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Continuous and autonomous Job Crafting support in the home-work environment J.J. Laenen TU/e Eindhoven, The Netherlands [email protected] ABSTRACT Job crafting can be a useful tool to improve one’s job. And although different interventions have been developed to support employees in their job crafting process, they have limitations regarding their suitability for continuous and autonomous job crafting in the home environment. This study aims at creating a process which facilitates continuous and autonomous job crafting in the home environment. An application called the Job Crafting Journey was tested for two weeks with 10 participants. All participants were interviewed three times about their experiences. The results provide several factors which can contribute to autonomous and continuous job crafting support. From here, a new continuous action-reflection job crafting process is proposed, which can be implemented in digital job crafting applications. Author Keywords Job Crafting Support; JD-R; work-home balance; digital job support; ACM Classification Keywords H.4.m. Information systems applications: miscellaneous H.5.2 Information interfaces: User Interfaces; H.5.m. Information interfaces and presentation (e.g., HCI): Miscellaneous; INTRODUCTION Job crafting (Wrzesniewski, & Dutton, 2001) is the activity by which an employee designs the activities within one’s job. This has been recognized as a way for employees to optimize their job to fit their personal profile. Furthermore, it is an effective way to increase work engagement (Tims, Bakker & Derks, 2013). However, job crafting is traditionally an activity which is intrinsically performed by already motivated employees and students. Therefore, a relevant challenge is to see if people can be supported in their job crafting process (Tims, Bakker & Derks, 2015), and if so, how this should be done. Several interventions have been designed to support job crafting. Two important examples are the Job Crafting Exercise by Berg, Dutton and Wrzesniewski (2013), and the the Job Crafting Intervention by Van den Heuvel, Demerouti, and Peeters (2015). The job crafting exercise typically consists of one workshop. During such a workshop, based on theoretical background information, real-life examples, and group discussions, participants are invited to formulate their own job crafting plan. The Job Crafting Intervention (Van den Heuvel et al., 2015). extends a workshop with a four-week job crafting period, where the job crafting plans are put into practice. Afterwards, a reflection session is hosted, where participants discuss the outcomes, and what the implications are for their job. While current job crafting interventions produce positive effects on the job crafting intentions of participants (Wingerden, Bakker & Derks, 2017; Kooij, van Woerkom, Wilkenloh, Dorenbosch & Denissen, 2017), they have several limitations as well. Firstly, since the support provided by these job crafting interventions is workshop-based, the employees’ flexibility within the process is limited. In this scenario, getting started with job crafting support is dependent on when a workshop is hosted. A practical disadvantage of group workshops with a fixed structure, is that it becomes hard to tailor the job crafting experience to the individual’s needs. During the period of executing the job crafting plan, support is limited to reminders, and the job crafting plan takes four weeks, regardless of the content of an individual’s job crafting goals. Thirdly, workshops can only be hosted with a limited number of participants. This makes it harder to facilitate job crafting support at scale compared to e.g. a readily available tool. Fourthly, the home environment is partially accounted for in the current interventions. However, I propose that emphasis on the relation of the job environment to the home environment is increasingly important while facilitating job crafting support, due to an increased trend in working from home (Jarrar & Zairi, 2002; Ouye, 2011). Research shows this can result in increased productivity (Bloom, Liang, Roberts & Ying, 2015). However, this trend could also blur the line between the home context and the job context. Demands and resources from the home environment traditionally already influence the demands and resources from the work environment and vice versa (Brummelhuis & Bakker, 2012). However, if the physical environments of work and home become the same, these relationships could increase even more. Within this context, the first two limitations become even more prominent, since physical group workshops are impossible to

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Page 1: Continuous and autonomous Job Crafting support in the home-work environment - Joris Laenen · 2020. 9. 8. · J.J. Laenen TU/e Eindhoven, The Netherlands j.j.laenen@student.tue.nl

Continuous and autonomous Job Crafting support in the home-work environment

J.J. Laenen

TU/e

Eindhoven, The Netherlands

[email protected]

ABSTRACT

Job crafting can be a useful tool to improve one’s job. And

although different interventions have been developed to

support employees in their job crafting process, they have

limitations regarding their suitability for continuous and

autonomous job crafting in the home environment. This

study aims at creating a process which facilitates continuous

and autonomous job crafting in the home environment. An

application called the Job Crafting Journey was tested for

two weeks with 10 participants. All participants were

interviewed three times about their experiences. The results

provide several factors which can contribute to autonomous

and continuous job crafting support. From here, a new

continuous action-reflection job crafting process is proposed,

which can be implemented in digital job crafting

applications.

Author Keywords

Job Crafting Support; JD-R; work-home balance; digital job

support;

ACM Classification Keywords

H.4.m. Information systems applications: miscellaneous

H.5.2 Information interfaces: User Interfaces; H.5.m.

Information interfaces and presentation (e.g., HCI):

Miscellaneous;

INTRODUCTION

Job crafting (Wrzesniewski, & Dutton, 2001) is the activity

by which an employee designs the activities within one’s job.

This has been recognized as a way for employees to optimize

their job to fit their personal profile. Furthermore, it is an

effective way to increase work engagement (Tims, Bakker &

Derks, 2013). However, job crafting is traditionally an

activity which is intrinsically performed by already

motivated employees and students. Therefore, a relevant

challenge is to see if people can be supported in their job

crafting process (Tims, Bakker & Derks, 2015), and if so,

how this should be done.

Several interventions have been designed to support job

crafting. Two important examples are the Job Crafting

Exercise by Berg, Dutton and Wrzesniewski (2013), and the

the Job Crafting Intervention by Van den Heuvel, Demerouti,

and Peeters (2015).

The job crafting exercise typically consists of one workshop.

During such a workshop, based on theoretical background

information, real-life examples, and group discussions,

participants are invited to formulate their own job crafting

plan. The Job Crafting Intervention (Van den Heuvel et al.,

2015). extends a workshop with a four-week job crafting

period, where the job crafting plans are put into practice.

Afterwards, a reflection session is hosted, where participants

discuss the outcomes, and what the implications are for their

job.

While current job crafting interventions produce positive

effects on the job crafting intentions of participants

(Wingerden, Bakker & Derks, 2017; Kooij, van Woerkom,

Wilkenloh, Dorenbosch & Denissen, 2017), they have

several limitations as well.

Firstly, since the support provided by these job crafting

interventions is workshop-based, the employees’ flexibility

within the process is limited. In this scenario, getting started

with job crafting support is dependent on when a workshop

is hosted.

A practical disadvantage of group workshops with a fixed

structure, is that it becomes hard to tailor the job crafting

experience to the individual’s needs. During the period of

executing the job crafting plan, support is limited to

reminders, and the job crafting plan takes four weeks,

regardless of the content of an individual’s job crafting goals.

Thirdly, workshops can only be hosted with a limited number

of participants. This makes it harder to facilitate job crafting

support at scale compared to e.g. a readily available tool.

Fourthly, the home environment is partially accounted for in

the current interventions. However, I propose that emphasis

on the relation of the job environment to the home

environment is increasingly important while facilitating job

crafting support, due to an increased trend in working from

home (Jarrar & Zairi, 2002; Ouye, 2011). Research shows

this can result in increased productivity (Bloom, Liang,

Roberts & Ying, 2015).

However, this trend could also blur the line between the

home context and the job context. Demands and resources

from the home environment traditionally already influence

the demands and resources from the work environment and

vice versa (Brummelhuis & Bakker, 2012). However, if the

physical environments of work and home become the same,

these relationships could increase even more. Within this

context, the first two limitations become even more

prominent, since physical group workshops are impossible to

Page 2: Continuous and autonomous Job Crafting support in the home-work environment - Joris Laenen · 2020. 9. 8. · J.J. Laenen TU/e Eindhoven, The Netherlands j.j.laenen@student.tue.nl

organize at home, and human support becomes harder

outside of the office environment.

During the time of writing this paper, these issues are

especially relevant. We’re undergoing a societal change due

to the COVID-19 outbreak (Novel, 2020). This is, possibly

permanently, accelerating this home-working trend, since

employees are forced to work from home while in quarantine

(Politico magazine, 2020).

Considering the opportunities of working from home, and

the limitations of current job crafting interventions, the aim

of this study is to explore how employees can be supported

in their job crafting process, without the need for human

intervention, and while retaining full autonomy within this

process. From this, the research question is as follows:

How can a job crafting application facilitate continuous and

autonomous job crafting behavior for employees working

from home?

RELATED WORK

To measure job-crafting behavior, this study looks at job

crafting from the job demand-resources (JD-R) perspective

(Demerouti, Bakker, Nachreiner & Schaufeli, 2001). This

section provides theoretical knowledge regarding JD-R, and

its benefits within job crafting. Additionally, information is

provided about the relationship between home and work

environment. Lastly, the job crafting intervention will be

explained in more detail.

Job demand-resources

The job demand-resources model (JD-R) (Demerouti et al.,

2001) is an effective model to measure work engagement and

burnout (Schaufeli, 2017). Essentially, this model aims to

create an overview of one’s job demands and resources to

relate these to employee’s motivation and strains, and from

there find factors which influence burn-out and work

engagement (Demerouti & Bakker, 2004).

Figure 1: Bakker, Schaufeli, Demerouti and Euwema

(2007), The JD-R model

Figure 1 shows the relations between job demands (e.g.

physical and emotional demands), and job resources (e.g.

autonomy and support), and how these influence

performance.

Job crafting

The activity of Job Crafting has been an ongoing research

subject in the past years. In general, two perspectives on Job

crafting have been studied. The first perspective by

Wrzesniewski, and Dutton (2001) describes that employees

can either influence the number of tasks and how they

perform them, the number and intensity of interactions, and

the meaning of their job (Wrzesniewski, and Dutton, 2001,

as cited in Tims et al., 2015).

The Job Crafting exercise by Berg, Dutton, Wrzesniewski,

and Baker (2013) uses this theory as the base for their

intervention. It typically consists of one workshop, which

follows a define → illustrate → do structure. First, the

concept of job crafting is explained. Afterwards, the concept

is illustrated with various examples. Finally, participants are

invited to set goals based on the theory and examples. At the

beginning of the workshop, the principles of job design and

job crafting are explained, where they conclude that the

actual job is a combination of the formal job design, and job

crafting. Afterwards, real-life examples are explained, after

which a group discussion is organized. Finally, participants

are invited to formulate their own Job Crafting Plan.

The second perspective is the JD-R perspective. By using

JD-R, job crafting can be generalized into the demands and

resources characteristics, which makes it easier to apply it

more widely (Tims et al., 2015).

The job crafting intervention as described by Van den

Heuvel et al. (2015) and by Demerouti (2014) uses this

model as the base for their intervention. The intervention

works differently than the exercise. Aside from the

difference in theoretical background, the most notable

difference is that the intervention takes multiple weeks,

while the exercise consists of one workshop. The

intervention consists of an exercise where participants learn

the principals of JD-R and job crafting. Here, participants list

their tasks, demands and resources, which are reflected upon

within the group. Based on this, participants create a personal

crafting plan (PCP). Here, they describe their personal goals

to influence their job demands and resources. During a

period of four weeks they keep a crafting logbook. After

these four weeks, a reflection session is hosted where

participants discuss the outcomes. Since this study aims at

creating a widely usable job crafting application, the JD-R

perspective is chosen.

Wingerden et al. (2017) tested the effects of a slight variation

on the job crafting intervention by Van den Heuvel et al. (2015) for

one year. In this example, 75 teachers performed the job

crafting intervention. Before the intervention job crafting

behavior was measured. This was repeated nine weeks, and

one year after the intervention. The results showed a positive

long-term influence on job crafting behavior, and an increase

in overall job performance and opportunities.

Work-home relationships

To effectively create an intervention which supports the

home-work environment, we can look at the theoretical

relations between the home environment and the job

environment.

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The relation between home-work interference (HWI) and

work-home interference (WHI) has been studied from the

perspective of Job demands and Home demands by Peeters,

Montgomery, Bakker and Schaufeli (2005). Here, HWI and

WHI are described as the interference which the home

demands have on the work situation and vice versa.

This is visualized by Brummelhuis and Bakker (2012) in the

Work-Home resources model (figure 2). This model

visualizes the relation between job demands and resources,

and home demands and resources, by introducing the

personal resources. These personal resources are influenced

by the work and home contexts. For instance, a nice job

positively influences one’s mood, which consequently

positively influences the home atmosphere.

Figure 2: Brummelhuis and Bakker (2012), The work-

home resources model

Remote working

There are several effects contributing to the increase in work

from home, as described by Felstead & Henseke (2017).

They found that two-third of the increase in remote working

was little influenced by contextual changes. Although factors

like a decrease in physical work play a role, this role is

relatively small. They conclude that two-third of the increase

in work from home is part of a trend rather than a logical

consequence of a changing context. Although this trend was

already mentioned by Jarrar & Zairi (2002) and Ouye (2011),

Festead & Henseke (2017) provides a more in-depth analysis

on the influencing factors behind the trend.

Effects of working from home on the employee’s satisfaction

have also been researched by Festead & Henske (2017). The

conclude that although employee satisfaction increased

while working from home, it became harder to divide work

and private life. The effects on employee effectiveness have

been researched by Bloom, Liang, Roberts & Ying (2015).

They compared office work with home work for call center

employees, at a travel agency with 16.000 employees.

Results showed an increase in work satisfaction and working

hours, and a decrease in turnover-rate. These papers show the

positive effects of work from home, while also highlighting

a potential risk, which is the spillover between work and

private life. Here, the risk exists that employees perform, or

are disrupted by personal activities during work hours, and

work activities during personal hours.

Self-reflection & motivation

Reflection is an important part of job crafting. When

employees are committed to executing their job-crafting

plan, they should be aware of their personal goals, and how

the execution of these goals impacts their job crafting

process. Because the home environment limits the amount of

personal support, there should be proper guidance in other

ways.

This can be achieved by means of self-reflection. The

process of self-reflection is visualized by Grant (2003). He

describes “goal-directed self-regulation”. Here, a person sets

a goal, after which (s)he develops an action plan. Afterwards,

this plan is executed. During and after the executing, the plan

is monitored through self-reflection. Based on this, the

results are evaluated, after which can be defined what went

well, how it impacts the future, and how it can be improved

to be more effective in the future as well. Afterwards, the

plan can be re-executed, new goals can be set, and plans can

be adapted. An overview of this cycle is visualized below.

Figure 3: Grant (2003) Generic model of self-regulation

and goal attainment showing self-reflection and insight

Reflection practices in the form of learning journals is

described by Moon, J. (1999) in the book “Learning

journals. A handbook for academics, students and

professional”. Here, she describes reflection as a practice

where a person looks at past experiences, looks at its impact

on the present, and looks at the possible implications for the

future. She also elaborates on how to create an effective

reflection journal. Here, it is important to explain why people

are asked to fill in the journal and to provide examples. This

is confirmed by Roberts and Stark (2008), who measured the

relation between the perceived need for reflection, and the

engagement in the reflection process. Additionally, Moon

states that users should have a sense of freedom in the

reflection process. Therefore, the journal is advised rather

than obliged. Furthermore, there are no restrictions on e.g.

the length of a reflection. However, guidelines like preset

questions are still advised. Another factor to improve self-

reflection is to provide a confidential environment, to

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facilitate a personal environment to write down ones

thoughts (Riley‐Douchet, & Wilson, 1997).

As Baumer, Khovanskaya, Matthews, Schwanda Sosik, &

Gay (2014) mention that participants cannot be expected to

start reflecting without a proper definition, resources and

guidelines. Additionally, they node a scale in persuasive

systems related to reflection, where a system can either

propose a certain action based on the reflection, or not.

However, in all scenarios, users can use the reflective system

differently than intended, although a concrete action based

on the reflection can be seen as a persuasive tactic.

Generally, Baumer et al. (2014) advise proper awareness

regarding the theoretical background and the intended

purpose when designing for reflection.

DESIGN: THE JOB CRAFTING JOURNEY

This section introduces the Job Crafting Journey. The job

crafting journey is a web application which guides users

through their job crafting process. The design features are

largely based on the job crafting intervention and job crafting

exercise. Additionally, the work-home resources model is

used to visualize the user’s context, and to base job crafting

goals upon. Since the aim of the design is to enable

autonomous and flexible job crafting support, which can be

used at scale, a mobile platform is chosen. Here, all steps of

the intervention are translated to an autonomous, continuous

application.

First design iteration

Before the final study, an initial design iteration was done.

The goal of the iteration was to find initial design

requirements, by guiding users through a process of defining

their demands and resources, setting goals, and reflecting.

Additionally, the goal was to make sure users were properly

supported during this process with theoretical background

and examples.

To get a basic understanding of an autonomous job crafting

journey, a low-fi prototype was created. The prototype

followed a basic structure, where users were asked to fill in

their job demands and resources, home demands and

resources, and personal resources. Additionally, the

participants were asked to define goals based on this, in the

form of daily challenges. They were invited to derive from

the daily challenges if they wanted, to provide additional

insight in their preferred job crafting procedure. The written

user input was all saved in the online brainstorming tool

Mural (mural.co).

This prototype was tested with four master students from

Industrial Design at the Eindhoven University of

Technology. They were asked to use the low-fidelity

prototype for one week.

At the beginning of the week, the pilot group was asked to

describe their home-work environment, and how they

experienced it. After three days, they were given further

explanation to resolve unclarities. Additionally, they were

asked to reflect on the usability of the tool. This was repeated

after one week.

Participants noted that the theory was largely unclear, due to

a lack of examples. Additionally, they were not able to

perform a challenge every day and felt limited in creating a

challenge due to the limited timeframe. These outcomes

were used for the final design.

User flow

Within the final application the following user flow was

created.

Job crafting journey: the tool

The tool consists of two main screens: the home screen, and

the logbook screen. At the home screen, users can first fill in

their job demands and resources, then their home demands

and resources, and finally their personal resources. These

different categories are divided into separate menus, and are

based on the work-home resources model by Brummelhuis

and Bakker (2012). Each category has three characters which

users can click on before submitting. These characters

provide examples for clarification, and are based on three

general forms of demands, as described by Van Ruysseveldt

(2010): physical demands (Bob the construction worker),

mental demands (Dave the student), and emotional demands

(Alice the psychologist). Each character is provided with a

unique working environment, and home environment. The

purpose of these examples is to relate the theory to a real-

life, relatable context, and by doing this, making the theory

less abstract. The start screen and one of the examples are

displayed in figure 4.

Figure 4: Start screen and setup for the demands &

resources.

After the user has filled in the demands and resources, (s)he

can press the “start new challenge” button. Here, a form is

displayed, where each field contains a description of what

should be written down. The user fills in on which demand

or resource the challenge is based, what the goal is within

this demand or resource, the action plan, and finally the

deadline. Here, the three characters are also added. When a

user has filled in the form, (s)he gets a good luck alert. The

alerts are added, to provide the user with a sense of support,

and a confirmation that the step was successfully completed.

Additionally, the challenge appears below the demands and

resources. The challenge creation, alert message, and

challenge overview are displayed in figure 5.

Page 5: Continuous and autonomous Job Crafting support in the home-work environment - Joris Laenen · 2020. 9. 8. · J.J. Laenen TU/e Eindhoven, The Netherlands j.j.laenen@student.tue.nl

Figure 5: Challenge form, with a good luck notification.

The challenge is displayed below the demands and

resources.

After a user is finished with a challenge, (s)he can press the

“Finish challenge and write reflection” button. A form

appears where the user writes down what (s)he did, want

went well, what did not go well, how this could be improved

in the future, and how the demands and resources have

changed. When the reflection is submitted, the user gets an

alert that the reflection can be found in the logbook. The

logbook displays a chronological list of all submitted

reflections. The reflection creation, alert message, and

logbook are displayed in figure 6.

Figure 6: the reflection form, notification, and logbook.

A final overview of the user interaction with this system is

displayed below in figure 7.

METHODOLOGY

The experiment consisted of a two-week period where

participants used the tool. Before, during and after the

experiment, perception regarding the home-work balance

were measured, as well as the perception on the tool.

Participants

Requirements

For the experiment, 10 participants between 20 and 60 years

old were selected. 2 participants were male, 8 were female.

Additionally, all participants had a job which requires

frequent social contact. 4 participants worked in business

operations and labor sector, 2 in the healthcare sector, 2 in or

for the public sector, 1 in technology consulting, and finally,

one in operations management. Additionally, all participants

normally worked in an office environment and worked at

home during the time of this study, due to limitations

regarding the COVID-19 crisis (Novel, 2020). Furthermore,

they had access to an active internet connection. Finally, they

were all unfamiliar with the job crafting theory as described

in the introduction and related work section. The experiment

was followed in line with the ethical considerations as

described in the ethical approval form (appendix A).

Experiment

Job crafting journey

At the start of the two-week experiment, the participants

were introduced to the tool. During the two weeks, they used

the tool as described in the design section. Twice a week, the

users were sent an e-mail with feedback regarding their

progress, based on the data collected from their submissions.

The e-mail either contained a compliment regarding their

progress, or a reminder to use the application. Additionally,

participants were invited to write down comments regarding

their experience during the experiment. Outside of the

Figure 7: The Job Crafting Journey user flow

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interviews, users were not allowed to ask questions. This, to

prevent bias regarding the experience of the tool.

Introduction interview

At the start of the experiment, participants were asked to fill

in the job crafting scale (Tims, Bakker, & Derks, 2012), to

measure their job crafting intentions. This way, possible

relations between job crafting intentions and user behavior

could be found. Additionally, they were asked about their

current home-work experience in a sem-structured interview.

Here, they were asked to describe their physical home-work

environment, how they functioned within this environment,

and how they felt about this environment. Afterwards, they

were asked how this environment was different from their

office environment, how they felt about this difference, and

how they dealt with this difference. All questions were asked

in an unbiased, open-ended way, with room for follow-up

questions. All questions from the interviews can be found in

appendix B.

Midterm and concluding interview

After one week, another interview took place. Here, the same

questions were asked as during the introduction interview.

Additionally, they were asked how their situation changed

by using the tool, how they experienced using the tool, what

went well and didn’t go well while using the tool and how

the tool could be improved. This interview was repeated at

the end of the experiment. Additionally, participants were

asked to fill in the job crafting scale at the end of the

experiment. All answers were compared to the logbook

results, gathered from their activities and reflections.

Analysis

Interview questions were analyzed using a thematic analysis,

as described by Braun and Clarke (2012). Two thematic

analyses were performed. The first interview was analyzed

to find themes within the work-home experience. The second

and third interviews were analyzed to find themes regarding

autonomous and continuous job crafting, and the role of the

tool in this process. The analysis from the first interview was

used to determine if themes from the second analysis were a

consequence of the experience in the work-home context.

RESULTS

This section presents the outcomes from the thematic

analyses of the interviews. First, the results of the first

interviews are presented. Afterwards, the second and third

interview are presented. All quotes are translated from

Dutch.

The work-home experience

From the interviews, the main theme was Blurred work and

private life, which was related to fluctuating motivation.

Blurred work and private life consists of elements which play

a role in blurring the line between work time and activities,

and private time and activities. Fluctuating motivation level

consists of aspects which influences work motivation, related

to the blurred work and private life. The three main sub-

themes here were Decreased social support, Blurred work

and private time, and blurred work and life location. Figure

8 shows the relationships between the different themes.

Fluctuating motivation

Fluctuating motivation compared to the work environment

was largely a consequence of distracting surroundings, and

the blurred line between the work and home environment.

Participants noted that sometimes they were distracted by

things at home. This is also noted in the following example:

“I get distracted by my phone, or laundry in the laundry in

the washing machine. And then I start thinking of 300 other

things.”

Decreased social support

Related to this fluctuating motivation was decreased social

support. Because participants worked at home, they only saw

their colleagues during pre-arranged meetings. Additionally,

all meetings were via a screen or phone, removing many

factors of the social interaction. Although decreased social

support resulted in less effective discussions, others noted

that the decreased social contact increased their focus. An

example of both views is shown below:

Figure 8: thematic analysis of the decreased focus at home, and blurred work and private life.

Page 7: Continuous and autonomous Job Crafting support in the home-work environment - Joris Laenen · 2020. 9. 8. · J.J. Laenen TU/e Eindhoven, The Netherlands j.j.laenen@student.tue.nl

“On location, a lot of people come to chit-chat. This takes a

lot of time. Now it’s very concrete, and I can take steps in my

work.”

“I’m more productive at work. At work, I have faster contact

and discussions with colleagues.”

Blurred work and private time

Just like the decreased social support, blurred work and

private time had advantages and disadvantages. Participants

found it hard to create a personal barrier between their work

time and private time, resulting in the fact that they needed

to take special measures to prevent working in the weekend.

As one participant noted:

“Your relaxation moments disappear when you don’t

consciously plan them in. [..] There is no difference between

work and not work.”

On the other hand, the blurred work and private time resulted

in the fact that participants were able to create their own

schedule when desired. This way, participants had more

control over their workday, which is illustrated by the

following example:

“I can arrange my work more now. First, I had appointments

at different locations, and you held on to the 9-5 culture.”

Blurred work and life location

A consequence of the fact that participants were at home the

whole day, was that the difference between the work location

and the private location was blurred. This was characterized

by a desire for diverse surroundings, and frustrations due to

a lack of personal space. A positive effect was decreased

travel time, as is also visible in the previous quote.

Participants solved the desire for diverse surroundings by

going outside and creating a specific work location at home.

This way, they created physical work and private spaces. For

example, one participant started working upstairs:

“I had to get used to it. Especially since work and private

overlap. Therefore, I started working upstairs.”

The blurred home and work location also caused frustrations

with participants, especially when they lived with multiple

people, who all had to work at the same location. As one

participant noted:

“frustrations can occur. It’s different when you are together

in the evening, or when you are forced to sit with each

other.”

The job crafting experience

After the first and second week, the job crafting experience

with the tool was discussed with all participants. The

interviews from both weeks were analyzed together in a

thematic analysis. The three overarching themes are

autonomous job crafting, continuous job crafting, and

application properties. An overview of the results is visible

in figure 9.

Autonomous job crafting

The autonomous theme consists of factors which allow

participants to perform their autonomous job crafting

process. This theme consists of two sub-themes, support and

Personalization. Both themes consist of factors which can

facilitate autonomous job crafting.

The support theme consists of factors which assists

participants in their job crafting process. The sub-theme

consists of four parts. Feedback on progress, various

examples, clear explanation for each step, and clear structure

in the job crafting process. In general, participants desired a

form of feedback on how they were doing, mainly in the form

of a progress visualization. This way, participants wanted to

get information on how they were doing, as well as a

motivator to use the application, as one participant noted:

Figure 9: Thematic analysis of the job crafting experience.

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“In another program we got visualizations with diagrams of

our progress. […] this helped a lot. It made me aware of my

progress.”

Besides the e-mail reminders, this was absent from the

application used in this study. One participant also

mentioned a desire for comparison and discussion with

colleagues, while other participants desired more in-depth

feedback after a step.

Support in the form of various examples was mainly related

to the three characters provided by the tool. People

appreciated the examples on top of the explanation given at

the beginning of the experiment. Additionally, they

appreciated that they could choose a character which fit best

with their situation. As one participant mentioned:

“I used the three examples. Alice fit the most with me, so this

example was useful.”

In addition to the examples and the introduction given at the

beginning of the experiment, participants desired a to-the-

point explanation while using the tool. As two participants

mentioned:

“I miss a short context and explanation of the story in the

application. I’d prefer it in a schematic way, short and

powerful.”

Lastly, the participants desired a clear structure throughout

the process. Examples are general structure in the

functionality of the tool, but also in the explanation:

“Because the application provides so little structure, I notice

that it takes a lot of effort to formulate goals.”

The other factor for successful autonomous job crafting was

personalization. This personalization came in the form of

self-regulated reminders and fine-tuning the demands and

resources. All participants wanted to be reminded of their

goals. However, the number of reminders differed per

person. While most were satisfied with the two reminders per

week as used in the experiment, several people noted a

preference for different types of reminders. An example is

shown below:

“When creating a challenge, I want to indicate when and

how I will be reminded.”

In terms of fine-tuning the demands and resources,

participants noted that the application provided insufficient

control. Participants were unable to indicate which demands

or resources were important to them, and if they were

positive or negative. The result was that it was hard for

participants to choose what demand or resource to work on.

This fine-tuning was also mentioned during the interviews:

“I would like to indicate if I like a demand or not. I’m focused

on reflection, and it would be nice to make a visual for if I

like a demand or not.”

“Some demands get bigger or smaller. So I want to be able

to make them big or small.”

Continuous job crafting

Continuous job crafting consists of factors which allow

participants to implement job crafting in their daily life as a

continuous process. is divided into three sub-themes:

Continuous action-reflection journey, natural link between

demand & resources and goals, and seamless integration

into workflow. The first two are related to the job crafting

process, while the third one is more related to the practical

implementation.

For the continuous action-reflection journey, many

participants indicated the desire for intermediate reflections,

and a clear link of a reflection to next steps. Participants who

had long-term goals desired intermediate reflections and

treated the action plan largely as intermediate goals, as is

shown in the following example:

“When I want to reach a goal in two weeks, I need to

evaluate In between.”

They even created intermediate reflections, although this was

not an explicit functionality of the tool. Participants who had

set short-term goals, had the desire to link the outcome

directly to a new goal, as described in this example:

“Now the reflection closes the goal, but I want to link a next

step to it.”

The natural link between demands & resources and goals is

related to this point. Many participants requested a clearer

link between the demands & resources, the goals, and the

reflections. Many wanted a goal to follow directly on a

demand or resource, and the demands & resources to directly

follow on a reflection, as is shown in the example below:

“The biggest point is the integration of the demands and

resources with the goals you set.”

Seamless integration into people’s workflow consisted of

time-related comments, and comments related to

convenience. One barrier for using the tool was the time it

took to fill in the demands, resources, and goals:

“You don’t just fill it in for five minutes. You cannot do it in

between things, you really have to think about it. Now, I did

it Sunday afternoon.”

Another barrier was the fact that the tool was on a separate

webpage:

“The tool is not integrated well enough in my daily life.”

Application properties

The application properties consists of design elements which

contribute to the overall user experience for an application

which supports job crafting. The sub-themes from this theme

are specifically related to the user interface. These were the

simple interface and interactive media.

The users indicated that they liked the simplicity of the

interface. All important information was directly visible, and

there were little distractions. It made the tool clear and

accessible, as quoted in the examples below:

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“It is accessible, and self-explanatory.”

However, within the explanation of the process, and within

the feedback, participants desired less simplicity, and more

interactive media, mainly with the goal of providing

feedback and explanations. Examples were feedback in the

form of progress visualizations, and explanations in the form

of videos. One participant explained the usage of another

application:

“Everyday you’d see the chart moving. This visualization

helped a lot and made me more aware. That would be

valuable for this tool as well.”

Application usage

From the logbook of all participants, the amount of finished

challenges and the content of were derived Although the

amount of participant was not sufficient to make claims

regarding the quantity of finished challenges, what can be

noted is that many participants reflected at different moments

for different reasons. As stated in the interviews, some

participants used it as a progress update for their challenges,

while others used it to close off their challenge.

Notable was that although most participants were able the

describe concrete future improvements, none of the

participants followed this up with a related challenge,

although participants mentioned in the interviews that they

desired the ability to directly link a next step to the reflection.

However, all participants were able to clearly describe how

their demands and resources had changed based on the

challenge. An example is given below:

“I have more control over my working hours and can

therefore better separate my work and private life.”

DISCUSSION

The results show that in order for a job crafting application

to facilitate continuous and autonomous job crafting,

changes should be made relative to how job crafting support

is structured right now. Additionally, several design

requirements should be considered to support this new

structure.

Continuous and autonomous action-reflection process

To facilitate a continuous and autonomous job crafting

process, a new structure should be created, compared to past

job crafting interventions. While current interventions like

the job crafting intervention by Van de Heuvel et al. (2015)

rely on an introduction session, which is followed by an

executing session, and finally a reflection session, I propose

that for a continuous and autonomous job crafting process,

these steps should become smaller and more frequent. From

the interviews it became apparent that filling in the demand

and resources resulted in two bottlenecks: the time required

to fill these in was a barrier to start with the job crafting

process. Afterwards, selecting a demand or resource to work

on posed a second bottleneck, since it was hard to prioritize.

Both bottlenecks can be eliminated by asking employees to

think of one possible job or home factor which they feel need

improvement, on which the job crafting plan follows

directly. Within the plan, users indicate an aspect of their

current context (demands or resources) they want to work on,

what they exactly want to improve, how they want to

improve this, when they want to be reminded, and when they

want to be finished. This way, employees do not have to

choose, and the process to start job crafting is significantly

shorter.

When a goal is completed, the employees should directly

reflect, instead of waiting for a reflection session. Within this

reflection, users describe what they have done, what went

well, what did not go well, and how their context (demands

or resources) has changed. Users can then choose to build

further on an existing demand or resource with a new

challenge or create a new one by starting a totally new

challenge. When relating this to the Generic model of self-

regulation and goal attainment by Grant (2003), the success

part should be directly followed by a new goal. By ending

this reflection with a new goal, the job crafting process can

be continued in an organic way.

By implementing this new structure, instructions and

feedback for the job crafting process can be tailored at what

the employee is working on in that given moment.

Additionally, employees can perform the job crafting process

at their own pace, for an unlimited amount of time.

However, these employees still need proper support. One of

the goals of this study was to find factors which could help

employees in their job crafting process without the need for

human support. From the results, it became clear, that

without human support, support should be provided in other

ways, namely with background information and feedback.

During this study, it became clear that to-the-point theory

combined with personified examples can provide

background information, as participants were all able to

create job crafting goals without the need of a workshop. By

providing the users with reminders and additional feedback

in their performance, insecurities regarding their progress

can be eliminated, and the job crafting goals remain a point

of attention for the users.

To make sure participants performed their job crafting

activities, reminders were sent. However, from the results, it

became clear that many participants desired the possibility to

set their own reminders. Therefore, I suggest that these

reminders become a part of the challenge creation process.

For example, employees could be invited to set reminders on

their phone or in their agenda before starting a challenge.

How to implement these reminders is still an opportunity for

further research.

What should be noted is that without the help of a digital, or

automated system, feedback still must be provided by a

coach, just like in current interventions. In this new process,

the role of the coach changes from a person who leads the

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process with sessions and reminders, to a person who assists

employees in their process. An overview of the new job

crafting process is presented in figure 10.

Design opportunities

This job crafting process can be supported by means of a

digital design. Here, design can play a role in providing users

with more control over their demands & resources,

documenting their job crafting process, and providing

additional support and feedback.

Users should have the freedom to prioritize what they find

important. By creating an overview of past challenges, a

system can provide feedback on how they have grown over

time, for example with an interactive timeline. This way, it

becomes easier to start new challenges based on past

reflections.

To guide users through their job crafting process, videos and

images can enrich the theory and examples, as became

apparent from the interviews. This way, examples become

more engaging. Additionally, the application can provide the

user with just the information which is relevant at a specific

step in the process. This can increase the flow of the job

crafting process.

During the challenges, feedback can support users to actively

work on the challenges next to the reminders. This is

especially relevant after a reflection, since this determines if

a user continues the job crafting process. An example could

be the use of metaphors to give the job crafting process an

emotional connection to the user, as described by Kim, Hong

& Magerko (2010). Ways of providing feedback by means

of a digital system are still opportunities for future research.

Limitations and future opportunities

While no clear relationship between the characteristics of the

job crafting application and the work-home experience are

found, it should be noted that this application is specifically

tested in the home environment. Therefore, the insights

gained from this study cannot be directly applied to a

different context than the home context. An interesting next

step is to validate these insights within various working

contexts.

Another limitation is the fact that the participants were

diverse in terms of profession, living situation, and age.

Some data could not be used during the thematic analysis,

since it was not supported with enough quotes. For example,

the desire for a social feature in the job crafting application

was mentioned by only one participant. However, this could

still be an interesting design opportunity. Testing this

application within a specific profession could therefore result

in themes specific to that profession, and consequently

influence how job crafting support should be realized in that

specific scenario.

Lastly, a large opportunity lies in validating the

recommendations made in this paper. Although they directly

follow in the results, they are still an interpretation, and

should therefore not be regarded as facts, but rather relevant

directions for the future of job crafting support. Additionally,

the effects of this method on job crafting intentions and

behavior still has to be researched, before we can determine

if this method is effective.

Contribution

The main contribution made in this paper is the restructuring

of job crafting support, to be suitable for autonomous and

continuous job crafting. While current job crafting

interventions like the Job Crafting Exercise by Berg et al.

(2013), and the Job Crafting Intervention by Van den Heuvel

et al. (2015) are still good options when there is a possibility

for human support, this paper has defined a process to

facilitate autonomous job crafting in the form of a continuous

action-reflection process, which largely removes the barrier

to start with job crafting. This process can be integrated in a

digital system, creating an opportunity to enable job crafting

at scale. Additional research is required before we can say

that this method can be a proper replacement for current job

crafting interventions in certain scenarios.

Figure 10: Diagram of the continuous and autonomous job crafting process

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