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Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

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Page 1: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

Copyright © 2012 Pearson Education, Inc.

Chapter 3:

Expressions and Interactivity

Page 2: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

Copyright © 2012 Pearson Education, Inc.

3.1

The cin Object

Page 3: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

Copyright © 2012 Pearson Education, Inc.

The cin Object

• Standard input object

• Like cout, requires iostream file

• Used to read input from keyboard

• Information retrieved from cin with >>• Input is stored in one or more variables

Page 4: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

Copyright © 2012 Pearson Education, Inc.

The cin Object

• cin converts data to the type that matches the variable:

int height;

cout << "How tall is the room? ";

cin >> height;

Page 5: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

Copyright © 2012 Pearson Education, Inc.

Displaying a Prompt

• A prompt is a message that instructs the user to enter data.

• You should always use cout to display a prompt before each cin statement.

cout << "How tall is the room? ";cin >> height;

Page 6: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

Copyright © 2012 Pearson Education, Inc.

The cin Object

• Can be used to input more than one value:cin >> height >> width;

• Multiple values from keyboard must be separated by spaces

• Order is important: first value entered goes to first variable, etc.

Page 7: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

Copyright © 2012 Pearson Education, Inc.

3.2

Mathematical Expressions

Page 8: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

Copyright © 2012 Pearson Education, Inc.

Order of Operations

In an expression with more than one operator, evaluate in this order:

- (unary negation), in order, left to right

* / %, in order, left to right

+ -, in order, left to right

In the expression 2 + 2 * 2 – 2

evaluate first

evaluate second

evaluate third

Page 9: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

Copyright © 2012 Pearson Education, Inc.

Order of Operations

Page 10: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

Copyright © 2012 Pearson Education, Inc.

Associativity of Operators

• - (unary negation) associates right to left• *, /, %, +, - associate left to right• parentheses ( ) can be used to override the

order of operations:6 / 2 * 3 = 96 / ( 2 * 3 ) = 1

Page 11: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

Copyright © 2012 Pearson Education, Inc.

Algebraic Expressions

• Multiplication requires an operator:Area=lw is written as Area = l * w;

• There is no exponentiation operator:Area=s2 is written as Area = pow(s, 2);

• Parentheses may be needed to maintain order of operations:

is written asm = (y2-y1) /(x2-

x1);12

12

xx

yym

Page 12: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

Copyright © 2012 Pearson Education, Inc.

3.3

When You Mix Apples with Oranges: Type Conversion

Page 13: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

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When You Mix Apples with Oranges: Type Conversion• Operations are performed between

operands of the same type.

• If not of the same type, C++ will convert one to be the type of the other

• This can impact the results of calculations.

Page 14: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

Copyright © 2012 Pearson Education, Inc.

Hierarchy of Types

Highest:

Lowest:Ranked by largest number they can hold

long doubledoublefloatunsigned longlongunsigned intint

Page 15: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

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Type Coercion

• Type Coercion: automatic conversion of an operand to another data type

• Promotion: convert to a higher type

• Demotion: convert to a lower type

Page 16: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

Copyright © 2012 Pearson Education, Inc.

Coercion Rules

1) char, short, unsigned short automatically promoted to int

2) When operating on values of different data types, the lower one is promoted to the type of the higher one.

3) When using the = operator, the type of expression on right will be converted to type of variable on left

Page 17: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

Copyright © 2012 Pearson Education, Inc.

3.5

Type Casting

Page 18: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

Copyright © 2012 Pearson Education, Inc.

Type Casting

• Used for manual data type conversion• Useful for floating point division using ints: double m;int a =3, b=2;m = a / b; //1m = static_cast<double>(a)/

static_cast<double>(b); //1.5• Useful to see int value of a char variable:

char ch = 'C';cout << ch << " is "

<< static_cast<int>(ch); //C is 67

Page 19: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

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Type Casting in Program 3-9

Page 20: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

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C-Style and Prestandard Type Cast Expressions• C-Style cast: data type name in () cout << ch << " is " << (int)ch;

• Prestandard C++ cast: value in ()

cout << ch << " is " << int(ch);

• Both are still supported in C++, although static_cast is preferred

Page 21: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

Copyright © 2012 Pearson Education, Inc.

3.6

Multiple Assignment and Combined Assignment

Page 22: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

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Multiple Assignment and Combined Assignment• The = can be used to assign a value to

multiple variables:x = y = z = 5;

Page 23: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

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Combined Assignment

• The combined assignment operators provide a shorthand for different operations.

• The statement

sum = sum + 1;

is equivalent to

sum += 1;

Page 24: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

Copyright © 2012 Pearson Education, Inc.

Combined Assignment Operators

Page 25: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

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3.7

Formatting Output

Page 26: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

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Formatting Output

• Can control how output displays for numeric, string data:

• Requires iomanip header file

Page 27: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

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The setw, left and right Manipulators

– setw(x): print in a field at least x spaces wide. Use more spaces if field is not wide enough

– left: cause values to be left justified– right: cause values to be right justified

Page 28: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

Copyright © 2012 Pearson Education, Inc.

The setw Stream Manipulator in a Program#include <iostream>

#include <iomanip>

using namespace std;

int main()

{

int a=1, b=10, c=100, d=1000;

cout<<a<<endl;

cout<<b<<endl;

cout<<c<<endl;

cout<<d<<endl;

cout<<setw(4)<<a<<endl;

cout<<setw(4)<<b<<endl;

cout<<setw(4)<<c<<endl;

cout<<setw(4)<<d<<endl;

return 0;

}

Page 29: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

Copyright © 2012 Pearson Education, Inc.

The left and right Manipulators//Causes values to be left or right justified

#include <iostream>

#include <iomanip>

using namespace std;

int main()

{

int a=1, b=10, c=100;

cout<<setw(4)<<a<<endl;

cout<<setw(4)<<b<<endl;

cout<<setw(4)<<c<<endl;

cout<<left<<setw(4)<<a<<endl;

cout<<setw(4)<<b<<endl;

cout<<setw(4)<<c<<endl;

cout<<right<<setw(4)<<a<<endl;

cout<<setw(4)<<b<<endl;

cout<<setw(4)<<c<<endl;

return 0;

}

Page 30: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

Copyright © 2012 Pearson Education, Inc.

The fixed, setprecision and showpoint Manipulators

– fixed: use decimal notation for floating-point values

– setprecision(x): when used with fixed, print floating-point value using x digits after the decimal. Without fixed, print floating-point value using x significant digits

– showpoint: always print decimal point and trailing zeroes

Page 31: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

Copyright © 2012 Pearson Education, Inc.

The setprecision and fixed Manipulator in a Program#include <iostream>

#include <iomanip>

using namespace std;

int main()

{

float a=3.14159;

cout<<setprecision(3)<<a<<endl; //3.14, here, 3 represents number of significant digits

cout<<setprecision(3)<<fixed<<a<<endl;//3.142, here, 3 represents number of decimal points

return 0;

}

Page 32: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

Copyright © 2012 Pearson Education, Inc.

The showpoint Manipulator in a Program//showpoint pads a number with trailing zeros

#include <iostream>

#include <iomanip>

using namespace std;

int main()

{

float a=3.14;

cout<<setprecision(5)<<a<<endl; //3.14

cout<<setprecision(5)<<showpoint<<a<<endl; //3.1400

return 0;

}

Page 33: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

Copyright © 2012 Pearson Education, Inc.

Stream Manipulators

Page 34: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

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3.8

Working with Characters and string Objects

Page 35: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

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Working with Characters and string Objects• Using cin with the >> operator to input

strings can cause problems:

• It passes over and ignores any leading whitespace characters (spaces, tabs, or line breaks)

• To work around this problem, you can use a C++ function named getline.

Page 36: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

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Using getline in Program 3-19

Page 37: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

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Working with Characters and string Objects• To read a single character:

– Use cin:char ch;cout << "Strike any key to continue";cin >> ch;Problem: will skip over blanks, tabs, [enter]

– Use cin.get():cin.get(ch);Will read the next character entered, even

whitespace

Page 38: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

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Using cin.get() in a Program#include <iostream> using namespace std; int main(){ char ch; cout<<"Press enter to continue: "; //cin>>ch; //skips the enter key ch=cin.get(); // OR cin.get(ch); return 0;}

Page 39: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

Copyright © 2012 Pearson Education, Inc.

Mixing cin and cin.get()

• Mixing cin >> and cin.get() in the same program can cause input errors that are hard to detect

• To skip over unneeded characters that are still in the keyboard buffer,

use cin.ignore():cin.ignore(); // skip next char

• use cin.ignore(n, c): Skip n characters or until character c is encountered

cin.ignore(10, '\n'); // skip the next

// 10 char. or until a '\n'

Page 40: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

Copyright © 2012 Pearson Education, Inc.

Example of an Input Error due to Mixing cin and cin.get()//Problem due to mixing cin>> with cin.get()

#include <iostream>

using namespace std;

int main()

{

int num = 100;

char ch;

cout<<"Enter a number: ";

cin>>num;

cout<<"Enter a character: ";

ch=cin.get();

return 0;

}

Page 41: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

Copyright © 2012 Pearson Education, Inc.

Solution to Problemdue to Mixing cin and cin.get()//Solution to the problem due to mixing cin>> with cin.get() – use cin.ignore()

#include <iostream>

using namespace std;

int main()

{

int num = 100;

char ch;

cout<<"Enter a number: ";

cin>>num;

cin.ignore();

cout<<"Enter a character: ";

ch=cin.get();

return 0;

}

Page 42: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

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string Member Functions and Operators• To find the length of a string:

• To concatenate (join) multiple strings:

string state = "Texas";int size = state.length();

greeting2 = greeting1 + name1;greeting1 = greeting1 + name2;

Or using the += combined assignment operator:

greeting1 += name2;

Page 43: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

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3.9

Mathematical Library Functions

Page 44: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

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Mathematical Library Functions

• Require cmath header file

• Take double as input, return a double• Commonly used functions:

sin Sine cos Cosinetan Tangentsqrt Square rootlog Natural (e) logabs Absolute value (takes and returns an int)

Page 45: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

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Random Function

• Requires cstdlib header file• rand(): returns a random number (int)

between 0 and the largest int the compute holds. Yields same sequence of numbers each time program is run.

• srand(x): initializes random number generator with unsigned int x

Page 46: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

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Using Random Function//Program to generate random numbers

#include <iostream>

#include <cstdlib>

using namespace std;

int main()

{

int num;

num = rand();

cout<<num<<endl;

num = rand();

cout<<num<<endl;

num = rand();

cout<<num<<endl;

return 0;

}

Page 47: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

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Using srand() with Random Function//srand() generates different sequence of random numbers

#include <iostream>

#include <cstdlib>

using namespace std;

int main()

{

int num;

srand(5); //initializing the seed to 5

num = rand();

cout<<num<<endl;

num = rand();

cout<<num<<endl;

num = rand();

cout<<num<<endl;

return 0;

}

Page 48: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

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Generating Random Numbers within a Range//Program to generate random numbers within a range

#include <iostream>

#include <cstdlib>

using namespace std;

int main()

{

int v1 = rand() % 100; // v1 in the range 0 to 99

int v2 = rand() % 100 + 1; // v2 in the range 1 to 100

int v3 = rand() % 30 + 1985; // v3 in the range 1985-2014

cout<<v1<<endl<<v2<<endl<<v3<<endl;

return 0;

}

Page 49: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

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3.11

A Case Study

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A Case Study

• General Crates, Inc. builds custom-designed wooden crates. – Cost: $0.23 per cubic foot

– Charge: $0.50 per cubit foot

• You have been asked to write a program that calculates the:– Volume (in cubic feet)

– Cost

– Customer price

– Profit of any crate GCI builds

Page 51: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

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Variables

Page 52: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

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Program DesignThe program must perform the following general steps:

Step 1:Ask the user to enter the dimensions of the crate

Step 2:Calculate:

the crate’s volume the cost of building the cratethe customer’s chargethe profit made

Step 3:Display the data calculated in Step 2.

Page 53: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

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General Hierarchy Chart

Page 54: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

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Get Crate Dimensions

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Calculate Volume, Cost, Customer Charge, and Profit

Page 56: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

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Display Calculated Data

Page 57: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

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PsuedocodeAsk the user to input the crate's length.Ask the user to input the crate's width.Ask the user to input the crate's height.Calculate the crate's volume.Calculate the cost of building the crate.Calculate the customer's charge for the crate.Calculate the profit made from the crate.Display the crate's volume.Display the cost of building the crate.Display the customer's charge for the crate.Display the profit made from the crate.

Page 58: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

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Calculations

The following formulas will be used to calculate the crate’s volume, cost, charge, and profit:

volume = length × width × height

cost = volume × 0.23

charge = volume × 0.5

profit = charge − cost

Page 59: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

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The Program

Continued…

Page 60: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

Copyright © 2012 Pearson Education, Inc.

The Program

Continued…

Page 61: Copyright © 2012 Pearson Education, Inc. Chapter 3: Expressions and Interactivity

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The Program