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Copyright Ericsson 2002Focus on mLearning, Dublin, November 2002
The Future is The Future is Wireless:Wireless:
Some trends to watch in Some trends to watch in the development of the development of
online learningonline learningby by
Bronagh McMullenBronagh McMullen
Copyright Ericsson 2002Focus on mLearning, Dublin, November 2002
The Past - Ericsson’s historical context online training• How we started in eLearning and how Ericsson training has evolved
The Present - Today’s blended solution• The components of an Ericsson blended solution
The Present - How the market has reacted• The trends we see emerging• The impacts our solution has on our customers and on ourselves
The Future - The evolution and path for the future
Presentation StructurePresentation Structure
Copyright Ericsson 2002Focus on mLearning, Dublin, November 2002
A history in online trainingA history in online training
Ericsson Dublin - developing
training since the early 1980s
We developed our first Computer Based Training
(CBT) product in 1985
We have continued to be one of the main production, delivery and co-ordination centres of
eLearning in Ericsson
We provide customised and blended online learning solutions to Ericsson customers through Ericsson Ericsson Education OnlineEducation Online
Copyright Ericsson 2002Focus on mLearning, Dublin, November 2002
A history in online trainingA history in online training
A happy bunch of social and well-rounded individuals
Copyright Ericsson 2002Focus on mLearning, Dublin, November 2002
A typical online training evolutionA typical online training evolution
Media typesMedia types
Through an examination of the development of our content, you will see the evolution of...
DurationDuration
StructureStructure
DeliveryDelivery
InteractivityInteractivity
Copyright Ericsson 2002Focus on mLearning, Dublin, November 2002
A typical online training evolutionA typical online training evolution
The AXE Survey course: • Instructor led• Print material• 5 days in duration• Theory based• Limited practical work
The AXE O&M course: • Multimedia Based• 30 days in duration• Contains 9 basic courses from the AXE Survey to Emergency Handling in various APZ versions
The IP Networking course: • Web Based Learning (WBL)• 16 hours in duration• Split into 6 separate modules which can be taken individually or as part of a training flow
The UMTS Service Concepts course: • Synchronous Virtual Classroom• 3 hours in duration• Live online session which can be recorded and revisited as an asynchronous session
The Mobile in Action course: • Streaming Video• 20 minutes in duration• A walkthrough of equipment details in GPRS and UMTS
The Warriors of the Net module: • Streaming Animation• 15 minutes in duration• An animated explanation of the movement of data packets on the WWW
The WAP WAP course: • Introduction to the principles of WAP• Text based summary of the technology
Copyright Ericsson 2002Focus on mLearning, Dublin, November 2002
A typical online training evolutionA typical online training evolution
Through an examination of the development of our content, you will see the evolution of...
Media typesMedia types Moving towards a mix of slow / fast production and synch / asynch sessions
DurationDurationShorter ‘bytes’ of training. Course duration reduction to one or two hours
StructureStructureModularisation of content to allow for easier customisation of training flows
DeliveryDeliveryA greater variety of access possibilities with module arrangement customised
InteractivityInteractivity More interactivity and responsiveness to students. Pertinent content
Copyright Ericsson 2002Focus on mLearning, Dublin, November 2002
Media Types
Duration
Structure
Delivery
Interactivity
Implications of these trends on an Implications of these trends on an mLearning solutionmLearning solution
Ease of production and variety of options may result in a disjointed and low quality result e.g. anyone can hand-i-cam
Bytes encourage the surfing instead of selection of content. We need to ensure the overall message of the training is not lost.
Even though modules can be simply combined, effective flows or paths need to be recommended to ensure the progression
through suitable content and avoid “content hopping”
The effectiveness of the media will impact
the effectiveness of the message e.g. can I have that 2 hr WBL on a 20 min
SV?
The context of the content is not as controlled e.g. is this field support or
training? Cyclical restart.
Copyright Ericsson 2002Focus on mLearning, Dublin, November 2002
Media Types
Duration
Structure
Delivery
Interactivity
Opportunities of these trends on an Opportunities of these trends on an mLearning solutionmLearning solution
Using the best medium for the objective. High quality MMedia is not critical e.g SV for walkthroughs of inaccessible equipment.
Short “bytes” of information more frequently e.g. Gary’s US Virtual Classroom session on UMTS delta course
Smaller modules or training objects making development more manageable e.g mLearning objects can be combined with other types
of objects to make a powerful training solution
Delivery is not limited to one method and
needs to be more flexible e.g. blended of
media types to delivery effectively in any situation
Interactivity not only between the user and the content but between the content
and the moment e.g. just in time training
Copyright Ericsson 2002Focus on mLearning, Dublin, November 2002
An example of the trends applied to an An example of the trends applied to an mLearning solution: WAP on WAPmLearning solution: WAP on WAP
Copyright Ericsson 2002Focus on mLearning, Dublin, November 2002
Media Types
Duration
Structure
Delivery
Interactivity
An example of the trends applied to an An example of the trends applied to an mLearning solution: WAP on WAPmLearning solution: WAP on WAP
Text based with simple TOC modular structure.
Short chapters of information that can be easily revisited and taken in small modules when required.
The use of a TOC to structure the menu of the course created a modular structure within the course which allows easy
referencing and browsing
Delivery of WAP information via WAP
technology and equipment gives the
training some very real context
While the responsiveness of the course based on user input is limited, the
availability, accessibility and context of the material makes this a valuable
experience for the user
Copyright Ericsson 2002Focus on mLearning, Dublin, November 2002
And the future? e.g. mobile gamingAnd the future? e.g. mobile gaming
Mobile games may do for the wireless Internet what e-mail did for the wired one… A recent study by Datacomm
Research and Phoenician Ventures concluded that mobile games are the wireless Internet’s killer app, and that 3G
handsets with color displays are its killer devices. mCommerceTimes 22 Oct 2002
Copyright Ericsson 2002Focus on mLearning, Dublin, November 2002
And the future? e.g. mobile gamingAnd the future? e.g. mobile gaming
How do the trends identified behave when applied to games?
Media typesMedia types Industry which makes the most effective usage of available media
DurationDurationVariable. The more you improve, the longer the experience becomes
StructureStructureVariable and often controlled by the player. Solitaire vs Tomagatchi
DeliveryDeliveryPortable, solitary, wired, networked - many different options
InteractivityInteractivity Create an entire environment based on your reactions e.g. simulations
Copyright Ericsson 2002Focus on mLearning, Dublin, November 2002
Imagine the potential...Imagine the potential...
The Operator Challenge: • Simulation game• Duration until you’re bankrupt• A simulation game where you run the mobile operations on an island.
Copyright Ericsson 2002Focus on mLearning, Dublin, November 2002
The new Tomagatchi for Network The new Tomagatchi for Network Managers?Managers?
Brónagh McMulleneLearning Program Manager
[email protected]://learning.ericsson.net/eeonline
Copyright Ericsson 2002Focus on mLearning, Dublin, November 2002
A typical online training evolutionA typical online training evolution