Copyright 2016, Legendary Games total buildings edicts events resources alignment skill government edicts

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    DOMAIN RECORD SHEET

    GOVERNMENT ALIGNMENT

    POPULATION SIZE CONTROL DC

    RULING COUNCIL

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    RULeR

    RULeR

    CONsORt

    COUNCILOR

    GeNeRaL

    GRaNd dIpLOmat

    HeIR

    HIGH pRIest

    maGIsteR

    maRsHaL

    ROyaL eNfORCeR

    spymasteR

    tReasUReR

    VICeROy

    WaRdeN

    eCONOmy, LOyaLty, stabILIty

    eCONOmy, LOyaLty, stabILIty

    LOyaLty

    LOyaLty

    stabILIty

    stabILIty

    LOyaLty

    stabILIty

    eCONOmy

    eCONOmy

    LOyaLty, -1 UNRest/Upkeep

    eCONOmy

    eCONOmy

    LOyaLty

    ONGOING EVENTS

    EDICTS expaNsION

    HEX STABILITY LOYALTY ECONOMY BP

    HOLIdays

    bp ECONOMY LOyaLty

    taxatION

    bp ReVeNUe eCONOmy LOyaLty

    ReCRUItmeNtUR

    FAME defeNse eCONOmy sOCIety

    UNREST peNaLty ON aLL CHeCks TREASURY bp

    CONSUMPTION BP

    SIZE CITIES edICts faRms OtHeR

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    DIPLOMACY AND TRADE

    BUILDINGS EDICTS EVENTS RESOURCES ALIGNMENT SKILL GOVERNMENT EDICTS UNREST VACANCIES OTHERTOTAL bONUses peNaLtIes

    TOTAL BASE LORE/10 SOCIETY/10 SIZE BONUS BUILDINGS EVENTS OTHER NOTES

    BASE CORRUPTION/10 CRIME/10 SIZE BONUS BUILDINGS EVENTS OTHER

    FAME

    INFAMY

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    SOCIETY PRODUCTIVITY

    tRade ROUte destINatION LeNGtH(tRL) ROUte

    Modifier LeNGtH

    mOdIfIeR type DC CORRUptION ROUte

    mOdIfIeR LeNGtH

    mOdIfIeR pROdUCtIVIty

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    LORE

    CRIME CORRUPTION

    STABILITY LOYALTY

    ECONOMY

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    COUNtRy Name

    CapItaL CIty

    CONtROL dC

    EMBASSIES

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    CONsUmptION stabILIty LaW sOCIety fame/INfamyeCONOmy

    ALLIANCES

    TREATIES eCONOmy fame UNfaIR INfamybaLaNCed

    eCONOmy fame UNfaIR INfamybaLaNCed

    Domain RecoRD Sheet

    Zylphryx Typewritten Text

    Zylphryx Typewritten Text

    Zylphryx Typewritten Text Copyright 2016, Legendary Games

    Zylphryx Typewritten Text

    Legal Table of Contents What You Will Find Inside Ultimate War Table Index Table 2: Maneuverability Modifiers (Aerial) Table 3: Aircraft Construction Requirements Table 4: Aircraft Statistics, Combat Table 5: Aircraft Statistics, General Table 6: Bombing Table 7: Wind Effects (Naval) Table 8: Maneuverability Modifiers (Aquatic) Table 9: Ship Construction Requirements Table 10: Simple Ship Table Table 11: Ship Statistics, General Table 12: Ship Statistics, Combat Table 13: Ramming Table 14: Gunpowder Siege Weapon Misfire Result Table 15: Ranged Siege Weapons Table 16: Close Assault Siege Weapons Table 17: Fortifications Table 18: Magical Siege Weapons

    Command_Boons Battlefield_Illumination Combined_Arms Sky Aerial_Units Damaged_Aircraft Stall Crash Aerial_Combat Airlift Tab_Bomb Ground Sea Wind_Naval NavalUnits Damaged_Ship Simple_Sea Naval_Combat Anchor Beaching Docking Ramming Rescue Siege Artillerists Siege_Weapons Fragility Ranged Siege_Tactics Blockade Bombardment Sapping Magical_Siege_Weapons ULTIMATE WAR Melee Value, Ranged Value, and Casualties Leadership Bonus Command Boons Combined Arms Why Use Combined Arms? Armies, Units, and Divisions Forming an Army Battle Phases and Combined Arms

    War in the Sky Aerial Operations Wind Effects Aerial Units Aircraft Descriptions Aerial Combat Aerial Tactics Fighting Units on the Ground

    War at Sea Naval Operations Wind Effects Naval Units Ship Descriptions Simple Ship Rules Naval Combat Naval Tactics

    Siege Warfare Artillerists Siege Weapons Ranged Siege Weapons Close Assault Siege Weapons Siege Tactics Magical Siege Weapons