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Generic classes converted for pathfinder
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Converted Generic ClassesFor Use with the Pathfinder RPG Rules System
The ClassesThe ExpertBase Saving Throws: Two (2) good saves, one (1) poor save.Base Attack Progression: MediumHit Die: D8Class Skills: Any twelve (12), plus Craft and Profession.Skill Points: 6 plus Int modifier.Weapon and Armor Proficiencies: All simple Weapons, one martial weapon of players Choice, and light armor.
The ExpertLevelBABSaves(g/p)Features1+02/0Bonus Feat2+13/0Bonus Feat, Talent3+23/1Skill Bonus (1st) +14+34/1Bonus Feat, Talent5 +34/1Skill Bonus (2nd) +16+45/2Talent7+55/2Skill Bonus (1st) +3, Skill Bonus (3rd) +18+66/2Bonus Feat, Talent9+66/3Skill Bonus (2nd) +3, Skill Bonus (4th) +110+77/3Advanced Talent11+87/3Skill Bonus (3rd) +3, Skill Bonus (5th) +112+98/4Bonus Feat, Advanced Talent, Skill Mastery13+98/4Skill Bonus (4th) +3, Skill Bonus (6th) +114+109/4Advanced Talent15+119/5Skill Bonus (5th) +316+1210/5Bonus Feat, Advanced Talent17+1210/5Skill Bonus (6th) +318+1311/6Advanced Talent19+1411/6Bonus Feat20+1512/6Peerless Mastery, Advanced Talent
Peerless Mastery: Select a Skill that you have selected for the Skill Bonus class feature and have Skill Mastery for. You may now choose to take 20 on that skill even if stress and distractions would otherwise prevent it. Furthermore, you may treat rolls lower than 10 for this skill as 10 instead.
The SpellcasterBase Saving Throws: One (1) good Save, two (2) Poor SavesBase Attack Progression: SlowHit Die: D6Class Skills: Any four (4) skills, plus Craft, Knowledge (All), and ProfessionSkill Points: 2 plus Int modifierWeapon and Armor Proficiencies: One Simple weapon, no armor.LevelSpells Known
01st2nd3rd4th5th6th7th8th9th
1st42
2nd52
3rd53
4th631
5th642
6th7421
7th7532
8th85321
9th85432
10th954321
11th955432
12th9554321
13th9554432
14th95544321
15th95544432
16th955444321
17th955444332
18th9554443321
19th9554443332
20th9554443333
Table: The Spellcaster
LevelBaseAttackBonusGoodSavePoorSavesSpecialSpells per Day
01st2nd3rd4th5th6th7th8th9th
1st+0+2+0Bonus feat42
2nd+1+3+0Bonus feat53
3rd+1+3+154
4th+2+4+1Secret652
5th+2+4+1Bonus feat653
6th+3+5+2Spontaneous Metacasting 16642
7th+3+5+26653
8th+4+6+2Secret66542
9th+4+6+366653
10th+5+7+3Bonus feat666542
11th+5+7+3666653
12th+6/+1+8+4Secret, Spontaneous Metacasting 26666542
13th+6/+1+8+46666653
14th+7/+2+9+466666542
15th+7/+2+9+5Bonus feat66666653
16th+8/+3+10+5Secret666666542
17th+8/+3+10+5666666653
18th+9/+4+11+6Spontaneous Metacasting 36666666542
19th+9/+4+11+66666666653
20th+10/+5+12+6Bonus feat, Peerless Casting6666666665
SpellcastingA spellcaster learns and casts spells as a sorcerer. She may select her spells known from the cleric, druid, and sorcerer/wizard spell lists. A spellcaster must choose at 1st level whether to be an arcane spellcaster or a divine spellcaster. This choice has no impact on the spells that she may learn, but affects what kinds of scrolls she can use and which ability score controls her spellcasting. An arcane spellcaster may designate either Intelligence or Charisma as the ability score that determines the highest-level spell she can learn or cast, and the Difficulty Class of her spell's saving throws. A divine spellcaster must use Wisdom to determine the highest-level spell she can learn or cast, and the DC of her spell's saving throws.
Secret: Select one Metamagic or Item Creation Feat, and add it to your feats.Spontaneous Metacasting: You may cast a spell modified by metamagic feats X times per day without increasing its casting time. It still takes up a higher level spell slot.Peerless Casting: You can add any metamagic feats that you know to your spells without increasing their casting time, although you must still expend higher-level spell slots. Whenever you use magic items that require charges, you can instead expend spell slots to power the item. For every three levels of spell slots that you expend, you consume one less charge when using a magic item that expends charges.
The WarriorBase Saving Throws: One (1) good save, Two (2) poor saves.Base Attack Progression: FastHit Die: D10Class Skills: Any Six (6), plus CraftSkill Points: 2 plus Int modifier.Weapon and Armor Proficiencies: All simple Weapons, all martial weapons,Light Armor, Medium Armor, and Shields (except tower Shileds).
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecial
1st+1+2+0+0Bonus Feat
2nd+2+3+0+0Bonus Feat, Bravery
3rd+3+3+1+1Armor training
4th+4+4+1+1Bonus feat
5th+5+4+1+1Weapon training
6th+6/+1+5+2+2Bonus feat
7th+7/+2+5+2+2Armor training
8th+8/+3+6+2+2Bonus feat
9th+9/+4+6+3+3Weapon training
10th+10/+5+7+3+3Bonus feat
11th+11/+6/+1+7+3+3Armor training
12th+12/+7/+2+8+4+4Bonus feat
13th+13/+8/+3+8+4+4Weapon training
14th+14/+9/+4+9+4+4Bonus feat
15th+15/+10/+5+9+5+5Armor training
16th+16/+11/+6/+1+10+5+5Bonus feat
17th+17/+12/+7/+2+10+5+5Weapon training
18th+18/+13/+8/+3+11+6+6Bonus feat
19th+19/+14/+9/+4+11+6+6Armor mastery
20th+20/+15/+10/+5+12+6+6Bonus feat, Weapon mastery