Upload
rich-brookfield
View
214
Download
0
Embed Size (px)
Citation preview
8/10/2019 CooperU VisD DayOne May 2013
1/190
VISUAL DESIGN 2013 1
!
Day 1
VisualInterface
Design2013
8/10/2019 CooperU VisD DayOne May 2013
2/190
VISUAL DESIGN 2013 2
Twitter: @cooper
Email: [email protected]
Facebook: www.facebook.com/cooperdesign
Vimeo: vimeo.com/cooperdesign
Instructors:
Nick Myers @nickmyer5 [email protected]
Jason Csizmadi @jcsizmadi [email protected]
A bit about us
8/10/2019 CooperU VisD DayOne May 2013
3/190
VISUAL DESIGN 2013 3
8/10/2019 CooperU VisD DayOne May 2013
4/190
VISUAL DESIGN 2013 4
E X E R C I S E 1 0 M I N U T E S
Pulled from Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers by Dave Gray
Lets learn a bit about each other.
Design your trading card
8/10/2019 CooperU VisD DayOne May 2013
5/190
VISUAL DESIGN 2013 5
E X E R C I S E 1 0 M I N U T E S
Design your trading card1
2
A
B
c
D
5 min: design your trading card:
Self-portrait
NicknameSuper power
What you hope to learn from this class
30 seconds each: introduce yourself and tell us one thing you
wrote on your trading card.
8/10/2019 CooperU VisD DayOne May 2013
6/190
A brief overview of Visual Interface Design at Cooper.
8/10/2019 CooperU VisD DayOne May 2013
7/190VISUAL DESIGN 2013 7
Graphicand information design for
the screen
Control-level interface design
Visual Interface Design is
8/10/2019 CooperU VisD DayOne May 2013
8/190VISUAL DESIGN 2013 8"#$#%& ()*+ +,** - ./&01"2&.3/ 40%.$/ - 5+,** - 6VISUAL DESIGN 2013 8
Course Overview
8/10/2019 CooperU VisD DayOne May 2013
9/190VISUAL DESIGN 2013 9
Today we are going to go discuss principles
of visual interface design:
7 The language of visual design
7
Support the user experience
7 Create unique experiences
7
Design for interaction
7
Craft the details
7
Simplify
8/10/2019 CooperU VisD DayOne May 2013
10/190
VISUAL DESIGN 2013 10
Tomorrow: focus on visual design process
7 Goal-directed visual design
7
Strategies for collaboration
7
Project introduction and experience workshop
7
Be systematic
7
Visual system and style guides
8/10/2019 CooperU VisD DayOne May 2013
11/190
VISUAL DESIGN 2013 11
What we wontbe covering
These topics are covered in other courses:7
Stakeholder and user interviews
7
Creating personas
7 Developing scenarios
7
Designing the interaction framework
7 Documenting interaction design
8/10/2019 CooperU VisD DayOne May 2013
12/190
VISUAL DESIGN 2013 12"#$#%& ()*+ +,** - ./&01"2&.3/ 40%.$/ - 5+,** - *+VISUAL DESIGN 2013 12
The language of
visual design
8/10/2019 CooperU VisD DayOne May 2013
13/190
VISUAL DESIGN 2013 13
The elements of
visual design
7 Color
7 Type
7 Shape
7
Texture
7 Image
7 Scale
7 Contrast
7 Balance
7
Hierarchy
7 Association
8/10/2019 CooperU VisD DayOne May 2013
14/190
VISUAL DESIGN 2013 14
Color guides interactions
and builds an emotional
connection with users.
8/10/2019 CooperU VisD DayOne May 2013
15/190
VISUAL DESIGN 2013 15
Color Theory
Hue Saturation Value
Harmonious
palettes
Volume
8/10/2019 CooperU VisD DayOne May 2013
16/190
The art of choosing colors
Use brand colors Find colors from nature, photos, etc.
Use tools for harmonious palettes Create simple palettes with few colors
8/10/2019 CooperU VisD DayOne May 2013
17/190
VISUAL DESIGN 2013 17
Color meaning varies across cultures but some
colors have consistent meaning
8/10/2019 CooperU VisD DayOne May 2013
18/190
Simpler color palettes support heavy use and
create elegance
8/10/2019 CooperU VisD DayOne May 2013
19/190
Give colors meaning to help users understand
8/10/2019 CooperU VisD DayOne May 2013
20/190
Use color to emphasize information
8/10/2019 CooperU VisD DayOne May 2013
21/190
VISUAL DESIGN 2013 21
Text and Typography
8/10/2019 CooperU VisD DayOne May 2013
22/190
Introduction to type
From www.typekit.com
8/10/2019 CooperU VisD DayOne May 2013
23/190
8/10/2019 CooperU VisD DayOne May 2013
24/190
Choose typefaces for legibility
Wide letter spacing
Wide punch width
Tall x-height
Simple strokes
Upper/lowercase
8/10/2019 CooperU VisD DayOne May 2013
25/190
Common interface typefaces
8/10/2019 CooperU VisD DayOne May 2013
26/190
VISUAL DESIGN 2013 26
Use varying weights to amplify visual hierarchy
Use the bold style for emphasis and avoid applying to largeblocks of text.
8/10/2019 CooperU VisD DayOne May 2013
27/190
VISUAL DESIGN 2013 27
Format content for readability
For content-heavyweb sites:
7
Set opening paragraphs
flush left
7
Average line length forcontent 10-12 words
(65-70 characters)
8/10/2019 CooperU VisD DayOne May 2013
28/190
VISUAL DESIGN 2013 28
When to use larger text
Target Audience7
Populations older than 40
7 Audiences with disabilities (may require voice)
7 Children and beginning readers
Environment
7
Screens that are viewed from a distance
7
Screens with protective coverings
7 High-resolution monitors
7
Lots of text
8/10/2019 CooperU VisD DayOne May 2013
29/190
VISUAL DESIGN 2013 29
Check type sizes on the target platform
8/10/2019 CooperU VisD DayOne May 2013
30/190
VISUAL DESIGN 2013 30
Typefaces have distinct
personalities.
The choice of typeface
helps set tone, feel
and character.
Use typography for:
7
Way-finding
(orientation and navigation)
7
Field or control labels
7
Links
7
Instructions
7
Error messages
7
Content
8/10/2019 CooperU VisD DayOne May 2013
31/190
Discussion: What qualities does the typography convey?
8/10/2019 CooperU VisD DayOne May 2013
32/190
Discussion: What qualities does the typography convey?
8/10/2019 CooperU VisD DayOne May 2013
33/190
Discussion: What qualities does the typography convey?
8/10/2019 CooperU VisD DayOne May 2013
34/190
8/10/2019 CooperU VisD DayOne May 2013
35/190
VISUAL DESIGN 2013 35
Going beyond system fonts
@font-face7
New CSS font technology that newer browsers support (Safari,
Firefox, Chrome)
7
Google font directory uses technology (http://code.google.com/webfonts)
Font hosting services
7
Typekit, Fonts.com, Fontdeck, webtype, Google Fonts
Embedding
7 Call font foundry to see if they allow embedding of their fonts within apps
8/10/2019 CooperU VisD DayOne May 2013
36/190
VISUAL DESIGN 2013 36
Test fonts for sharpness
Not all typefaces have been hinted for the interface and mayappear blurry or jagged.
http://www.typotheque.com/articles/hinting
8/10/2019 CooperU VisD DayOne May 2013
37/190
VISUAL DESIGN 2013 37
These subtle formsof
language communicate
the personality and
characteristics of the
brand: texture, shape,
gradation, line, scale,
balance.
8/10/2019 CooperU VisD DayOne May 2013
38/190
VISUAL DESIGN 2013 38
Texture can add affordance, create contrast or
establish a unique look
8/10/2019 CooperU VisD DayOne May 2013
39/190
VISUAL DESIGN 2013 39
Texture isnt strictly necessary
Gradation can enrich add depth provide affordance
8/10/2019 CooperU VisD DayOne May 2013
40/190
Gradation can enrich, add depth, provide affordance
Use the same light source be subtle consider reflectivity texture
8/10/2019 CooperU VisD DayOne May 2013
41/190
Use thesame light source, be subtle, consider reflectivity, texture
8/10/2019 CooperU VisD DayOne May 2013
42/190
Shape + Line
8/10/2019 CooperU VisD DayOne May 2013
43/190
Shape
8/10/2019 CooperU VisD DayOne May 2013
44/190
VISUAL DESIGN 2013 44
Imagery
Imagery sets the mood via composition subject style
8/10/2019 CooperU VisD DayOne May 2013
45/190
Imagery sets the mood via composition, subject, style
8/10/2019 CooperU VisD DayOne May 2013
46/190
VISUAL DESIGN 2013 46
Which image better conveys the desired
attributes?
%89:;
8/10/2019 CooperU VisD DayOne May 2013
47/190
VISUAL DESIGN 2013 47
Avoid generic imagery
8/10/2019 CooperU VisD DayOne May 2013
48/190
VISUAL DESIGN 2013 48
Sketch ideas before searching for images on stock sites
B t f ll hi h t h f i i
8/10/2019 CooperU VisD DayOne May 2013
49/190
Best of all, hire a photographer for unique images
8/10/2019 CooperU VisD DayOne May 2013
50/190
VISUAL DESIGN 2013 50
Balance
8/10/2019 CooperU VisD DayOne May 2013
51/190
Balance affects how we view the quality of a design
8/10/2019 CooperU VisD DayOne May 2013
52/190
Does this feel balanced?
B l i
8/10/2019 CooperU VisD DayOne May 2013
53/190
VISUAL DESIGN 2013 53
Balancing
elements
8/10/2019 CooperU VisD DayOne May 2013
54/190
VISUAL DESIGN 2013 54
Alignment
8/10/2019 CooperU VisD DayOne May 2013
55/190
VISUAL DESIGN 2013 55
Alignment brings organization to screens and
guides viewers through content flows
8/10/2019 CooperU VisD DayOne May 2013
56/190
Poor
alignment
8/10/2019 CooperU VisD DayOne May 2013
57/190
Better
alignment
8/10/2019 CooperU VisD DayOne May 2013
58/190
VISUAL DESIGN 2013 58
Visual hierarchy
accentuates differences
to navigate information
in a specific order.
8/10/2019 CooperU VisD DayOne May 2013
59/190
Hierarchy prioritizesinformation, guides screen
flow and reduces anxiety
8/10/2019 CooperU VisD DayOne May 2013
60/190
8/10/2019 CooperU VisD DayOne May 2013
61/190
VISUAL DESIGN 2013 61
8/10/2019 CooperU VisD DayOne May 2013
62/190
VISUAL DESIGN 2013 62VISUAL DESIGN 2013 62
Which zones did youmark as 1, 2 and 3?
What visual stylesinfluenced your choices?
D I S C U S S I O N
8/10/2019 CooperU VisD DayOne May 2013
63/190
VISUAL DESIGN 2013 63
Accentuate differences by position, size,
weight, color
8/10/2019 CooperU VisD DayOne May 2013
64/190
VISUAL DESIGN 2013 64
It doesnt have to be fancy to be effective
8/10/2019 CooperU VisD DayOne May 2013
65/190
VISUAL DESIGN 2013 65VISUAL DESIGN 2013 65
The greater the contrast,
the stronger the hierarchy.
Unclear hierarchy leads
to poor usability.
8/10/2019 CooperU VisD DayOne May 2013
66/190
Is hierarchy clear? Why or Why not?
8/10/2019 CooperU VisD DayOne May 2013
67/190
What about this example?
8/10/2019 CooperU VisD DayOne May 2013
68/190
VISUAL DESIGN 2013 68
E X E R C I S E 2 0 M I N U T E S
Sketch a mobile to-do list for nurses.
Sketching hierarchy
8/10/2019 CooperU VisD DayOne May 2013
69/190
VISUAL DESIGN 2013 69
E X E R C I S E 2 0 M I N U T E S
Sketching hierarchy
1 A nurse has a to-do list on her mobile device.
Sketch how you would indicate hierarchy (using position,
size, color, type and line weight) for the following items:
Patient A is asking for pain medicine right now
Patient C's life support system needs attention
in the next 5 minutes
10 routine emails and record-keeping tasks, 5of which are fairly important
5 patients need medication in the next hour
A
B
c
d
8/10/2019 CooperU VisD DayOne May 2013
70/190
VISUAL DESIGN 2013 70VISUAL DESIGN 2013 70
How did you indicate relativeimportance of the informationon the nurses to-do list?
How did you design this to-dolist for a mobile devicedifferently than you would havefor a website?
D I S C U S S I O N
8/10/2019 CooperU VisD DayOne May 2013
71/190
VISUAL DESIGN 2013 71
Association helps us
organize information
elements appear
related and designs are
easier to understand
P d
8/10/2019 CooperU VisD DayOne May 2013
72/190
VISUAL DESIGN 2013 72
Items that are close to oneanother are presumed to berelated.
We see 3 columns becausethe vertical spacing is closerthan the horizontal spacing.
Proximity can indicate association
P i i i di i i
8/10/2019 CooperU VisD DayOne May 2013
73/190
VISUAL DESIGN 2013 73
If we change the spacing,
we see 4 rows instead.
Proximity can indicate association
P i i i di i i
8/10/2019 CooperU VisD DayOne May 2013
74/190
VISUAL DESIGN 2013 74
7 When data or controls aren't related
by their position, users have to thinkharder
7 A stovetop would be more usable
if the controls were laid out more like
the burners, or vice versa
Position can indicate association
C l k it i t d
8/10/2019 CooperU VisD DayOne May 2013
75/190
VISUAL DESIGN 2013 75
Color can make items seem associated
8/10/2019 CooperU VisD DayOne May 2013
76/190
8/10/2019 CooperU VisD DayOne May 2013
77/190
VISUAL DESIGN 2013 77
E X E R C I S E 1 0 M I N U T E S
How is association conveyed?
1
2
By yourself, identify association in the following three
examples by making a list of what items seem related.
Next, list 3 to 5 specific visual properties that were
manipulated to communicate association in these
examples.
H i i ti d?
8/10/2019 CooperU VisD DayOne May 2013
78/190
How is association conveyed?
D I S C U S S I O N
8/10/2019 CooperU VisD DayOne May 2013
79/190
VISUAL DESIGN 2013 79VISUAL DESIGN 2013 79
Which items seem relatedto each other?
What visual propertiesinfluencedyour choices?
How do you determine whetherassociation is being used well ornot??
D I S C U S S I O N
8/10/2019 CooperU VisD DayOne May 2013
80/190
8/10/2019 CooperU VisD DayOne May 2013
81/190
VISUAL DESIGN 2013 81"#$#%& ()*+ +,** - ./&01"2&.3/ 40%.$/ - 5+,** - 6*VISUAL DESIGN 2013 81
The experiences
that people have with
companies are now digital.
Therefore, the visual
interface has become thenew representation
for the brand.
F l
8/10/2019 CooperU VisD DayOne May 2013
82/190
VISUAL DESIGN 2013 82
For example:
D I S C U S S I O N
8/10/2019 CooperU VisD DayOne May 2013
83/190
VISUAL DESIGN 2013 83VISUAL DESIGN 2013 83
What are some
products that make a
good first impression?
Abad one? Why?
D I S C U S S I O N
Based on first impressions
8/10/2019 CooperU VisD DayOne May 2013
84/190
VISUAL DESIGN 2013 84
Based on first impressions,
which would you rather eat?
Based on first impressions
8/10/2019 CooperU VisD DayOne May 2013
85/190
VISUAL DESIGN 2013 85
Based on first impressions,
which would you rather buy?
Based on first impressions
8/10/2019 CooperU VisD DayOne May 2013
86/190
VISUAL DESIGN 2013 86
Based on first impressions,
which would you rather use?
8/10/2019 CooperU VisD DayOne May 2013
87/190
VISUAL DESIGN 2013 87
8/10/2019 CooperU VisD DayOne May 2013
88/190
VISUAL DESIGN 2013 88VISUAL DESIGN 2012 88
A companys brand is the primary
source of its competitive advantageand a valuable strategic advantage.
David AakerVice Chairman of Prophet
8/10/2019 CooperU VisD DayOne May 2013
89/190
Y b d i th
8/10/2019 CooperU VisD DayOne May 2013
90/190
VISUAL DESIGN 2013 90VISUAL DESIGN 2013 90
Your brand is the
experiences
people have with
your product or
service over time,
across a variety of
touchpoints.
What attributes do you associate with
8/10/2019 CooperU VisD DayOne May 2013
91/190
VISUAL DESIGN 2013 91
What attributes do you associate with
these brands?
and what effect does that have on buying behavior?
8/10/2019 CooperU VisD DayOne May 2013
92/190
VISUAL DESIGN 2013 92VISUAL DESIGN 2012 92
A brand is the sumof the customers experiences with
the relevant product or company.
It is transmitted in every interaction
with the customer over the lifetime
of the relationship.
Suzanne Hogan, Eric Almquist, Simon E. GlynnLippincott Mercer
A consistent look builds the brand
8/10/2019 CooperU VisD DayOne May 2013
93/190
VISUAL DESIGN 2013 93
A consistent look builds the brand
A unique, consistent look can make a product identifiably yours.
8/10/2019 CooperU VisD DayOne May 2013
94/190
What brand values does Lexus convey?
8/10/2019 CooperU VisD DayOne May 2013
95/190
What brand values does Lexus convey?
Lets talk through this for
8/10/2019 CooperU VisD DayOne May 2013
96/190
VISUAL DESIGN 2013 96
Let s talk through this for
Features &
Attributes
Benefits
Beliefs &
Values
8/10/2019 CooperU VisD DayOne May 2013
97/190
VISUAL DESIGN 2013 97"#$#%& ()*+ +,** - ./&01"2&.3/ 40%.$/ - 5+,** - (KVISUAL DESIGN 2013 97
Visual design makesthe product immediately
desirable and identifiable.
Good behavior determines
how people feel about theproduct in the long run.
8/10/2019 CooperU VisD DayOne May 2013
98/190
VISUAL DESIGN 2013 98VISUAL DESIGN 2013 98
Great experiences are both
aspirationaland authentic.
We look for the intersection of
brand attributes, business goals,
and peoples needs to create the
experience strategy.
Trends change often, software is much slower
8/10/2019 CooperU VisD DayOne May 2013
99/190
VISUAL DESIGN 2013 99
Trends change often, software is much slower
Design to differentiate from competitors
8/10/2019 CooperU VisD DayOne May 2013
100/190
VISUAL DESIGN 2013 100
Design to differentiate from competitors
Content should
8/10/2019 CooperU VisD DayOne May 2013
101/190
inspire design
The interface is fading so interactions become
8/10/2019 CooperU VisD DayOne May 2013
102/190
The interface is fading so interactions become
more influential.
Signature interactions
8/10/2019 CooperU VisD DayOne May 2013
103/190
Signature interactions
8/10/2019 CooperU VisD DayOne May 2013
104/190
VISUAL DESIGN 2013 104"#$#%& ()*+ +,** - ./&01"2&.3/ 40%.$/ - 5+,** - *,JVISUAL DESIGN 2013 104
Support the user experience
8/10/2019 CooperU VisD DayOne May 2013
105/190
Interface design differs from marketing
8/10/2019 CooperU VisD DayOne May 2013
106/190
VISUAL DESIGN 2013 106
Interface design differs from marketing
Design for people and goals
8/10/2019 CooperU VisD DayOne May 2013
107/190
Design for people and goals
Design is more complex across multiple
l tf
8/10/2019 CooperU VisD DayOne May 2013
108/190
VISUAL DESIGN 2013 108
platforms
Understand the different contexts
8/10/2019 CooperU VisD DayOne May 2013
109/190
0>MNC=O
Consider the different interface needs
8/10/2019 CooperU VisD DayOne May 2013
110/190
Contexts have different technical display
8/10/2019 CooperU VisD DayOne May 2013
111/190
VISUAL DESIGN 2013 111
requirements
Exploring broadly to test the language across
8/10/2019 CooperU VisD DayOne May 2013
112/190
different contexts
User factors influence design
8/10/2019 CooperU VisD DayOne May 2013
113/190
VISUAL DESIGN 2013 113
g
What are potential user factors?
8/10/2019 CooperU VisD DayOne May 2013
114/190
VISUAL DESIGN 2013 114
p
Diabetics often have poor eyesight
8/10/2019 CooperU VisD DayOne May 2013
115/190
VISUAL DESIGN 2013 115
p y g
User factors and environmental factors
8/10/2019 CooperU VisD DayOne May 2013
116/190
VISUAL DESIGN 2013 116
Environmental factors
8/10/2019 CooperU VisD DayOne May 2013
117/190
VISUAL DESIGN 2013 117
Viewing distance
8/10/2019 CooperU VisD DayOne May 2013
118/190
VISUAL DESIGN 2013 118
Distractions
8/10/2019 CooperU VisD DayOne May 2013
119/190
VISUAL DESIGN 2013 119
8/10/2019 CooperU VisD DayOne May 2013
120/190
VISUAL DESIGN 2013 120"#$#%& ()*+ +,** - ./&01"2&.3/ 40%.$/ - 5+,** - *+,VISUAL DESIGN 2013 120
Design for interaction
Aesthetic-usability effect
8/10/2019 CooperU VisD DayOne May 2013
121/190
VISUAL DESIGN 2013 121
Aesthetic products are
perceived as easier to usethan less-aesthetic products.
Users are more forgiving
of usability flaws inproducts that are
aesthetically appealing.
Reference: Universal Principles of Design
Design for screen flow
8/10/2019 CooperU VisD DayOne May 2013
122/190
Design for scenarios
8/10/2019 CooperU VisD DayOne May 2013
123/190
Archetypes define the system
8/10/2019 CooperU VisD DayOne May 2013
124/190
Design the in-between
8/10/2019 CooperU VisD DayOne May 2013
125/190
Communicate interaction with affordance:
H d h l d b h ?
8/10/2019 CooperU VisD DayOne May 2013
126/190
VISUAL DESIGN 2013 126
How do the visual properties indicate behavior?
An affordance is a visual clue that suggest you
i l hi
8/10/2019 CooperU VisD DayOne May 2013
127/190
VISUAL DESIGN 2013 127
can manipulate something
Well-designed controls provide eff
ective aff
ordances like push, slide, twist,scroll, and more.
Present information clearly and simply
8/10/2019 CooperU VisD DayOne May 2013
128/190
Present feedback or status visually
8/10/2019 CooperU VisD DayOne May 2013
129/190
VISUAL DESIGN 2013 129
Use RVMF to prevent interference
8/10/2019 CooperU VisD DayOne May 2013
130/190
VISUAL DESIGN 2013 130
7 1PQRS 1C:A PCN= QGT9>9NN R99TI
8/10/2019 CooperU VisD DayOne May 2013
131/190
VISUAL DESIGN 2013 131
Information design
helps users understand
data, grasp meaning,
and make decisions
easily
A classic example by Harry Beck
8/10/2019 CooperU VisD DayOne May 2013
132/190
VISUAL DESIGN 2013 132
8/10/2019 CooperU VisD DayOne May 2013
133/190
8/10/2019 CooperU VisD DayOne May 2013
134/190
VISUAL DESIGN 2013 134
Consider information
in support of a
personas goals
8/10/2019 CooperU VisD DayOne May 2013
135/190
VISUAL DESIGN 2013 135
People understand
best when they can
compare
Comparing values
8/10/2019 CooperU VisD DayOne May 2013
136/190
VISUAL DESIGN 2013 136
bar graphs http://nikeplus.nike.com
Comparing parts to their greater whole
8/10/2019 CooperU VisD DayOne May 2013
137/190
VISUAL DESIGN 2013 137
bar graphs : heat maps : pixel chartshttp://pulse.ninemsn.com.au
Viewing information over time
8/10/2019 CooperU VisD DayOne May 2013
138/190
VISUAL DESIGN 2013 138
line graph (trend emphasis) : bar graph (value emphasis) : line & point (balance)http://finance.google.com
Correlation comparing variables
8/10/2019 CooperU VisD DayOne May 2013
139/190
VISUAL DESIGN 2013 139
scatter plots http://www.nytimes.com/packages/flash/business/20070408_EXECPAY_GRAPHIC
8/10/2019 CooperU VisD DayOne May 2013
140/190
Dense and precise data
8/10/2019 CooperU VisD DayOne May 2013
141/190
VISUAL DESIGN 2013 141
tables: dense information, precise values, comparing single values, multiple categories of infohttp://news.yahoo.com/election/2008 dashboard
Lower information density is good
f i t
8/10/2019 CooperU VisD DayOne May 2013
142/190
VISUAL DESIGN 2013 142
for inexpert users
Sparklines for low density, high intensity
8/10/2019 CooperU VisD DayOne May 2013
143/190
Progressive disclosure
8/10/2019 CooperU VisD DayOne May 2013
144/190
VISUAL DESIGN 2013 144
Expanding areas and tool tips can show more information when it's
needed.
Ben Shneiderman calls this:
1. Overview
2.
Zoom-and-filter
3. Details-on-demand
Here's what this image describes:
8/10/2019 CooperU VisD DayOne May 2013
145/190
VISUAL DESIGN 2013 145
Q9
R9O9#DC;YZGG?D
8/10/2019 CooperU VisD DayOne May 2013
146/190
VISUAL DESIGN 2013 146VISUAL DESIGN 2013 146
Lets have a few teams
share
What did you learn?
8/10/2019 CooperU VisD DayOne May 2013
147/190
VISUAL DESIGN 2013 147"#$#%& ()*+ +,** - ./&01"2&.3/ 40%.$/ - 5+,** - *JKVISUAL DESIGN 2013 147
Craft the details
How to exhibit craftsmanship
8/10/2019 CooperU VisD DayOne May 2013
148/190
VISUAL DESIGN 2013 148
Deliver on your promisesPay attention to every detail
Be consistent
Apply the same care to all
points in the experience
Deliver on your promises: Software should
work as expected
8/10/2019 CooperU VisD DayOne May 2013
149/190
VISUAL DESIGN 2013 149
p
Attention to the details leads to a high-quality
product thats trusted and loved
8/10/2019 CooperU VisD DayOne May 2013
150/190
VISUAL DESIGN 2013 150
8/10/2019 CooperU VisD DayOne May 2013
151/190
Craftsmanship is easier with a micro grid
8/10/2019 CooperU VisD DayOne May 2013
152/190
VISUAL DESIGN 2013 152
Fields, labels, and controls are sized and spaced
according to a base unit, rather than at random intervals.
1 pixel
5 pixelbase unit
Attention to the physical world
8/10/2019 CooperU VisD DayOne May 2013
153/190
Consistency
8/10/2019 CooperU VisD DayOne May 2013
154/190
Transitions
8/10/2019 CooperU VisD DayOne May 2013
155/190
VISUAL DESIGN 2013 155
Design transitions with motion studies
8/10/2019 CooperU VisD DayOne May 2013
156/190
E X E R C I S E 1 0 M I N U T E S
How could this screen be crafted better?
8/10/2019 CooperU VisD DayOne May 2013
157/190
VISUAL DESIGN 2013 157
Document or sketch your ideas
8/10/2019 CooperU VisD DayOne May 2013
158/190
Communicate when space is limited
8/10/2019 CooperU VisD DayOne May 2013
159/190
VISUAL DESIGN 2013 159
Indicate object types in a list
8/10/2019 CooperU VisD DayOne May 2013
160/190
VISUAL DESIGN 2013 160
Show state or status
8/10/2019 CooperU VisD DayOne May 2013
161/190
VISUAL DESIGN 2013 161
8/10/2019 CooperU VisD DayOne May 2013
162/190
Icons influence your brand on screen.
What do these icons say about the brand?
8/10/2019 CooperU VisD DayOne May 2013
163/190
VISUAL DESIGN 2013 163
8/10/2019 CooperU VisD DayOne May 2013
164/190
VISUAL DESIGN 2013 164"#$#%& ()*+ +,** - ./&01"2&.3/ 40%.$/ - 5+,** - *\JVISUAL DESIGN 2013 164
Icons representobjects,actions, and results.
Action plus object is best, when possible
Th t ff ti
8/10/2019 CooperU VisD DayOne May 2013
165/190
VISUAL DESIGN 2013 165
The most effective way
to make an icon understandable.
Example:
Adobe Photoshop
tool bar icons
Keep icons visually simple
l lh d d k l l h b k d h
8/10/2019 CooperU VisD DayOne May 2013
166/190
VISUAL DESIGN 2013 166
Outlines, silhouettes, and dark colors on light backgrounds are the
easiest to recognize.
8/10/2019 CooperU VisD DayOne May 2013
167/190
Will the average teenager understand
these in 10 years?
8/10/2019 CooperU VisD DayOne May 2013
168/190
VISUAL DESIGN 2013 168
Process of icon design
8/10/2019 CooperU VisD DayOne May 2013
169/190
VISUAL DESIGN 2013 169
E X E R C I S E 2 0 M I N U T E S
Sketching icons
8/10/2019 CooperU VisD DayOne May 2013
170/190
VISUAL DESIGN 2013 170
Create clear, memorable icons.
Sketching icons
E X E R C I S E 2 0 M I N U T E S
Sketching icons
8/10/2019 CooperU VisD DayOne May 2013
171/190
VISUAL DESIGN 2013 171
Sketching icons
1 Sketch icons for the following:
Insert a paragraph (word processor)
Delete a customer's record (customer database)
Group several objects together (drawing tool)
Ungroup the objects (drawing tool)
Buy this item (e-commerce web site)Save a photo clipping (interior design application)
A
B
C
D
E
f
D I S C U S S I O N
8/10/2019 CooperU VisD DayOne May 2013
172/190
VISUAL DESIGN 2013 172VISUAL DESIGN 2013 172
Lets shareour icons by posting
them up for all to see.
Which do you think
are most successful?
Designing and code: Manage the front-end to
ensure quality and design faster
8/10/2019 CooperU VisD DayOne May 2013
173/190
VISUAL DESIGN 2013 173
Responsive design
8/10/2019 CooperU VisD DayOne May 2013
174/190
Refinement
8/10/2019 CooperU VisD DayOne May 2013
175/190
VISUAL DESIGN 2013 175
8/10/2019 CooperU VisD DayOne May 2013
176/190
VISUAL DESIGN 2013 176"#$#%& ()*+ +,** - ./&01"2&.3/ 40%.$/ - 5+,** - *K\VISUAL DESIGN 2013 176
Simplify
8/10/2019 CooperU VisD DayOne May 2013
177/190
What products feel simple?
8/10/2019 CooperU VisD DayOne May 2013
178/190
VISUAL DESIGN 2013 178
How to make products simple
8/10/2019 CooperU VisD DayOne May 2013
179/190
VISUAL DESIGN 2013 179
Reduce
Prioritize
Organize
Interaction designers use personas
and scenarios to
8/10/2019 CooperU VisD DayOne May 2013
180/190
VISUAL DESIGN 2013 180
Reduce tasks and complexity
Prioritize information and tools
Organize information based on sequence,
frequency, etc.
While visual designers
8/10/2019 CooperU VisD DayOne May 2013
181/190
VISUAL DESIGN 2013 181
Reducecomplexity by reducing the
number of visual elements and relationships
Prioritize information and show whats most
important with hierarchy.
Organizeinformation in meaningful ways
through association.
1
The goal is to minimize work
8/10/2019 CooperU VisD DayOne May 2013
182/190
VISUAL DESIGN 2013 182
2
34
1
For example, use reduce to minimize work
and support the overall flow.
8/10/2019 CooperU VisD DayOne May 2013
183/190
VISUAL DESIGN 2013 183
The more edges and shapes you have, the more complexitythere is for the eye and brain to figure out.
Basic clutter reduction requires little visual skill:
7
Group related elements
7 Align fields, text, and controls
How could work be reduced here?
8/10/2019 CooperU VisD DayOne May 2013
184/190
E X E R C I S E 2 0 M I N U T E S
Redesign this print dialog boxusing the reduce prioritize and organize principles
8/10/2019 CooperU VisD DayOne May 2013
185/190
VISUAL DESIGN 2013 185
using the reduce, prioritize, and organize principles
E X E R C I S E 2 0 M I N U T E S
Redesign this print dialog boxusing the reduce prioritize and organize principles
8/10/2019 CooperU VisD DayOne May 2013
186/190
VISUAL DESIGN 2013 186
1
2
A
B
C
Alice wants 5 copies of handouts for her meeting.
As always, she wants to print from her desk printer.
Determine the right visual flow
Draw a better version (ignore other scenarios for now)Remember to reduce, prioritize, and organize
A few groups to share (depending on time).
using the reduce, prioritize, and organize principles
D I S C U S S I O N
8/10/2019 CooperU VisD DayOne May 2013
187/190
VISUAL DESIGN 2013 187VISUAL DESIGN 2013 187
Lets have a few teams
share
What did you learn?
8/10/2019 CooperU VisD DayOne May 2013
188/190
VISUAL DESIGN 2013 188"#$#%& ()*+ +,** - ./&01"2&.3/ 40%.$/ - 5+,** - *66VISUAL DESIGN 2013 188
Lets wrap up
Lets take some time to reflect
on the day.
8/10/2019 CooperU VisD DayOne May 2013
189/190
VISUAL DESIGN 2013 189
Using this wheel, writedown your reflections
about today.
8/10/2019 CooperU VisD DayOne May 2013
190/190
See youtomorrow
Class starts at 9:00am.