Corpse Party the Guide

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    *---------------------------*

    | Corpse Party (PSP) |

    | Walkthrough |

    | Version 1.0 |

    | |

    | by wemibelec90 |

    |E-mail: [email protected]|

    *---------------------------*

    ===============================================

    Legal Stuff

    This may be not be reproduced under any

    circumstances except for personal, private

    use. It may not be placed on any website or

    otherwise distributed publicly without advance

    written permission. Use of this guide on any

    other website or as a part of any public

    display is strictly prohibited, and a

    violation of copyright.

    Gamefaqs.com is the only site allowed to

    use this with my permission.

    ================================================

    ~~~~~~~~~~~~~~~~~~~

    Table of Contents

    ~~~~~~~~~~~~~~~~~~~

    I. Introduction

    II. Basic Tips

    III. Good Ending Walkthrough (minimal spoilers)

    IV. Extra Chapters Walkthrough

    V. Wrong Ends

    VI. Tags (locations to come!)

    o--------------------------------o

    | I. Introduction |

    o--------------------------------o

    Hi everyone! This is my first ever Gamefaqs' guide and I couldn't be

    happier

    to contribute something to one of my favorite and most-frequented

    websites.

    Corpse Party is a very strict game when it comes to getting those goodendings

    and I thought a guide that held the player's hand the whole way through

    would

    help some people.

    I hope you enjoy my guide and find it very useful!

    o--------------------------------o

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    | II. Basic Tips |

    o--------------------------------o

    * SAVE OFTEN. This game requires you to make a very specific set of

    choices

    in order to see the best endings. Saving at every candle ensures that

    you can

    go back in case you mess up

    * If following my Good Ending Walkthrough, DON'T DO ANYTHING I DON'T TELL

    YOU

    TO. There are some places that lead to Wrong Ends and talking to certain

    things or reading certain notes can also kill you. I lay out the exact

    path to

    take you from beginning to end; just follow it word-for-word.

    o--------------------------------o

    | III. Good Ending Walkthrough |

    o--------------------------------o

    This walkthrough will take you through each of the game's five main

    chapters

    and allow you to see the best endings for each, the ones that progress

    the

    story forward. I skip any and all tags and extra notes; this just

    follows the

    main path. This guide contains no spoilers except when necessary to

    describe what to do.

    **************

    * Chapter 1: *

    **************

    When the Chapter 1 opening finishes, go north as far as you can to see

    someone

    on the other end of the room. Go back down and east to leave the room.

    Walk

    north for a short scene and continue on into the other open doorway.

    Approach

    the person on the floor to progress.

    After you are done with the Character Introductions, you will find

    yourself

    controlling Naomi and Seiko in Classroom 1-A. Leave the room through the

    nearby doorway and you will be in a hallway. Head south to the only

    otherdoorway (both the north and south paths are blocked by gaps at this

    time).

    You are now back inside Classroom 1-A but on the south side. Head

    directly

    west from the door and you will see a [Loose Board] next to the wall (the

    square board that stands out from the rest of the room). Press X when

    next to

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    it to pick it up and add it to your inventory. Leave the room through

    the same

    door you entered.

    Back in the hallway, head to the nearby gap and press X when facing it.

    You

    will be asked to use the board to bridge the gap. Do it and cross,

    headingdown to a stairwell.

    There is a candle here. These are the save points of the game and it is

    a

    good idea to save at each of them. When you are finished, head down the

    other

    stairs to the west hall of the first floor.

    Head east until another large gap and follow the turn south. At the

    bottom,

    you will find a door. Pressing X on it reveals that it is shut tight.

    Walk

    back to the staircase (north and then west) and go back up to the secondfloor.

    As you cross back over the Loose Board, the screen begins to shake. The

    gap is

    now too large to cross with the board so you can pick it back up. Go

    north to

    the other gap and use the board on it to cross. Straight up is another

    staircase with a short scene but the third floor is blocked. Head back

    out of

    the stairwell and into the open classroom door.

    Walk north and watch the scene. Examine the bone pile afterwards for a

    bit of

    story explanation. When given a dialogue choice, either option works butoffer

    slightly different dialogue. You will be forced out of the classroom at

    the

    end. Just go back inside when you get control.

    A candle is now present. Save but don't go through the new door yet.

    Instead,

    go back out the southern door and back over to the stairway just to the

    west.

    In the stairwell now is a new blue spirit. Talk to him and he will drop

    an

    [Unknown Key] for you. This key is very important to avoiding a bad

    ending inthis chapter so don't miss it. Leave the stairs and head back into the

    classroom and out the other doorway.

    Head east. Note the first closed doorway to Classroom 3-A. Use your new

    Unknown Key to open the door. You are given a choice whether or not to

    enter:

    choose to do so.

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    Inside, you can see a body nearby. Inspecting the body gives you the

    message

    'Whatever you do, don't look at the newspaper.' Naomi also gets really

    nervous

    about this. Ignore her and look at the paper to the south anyways. The

    door

    slams shut and the characters begin to panic.

    Don't worry; this is supposed to happen. Getting the door to open again

    can

    be tricky but it shouldn't take too long. Make sure to check the door,

    the

    top-left corner, the body, the newspaper, the bottom-right corner, and

    the body

    again. Approach the middle of the room to trigger a scene. If it

    doesn't

    happen at first, just keep doing these things. After this scene,

    approaching

    the door should cause it to open. If not, just keep doing those things

    until

    it does. The game won't trap you in there.

    Once out of Classroom 3-A, continue on to find another fork. The north

    path has

    another gap so go south instead. Pass both closed doors and pick up

    another

    [Loose Board] near the south exit. Leave through the south exit.

    Another stairway. Head down to the east hall of the first floor. Walk

    to the

    west and follow the turn north. You will see a little blue spirit along

    the

    way; he has a helpful tip for you. Continue north to another fork. Go

    east

    to the second open classroom door and enter.

    Head south towards the gap and you will notice a purpleish light on the

    other

    side of the room. Go out into the hallway and into the other door. Huh,

    the

    light has moved. Remember where that light is and leave. A new spirit

    has

    appeared. He gives you a hint on how to get that item.

    When back inside, press X on the spot you think the light was to leave

    Seiko

    there. Go back to the other side of the room and approach the light. If

    youwere close enough, Seiko will grab the [Infirmary Key] when it moves. If

    you

    were off, just try again.

    When you get the key, leave the classroom. Head back west to the fork

    and

    follow the path south and then east to return to the stairway. Go back

    up to

    the second floor.

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    Now, the first closed door to your right is the Infirmary but we don't

    need to

    go in there yet. Instead, keep going north up to that gap we passed

    earlier

    and use your Loose Board to cross it. Take the stairway up to the third

    floor.

    The first door to the west is the Boys' Lavatory but you don't have to go

    in

    there. Just go in the second door, which is the Girls' Lavatory. Check

    the

    second stall from the left to find that it is locked. Leave the bathroom

    and

    try to head back to the stairs.

    After Seiko heads back to the bathroom, try to enter the stairwell. You

    will

    be stopped by a short scene. Go through the doorway afterwards and try

    to head

    down the stairs. Naomi won't let you leave. Go back up and head intothe

    girls bathroom. Seiko will rejoin you after you enter and you can now go

    back down the stairs.

    As you head down the stairs, you will see a scene. Now we can go use

    that

    Infirmary Key. Back downstairs, cross over the gap and head all the way

    south again to the Infirmary door (closed door closest to the southern

    stairs).

    Use the key to open the door and enter.

    There is a candle in the lower right corner. Saving your game before

    doing

    anything else is the best idea. Afterwards, inspect the stool-lookingthing

    nearby to find a [Box of Matches]. Head over to the beds to trigger a

    long

    scene.

    When you have control again, try to leave. The door is locked. Head

    towards

    the top-right corner for a few scenes. Try the door again. Step away

    from

    it again to trigger another event. Approach the desk to be knocked away

    from

    it. Step towards the door again to see a red shadow appear.

    This thing WILL kill you if it touches you. You can be touched a few

    times

    but too many will result in a Wrong End. Avoid the shadow and go back to

    the

    door. Try to burn the hair from the door with a match. It doesn't work.

    Now,

    go to the top right corner of the room and inspect the white cabinet to

    find

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    [Rubbing Alcohol]. Return to the door while avoiding the shadow and use

    the

    matches and alcohol to leave.

    Seiko returns for a scene after you escape. When given a dialogue

    choice,

    either one works; it just changes little things in the scene to come.

    Whenyou get control again, go west and follow the turn north. Choose to

    follow the

    voice when given the option.

    You will now find yourself in the bathroom hallway. Head into the Girls'

    Lavatory (second door to the west) and check the second stall from the

    left.

    Leave the room and pick up the nearby [Filthy Bucket]. Go back inside

    and try

    using the item on the stall.

    Watch the rest of the events of the chapter play out. You may think you

    didsomething wrong but this is how things are supposed to go. If you

    followed

    this guide to the letter, you did it right.

    **************

    * Chapter 2: *

    **************

    Head south first, going over the gap and past the first open door. Take

    the

    other door set in the west wall to find yourself in the southern half of

    that

    classroom. Move west to find a glowing object on the ground, a [PowerStone].

    Upon trying to leave, a short scene occurs with a choice. Make sure to

    choose

    'Give it to Shinozaki' in order to ensure your good ending. Leave when

    done.

    Head north and across the already-covered gap. Walk straight up and into

    the

    stairwell. You will find [Classroom 3-A Key] on the ground. Take it and

    go

    back out into the hallway, heading east past the first set of doors.

    Instead,

    open the door next to the pit with your new key.

    Moving up inside the classroom will trigger a scene. Afterwards, try to

    leave

    via the north doorway for another. When given a dialogue choice, either

    option

    works, with slightly different changes in the scene.

    NOTE: If you see at any point a message about the crystal in your

    inventory

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    shattering, you need to reload your last save in order to get the best

    ending.

    I will note the places where this might happen further on.

    When you regain control, leave the classroom and head south. You can try

    to

    return to the classroom where those events just took place but the door

    hasmysteriously vanished. Heading south leads you to a stairwell. After a

    brief

    scene, there will be a new candle. Make sure to save and continue down.

    Walk to the east and then go north when you reach the four-way fork (the

    east

    path is closed for now). You will see four bodies on the way. Continue

    past

    them and to another fork. Go west and enter the open classroom.

    Head west to see a little blue boy ghost. Walking near him is safe but

    make

    sure NOT to ever look directly at him (eye-to-eye). Doing so willshatter your

    crystal and require a reload for the good ending. Move to the lower left

    corner to pick up the [Nail Puller]. Leave the room.

    Go back east to the fork and head south. After Ayumi runs off, make sure

    to

    follow her south through the fork to the open door to the entryway.

    Approach

    Ayumi for a short scene and then talk to her an additional time to add

    her to

    your party again. Leave the room but be on your guard.

    Be very careful when leaving the room as the boy ghost has followed you.

    Returning to the entryway will spawn him further away the next time youexit

    and is the easiest way to avoid him. Go back up to the four-way and head

    west

    back to the stairwell. I would advise waiting a moment on saving.

    Cross the gap and enter the second doorway to the left to find the

    classroom

    you started out in again. Go to the top-left corner to find a doorway.

    Use

    the Nail Puller to open it and go inside. Use the lever in the top-left

    corner to see a scene. Now we can go back to the ghost boy room and use

    that

    lever. Leave the classroom and head south back down the stairs, nowsaving.

    Continue to avoid the ghost. Use the wider open areas (like the area

    right

    outside the stairs) to get around him more easily. One touch doesn't

    kill you

    but it ruins the crystal you need for the best ending. Two touches

    results in

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    a Wrong End of its own. Maneuver around him back to the four-way and go

    north

    to the next fork. Continue west and enter the long, narrow classroom

    again.

    Head to the other end. Use the lever in the corner to finally make a way

    to

    cross the east part of that four-way fork. Trying to leave shows thatthe

    ghost has followed you into the room. This is probably the hardest place

    to

    avoid him but it is possible. Use the biggest area to have the most

    success.

    Leave the classroom and head east and then south to get back to the new

    path.

    The ghost is still following you so be speedy about it. Cross the gap and

    head

    into the only doorway over here, a staircase. You are now safe from the

    ghost.

    Climb up to a new part of the second floor, which probably looksfamiliar.

    Heading north will have Ayumi put down another candle. Feel free to use

    it.

    Go past the open infirmary door and head up the corridor. At the fork,

    go

    north over the gap and into the stairwell, as the path west is broken.

    Here we are at the bathrooms again. Entering the Boys' Lavatory and

    examining

    the westmost stall triggers a scene but isn't necessary to progress.

    Enter the

    Girls' Lavatory (the western door) triggers a scene. Move in farther to

    continue the scene when it stops. You will automatically leave thebathroom.

    Approach Ayumi and talk to her. When given a dialogue choice, it again

    doesn't

    matter what you choose. When you regain control, do not go down the

    stairs.

    walk past Ayumi and into the Girls' Lavatory again. Inspect the black

    stain

    from before and the second stall from the left before leaving again.

    After a long scene, Ayumi will be back in your party. Go back downstairs

    and

    head south. Follow the ghost into the infirmary for a scene. Trying toapproach doesn't do any good so simply leave the infirmary afterwards.

    You'll

    be treated to another lengthy scene. Heading back up the stairs for a

    moment

    to save is probably a good idea. Once done, head back down.

    The ghost is still here and should still be avoided. Head west across

    the gap

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    and continue west past the four-way. Go up the stairs and head directly

    north

    to another set of stairs. A [Antique Doll (Head)] can be found here now.

    Take

    it and head back down these stairs, all the way south, and down the

    second set

    of stairs.

    Last time you have to avoid the ghost, promise. Make your way east to

    the

    four-way fork and go north to the next fork. Take this one all the way

    east

    and you will find the [Antique Doll (Body)]. The game automatically

    combines

    the two into the [Pentient Spirit].

    The ghost may or may not be around when you return first west and then

    south to

    the four-way fork. Go back east over the gap and up the stairs to the

    second

    floor. Head inside the Infirmary again for a scene. Go north when youget

    control for the final scenes of the chapter. Again, this may seem wrong

    but

    this is what is supposed to happen.

    **************

    * Chapter 3: *

    **************

    After the opening scenes, head out of the now very familiar clasroom.

    Head

    south and enter the other entrance to Classroom 1-A. Leave immediately

    andhead back to the north. Continue on after a short scene and enter the

    only

    other available door.

    Go up when inside for a scene and the first candle of the chapter. Save

    if you

    wish (you may want to wait until the return trip through in a minute) and

    leave

    through the northern door. Head east out in the hallway and make sure to

    read

    the Victim's Memoirs near the gap. Go back west and through the

    classroom

    again.

    A scene will play. Dialogue choice again doesn't matter. Go back south

    after

    and head in the first western doorway to Classroom 1-A. Move south

    enough to

    see another board like the ones from the first chapter.

    This part is similar to the part with the Infirmary Key from the chapter.

    Note

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    the board's location and go into the other classroom entrance. Your

    characters

    will realize what is going on. You can now push X on one side's board

    location and go into the other side to automatically collect the [Loose

    Board].

    A scene will occur out in the hallway. Feel free to take Yuka's [Scented

    Beads] when she offers them to you. Go south when you have control anduse the

    board to cross the gap to the stairs. Go down to the first floor.

    Walk east to the four-way fork and head south first. Enter the entryway

    and

    walk down to the bottom of the room. Read the Victim's Memoirs 2/5 to

    make an

    event happen later on. Leave the entryway.

    The north path of the four-way is blocked for now so instead walk to the

    east.

    The ghost will stop you a couple of times but he isn't aggressive

    anymore.Just don't look into his eyes. Take the only doorway, a set of stairs,

    when

    you get to them.

    Go north past the two closed doorways and continue north when the path

    branches

    (west is blocked). On the stairwell you can find another [Unknown Key].

    Continue up to be back in the bathroom hallway yet again. Go west a

    little

    ways for another scene.

    Follow Yuka when you get control, pause for a short bit of dialogue, and

    head

    into the Girls' Lavatory. Go west a short distance to see for yourselfand

    leave. Walk back east and down the stairs to the second floor.

    Go south and past the first closed door. Use the key we just got to

    unlock the

    Infirmary and go inside. There is another candle inside but you might as

    well

    wait a second to save. Go to the beds in the corner for a few scenes.

    Pick

    whatever choice you want when prompted. A newspaper appears by the

    candle.

    Read it and now save before leaving the Infirmary.

    After the scene, grab the nearby [Nail Puller] and head back north, all

    the way

    back to the stairs and up them. You can use your new item to open the

    Boys'

    Lavatory. Go inside to see this isn't an option either. Leave the

    restroom

    and head back downstairs.

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    You will be stopped shortly. Continue downwards to find out what the

    sound

    was. When finished, go south past the Infirmary and back down the other

    set of

    stairs. You may have noticed that the right wall here seems a bit

    farther out

    now. We will get there in a moment but let's head west back through the

    four-way first.

    When back up the stairs to the west hall on the second floor, go back in

    the

    northern entrance to Classroom 1-A (second door to the west). Approach

    the

    small cabinet in the top-left corner and use the nail puller on its front

    to

    break the glass and get a [Tiny Key]. Leave the classroom and go back

    down the

    stairs to the south.

    Now we can check out that new hallway. Walk east through the four-way

    fork andpast the stairwell entrance. The key we just went back to Classroom 1-A

    for

    will open the door on the east wall. Do so and head outside to a walkway

    to

    another wing of the school. Cross over and enter the other building when

    you

    can.

    You will find a candle here slightly to the south. Save and go west

    through

    the doorway. Enter the doorway to the north to find yet another

    destroyed

    bathroom. Leave and go west to a new staircase. Go up to the second

    floor andenter the open doorway on the east wall.

    Go east through two rooms. Continue east in the third to find a

    north/south

    fork. The north path is closed for now (the green slime will actually

    drain

    your health - one of the couple things that does in the whole game).

    Instead,

    go south to the first doorway on the east wall and enter.

    Head east in the Cursed Art Room for a short scene. Try talking to the

    girl

    in the top-right corner before leaving the room the way you came. Gonorth to

    see another girl. Follow her to the west and into another room. Try

    talking

    to her and she runs off again. Follow her again.

    Go through the next room, since she isn't here anymore. When you reach

    the

    stairs, you get a short scene. Go back east into the hallway to find

    that the

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    blocked door here is now accessible. Try to open it for another scene.

    Back

    to the stairs and head back down to the first floor.

    Walk straight through the first room and back to the entryway. Make sure

    to

    save before going back out the northern entrance. Walk west halfway

    across thewalkway for a scene.

    Be ready to run the second you get control. Go east and back inside for

    a

    scene. Go through the west door and through the room to the stairs.

    Back up

    to the second floor. Head through the first room and into the second for

    more

    events.

    Be ready to run when you get control, as you don't have much room to work

    with

    at first. Go back west through both rooms to the stairs and down to thefirst

    floor. Continue through the first room (avoid the bathroom door to the

    north)

    and go back to the entranceway. Move to the candle and then try to go

    back

    through the western door for a scene.

    Feel free to save again if you like. Go back west, through the room, and

    up

    the stairs to the second floor. Your pursuer is gone. Go east through

    two

    rooms and back to the hallway with the north/south fork. Head south and

    into

    the art room on the right. Inspect the note in the middle of the roomand

    leave. Keep going south. Ignore the other open doorway and go west down

    here

    to find another stairwell.

    Only one place to go here - back down to the first floor. Go east and

    you will

    see a door lock. Walk north a bit away from the door and it will unlock

    again.

    Go inside and over to the fallen cabinet in the middle-right part of the

    room.

    Your new character is strong enough to lift it. This gives you access to

    thedesk that is in the third row and farthest to the right. Examine it for

    a pair

    of [Blessed Shoes]. Now we can cross that goo! Leave the room.

    Take the nearby staircase to the west for the fastest path back. When

    you are

    upstairs, go east and north. Walk past the fork to the green goo and

    simply

    walk across it, now safe from harm. On the other side is a [Crystal of

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    Unsealing] and another scene.

    When it's over, go south back to the fork and west into another room. Go

    through this room and into the next. Approach the door to the north to

    open it

    up with your new crystal. Inspect it and a long scene will play.

    When you get control again, head south and around the desks to thesparkling

    object. It is a [Mini-DV Tape], the contents of which you will discover

    in the

    next chapter. Head east and inspect the lengthy note in the lower-

    corner. Go

    back north and inspect the doorway to start the ending scenes of Chapter

    3.

    **************

    * Chapter 4: *

    **************

    You will find yourself in the Infirmary hallway when you get control.

    Head

    north to be stopped for a few seconds. Continue north and be stopped

    briefly

    again. Follow the voice's instructions and head north into the

    stairwell.

    After the short scene, pick up [Naomi's Cell Phone]. Head all the way up

    to

    the bathroom hallway yet again. Pass the Boys' Lavatory and into the

    Girls'

    Lavatory. You will be repeatedly stopped as you move forward inside;

    just

    keep going until you reach the third stall. Try to leave for anotherscene.

    Walk back to the third stall and interact with it.

    Make sure to choose 'Kick in the door', 'Try to hold her up', 'Hoist her

    up on

    shoulders', and 'Reach behind to unfasten' to prevent a Wrong End. The

    next

    dialogue choice doesn't matter again. After the scenes, you will be in

    the

    Infirmary. Save at the candle and exit.

    Go south and down the stairs to the first floor. Walk slightly east to

    findthat the pathway to the second wing is now closed again. You will get a

    few

    scenes too. When you take control of another character, just leave the

    room

    to trigger the next few scenes.

    You are now in control of yet another character. Head west to the first

    open

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    doorway on the south wall and take it to a staircase. Go upstairs and in

    the

    first door on the right wall into the Infirmary. Pick up the [Pentient

    Spirit]

    from Chapter 2 nearby. Go east for a candle with a brief scene first.

    Go up to the beds and a scene will play. Just leave the room without

    gettingtoo close to the ghost. Walk back south and down the stairs to the first

    floor. You will get a scene when you get there.

    Head west, through the four-way fork, and to the other set of stairs. Go

    up,

    saving again if you wish. Go north past the doors on the left side and

    you

    will encounter a short scene near the top. When done, go into the

    classroom

    door on the right.

    Go up for a long scene before you regain control. At the top of the room

    isanother candle where you can save, or you can wait when you pass the one

    on

    the stairs on the way back. Either way, leave the room and head back to

    the

    south, past all the open doorways and into the southern stairwell.

    When back on the first floor, you get a brief hint where to go. Just

    head back

    east to the four-way fork and then take the path north to another fork.

    Go

    east here until you see the red door. This is where you can use the

    doll's

    hint to find the item you need - or I can just tell you where to get it.

    Go slightly west and examine the wall opposite the set of four windows.

    The

    spot you need is almost at the west corner of this wall. Just hit X a

    bunch

    while facing this wall in different spots to find it. You will get

    [Ryou's

    Tongue] after a scene.

    Head back west and then south at the fork. Go east at the four-way and

    take

    the stairwell on the south wall up to the second floor. Go into the

    nearby

    Infirmary and walk over to the ghost. You can now look him directly inthe

    eyes to trigger a scene. Make sure to show him the tongue when given the

    option.

    Character switch again. Go west for a brief scene. Continue west,

    following

    the turn north and walking to a fork. Take the east path all the way to

    the

    end to see a sparkling object. It ends up being [Seiko's Cell Phone] and

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    triggers a short scene.

    Go back the way you came (west, south, follow the turn east) and take the

    staircase up to the Infirmary hallway. Go north for a scene.

    Afterwards, go

    back downstairs and back the way you just came (west, follow the turn

    north,

    and east) but this time go inside the classroom through either of theopen

    doors.

    Now, with two people, we can get this jumping item. Note the position of

    the

    sparkle when on one side and go to the other side, pressing X where you

    think

    it was. Go to the other side again and, if you were correct, you will

    get a

    [Custodian's Key]. A scene plays and you're back in the hallway.

    Go east and use the key to open the red door set in the north wall. A

    scenewill occur and then you get control back. Inspect the television for

    another

    scene. When the note appears, inspect it for the final scene and another

    character change.

    Back in the Infirmary. You should probably save before leaving. Exit

    and head

    south back to the first floor. Go west to the four-way and then south to

    the

    entryway. Upon entering, you get another scene. More instructions.

    This time

    we need to go back north to the four-way and west this time, into the

    stairway.

    Go upstairs and approach the gap. Inspect the area right before the

    board

    covering the gap to find a [Winder]. Take this into the nearby classroom

    (through the top door) and go into the smaller room at the top-left.

    Examine

    the lever in the top-left corner of this room to use the Winder. When

    asked if

    you should force it, say yes.

    This opens a new passageway back on the first floor. Let's go there now.

    Leave the smaller room and Classroom 1-A and go back south and down the

    stairs.

    Saving is a good idea right now. The new path is just to the left here.

    Walk to the other end and leave through the other door. Start walking

    around

    the pool for a scene. Continue around the pool pathway to the other end

    to

    check a locked door to the Pump Room. Head back to see a new sparkle.

    Inspect

    it to pick up the [Pump Room Key].

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    A scene will now occur. Pay very close attention to the ripple in the

    pool

    when you are shown, as it doesn't show it for very long. Also note that

    this

    timer never pauses, not on the menu or during the scenes. Make sure to

    hurry.

    Go back around the pool quickly and re-enter the Locker Room. Walk

    towards theeast side of the room to trigger a scene. Afterwards, head out to the

    pool

    again.

    Climb into the pool via the ladder at the top-left corner and pick the

    spot

    where you think the ripple was. Your time will keep ticking if you pick

    wrong

    so don't mess up too many times. When you get it right, you will see

    another

    couple of scenes.

    Back in control, head back around the pool and into the Pump Room withyour new

    key. In the top-right corner is a drainage valve you should use. Go

    back out

    to find the pool empty...mostly. Climb down the nearby ladder and go to

    the

    middle grate, inspecting the open part to find a [Rusted Valve Wheel].

    Take it

    back into the Pump Room.

    Take it straight ahead to a very hard-to-see black spot on the middle

    machine

    and use the wheel on it. Go back out and into the pool again, this time

    to the

    top-right corner. You will find [Tokiko's Tongue]. Climb out of thepool in

    any way and head back into the locker room and out into the main hall

    again.

    Go east (with a quick stop in the stairway to save if you like). At the

    fork,

    go north a bit to meet two ghosts. MAKE SURE to give the tongue to the

    headless one, not the other. Avoid the other ghost after the scene and

    head

    back to the four-way, going east this time. Take the stairwell to the

    south.

    More directions again. You probably know how to get to this one but itisn't

    necessary. A long scene will play out and you will receive [Yuki's

    Tongue] as

    a result. Go back downstairs, then west and north to find the other

    ghost

    again. Give her the tongue to trigger another long scene.

    You get control briefly again. Head over to Ayumi and talk to her, then

    talk

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    to her again. Try to leave. You will trigger a very lengthy set of

    scenes

    that will finish the chapter.

    **************

    * Chapter 5: *

    **************

    First thing to do in this chapter is a dialogue choice. The first choice

    will

    progress the scene automatically while the second choice will force to

    you

    first try leaving to the right to move the scene forward. After either

    choice,

    you will end up in the stairwell.

    Go down to the first floor. Saving at the candle on the way is probably

    a good

    idea. Moving partway through the first room will trigger another scene.

    Thescene will move you to the entranceway for another chase, the longest

    yet.

    This chase requires you to run all over this building to escape so always

    be on

    guard for your pursuer.

    Do not approach the eastern doorway to save yourself a big headache.

    Just move

    a small bit east and wait for your pursuer to come into the room. Avoid

    him

    and go into the western door again. Pass through the room and into the

    stairwell, going back up to the second floor.

    Go east through the first two rooms on the second floor. Continue eastto the

    fork and take it south. Follow the path west and north into another

    stairwell.

    Go back down to the first floor again to be in that room to the east of

    the

    entryway that was blocked earlier.

    Follow the path east and north to another fork. North has nothing of

    note so

    go west to find yourself back in the entryway. The [Front Door Key] is

    sitting

    here. If you followed my advice earlier, just go directly to the front

    here.If not, you have to go ALL the way back around. Much harder.

    Use the key on the door to the north and cross the walkway into the other

    building. Walk west until a ghost appears to tell you where to go.

    Follow her

    into the stairway and head up. Go north a little ways and a scene will

    occur,

    ending the longest chase in the game. Congrats!

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    You will see three more scenes after that one. During the third, you are

    given

    a choice. You must pick the first one or you will get a Wrong End later.

    When

    back in control, head south for a short scene in which you get a [Marble

    Statue]. Afterwards, leave the classroom for another scene (there are

    quite a

    lot of these in this chapter).

    Go south for a brief scene. When it's done, continue down the stairs to

    the

    first floor. Start going east for another scene. You will receive

    [Naomi's

    Student ID] automatically as a result. Another scene plays after this

    one, a

    longer one. Leave the room when it finishes for yet another scene. Walk

    a bit

    east for another.

    Finally back in control, note the pentagrams. You use these to switch

    betweenthe two groups. I will tell you when you need to switch, like right now.

    When

    in control of Satoshi's group, you will be brought over to the other

    wing. A

    candle is present and you probably want to save after all that

    exposition.

    When satisfied, head out to the west. You get a scene when you enter and

    acquire [Yuka's Shoes]. Go west into the stairwell when you can for

    another

    scene. Now, we can go back two rooms to the east to the entryway again.

    Head

    up to see a person in between the shoe racks. Approach for a scene.

    You get a [Mini-DV Tape 2] from the encounter. We need to take this back

    to

    the janitor's closet. Save again if you like and head north and across

    the

    walkway back into the first wing. Slight detour before we see that tape.

    Go

    past the new narrow pathway and take the southern door to the stairs.

    Head up

    to the second floor.

    Walk a bit north to see another lever. Using this now will save us time

    later,

    opening a path for our other team. When you've activated the lever, goback

    south and down the stairs. Go slightly east when down and walk up that

    narrow

    pathway to get to the red door. Go inside.

    Use the television to see what's on the tape. When finished, you can

    then open

    the nearby sliding door for a scene and a ladder up to the third floor

    that

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    you take automatically. The dialogue choice during this scene makes no

    difference. You get [Mini-DV "Sin" Tape] near the end of it.

    Back in the bathroom hallway. Step onto the nearby pentagram to switch

    back to

    Ayumi's team. Going straight west, past the fork, leads to a candle if

    you

    wish to save. When done, go south at the fork. At the four-way fork,head

    south again and into the entryway.

    Walk to the bottom of the room to find [Naho's Notebook]. There are five

    entries of this, including this one, and you need all of them in order to

    ensure the best ending. Make sure to get them when I note their

    appearances.

    Leave the entryway and return to the four-way. Go west to the staircase

    and

    head up. A short ways north, right past the first door, is another

    Naho's

    Notes (2/5). Read through it and head back south and down the stairs.Go

    a bit east and you will see another Naho's Notes (3/5). Pick these up

    too.

    Back up the stairs to the west. This time, let's go past the open door

    and up

    to the fork. West is that bridge we made earlier so let's cross it and

    save

    at the candle. As you continue west past the candle, you will see the

    window

    splash red with blood. Examine it after that happens to open the door.

    Go

    inside.

    DO NOT examine the covered model near the doorway. Walk south in the

    room to

    find Naho's Notes (4/5). After you read them, leave the classroom the

    way you

    entered. Head east across the gap and south to that open doorway on the

    left

    side of the hall. On the left side of the room, are Naho's Notes (5/5).

    Go

    ahead and leave once you've gotten them.

    Head back up and west past the candle. Take the open doorway all the way

    to

    the west for a stairway up to the third floor. Go right and into thefirst

    classroom door for a long scene. You get a [Baby Statue] at the end.

    Leave

    the room and head east the rest of the way to meet up with the others.

    A scene will play before you take control of them. When you can move

    again, go

    east and down the stairs. All that is down here is a switch to open a

    path for

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    the others again. Go back up after you've done this and head into the

    second

    door, the Girls' Lavatory. Walk into the open stall to return to the

    first

    floor and leave the janitor's closet.

    Head south through the narrow pathway and take the stairs to the west.

    Thistime, go east when you get up here and you will find a door with two

    pedestals

    in front of it and a candle. Save if you want and use your statues on

    the

    slots to open the wall up. Go inside and head north a bit for a scene.

    You automatically enter the next room. Move up and a scene plays. You

    leave

    automatically as well and head all the way out to the candle area for

    another

    scene. Save if you didn't before and start walking back to see a new

    sparkle.

    Examine it for a [Black Cat Plushie]. Go south and back down to thefirst

    floor.

    Head east and exit out to the walkway. Start walking east for a scene.

    You

    will get a [Principal's Key] as a result. Continue into the other wing.

    Save

    if you didn't earlier and go west through another room back to the

    stairs. Go

    all the way up to the third floor and use your key to open this door.

    A short scene plays before you can move. Head to the top of the desk to

    pick

    up the sparkle, getting [Sachiko's Tongue] and watching a scene. Youprobably

    see the nearby small entrance just to the right of your current position.

    Examine it to move to a new area but first is a character switch.

    Enter the nearby room just to the west for a bit of exposition. Leave

    when you

    can and take the stairs to the west back downstairs. A long scene plays

    out.

    You find yourself in a new place when it's done. Head south to a new

    hall.

    Here's that other path you opened earlier. Cross over the gap and head

    east totrigger a scene. Finish walking east when you can and enter the room the

    game

    shows as ???.

    Move east through a small passage to an attached room with a large

    pentagram on

    the ground. A long scene will play out in which you get a dialogue

    choice.

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    The one you choose doesn't matter. Another scene plays when you leave

    the

    room. The choice during this one again doesn't matter.

    Back to the others. Head west and north at the fork. A scene will play.

    Go a

    bit farther north and another scene plays. The path the ghost goes tells

    youwhich path you should take through the hall. If you weren't paying

    attention,

    it went right twice, left once, and right twice again.

    Continue through the hall for another scene. Afterwards, use the nearby

    lever

    to open a path. Go south and across the gap to find another lever. Back

    over

    the gap, go east this time and south, across another gap and around a

    corner.

    Use this lever to open that gap up to the north we just passed.

    Cross over the first gap and continue over the second. Follow the pathuntil

    you reach another lever. Backtrack slightly to cross over and pull the

    final

    lever, allowing you to return west and cross to a candle. Save and head

    up.

    Ignore the doorway and move into the maze-like room for another ghost

    scene.

    You can take the ghost path but it's easier to just go right, right, up,

    left,

    left, up, left, down, down, left, up, up, and up to make it across and

    into

    another hallway.

    Take the doorway you see immediately. You will see a scene inside.

    Inspect

    the wardrobe in the corner and try to leave for another. You'll be back

    in the

    hallway when it's done. Go north to see a candle to the west. You can

    save

    here if you want but DO NOT go past it into the doorway. You will get a

    Wrong

    End if you do.

    Go east when you're ready and follow the blood until you encounter

    another

    scene. Head west and follow the turn to switch characters. Leave theroom to

    bump into each other and see a scene. Go north a bit for a few more.

    When you

    regain control, there is a candle. This is the last one and saving is a

    VERY

    GOOD idea. Go north when you are ready.

    Move west through this small room. A long set of scenes will start and

    you are

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    given a few important choices during them. Offer [Sachiko's Tongue] and

    the

    [Black Cat Plushie]. Do not offer [Naho's Notebook] or the [Mini-DV

    "Sin"

    Tape]. If you do it wrong, you get a Wrong End.

    You now have to chant the right number of times. There are five

    characters andyou must chant an extra time on top of that. The game doesn't count for

    you so

    don't lose track of it. Everyone chants once, except Satoshi who says it

    twice. Choose to not chant once you've done six.

    Now it's time to escape. Your timer is the bells that start to chime as

    you

    run. Once you hear seven, you will fail. This time does not pause in

    the

    menu either so don't think you can cheat it.

    All you have to do is run all the way back along the path we just took to

    thepart where the ladder was at the beginning. Go down to where you see TO

    FINISH

    if you can remember how to do that yourself. If not, I will tell you

    here, but

    you won't have much time to look at this. You have to go pretty quickly

    to

    make it. A good thing to remember is to avoid any side doors; they

    aren't the

    right way.

    Head east out of the small room first. Run south, past the door and into

    the

    next hall. Head around the corner and south at the first fork. Round

    anothercorner and south at this fork too. Don't take the doorway.

    For the maze, go down all the way along the west wall and then go right,

    up,

    up, right, down, right, right, down, left and left to exit. Head south

    down

    the hall and pass the doorway to the right.

    Pass the candle and cross the gap. Don't take the first path south but

    take

    the second. Go west at the first fork and north at the second. Follow

    the

    path around to be at the skull part. Go right twice, left once, andright

    twice again to get through. Almost done.

    TO FINISH: Pass the door to the left and the path to the right and go

    south to

    be back in the school. Go east all the way, past the fork and until you

    see

    the red door. Run south through the narrow pathway, avoiding the holes

    in the

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    ground. Head east as soon as you're out and through the open doorway.

    You

    made it!

    Watch the several scenes play out and the credits and you're done with

    Corpse

    Party!

    o--------------------------------o

    |III. Extra Chapters Walkthrough |

    o--------------------------------o

    Most of these are short and straightforward enough to not need a guide.

    Only

    Chapters 1 and 2 have you do anything besides watching scenes.

    ******************

    * Ex. Chapter 1: *

    ******************

    Walk west to trigger a short scene. Continue on to find [Chihaya's

    Pouch].

    Try to leave the bathroom for a brief scene. Go back west a bit for

    another.

    Keep going when you can and examine the ghost for more. Now you can

    leave the

    bathroom.

    More scenes. When given a choice, agree to look for the ghost's items.

    Head

    west and into the Girls' Lavatory when given the chance. Inspect the

    westmost

    stall for a message. Keep following them and you will end up with[Superstar

    Sunlasses]. Leave the bathroom.

    Head into the Boys' Lavatory again and offer the glasses to the ghost.

    Not the

    right ones. Go back out and east to the stairs. Head down to the first

    floor.

    Go all the way south to another stairwell to find the [Distinguished

    Glasses].

    Take these back north, up the stairs, and into the Boys' Lavatory.

    Offer these to the ghost to get your next objective - a hat. Leave the

    roomand go slightly east to see some new spirits. The stationary one has a

    hint;

    the bottom right one DOESN'T (it totally does) have an item. Leave the

    room

    and reenter to see which one to inspect and do so to receive an

    [Infirmary

    Key]. The others will hurt you so don't mess up too much.

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    Head downstairs and south. Use the key on the second door to the right

    to open

    up the Infirmary and go inside. To the east inside you will find a [Felt

    Hat].

    Try to leave for a scene. You are brought back to the Boys' Lavatory

    automatically. After the scene, talk to both other girls and leave to

    finish.

    ******************

    * Ex. Chapter 2: *

    ******************

    After the opening scenes, head east into the next room. Walk east and

    take the

    door on the north wall and go deeper inside for a scene. Leave and try

    to

    leave to the east for another. Already done.

    o--------------------------------o| IV. Wrong Ends |

    o--------------------------------o

    This section gives you the basic plan for achieving each of the Wrong

    Ends

    int the game. These are listed in order. The first ending for each

    chapter is

    the Good Ending.

    **************

    * Chapter 1: *

    **************

    Wrong End 1 (Ending 2):

    Skip the whole scene in Classroom 3-A and still progress to the end.

    Wrong End 2 (Ending 3):

    Let the red ghost touch Naomi too many times in the Infirmary.

    **************

    * Chapter 2: *

    **************

    Wrong End 1 (Ending 2):

    Get eye-to-eye with the ghost in the long room or have him touch you onetoo

    many times when being chased.

    Wrong End 2 (Ending 3):

    Don't follow Ayumi when she runs off. Continue on until after flipping

    both

    switches and returning to the four-way fork.

    Wrong End 3 (Ending 4):

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    Don't get the [Power Crystal], have the teacher keep it, or have it break

    by

    touching the ghost. Continue on until the part where Ayumi loses it in

    the

    bathroom area. When Yoshiki moves towards the stairs and you get

    control, go

    down them.

    Wrong End 4 (Ending 5):

    Read all five Victim's Memoirs. They must be read in order to make the

    next

    appear.

    - Memoir 1: West Hall First Floor, Northwest corner

    - Memoir 2: West Hall First Floor, Entryway

    - Memoir 3: West Hall Second Floor, Classroom 1-A, small attached room

    - Memoir 4: East Hall Third Floor

    - Memoir 5: West Hall Second Floor, North near stairs

    **************

    * Chapter 3: ***************

    Wrong End 1 (Ending 2):

    Do not accept Yuka's [Scented Beads]. Stare into the eyes of the ghost

    in the

    first floor west hall.

    Wrong End 2 (Ending 3):

    Let Yuka be caught by the ghost out on the walkway when she is alone.

    Wrong End 3 (Ending 4):

    Read all of the Victim's Memoirs. Scene triggers after last one near end

    of

    chapter.

    Wrong End 4 (Ending 5):

    Walk on the green slime on the second floor of the second wing without

    the

    shoes until your HP drains.

    **************

    * Chapter 4: *

    **************

    Wrong End 1 (Ending 2):

    Either approach the ghost in the darkened Infirmary with Ayumi or givethe

    wrong tongue to the eyeless spirit in the first floor west hall.

    Wrong End 2 (Ending 3):

    Don't answer Naomi's Cell Phone. Fail to save Naomi. Meet up with a

    student

    in the Infirmary and tell her you are going to kill her.

    Wrong End 3 (Ending 4):

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    When Ayumi jumps into the pool, go to the Pump Room and use the Drainage

    valve.

    Go out of the room and into the pool.

    Wrong End 4 (Ending 5):

    Don't save Ayumi in the pool in the time limit.

    Extra End 1 (Ending 6):Answer Naomi's Cell Phone. Fail to save Naomi. Meet up with a student

    in the Infirmary and tell her you aren't going to kill her. Leave the

    Infirmary.

    **************

    * Chapter 5: *

    **************

    Extra End 1 (Ending 2):

    Progress to the end as if going for the good ending. When Ayumi runs off

    in

    search of Seiko, go south from the candle and into a bathroom hallway.Once

    you trigger the scene, enter the bathroom for another. When you get

    control

    again, go to the end. Chant five times instead of six (because Naomi

    isn't

    there). Escape the school.

    Wrong End 1 (Ending 3):

    Inspect the covered model in the Science Lab and head south. After

    reading

    Naho's Notes, go north. Let one of the pursuers grab you.

    Wrong End 2 (Ending 4):

    Let Yuka get caught or have Yoshiki refuse to go back. Progress onwardslike

    normal until everything goes wrong.

    Wrong End 3 (Ending 5):

    When you get everyone back near the end, head back south and down the

    hall to

    the east after Naomi.

    Wrong End 4 (Ending 6):

    Give Sachiko the wrong items.

    Wrong End 5 (Ending 7):

    Pick the wrong number of chants or fail to escape the school in time.

    Wrong End 6 (Ending 8):

    Do not pick up all of Naho's Notes and progress to the point where

    everyone

    meets up near the end.

    o--------------------------------o

    | V. Tags |

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    o--------------------------------o

    These are in order by school first going across and then down and then by

    student in the same way.

    Locations for the tags are coming in a future update.

    **************

    * Chapter 1: *

    **************

    Name: Yoshiyuki Shinohara

    School: Misato Municipal Brotherhood High

    Location:

    Name: Shin Aichi

    School: Misato Municipal Brotherhood High

    Location:

    Name: Koito FujiwaraSchool: Seisei Academy for Girls

    Location:

    Name: Yuzuha Mikami

    School: Seisei Academy for Girls

    Location:

    Name: Sasha Shinonome

    School: Seisei Academy for Girls

    Location:

    Name: Asuka Kato

    School: Seisei Academy for Girls

    Location:

    **************

    * Chapter 2: *

    **************

    Name: Ryosuke Katayama

    School: Byakudan Senior High School

    Location:

    Name: Tomohiro Ohkawa

    School: Byakudan Senior High School

    Location:

    Name: Kai Shimada

    School: Byakudan Senior High School

    Location:

    Name: Masato Fukuroi

    School: Byakudan Senior High School

    Location:

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    Name: Emi Kudou

    School: Lexern Senior High School

    Location:

    Name: Hikari Kirigami

    School: Musashigawa Girls' Middle School

    Location:

    **************

    * Chapter 3: *

    **************

    Name: Takayuki Motomura

    School: Amazaki West Senior Private School

    Location:

    Name: Hiroko Motomura

    School: Amazaki West Senior Private School

    Location:

    Name: Mitsuki Yamamoto

    School: Byakudan Senior High School

    Location:

    Name: Emi Urabe

    School: Byakudan Senior High School

    Location:

    Name: Kanau Sachimura

    School: Distant Futures Elementary School

    Location:

    Name: Mao Kashiwatani

    School: Hakuro #3 Junior High SchoolLocation:

    Name: Yuuki Tsuruta

    School: Hakuro #3 Junior High School

    Location:

    Name: Nao Takahashi

    School: Lexern Senior High School

    Location:

    Name: Kaori Kimora

    School: Lexern Senior High School

    Location:

    Name: Akihiko Kagurazaka

    School: Misato Municipal Brotherhood High

    Location:

    Name: Hatto Sudo

    School: Misato Municipal Brotherhood High

    Location:

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    Name: Mitsuharu Ohtaki

    School: Misato Municipal Brotherhood High

    Location:

    Name: Kain Hagiwara

    School: Misato Municipal Brotherhood High

    Location:

    Name: Mika Naruse

    School: Musashigawa Girls' Middle School

    Location:

    Name: Ryoko Fujiwara

    School: Seisei Academy for Girls

    Location:

    Name: Megumi Sugii

    School: St. Maryanne University High School

    Location:

    **************

    * Chapter 4: *

    **************

    Name: Hirune Tanaka

    School: Aizome Junior High School

    Location:

    Name: Seiko Tanaka

    School: Aizome Junior High School

    Location:

    Name: Satoshi Matsubara

    School: Amazaki West Senior Private SchoolLocation:

    Name: Hidemasa Kojima

    School: Amazaki West Senior Private School

    Location:

    Name: Kanzuki Saito

    School: Distant Futures Elementary School

    Location:

    Name: Yohsuke Maebana

    School: Hakuro #3 Junior High School

    Location:

    Name: Kotowe Kuroyama

    School: Hakuro #3 Junior High School

    Location:

    Name: Tsukasa Tsuruta

    School: Hakuro #3 Junior High School

    Location:

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    Name: Hotaru Kanzaki

    School: Lexern Senior High School

    Location:

    Name: Nayuki Minatogawa

    School: Lexern Senior High School

    Location:

    Name: Takuya Arai

    School: Lexern Senior High School

    Location:

    Name: Yuma Misaki

    School: Misato Municipal Brotherhood High

    Location:

    Name: Tomoe Mizuki

    School: Misato Municipal Brotherhood High

    Location:

    Name: Mari RokuharaSchool: Shibagami Private Senior High School

    Location:

    Name: Mitsuki Kamijou

    School: Shibagami Private Senior High School

    Location:

    Name: Yuuya Kumada

    School: Tendo Senior High School

    Location:

    **************

    * Chapter 5: ***************

    Name: Mai Kumasaki

    School: Aizome Junior High School

    Location:

    Name: Toshimi Shinomiya

    School: Aizome Junior High School

    Location:

    Name: Sunoko Tamura

    School: Aizome Junior High School

    Location:

    Name: Eriya Seto

    School: Amazaki West Senior Private School

    Location:

    Name: Makoto Nagareyama

    School: Amazaki West Senior Private School

    Location:

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    Name: Kensuke Kurosaki

    School: Byakudan Senior High School

    Location:

    Name: Tohko Kirisaki

    School: Byakudan Senior High School

    Location:

    Name: Yuuya Kizami

    School: Byakudan Senior High School

    Location:

    Name: Mio Kanaki

    School: Hakuro #3 Junior High School

    Location:

    Name: Takuji Mizuno

    School: Hakuro #3 Junior High School

    Location:

    Name: Kotomi NashimotoSchool: Hakuro #3 Junior High School

    Location:

    Name: Kokuhaku Akaboji

    School: Misato Municipal Brotherhood High

    Location:

    Name: Ken Fujii

    School: Misato Municipal Brotherhood High

    Location:

    Name: Rio Kazane

    School: Musashigawa Girls' High School

    Location:

    Name: Nana Ogasawara

    School: Musashigawa Girls' Middle School

    Location:

    Name: Chihaya Yamase

    School: Musashigawa Girls' Middle School

    Location:

    Name: Nari Amatoya

    School: Musashigawa Girls' Middle School

    Location:

    Name: Sayaka Ooue

    School: Paulownia Academy High School

    Location:

    Name: Naho Saenoki

    School: Paulownia Academy High School

    Location:

    Name: Ayana Misono

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    School: Seisei Academy for Girls

    Location:

    Name: Kazunari Takayanagi

    School: Seisei Academy for Girls

    Location:

    Name: Tohru FujimotoSchool: Seisei Academy for Girls

    Location:

    Name: Tomojuki Hamada

    School: Seisei Academy for Girls

    Location:

    Name: Yasuji Morita

    School: Seisei Academy for Girls

    Location:

    Name: Kagemi Yano

    School: Shibagami Private Senior High SchoolLocation:

    Name: Ryoto Kumakawa

    School: Shibagami Private Senior High School

    Location:

    Name: Yuki Sakakibara

    School: Shibagami Private Senior High School

    Location:

    Name: Izuru Ohkami

    School: Shibagami Private Senior High School

    Location:

    Name: Yuuki Nishimiya

    School: St. Maryanne University High School

    Location:

    Name: Hinata Ouin

    School: St. Maryanne University High School

    Location:

    Name: Kaya Kizaki

    School: St. Maryanne University High School

    Location:

    Name: Yasuhiko NomuraSchool: St. Maryanne University High School

    Location:

    Name: ???

    School: St. Maryanne University High School

    Location: This tag cannot be found in the game due to a glitch

    Name: Tsutaya Azuma

    School: St. Maryanne University High School

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    Location:

    Name: Marina Okada

    School: St. Maryanne University High School

    Location:

    Name: Masayuki Hayashi

    School: Tendo Senior High SchoolLocation:

    Name: Kyosuke Himonya

    School: Tendo Senior High School

    Location:

    Name: Hideki Tachibana

    School: Tendo Senior High School

    Location:

    Name: Kaori Hasegawa

    School: Tendo Senior High School

    Location:

    Name: Shiho Hasegawa

    School: Tendo Senior High School

    Location:

    *************************************************************************

    ******

    Copyright 2012 Justin Davis