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Copyright 2008
Ray E. Jimenez, PhD
Vignettes for Training, Inc.www.vignettestraining.com email: [email protected]: 626 930 0160
Interactivity & Stories in e-Learning and Web 2.0
Copyright 2008
Second Wife in Second Life
Opportunities toHelp Learners
Learn
Copyright 2008
Ray E. Jimenez, Ph.DChief Learning ArchitectVignettes for Training, Inc.Author – 3-Minute [email protected]
www.vignettestraining.comwww.TrainingPayback.com Office (626) 930-0160
Scenario-basede-Learning
3-Minutes e-Learning
Social LearningImpacts
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A momentwith Jobs!
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People work collaboratively.It’s all about stories.
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Learning by doing.
Only by doing that one learns.
Only by stories that oneconnects.
Copyright 2008
How is it possible to do our jobs of teaching and training?
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videoaudio
FlashHtml
Graphics
PDAs, Mobile
Chat, discussions,IM, RSS
Wikis
iPods, Web servicesSocial Networking
LMS, EPSS, KM
E-LearningWeb 2.0
Tools
A Romance,Love Affair
Copyright 2008
Social Media & Networking
SearchTag
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Copyright 2008
videoaudio
FlashHtml
Graphics
PDAs, Mobile
Chat, discussions,IM, RSS
Wikis
iPods, Web servicesSocial Networking
LMS, EPSS, KM
A Romance, Love Affair-But little idea on how to
make it work
Copyright 2008
In e-Learning & Web 2.0What happens in our brain?
Outsourced Brain - Connected
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Outsourced Brain - Connected
Wiki
Blog
RSS
PDAs,Cell
Podcast
FaceBookLinkedIn
SecondLife
Collaborationtools
Delicious
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People interact faster.
People tell stories by exchanging ideas, photos,
videos, works, etc.
Heart of interactivity isthe STORY.
Copyright 2008Copyright 2000 Vignettes for TrainingPage 1
Interactivity Definition: Process or method that allows learners to experience the content, knowledge or skill being taught or learned. Change and learning only occurs when the “cognitive maps” in learner’s mind are rearranged through a new experience.
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What type of interactivity happens?
Narrative Self-driven
Interactive Engagement
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What is a story and whyit works in learning?
Index, recall, memoryUnfinished storiesLearning theories: Behaviorist Constructivist Socio-Systems
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Story &Discovery
NotInstruction
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Where do you applyInteractivity and story-
telling in simple e-learning
design, classroom, and Web 2.0?
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e-Learning Design: From long, boring,page turning to shorter, faster, highly interactive programs and activities. Consequences:
E-Learning that isBloatedLong, takes timeBoringHigh costSlow deployment
>
Long lessons, page turning, all content equal in value
Copyright 2008
The heart of a story in e-learning isto place the person in real-life,emotionally -charge, shocking, moving experience,hands-on, discovery,problem solving
Copyright 2008Copyright 2000 Vignettes for TrainingPage 1
Using standards for differenttypes of interactivity
•Knowledge mapping•Route learning•Technical simulation software & equipment•Conceptual / Judgment•Behavioral / gaming
Copyright 2008Copyright 2000 Vignettes for TrainingPage 1
•Knowledge mapping – where to apply?
Copyright 2008Copyright 2000 Vignettes for TrainingPage 1
•Rote learning – where to apply?
Copyright 2008Copyright 2000 Vignettes for TrainingPage 1
•Technical simulation software & equipment – where to apply?
Copyright 2008Copyright 2000 Vignettes for TrainingPage 1
•Conceptual / Judgment – where to apply?
Copyright 2008Copyright 2000 Vignettes for TrainingPage 1
•Behavioral / gaming (Immersive Interactions) – where to apply?
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Intimacyof smallgroup
learning
Web 2.0 – from interactionto actual doing results,Deepening the process
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Intimacyof smallgroup
learningWeb 2.0 Deepening to Results
Social learning to Widgets application
Activities, Results, Real-Life
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Management Policy
We know the tools,But not the designthat makes interactivity,e-Learning and Web 2.0work for learners
Change ways ofdesigning programsRe-CertificationUn-Learn, Re-Learn
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e-Learning and Social LearningInteractions, story-telling
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Learning by doing.
Only by doing/interactingthat one learns.
Only by stories that oneconnects.
Copyright 2008
Second Wife in Second Life
Opportunities toHelp Learners
Learn
Opportunities toHelp Ourselves
Grown andAdd Value