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Cory Ondrejka Los Gatos, CA cory dot ondrejka at gmail dot com Building teams and companies to innovate, invent, create, and solve the impossible
Facebook November 2010-present Director, Mobile Engineering April 2011–present • Responsible for Facebook mobile development, including over 75 engineers, world’s most
popular iOS and Android apps, and mobile website, used by hundreds of millions of users • Driving upgrades to mobile technology and staffing
Director, Engineering November 2010–April 2011 • Took over 5 person game platform team, expanded team while updating technology stack • Wrote HTML5 performance analysis and demonstration code for HTML5 app development
on desktop and mobile browsers
Walletin April 2010-November 2010 CEO and Co-Founder • Built innovative real-time, multi-user photo editing and sharing website • Acquired by Facebook in November 2010
Bessemer Venture Partners September 2009-April 2010 Entrepreneur-in-Residence • Built initial technology and staffed Mailrank, acquired by Facebook in December 2011 • Startup advisor and board member for early stage technology startups • Keynote speaker and consultant on corporate transformation and innovation
EMI Music May 2008–August 2009 Executive Vice President, Global Digital Marketing March 2009–August 2009 • Defined and implemented global digital marketing operational excellence across EMI • Operational oversight of digital marketing for global priority artists, including campaigns for
Katy Perry, David Guetta, Depeche Mode, Alice in Chains, A Fine Frenzy, and others • Lead development of technology and global rollout of customer insight and analytics • Responsible for testing and experimentation with new products and business models • Defined and designed new music products for connected, digital markets • Continued responsibilities for EMI digital transition and commercial technology group
Senior Vice President, Global Digital Strategy May 2008–February 2009 • Worked directly with CEO and executive committee to craft and deliver digital strategy for
EMI Music's transformation resulting in excess of £25 million in incremental revenue • Drove cultural transformation around transparency, experimentation, analytics, and testing • Opened San Francisco office, hired engineering leaders to build core technology team • Provide technical diligence and support for business development teams • Coordinated current EMI efforts around digital content ingestion, processing, and distribution • Internal and external evangelism and education
Cory Ondrejka 2 of 8 Annenberg School for Communication January 2008–May 2008 University of Southern California Visiting Professor January 2008–May 2008 • Co-taught “Introduction to Online Communities” in Annenberg Program on Online
Communities • Helped to define curriculum, arrange guest lecturers, and lectured • Delivered series of 7 lectures to Annenberg faculty on virtual worlds, innovation, and
collaboration
Linden Lab December 2000–December 2007 Chief Technology Officer March 2006–December 2007 • Worked alongside CEO in all aspects of Second Life (SL) and Linden Lab development • Drove the strategic direction of SL, including critical Open Source and standards decisions • Expanded development team to 120+, in addition to coding, design, and corporate
responsibilities • Championed and led projects to Open Source the SL client and to acquire Windwardmark
Interactive • Designed and implemented innovative distributed structure to allow Linden Lab’s culture to
survive continuous growth • Drove entrepreneurial culture with nearly zero development turnover • Primary technical evangelist for Linden Lab, with particular focus on education, research,
and government thought leaders • Responsible for hiring majority of technical staff • Primary manager of strategic relationships with IBM, Intel, and other corporate partners • Built relationships with Singaporean government and educators, including Singapore
government sponsored training program that allowed Linden to open a Singaporean office
Vice President of Product Development January 2003–February 2006 • Responsible for continued design, development, and releases of SL • Initiated and led changes to allow residents to retain intellectual property rights on their
creations, including design, coding, and legal projects • Created awareness of SL through technical and design white papers, conferences, and
interviews • Built relationships with research, education and technology partners, including MacArthur
Foundation, PARC, IBM, Havok, Intel, NVIDIA, ATI, Apple, O’Reilly, MIT, Stanford, Berkeley, Harvard, Yale, USC, UW Madison, and New York Law School
• Prepared and delivered investor presentations with CEO during four rounds of financing, including rounds led by Benchmark Capital and Globespan Capital
Director of Engineering December 2000–December 2002 • Co-creator of SL • Built development team that created the foundation of SL • Responsible for all aspects of SL software architecture and design • Wrote initial code base, core libraries, scripting language, messaging and network
subsystems, compound object code, interest list management, terrain compression and streaming technology, map generation, Havok integration, and dwell detection
• Co-designer of object and avatar editing systems
Cory Ondrejka 3 of 8 Institute for Defense Analyses February 2005–February 2006 Advisor • Invited to advise the Defense Modeling and Simulation Office on the Department of Defense
Master Plan for modeling, simulation, and gaming • Worked with industry leaders from DARPA, Rand Corporation, Georgia Tech, DoD, and
others to determine strategies and methods for incorporating modeling, simulation, and gaming into DoD
• Provided expertise about the capabilities of collaborative spaces and their potential impact on the military
Pacific Coast Power and Light March 1998–November 2000 Principal Software Engineer • Managed 2 programmers and 12 artists as Banishers project lead, built tech demo, and
presented to THQ senior management. Leveraged technology to build proof of concept for WWE Crush Hour
• Managed 5 developers as Playstation 2 R&D lead, wrote initial PS2 libraries/VU code, evaluated and integrated RenderWare middleware into existing codebase
• Road Rash 64 project lead, managed 2 developers and 5 artists, oversaw all development, designed game, and shipped on time and under budget. Wrote graphics engine, optimized Nintendo graphics pipeline to double polygon performance, terrain and texture streaming, animation compression and streaming, character and terrain tool chains, and UI code
Acclaim Coin-Operated Entertainment March 1998–November 2000 Lead Programmer • Co-designer of Magic: the Gathering: Armageddon • Worked on all aspects of Magic: the Gathering: Armageddon development as senior staff • Managed 5 programmers, wrote graphics engine, animation engine and tools, particle and
FX system, creature behavior and flocking code, collision, and Glide texture management and caching in 3Dfx
Lockheed Sanders April 1994–February 1995 Software Engineer • Held Top Secret/SCI as programmer on Combat DF/ADAS, VAX/Pascal and UNIX/C • Wrote specifications and conducted operational testing with US Navy
United States Navy July 1988–March 1994 Naval Officer • Held Top Secret/SCI clearance at National Security Agency • Nuclear Power School graduate, submarine warfare and back seat qualified for Naval
aviation
Other Roles January 2008–May 2009 • Fellow, Network Culture Project, Annenberg School for Communication
o Supporting MacArthur Foundation grant-driven research for Network Culture Project o Consulting resource for Network Culture Project staff and students
• Entrepreneur-in-Residence, Catamount Ventures o Reviewed potential investments and conducted technical due diligence
Cory Ondrejka 4 of 8
o Brought potential investments to Catamount partners o Assisted Catamount partners on portfolio projects as needed
• Independent Consultant o Consulted on various cutting edge technology and education projects, including
analysis, strategic planning, and due diligence work on game, virtual world, and other technology endeavors with industry, academic, investor, and government clients
o Frequent keynote speaker on virtual worlds, education, and innovation
Technical Skills • Javascript, C/C++ for game, real-time, and web applications • SQL queries when needed for data analysis • Ruby, Perl in an emergency —“it’s on fire!” — break-out-the-manual sort of way • Developed networked, OpenGL applications on Windows, Mac OS X, and Debian Linux • Created/maintained code with Dev Studio, XCode, vi, emacs, gcc, make, git, SVN • Built web applications, massively multiplayer, fighting, and racing titles on PC, arcade, and
console hardware with over 18 million total users
Boston University Homeopathic quantity of graduate work towards MS Computer Science, 3 credits, 4.0 GPA
Naval Nuclear Power School Hand picked for program by Naval Sea Systems Command Graduate level work in nuclear physics, fluid dynamics, and materials science
United States Naval Academy BS Weapons and Systems Engineering Completed all requirements for BS Computer Science First graduate to complete 2 technical majors Presidential “Thousand Points of Light” award recipient
References available upon request.
Cory Ondrejka 5 of 8 Publications • Ondrejka, C. “Collapsing Geography,” Innovations: Technology | Governance |
Globalization, MIT Press, 2007 • Ondrejka, C. “Education Unleashed,” MacArthur Foundation Series on Digital Media, MIT
Press, 2007 • Ondrejka, C, et al. Second Life: the Official Guide, Wiley Publishing, 2007 • Ondrejka, C. “Finding Common Ground in New Worlds”, Games and Culture, January 2006 • Ondrejka, C. “Power by the People: User-Creation in Online Games,” Massively Multiplayer
Game Development 2, Charles River Media, 2005 • Ondrejka, C. “Escaping the Gilded Cage: User Created Content and Building the
Metaverse.” New York Law Review, 2005 • Ondrejka, C. “Changing Realities.” Themis Group (www.themis-group.com), January 2005 • Ondrejka, C. “Aviators, Moguls, Fashionistas and Barons: Economics and Ownership in
Second Life.” Gamasutra (www.gamasutra.com) 2004 • Ondrejka, C. “Living on the Edge: Digital Worlds Which Embrace the Real World.” Linden
Lab whitepaper, June 2004 • Ondrejka, C. and P. Rosedale. “Enabling Player-Created Online Worlds with Grid Computing
and Streaming.” Gamasutra (www.gamasutra.com), 2003 Speaking 2010 • Keynote, “Angry Dinosaurs,” Wharton UIConf, July, 2010 • Keynote, “Open and Agile,” Open Government and Innovation, May, 2010 • Keynote, “Agile or Dead v2,” Government 2.0 LA, February, 2010 • Keynote, “Agile or Dead,” TARGUSinfo Kickoff, January, 2010
2009 • Keynote, “Agile or Dead,” National Institute of Standards and Technology, December, 2009 • Keynote, “Business 2020,” iGate Insight 3, December, 2009 • Keynote, “Business 2020,” iGate Insight 2, November, 2009 • Keynote, “Business 2020,” iGate Insight 1, October, 2009 • Discussion leader, “Multi Channel Technologies,” Sapient MC2 Executive Summit,
September 2009 • Panel speaker, “View from the C-Suite,” Council on Competitiveness, State of Innovation
Summit, June 2009 • Fireside chat, “Future of Virtual Worlds,” Metaplace, June 2009 • Public forum, “Cory Ondrejka and Jonathan Fanton,” MacArthur Foundation Island in
Second Life, May 2009 • Keynote, Canadian Music Week, Toronto, March 2009 • Panel speaker, “Arts and Culture,” US Islamic Forum, Doha, Qatar, February 2009 • Panel speaker, “Digital Music - Forging Ahead with New Business Models,” MusicEcon
Conference, Los Angeles, CA, February 2009 • Panel speaker, “Listen up — Why knowing your fans matter,” MIDEM, Cannes, January
2009 2008 • Keynote speaker, “Recursive Innovation — Building Linden Lab and Second Life,” Computer
Supported Cooperative Work, San Diego, CA, November 2008
Cory Ondrejka 6 of 8 • Keynote speaker, “Riding the Wave — Innovation and the Future of Music,” Digital Music
Forum West, October 2008 • Keynote speaker, “Virtual Worlds,” International Market Assessment India, July 2008 • Panel speaker, “Collapsing Geography,” Games, Learning and Society Conference,
Madison, WI, July 2008 • Keynote speaker, “Future of Virtual Worlds,” Freescale Technology Conference, Orlando,
FL, June 2008 • Gerson Lehrman Group seminar, “Virtual Worlds — The Next 18 Months,” Palo Alto, CA,
May 2008 • Panel speaker, “Collaboration Technology and Engaging the Campus,” Case Western
Reserve University, May 2008 • Panelist on the future of virtual worlds, MetaverseU, February 2008 • Faculty seminar on virtual worlds, Annenberg School for Communication, January–May
2008 2007 • Keynote speaker to European Commission Publisher’s Forum, December 2007 • Presenter to US-Arab Economic Summit, Bahrain, December 2007 • Presenter to National Science Foundation Summit, Boulder, CO, October 2007 • Presented Second Life and “Collapsing Geography” to House Commerce Committee chair,
ranking member, and staffers, Washington, DC, October 2007 • Panelist on “Get a (virtual) life” on NPR Talk of the Nation, Science Friday, August 2007 • Culture and communication working group participant at the Aspen Institute FOCAS
conference, August 2007 • Participant in Rendon Group working session on “Discrediting Suicide Extremism,” August
2007 • Keynote speaker on virtual worlds and user-generated content at the iMBx SEASIAN
Ministerial Conference in Singapore, June 2007 • Panel speaker on virtual worlds and education, iCommons Conference, June 2007 • Participant and provocateur at the 2007 Rueschlikon Conference on “Information
Governance” in Zurich, Switzerland, June 2007. This invitation-only forum is hosted by Harvard’s Kennedy School of Government.
• Presented “Collapsing Geography” to UC Irvine MBA students, May 2007 • Panelist on user-generated content, Media in Transition conference, April 2007 • Keynote speaker at Cisco, ISBG offsite conference, March 2007 • Presented “Future of Innovation” at Freedom to Connect conference, March 2007 • Presented “Collapsing Geography” at Microsoft Academic Days conference, February 2007
2006 • Keynote speaker at Beyond 2006, November 2006 • Featured speaker at the New Context Conference, September 2006 • Panelist on “The Future of Virtual Worlds” and “Beyond Subscriptions” at the Austin Game
Conference, September 2006 • Presented Second Life at the Aspen Institute FOCAS conference, August 2006 • Presented “Building Reality” at Nature/MacMillian Publishing Group Tech Talk, July 2006 • Presented “Imagining Reality” at the TransISTor 06 Conference, July 2006 • Presented “Education Commons” at the iSummit 06 Conference, June 2006
Cory Ondrejka 7 of 8 • Participant and provocateur at the 2006 Rueschlikon Conference on “Innovative
Entrepreneurship” in Zurich, Switzerland, June 2006. This invitation-only forum is hosted by Harvard’s Kennedy School of Government.
• Panelist on the "Profiting from Innovative Online Communities" at E3, May 2006 • Presented “Digital Institutions” at the Berkman Workshop on Digital Institutions, May 2006 • Demonstrated Second Life as part of the Games for Health Capital Hill Demos, sponsored
by the Robert Wood Johnson Foundation, April 2006 • Presented “Online Worlds as Online Nations”, Game Developers Conference, March 2006 • Presented Second Life as a High Order Bit, O’Reilly ETech, March 2006 • Panelist and moderator for "Physical Simulations and Virtual Worlds", American Association
for the Advancement of Science Annual Meeting, February 2006 • Keynote speaker at "Microsoft Academic Days: Are Universities Dead?" February 2006
2005 • Presented “Changing Realities” at the 22nd Chaos Computer Club Conference, December
2005 • Presented “People Powered” at the Berkman Luncheon Series, November 2005 • Presented “We’re Not in Kansas Anymore” at the National Academies, November 2005 • Panelist on the “State of Play Dinner Panel” at State of Play 3, October 2005 • Presented “One Thing to Tell the World About Games” at Accelerating Change, September
2005 • Presented “People Powered Places: Some Missing Pieces” at FooCamp, August 2005 • Presented “People Powered Places” at Microsoft Research Tech Talk, August 2005 • Presented “Innovation at the Edge” at the Navy R&D Partnership Conference, July 2005 • Presented “Building Better Places: 5 Missing Pieces” at IBM Tech Talk in Cambridge, MA,
July 2005 • Presented “Brace for Impact” with Dr. James Cook and Dr. Megan Conklin at the Games,
Learning, and Society Conference, Madison, WI, June 2005 • Panelist on “Intellectual Property and Virtual Worlds” at the American Bar Association’s
Intellectual Property Law Conference, April 2005 • Presented “Case Study: Building Serious Game MMPs using Second Life” at the Serious
Game Summit, March 2005 • Presented “Building Better Place and 5 Bottlenecks” at IBM Austin, February 2005 • Panelist on “Ownership in Online Worlds” at the Rules and Borders Conference, February
2005 • Presented “Building Better Places” at the Palo Alto Research Center, January 2005
2004 • Keynote speaker at “Accelerating Change 2004: Physical Space, Virtual Space and
Interface.” November 2004 • Panelist on “Intellectual Property/Digital Property” at the State of Play 2 Conference, hosted
by New York Law School and Yale Law School, October 2004 • Moderator for “How to Break into the Game Industry” mini-conference, hosted by the Austin
Game Initiative, September 2004 • Speaker at the “Virtual Worlds: Design and Future Directions” workshop, part of MIT’s
DCC04 conference. July 2004
Cory Ondrejka 8 of 8 • Participant and speaker at the 2004 Rueschlikon Conference on “Openness, Trust and
Sovereignty” in Zurich, Switzerland, June 2004. This invitation-only forum is hosted by Harvard’s Kennedy School of Government.
• Guest speaker on the relationships between intellectual property and digital worlds at Yale Law School and New York Law School, April 2004
• Moderator for “How to Break into the Game Industry” mini-conference, hosted by the Austin Game Initiative, January 2004
2003 • Panelist on “Designing for the Future” at the State of Play Conference, hosted by New York
Law School and Yale Law School, November 2003