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Ann Oper Res (2008) 158: 117–131 DOI 10.1007/s10479-007-0244-7 Convexity properties for interior operator games J.M. Bilbao · C. Chacón · A. Jiménez-Losada · E. Lebrón Published online: 13 September 2007 © Springer Science+Business Media, LLC 2007 Abstract Interior operator games arose by abstracting some properties of several types of cooperative games (for instance: peer group games, big boss games, clan games and in- formation market games). This reason allow us to focus on different problems in the same way. We introduced these games in Bilbao et al. (Ann. Oper. Res. 137:141–160, 2005) by a set system with structure of antimatroid, that determines the feasible coalitions, and a non-negative vector, that represents a payoff distribution over the players. These games, in general, are not convex games. The main goal of this paper is to study under which condi- tions an interior operator game verifies other convexity properties: 1-convexity, k-convexity (k 2) or semiconvexity. But, we will study these properties over structures more general than antimatroids: the interior operator structures. In every case, several characterizations in terms of the gap function and the initial vector are obtained. We also find the family of interior operator structures (particularly antimatroids) where every interior operator game satisfies one of these properties. Keywords Cooperative game · Antimatroid · Interior operator · Convexity 1 Introduction A cooperative game describes a situation in which a finite set of n players can generate certain payoffs by cooperation, which are given by a function, named characteristic function. In the following sections we are going to consider a particular case of restricted games, this is a class of games where a certain family A of coalitions describes the real possibilities of cooperation among the players. To be exact, interior operator games are restricted additive games where the feasible coalitions set A is an antimatroid, a known combinatorial structure introduced in 1940 by Dilworth (1940), and the profits that players generate to participate in a coalition are given by a non-negative vector w. The structure of antimatroid defines the J.M. Bilbao ( ) · C. Chacón · A. Jiménez-Losada · E. Lebrón Matemática Aplicada II, Escuela Superior de Ingenieros, Camino de los Descubrimientos s/n, 41092 Sevilla, Spain e-mail: [email protected]

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Page 1: Convexity properties for interior operator games

Ann Oper Res (2008) 158: 117–131DOI 10.1007/s10479-007-0244-7

Convexity properties for interior operator games

J.M. Bilbao · C. Chacón · A. Jiménez-Losada ·E. Lebrón

Published online: 13 September 2007© Springer Science+Business Media, LLC 2007

Abstract Interior operator games arose by abstracting some properties of several types ofcooperative games (for instance: peer group games, big boss games, clan games and in-formation market games). This reason allow us to focus on different problems in the sameway. We introduced these games in Bilbao et al. (Ann. Oper. Res. 137:141–160, 2005) bya set system with structure of antimatroid, that determines the feasible coalitions, and anon-negative vector, that represents a payoff distribution over the players. These games, ingeneral, are not convex games. The main goal of this paper is to study under which condi-tions an interior operator game verifies other convexity properties: 1-convexity, k-convexity(k ≥ 2) or semiconvexity. But, we will study these properties over structures more generalthan antimatroids: the interior operator structures. In every case, several characterizationsin terms of the gap function and the initial vector are obtained. We also find the family ofinterior operator structures (particularly antimatroids) where every interior operator gamesatisfies one of these properties.

Keywords Cooperative game · Antimatroid · Interior operator · Convexity

1 Introduction

A cooperative game describes a situation in which a finite set of n players can generatecertain payoffs by cooperation, which are given by a function, named characteristic function.In the following sections we are going to consider a particular case of restricted games, thisis a class of games where a certain family A of coalitions describes the real possibilities ofcooperation among the players. To be exact, interior operator games are restricted additivegames where the feasible coalitions set A is an antimatroid, a known combinatorial structureintroduced in 1940 by Dilworth (1940), and the profits that players generate to participatein a coalition are given by a non-negative vector w. The structure of antimatroid defines the

J.M. Bilbao (�) · C. Chacón · A. Jiménez-Losada · E. LebrónMatemática Aplicada II, Escuela Superior de Ingenieros, Camino de los Descubrimientos s/n,41092 Sevilla, Spaine-mail: [email protected]

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118 Ann Oper Res (2008) 158: 117–131

feasible coalitions based on a certain dependency relationships among the players. Jiménez-Losada (1998) introduced antimatroids in games, defining games on the coalitions of the setsystem given by an antimatroid. Algaba et al. (2004) have also studied restricted games onantimatroids. A generalization of antimatroids are the interior operator structures based onan interior operator.

We introduced interior operator games in Bilbao et al. (2005), showing that our studycan be applicable to several known situations: games on permission structures, peer groupgames, information market games, etc. The worth of a coalition is the maximum worthof the feasible coalitions contained in it. We proved that these games satisfy some usedproperties in cooperative games: they are monotonic, superadditive and totally balanced.The core of a cooperative game was introduced in Gillies (1953) as the payoff vectors setwhich are efficient and verify the coalitional rationality principle. A game is convex if itscharacteristic function is convex. Convex games have many important properties as Driessen(1988) explains in Chap. V. But, in general, the interior operator games are not convex. Wefound conditions over the initial vector w and the antimatroid A to be a convex game inBilbao et al. (2005). These conditions are valid to describe the convexity property on interioroperator structures.

Driessen introduced other concepts near to the convexity notion in Driessen (1988).These families of games have good properties too, in the same sense of the convexity. Thefamily of the k-convex games for k between 1 and n is defined making a special convexcover of the games, see Chap. VII in Driessen (1988), where the n-convexity coincides withthe convexity. A particular and more interesting case is the 1-convexity (for instance to cal-culate the Tijs value). Driessen (1988) studied this case and another related concept, thesemiconvexity, in Sects. 5 and 6, Chap. III. Since our games are not always convex we nowpropose to answer similar questions to the above ones about these other convexity prop-erties. When does an interior operator game verify any of these properties? and which arethe interior operator structures where all the interior operator games satisfy one of theseconvexity properties?

The paper is organized as follows. In Sect. 2 we describe some preliminaries about inte-rior operator structures, antimatroids, cooperative games, interior operator games and con-vex interior operator games. In the Sects. 3, 4 and 5 we explain the main theorems answeringthe proposed questions about the mentioned convexity properties: 1-convexity, k-convexityand semiconvexity. Last section summarizes the conclusions of the above sections, and statesthe relationships among the different convexity concepts studied.

2 Interior operator games

Very well-known combinatorial structures are antimatroids, introduced by Dilworth (1940)as particular cases of semimodular lattices. The reader can use (Korte et al. 1991) for moredetails about this structure.

Let N be a finite set. An interior operator on N is a function int : 2N → 2N that verifiesthe following properties: (I1) int(S) ⊆ S for all S ⊆ N, (I2) if S ⊆ T ⊆ N then int(S) ⊆int(T ), (I3) int(int(S)) = int(S), and (I4) int(N) = N . The set system defined by an interioroperator is (N,A) with the family

A = {S ⊆ N : int(S) = S}.We name it as interior operator structures and the subsets in A are feasible sets. It is easyto prove that a set system (N,A) with A ⊆ 2N is an interior operator structure if and only if

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Ann Oper Res (2008) 158: 117–131 119

(A1) ∅,N ∈ A, and (A2) if S,T ∈ A then S ∪ T ∈ A. In order to give an interior operatorfor this system we write

int(S) =⋃

{T ∈A:T ⊆S}T .

A normal antimatroid (N,A) is an interior operator structure adding only one more condi-tion: accessibility, this is if S ∈ A, and S �= ∅ then there is e ∈ S with S \ {e} ∈ A.

Interior operator structures are dual of the closure operator structure. A closure operatorover a finite set N is a function — : 2N → 2N satisfying: (C1) S ⊆ S for all S ⊆ N, (C2)

if S ⊆ T ⊆ N then S ⊆ T , (C3) S = S, and (C4) ∅ = ∅. The closure operator structureis (N,L) with the family L = {S ⊆ N : S = S}. A set system (N,L) is a closure operatorstructure if and only if (L1) ∅,N ∈ L, and (L2) if S,T ∈ L then S ∩T ∈ A. These structuresare duals, and there is a relationship between both operators. We remain that if (N,A) is aset system its dual set system is the structure (N,L) with L = {S ⊆ N : N \ S ∈ F}. Theset system (N,A) is an interior operator structure if and only if its dual set system (N,L)

is a closure operator structure. Therefore, for all S ⊆ N the closure operator of (N,L) andthe interior operator of (N,A) verify (IC) N \ S = int(N \ S) for all S ⊆ N.We name posetstructure to a set system which is interior operator structure and closure operator structure.In particular, if the interior operator structure is an antimatroid we use poset antimatroid.

Let (N,A) an interior operator structure and e ∈ N . An e-path is a minimal feasible setcontaining e. The family of e-path is denoted by A(e). Following Theorem 2.1 in Goeckeet al. (1986) for poset antimatroids, we characterize poset structures by paths: an interioroperator structure (N,A) is a poset structure if and only if every e ∈ N has just one e-path.Elements e ∈ N such that {e} ∈ A are called atoms and the set of atoms in A is a(A). Forthose e ∈ N that satisfy N \ {e} ∈ A we will use coatoms, and the coatoms form the setca(A).

A cooperative game (T U -game) is a pair (N,v) where N is a finite set and v : 2N → R

is a function with v(∅) = 0. Elements of the set N = {1,2, . . . , n} are called players, thesubsets S ⊆ N coalitions and v(S) is the worth of S. The number of players in a coalition S

is denoted by |S|. We will consider games where v(S) is the maximal profit for the playersin the coalition S. We denote the set of n-person T U -games as �(N).

In a cooperative game (N,v), assuming that the grand coalition N will be formed, asolution concept prescribes how distribute the profit v(N) among the players. In partic-ular, a value is a solution concept that assigns to each game just one payment for eachplayer. That is, a function � : �(N) → R

N where �(v) is the allocation vector that cor-responds to the game (N,v). Gillies (1953) introduced the core of a cooperative gamev ∈ �(N) as

Core(N,v) = {x ∈ RN : x(N) = v(N), x(S) ≥ v(S) for all S ⊆ N}.

Balanced games are the games which have nonempty core.A cooperative game (N,v) is convex if its characteristic function verifies the following

condition: v(S) + v(T ) ≤ v(S ∩ T ) + v(S ∪ T ) for all S,T ⊆ N.

Let v ∈ �(N), the upper vector Mv ∈ Rn is the vector of the marginal contributions of

the players with respect to the grand coalition N , and its components are Mve = v(N) −

v(N \ {e}) for all e ∈ N . Tijs (1981) proved that the upper vector is an upper bound of thecore of a game. The gap function gv : 2N → R given by gv(S) = ∑

e∈S Mve − v(S), for all

S ⊆ N, measures the excesses with respect to this upper vector. The lower vector mv ∈ Rn

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120 Ann Oper Res (2008) 158: 117–131

is a lower bound of the core defined by

mve = Mv

e − min{gv(S): S ⊆ N, e ∈ S}, for all e ∈ N.

Let (N,A) be an interior operator structure, w ∈ RN+ a vector such that w ≥ 0, and (N,w)

the additive game where w(S) = ∑e∈S we for all nonempty S ⊆ N , w(∅) = 0. In these

conditions, and considering |N | ≥ 2 throughout this work, we introduce interior operatorgames. In Bilbao et al. (2005) the authors introduced the particular case of these games onantimatroids.

Definition 1 The interior operator game (N,wA) is the cooperative game wA : 2N → R

defined by wA(S) = w(int(S)) for all S ⊆ N.

In this game the best feasible coalition for the players of S is its interior, int(S). Thegame wA associates to each S ∈ A its value in the additive game, w(S). The benefit thata player e ∈ N can obtain in the game depends on the players of his e-paths. We say thatPe = ⋂

S∈A(e) S is the set of players that control to player e.

We use the notation {e} to indicate the closure of the individual coalition {e} in the dualset system (N,L) of the interior operator structure (N,A). This closure set makes possibleto represent the players who are controlled by any player e ∈ N . Observe this idea in thenext result.

Lemma 2 Let (N,A) be an antimatroid. Then, for all e ∈ N and all S ⊆ N, the followingstatements hold:

(a) e ∈ S ⇐⇒ S ∩ T �= ∅ for all T ∈ A(e).

(b) {e} = {e′ ∈ N : e ∈ Pe′ }. That is, {e} is the set of players whose profits in the game(N,wA) are controlled by the player e.

(c) e′ ∈ {e} ⇐⇒ {e, e′} = {e}.

Proof (a) Property (IC) implies that e ∈ S if and only if e /∈ int(N \ S). Since e-paths arethe minimal feasible coalitions containing e, by definition of path, we have e ∈ int(N \ S)

if and only if there exists T ∈ A(e) such that T ⊆ int(N \ S). Hence, we deduce that e ∈ S

if and only if for all T ∈ A(e) it holds T � int(N \ S). Finally, we conclude that e ∈ S ifand only for all T ∈ A(e) it holds T � N \ S, since if T ∈ A(e) were contained in N \ S soint(T ) = T ⊆ int(N \ S).

(b) By the above section, taking S = {e} it follows that: e′ ∈ {e} if and only if for allT ∈ A(e′) it holds that {e} ∩ T �= ∅. That is, e′ ∈ {e} if and only if for all T ∈ A(e′) it holdse ∈ T . Therefore, {e} = {e′ ∈ N : e ∈ Pe′ } because Pe′ = ⋂

T ∈A(e′) T .

(c) By Property (C1) it is obvious that if {e, e′} = {e}, so e′ ∈ {e}. To derive the conversestatement it is sufficient to prove that {e, e′} ⊆ {e} when e′ ∈ {e}. Consider e∗ ∈ {e′, e}. Thenit follows from the first section of this lemma that T ∩ {e′, e} �= ∅ for all T ∈ A(e∗). Thatis, all e∗-path contains player e or player e′. Now we will deduce that all e∗-path containsplayer e because of e′ ∈ {e}, so we will conclude that e∗ ∈ {e}. Let T ∈ A(e∗) such thate′ ∈ T , then there exists T ′ ∈ A(e′) such that T ′ ⊆ T , therefore e ∈ Pe′ ⊆ T ′ ⊆ T . �

In Bilbao et al. (2005, Theorem 3 and Corollary 4) we found conditions to be convexan interior operator game on antimatroids, and the set of antimatroids where every interioroperator game is convex. It is easy to extend these results to interior operator structure ingeneral.

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Ann Oper Res (2008) 158: 117–131 121

Theorem 3 An interior operator game (N,wA) is convex if and only if we = 0 for all e ∈ N

with |A(e)| ≥ 2.

Theorem 4 An interior operator structure is a poset structure if and only if all the interioroperator games defined on it are convex.

Using the above theorem we know that the interior operator games corresponding toGames on permission structures (in the Conjunctive case) (Gilles et al. 1992), Peer-groupgames (Brânzei et al. 2002), Big-boss games (Muto et al. 1987) (as Driessen proved in(1991) or Modified Clan games (Bilbao et al. 2005, Example 6) are convex games for allw ∈ R

N+ , because they are defined on poset antimatroids. But, for instance, Informationmarket games (Muto et al. 1986) are not always convex games.

Now, to study the other convexity properties first we need to calculate the gap function.We find a formula to calculate the upper vector of an interior operator game by the prop-erty (IC),

MwAe = wA(N) − wA(N \ {e}) = w(N) − w

(int(N \ {e}))

= w(N \ int(N \ {e})) = w

( {e} ).

We show this formula in the next lemma.

Lemma 5 Let (N,wA) be an interior operator game. The upper vector of this game isMwA

e = w({e}), for all e ∈ N .

The upper vector is a basic tool to define the gap function. If (N,wA) is an interioroperator game. In this work, as we said above, we are interested in studying some interioroperator games which can be defined by the gap function. Next we will state a result that wewill use frequently.

Lemma 6 Let (N,wA) be an interior operator game. For all S ⊆ N ,

gwA(S) =∑

e∈S

w( {e} \ {e}) + w(S \ int(S)) ≥ 0.

Therefore

(a) If S ∈ A then gwA(S) = ∑e∈S w({e} \ {e}), and gwA(S) ≤ gwA(N).

(b) If S /∈ A then gwA(S) = gwA(int(S)) + ∑e∈S\int(S) w({e}).

Proof Let S ⊆ N . From the definition and the above lemma we obtain the main claim,

gwA(S) =∑

e∈S

MwAe − wA(S) =

e∈S

w( {e} ) − w(int(S))

=∑

e∈S

w( {e} ) − w(S) + w(S \ int(S))

=∑

e∈S

w( {e} \ {e}) + w(S \ int(S)) ≥ 0,

since we ≥ 0 for all e ∈ N .

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122 Ann Oper Res (2008) 158: 117–131

If S ∈ A then int(S) = S and hence gwA(S) = ∑e∈S w({e} \ {e}). In particular, as we ≥ 0

for all e ∈ N , gwA(S) ≤ gwA(N).Otherwise, in order to prove (b), if S /∈ A

gwA(S) =∑

e∈S

w( {e} \ {e}) + w(S \ int(S))

=∑

e∈int(S)

w( {e} \ {e}) +

e∈S\int(S)

w( {e} )

= gwA(int(S)) +∑

e∈S\int(S)

w( {e} )

.�

Lemma 6 expresses that the behavior of the gap function gwA is fully independent fromthe weights of the atoms. Let S ⊆ N be a coalition. Notice that if e ∈ a(A)∩S then e ∈ int(S)

and, by Lemma 2(b) and because Pe = {e}, e /∈ {e′} \ {e′} for all e′ ∈ S. Part (a) expresses themonotonicity of the gap function on A, that is gwA(S) ≤ gwA(T ) if S ⊆ T and S,T ∈ A.Part (b) expresses the gaps of non-feasible coalitions in that it holds gwA(S) ≥ gwA(int(S))

for all S ∈ 2N \A. Particularly, if e ∈ a(A) then gwA({e}) = w({e} \ {e}) and if e ∈ N \a(A)

then gwA({e}) = w({e}) because int({e}) = ∅.

3 1-convex interior operator games

Driessen introduced the concept of 1-convex game in (Driessen 1988, Sect. 5, Chap. III).A cooperative game (N,v) is said to be an 1-convex game if its gap function satisfies 0 ≤gv(N) ≤ gv(S) for all S ⊆ N,S �= ∅.

Observe that if A = 2N then the game (N,wA) is 1-convex for any vector w ∈ Rn+. In

fact, if A = 2N , the game (N,wA) is the additive game (N,w) and since {e} = {e} for alle ∈ N , it holds

gw(S) =∑

e∈S

Mwe − w(S) =

e∈S

w({e}) − w(S)

=∑

e∈S

w({e}) − w(S) = 0, for all S ⊆ N, S �= ∅,

so the game (N,wA) is 1-convex.Furthermore, any interior operator game (N,wA) is 1-convex when |N | = 2 because the

gap function of any nonempty coalition is constant.For the full class of interior operator games the following statements concerning its gap

function are equivalents to each other due the previous lemmas.

Proposition 7 Let (N,wA) an interior operator game. Then the following statements areequivalents:

(a) gwA(S) = 0 for all S ∈ A.(b) gwA(N) = 0.

(c)∑

e∈N gwA({e}) = w(N \ a(A)).

(d) MwAe = we for each e ∈ N .

(e) For all e ∈ N such that |Pe| ≥ 2 it holds we = 0.

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Ann Oper Res (2008) 158: 117–131 123

Proof Clearly, part (a) yields (b). The monotonicity of the gap function on A given byLemma 6 implies the converse. Using the same lemma we have

gwA({e}) ={

w({e} \ {e}), if e ∈ a(A),

w({e}), if e /∈ a(A).

and gwA(N) = ∑e∈N w({e} \ {e}). Then

e∈N

gwA({e}) =∑

e∈a(A)

w( {e} \ {e}) +

e∈N\a(A)

w( {e} )

=∑

e∈N

w( {e} \ {e}) + w(N \ a(A))

= gwA(N) + w(N \ a(A)).

Therefore we obtain that (b) is equivalent to (c). Since we ≥ 0 for all e ∈ N and (b)gwA(N) = ∑

e∈N w({e}\{e}) = 0 we get w({e}\{e}) = 0 if and only if MwAe = w({e}) = we

by using Lemma 5. Part (d) and (b) are also equivalents because gwA(N) = ∑e∈N w({e} \

{e}). Finally, by Lemma 2(b), a player e ∈ N verifies |Pe| ≥ 2 if and only if there exists otherplayer e′ ∈ Pe \ {e} if and only if e ∈ {e′} \ {e′}. Hence w({e} \ {e}) = 0 for every e ∈ N ifand only if we = 0 for all e ∈ N such that |Pe| ≥ 2, and gwA(N) = 0 is equivalent to (e). �

The next theorem shows that these conditions determine whether or not an interior oper-ator game is 1-convex.

Theorem 8 Let (N,wA) be an interior operator game where |N | > 2. The game (N,wA)

is 1-convex if and only if (N,wA) satisfies any condition in the above proposition.

Proof If we suppose that (N,wA) is an interior operator game verifying condition (b) inProposition 7, then gwA(N) = 0, and Lemma 6 implies that gwA(S) ≥ 0 = gwA(N) for allS ⊆ N. Hence (N,wA) is an 1-convex game.

Conversely, let (N,wA) be an 1-convex game. We show the condition (e) of Proposi-tion 7, that is, for all e ∈ N such that |Pe| ≥ 2 it holds we = 0. We consider some e1 ∈ N

such that |Pe1 | ≥ 2 and distinguish two cases.(i) If |Pe1 | > 2 then there are two players e2 �= e3 such that e2, e3 ∈ Pe1 \ {e1} and hence

e1 ∈ {e2} ∩ {e3}. Since gwA(N) ≤ gwA({e1}) by the 1-convexity, which by Lemma 6(b)implies that

e∈N

w( {e} \ {e}) ≤ w

( {e1}) − we1 + we1 ,

and we obtain∑

e∈N\e1

w( {e} \ {e}) ≤ we1 .

Since e1 ∈ {e2}, we get

e∈N\{e1,e2}w

( {e} \ {e}) + w( {e2} \ {e1, e2}

) ≤ 0,

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124 Ann Oper Res (2008) 158: 117–131

which implies that w({e3} \ {e3}) ≤ 0. Furthermore, e1 ∈ {e3} implies that we1 = 0.

(ii) If |Pe1 | = 2 then Pe1 \ {e1} = {e2} and hence e1 ∈ {e2}. Since |N | > 2 there exists aplayer e3 such that e3 /∈ Pe1 and we distinguish two cases. If e2 ∈ Pe3 then e3 ∈ {e2} and weuse gwA(N) ≤ gwA({e3}) to obtain

e∈N\e3

w( {e} \ {e}) ≤ we3 .

Since e3 ∈ {e2}, we get w({e2} \ {e2, e3}) ≤ 0, and e1 ∈ {e2} implies that we1 = 0.

If e2 /∈ Pe3 then there exist a feasible set S ∈ A(e3) such that e2 /∈ S. Then gwA(N) ≤gwA(S) implies

e∈N

w( {e} \ {e}) ≤

e∈S

w( {e} \ {e}),

and hence∑

e∈N\Sw

( {e} \ {e}) ≤ 0.

Since e2 /∈ S, we obtain w({e2} \ {e2}) ≤ 0, and e1 ∈ {e2} implies that we1 = 0. �

Conditions (a) and (b) in Proposition 7 establish when an interior operator game is1-convex in the gap function sense. We have showed that in the operator interior gamesthe most important matter is how to distribute the contributions of the non-atoms players.Condition (c) proves that the 1-convexity condition for these games is equivalent to the factthat the sum of every player losses -when every player decides not cooperate with anyone-be equal to the sum of the benefits contributed by non-atoms players. Condition (d) estab-lishes when an interior operator game is 1-convex in the upper vector sense. Finally, lastcondition says that an interior operator game is 1-convex if and only if the weights of thecontrolled players in the structure are zero.

Next we introduce another class of interior operator structures. We will see that anyinterior operator game defined on these antimatroids is 1-convex.

Definition 9 It is said that an interior operator structure (N,A) is coatomic if ca(A) = N .

Notice that, if an interior operator structure (N,A) is coatomic, all the individual coali-tions are feasible in the dual structure by (IC), that is {e} = {e} for each e ∈ N . Actually, inthese structures no player controls another one in the sense mentioned in Lemma 2(b).

Theorem 10 An interior operator structure (N,A) is coatomic if and only if for all w ∈ RN+

the interior operator game (N,wA) is 1-convex.

Proof If (N,A) is a coatomic interior operator structure, then {e} = {e} for all e ∈ N . So,MwA

e = w({e}) = we for all e ∈ N and any w ∈ RN+ . Therefore, by Theorem 8 and Proposi-

tion 7(d), we have that (N,wA) is 1-convex.In order to prove the converse implication, suppose that for all w ∈ R

N+ the interior oper-ator game (N,wA) is 1-convex but (N,A) is not coatomic. Then there exists some playere ∈ N such that N \ {e} /∈ A. Thus it is possible to find a player e′ ∈ {e} \ {e}. So that playere′ ∈ N verifies |Pe′ | ≥ 2, by Lemma 2(b). In these conditions, any interior operator game

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Ann Oper Res (2008) 158: 117–131 125

(N,wA) defined by a vector w ∈ RN+ such that we′ > 0 is not 1-convex because by Theo-

rem 8 that game does not verify the condition (e) in Proposition 7, but it is in contradictionto the hypothesis. �

An example of coatomic operator interior structure, in particular an antimatroid, is thesystem of the information market games defined by Muto et al. (1986). We introduced a par-ticular case of information market game in (Bilbao et al. 2005). Let N be a set of firms withthe firm 1 as a patent holder and let (rT )T ⊆N the collection of nonnegative profits in submar-kets, the characteristic function is for each S ⊆ N, v(S) = ∑

{T ⊆N :T ∩S �=∅} rT when 1 ∈ S andv(S) = 0 if 1 /∈ S. The k-convexity for these games was studied by Driessen (1995). If wetake rT = 0 when |T | ≥ 2 then we obtain the big boss game, and we proposed this case withseveral patent holder, a set I ⊆ N . These information market games are interior operatorgames with a vector (r{i})i∈N , a set of informed players I and the function

v(S) ={∑

i∈S r{i} if S ∩ I �= ∅,

0 if S ∩ I = ∅,

for each coalition S. The family of feasible coalitions

A = {S ⊆ N : S ∩ I �= ∅} ∪ {∅}is a coatomic antimatroid. In particular big-boss games are 1-convex games as Driessenproved in Driessen (1991).

4 k-convex interior operator games, for k ≥ 2

In the previous section we have analyzed the notion of 1-convexity for interior opera-tor games, but that is a particular case of the following, introduced by Driessen (1988,Chap. VII). Let k ∈ N. It is said that a cooperative game (N,v) is k-convex if the followingfour conditions hold (see Theorem 2.2, p. 179 in Driessen 1988):

(K1) gv(S) ≥ gv(N), for all S ⊆ N such that |S| ≥ k.

(K2) gv(N) ≥ gv(S), for all S ⊆ N such that |S| = k − 1.

(K3) gv(S ∪ {e}) − gv(S) ≥ gv(T ∪ {e}) − gv(T ), for all S ⊆ T ⊆ N \ {e} such that |T | ≤k − 2.

(K4) gv(S ∪{e})−gv(S) ≥ gv(N)−gv(T ), for all S ⊆ T ⊆ N \ {e} such that |T | = k − 1.

Using conditions (K2) and (K4) we obtain next other property:

(K5) gv(N) ≥ gv({e}) for all e ∈ N .

Let e ∈ N . First observe that inequality holds if k = 2 due to the condition (K2). So,let us suppose 3 ≤ k ≤ n − 2. Let T be any coalition with |T | = k − 1 and e ∈ T . WritingT = {e1, e2, . . . , ek−1}, with e1 = e, and considering e′ /∈ T and Sp = {e1, . . . , ep} for allp = 1, . . . , k − 2, we can apply the condition (K4) to Sp , T ′ = T \ {ep+1} ∪ {e′} and ep+1

obtaining

gv(Sp+1) − gv(Sp) ≥ gwA(N) − gwAv(T ′) ≥ 0,

where the last inequality is due to (K2). Therefore gwA(Sp+1) ≥ gwA(Sp) and thengwA(T ) ≥ gwA({e}). Again using the condition (K2) on T we now obtain gwA({e}) ≤gwA(N).

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126 Ann Oper Res (2008) 158: 117–131

We now focus our attention on the cases 2 ≤ k ≤ n − 2 because it is known (Driessen1988, p. 175) that, for any k ≥ n − 1, a game is k-convex if and only if the game itself isconvex.

Proposition 11 Let (N,wA) an interior operator game. Then the following statements areequivalents:

(a) gwA(S) = 0 for all S ⊆ N .(b) gwA({e}) = 0 for all e /∈ a(A).(c)

∑e∈N gwA({e}) = 0.

(d) MwAe = we for each e ∈ a(A) and MwA

e = 0 otherwise.(e) For all e /∈ a(A) it holds we = 0.

Proof It is trivial that part (a) implies (c). The claim MwAe = gwA({e})+we if e ∈ a(A) and

MwAe = gwA({e}) if e /∈ a(A) is true by Lemmas 5 and 6. Hence, conditions (c) and (d) are

equivalents. It is also trivial that (c) implies (b). If e /∈ a(A) and gwA({e}) = 0 then, usingLemma 6(b), gwA({e}) = w({e}) = 0 but e ∈ {e}. We have then that (b) implies (e). In otherto obtain (e) from (a) we also use Lemma 6. This lemma proves that the gap function isfully independent from the weights of the atoms and then only depends of the weights of thenon-atoms players. �

The next theorem shows that these conditions determine whether or not an interior oper-ator game is k-convex with 2 ≤ k ≤ n − 2.

Theorem 12 Let (N,wA) be an interior operator game and let k ∈ N such that 2 ≤ k ≤n − 2. The game (N,wA) is k-convex if and only if (N,wA) satisfies one of the conditionsof the above proposition.

Proof It is trivial to obtain by definition that if the gap function of a cooperative game isnull then this game is k-convex.

To prove the only if part we assume the k-convexity of the interior operator game(N,wA) and will get condition (e) in Proposition 11, that is we = 0 for all e /∈ a(A). Theproof contains three parts.

First we suppose e ∈ N \ a(A) with |Pe| ≥ 2 and such that there exists e′ ∈ Pe \ {e} with|{e′}| ≤ n − k. That is, consider a non-atom player whose benefit is under control of otherplayer that also controls the benefits of n − k players at most. Since N \ {e′} is a feasiblecoalition which has at least k elements we can apply the condition (K1), gwA(N \ {e′}) ≥gwA(N), and Lemma 6(a). We obtain

e′′∈N\{e′}w

( {e′′} \ {e′′}) ≥∑

e′′∈N

w( {e′′} \ {e′′}),

and, simplifying,∑

e′′∈{e′} w({e′′} \ {e′′}) ≤ 0. Particularly, w({e′} \ {e′}) = 0 and so we con-

clude we = 0 using that e ∈ {e′} \ {e′} by Lemma 2(b).Second we consider e ∈ N \ a(A) with |Pe| ≥ 2 such that for all e′ ∈ Pe \ {e} it holds

|{e′}| ≥ n − k + 1. That is, suppose a non-atom player whose benefit is under control ofplayers that control the benefits of n − k + 1 players at least. If e′ ∈ Pe \ {e} Lemma 2(b)implies e ∈ {e′} \ {e′}. Hence, the coalition S = N \ {e, e′} contains n − 2 members, that is

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Ann Oper Res (2008) 158: 117–131 127

at least k players. Moreover, by (IC) and Lemma 2(c) it holds that

int(S) = int(N \ {e, e′}) = N \ {e, e′} = N \ {e′},and then S \ int(S) = {e′} \ {e, e′}. We are going to apply condition (K1) to N \ {e, e′},gwA(N \ {e, e′}) ≥ gwA(N). Lemma 6 holds

gwA(N \ {e, e′}) =∑

e′′∈N\{e,e′}w

( {e′′} \ {e′′}) + w( {e′} \ {e, e′})

=∑

e′′∈N\{e}w

( {e′′} \ {e′′}) − we

≥∑

e′′∈N

w( {e′′} \ {e′′}).

The inequality reduces to −we ≥ w({e} \ {e}), then w({e}) = 0, and therefore we = 0.

Finally we take e ∈ N \ a(A) such that |Pe| = 1. That is, consider a non-atom playerwhose benefit is not controlled by other players. Since we have proved that we = 0 for alle ∈ N \a(A) such that |Pe| ≥ 2, it is easy to verify that w({e′} \ {e′}) = 0 for all e′ ∈ N.

In fact, Lemma 2(b) implies that {e′} \ {e′} ⊆ {e′′ ∈ N : |Pe′′ | ≥ 2} for all e′ ∈ N and so,w({e′} \ {e′}) = 0 for all e′ ∈ N . By (K5) gwA({e}) ≤ gwA(N) and then using Lemma 6

w({e}) ≤

e′∈N

w( {e′} \ {e′}) = 0,

and we have we = 0 since w is non-negative. �

Actually, after the proof of this theorem, to obtain the conditions of the Proposition 11 isonly necessary the following property about the gap function of an interior operator game(N,wA):

gwA(S) ≥ gwA(N) ≥ gwA({e}), for all S ⊆ N such that |S| ≥ k and e ∈ N.

There only exists one interior operator structure where all the interior operator games arek-convex, for any 2 ≤ k ≤ n − 2, as states the next result.

Theorem 13 Let (N,A) be an interior operator game, and 2 ≤ k ≤ n − 2. Then, for allw ∈ R

N+ the interior operator game (N,wA) is k-convex if and only if A = 2N .

Proof It is known that all additive games are k-convex, and we also know that if A = 2N

then any game (N,wA) is additive. On the other hand, if A �= 2N there exists a non-atomplayer e ∈ N \ a(A). So, every interior operator game (N,wA) given by any vector w ∈ R

N+with we > 0 is not k-convex, when 2 ≤ k ≤ n − 2, using Theorem 13. �

5 Semiconvex interior operator games

Thinking about the concept of 1-convexity, where the gap function reached the minimumon the grand coalition, Driessen (1988, Sect. 6, Chap. III) introduced the definition ofsemiconvex games. It is said that a cooperative game (N,v) is semiconvex if it holds

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128 Ann Oper Res (2008) 158: 117–131

0 ≤ gv({e}) ≤ gv(S), for all e ∈ N and all S ⊆ N such that e ∈ S. It is known that con-vexity implies semiconvexity (Driessen 1988, Proposition 1.3, p. 115).

Theorem 14 Let (N,wA) be an interior operator game. Then, the following statements areequivalent:

(a) (N,wA) is semiconvex.(b) we ≤ gwA(T \ {e}) for all e /∈ a(A) and every e-path T ∈ A(e).

(c) gwA({e}) ≤ gwA(T ), for all e /∈ a(A) and every e-path T ∈ A(e).

(d) mwAe = w(int{e}) for all e ∈ N .

Proof It is obvious that (a) implies (c). Next we will prove that (c) implies (a). Let e ∈ N .If S ∈ A is such that e ∈ S, there exists T ∈ A(e) with T ⊆ S. Then, by the monotonic-ity of the gap function on A in Lemma 6(a), gwA({e}) ≤ gwA(T ) ≤ gwA(S). If S /∈ Abut e ∈ int(S) we can apply the above result to int(S) and deduce by Lemma 6(b) thatgwA({e}) ≤ gwA(int(S)) ≤ gwA(S). Let now S /∈ A with e ∈ S \ int(S). In this case e /∈ a(A)

and, therefore, applying Lemma 6(b) to S and the individual coalition {e} we have

gwA({e}) = w( {e} ) ≤ gwA(int(S)) +

e′∈S\int(S)

w( {e′} ) = gwA(S).

Second, we prove that (b) and (c) are equivalent. Let e /∈ a(A) and T ∈ A(e). If e /∈ ca(A)

we obtain that equivalence directly because, by using Lemma 6, gwA({e}) ≤ gwA(T ) holdsif and only if

w( {e} ) ≤

e′∈T

w( {e′} \ {e′}), we ≤

e′∈T \{e}w

( {e′} \ {e′}).

Now take e ∈ ca(A), {e} = {e}. In this case we affirm that gwA(T ) = gwA(T \ {e}) becausewe use Lemma 6(a) and w({e} \ {e}) = 0. Therefore gwA({e}) ≤ gwA(T ) is equivalent togwA({e}) ≤ gwA(T \ {e}) and Lemma 6 implies that

we ≤∑

e′∈T \{e}w

( {e′} \ {e′}) = gwA(T \ {e}),

because {e} = {e} and T \ {e} ∈ A.Finally, the equivalence between (a) and (d). The game is semiconvex if and only if for

each player e ∈ N

min{gwA(S) : S ⊆ N, e ∈ S} = gwA({e}),if and only if, using Lemmas 5 and 6,

mwAe = w

( {e} ) − gwA({e}) ={

we if e ∈ a(A),

0 otherwise.

}= w(int{e})

for all e ∈ N. �

We introduce the following family of interior operator structures.

Definition 15 An interior operator structure (N,A) is said a control interior operator struc-ture if for every e ∈ N \ a(A) it holds |Pe| ≥ 2.

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Ann Oper Res (2008) 158: 117–131 129

In an interior operator structure we can observe two classes of non-atom players: the con-trolled players (that is, players e ∈ N \ a(A) with |Pe| ≥ 2) and the noncontrollable players(that is, players e ∈ N \ a(A) with |Pe| = 1). In a control interior operator structure eachplayer either he is an atom or he is a controlled player. Control interior operator structuresand coatomic interior operator structures are dual in the following sense: in the first there arenot controlled players and in the second one there are not noncontrollable players. In partic-ular poset structures are control interior operator structures, but there are control interior op-erator structures which are not poset. This last situation happens, for instance, if we take theantimatroid N = {1,2,3,4} and A = {∅, {1}, {1,2}, {1,3}, {1,2,3}, {1,2,4}, {1,3,4},N}.

Now, we will find the family of interior operator structures where every interior operatorgame is a semiconvex game.

Theorem 16 An interior operator structure (N,A) is a control interior operator structureif and only if for all w ∈ R

N+ the interior operator game (N,wA) is semiconvex.

Proof Let (N,A) be a control interior operator structure, w ∈ RN+ , e /∈ a(A) and T ∈ A(e).

Then, there exists e′ ∈ Pe \ {e} or equivalently there exists e′ such that e ∈ {e′} \ {e′} ande′ ∈ T . So,

we ≤ w( {e′} \ {e′}) ≤

e′′∈T \ew

( {e′′} \ {e′′}),

and we conclude that (N,wA) is a semiconvex game by Theorem 14.On the other hand, if (N,A) is not a control antimatroid then there exists a player e′ /∈

a(A) such that Pe′ = {e′}. That is, e′ does not belong to the closure of any other player. So,taking the vector w ∈ R

N+ defined by

we ={

1 if e = e′,0 if e �= e′,

we obtain the following conclusion

we′ = 1 > 0 =∑

e∈T \e′w

({e} \ {e}).

Thus, Theorem 14 implies that (N,wA) is not a semiconvex game. �

Conclusions

We now analyze the relationships among the different concepts of convexity which we haveseen before for the interior operator games.

Fixed an interior operator structure (N,A), we use the next notation to denote somegames defined on it: C(N,A) is the set of convex interior operator games, Ck

(N,A) for 1 ≤ k ≤n − 1 is the set of k-convex interior operator games, and Cs

(N,A) is the set of semiconvex

interior operator games. It is known that C(N,A) = Cn(N,A) = Cn−1

(N,A) and C(N,A) ⊂ Cs(N,A). In

general C(N,A) �= Cs(N,A) because there are semiconvex games (N,wA) which are not con-

vex. In fact, by Theorems 4 and 16 we know that if (N,A) is a control interior operatorstructure which is not poset structure, then every interior operator game is semiconvex butit is possible to select one non convex.

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130 Ann Oper Res (2008) 158: 117–131

According to Theorem 12 we have C2(N,A) = C3

(N,A) = · · · = Cn−2(N,A). In addition, this same

theorem guarantees that if (N,wA) ∈ Ck(N,A) for any k such that 2 ≤ k ≤ n − 2, then we = 0

for all e ∈ N \ a(A). So, for any k such that 2 ≤ k ≤ n − 2, in view of above results it isdeduced:

1. Ck(N,A) ⊂ C(N,A), since every player e ∈ N with |A(e)| ≥ 2 is non-atom (see Theorems 3

and 12). Furthermore, by Theorems 4 and 13 we know that the inclusion is strict becausethere are poset structures different to 2N .

2. Ck(N,A) ⊂ C1

(N,A), since every player e ∈ N with |Pe| ≥ 2 is non-atom (see Theorems 8and 12). Furthermore, by Theorems 10 and 13 we know that the inclusion is strict becausethere are coatomic interior operator structures different to 2N .

3. Ck(N,A) ⊂ Cs

(N,A), since every player e ∈ N such that exists e′ ∈ N \ {e} with e ∈ {e′} isnon-atom and then

0 = we =∑

e′∈T \{e}w

( {e′} \ {e′}),

(see Theorems 12 and 14). Furthermore, by Theorems 13 and 16 we know that the inclu-sion is strict because there are control interior operator structures different to 2N .

We now check that no relation of inclusion is verified between the sets Cs(N,A) and

C1(N,A). Theorems 13 and 16, and the fact that there are coatomic interior operator struc-

tures which are not control interior operator structures, as for example the antimatroid whereN = {1,2,3} and

A = {{1}, {2}, {1,2}, {1,3}, {2,3},N},

implies that Cs(N,A) � C1

(N,A).The same theorems and the fact that there are control interior operator structures which

are not coatomic interior operator structures, as for example the antimatroid given by N ={1,2,3,4} and

A = {∅, {1}, {1,2}, {1,3}, {1,2,3}, {1,2,4}, {1,3,4},N},

assures that Cs(N,A) � C1

(N,A).Finally, notice that C1

(N,A) ∩Cs(N,A) = Ck

(N,A) for every k such that 2 ≤ k ≤ n−2. In fact, itis enough to prove the inclusion C1

(N,A) ∩Cs(N,A) ⊆ Ck

(N,A). Let (N,wA) be a semiconvex and1-convex interior operator game. By Theorem 8 it follows that gwA(S) = 0 for all S ∈ A.In particular, for all e ∈ N , if T ∈ A(e) it holds

∑e′∈T \{e} w({e′} \ {e′}) = 0. Furthermore,

by Theorem 14 we have that we ≤ ∑e′∈T \{e} w({e′} \ {e′}) for all e ∈ N \ a(A) and every

T ∈ A(e). Therefore, we = 0 for every e ∈ N \ a(A) and by using Theorem 12 we deducethat the game (N,wA) is k-convex.

Acknowledgements This research has been partially supported by the Spanish Ministry of Education andScience and the European Regional Development Fund, under grant SEJ2006-00706, and by the FQM237grant of the Andalusian Government. The authors are grateful for the constructive and detailed comments andsuggestions made by an anonymous referee which lead to a considerable improvement of our paper.

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