the

    cleave

    attacks,whichareusuallyactivatedbyextendedpressingoftheleft

    mousebuttonwhileinparademode.Onlyaparadewhileholdingupa

    shieldcanblockthosekindsofattacks.

    Tobalancethefactthattheparadenowblocksthetotalamountofthe

    damage,thedurationoftheparademodehasbeenreducedto2.5

    seconds,after

    which

    the

    hero

    automatically

    "relaxes"

    and

    has

    to

    start

    theparadeanew.

    Warning:ThenewparaderulesalsoholdforNPCsinthecasethatthey

    useweapons!

    Inaddition,theheronowregenerateshisstaminaactuallyslowerwhile

    beingin

    parade

    mode.

    3.2.2 "Rage"andanimalsAnimalsnowreact"agitated"whentheheroperformsmanystrikesina

    shorttime.Insuchcasestheywillmakearapidcounterattackand

    duringthis

    will

    ignore

    any

    damage.

    Also,

    they

    will

    not

    retreat

    when

    hit

    atthismoment.Ofcoursetheydotakedamage,butatthesametime

    theycanhurttheiropponenttoo.

    Iftheirattackissuccessful,theywillcalmdownfirst,untiltheyare

    agitatedagain.

    Thissystemshoulddecreasecontinuousquickattacksoftheheroand

    givethemonstersa(small)chancetodefendthemselves.

    Hint:Inpacks,animalsactmorecoherentandcontroltheirrage,

    thereforeitislessdangeroustoapplyquickstrikesthere.

    3.2.3 VariabledifficultylevelAfurtheradvantageoftheAlternativeAIisthevariabledifficultylevel.

    Theprobabilityoffailuresandwrongdecisionsinbattleisdetermined

    forOrcs,humansandsomeotheropponentsdependingonthe

    situation.

    Withthedifficultylevelsetto"low",itismorelikelythatanNPCmakes

    awrongmoveorafalseattackthanforthedifficultylevels"medium"or

    "hard"respectively.

    ThedifficultyleveloftheAIfirstlydependsonthedifficultylevelofthe

    overall

    game,

    which

    can

    be

    set

    in

    the

    menu,

    secondary

    on

    the

    level

    of

    thehero,andfinallyontheindividualsituation.Duringarenabattles,

    theopponentsaremoreconcentratedthanothertimes,thusthey

    makelessfailures.

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    4 WithAlternativeBalancingorAlternativeAIBesidesthechangeswhichareconnectedsolelywithABorsolelywith

    theAlternativeAI,thereareahandfullofchangeswhichareeffectiveinbothcases.

    Themostimportantalterationsare:

    "Theherocanbeattackedbyamaximumofone,twoorthreemeleeenemiesatthesametime(dependingonthelevelofdifficulty)":For

    thenumberofactiveopponentsthereisasimpleformula:With

    difficultylevel

    "easy"

    still

    only

    a

    single

    opponent

    attacks,

    with

    "medium"amaximumoftwoattackers,andwith"hard"theyattack

    ingroupsofmaximumthreeNPCs.

    Theattackfrequencyofalmostallopponentshasbeenreduced.TheonlyexceptionsareMummiesandZombies.Thelightningfaststorm

    ofattacksfromwolves,wildboars,templeguards,etc.areovernow.

    Somemagesarenowabletosummoncreatureswhichsupportthemintheirfightagainstthehero.Forexample,theshamanGrokcan

    summonademon.

    5 ExpandingonfurtherchangesInthefollowingyou'llfindafewdetailsfromchangelogentriesthat

    needfurtherexplanationandhavenothingtodowithABorAlternativeAIwhatsoever,butratherwithallgamevariants.

    5.1 Installation"Installation

    of

    DirectX

    9.0c

    of

    November

    2008

    if

    it

    hasn't

    been

    installedyet":Thissoftwarewillautomaticallybeinstalled,too,to

    reducetherequestforsupportintheGothic3forums.Especially

    VistausersaregenerallynotawarethatDirectX9hastobeinstalled

    inadditiontoDirectX10.

    Noworries:newerversionsofDirectX9willnotbeoverwrittenby

    this!

    5.2 Newmenuoptions "Newsetting'Optimal'forresourcecache":Thissettingwillresultinanindividualcalculationofthecachesettingsforthememory

    management dependingonwhichhardwareisusedtoplaythe

    game.

    "Newsetting'VeryHigh'forobjectdetails":Therewereactuallyalwaysquitehighvaluesfortheobjectdetails theycouldjustnotbe

    activatedoverthemenu.Untilnowitwasnecessarytoeditthe.ini

    filesmanuallyortousetheGothic3GameTool.

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    "'CartoonShader'notavailableanymore":Unfortunately,thisfeatureofCP1.6hadtoberemoved,astheplacewasneededforfurther

    shaderimprovements.

    "RimlightingintegratedinShader3.0":ThroughRimlightingtheedgesofobjects roughlyspeaking willbehighlightedalittlemore.

    Thisoptionaleffecthasbeenkeptrelativelyunobtrusive.Iftheparts

    whicharehighlightedbyRimlightingweretobepaintedred,the

    gamewouldlooklikethis:

    "EdgeSmoothingimplementedforShader2.0andhigher":EdgeSmoothingisakindofsoftwareversionofAntiAliasingthroughthe

    shader.Itreducesthe"stepbuilding"ofthegraphicsthroughasoft

    focuseffect.

    Warning:Inprincipleit'spossibletoactivatethesoftwareedge

    smoothingtogetherwiththeAntiAliasingofthegraphiccarddriver.

    Wehoweveradvisenottodothis.

    5.3 Sound "Rainandwindcanbeheard":Therearestillsomeunsolvedtechnicaldifficulties

    here.

    The

    weather

    sounds

    can

    also

    be

    heard

    in

    caves,

    furthermorethestartaswellastheendoftherain'snoisemany

    timeswillnotfitwiththestartandendofthematchinggraphical

    effects.

    5.4 Graphics "Fireeffectsoffireballsexchanged":Thismeasureonlyservestoreducetheoldperformancedropwhencastingfireballs.

    5.5 Dialogs "FixedsmalllogicalerrorsindialogswithAbe,Asam,...andZapotek"and"SeveraldialogswithAkrabor,Bogir,...andZapotekrespectively

    broughtincorrectorder":Togiveanexamplefortheintentionsof

    thesefixes:Therehavebeensituationsinwhichtheherowasableto

    startadialogwithouthavinganyprerequiredknowledge,orinwhich

    theplayercouldchosefromtwoanswerstoaquestion,butintheend

    bothdialogswereactuallywindedoff.

    5.6 Quests Somequestshavealwaysbeeninconflictwitheachother.Inseveralcases,thisaspectisnowmoreconsequentlyimplementedthan

    before.Examples:Thequest"PromissorynotesforGonzales"will

    nowbecancelledwhentheherohandsoverthepromissorynotesto

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    Insomecasestheingredientshavebeenexchanged,e.g.intherecipe

    forstew.

    SelectedNPCsarestrongernow:Merdarion,OsmundandTufailhavebeenmadestronger,astheseNPCspreviouslydiedtoofastortoomanytimeswhiletheywerefightingtogetherwiththeherofora

    questagainstotherNPCs.The"Undeadcommanders"attheTemple

    ofMoraSulhoweverhavebeenmadestrongerbasedonpurelogic:

    ascommanderstheyshouldatleastbesomewhatmoredangerous

    thantheotherzombies.

    2009bytheCommunityPatchTeam:

    Marcel"ANNOmaniac"Trotzek

    Marco"Arthus

    of

    Kap

    Dun"

    Wernicke

    Peter"Glockenbeat"Schramm

    Ralf"HansTrapp"Schulz

    JohannMarkus"Humanforce"Hermann

    Fabian"iks"Lempke

    Tim"Kronos"Moser

    Martin"mdahm"Dahm

    Timo"Nameless2"Kuip

    Sascha

    "raven"

    Holtbrgge

    Axel"Reisswolf"Zur(untilCP1.6)

    Maik"RoiDanton"Sillus

    Andreas"Solandor"Becker

    Marc"Urban"Mnchow

    Adrian"Valfaris"Blecker

    Zyankali~(untilCP1.6)

    SpecialThankstoallothercontributors,translatorsandparticularlyour

    excellenttesters!