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SagaForge Version 1.12 Setting By Ben Mowbray (Who NEVER listens to the Order 66 Podcast) 0 0 0 0 Hello and welcome to SagaForge, a character sheet tool for the Star Wars Roleplaying Game, 0 Saga Edition. 0 This is an early alpha of SagaForge, just to give 0 the community some idea of what it will look 0 and feel like Feature List Feature New in 1.12 Status Feature Added support for Force Deception Works Age modif Fixed a number of bugs Arkanian Increased support for the Beast tab Armor tem Fixed gunslinger trusty sidearm bug Calculate Added Destiny completed section Works Calculate Custom la New in 1.11 Status Custom Sp Overhauled NA and unarmed attacks DCs to hi Addressed movement bugs Destiny b Addressed beast bugs Destiny F Addressed talent bugs Display w Addressed armor bugs Droid Cla Droid tab New in 1.1 Status Expanded Added support for Squads and Units Works Feat/Tale Additional bug fixes Force reg Support for Rebellion Era Campaign Guid Functional Lightsabe Implemented armor weight based on size Works Mandalori Support for Beasts Functional Mounted W Support for Racial Feats Works Nonheroic Show divi New in 1.02 Status Size Over Revamped speed outputs Skill rer Most bug fixes through post #390 Skills fr Added missing JATM talents Works Starship Use HP av New in 1.01 Status Add Sneak Show Sou Show For Add divi Use HP a Show Unl Calculat Consider Single Ch NPC is P

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Page 1: Copy of SagaForge 1.12

SagaForge Version 1.12 SettingsBy Ben Mowbray(Who NEVER listens to the Order 66 Podcast) 0

000

Hello and welcome to SagaForge, a charactersheet tool for the Star Wars Roleplaying Game, 0Saga Edition. 0This is an early alpha of SagaForge, just to give 0the community some idea of what it will look 0and feel like

Feature List Feature Requests

New in 1.12 Status FeatureAdded support for Force Deception Works Age modifiersFixed a number of bugs Arkanian Offshoot and Clone Hero StatsIncreased support for the Beast tab Armor templatesFixed gunslinger trusty sidearm bug Calculate effects of Retractable StockAdded Destiny completed section Works Calculate Talents that substitute UTF for Skills

Custom languages (override)New in 1.11 Status Custom SpeciesOverhauled NA and unarmed attacks DCs to hide weaponsAddressed movement bugs Destiny bonus to skill from educationAddressed beast bugs Destiny Fulfilled tabAddressed talent bugs Display which skills are trained and focusedAddressed armor bugs Droid Class Skill Assignment

Droid tabNew in 1.1 Status Expanded armor modification spaceAdded support for Squads and Units Works Feat/Talent descriptions (probably not)Additional bug fixes Force regimensSupport for Rebellion Era Campaign Guide Functional Lightsabers treated as illegal in dark timesImplemented armor weight based on size Works Mandalorian iron supportSupport for Beasts Functional Mounted WeaponsSupport for Racial Feats Works Nonheroic starting feats

Show dividers in the Stat BlockNew in 1.02 Status Size OverrideRevamped speed outputs Skill rerollsMost bug fixes through post #390 Skills from species traits showing upAdded missing JATM talents Works Starship Maneuvres

Use HP average based on DiceNew in 1.01 Status Add Sneak Attack to Weapons Cheat Sheet

Show Source Talent Trees on Character Sheet

Show Force Power types on Character Sheet

Add divider lines in Stat Block

Use HP average based on Dice

Show Unleashed Abilities in Stat Block

Calculate penalty to Cloaked weapons as bonus to Conceal Item

Consider weights to be in 0-G

Single Character

NPC is Padawan

Page 2: Copy of SagaForge 1.12

Mostly bug fixes up to post #350 DCs to build weaponsExpanded weapons list

New in 1.0 Status Flat-footed box on character sheetAdded helmet section to armor Works Heirloom ItemsAdded integrated equipment to armor Works Language (understand only) vs fullIncreased support for bonuses sheet Mastercraft itemsIncreased support for NPCs ShieldsMore minor bug fixes and tweaks Support for BackgroundsRevamp of Armor and Equipment Attack options in Stat BlockShots counter on Weapon Cheat Sheet Works Dual Weapons on the Stat BlockSupport for Droid Class skills Integrated equipmentSupport for Exotic Weapon Mastery Works Padawan settingsSupport for Skill Training Works Stat Block

New in 0.99 StatusMinor bug fixes and tweaksBetter support for NPC characters

New in 0.98 StatusAdded better support for NPCs and Beasts FunctionalAdded basic support for Dual Wield FunctionalAdded armor mentioned in stat blocks WorksNumerous micro bug fixes

New in 0.97 StatusAdded Unleashed abilities WorksFixed most bugs listed up to post #180 WorksAdded Jedi Academy races WorksAdded carrying capacity for nonstandards WorksAdded descriptions for feats/talents Works

New in 0.96 StatusAdded support for skill rerolls WorksTweaked many areas of the sheet WorksAdded support for Damage Reduction WorksAdded better support for nonheroic Works

New in 0.95 StatusBetter support for weapons WorksBetter functioning Weapon Cheat Sheet WorksBetter functioning Stat Block Works

New in 0.9 StatusAdded a variety of robes to equipment WorksAdded JATM equipment WorksAdded support for UtF skill subsitution WorksAdded support for Droids FunctionalAdded better support for Force tab Works

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New in 0.8 StatusAdded Mando'a and Hapan languages WorksAdded more data from Jedi Academy FunctionalAdded Sith Alchemy for weapons FunctionalAdded six weapon entries WorksRevamped Armor tab Functional

New in 0.7 StatusReworked the Weapon tab FunctionalAdded data from Jedi Academy PartialAdded bonus tab

New in 0.6 StatusAdded Stat Block Functional

New in 0.5 StatusAdded Armor and Defenses tab FunctionalAdded Biotech and Cybernetics tab FunctionalAdded Character & Species tab FunctionalAdded Character Sheets WorksAdded Class tab WorksAdded Equipment tab FunctionalAdded Feats WorksAdded Languages tab FunctionalAdded Skills WorksAdded Talents FunctionalAdded Weapon Cheat Sheet FunctionalAdded Weapons tab Functional

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Settings Thanks and Shoutouts

Kenad Broki and all the contributers to SagaSheetEveryone on the Gleemax SagaForge Thread for their support and help with bugs/fixesEwokontoast and JemyM for JATM descriptionsAdio for additional descriptions

1 The Wizards crew who made Saga Edition happenGeorge LucasEveryone associated with the Order 66 podcast

Jedi Master's level (for padawan defenses) 8

Feature Requests Bugs Fixed

Status Armor free slots changed to reflect ErrataAge modifiers Works Body Control now works correctlyArkanian Offshoot and Clone Hero Stats Works Bonus Sheet now worksArmor templates Works Carrying Capacity for droids and large creatures, etcCalculate effects of Retractable Stock Works Cleaned Feats listCalculate Talents that substitute UTF for Skills Works Clone Hero bonus feat not turning upCustom languages (override) Works Crime lord talents listing wrongCustom Species Works Fixed Armour override bugDCs to hide weapons Works Fixed bonus attack and bonus damage not workingDestiny bonus to skill from education Works Fixed bug with Force regimens being cut off on the Stat BlockDestiny Fulfilled tab Works Fixed bug with grapple not counting dex with weapon finesseDisplay which skills are trained and focused Works Fixed bug with Jedi Master not adding up Force Secrets rightDroid Class Skill Assignment Works Fixed bug with lightsaber crystals requiring weapon focus

Works Fixed bug with martial arts and unarmed attacksExpanded armor modification space Works Fixed bug with skill trainingFeat/Talent descriptions (probably not) Works Fixed bug with Trusty SidearmForce regimens Works Fixed bug with weapon 1 not showing on the stat block if rangedLightsabers treated as illegal in dark times Works Fixed bugs with Adegan crystalsMandalorian iron support Works Fixed Crucitorn once selected is not displayed on character sheet 2 under Force powersMounted Weapons Works Fixed droid locomotion and speed bugNonheroic starting feats Works Fixed Force Power Mastery has no way of indicating what power(s) has/have masteryShow dividers in the Stat Block Works Fixed Imperial Knight talentsSize Override Works Fixed Jedi Guardian Talent tree bugSkill rerolls Works Fixed most bugs up to post #350Skills from species traits showing up Works Fixed NPC hp bug in excel 97-2003 versionStarship Maneuvres Works Fixed problems with Beskar'gam armorUse HP average based on Dice Works Fixed spelling of BocceAdd Sneak Attack to Weapons Cheat Sheet Not In Fixed Starship Manoeuvres not showing up on the stat block

Show Source Talent Trees on Character Sheet

Show Force Power types on Character Sheet

Add divider lines in Stat Block

Use HP average based on Dice

Show Unleashed Abilities in Stat Block

Calculate penalty to Cloaked weapons as bonus to Conceal Item

Consider weights to be in 0-G

Single Character Squad Unit

NPC is Padawan

Page 5: Copy of SagaForge 1.12

DCs to build weapons Not In Fixed wrong descriptions for Warden of the Sky talent treeExpanded weapons list Not In Force powers available/known calculationFlat-footed box on character sheet Not In Force Treatment now works correctlyHeirloom Items Not In Improved Damage Threshold not showing on character sheetLanguage (understand only) vs full Not In Increased legacy compatability in 97-2003 versionsMastercraft items Not In Long Stride is now accounted for

Not In Made weapons more compatible with natural attacksSupport for Backgrounds Not In Miraluka bonus Force Training not showing upAttack options in Stat Block Functional Psychic Citadel now functions correctlyDual Weapons on the Stat Block Functional Pulse charger now works with Feats such as Rapid ShotIntegrated equipment Functional Some races having wrong species traitsPadawan settings Functional Some talents did not show on the Stat Block

Functional Use the Force is now a class skill if you have Force SensitivityWhite Current Adept now counts Use the Force as Stealth

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Kenad Broki and all the contributers to SagaSheetEveryone on the Gleemax SagaForge Thread for their support and help with bugs/fixesEwokontoast and JemyM for JATM descriptions

The Wizards crew who made Saga Edition happen

Everyone associated with the Order 66 podcast

Carrying Capacity for droids and large creatures, etc

Fixed bonus attack and bonus damage not workingFixed bug with Force regimens being cut off on the Stat BlockFixed bug with grapple not counting dex with weapon finesseFixed bug with Jedi Master not adding up Force Secrets rightFixed bug with lightsaber crystals requiring weapon focusFixed bug with martial arts and unarmed attacks

Fixed bug with weapon 1 not showing on the stat block if ranged

Fixed Crucitorn once selected is not displayed on character sheet 2 under Force powers

Fixed Force Power Mastery has no way of indicating what power(s) has/have mastery

Fixed Starship Manoeuvres not showing up on the stat block

Page 8: Copy of SagaForge 1.12

Fixed wrong descriptions for Warden of the Sky talent tree

Improved Damage Threshold not showing on character sheetIncreased legacy compatability in 97-2003 versions

Made weapons more compatible with natural attacksMiraluka bonus Force Training not showing up

Pulse charger now works with Feats such as Rapid Shot

Use the Force is now a class skill if you have Force SensitivityWhite Current Adept now counts Use the Force as Stealth

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Instructions for the Lost...Creating NPCsYou should select the 'Use HP average based on Hit Dice' option, this will set HP to being averaged.

Padawan NPCsYou need to manually select the Skill Training in the dropdown options on the Skill sheet for Use the Force. Additionally, bonuses to defenses from being within 12 squares of the master are conditional bonuses, and as such, are made to show up in the Stat Block, but not on a character sheet.

Skills, Feats and Talents for DummiesSkills, Feats and Talents are selected by selecting 'Yes' from the dropdown lists in the appropriate columns. The exception to this rule is with Feats and Talents that can be taken multiple times, for example, Skill Focus and Skill Training, or in the case of Talents, Weapon Specialization. In these cases, enter the number of times the Feat or Talent is taken with a numerical value, i.e., 1 for one time, 2 for two times, etc.

Skill Training and Skill Focus must be first selected on the Feats sheet, then added on the Skills sheet.

Talents that can be taken more than once are configured on the Talents 2 sheet after they are selected on the Talents sheet.

Armor and Defenses TabThe armor and defenses tab lets you choose armor and displays how the three defenses are broken down.

Mandalorian IronI have chosen to interpret the Mandalorian Iron sidebar from Threats of the Galaxy to be equivalent to a template, so to make armor that uses the qualities of Mandalorian Iron, choose it from the template list.

Beskar'gam already has the template automatically. To create Beskar'gam without Mandalorian Iron, simply override the template by typing an aposrophe in the cell.

Weapons TabThe weapons tab lets you set up weapons and do most things mechanically to any weapon your character owns.

A few things that are important to note.

Unless you select the relevant "Don't count on equipment list" checkbox on a weapon entry, it will show up in the equipment list on Character Sheet 2 and under the Possessions section of the Stat Block. If you want repeat entries of a weapon, for example, to list it for Dual Wield, One-Handed or Two-Handed, be sure to use these checkboxes.

LightsabersThe sheet assumes that if you have the Force Sensitive feat, are trained in Use the Force, and are of 7th level or higher, that you can create your own lightsaber, and therefore, if you select a lightsaber crystal in the accessories section, it will apply the appropriate bonuses.

The +1 bonus to attack is not automatic - you must select the appropriate lightsaber crystal from the dropdown list in the accessories. Ilum crystals and Standard Synthetic Crystals are examples of ones which provide the +1 attack bonus.

One-Handed, Two-Handed and Dual WieldEach weapon can be set up to be used one-handed, two-handed or as part of a dual wield (one-handed, with dual wield penalties). If you do not fill in the dropdown list, the sheet assumes the weapon is wielded as it is intended, one-handed for light and medium weapons, and two-handed for large weapons.

Dual Wield: To get dual wielding working, requires a little planning on your part. Dual Wield options will not turn up on the standard character sheet, or at least, not in full detail. They are instead shown on the Stat Block and the Weapons Cheat Sheet. Calculating dual wield settings is tricky to achieve, and so SagaForge calculates dual wield conditions in pairs. That means, it looks to pair weapon #1 with weapon #2, 3 with 4, and 5 with 6. It does not work in any other combination.

On the weapons tab, you need to make sure you select 'Dual Wield' in the 'Wielded' dropdown lisf for both weapons. This will then turn up on the Weapons Cheat Sheet and on the Stat Block.

Rifles: The default for rifle weapons is to use them one-handed, which will impose a -5 penalty. To give the correct result, use two-handed instead.

Destinies FulfilledThis sheet only adds an extra line to the Stat Block denoting which destinies have been fulfilled. You still need to manually add Destiny bonuses using the Bonuses sheet to get the statistical effects.

Page 11: Copy of SagaForge 1.12

Instructions for the Lost...Creating NPCsYou should select the 'Use HP average based on Hit Dice' option, this will set HP to being averaged.

Padawan NPCsYou need to manually select the Skill Training in the dropdown options on the Skill sheet for Use the Force. Additionally, bonuses to defenses from being within 12 squares of the master are conditional bonuses, and as such, are made to show up in the Stat Block, but not on a character sheet.

Skills, Feats and Talents for DummiesSkills, Feats and Talents are selected by selecting 'Yes' from the dropdown lists in the appropriate columns. The exception to this rule is with Feats and Talents that can be taken multiple times, for example, Skill Focus and Skill Training, or in the case of Talents, Weapon Specialization. In these cases, enter the number of times the Feat or Talent is taken with a numerical value, i.e., 1 for one time, 2 for two times, etc.

Skill Training and Skill Focus must be first selected on the Feats sheet, then added on the Skills sheet.

Talents that can be taken more than once are configured on the Talents 2 sheet after they are selected on the Talents sheet.

Armor and Defenses TabThe armor and defenses tab lets you choose armor and displays how the three defenses are broken down.

Mandalorian IronI have chosen to interpret the Mandalorian Iron sidebar from Threats of the Galaxy to be equivalent to a template, so to make armor that uses the qualities of Mandalorian Iron, choose it from the template list.

Beskar'gam already has the template automatically. To create Beskar'gam without Mandalorian Iron, simply override the template by typing an aposrophe in the cell.

Weapons TabThe weapons tab lets you set up weapons and do most things mechanically to any weapon your character owns.

A few things that are important to note.

Unless you select the relevant "Don't count on equipment list" checkbox on a weapon entry, it will show up in the equipment list on Character Sheet 2 and under the Possessions section of the Stat Block. If you want repeat entries of a weapon, for example, to list it for Dual Wield, One-Handed or Two-Handed, be sure to use these checkboxes.

LightsabersThe sheet assumes that if you have the Force Sensitive feat, are trained in Use the Force, and are of 7th level or higher, that you can create your own lightsaber, and therefore, if you select a lightsaber crystal in the accessories section, it will apply the appropriate bonuses.

The +1 bonus to attack is not automatic - you must select the appropriate lightsaber crystal from the dropdown list in the accessories. Ilum crystals and Standard Synthetic Crystals are examples of ones which provide the +1 attack bonus.

One-Handed, Two-Handed and Dual WieldEach weapon can be set up to be used one-handed, two-handed or as part of a dual wield (one-handed, with dual wield penalties). If you do not fill in the dropdown list, the sheet assumes the weapon is wielded as it is intended, one-handed for light and medium weapons, and two-handed for large weapons.

Dual Wield: To get dual wielding working, requires a little planning on your part. Dual Wield options will not turn up on the standard character sheet, or at least, not in full detail. They are instead shown on the Stat Block and the Weapons Cheat Sheet. Calculating dual wield settings is tricky to achieve, and so SagaForge calculates dual wield conditions in pairs. That means, it looks to pair weapon #1 with weapon #2, 3 with 4, and 5 with 6. It does not work in any other combination.

On the weapons tab, you need to make sure you select 'Dual Wield' in the 'Wielded' dropdown lisf for both weapons. This will then turn up on the Weapons Cheat Sheet and on the Stat Block.

Rifles: The default for rifle weapons is to use them one-handed, which will impose a -5 penalty. To give the correct result, use two-handed instead.

Destinies FulfilledThis sheet only adds an extra line to the Stat Block denoting which destinies have been fulfilled. You still need to manually add Destiny bonuses using the Bonuses sheet to get the statistical effects.

Page 12: Copy of SagaForge 1.12

Instructions for the Lost...Creating NPCsYou should select the 'Use HP average based on Hit Dice' option, this will set HP to being averaged.

Padawan NPCsYou need to manually select the Skill Training in the dropdown options on the Skill sheet for Use the Force. Additionally, bonuses to defenses from being within 12 squares of the master are conditional bonuses, and as such, are made to show up in the Stat Block, but not on a character sheet.

Skills, Feats and Talents for DummiesSkills, Feats and Talents are selected by selecting 'Yes' from the dropdown lists in the appropriate columns. The exception to this rule is with Feats and Talents that can be taken multiple times, for example, Skill Focus and Skill Training, or in the case of Talents, Weapon Specialization. In these cases, enter the number of times the Feat or Talent is taken with a numerical value, i.e., 1 for one time, 2 for two times, etc.

Skill Training and Skill Focus must be first selected on the Feats sheet, then added on the Skills sheet.

Talents that can be taken more than once are configured on the Talents 2 sheet after they are selected on the Talents sheet.

Armor and Defenses TabThe armor and defenses tab lets you choose armor and displays how the three defenses are broken down.

Mandalorian IronI have chosen to interpret the Mandalorian Iron sidebar from Threats of the Galaxy to be equivalent to a template, so to make armor that uses the qualities of Mandalorian Iron, choose it from the template list.

Beskar'gam already has the template automatically. To create Beskar'gam without Mandalorian Iron, simply override the template by typing an aposrophe in the cell.

Weapons TabThe weapons tab lets you set up weapons and do most things mechanically to any weapon your character owns.

A few things that are important to note.

Unless you select the relevant "Don't count on equipment list" checkbox on a weapon entry, it will show up in the equipment list on Character Sheet 2 and under the Possessions section of the Stat Block. If you want repeat entries of a weapon, for example, to list it for Dual Wield, One-Handed or Two-Handed, be sure to use these checkboxes.

LightsabersThe sheet assumes that if you have the Force Sensitive feat, are trained in Use the Force, and are of 7th level or higher, that you can create your own lightsaber, and therefore, if you select a lightsaber crystal in the accessories section, it will apply the appropriate bonuses.

The +1 bonus to attack is not automatic - you must select the appropriate lightsaber crystal from the dropdown list in the accessories. Ilum crystals and Standard Synthetic Crystals are examples of ones which provide the +1 attack bonus.

One-Handed, Two-Handed and Dual WieldEach weapon can be set up to be used one-handed, two-handed or as part of a dual wield (one-handed, with dual wield penalties). If you do not fill in the dropdown list, the sheet assumes the weapon is wielded as it is intended, one-handed for light and medium weapons, and two-handed for large weapons.

Dual Wield: To get dual wielding working, requires a little planning on your part. Dual Wield options will not turn up on the standard character sheet, or at least, not in full detail. They are instead shown on the Stat Block and the Weapons Cheat Sheet. Calculating dual wield settings is tricky to achieve, and so SagaForge calculates dual wield conditions in pairs. That means, it looks to pair weapon #1 with weapon #2, 3 with 4, and 5 with 6. It does not work in any other combination.

On the weapons tab, you need to make sure you select 'Dual Wield' in the 'Wielded' dropdown lisf for both weapons. This will then turn up on the Weapons Cheat Sheet and on the Stat Block.

Rifles: The default for rifle weapons is to use them one-handed, which will impose a -5 penalty. To give the correct result, use two-handed instead.

Destinies FulfilledThis sheet only adds an extra line to the Stat Block denoting which destinies have been fulfilled. You still need to manually add Destiny bonuses using the Bonuses sheet to get the statistical effects.

Page 13: Copy of SagaForge 1.12

Instructions for the Lost...Creating NPCsYou should select the 'Use HP average based on Hit Dice' option, this will set HP to being averaged.

Padawan NPCsYou need to manually select the Skill Training in the dropdown options on the Skill sheet for Use the Force. Additionally, bonuses to defenses from being within 12 squares of the master are conditional bonuses, and as such, are made to show up in the Stat Block, but not on a character sheet.

Skills, Feats and Talents for DummiesSkills, Feats and Talents are selected by selecting 'Yes' from the dropdown lists in the appropriate columns. The exception to this rule is with Feats and Talents that can be taken multiple times, for example, Skill Focus and Skill Training, or in the case of Talents, Weapon Specialization. In these cases, enter the number of times the Feat or Talent is taken with a numerical value, i.e., 1 for one time, 2 for two times, etc.

Skill Training and Skill Focus must be first selected on the Feats sheet, then added on the Skills sheet.

Talents that can be taken more than once are configured on the Talents 2 sheet after they are selected on the Talents sheet.

Armor and Defenses TabThe armor and defenses tab lets you choose armor and displays how the three defenses are broken down.

Mandalorian IronI have chosen to interpret the Mandalorian Iron sidebar from Threats of the Galaxy to be equivalent to a template, so to make armor that uses the qualities of Mandalorian Iron, choose it from the template list.

Beskar'gam already has the template automatically. To create Beskar'gam without Mandalorian Iron, simply override the template by typing an aposrophe in the cell.

Weapons TabThe weapons tab lets you set up weapons and do most things mechanically to any weapon your character owns.

A few things that are important to note.

Unless you select the relevant "Don't count on equipment list" checkbox on a weapon entry, it will show up in the equipment list on Character Sheet 2 and under the Possessions section of the Stat Block. If you want repeat entries of a weapon, for example, to list it for Dual Wield, One-Handed or Two-Handed, be sure to use these checkboxes.

LightsabersThe sheet assumes that if you have the Force Sensitive feat, are trained in Use the Force, and are of 7th level or higher, that you can create your own lightsaber, and therefore, if you select a lightsaber crystal in the accessories section, it will apply the appropriate bonuses.

The +1 bonus to attack is not automatic - you must select the appropriate lightsaber crystal from the dropdown list in the accessories. Ilum crystals and Standard Synthetic Crystals are examples of ones which provide the +1 attack bonus.

One-Handed, Two-Handed and Dual WieldEach weapon can be set up to be used one-handed, two-handed or as part of a dual wield (one-handed, with dual wield penalties). If you do not fill in the dropdown list, the sheet assumes the weapon is wielded as it is intended, one-handed for light and medium weapons, and two-handed for large weapons.

Dual Wield: To get dual wielding working, requires a little planning on your part. Dual Wield options will not turn up on the standard character sheet, or at least, not in full detail. They are instead shown on the Stat Block and the Weapons Cheat Sheet. Calculating dual wield settings is tricky to achieve, and so SagaForge calculates dual wield conditions in pairs. That means, it looks to pair weapon #1 with weapon #2, 3 with 4, and 5 with 6. It does not work in any other combination.

On the weapons tab, you need to make sure you select 'Dual Wield' in the 'Wielded' dropdown lisf for both weapons. This will then turn up on the Weapons Cheat Sheet and on the Stat Block.

Rifles: The default for rifle weapons is to use them one-handed, which will impose a -5 penalty. To give the correct result, use two-handed instead.

Destinies FulfilledThis sheet only adds an extra line to the Stat Block denoting which destinies have been fulfilled. You still need to manually add Destiny bonuses using the Bonuses sheet to get the statistical effects.

Page 14: Copy of SagaForge 1.12

Character Details

Species #N/A Force Points

Name Destiny PointsAge Destiny TypeHeight DestinyWeightHairEyes Experience PointsGenderCampaign Dark Side Score 0Era Dark Side Taint Untainted

Ability ScoresScore Racial 4th 8th 12th 16th 20th Bonus

4 Strength 8 +0 +05 Dexterity 8 +0 +06 Constitution 8 +0 +07 Intelligence 8 +0 +08 Wisdom 8 +0 +09 Charisma 8 +0 +0

0/0 0/0 0/0 0/0 0/0Point Buy 0

D14
Campaign Type in "Dawn of Defiance" to set the Point Buy to DoD campaign standards
D20
Ability Scores Enter ability scores as per the point buy rules or as desired
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Species Traits

(of 0) Ability Modifiers None

SizeSpeedSpecial Qualities

Untainted

Racial Ability Score AdjustmentsFinal Mod

Arkanian Offshoot

Clone Hero

Arkanian OffshootSkill Focus

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Size Override

Page 17: Copy of SagaForge 1.12

Classes 0

Level Class Hit Die Hit Points HP Override BAB Class Ref1 1st None2 2nd None3 3rd None4 4th None5 5th None6 6th None7 7th None8 8th None9 9th None

### 10th None### 11th None### 12th None### 13th None### 14th None### 15th None### 16th None### 17th None### 18th None### 19th None### 20th None

Total HP: 0 0 0 0DT Bonus 0 0

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Multiclass Feats

Class Fort Class Will MulticlassJediNobleScoundrelScoutSoldier

Nonheroic Starting Feats (not for padawans!)Feat 1Feat 2Feat 3

0 0

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SkillsTotal

Skills to Train in: 0 0Skill Training Skills: 0 0

Skills to Focus in: 0 0

Skill Ability Class TrainedAcrobatics Dexterity NoClimb Strength NoDeception Charisma NoEndurance Constitution NoGather Information Charisma NoInitiative Dexterity NoJump Strength NoKnowledge (Bureaucracy) Intelligence NoKnowledge (Galactic Lore) Intelligence NoKnowledge (Life Sciences) Intelligence NoKnowledge (Physical Sciences) Intelligence NoKnowledge (Social Sciences) Intelligence NoKnowledge (Tactics) Intelligence NoKnowledge (Technology) Intelligence NoMechanics Intelligence NoPerception Wisdom NoPersuasion Charisma NoPilot Dexterity NoRide Dexterity NoStealth Dexterity NoSurvival Wisdom NoSwim Strength NoTreat Injury Wisdom NoUse Computer Intelligence NoUse the Force Charisma No

Skill Training

FeatSkill

Focus

F9
Trained Skills To select a trained skill, enter any value in the column
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1/2 Char

Level Reroll Take 10 Species+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0

Species Skill

FocusAbility

ModifierSkill

ModifierArmor

PenaltyMisc

Bonus

Page 21: Copy of SagaForge 1.12

Feats

Feats Available: 0 Character Feats0 Class Feats

Feat Prerequisites MetA Few Maneuvers Dodge, Vehicular Combat NoAccelerated Strike BAB +6 NoAcrobatic Strike Trained in Acrobatics NoAdvantageous Attack BAB +1 NoAdvantageous Cover Trained in Stealth NoAngled Throw Dex 13 NoAnointed Hunter Nelvaanian species NoArmor Proficiency heavy Armor Proficiency (medium) NoArmor Proficiency light NoArmor Proficiency medium Armor Proficiency (light) NoArtillery Shot Proficient with weapon used NoAssault No

Assured Attack NoAttack Combo (Fire and Strike) No

Attack Combo (Melee) Base attack bonus +3 NoAttack Combo (Ranged) Base attack bonus +3 NoAutofire Assault Weapon Focus (chosen weapon) NoAutofire Sweep Weapon Focus (chosen weapon) NoBad Feeling NoBantha Rush Str 13, BAB + 1 NoBiotech Specialist Trained in Mechanics skill NoBiotech Surgery Trained in Treat Injury Skill NoBlaster Barrage Coordinated Attack NoBrink of Death NoBurst Fire Weapon Proficiency (heavy) NoBurst of Speed Trained in the Endurance skill NoCareful Shot Point Blank Shot, BAB +2 NoCharging Fire BAB +4 NoCleave Power Attack NoClose Combat Escape Trained in the Acrobatics skill NoCollateral Damage Rapid Shot, BAB +6 NoCombat Reflexes NoConditioning Str 13, Con 13 NoControlled Rage Rage NoCoordinated Attack BAB +2 NoCoordinated Barrage Coordinated Attack, BAB +5 NoCornered NoCritical Strike BAB +9, Weapon Focus No

Double Attack or Dual Weapon Mastery, BAB +6

Attack Combo (Melee), Attack Combo (Ranged), BAB +9

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Crossfire Point Blank shot, Precise Shot, BAB +6 No

Crush Pin NoCunning Attack NoCybernetic Surgery Trained in Treat Injury NoDeadeye Precise Shot, BAB +4 NoDeadly Sniper No

Deceptive Drop Trained in the Initiative skill NoDeft Charge NoDesperate Gambit NoDodge Dex 13 YesDouble Attack advanced melee BAB +6, proficient with weapon NoDouble Attack heavy BAB +6, proficient with weapon NoDouble Attack lightsabers BAB +6, proficient with weapon NoDouble Attack pistols BAB +6, proficient with weapon NoDouble Attack rifles BAB +6, proficient with weapon NoDouble Attack simple BAB +6, proficient with weapon NoDouble Attack BAB +6, proficient with weapon NoDouble Attack BAB +6, proficient with weapon NoDreadful Countenance Cha 13, member of Sith tradition NoDreadful Rage Ability to Rage, BAB +1 NoDroid Hunter Proficient with weapon used NoDroidcraft Trained in Mechanics NoDual Weapon Mastery I Dex 13, BAB +1 NoDual Weapon Mastery II Dex 15, BAB +6, Dual Weapon Mastery I No

Dual Weapon Mastery III No

Duck and Cover Trained in the Stealth skill NoEchani Training Dex 13, Martial Arts I NoExotic Weapon Proficiency BAB +1, choose a weapon NoExotic Weapon Proficiency BAB +1, choose a weapon NoExperienced Medic Trained in Treat Injury NoExpert Droid Repair Trained in Mechanics NoExtra Rage Ability to Rage NoExtra Second Wind Trained in Endurance NoFar Shot Point Blank Shot NoFast Surge NoFatal Hit Str 13, Dex 13 NoFeat of Strength Str 15 NoFlash and Clear NoFleet-Footed Running Attack NoFlood of Fire Proficient with weapon used NoFlurry Dex 13 NoFocused Rage Controlled Rage NoFollow Through NoForce Boon Force Sensitive No

Sniper, trained in the Stealth skill, BAB +9

Dex 17, BAB +11, Dual Weapon Mastery II

Page 23: Copy of SagaForge 1.12

Force Readiness NoForce Regimen Mastery No

Force Sensitivity Not a droid NoForce Training No

Friends in Low Places Trained in the Gather Information skill No

Galactic Alliance Military Training NoGearhead NoGrand Army of the Republic Training Proficient with armor worn NoGrapple Resistance NoGreat Cleave Cleave, BAB +4 NoGunnery Specialist BAB +1 NoHasty Modification Tech Specialist NoHidious Visage Shapeshift species trait NoImperial Military Training NoImpersonate Shapeshift species trait NoImpetuous Move Con 13 NoImplant Training Must possess a cybernetic implant NoImproved Bantha Rush Str 15, Bantha Rush, BAB +1 NoImproved Charge Mobility NoImproved Damage Threshold NoImproved Defenses NoImproved Disarm Melee Defense NoImproved Rapid Strike Rapid Strike NoImpulsive Flight NoIncreased Agility Conditioning NoInformer Trained in Perception NoJedi Familiarity NoKnife Trick No

Knock Heads Dex 13, Str 13, Multi-Grab NoLeader of Droids NoLightning Draw Quick Draw NoLinguist Int 13 NoLogic Upgrade: Self-Defense Droid NoLogic Upgrade: Tactician Droid, BAB +4 NoLong Haft Strike NoMandalorian Training Charging Fire NoMartial Arts I NoMartial Arts II Martial Arts I, BAB +3 NoMartial Arts III Martial Arts II, BAB +6 NoMelee Defense Int 13 NoMetamorph No

Mighty Swing Str 13 NoMighty Throw Str 13 No

Force Sensitive, Trained in Use The Force

Force Sensitive, Trained in Use The Force

Lightning Draw, trained in the Stealth skill

Con 13, shapeshift species trait, trained in Deception skill

Page 24: Copy of SagaForge 1.12

Mobility Dodge NoMomentum Strike Trained in Pilot or Ride NoMounted Defense Trained in Pilot or Ride NoMoving Target Dodge NoMulti-Grab Dex 13 NoNatural Leader Cha 13 NoOpportunistic Retreat Combat Reflexes NoOverwhelming Attack NoPall of the Dark Side Dark Side Score 1+ NoPin BAB +1 NoPoint Blank Shot NoPoison Resistance Con 13 NoPower Attack Str 13 NoPower Blast NoPowerful Charge Medium or larger, BAB+1 #N/APowerful Rage Rage NoPrecise Shot Point Blank Shot NoPrime Shot Point Blank Shot NoQuick Draw BAB +1 NoQuick Skill NoRancor Crush Str 15, Crush, Pin, base attack bonus +1 No

Return Fire No

Returning Bug Proficient with weapon used NoRapid Reaction NoRapid Shot BAB + 1, proficient with weapon NoRapid Strike BAB +1, proficient with weapon NoRapport NoRebel Military Training Running Attack NoRecall Trained in a Knowledge skill NoRecovering Surge NoRelentless Attack advanced melee Double Attack NoRelentless Attack heavy Double Attack NoRelentless Attack lightsabers Double Attack NoRelentless Attack pistols Double Attack NoRelentless Attack rifles Double Attack NoRelentless Attack simple Double Attack NoRelentless Attack Double Attack NoRelentless Attack Double Attack NoRepublic Military Training NoResurgance Trained in the Endurance skill NoRunning Attack Dex 13 NoSavage Attack advanced melee Double Attack NoSavage Attack heavy Double Attack NoSavage Attack lightsabers Double Attack NoSavage Attack pistols Double Attack NoSavage Attack rifles Double Attack No

Dex 15, Quick Draw, Weapon Focus (chosen ranged weapon)

Page 25: Copy of SagaForge 1.12

Savage Attack simple Double Attack NoSavage Attack Double Attack NoSavage Attack Double Attack NoScavenger NoSeparatist Military Training NoShake it Off Con 13, Trained in Endurance NoSignature Device Tech Specialist NoSith Military Training NoSkill Focus NoSkill Training NoSlippery Maneuver Dodge NoSpray Shot NoSniper Precise Shot, BAB +4 NoSniper Shot NoStaggering Attack No

Starship Designer Tech Specialist, Trained in Mechanics No

Starship Tactics Vehicular Combat, Trained in Pilot NoStay Up Trained in the Endurance skill NoStrafe Running Attack NoStrong in the Force NoSuperior Tech Tech Specialist, Int 17, Level 9 NoSuppression Fire No

Surgical Expertise Trained in Treat Injury NoSwarm Coordinated Attack NoTactical Advantage Combat Reflexes NoTactical Genius Starship Tactics, Vehicular Combat NoTech Specialist Trained in Mechanics NoThrow Trip NoToughness NoTrench Warrior NoTrip BAB +1 NoTriple Attack advanced melee BAB +9, Double Attack NoTriple Attack heavy BAB +9, Double Attack NoTriple Attack lightsabers BAB +9, Double Attack NoTriple Attack pistols BAB +9, Double Attack NoTriple Attack rifles BAB +9, Double Attack NoTriple Attack simple BAB +9, Double Attack NoTriple Attack BAB +9, Double Attack NoTriple Attack BAB +9, Double Attack NoTriple Critical BAB +8, choose a weapon NoTriple Critical BAB +8, choose a weapon NoTumble Defense NoUnleashed Destiny NoUnstoppable Combatant Extra Second Wind NoUnstoppable Force No

Sneak Attack talent or Rapid Shot or Rapid Strike

Str 13, Burst Fire, Weapon Proficiency (heavy)

Page 26: Copy of SagaForge 1.12

Unswerving Resolve BAB +2 NoUnwavering Resolve Trained in Perception NoVechicle Systems Expertise Tech Specialist, trained in Mechanics No

Vehicular Combat Trained in Pilot NoVehicular Surge Trained in Pilot NoVitality Surge Extra Second Wind NoWary Defender NoWeapon Finesse BAB +1 NoWeapon Focus Choose a weapon NoWeapon Focus Choose a weapon NoWeapon Proficiency advanced melee NoWeapon Proficiency heavy NoWeapon Proficiency lightsabers NoWeapon Proficiency pistols NoWeapon Proficiency rifles NoWeapon Proficiency simple NoWhirlwind Attack Dex 13, Int 13, Melee Defense, BAB +4 No

Wicked Strike Rapid Strike NoWithdrawal Strike advanced melee BAB +5 NoWithdrawal Strike lightsabers BAB +5 NoWithdrawal Strike simple BAB +5 NoWithdrawal Strike BAB +5 NoWithdrawal Strike BAB +5 NoZero Range Point Blank shot No

Species Feat Prerequisites MetAmple Foraging Ewok NoBinary Mind Cerean NoBothan Will Bothan NoBowcaster Marksman Wookiee NoClawed Subspecies Quarren NoConfident Success Bothan NoDarkness Dweller Sullustan NoDeep Sight Quarren NoDevastating Bellow Ithorian NoDisarming Charm Sullustan NoFast Swimmer Mon Calamari NoFlawless Pilot Duros NoForest Stalker Ewok NoFringe Benefits Rodian NoGungan Weapon Master Gungan NoHunter's Instincts Rodian NoImperceptible Liar Twi'lek NoInborn Resilience Zabrak No

Page 27: Copy of SagaForge 1.12

Increased Resistance Gamorrean NoInstinctive Perception Zabrak NoJedi Heritage Twi'lek, Force Sensitivity NoJustice Seeker Kel Dor NoKeen Scent Ewok NoLasting Influence Bothan NoMaster Tracker Rodian NoMind of Reason Cerean NoMon Calamari Shipwright Mon Calamari NoNature Specialist Ithorian NoPerfect Intuition Cerean NoPerfect Swimmer Gungan NoPitiless Warrior Trandoshan NoPrimitive Warrior Gamorrean NoQuick Comeback Gamorrean NoRead the Winds Kel Dor NoRegenerative Healing Trandoshan NoResurgent Vitality Wookiee NoScion of Dorin Kel Dor NoSharp Senses Mon Calamari NoShrewd Bargainer Quarren NoSpacer's Surge Duros NoStrong Bellow Ithorian NoSure Climber Sullustan NoSurvivor of Ryloth Twi'lek NoThick Skin Trandoshan NoUnwavering Focus Zabrak NoVeteran Spacer Duros NoWarrior Heritage Gungan NoWroshyr Rage Wookiee No

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######

###

Special Actions/Defenses/

Taken Times Page SpeedNo 0 TotG 64 Special Actions

No 0 KotOR 32 Att Options

No 0 82 Att Options

No 0 TFU 31 Special Actions

No 0 TFU 31 ###No 0 TFU 32 ###No 0 CW 28 Special Actions

No 0 82 ###No 0 82 ###No 0 82 ###No 0 CW 28 ###No 0 Web

Att Options

No 0 RE 28 Att Options

No 0 LE 34Special Actions

No 0 LE 34 Special Actions

No 0 LE 34 Special Actions

No 0 LE 34 Special Actions

No 0 LE 34 Special Actions

No 0 TFU 32 ###No 0 82 Att Options

No 0 LE 34 ###No 0 LE 35 ###No 0 TFU 32 ###No 0 LE 35 ###No 0 82 Att Options

No 0 SaV 21 Speed

No 0 82 Att Options

No 0 83 Att Options

No 0 83 Att Options

No 0 SaV 21 Att Options

No 0 SaV 21 Att Options

No 0 83 Special Actions

No 0 KotOR 32 ###No 0 TFU 33 Special Actions

No 0 83 Special Actions

No 0 CW 28 ###No 0 SaV 21 ###No 0 KotOR 32 Special Actions

Att Options/Class

Bonus Feat

Character Feat

Class Feat

Racial Feat

R7
To make a feat show up on the attack options or special actions section of the stat block, simply select from the dropdown list in this column adjacent to the feat. To remove, select the cell and press delete.
Page 29: Copy of SagaForge 1.12

No 0 TFU 33 ###

No 0 83 Att Options

No 0 TFU 33 Att Options

No 0 83 ###No 0 84 Att Options

No 0 SaV 21Att Options

No 0 SaV 21 ###No 0 RE 28 ###No 0 SaV 21 Special Actions

No 0 84 Defenses

No 0 84 Att Options

No 0 84 Att Options

No 0 84 Att Options

No 0 84 Att Options

No 0 84 Att Options

No 0 84 Att Options

No 0 84 Att Options

No 0 84 Att Options

No 0 WebNo 0 84 Att Options

No 0 CW 29 Att Options

No 0 CW 28 ###No 0 84 Att Options

No 0 84Att Options

No 0 84Att Options

No 0 SaV 21 Special Actions

No 0 KotOR 33No 0 84 ###No 0 84 ###No 0 CW 29 ###No 0 CW 29 ###No 0 85No 0 85 ###No 0 85 Att Options

No 0 RE 29 ###No 0 LE 35 ###No 0 LE 36 ###No 0 CW 29 ###No 0 SaV 21 Speed

No 0 CW 29 Att Options

No 0 KotOR 33 Att Options

No 0 TFU 33No 0 JATM 23 Att Options

No 0 85 ###

Page 30: Copy of SagaForge 1.12

No 0 KotOR 33 ###No 0 JATM 23

No 0 85 ###No 0 85 ###

No 0 SaV 21 ###

No 0 LE 36 ###No 0 KotOR 33 ###No 0 CW 31 ###No 0 LE 36 Att Options

No 0 85 Att Options

No 0 CW 31 Att Options

No 0 SaV 22 ###No 0 SaV 22No 0 RE 29 ###No 0 SaV 23No 0 SaV 23 Special Actions

No 0 KotOR 33 ###No 0 TFU 33 Att Options

No 0 85 Att Options

No 0 85 ###No 0 85 ###No 0 85 Att Options

No 0 KotOR 33 Att Options

No 0 SaV 23 Special Actions

No 0 KotOR 33 ###No 0 TFU 33 ###No 0 CW 31No 0 SaV 23

Att Options

No 0 LE 36 Att Options

No 0 CW 31 ###No 0 SaV 23 Att Options

No 0 86 ###No 0 KotOR 34 Special Actions

No 0 KotOR 34 Special Actions

No 0 JATM 23 Att Options

No 0 KotOR 34 Att Options

No 0 86 ###No 0 86 ###No 0 86 ###No 0 86 Att Options

No 0 SaV 23

No 0 86 Att Options

No 0 TFU 33 Att Options

Page 31: Copy of SagaForge 1.12

No 0 86 ###No 0 TotG 127 Att Options

No 0 TotG 127 Special Actions

No 0 RE 29 ###No 0 LE 35 Att Options

No 0 TFU 34No 0 SaV 23 Special Actions

No 0 CW 31 Att Options

No 0 CW 31No 0 87 Att Options

No 0 87 Att Options

No 0 KotOR 34 ###No 0 87 Att Options

No 0 KotOR 34 Att Options

#N/A #N/A 87 Att Options

No 0 TFU 34 Att Options

No 0 87 Att Options

No 0 RE 29 Att Options

No 0 87 Special Actions

No 0 KotOR 34 Special Actions

No 0 LE 36Att Options

No 0 LE 37Att Options

No 0 LE 37 Att Options

No 0 RE 29 Att Options

No 0 88 Att Options

No 0 88 Att Options

No 0 TFU 34 ###No 0 RE 30 ###No 0 TFU 35 ###No 0 RE 30 ###No 0 JATM 23 Att Options

No 0 JATM 23 Att Options

No 0 JATM 23 Att Options

No 0 JATM 23 Att Options

No 0 JATM 23 Att Options

No 0 JATM 23 Att Options

No 0 JATM 23 Att Options

No 0 JATM 23 Att Options

No 0 KotOR 35No 0 SaV 24 ###No 0 88 Speed

No 0 TFU 35 Att Options

No 0 TFU 35 Att Options

No 0 TFU 35 Att Options

No 0 TFU 35 Att Options

No 0 TFU 35 Att Options

Page 32: Copy of SagaForge 1.12

No 0 TFU 35 Att Options

No 0 TFU 35 Att Options

No 0 TFU 35 Att Options

No 0 TFU 35 ###No 0 CW 31 ###No 0 88 ###No 0 SaV 24 ###No 0 KotOR 35No 0 88 ###No 0 88 ###No 0 SaV 24 Special Actions

No 0 CW 31 Att Options

No 0 88 Att Options

No 0 KotOR 35 Att Options

No 0 SaV 24Att Options

No 0 SotG 20

No 0 SotG 20No 0 SaV 24 Special Actions

No 0 TFU 35 Att Options

No 0 88 ###No 0 SaV 24 ###No 0 TotG 91

Att Options

No 0 88 ###No 0 TFU 35 Att Options

No 0 SaV 25 Special Actions

No 0 SotG 20 Special Actions

No 0 SotG 20 ###No 0 88 Att Options

No 0 88 ###No 0 CW 31 Special Actions

No 0 88 Att Options

No 0 89 Att Options

No 0 89 Att Options

No 0 89 Att Options

No 0 89 Att Options

No 0 89 Att Options

No 0 89 Att Options

No 0 89 Att Options

No 0 89 Att Options

No 0 89 ###No 0 89 ###No 0 KotOR 35 Special Actions

No 0 TFU 35 Att Options

No 0 RE 30No 0 CW 31 Att Options

Page 33: Copy of SagaForge 1.12

No 0 89No 0 CW 32 ###No 0 LE 37 ###

No 0 89 Special Actions

No 0 RE 30 ###No 0 RE 30No 0 CW 32 Special Actions

No 0 89 ###No 0 89 ###No 0 89 ###No 0 89 ###No 0 89 ###No 0 89 ###No 0 89 ###No 0 89 ###No 0 89 ###No 0 89

Att Options

No 0 SaV 25 Att Options

No 0 KotOR 35 Att Options

No 0 KotOR 35 Att Options

No 0 KotOR 35 Att Options

No 0 KotOR 35 Att Options

No 0 KotOR 35 Att Options

No 0 LE 37 Att Options

Taken Times PageNo 0 RE 31No 0 RE 31No 0 RE 31No 0 RE 31No 0 RE 31No 0 RE 31No 0 RE 31No 0 RE 31No 0 RE 31No 0 RE 31No 0 RE 33No 0 RE 33No 0 RE 33No 0 RE 33No 0 RE 33No 0 RE 33No 0 RE 34No 0 RE 34

Page 34: Copy of SagaForge 1.12

No 0 RE 34No 0 RE 34No 0 RE 34No 0 RE 34No 0 RE 34No 0 RE 34No 0 RE 34No 0 RE 34No 0 RE 34No 0 RE 34No 0 RE 35No 0 RE 35No 0 RE 35No 0 RE 35No 0 RE 35No 0 RE 35No 0 RE 35No 0 RE 35No 0 RE 35No 0 RE 35No 0 RE 35No 0 RE 35No 0 RE 36No 0 RE 36No 0 RE 36No 0 RE 36No 0 RE 36No 0 RE 36No 0 RE 36No 0 RE 36

Page 35: Copy of SagaForge 1.12

TalentsTalents Used: 0

Talents Available: 0Available

Jedi Jedi Consular Adept Negotiator No

Aggressive Negotiator NoConsular's Wisdom NoForce Persuasion NoMaster Negotiator No

Adversary Lore NoKnow Weakness No

Cleanse Mind NoCollective Visions NoConsular's Vitality No

Improved Consular's Vitality NoEntreat Aid NoForce of Will NoGuiding Strikes NoRenew Vision NoRecall NoSkilled Advisor NoWatchCircle Initiate No

Visionary Attack NoVisionary Defense No

Jedi Guardian Acrobatic Recovery NoBattle Meditation No

Improved Battle Meditation NoClose Maneuvering NoDefensive Acuity NoElusive Target NoExposing Strike NoGrenade Defense NoGuardian Strike NoForce Intuition NoForceful Warrior NoHold the Line NoImmovable NoMobile Combatant NoResilience No

Jedi Sentinel Clear Mind NoForce Haze No

Persistant Haze NoUnseen Eyes No

Dampen Presence NoDark Side Sense No

Dark Side Bane No

Page 36: Copy of SagaForge 1.12

Jedi

Dark Side Scourge NoResist the Dark Side No

Gradual Resistance NoMaster of the Great Hunt NoReap Retribution NoSentinel Strike No

Dark Retaliation NoSentinel's Gambit NoSentinel's Observation NoSteel Resolve No

Lightsaber Combat Block NoRiposte No

Cortosis Gauntlet Block NoDeflect No

Redirect Shot NoPrecise Redirect No

Lightsaber Defense NoPrecision NoShoto Focus NoWeapon Specialization (lightsabers) NoLightsaber Throw No

The

Forc

e Alter Aversion NoDisciplined Strike NoForce Flow NoIllusion No

Illusion bond NoMasquerade No

Influence Savant NoSuppress Force No

Link NoTelekinetic Power No

Move Massive Object NoTelekinetic Savant No

Telekinetic Prodigy NoTelepathic Link No

Telepathic Influence NoControl Beast Trick No

Channel Energy NoDamage Reduction 10 NoEquilibrium No

Force Recovery NoForce Exertion NoForce Focus NoForce Harmony NoForce Suppression NoIndomitable Will NoTelekinetic Stability NoThe Will to Resist No

Page 37: Copy of SagaForge 1.12

The

Forc

e

Dark Side Consumed by Darkness NoDark Side Savant NoDrain Knowledge NoPower of the Dark Side No

Dark Presence NoRevenge No

Dark Preservation NoSwift Power NoWrath of the Dark Side No

Transfer Essence NoGuardian Spirit Guardian Spirit No

Crucial Advice NoManifest Guardian Spirit No

Distracting Apparition NoVital Encouragement No

Light Side At Peace NoFocused Attack No

Attuned NoSurge of Light No

Sense Feel the Force NoForce Perception No

Foresight NoGauge Force Potential NoMotion of the Future NoPsychometry NoVisions No

Force Pilot NoForce Reflexes NoInstinctive Navigation No

Heightened Awareness NoShift Sense No

Nob

le Collaborator Double Agent NoProtection No

Enemy Tactics NoFriendly Fire No

Feed Information NoDisgrace Castigate No

Dirty Tactics NoAmbush NoMisplaced Loyalty No

Two-Faced NoUnreadable No

Fencing Noble Fencing Style NoDemoralizing Defense NoLeading Feint NoPersonal Affront NoTransposing Strike No

Idealogue Idealist No

Page 38: Copy of SagaForge 1.12

Nob

le

Instruction NoKnow Your Enemy No

Known Dissident NoLead by Example No

Gambling Leader Assault Gambit NoDirect Fire No

Face the Foe NoLead From the Front NoLuck Favors the Bold No

Influence Presence NoDemand Surrender NoFluster NoIntimidating Defense NoWeaken Resolve No

Improved Weaken Resolve NoInspiration Bolster Ally No

Inspire Confidence NoBeloved NoIgnite Fervor No

Inspire Zeal NoWillpower No

Inspire Haste NoLeadership Born Leader No

Distant Command NoRally No

Fearless Leader NoReactionary Attack No

Coordinate NoTrust No

Unwavering Ally NoLineage Connections No

Influential Friends NoPowerful Friends No

Educated NoEngineer NoSpontaneous Skill No

Wealth NoLoyal Protector Inspire Loyalty No

Protector Actions NoPunishing Protection NoUndying Loyalty No

Provocateur Cast Suspicion NoFriend or Foe No

True Betrayer NoStolen Advantage No

Distress to Discord NoSeize the Moment No

Scou

ndre

l Fortune Fool's Luck No

Page 39: Copy of SagaForge 1.12

Scou

ndre

l

Avert Disaster NoBetter Lucky Than Dead No

Fortune's Favor NoGambler NoKnack No

Lucky Shot NoDumb Luck NoRicochet Shot NoUncanny Luck NoUnlikely Shot No

Lucky Stop NoLabrynthine Mind No

Malkite Poisoner Malkite Techniques NoModify Poison NoNumbing Poison NoUndetectable Poison NoVicious Poison No

Misfortune Befuddle NoDastardly Strike No

Weakening Strike NoDisruptive No

Walk the Line NoCunning Strategist No

Hesitate NoSow Confusion No

Seducer NoSeize Object NoSkirmisher No

Improved Skirmisher NoSneak Attack No

Sudden Strike NoStymie No

Opportunist Advantageous Opening NoThrive on Chaos No

Retribution NoVindication No

Slip By NoOutlaw Tech Fast Repairs No

Hotwire NoQuick Fix NoPersonalized Modifications No

Recklessness Find Openings NoRisk for Reward No

Hit the Deck NoTrick Step No

Lure Closer NoRun and Gun Opportunistic Strike No

Cheap Shot No

Page 40: Copy of SagaForge 1.12

Scou

ndre

l

No Escape NoStrike and Run No

Slippery Strike NoSlicer Electronic Forgery No

Electronic Sabotage NoVirus No

Gimmick NoMaster Slicer No

Security Slicer NoTrace No

Smuggler Art of Concealment NoFast Talker NoHidden Weapons No

Illicit Dealings NoSurprise Strike No

Spacer Hyperdriven NoSpacehound No

Starship Raider NoCramped Quarters Fighting No

Stellar Warrior NoMake a Break for It No

Yuuzhan Vong Biotech Biotech Adept NoBugbite No

Curved Throw NoSurprising Weapons NoVeiled Biotech No

Scou

t Awareness Acute Senses NoExpert Tracker NoImproved Initiative No

Reset Initiative NoUncanny Dodge I No

Uncanny Dodge II NoKeen Shot No

Weak Point NoCamouflage Hunker Down No

Improved Stealth NoHidden Movement No

Hide in Plain Sight NoShadow Striker NoTotal Concealment No

Fringer Barter NoFringe Savant NoLong Stride No

Flee NoSidestep No

Swift Strider NoSurge No

Jury Rigger No

Page 41: Copy of SagaForge 1.12

Scou

t

Keep it Together NoHyperspace Explorer Deep-Space Gambit No

Guidance NoHidden Attacker NoHyperspace Savant NoVehicle Sneak No

Reconnaissance Get Into Position NoReconnaissance Team Leader No

Close-Combat Assault NoReconnaissance Actions No

Spy Blend In NoIncognito No

Surveillance NoImproved Surveillance NoIntimate Knowledge No

Traceless Tampering NoSurveillance Hidden Eyes No

Seek and Destroy NoHunt the Hunter NoSpotter No

Advanced Intel NoSurvivor Evasion No

Extreme Effort NoSprint NoSurefooted No

Unpredictable Aggressive Surge NoBlast Back No

Second Strike NoFade Away No

Swerve NoVersatility Adapt and Survive No

Unbalancing Adaptation NoDefensive Protection NoQuick on Your Feet NoReady and Willing No

Sold

ier Armor Specialist Armored Defense No

Armor Mastery NoImproved Armor Defense NoJuggernaut NoSecond Skin No

Shield Expert NoAmbusher Ambush Specialist No

Destructive Ambusher NoKeep It Going NoKeep Them Reeling NoPerceptive Ambusher No

Spring the Trap NoBrawler Cantina Brawler No

Page 42: Copy of SagaForge 1.12

Sold

ier

Pick a Fight NoCounterpunch NoExpert Grappler No

Unbalance Opponent NoGrabber NoGun Club No

Bayonet Master NoHammerblow NoMake Do NoMan Down NoMelee Smash No

Devastating Melee Smash NoStunning Strike No

Experienced Brawler NoUnrelenting Assault No

Strong Grab NoSucker Punch No

Brute Squad Gang Leader NoMelee Assault NoMelee Brute NoMelee Opportunist NoSquad Brutality NoSquad Superiority No

Commando Battle Analysis NoCover Fire No

Demolitionist NoDraw Fire NoHarm's Way NoIndomitable NoKeep Them at Bay NoTough as Nails No

Hard Target NoMercenary Combined Fire No

Mercenary's Teamwork NoCommanding Presence No

Feared Warrior NoDirty Fighting No

Ruthless NoFocused Warrior NoMercenary's Grit No

Mercenary's Determination NoRocket Jumper Jet Pack Training No

Burning Assault NoImproved Trajectory NoJet Pack Withdraw No

Trooper Comrades in Arms NoFocused Targeting NoStick Together No

Page 43: Copy of SagaForge 1.12

Sold

ier

Watch Your Back NoPhalanx No

Squad Leader Commanding Officer NoCoordinated Tactics NoFire at Will NoSquad Actions No

Weapon Specialist Devastating Attack NoImproved Suppression Fire NoPenetrating Attack NoWeapon Specialization No

Crushing Assault NoDisarming Attack NoImpailing Assault NoStinging Assault No

Forc

e Tr

aditi

ons Agent of Ossus Buried Presence No

Conceal Other NoInsightful Aim NoVanish No

Aing-Tii Monk Aura of Freedom NoLiberate No

Folded Space Mastery NoMany Shades of the Force NoSpatial Integrity No

Bando Goro Captain Bando Goro Surge NoForce Fighter NoResist Enervation NoVictorious Force Mastery No

Baran Do Sage Enhanced Danger Sense NoKnowledge and Defense No

Expanded Horizon NoPlanetary Attunement NoPrecognitive Meditation No

Believers Disciple Believer Intuition NoDefense Boost NoHardiness NoHigh Impact NoSith Reverence No

Dathomiri Witch Adept Spellcaster NoFlight No

Charm Beast NoCommand Beast No

Disciples of Twilight Cloak of Shadow NoShadow Armour No

Phantasm NoRevelation NoShadow Vision No

Ember of Vahl Initiate of Vahl NoReading the Flame No

Page 44: Copy of SagaForge 1.12

Forc

e Tr

aditi

ons

Sword of Vahl NoVahl's Flame No

Vahl's Weapon NoFelucian Shaman Detonate No

Hive Mind NoInfuse Weapon NoSickening Blast No

Iron Knight Droid Duelist NoForce Repair NoHeal Droid NoMask Presence NoSilicon Mind No

Jal Shay Force Delay NoAction Exchange No

Imbue Item NoKnowledge of the Force No

Jensaarai Defender Attune Armor NoForce Cloak No

Force Cloak Mastery NoLinked Defense No

Keetael Conceal Force Use NoForce Direction NoForce Momentum NoPast Visions No

Kilian Ranger Shield Gauntlet Defense NoShield Gauntlet Deflect No

Shield Gauntlet Redirect NoSiang Lance Mastery No

Empower Siang Lance NoKorunnai Adept Akk Dog Master No

Akk Dog Trainer's Actions NoAkk Dog Training NoProtective Reaction No

The Krath Dark Side Manipulation NoKrath Illusions NoKrath Intuition NoKrath Surge No

Luka Sene Field Detection NoLuka Sene Master No

Improved Force Sight NoQuickseeing No

Matuki Adept Body Control NoPhysical Surge NoSoft to Solid NoWan-Shen Defense NoWan-Shen Kata No

Wan-Shen Mastery NoOrder of Shasa Deception Awareness No

Page 45: Copy of SagaForge 1.12

Forc

e Tr

aditi

ons

Greater Weapon Focus (fira) NoProgenitor's Call NoWaveform No

Seyugi Dervish Seyugi Cyclone NoMobile Whirlwind NoRepelling Whirlwind NoSudden Storm NoTempest Tossed No

Shaper of Kro Var Combustion NoEarth Buckle NoFluidity NoThunderclap NoWind Vortex No

Tyia Adept Repel Discord NoStifle Conflict NoTyia Adept No

Cycle of Harmony NoForce Stabilize No

Warden of the Sky Martial Resurgence NoRebound Leap NoSimilatanous Strike NoTelekinetic Strike No

Brutal Unarmed Strike NoTelekinetic Throw No

White Current Adept Ride the Current NoSurrender to the Current NoWhite Current Adept No

Force Immersion NoImmerse Another No

Zeison Sha Warrior Discblade Arc NoDistant Discblade Throw NoRecall Discblade NoTelekinetic Vigilance NoWeapon Specialization (discblade) No

Dro

id First-Degree Droid Interrogator NoMedical Droid No

Dull the Pain NoSecond-Degree Droid Adept Assistant No

Mechanics Mastery NoVehicle Mechanic No

Third-Degree Droid Etiquette NoHelpful NoProtocol No

Fourth-Degree Droid Combat Repairs NoDroid Smash NoTargeting Package No

Fifth-Degree Droid Cargo Hauler NoEnvironmentally Shielded No

Page 46: Copy of SagaForge 1.12

Dro

id

Power Supply No

Ace

Pilo

t Blockade Runner Outrun NoPunch Through NoSmall Target NoWatch This No

Close Cover NoExpert Pilot Blind Spot No

Close Scrape NoElusive Dogfighter NoFull Throttle NoImproved Attack Run NoKeep it Together NoRelentless Pursuit NoRenowned Pilot NoVehicle Focus NoVehicular Evasion No

Juke NoWingman No

Gunner Expert Gunner NoDogfight Gunner NoQuick Trigger NoSynchronized Fire NoSystem Hit No

Crippling Hit NoGreat Shot No

Squadron Leader Begin Attack Run NoRegroup NoSquadron Maneuvers No

Squadron Tactics NoWingman Concentrate All Fire No

Escort Pilot NoRun lnterference NoWingman Retribution No

Lose Pursuit No

Assa

ssin Assassin Murderous Arts I No

Murderous Arts II NoRuthless NoShift No

Advantageous Positioning NoGet Some Distance No

Sniping Assassin NoSniping Marksman No

Sniping Master NoGenoHaradan Deadly Repercussions No

Manipulating Strike NoImproved Manipulating Strike No

Pulling the Strings No

Boun

ty H

unte

r Bounty Hunter Hunter's Mark No

Page 47: Copy of SagaForge 1.12

Boun

ty H

unte

r

Hunter's Target NoDread NoNowhere to Run NoRelentless NoTag No

Jedi Hunter NoNotorious No

Fearsome NoRuthless Negotiator No

Nowhere to Hide NoSignature Item No

Force Hunter Force Blank NoLightsaber Evasion NoPrecision Fire NoSteel Mind NoStrong-Willed NoTelekenetic Resistance No

Gand Findsman Findsman Ceremonies NoFindsman's Foresight NoOmen NoTarget Visions NoTemporal Awareness No

Char

lata

n Trickery Cunning Distraction NoDamaging Deception NoDistracting Shout No

Innocuous NoImproved Soft Cover No

Trecherous No

Corp

orat

e Ag

ent Corporate Power Competitive Drive No

Competitive Edge NoImpose Hesitation No

Impose Confusion NoCorporate Clout No

Willful Resolve NoWrong Decision No

Crim

e Lo

rd Infamy Inspire Fear I NoFrighten NoInspire Fear II No

Fear Me NoInspire Fear III NoTerrify No

Notorious NoShared Notoriety NoUnsavory Reputation No

Mastermind Attract Minion NoShelter NoWealth of Allies No

Bodyguard I No

Page 48: Copy of SagaForge 1.12

Crim

e Lo

rd

Bodyguard II NoBodyguard III No

Impel Ally I NoImpel Ally II No

Impel Ally III NoUrgency No

Inspire Wrath NoTactical Superiority NoTactical Withdraw No

Dro

id C

omm

ande

r Droid Commander Automated Strike NoDroid Defense No

Droid Mettle NoOverclocked Troops NoReinforced Commands No

Expanded Sensors NoInspire Competence No

Maintain Focus No

Elite

Tro

oper Critical Master Extended Critical Range (heavy weapons) No

Extended Critical Range (rifles) NoFlurry Attack NoKnockback NoReduce Defense NoReduce Mobility No

Deny Move NoMandalorian Warrior Mandalorian Advance No

Mandalorian Ferocity NoMandalorian Glory No

Armored Mandalorian NoMaster of Teräs Käsi Teräs Käsi Basics No

Ignore Damage Reduction NoTeräs Käsi Mastery NoUnarmed Parry No

Unarmed Counterstrike NoMelee Specialist Acurate Blow No

Close-Quarters Fighter NoIgnore Armor NoImproved Stunning Strike NoWhirling Death No

Protection Bodyguard's Sacrifice NoLifesaver NoOut of Harm's Way NoTake the Hit No

Roll With It NoWard No

Armored Guard NoGuard's Entrance No

Republican Commando Ambush NoHigher Yield No

Page 49: Copy of SagaForge 1.12

Elite

Tro

oper

Rapid Reload NoShoulder to Shoulder NoStrength in Numbers NoWeapon Shift No

Weapon Master Controlled Burst NoExotic Weapon Mastery NoGreater Weapon Focus No

Greater Devastating Attack NoGreater Penetrating Attack NoGreater Weapon Specialization No

Multiattack Proficiency (heavy weapons) NoMultiattack Proficiency (rifles) No

Enfo

rcer Enforcement Cover Bracing No

Intentional Crash NoNonlethal Tactics NoPursuit NoRespected Officer NoSlowing Stun NoTakedown No

Forc

e Ad

ept Beastwarden Charm Beast No

Bonded Mount NoEntreat Beast NoSoothing Presence NoWild Sense No

Dark Side Devotee Channel Aggression NoChannel Anger No

Embrace the Dark Side NoCrippling Strike No

Dark Side Talisman NoGreater Dark Side Talisman No

Force Adept Force Power Adept NoForce Treatment NoFortified Body No

Force Item Attune Weapon NoEmpower Weapon No

Force Throw NoPrimitive Block No

Force Talisman NoFocused Force Talisman No

Greater Focused Force Talisman NoGreater Force Talisman No

Imperial Inquisitor Force Interrogation NoCower Enemies NoUnsettling Presence No

Inquisition NoMystic Channel Vitality No

Closed Mind NoEsoteric Technique No

Page 50: Copy of SagaForge 1.12

Forc

e Ad

ept

Mystic Mastery NoRegimen Mastery No

Telepath Mind Probe NoPerfect Telepathy NoPsychic Citadel No

Psychic Defenses NoTelepathic Intruder No

Gla

diat

or Gladiatorial Combat Brutal Attack NoDistracting Attack No

Exotic Weapons Master NoMultiattack Proficiency (exotic weapon No

Lockdown Strike NoPersonal Vendetta No

Call Out NoUnstoppable No

Gun

slin

ger Carbineer Blowback No

Close Contact NoMultiattack Proficiency (rifles) NoOld Faithful NoOpportunity Fire NoRifle Master NoShoot from the Hip NoSnap Shot No

Gunslinger Blind Shot NoDebilitating Shot NoDeceptive Shot NoImproved Quick Draw NoKnockdown Shot NoMultiattack Proficiency (pistols) No

Mobile Attack (pistols) NoRanged Disarm NoRanged Flank NoTrigger Work No

Pistoleer Dash and Blast NoFlanking Fire NoGuaranteed Shot NoHailfire NoTwin Shot No

Impe

rial K

nigh

t Knight's Armor Armored Augmentation I NoArmored Augmentation II No

Armor Mastery NoCortosis Defense No

Cortosis Retaliation NoKnight's Resolve Knight's Morale No

Strength of the Empire NoOath of Duty NoPraetoria Ishu NoPraetoria Vonil No

Page 51: Copy of SagaForge 1.12

Impr

ovis

er Procurement Black Market Buyer NoOnly the Finest No

Excellent Kit NoJust What Is Needed NoRight Gear for the Job No

Improviser Capture Droid NoImproved Jury-Rig NoImprovised Device No

Bigger Bang NoCustom Model No

Inde

pend

ent D

roid Autonomy Defensive Electronics No

Ion Resistance NoSoft Reset NoModification Specialist NoRepair Self No

Specialized Droid Computer Language NoComputer Master NoEnhanced Manipulation NoHotwired Processor NoPower Surge NoSkill Conversion No

Infil

trat

or Infiltration Always Ready NoConcealed Weapon Expert NoCreeping Approach NoSet for Stun NoSilent Takedown No

Bothan Spynet Spynet Agent NoBothan Resources NoKnowledge is Life NoKnowledge is Power NoKnowledge is Strength NoSix Questions No

Jedi

Kni

ght Duelist Force Fortification No

Greater Weapon Focus (lightsabers) NoGreater Weapon Specialization (lightsa No

Improved Lightsaber Throw NoThrown Lightsaber Mastery No

Improved Redirect NoImproved Riposte NoLightsaber Form Savant NoMultiattack Proficiency (lightsabers) NoSevering Strike NoShoto Master No

Jedi Archivist Direct NoImpart Knowledge NoInsight of the Force NoMaster Advisor NoScholarly Knowledge No

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Jedi

Kni

ght

Jedi Artisan Call Weapon NoMasterwork Lightsaber No

Lightsaber Specialist NoPerfect Attunement NoQuick Modification No

Jedi Battlemaster Jedi Battle Commander NoDefensive Circle NoForce Revive No

Slashing Charge NoMobile Attack (lightsabers) No

Jedi Healer Force Treatment NoHealing Boost No

Improved Healing Boost NoSoothe No

Jedi Instructor Apprentice Boon NoShare Force Secret NoShare Force Technique NoShare Talent NoTransfer Power No

Jedi Investigator Echoes in the Force NoJedi Quarry NoPrepared for Danger NoSense Deception No

Unclouded Judgement NoJedi Refugee Cover Your Tracks No

Difficult to Sense NoForce Veil No

Jedi Network NoJedi Shadow Dark Deception No

Taint of the Dark Side NoImproved Sentinel Strike NoImproved Sentinel's Gambit NoRebuke the Dark No

Jedi Watchman Force Warning NoWatchman's Advance No

Improved Quick Draw (lightsabers) NoVigilance No

Sheltering Stance NoJedi Weapon Master Combat Trance No

Improvised Weapon Master NoTwin Weapon Style NoTwin Weapon Mastery NoShoto Pin No

Lightsaber Forms Ataru NoDjem So NoJuyo No

Vaapad NoMakashi No

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Jedi

Kni

ght

Niman NoJar'Kai No

Shien NoShii-Cho NoSokan NoSoresu NoTrakata No

Mas

ter P

rivat

eer Piracy Bloodthirsty No

Fight to the Death NoSavage Reputation No

Keep Them Reeling NoRaider's Frenzy NoRaider's Surge NoTake Them Alive No

Privateer Armored Spacer NoAttract Privateer NoBlaster and Blade I No

Blaster and Blade II NoBlaster and Blade III No

Boarder NoIon Mastery NoMultiattack Proficiency (advanced melee w NoPreserving Shot No

Med

ic Advanced Medicine Bring them Back NoEmergency Team NoExtra First Aid NoMedical Miracle NoNatural Healing NoSteady Under Pressure No

Battlefield Medic NoSecond Chance No

Mel

ee D

uelis

t Melee Duelist Advantageous Strike NoDirty Tricks NoDual Weapon Flourish I No

Dual Weapon Flourish II NoMaster of Elegance NoMultiattack Proficiency (advanced melee w NoOut of Nowhere NoSingle Weapon Flourish I No

Single Weapon Flourish II No

Mili

tary

Eng

inee

r Military Engineer Breach Cover NoBreaching Explosive NoPrepared Explosive NoProblem Solver NoRepairs on the Fly No

Droid Expert NoQuick Modifications No

Sabotage Device No

Page 54: Copy of SagaForge 1.12

Mili

tary

Eng

inee

r

Tech Savant NoVehicular Boost No

Offi

cer Fugitive Officer Disciplined Trickery No

Group Perception NoHasty Withdrawl No

Stealthy Withdrawl NoStalwart Subordanates No

Stay in the Fight NoMilitary Tactics Assault Tactics No

Exploit Weakness NoDeployment Tactics No

Field Tactics NoOutmaneuver No

One for the Team NoGrand Leader NoShift Defense I No

Shift Defense II NoShift Defense III No

Tactical Edge NoUncanny Defense No

Naval Officer Combined Fire NoFleet Deployment No

Fleet Tactics NoIt's a Trap! NoLegendary Commander No

Rebel Recruiter Recruit Enemy NoBolstered Numbers NoNoble Sacrifice NoStay in the Fight NoTeam Recruiting No

Out

law Outlaw Preternatural Senses No

Seize the Moment NoFind an Opening No

Double Up NoUncanny Instincts No

Opportunistic Defense NoTangle Up No

Confounding Attack No

Path

finde

r Pathfinder Bunker Blaster NoEnhance Cover NoEscort Fighter No

Safe Passage NoSafe Zone No

Defensive Measures NoLaunch Point NoObscuring Defenses NoRelocate NoZone of Recouperation No

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Sabo

teur Sabotage Device Jammer No

Droid Jammer NoMine Mastery NoSkilled Demolitionist No

Shaped Explosion NoExtreme Explosion No

Turret Blaster Turret I NoBlaster Turret II No

Blaster Turret III NoIon Turret NoStun Turret NoTurret Self-Destruct No

Shap

er Implant Adrenaline Implant NoPrecision Implant NoResilience Implant NoSpeed Implant NoStrength Implant No

Shaper Biotech Mastery NoExpert Shaper No

Expedient Mending NoMaster Mender No

Skilled Implanter No

Sith

App

renti

ce Sith Affliction NoDrain Force No

Dark Healing NoImproved Dark Healing No

Dark Healing Field NoDark Scourge NoDark Side Adept No

Dark Side Master NoSith Alchemy No

Force Deception NoStolen Form NoWicked Strike No

Sith Alchemy Sith Alchemy NoCause Mutation NoSith Alchemy Specialist No

Rapid Alchemy NoSith Commander Focus Terror No

Desperate Measures NoIncite Rage No

Power of Hatred No

Vang

uard Vanguard Enhanced Vision No

Triangulate NoMark the Target NoMaximize Cover No

Impenetrable Cover NoInvisible Attacker No

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Vang

uard

Soften the Target NoShellshock No

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Special ActionsTaken Times Page 0

0 390 LE 260 LE 260 400 400 JATM 140 JATM 140 TFU 240 KotOR 240 CW 220 CW 220 LE 260 TFU 240 RE 230 KotOR 250 RE 230 400 KotOR 250 KotOR 240 KotOR 250 400 400 KotOR 250 RE 230 LE 270 400 CW 220 JATM 140 CW 220 400 TFU 240 JATM 140 RE 230 TFU 240 400 400 400 SaV 130 CW 220 TFU 240 400 LE 27

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0 400 410 RE 230 JATM 140 RE 230 KotOR 250 KotOR 250 KotOR 250 CW 220 TFU 240 410 KotOR 250 LE 270 410 410 RE 240 410 LE 270 JATM 140 530 410 CW 530 1000 KotOR 520 KotOR 520 JATM 150 JATM 150 JATM 150 JATM 150 JATM 150 1000 LE 550 1000 TFU 880 KotOR 530 KotOR 530 KotOR 530 JATM 160 1010 1010 1010 TFU 880 1010 JATM 160 KotOR 530 TFU 880 LE 550 CW 53

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0 CW 530 JATM 160 TotG 300 1010 1010 1010 LE 550 1010 TFU 880 JATM 160 JATM 160 JATM170 JATM170 JATM170 JATM170 CW 530 CW 530 CW 530 CW 530 TFU 880 1010 1010 1010 JATM 170 CW 530 1010 1010 SotG 160 JATM 170 CW 530 CW 530 CW 220 CW 230 CW 230 CW 230 CW 230 SaV 140 SaV 140 CW 400 SaV 140 SaV 140 SaV 140 KotOR 270 KotOR 260 KotOR 260 KotOR 270 KotOR 270 TFU 25

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0 TFU 250 TFU 250 TFU 250 TFU 250 RE 240 RE 240 RE 240 RE 240 RE 240 430 430 KotOR 260 KotOR 260 430 430 430 440 SaV 140 430 440 TFU 250 440 440 440 440 440 KotOR 260 440 440 RE 250 440 TFU 250 TFU 260 440 SotG 160 440 440 CW 230 CW 230 CW 230 CW 230 LE 270 LE 270 LE 280 LE 280 LE 270 LE 270 46

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0 SaV 140 SaV 140 460 460 460 460 SaV 140 SaV 150 SaV 150 SaV 150 KotOR 270 SaV 150 TotG 130 TotG 130 TotG 130 TotG 130 TotG 130 SaV 150 460 SaV 150 460 460 SaV 150 SaV 150 SaV 150 LE 290 LE 290 460 SaV 150 460 SaV 150 CW 240 CW 240 CW 240 CW 240 CW 240 CW 240 SotG 160 SotG 160 SotG 170 SotG 170 RE 250 RE 250 RE 250 RE 260 RE 250 KotOR 270 KotOR 27

Page 62: Copy of SagaForge 1.12

0 KotOR 270 KotOR 280 KotOR 270 TFU 270 TFU 270 SaV 160 470 470 TFU 270 470 TFU 270 TFU 270 TFU 270 TFU 270 TFU 270 470 470 470 SaV 160 470 SaV 160 LE 290 LE 290 LE 290 LE 290 LE 290 490 490 490 TFU 280 490 490 490 KotOR 280 SaV 160 490 490 SaV 160 SaV 160 490 490 500 500 SaV 170 SaV 170 SaV 170 SaV 170 50

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0 2070 KotOR 280 KotOR 280 KotOR 290 KotOR 290 KotOR 290 CW 250 CW 250 CW 250 CW 250 TFU 280 TFU 280 TFU 280 TFU 280 TFU 280 TFU 280 CW 250 CW 250 CW 250 CW 250 CW 250 500 500 500 500 RE 260 RE 260 RE 260 RE 260 RE 260 LE 300 LE 300 LE 300 LE 300 LE 300 520 510 520 520 520 KotOR 290 RE 280 RE 280 RE 280 RE 280 RE 280 RE 280 SaV 17

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0 SaV 180 SaV 180 520 520 LE 310 520 CW 260 LE 310 SaV 180 SaV 180 520 KotOR 290 520 SaV 180 CW 260 LE 310 SaV 180 LE 300 LE 310 LE 310 LE 310 LE 310 LE 310 520 520 520 520 520 520 CW 260 530 TotG 950 TotG 570 TotG 570 TFU 280 TFU 290 TFU 280 TFU 290 TFU 290 TotG 570 TotG 570 KotOR 300 KotOR 300 KotOR 300 KotOR 300 CW 260 CW 260 CW 26

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0 CW 260 CW 260 CW 260 CW 260 CW 260 CW 260 530 LE 310 530 410 SaV 180 KotOR 290 SaV 180 SaV 180 TFU 920 TFU 920 TFU 920 TFU 920 JATM 730 JATM 730 JATM 730 JATM 730 JATM 730 CW 550 CW 560 CW 560 CW 560 JATM 750 JATM 750 JATM 750 JATM 750 JATM 750 CW 560 CW 560 CW 560 CW 560 CW 560 1070 1070 1070 1070 LE 570 LE 580 LE 570 LE 580 LE 580 LE 590 LE 59

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0 LE 590 LE 590 LE 590 TFU 930 TFU 930 TFU 930 TFU 930 JATM 790 JATM 790 JATM 790 JATM 790 JATM 790 KotOR 570 KotOR 570 KotOR 580 KotOR 580 1070 1070 1070 1070 KotOR 580 KotOR 580 KotOR 580 KotOR 58

RE 37RE 37RE 37RE 37RE 37

0 CW 570 CW 570 CW 570 CW 570 KotOR 590 KotOR 600 KotOR 600 KotOR 600 KotOR 600 KotOR 600 KotOR 600 KotOR 600 JATM 810 JATM 810 JATM 810 JATM 810 JATM 810 JATM 810 KotOR 61

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0 KotOR 610 KotOR 610 KotOR 610 JATM 830 JATM 830 JATM 830 JATM 830 JATM 830 JATM 850 JATM 850 JATM 850 JATM 850 JATM 850 JATM 870 JATM 870 JATM 870 JATM 870 JATM 870 JATM 890 JATM 890 JATM 890 JATM 890 JATM 890 JATM 890 JATM 770 JATM 770 JATM 770 JATM 770 JATM 770 JATM 910 JATM 910 JATM 910 JATM 910 JATM 910 TFU 1020 TFU 1020 TFU 1020 TFU 1020 TFU 1020 TFU 1020 TFU 1030 TFU 1030 TFU 1030 TFU 1030 TFU 1030 TFU 1030 TFU 1030 TFU 103

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0 TFU 1030 SaV 250 SaV 250 SaV 250 SaV 260 SaV 250 SotG 170 SotG 170 2070 2070 SotG 170 2070 2070 CW 390 SotG 170 2070 2070 SotG 170 2070 2070 2070 SotG 170 2070 SotG 170 SotG 170 SotG 170 SotG 180 SotG 180 SotG 180 RE 400 RE 400 RE 400 RE 400 RE 400 SaV 290 SaV 290 SaV 290 SaV 290 SaV 290 SaV 290 SaV 290 SaV 290 SaV 290 SaV 290 SaV 300 SaV 300 SaV 300 208

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0 2080 SaV 260 SaV 260 2080 SaV 260 TFU 420 2080 TFU 420 2080 2080 TFU 420 LE 400 LE 400 LE 400 LE 400 LE 400 LE 400 SaV 260 SaV 260 SaV 260 SaV 260 SaV 260 SaV 310 SaV 310 SaV 310 SaV 310 SaV 310 SaV 320 KotOR 420 KotOR 420 KotOR 430 KotOR 430 KotOR 420 KotOR 430 KotOR 430 2100 SaV 260 2100 SaV 260 2100 SaV 270 2080 2100 SaV 270 2100 SaV 270 SaV 270 SaV 27

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0 SaV 270 SaV 270 2100 2100 SaV 270 SaV 270 SaV 270 SaV 270 SaV 270 CW 430 CW 430 CW 430 CW 440 CW 440 CW 430 CW 440 CW 440 TFU 420 TFU 420 TFU 420 TFU 420 TFU 420 TFU 420 TFU 420 KotOR 380 KotOR 380 KotOR 380 KotOR 380 TotG 530 TotG 530 TotG 530 TotG 530 TotG 530 CW 390 CW 400 CW 400 CW 400 CW 400 LE 410 LE 410 LE 410 LE 410 LE 410 LE 410 LE 400 LE 410 CW 400 CW 40

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0 CW 400 CW 400 CW 400 CW 400 2120 2120 2120 2120 2120 2120 2120 2120 TFU 450 TFU 450 TFU 450 TFU 450 TFU 450 TFU 450 TFU 450 JATM 180 JATM 180 JATM 180 JATM 180 JATM 180 2130 2130 2130 2130 JATM 170 JATM 170 2140 2140 2140 2140 2140 KotOR 380 KotOR 380 2140 CW 400 CW 400 2140 TFU 430 TFU 420 TFU 430 TFU 430 JATM 180 JATM 180 JATM 18

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0 JATM 180 JATM 180 JATM 180 JATM 180 JATM 180 JATM 180 JATM 190 KotOR 440 KotOR 440 KotOR 440 KotOR 450 KotOR 440 KotOR 450 KotOR 440 KotOR 450 LE 410 LE 410 LE 410 LE 410 LE 410 LE 410 LE 410 LE 410 CW 410 2160 2160 2160 2160 2160 KotOR 390 2170 SaV 270 2170 SaV 270 SaV 280 SaV 280 SaV 280 SaV 280 LE 450 LE 450 LE 450 LE 450 LE 450 LE 450 LE 450 LE 450 LE 450 LE 45

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0 RE 430 RE 430 RE 430 RE 430 RE 430 RE 430 RE 430 RE 430 RE 430 RE 430 TFU 470 TFU 470 TFU 470 TFU 470 TFU 470 TFU 470 TFU 470 TFU 470 TFU 470 TFU 480 TFU 480 TFU 490 TFU 490 TFU 490 TFU 490 TFU 490 TFU 500 TFU 500 TFU 500 TFU 500 TFU 500 TFU 500 2180 2180 2180 TFU 430 TFU 430 KotOR 390 KotOR 390 JATM 190 2180 2180 JATM 190 CW 410 CW 410 CW 410 CW 410 CW 41

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0 JATM 190 JATM 190 JATM 190 JATM 190 JATM 190 KotOR 390 KotOR 390 KotOR 390 KotOR 390 KotOR 390 2140 CW 410 CW 410 CW 410 JATM 190 JATM 190 JATM 200 JATM 200 JATM 200 JATM 200 JATM 200 JATM 200 JATM 200 JATM 200 LE 410 LE 410 LE 410 LE 420 KotOR 390 KotOR 390 KotOR 390 KotOR 390 KotOR 390 KotOR 400 KotOR 400 KotOR 400 KotOR 400 KotOR 400 JATM 210 JATM 210 JATM 210 JATM 210 JATM 210 2180 2180 2180 2190 218

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0 2180 2180 2180 2190 2190 2190 2190 SaV 330 SaV 330 SaV 330 SaV 330 SaV 330 SaV 330 SaV 330 TFU 520 TFU 520 TFU 520 TFU 520 TFU 520 TFU 520 TFU 520 TFU 520 TFU 520 TFU 540 TFU 540 TFU 540 TFU 540 TFU 540 TFU 540 TFU 540 TFU 540 KotOR 470 KotOR 470 KotOR 470 KotOR 470 KotOR 470 KotOR 470 KotOR 470 KotOR 470 KotOR 470 CW 450 CW 450 CW 450 CW 450 CW 450 CW 450 CW 450 CW 46

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0 CW 460 CW 460 LE 420 LE 420 LE 420 LE 420 LE 420 LE 420 2210 CW 420 2210 2210 2210 2210 CW 420 2220 2220 2220 2220 CW 420 SotG 180 SotG 180 SotG 180 SotG 180 SotG 180 RE 410 RE 400 RE 400 RE 410 RE 410 SaV 350 SaV 350 SaV 350 SaV 350 SaV 350 SaV 350 SaV 350 SaV 340 RE 450 RE 450 RE 450 RE 450 RE 450 RE 450 RE 450 RE 450 RE 450 RE 45

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0 TFU 560 TFU 560 TFU 570 TFU 570 TFU 570 TFU 570 TFU 570 TFU 570 TFU 570 TFU 570 TFU 570 TFU 570 LE 470 LE 470 LE 470 LE 470 LE 470 LE 470 LE 470 LE 470 LE 470 LE 470 KotOR 400 KotOR 400 2230 2240 KotOR 400 2230 2230 2230 KotOR 410 2230 TotG 810 2240 JATM 210 JATM 210 JATM 210 JATM 210 LE 430 LE 430 LE 430 LE 430 CW 470 CW 470 CW 470 CW 470 CW 470 CW 47

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0 CW 470 CW 47

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Special Talents

Soldier

adva

nced

mel

ee

heav

y

light

sabe

rs

pist

ols

rifles

sim

ple

Talent UsesDevastating Attack 0Penetrating Attack 0Weapon Specialization 0Crushing Assault 0Disarming Attack 0Impailing Assault 0Stinging Assault 0

Ace Pilot

airs

peed

er

capi

tal s

hip

spac

e tr

ansp

ort

spee

der

star

fight

er

wal

ker

Talent UsesVehicle Focus 0

Elite Trooper

adva

nced

mel

ee

heav

y

light

sabe

rs

pist

ols

rifles

sim

ple

Talent UsesFlurry Attack 0Mandalorian Ferocity 0Acurate Blow 0Greater Weapon Focus 0Greater Devastating Attack 0

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Greater Penetrating Attack 0Greater Weapon Specialization 0

Gladiator

adva

nced

mel

ee

heav

y

light

sabe

rs

pist

ols

rifles

sim

ple

Talent UsesBrutal Attack 0

Sith Apprentice 0/0 0Stolen Form Ataru

Djem SoJuyo

VaapadMakashiNiman

Jar'KaiShienShii-ChoSokanSoresuTrakata

Page 81: Copy of SagaForge 1.12

Force PowersForce Powers Known: 0

Force Powers Available: 0 0 0 0 0Force Force TaintPower Power of the Telekinetic

Power Uses Mastery Adept Dark Side Prodigy

BallistakinesisBattle StrikeBlindCloakCombustionConvectionCorruptionCrucitornCryokinesisDark RageDark TransferDetonateDrain EnergyEnergy ResistanceEnlightenFarseeingFearFold SpaceForce BlastForce DisarmForce GripForce LightForce LightningForce ScreamForce ShieldForce SlamForce StormForce Storm (JATM)Force StunForce ThrustForce TrackForce WhirlwindHatredInertiaInspireInterceptIonizeKinetic CombatLevitate

Page 82: Copy of SagaForge 1.12

Lightning BurstMalaciaMemory WalkMind ShardMind TrickMorichroMove ObjectNegate EnergyObscurePhasePlant SurgePrescienceRebukeRendRepulseResist ForceSever ForceShatterpointSlowStaggerSurgeTechnometryThought BombValorVital TransferWound

Lightsaber FormsAssured StrikeBarrier of BladesCircle of ShelterContentious OpportunityDeflecting SlashDisarming SlashDraw CloserFalling AvalancheFluid RiposteHawk-Bat SwoopHigh Ground DefenseMakashi RipostePass the BladePushing SlashRising WhirlwindSaber SwarmSarlacc SweepShien DeflectionSwift FlankTempered Aggression

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Twin StrikeUnbalancing BlockUnhindered ChargeVernskr's Ferocity

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Force TechniquesForce Techniques Known: 0

0 Force Techniques Available: 0

ForceExertion Page Technique Taken Page

LECG 53 Advanced Vital Transfer CWCG 5496 Cure Disease JATM 36

JATM 24 Detoxify Poison LECG 55CWCG 50 Dominate Mind KOTOR 53LECG 53 Extended Blind JATM 36JATM 24 Extended Force Disarm JATM 36FUCG 85 Extended Force Grip JATM 36JATM 24 Extended Force Thrust JATM 36JATM 25 Extended Move Object JATM 36

96 Force Point Recovery 102LECG 53 Force Power Mastery 102LECG 53 Improved Ballistakinesis LECG 55JATM 25 Improved Battle Strike FUCG 88

KOTOR 50 Improved Cloak CWCG 54LECG 54 Improved Convection JATM 36

96 Improved Crucitorn JATM 37KOTOR 50 Improved Cryokinesis JATM 37JATM 25 Improved Dark Rage FUCG 88FUCG 86 Improved Dark Transfer LECG 55

97 Improved Detonate LECG 5697 Improved Energy Resistance KOTOR 53

JATM 25 Improved Enlighten LECG 5697 Improved Fold Space JATM 37

KOTOR 50 Improved Force Disarm FUCG 88FUCG 86/LECG 54 Improved Force Grip FUCG 88

97 Improved Force Light JATM 37FUCG 86 Improved Force Lightning FUCG 88JATM 26 Improved Force Shield LECG 56

97 Improved Force Slam KOTOR 5497 Improved Force Storm FUCG 88

JATM 26 Improved Force Storm (JATM) JATM 37KOTOR 51 Improved Force Stun KOTOR 54JATM 26 Improved Force Thrust FUCG 88JATM 27 Improved Force Trance 102JATM 27 Improved Ionize KOTOR 54JATM 27 Improved Kinetic Combat KOTOR 54

KOTOR 51 Improved Levitate CWCG 54KOTOR 51 Improved Lightning Burst JATM 37CWCG 50 Improved Malacia CWCG 54

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LECG 54 Improved Mind Trick FUCG 89CWCG 51 Improved Move Light Object 103JATM 27 Improved Obscure LECG 56JATM 28 Improved Phase CWCG 54

97 Improved Plant Surge JATM 37CWCG 51 Improved Rebuke FUCG 89

97 Improved Rend CWCG 5498 Improved Repulse FUCG 89

LECG 54 Improved Resist Force KOTOR 54CWCG 51 Improved Sense Force 103JATM 28 Improved Sense Surroundings 103LECG 54 Improved Shatterpoint CWCG 54

99 Improved Stagger LECG 56CWCG 52 Improved Technometry CWCG 54FUCG 867 Improved Telepathy 103KOTOR 51 Improved Thought Bomb JATM 37

Improved Valor KOTOR 54CWCG 52 Improved Vital Transfer KOTOR 54KOTOR 52 Language Absorption KOTOR 54LECG 54

99CWCG 52JATM 28

KOTOR 5299

KOTOR 52

JATM 29JATM 29JATM 29JATM 29JATM 30JATM 30JATM 30JATM 31JATM 31JATM 31JATM 32JATM 32JATM 32JATM 33JATM 33JATM 34JATM 34JATM 34JATM 34JATM 35

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JATM 35JATM 35JATM 36JATM 36

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Force SecretsForce Secrets Known: 0

Force Secrets Available: 0

Secret Taken Page###

Corrupted Power FUCG 89Debilitating Power FUCG 89Devastating Power 103Distant Power 103Enlarged Power FUCG 89Extend Power CWCG 55Holocron Loremaster JATM 37Linked Power CWCG 55Mentor JATM 37Multitarget Power 103Pure Power FUCG 89Quicken Power 103Remote Power FUCG 89Shaped Power 103Unconditional Power CWCG 55

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0

Force Regimens Known 0/0 Starship Maneuvers

Force Training Regimens ManeuverAwaken Force Sensitivity Ackbar SlashEyes of the Force AfterburnOxygen Bottle Angle Deflector ShieldsQuiet the Mind Attack Formation Zeta NineTelekinetic Practice Attack Pattern Delta

Corellian SlipLightsaber Training Regimens Counter

Sparring Practice Darklighter SpinTraining Remote Devastating HitVo'ren's First Cadence Engine HitVo'ren's Second Cadence Evasive ActionVo'ren's Third Cadence Explosive ShotVo'ren's Fourth Cadence Howlrunner FormationVo'ren's Fifth Cadence I Have You Now

InterceptOverwhelming AssaultSegnor's LoopShield HitSkim the SurfaceSkywalker LoopSnap RollTallon RollTarget LockTarget SenseThruster HitWotan Weave

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0

Known 0/0 Unleashed

Descriptor Unleashed Abilities Qualify ###BanthUnleashed Bantha Rush NoChargUnleashed Charge No

attack patern CleavUnleashed Cleave Noattack patern DevasUnleashed Devastating Attack Noattack patern Extre Unleashed Extreme Effort No

Firep Unleashed Firepower Nodogfight Ignit Unleashed Ignite Fervor No

Keen Unleashed Keen Shot Nogunner MightUnleashed Mighty Swing Nogunner PenetUnleashed Penetrating Attack Nodogfight Rage Unleashed Rage Nogunner SkirmUnleashed Skirmisher Noattack patern SneakUnleashed Sneak Attack No

Straf Unleashed Strafe NoWhirlUnleashed Whirlwind Attack No

attack patternForce Unleashed Abilities

gunner Battl Unleashed Battle Meditation NoBattleUnleashed Battle Strike No

dogfight CorruUnleashed Corruption NoDark Unleashed Dark Rage No

attack pattern ForceUnleashed Force Blast Nodogfight ForceUnleashed Force Grip NoForce ForceUnleashed Force Lightning Nogunner ForceUnleashed Force Storm No

ForceUnleashed Force Thrust NoMove Unleashed Move Object NoRepulUnleashed Repulse No

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Languages known

Species

Select Languages Override Name1 Bonus23456789

1011121314

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Armor

Armor#N/A

TypePrice License Black Market Sell ValueArmor BonusEquipment BonusMax DexSpeedWeightAvailabilitySpecial

Armor Damage ReductionArmor Hit PointsDamage Threshold

0

Tech Modifications 0 +0 crTech Specialist Agile Armor 1 6 ###

Fortifying Armor 2 ###ProtectiveArmor 3 ###

Superior Tech Mobile Armor 4 ###Reinforced Armor 5Superior Agile Armor 7Superior Fortifying Armor 8Superior Protective Armor 9

None 6

Armor Stripping0 ###00

Agile Armor

Fortifying Armor

Protective Armor

Mobile Armor

Reinforced Armor

No Tech Specialist or Superior Tech Modifications

Superior Agile Armor

Superior Fortifying Armor

Superior Protective Armor

Self-Made

Increase Size

Strip Defensive Material

Strip Joint Protection

C11
Black Market Price: Black market value if normal or rare and bought at point of origin (value if rare and bought elsewhere)
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HelmetNone

Ability Bonuses from Armor OverrideStrength 1Dexterity 2Constitution 3Intelligence 4Wisdom 5Charisma 6

789

10

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Reflex Defense 10 Fortitude Defense 10

Base 10 Base 10Dexterity Bonus Constitution Mod (Max Dex) Character Level +0Character Level +0 Class Bonus +0Armor Bonus +0 Equipment Bonus +0Natural Armor +0 Species Bonus +0Talents +0Class Bonus +0Species Bonus +0Dodge +0Size +0Bonus +0 Bonus +0Final Reflex Defense 10 Final Fortitude Defense 10

18 +18

Miscellaneous Override Encumbered?Armor Skill Penalty 0 DR -Damage Reduction DR Upgrade Slots DR

DR DR DR

Armor Modifications Slots Cost Override 0 DR

Templates

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Dark Armor

0 0

Integrated Equipment Cost Equipment Size Wt######

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Will Defense 10

Base 10Wisdom ModCharacter Level +0Class Bonus +0Equipment Bonus +0Implant +0Species Bonus +0

Bonus +0Final Will Defense 10

+18

Encumbered? NoDR - 0 0

bludgeoning 0 0energy 0 0ion 0 0slashing 0 0sonic 0 0

stun 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 0

0000

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0

0 0 00 0 0 00 0 0 00 0 0 00 0 0 00 0 0 00 0 0 00 0 0 00 0 0 00 0 0 00 0 0 0

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Weapons

Weapon #1 Weapon #1 Override

WeaponFinal AttackFinal Damage 0

NameTypeGroupSize Normal WieldedCost License Black Market Sell ValueDamageCriticalStunRate of FireAmmunition or PowerShotsAccuracySpecial

WeightDamage TypeAvailability Rarity

Bonus AttackBonus Damage

Weapon Damage ReductionWeapon Hit PointsDamage Threshold

Weapon CustomizationTech Specialist 0Superior Tech 0 Template ValidationTemplate 0 #N/A

Don't count on equipment list

C16
If you leave Wielded blank, the sheet assumes you are using the default for the weapon's size. With rifles, this will cause the penalty for holding a rifle in one hand.
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0 #N/AForce Adept

Sith AlchemyStrippingSize IncreaseSlots Accessories ValidationAccessories 0 #N/A

0 #N/A0 #N/A0 #N/A

Dual GearMounted 0StockRetracted/Extended

Secret CalcsFinal Weapon SizeBase Weapon Size #N/ATrue Weapon Size #VALUE!Wielder Size #N/ABase CostLicensing PercentageBlack Market Multiplier 1Prof simple U Weapon Proficiency (simple)Prof from Species simple UFinal Prof simple U Weapon Proficiency (simple)

Damage Dice # 0Damage Die Size specialDamage Die Size Bonuses 0

Critical Die Results 20Critical Multiplier 2

Stun

Single FireAutofirePower Source/AmmunitionShotsAccuracyRange

Special 0Special From Accessories 0

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Weight 0.00Damage TypeAvailabilityRarity

Bonus AttackLightsaber Crystals/bonuses +0Weapon Focus +0 0

Bonus DamageLightsaber Crystals/Bonuses +0Weapon Specialization +0 0

Attack Modifier CalcsMelee Weapon Ability Mod -5Weapon Proficiency Mod +0Held Penalty +0Armor check penalty +0

Damage Modifier CalcsLevel 0Two-Hand Melee Modifier 1Melee Weapon Ability Mod -5

Stock

Extra Damage

Equipment Name 0

Double Attack Double Attack (simple)Triple Attack Triple Attack (simple)

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Weapon #1 Override Weapon #2 Weapon #2 Override

1

0Template Validation 0 Template Validation

#N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A

Don't count on equipment list Don't count on equipment list

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#N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A

Accessories Validation Accessories Validation#N/A #N/A #N/A 0 0 #N/A #N/A #N/A #N/A#N/A #N/A #N/A 0 0 #N/A #N/A #N/A #N/A#N/A #N/A #N/A 0 0 #N/A #N/A #N/A #N/A#N/A #N/A #N/A 0 0 #N/A #N/A #N/A #N/A

0InvalidInvalid 0 0 InvalidInvalid

00

#N/A#VALUE!

#N/A

1Weapon Proficiency (simple) simple U Weapon Proficiency (simple)

simple UWeapon Proficiency (simple) simple U Weapon Proficiency (simple)

0special

0

202

00

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0.00

+0+0 0

+0+0 0

-5+0+0+0

01

-5

0

Double Attack (simple) Double Attack (simple)Triple Attack (simple) Triple Attack (simple)

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Weapon #2 Override Weapon #3 Weapon #3 Override

0

0 00 Template Validation 0

#N/A 0 #N/A #N/A #N/A #N/A #N/A 0

Don't count on equipment listDon't count on equipment list

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#N/A 0 #N/A #N/A #N/A #N/A #N/A 0

Accessories Validation0 0 #N/A #N/A #N/A #N/A 00 0 #N/A #N/A #N/A #N/A 00 0 #N/A #N/A #N/A #N/A 00 0 #N/A #N/A #N/A #N/A 00 00 0 InvalidInvalid 0 00 00 0

#N/A#VALUE!

#N/A

1simple U Weapon Proficiency (simple)simple Usimple U Weapon Proficiency (simple)

0special

0

202

00

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0.00

+0+0 0

+0+0 0

-5+0+0+0

01

-5

0

Double Attack (simple)Triple Attack (simple)

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Weapon #4 Weapon #4 Override

0

0Template Validation 0#N/A #N/A #N/A #N/A #N/A 0

Don't count on equipment list

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#N/A #N/A #N/A #N/A #N/A 0

Accessories Validation0 #N/A #N/A #N/A #N/A 00 #N/A #N/A #N/A #N/A 00 #N/A #N/A #N/A #N/A 00 #N/A #N/A #N/A #N/A 0

0InvalidInvalid 0 0

00

#N/A#VALUE!

#N/A

1simple U Weapon Proficiency (simple)simple Usimple U Weapon Proficiency (simple)

0special

0

202

00

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0.00

+0+0 0

+0+0 0

-5+0+0+0

01

-5

0

Double Attack (simple)Triple Attack (simple)

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Weapon #5 Weapon #5 Override

0

0Template Validation 0#N/A #N/A #N/A #N/A #N/A 0

Don't count on equipment list

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#N/A #N/A #N/A #N/A #N/A 0

Accessories Validation0 #N/A #N/A #N/A #N/A 00 #N/A #N/A #N/A #N/A 00 #N/A #N/A #N/A #N/A 00 #N/A #N/A #N/A #N/A 0

0InvalidInvalid 0 0

00

#N/A#VALUE!

#N/A

1simple U Weapon Proficiency (simple)simple Usimple U Weapon Proficiency (simple)

0special

0

202

00

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0.00

+0+0 0

+0+0 0

-5+0+0+0

01

-5

0

Double Attack (simple)Triple Attack (simple)

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Weapon #6 Weapon #6 Override

0

Template Validation#N/A #N/A #N/A #N/A #N/A

Don't count on equipment list

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#N/A #N/A #N/A #N/A #N/A

Accessories Validation0 #N/A #N/A #N/A #N/A 00 #N/A #N/A #N/A #N/A 00 #N/A #N/A #N/A #N/A 00 #N/A #N/A #N/A #N/A 0

0InvalidInvalid 0

00

#N/A#VALUE!

#N/A

1simple U Weapon Proficiency (simple)simple Usimple U Weapon Proficiency (simple)

0special

0

202

00

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0.00

+0+0 0

+0+0 0

-5+0+0+0

01

-5

0

Double Attack (simple)Triple Attack (simple)

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Equipment Credits:

Select stowed weapons, armor and equipment

Stowed Weapons # Cost Weight

Carried Armor # Cost Weight

Item # Cost Weight Slots

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Value of Gear: 0 cr

Size

Type

Upgrade Upgrade SizeIncrease

Size

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0 0 0 00 0 0 00 0 0 00 0 0 00 0 0 00 0 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 0

0 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 0

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0 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 0

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0 00 00 00 00 00 0

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Cybernetics and Biotech 0 penalty to Use the Force

Implants

Implant Implant Effects1 Non

1750400050002000500042502500

###

Bio-Implants

0 Bio-Implant Bio-Implant Effects0 ### Body spikes 0 Deal0 200 Cosmetic enhancements 0 Cosm0 ### Enhanced vision 0 Dark0 ### Natural armor 0 +1 n0 ### Natural weapon 0 Deal0 ### Poison filter 0 +5 e0 ### Replacement body part 0 Repl

Cybernetics

Cybernetic replacements

Rhen-Orm Biocomputer Add quarry's Force point total to Survival checks to track

None

Bio-stabilizer implant

Cardio implant

Combat implant

Memory implant

Nerve reinforcement implant

Regenerative implant

Sensory implant

Subelectronic converter implant

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+0 cr

Add quarry's Force point total to Survival checks to track

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Bonuses Total Competence Destiny Force

Strength +0Dexterity +0Constitution +0Intelligence +0Wisdom +0Charisma +0

Attack +0Damage +0

Reflex Defense +0Fortitude Defense +0Will Defense +0

Level FeatsClass Feats

Talents

Force PowersForce TechniquesForce Secrets

Acrobatics +0Climb +0Deception +0Endurance +0Gather Information +0Initiative +0Jump +0Knowledge (Bureaucracy) +0Knowledge (Galactic Lore) +0Knowledge (Life Sciences) +0Knowledge (Physical Sciences) +0Knowledge (Social Sciences) +0Knowledge (Tactics) +0Knowledge (Technology) +0Mechanics +0Perception +0Persuasion +0Pilot +0Ride +0Stealth +0Survival +0

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Swim +0Treat Injury +0Use Computer +0Use the Force +0

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Insight Morale

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Destinies Fulfilled00000

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NAME PLAYER

CLASS SPECIES LEVEL

AGE GENDER HEIGHT WEIGHT DESTINY

SCORE MODIFIER

HIT POINTS CONDITIONSTR ENGTH

NORMALTOTAL 0

DEX TERITY SPEED

CURRENT -1CON STITUTION INITIATIVE

+010 -2INT ELLIGENCE

PERCEPTION

+0WIS DOM +0

-5BASE ATTACK

+0CHA RISMA 10-10FORCE POINTS

DEFENSES 0LEVEL OR CLASS ABILITY

TOTAL ARMOUR BONUS MOD MISC HELPLESSDESTINY POINTS###

FORT 10 10 + +0 +0 +0 0###

REF 10 10 + +0 +0 +0 +0 DR SR

###

WILL 10 10 + +0 +0 +0

SPECIAL COMBAT ACTIONSWEAPON ATTACK DAMAGE

TYPE STUN POWER

NOTES

WEAPON ATTACK DAMAGE

TYPE STUN POWER

NOTES SPECIAL QUALITIES

WEAPON ATTACK DAMAGE

TYPE STUN POWER

NOTES

WEAPON ATTACK DAMAGEDARK SIDE SCORE

1 2 3 4 5 6 7 8 9 10 11 12TYPE STUN POWER

13 14 15 16 17 18 19 20 21 22 23 24NOTES

WEAPON ATTACK DAMAGEARMOR SPD

TYPE STUN POWERWEIGHT

NOTESNOTES

WEAPON ATTACK DAMAGE

TYPE STUN POWER

NOTES

TYPE AVAIL. COST

NOTES PARTY

TO ALL DEFENSES,TO ATTACKS, SKILL, & ABILITY CHECKS

FORTDEFENSE

TO ALL DEFENSES,TO ATTACKS, SKILL, & ABILITY CHECKS

MISCBONUS

TO ALL DEFENSES,TO ATTACKS, SKILL, & ABILITY CHECKS

DAMAGETHRESHOLD

TO ALL DEFENSES,TO ATTACKS, SKILL, & ABILITY CHECKS

(UNCONSCIOUS OR DISABLED)

REF DEF

FORT DEF

MAX DEX

INT.EQUIP.

Destiny Points: Spend a Destiny point to:

- Automatically score a critical hit

- Automatically cause a hit against you to miss

- Act out of turn

- Gain 3 Force points

- Take damage instead of another within 1 sq.

- Increase effect of some Force powers

Force Points: Spend Force point to:

- Gain +1d6 on attack, skill or ability check roll

- Return spent Force power to suite (reaction)

- Avoid dying

- Reduce Dark Side score by 1

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CAMPAIGN XP 0 xp

Equipment wt.

RER

OLL

TA

KE 1

0

SKILLS SKILL 1/2 ABILITY SKILL

BONUS LEVEL MOD TRAINED FOCUS MISC###

Acrobatics

### ###

+0 +0 +0###

###

Climb

### ######+0 +0 +0

###

###

Deception

### ###

+0 +0 +0###

###

Endurance

### ######+0 +0 +0

###

###

Gather Information

### ###

+0 +0 +0###

###

Initiative

### ######+0 +0 +0

###

###

Jump

### ###

+0 +0 +0###

###

Knowledge (Bureaucracy)

### ######+0 +0 +0

###

###

Knowledge (Galactic Lore)

### ###

+0 +0 +0###

###

Knowledge (Life Sciences)

### ######+0 +0 +0

###

###

Knowledge (Physical Sciences)

### ###

+0 +0 +0###

###

Knowledge (Social Sciences)

### ######+0 +0 +0

###

###

Knowledge (Tactics)

### ###

+0 +0 +0###

###

Knowledge (Technology)

### ######+0 +0 +0

###

###

Mechanics

### ###

+0 +0 +0###

###

Perception

### ######+0 +0 +0

###

###

Persuasion

### ###

+0 +0 +0###

###

Pilot

### ######+0 +0 +0

###

###

Ride

### ###

+0 +0 +0###

###

Stealth

### ######+0 +0 +0

###

###

Survival

### ###

+0 +0 +0###

###

Swim

### ######+0 +0 +0

###

###

Treat Injury

### ###

+0 +0 +0###

###

Use Computer

### ######+0 +0 +0

###

###

Use the Force

### ###

+0 +0 +0###

###

###FEATSPAGE PAGE

###

###

###

###

###

###

0 cr0.0 kg

######

###

LANGUAGES###

###

###

###

###

###

FORCE POWERS TALENTSPAGE PAGE

###

###

###

###

###

###

###

FORCE TECHNIQUES & SECRETS ###

###

###

###

CRED

ITS

CARRIE

D

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0-5 -10

WEAPON ATTACK DAMAGE

Double Attack (simple) Triple Attack (simple)

TYPE FEAT/TALENT Sin Dbl Tri DAMAGE0

STUN CRIT 0

0

POWER 0

NOTES

DRAW CONCEAL###

RANGE MODIFIERS ZERO PB SHORT MEDIUM LONGStealth Bonus Range

SHOTS1 2 3 4 5 x 6 7 8 9 10 x 11 12 13 14 15 x 16 17 18 19 20 x 21 22 23 24 25

Attack Modifier

Bonus Damage

0-5 -10

WEAPON ATTACK DAMAGE

Double Attack (simple) Triple Attack (simple)

TYPE FEAT/TALENT Sin Dbl Tri DAMAGE0

STUN CRIT 0

0

POWER 0

NOTES

DRAW CONCEAL### RANGE MODIFIERS ZERO PB SHORT MEDIUM LONGStealth Bonus Range

SHOTS1 2 3 4 5 x 6 7 8 9 10 x 11 12 13 14 15 x 16 17 18 19 20 x 21 22 23 24 25

Attack Modifier

Bonus Damage

0-5 -10

WEAPON ATTACK DAMAGE

Double Attack (simple) Triple Attack (simple)

TYPE FEAT/TALENT Sin Dbl Tri DAMAGE0

STUN CRIT 0

0

POWER 0

NOTES

DRAW CONCEAL###

RANGE MODIFIERS ZERO PB SHORT MEDIUM LONGStealth Bonus Range

SHOTS1 2 3 4 5 x 6 7 8 9 10 x 11 12 13 14 15 x 16 17 18 19 20 x 21 22 23 24 25

Attack Modifier

Bonus Damage

0-5 -10

WEAPON ATTACK DAMAGE

Double Attack (simple) Triple Attack (simple)

TYPE FEAT/TALENT Sin Dbl Tri DAMAGE0

STUN CRIT 0

0

POWER 0

NOTES

DRAW CONCEAL###

RANGE MODIFIERS ZERO PB SHORT MEDIUM LONGStealth Bonus Range

SHOTS1 2 3 4 5 x 6 7 8 9 10 x 11 12 13 14 15 x 16 17 18 19 20 x 21 22 23 24 25

Attack Modifier

Bonus Damage

0-5 -10

WEAPON ATTACK DAMAGE

Double Attack (simple) Triple Attack (simple)

TYPE FEAT/TALENT Sin Dbl Tri DAMAGE0

STUN CRIT 0

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0

POWER 0

NOTES

DRAW CONCEAL###

RANGE MODIFIERS ZERO PB SHORT MEDIUM LONGStealth Bonus Range

SHOTS1 2 3 4 5 x 6 7 8 9 10 x 11 12 13 14 15 x 16 17 18 19 20 x 21 22 23 24 25

Attack Modifier

Bonus Damage

0-5 -10

WEAPON ATTACK DAMAGE

Double Attack (simple) Triple Attack (simple)

TYPE FEAT/TALENT Sin Dbl Tri DAMAGE0

STUN CRIT 0

0

POWER 0

NOTES

DRAW CONCEAL###

RANGE MODIFIERS ZERO PB SHORT MEDIUM LONGStealth Bonus Range

SHOTS1 2 3 4 5 x 6 7 8 9 10 x 11 12 13 14 15 x 16 17 18 19 20 x 21 22 23 24 25

Attack Modifier

Bonus Damage

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Stat Block

Add some levels

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Add some levels

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###Calculate Feats

######

Init +0; Senses Perception +0Languages 0

hp 0; Threshold 10

###

###Atk Options 0, 0

###Abilities Str , Dex , Con , Int , Wis , Cha

###

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0-5 -10

WEAPON #N/A ATTACK DAMAGE#N/A

Lightsaber #N/A #N/A #N/A #N/A #N/A#N/A

#N/A

Double Attack (simple) Triple Attack (simple)

TYPE FEAT/TALENT Sin Dbl Tri DAMAGE#N/A ###

STUN CRIT ####N/A #N/A

###

#N/A#N/A #N/A ###

NOTES#N/A

DRAW CONCEAL###

RANGE MODIFIERS ZERO PB SHORT MEDIUM LONG#N/A #N/AStealth Bonus Range

SHOTS1 2 3 4 5 x 6 7 8 9 10 x 11 12 13 14 15 x 16 17 18 19 20 x 21 22 23 24 25

Attack Modifier #N/A #N/A #N/A #N/A #N/A

Bonus Damage #N/A #N/A

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