Converted Generic Classes

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Generic classes converted for pathfinder

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Converted Generic ClassesFor Use with the Pathfinder RPG Rules System

The ClassesThe ExpertBase Saving Throws: Two (2) good saves, one (1) poor save.Base Attack Progression: MediumHit Die: D8Class Skills: Any twelve (12), plus Craft and Profession.Skill Points: 6 plus Int modifier.Weapon and Armor Proficiencies: All simple Weapons, one martial weapon of players Choice, and light armor.

The ExpertLevelBABSaves(g/p)Features1+02/0Bonus Feat2+13/0Bonus Feat, Talent3+23/1Skill Bonus (1st) +14+34/1Bonus Feat, Talent5 +34/1Skill Bonus (2nd) +16+45/2Talent7+55/2Skill Bonus (1st) +3, Skill Bonus (3rd) +18+66/2Bonus Feat, Talent9+66/3Skill Bonus (2nd) +3, Skill Bonus (4th) +110+77/3Advanced Talent11+87/3Skill Bonus (3rd) +3, Skill Bonus (5th) +112+98/4Bonus Feat, Advanced Talent, Skill Mastery13+98/4Skill Bonus (4th) +3, Skill Bonus (6th) +114+109/4Advanced Talent15+119/5Skill Bonus (5th) +316+1210/5Bonus Feat, Advanced Talent17+1210/5Skill Bonus (6th) +318+1311/6Advanced Talent19+1411/6Bonus Feat20+1512/6Peerless Mastery, Advanced Talent

Peerless Mastery: Select a Skill that you have selected for the Skill Bonus class feature and have Skill Mastery for. You may now choose to take 20 on that skill even if stress and distractions would otherwise prevent it. Furthermore, you may treat rolls lower than 10 for this skill as 10 instead.

The SpellcasterBase Saving Throws: One (1) good Save, two (2) Poor SavesBase Attack Progression: SlowHit Die: D6Class Skills: Any four (4) skills, plus Craft, Knowledge (All), and ProfessionSkill Points: 2 plus Int modifierWeapon and Armor Proficiencies: One Simple weapon, no armor.LevelSpells Known

01st2nd3rd4th5th6th7th8th9th

1st42

2nd52

3rd53

4th631

5th642

6th7421

7th7532

8th85321

9th85432

10th954321

11th955432

12th9554321

13th9554432

14th95544321

15th95544432

16th955444321

17th955444332

18th9554443321

19th9554443332

20th9554443333

Table: The Spellcaster

LevelBaseAttackBonusGoodSavePoorSavesSpecialSpells per Day

01st2nd3rd4th5th6th7th8th9th

1st+0+2+0Bonus feat42

2nd+1+3+0Bonus feat53

3rd+1+3+154

4th+2+4+1Secret652

5th+2+4+1Bonus feat653

6th+3+5+2Spontaneous Metacasting 16642

7th+3+5+26653

8th+4+6+2Secret66542

9th+4+6+366653

10th+5+7+3Bonus feat666542

11th+5+7+3666653

12th+6/+1+8+4Secret, Spontaneous Metacasting 26666542

13th+6/+1+8+46666653

14th+7/+2+9+466666542

15th+7/+2+9+5Bonus feat66666653

16th+8/+3+10+5Secret666666542

17th+8/+3+10+5666666653

18th+9/+4+11+6Spontaneous Metacasting 36666666542

19th+9/+4+11+66666666653

20th+10/+5+12+6Bonus feat, Peerless Casting6666666665

SpellcastingA spellcaster learns and casts spells as a sorcerer. She may select her spells known from the cleric, druid, and sorcerer/wizard spell lists. A spellcaster must choose at 1st level whether to be an arcane spellcaster or a divine spellcaster. This choice has no impact on the spells that she may learn, but affects what kinds of scrolls she can use and which ability score controls her spellcasting. An arcane spellcaster may designate either Intelligence or Charisma as the ability score that determines the highest-level spell she can learn or cast, and the Difficulty Class of her spell's saving throws. A divine spellcaster must use Wisdom to determine the highest-level spell she can learn or cast, and the DC of her spell's saving throws.

Secret: Select one Metamagic or Item Creation Feat, and add it to your feats.Spontaneous Metacasting: You may cast a spell modified by metamagic feats X times per day without increasing its casting time. It still takes up a higher level spell slot.Peerless Casting: You can add any metamagic feats that you know to your spells without increasing their casting time, although you must still expend higher-level spell slots. Whenever you use magic items that require charges, you can instead expend spell slots to power the item. For every three levels of spell slots that you expend, you consume one less charge when using a magic item that expends charges.

The WarriorBase Saving Throws: One (1) good save, Two (2) poor saves.Base Attack Progression: FastHit Die: D10Class Skills: Any Six (6), plus CraftSkill Points: 2 plus Int modifier.Weapon and Armor Proficiencies: All simple Weapons, all martial weapons,Light Armor, Medium Armor, and Shields (except tower Shileds).

LevelBase Attack BonusFort SaveRef SaveWill SaveSpecial

1st+1+2+0+0Bonus Feat

2nd+2+3+0+0Bonus Feat, Bravery

3rd+3+3+1+1Armor training

4th+4+4+1+1Bonus feat

5th+5+4+1+1Weapon training

6th+6/+1+5+2+2Bonus feat

7th+7/+2+5+2+2Armor training

8th+8/+3+6+2+2Bonus feat

9th+9/+4+6+3+3Weapon training

10th+10/+5+7+3+3Bonus feat

11th+11/+6/+1+7+3+3Armor training

12th+12/+7/+2+8+4+4Bonus feat

13th+13/+8/+3+8+4+4Weapon training

14th+14/+9/+4+9+4+4Bonus feat

15th+15/+10/+5+9+5+5Armor training

16th+16/+11/+6/+1+10+5+5Bonus feat

17th+17/+12/+7/+2+10+5+5Weapon training

18th+18/+13/+8/+3+11+6+6Bonus feat

19th+19/+14/+9/+4+11+6+6Armor mastery

20th+20/+15/+10/+5+12+6+6Bonus feat, Weapon mastery