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Page 1: Contents - How To Improve Your Mental Game Of Golf in 7 ...golfstateofmind.com/wp-content/uploads/2016/06/Golf_State_of_Min… · your goals, and allocate your time to achieve them
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Contents 1.0 Why practice?

2.0 Time for a more systematic approach

2.1 Golf State of Mind (GSoM) Colors

3.0 Where do you start?

4.0 Set yourself a goal

5.0 Types of Practice

5.1 Block practice

5.2 Random practice

5.3 Competitive skills practice

6.0 Long Game Competitive Skills Practice

6.1 “Down the middle” driving drill

6.2 The narrowing fairway driving drill

6.3 Three fairways driving challenge

6.4 Increasing arousal further

6.5 Shot routine practice

6.6 Course strategy practice: The “Good Miss” drill

6.7 Course strategy practice: narrow your focus

7.0 Long Game Random Practice

7.1 Same club to different distances using only tempo

7.2 Same club, 4 distances for improving distance control

7.3 Same target 3 clubs

7.4 Rating your swing by tempo

7.5 Distance control drill

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7.6 Rhythm, Tempo and Balance practice

7.7 Building a shot library and practicing the “Nine Shots”

7.8 “Just hit it” drill

7.9 Alternating between PW and driver

7.10 Tension free grip drill

7.11 Distance control (use 3 wedges for 9 different distances)

8.0 Short Game Competitive Skills Practice

8.1 Up and down drill

8.2 “Beat 15”

8.3 Hole out drill

8.4 Bunker drill

8.5 Slam dunk drill

8.6 Chip and run drill

8.7 The “Par 18” game

8.8 20 ball drill

9.0 Short Game Random Practice Drills

9.1 Get it to the hole drill

9.2 Proximity to the hole drill

9.3 Club selection drill

9.4 The penny drill

9.5 Box drill

9.6 Old umbrella drill

9.7 Outcome and process visualization

9.8 The “look and react” drill

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10.0 Putting Competitive Skills Drills

10.1 Pull back drill

10.2 A great feel drill

10.3 In a line - short putting drill

10.4 Phil Mickelson’s Circle (short putts)

10.5 N-S-E-W (short putts)

10.6 Putting - repetition and routine

10.7 Lag putting drill

10.8 Box drill for lag putting

10.9 Tornado drill

10.10 Makes drill

10.11 The 3, 4, 5 drill

10.12 The 80 putts drill

10.13 Extended clock drill

10.14 Drawbacks

11.0 Putting Random Skills Drill

11.1 Putt to the fringe to warm up distance control

11.2 Putt to a tee

11.3 Practice your routine

11.4 The sound of success

11.5 Putting with your right-hand

11.6 Chalk line drill

11.7 Keeping your head still

11.8 Tiger’s right hand drill

11.9 Getting the ball beyond the hole.

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11.10 Putting while looking at the hole

11.11 Guess the distance drill

11.12 Green reading distance drill

11.13 Alignment drill

11.14 Visualization practice

11.15 Improving balance

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1.0 Why practice?

Time is precious. It needs to be used as wisely as possible, and this

includes the time you spend practicing. If you’re like the majority of the

golfers, you visit the practice range with no real plan and no way to

determine whether what you are doing is taking you closer to your goals.

It’s time to change this.

2.0 Time for a more systematic approach

Practicing by hitting one ball after another on the driving range, without

any real purpose is meaningless and uninspiring. For my students,

practice is focused, challenging and simulates the scenarios you get

faced with on the course. It’s Effective Practice.

Effective Practice is about ingraining movements and thought processes

to memory, which can be recalled in future situations. It’s about creating

habits, so you can unconsciously and automatically perform them on

demand, especially under pressure.

I like to start a meeting with a new student with a simple question:

What do you want to get out of golf? Do you want to become as good as

you can be?

2.1 Golf State of Mind (GSoM) Colors

GSoM Colors – how can you make your short game practice more

challenging, more effective and yes, more fun?

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We have come up with a simple and yet massively impactive idea to

help to improve your analysis of your practice to help you to build in

challenge and consequences, as well as increasing the fun factor.

Traditionally and whatever our standard as a player, we have used white

balls. We think that by simply moving to using colored balls and using

our tried and tested practice drills, we can help you make your practice

sessions significantly more meaningful.

We have worked with both players and PGA professionals to test GSoM

Colors with our practice drills and we are really confident that this can

help everyone get more from their practice sessions AND you can try it

with your putting drills as well!

You will see where we have suggested using the GSoM Colors concept,

but don’t just use our ideas, come up with your own and send them into

me at [email protected] and I’ll include them on our

Facebook page.

3.0 Where do you start?

If you had 1 or 2 hours to practice today, what would you do? Your

answer to this questions would give me a good insight into your “Golf

I.Q.” The trouble is, most golfers like to practice what they are already

good at, not what needs to get better.

In order to practice most effectively, it’s important to know where your

game is, right now and where you would like it to go. You need to ask

yourself some important questions.

What do you need to work on and how should you distribute your time?

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Like a business that wants to increase profit margins, you need to make

use of data to formulate a strategy and a plan. It’s hard to do this if you

don’t have data on your past performances.

If you don’t currently keep stats, there are many great tools to choose

from. We particularly recommend www.gamegolf.com and we work in

partnership with them on helping players get the most from using their

data to improve their game.

The more data you have, the more you clearly you’ll be able to define

your goals, and allocate your time to achieve them. E.g. If you’re hitting

75% of fairways but your putting average is 36 or worse, then you

should (obviously) be spending way more time practicing putting than

you should practicing your driving.

How much time can you practice?

Firstly, think about how much time you can realistically dedicate to your

weekly practice. Let’s say for simplicity, it’s 10 hours. If putting is the

most important thing for you to improve, then you might dedicate 5 to

putting and spend equal time out of the remaining 5 hours on the on the

short and long game.

4.0 Set yourself a goal

Firstly, what would you like your scoring average to be, one year from

now? Let’s work back from that.

E.g. if you are currently a 16 handicap and you would like to get to a 9

handicap, you’ll need to figure out what the scoring profile of a 9

handicap is. www.gamegolf.com can do this for you. How many

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fairways on average do they hit? How many fairways and green?

Scrambling? Putts per green in regulation?

Now you know this, where are you furthest away? This is the place to

start. Let’s set a specific, measurable 90 day goal for this area of the

game. E.g. If the weakest area of your game is driving <30%, you might

want to set a goal of reaching 40% of fairways in 3 months.

Why set goals?

Goals are what keeps us focused and motivated. When we set short-term

cycles, like the 90 goal and you are successful in achieving that goal, it’s

a confidence boost. The more goals you achieve, the more you increase

your confidence.

I have my students share their long and short-term goals with me and we

check in each week, so they are accountable to more than just

themselves.

During each practice session, no matter what you are practicing, I

recommend dividing it into the following types of practice.

5.0 Types of Practice

One of the biggest mistakes a golfer can make is to spend the bulk of

their practice time trying to groove a perfect “machine-like” swing in the

hope that it will work automatically on the course. If this is all you’re

doing during your practice, then it’s not time well spent.

The range and the course are very different places…

On the course, you’ve got lots of external factors that you don’t have on

the range, such as the need for strategy, your score, other players etc.

If you don’t practice for the course, you can’t expect to perform there.

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This is why most Tour players use the “⅓ rule” when practicing.

What this does is make sure your valuable practice time is divided as

follows:

● ⅓ Technique (block practice)

● ⅓ Rhythm and Motion (random skills practice)

● ⅓ Pressure conditions (Competitive Skills Practice)

5.1 Block Practice This is the most common way for golfers to practice. It’s when you hit

the same shot over and over again, until your bucket of balls is empty.

The purpose of this type of practice would be to ingrain a particular

movement, so it becomes habitual and unconscious.

The trap that most golfers fall into with repeated block practice is “the

illusion of competence”. When you hit ball after ball at the same target,

your body quickly learns how to play the shot. With most of golfers

being “ego golfers” vs “mastery golfers”, the massage to the ego is

enjoyable, so we continue on and give ourselves a pat on the back for

cracking how to play the game of golf. We finish the session thinking

we are better players. The reality is very different. Not much has been

learned without the “random skills” component. There’s a big difference

between having good technique and having skill.

UCLA Professor Emeritus Richard Schmidt PhD and expert on motor

learning says:

“In blocked practice, because the task and goal are exactly the same on

each attempt, the learner simply uses the solution generated on early

trials in performing the next shot. Hence, blocked practice eliminates the

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learner’s need to ‘solve’ the problem on every trial and the need to

practice the decision-making required during a typical round of golf.”

5.2 Random Practice Random practice is where you require your body and mind to adjust to

different scenarios for a set period of time. On the golf course, you very

rarely hit the same shot twice. Your brain has to solve different problems

and make new decisions every few minutes. So wouldn’t it make sense

to practice this? The more mental processing required, the more

effective and long-term the learning is.

An example of this would be the “9 shots” where you hit every possible

ball flight to different targets. You keep randomizing the target and

forcing yourself to adapt. You get to put these different shots and feel

for distance in your “muscle memory” for unconscious access on the

course.

There are many other drills, which we’ll get to later.

5.3 Competitive Skills Practice The more you can simulate the pressure you feel on the golf course the

easier it will become to handle it and succeed when you’re playing in

competition.

For at least a 1/3 of your practice, every shot should count, just as it does

on the golf course. Competitive skills practice is about creating

consequences for missing a target, so you can learn how to control your

body and mind under pressure.

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Check out the graph below:

The name of the game in competition is to keep yourself in that

“Optimal” level of arousal and performance during play. You don’t want

to be too relaxed and you don’t want to be too excited or stressed.

Typically, when you’re playing in competition, being too relaxed isn’t a

problem, it’s being able to quieten everything down and not getting too

anxious that’s the challenge.

What happens when you are too aroused?

If you’ve read my Mental Game Training program, you’ll know the

causes of nervousness on the golf course and what the physiological

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effects are. Fear of any number of things can cause tension, loss of focus

and loss of your motor skills.

It’s important that you use the stress handling techniques in the “Playing

Fearless Golf” section of the program. Practicing use of these techniques

and being able to focus on the target and not let your arousal state

exceed the optimal performance state can be practiced, and this is what

you do in the Competitive skills section.

For each of the Competitive Skills drills, try to keep a log of your scores.

This way you’ll have a target to beat next time. You might set yourself

the goal of beating a specific target before you can move onto something

else or finish practice.

Here are some consequences you can use for not being able to

successfully complete a drill:

1. Pushups

2. Running around the practice area

3. Betting with teammates

4. Hole at least one bunker shot

5. Not leave the practice area until a score is reached

6. Hole 10 consecutive 6ft putts

As you can see there are many options. The consequence will vary from

individual to individual depending on their ability level and tolerance for

the penalties!

This book is structured into Long Game Practice, Short Game and

Putting (as you might expect), with suggestions for Random and

Competitive Skills Practice in each section.

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6.0 Long Game Competitive Skills Practice

6.1 “Down the middle” driving drill Use 2 targets (about 20 yards apart) on the driving range to mark off an

imaginary fairway. One side of the fairway is trouble, like water or O.B.

and the other side is less punishing. On odd numbered holes the trouble

can be on the left and on even numbered it’s on the right. If you hit

trouble, your score is a double bogey and other side of fairway is a

bogey. Down the middle is a par. Play 9 holes and try to score no more

than +5.

6.2 The Narrowing Fairway Driving Drill Another variation on this drill is to start off with an imaginary fairway

that’s 50 yards apart (a very wide fairway). Try to get at least 7 out of 10

drives down this fairway. The next level of this game is to hit 7 out of 10

drives down a 40 yard wide fairway. Continue on through the levels

until you are at a 10 yard fairway. If you’re consistently hitting 7 out of

10 balls down a 10 yard wide fairway, the course will be a breeze!

6.3 Three Fairways Driving Challenge For this drill, you’ll need to create 3 imaginary fairways on the driving

range. With your driver:

1. Attempt to hit 3 balls (consecutively) down the first fairway.

2. If the first step is complete, attempt to hit 3 balls down the second

fairway

3. If you successfully complete step 2, attempt 3 balls down the third

fairway.

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6.4 Increasing arousal further

A good way to increase arousal even further and practice a better

response to stress is to increase your heart rate. The first sign of

nervousness is an increased heart rate, so if you can keep control of that,

you’re going to have an easier time staying calm.

Graeme McDowell will sometimes run for a couple of minutes on the

spot to get his heart rate up to simulate course conditions while he

practices. Try it. If you can learn how to regain your composure and hit

good shots in practice, you’ll be able to do it when you have real nerves

on the course.

6.5 Shot Routine Practice During your competitive skills practice, you want to simulate the course

as much as possible, which includes going through your shot routine. In

addition to the key steps like analysis, visualization, feel, getting set up

correctly etc, work on your “cues”, those things that you can add to get

you in the right frame of mind for hitting a great shot. These include,

your “trigger” which starts your routine, your “performance statement”,

your swing cue (e.g. a set number of looks at the target before swinging)

and your acceptance trigger. If you can’t remember exactly what these

are and what they do, please refer to my Mental Game Training

program.

6.6 Course Strategy Practice: The “Good Miss” Drill Aim of the game: You learn how to play smart. If a pin is cut on the left

side of the green with trouble to the left, it’s clearly too aggressive to

aim at the pin. Learn a conservative aggressive strategy and avoid

mistakes by making “good misses”.

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On the range, pick 2 targets about 30 yards wide and at least 150 yards

away and imagine the area between them is the green. Then imagine that

one side of the green is the trouble - bunkers, water or trees. Try to keep

the ball on the green but on the opposite side of the trouble.

Hit 6 balls and try to make them all good misses (hitting the “right” side

of green that you are picturing).

Use the following scoring system:

Hitting the side of the green opposite of trouble: + 3 pts

Hitting the trouble: -2 pts

Missing the green: -1 pts

Hitting all 6 on the correct side of the green will give you a

perfect 18.

6.7 Course strategy practice: narrow your focus Aim of the game: develop a better course strategy by hitting the “right”

side

Generally speaking, the smaller your target the better - the more your

body can respond to the images the mind is seeing.

On a Par 4: From the tee, notice where the pin is cut on the green and

therefore determine the best side of the fairway to aim at. E.g. if the pin

is cut on the right half of the green, then the left half of the fairway is

going to be the optimal side. Try to hit your ball to the chosen side and

grade yourself. Give yourself a point for hitting the correct side and 0 for

not hitting it. Total up the number of fairways and the number of

“correct sides” hit and work out your percentage which you can try and

beat each time.

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7.0 Long Game Random Practice

7.1 Same club to different distances using only tempo This is another good one to remind you the importance of tempo. With

an 8-iron, hit a full shot to your regular 8 iron distance i.e. this could be

150 yards. With your next shot, hit a 7 iron with a full swing to the same

target. Next hit a 6 iron and finish with a 5 iron, all to the 8 iron distance

with a full swing.

7.2 Same club, 4 distances for improving distance control Try hitting the same club to targets of different distances. For example,

take your 5-iron and try to hit it first to the 200 (if you hit it that far),

then 175, 150, 125 and finishing on the 100. Unless you’re playing links

golf, you probably won’t get the opportunity to hit these shots on the

course, but it’s a great drill for improving feel. To get as good as you can

be involves a lot of feel for shots (being able to shave off or add yards to

the same club to get the ball as close as possible).

7.3 Same target 3 clubs To spice up driving range practice, pick various targets (e.g. the 50, 100,

150 markers) and hit 3 different clubs to each target, say your 8-iron, 5-

iron and 3-iron. This is a great way to learn how to hit different shots

with different clubs and work on your creativity.

7.4 Rating your swing by tempo This time, we’re going to find your optimal swing speed. We all have

our own natural tempo that fits our swing. For this drill, make really fast

swings and really slow swings and notice the difference it makes to your

ball striking. Work to find your optimal speed that produces the best

combination of control and distance.

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Never swing with more than 75% effort. This was one of the gems that

Nick Faldo stuck to throughout this career after being taught it by his

junior coach Ian Connelly. Good rhythm is what gets the ball going, not

hitting it as hard as you can.

7.5 Distance control drill This one’s for the golf course (practice it for 9 holes) as it requires you

guessing the distance of a shot. Having a feel for distance is a huge

factor in joining the elite golfers. Not every shot is a full swing. There’s

typically 15 yards between each of your clubs, so being able to calibrate

these “in between” distances, can get you closer to the hole and save

several shots per round.

For 5 holes of the 9, try guessing the yardage of your approach shots,

before you actually find out, to see how good your perception of

distance is. For the other 4 holes, play each approach shot, without

finding out the distance and you should see some improvement with

your distance control.

7.6 Rhythm, Tempo and Balance practice Watch any tour player and they all have a very smooth rhythm and

tempo (speed) which helps them maintain their balance and maximize

distance and control. These drills are designed to have you swinging at

your optimal tempo and rhythm for you, especially under pressure.

7.7 Building a Shot library and practicing the “Nine Shots” A main goal of random practice is to put different shot to your

unconscious memory.

When Tiger was working with Hank Haney he would have him hit a

high fade, a regular fade and a low fade and then do the same hitting a

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straight shot and draws, making a total of 9 different shots. You can pick

a different target for each shot, making it even harder.

HEIGHT SHAPE

1. High Straight

2. Medium Straight

3. Low Straight

4. High Draw

5. Medium Draw

6. Low Draw

7. High Fade

8. Medium Fade

9. Low Fade

To practice this, you need to change your ball position, the aim of your

feet and most importantly use your visualization and feel, synchronize

the release of the club with the shot you see.

E.g. With a 7-iron, try hitting 3 shots, one with the ball in the center of

your stance, one from the middle and one opposite your front heel. See

what happens. Always have a target in mind. Next change the open and

closed degree of your stance. Use the same swing, but see and feel how

different shape look and feel. Notice and remember those feelings. Try

to vary the shot shape and club you use as much as possible.

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Eventually, you’ll develop a “shot library” which is like a DVD in a

player’s brain where you can instantly recall a type of shot you need and

hit.

Hopefully through this practice, you’ll discover a “go-to” shot – under

pressure that you feel most comfortable hitting. This could be a 10 yard

fade or high draw, whatever it is, when you’re under pressure it will be

good to have it in the “shot library”.

7.8 “Just hit it” drill This drill is intended to have you moving quickly through a shot without

pausing. Pausing over a shot can cause tension and allow time for doubt

to creep in.

Take 5 balls and put them down in the line, so you can hit all 5 in quick

succession, without thinking. Then just do exactly that and practice the

habit of just hitting without thinking.

7.9 Alternating between PW and driver The longer the club, the harder most players swing. But the golf swing

doesn’t work this way. To hit it further, you need to be tension free and

smooth, not fast and tight. To lower your tempo with the longer clubs,

alternate them with the shorter clubs during your practice sessions. E.g.

switch between your driver and PW for 20 shots and you’ll start to

notice that you’ll slow down your driver swing.

7.10 Tension free grip drill Tension is the biggest inhibitor to tempo and this usually starts with the

grip pressure, which works its way up the arms and into the chest and

shoulders.

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During this drill I want you to grip your club at different grip pressures

and see what it does to the quality of your shots. Start by gripping the

club really tight (constantly throughout the swing) at a 10/10 and then

move to a 7 or 8 out of 10, then to a 5 and then to a 3-4 and then to a 2-3

of 10. You should find that 2-3 out of 10 is the best grip pressure and

allow the club to naturally rotate through impact.

7.11 Distance Control Drill Being able to control distance with your wedges is how you’re really

going to be able to take your game to the next level. The pros know the

difference between a 75 yard shot and an 80 yard shot and you should

learn the same. The difference between hitting the ball 5 yards too far or

too short can make the difference between a birdie and a par. This one is

best practiced on the course as it’s hard to know on the driving range

exactly how far the ball flies, so try to get out very early in the morning

and try it.

1. Take 3 wedges PW, SW and LW, which I’m assuming you know

exactly how far each one goes when you hit it purely.

2. We’re going to use an imaginary clock-face for this drill. With

each club, hit 3 balls, one with a full swing, the next with a 10

O’clock swing (meaning your arm is like the hour hand in the 10

o’clock position) and another at 9 o’clock. See how far each one

flies and work on consistently getting your arm into those clock

positions. What you’re doing is creating a very powerful tool for

scoring.

Imaging being 65 yards away and knowing “that’s my 9 o’clock SW”

and being able to hit it exactly that distance. You’ll see the difference on

the scorecard.

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8.0 Short Game Competitive Skills Practice

Here’s the place to use the GSoM Colors idea. Using different colored

practice balls can really help sharpen the effectiveness of your practice

in both your short game and your putting.

We have included some ideas and suggestions as to how to best use the

GSoM Colors concept, however, you can still get a lot from using your

traditional practice and range balls.

With all these drills, drop the balls down, don’t improve your lie.

Playing from not-so-good lies is practice in itself as that’s what you’re

going to get on the golf course!

8.1 Up and down drill Randomly throw 10 balls to different spots within 10-20 yards of the

green. See how many out of 10 you can get up and down.

8.2 “Beat 15” Aim of the game: focus and pressure on your short game to build

confidence

1. Pick 3 spots around the green of varying difficulty and play 3 balls

from each spot. This is a great drill to use GSoM Colors. Use

different colored balls at the three spots. This will help your

visualisation after you have played your 9 shots. Use whatever

club you like to start with and you can then repeat the drill using a

different club from each of the three spots. The different colored

balls then allow better analysis and visualisation when using

different clubs in this drill.

2. Use the following scoring system and try to beat 15:

Over 6 ft – 0 pts

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Within 6ft – 1 point

Within 3ft – 3 points

In the hole – 5 points

8.3 Hole out drill Aim of the game: dialing in on the hole.

1. You’re going to move around the green to 6 locations, hitting 3

balls from each spot (each shot will be about 20-30 feet from the

hole).

2. At the end you’ll have a total of 18 shots - total your hole outs and

make that the target for the next go round.

8.4 Bunker Drill Aim of the game: to sharpen and get your bunker play under pressure

a. From a greenside bunker find a hole that is roughly 10 yards away.

Take 5 balls, drop them in the sand and score each as follows:

Over 6 ft – 0 pts

Within 6ft – 1 point

Within 3ft – 3 points

In the hole – 5 points

Keep your score and try to beat it each time. Repeat from bunkers that

are different distances from the hole.

You can use GSoM Colors here as well. Sometimes it can be difficult to

judge which ball resulted from which shot. After playing 5 different

colored balls, you can improve your analysis of each of the shots just

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through the visual image of where the balls lie. How do you know which

colored ball you have played in what order?

Here’s a couple of ideas: go alphabetically e.g. blue ball, green, orange,

pink and yellow, or add numbers to your balls - we recommend Golfdotz

transfers (order through www.golfdotz.com). They are strong, durable

and clear. We are also working with them on producing key swing

words on transfers - as triggers for players to switch onto before making

key shots.

8.5 Slam Dunk Drill Aim of the game: To Focus on Your Landing Spot for chip shots

a. Take your most lofted club and pick a spot 5 yards away from the

hole. The goal here is to fly the ball into the hole without it hitting

the green first

b. After each shot, move a pace back until you’ve hit 5 shots (your

last one is from 10 yards away). Use GSoM Colors and by using

different balls at each distance, you will be able to maximise the

effect of the visualisation of your range of shots to help your

overall assessment of your practice

c. Total up your hole-outs and make this your target for next time

8.6 Chip and Run Drill Aim of the game: sharpen your chip and run skills

a. From just off the green, pick 3 hole locations: 40, 50 and 60ft

b. From the same spot use the GSoM Colors concept and hit 3 balls

of the same color to each location and assess the spread of balls to

help analyse your performance

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c. Use this scoring table to total up your score and make that your

target

Holed it 3 points

0-3 ft 2 points

3-6 ft 1 point

6+ ft 0 points

8.7 The “Par 18” game Aim of the game: to put your short game under pressure

1. You have 9 different locations around a practice green, giving

yourself 3 easy, 3 medium and 3 difficult shots. Follow the GSoM

Colors idea and use different colored balls for the easy, medium

and difficult shots to help your assessment of this range of shots

2. Consider each a par 2 making a total of “par 18”

3. Keep your score with every practice session and try to beat it

8.8 The 20 ball drill Take 20 balls and drop them around the practice green from different

lies and positions.

For each shot, you go through your routine just as you would on the golf

course and imagine you are playing in a competition on whatever golf

course you normally play (or perhaps where your next competition may

be).

If the ball comes to rest outside of gimme range (2ft), go through your

pre-putt routine, just as you would on the course or in a competition and

try to hole the putt.

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When you’ve made the up and down, move onto the next ball and try to

make all 20. This exercise might take 40-50 minutes to perform, but it

makes practice very meaningful.

If you are practising with a partner, play the GSoM Colors challenge -

each of you use different colored balls - to help raise the competitive

element of this practice. The colored balls can help in your assessment

of both players.

9.0 Short Game Random Practice Drills

9.1 Get it to the hole drill Getting your ball to the hole, and giving it a chance of going in is

important in the short game. More players come up short than they do

long of the hole. At least when you go long, you can see the line of the

putt coming back.

1. Take 5 balls and choose 5 random targets on the practice green

(about 15-20 yards away).

2. Hit each ball to the 5 targets

You can use GSoM Colors to make this even more competitive by

practising this drill a number of times, using different colored balls on

each occasion to give you a better visualisation of your results

Scoring system:

In the hole: 15 points

Beyond the hole within 3ft: 10 points

Beyond the hole within 6ft: 5 points

For every foot you are short, remove that from your score i.e. 5 ft short,

remove 5 points.

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9.2 Proximity to hole drill Hit 5 balls to 5 targets, 30, 40, 50, 60 and 70 yards

Estimate the distance each ball was from the target and total them up.

Scoring system:

<20 = Outstanding

<30 = Good

<40 = Average

9.2.1 Dial in your distance 1. Take 5 targets and 5 balls

2. Each ball has to finish within 1 club length of each hole

3. Repeat until you achieve this

An alternative (easier) version of this is to hit 5 consecutive balls within

a club length of 1 target.

9.3 Club selection drill This is a drill that I like to have weekend golfers do as it proves that on

average you’ll get a lot closer with a lower lofted club, than your 56 or

60 which they typically choose from anywhere around the green.

Find a spot around the green (about 3-5 yards off the green) and hit to a

pin that’s 10-15 yards away.

1. Hit 5 balls with your 60 degree wedge

2. Hit 5 balls with a 7 or 8 iron and see which set of balls you get

closer (obviously your landing spot will be closer to the edge of the

green and it will roll a lot more).

Try using this drill with GSoM Colors and using different colored balls

with your 60 degree wedge and then your 7 or 8 iron.

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You can repeat with other combinations of clubs,

9.3.1 Master the Scoring Zone This drill is about mastering the 30-75 yard range (1/2 or ¾ shot range)

Hit 10 balls from various distances in this range and see how long to get

all 10 in the “one-putt” range of less than 10 feet.

9.4 The penny drill Aim of the game: to consistently get the penny off the ground and into

the air to improve your ball striking

This is a simple but very effective drill to improve your ball striking on

the short shots. On the driving range, try to strike pennies off the mat

with a sand wedge and see how high you can get it to fly. This will

encourage you to hit down on the golf ball and focus hard on the back of

the ball.

9.5 Box drill Push 4 tees in the ground forming a box around the hole of about 2’x2’.

From 3 positions around the green (about 10 yards from the hole), hit 2

balls from each spot, each time trying to get the ball into the box.

Attempt to get all 6 balls in the box with consecutive shots.

9.6 Old umbrella drill This is a great one as it doesn’t require a putting green. Place a golf

umbrella (open) in the ground and move to a spot 5 yards away and hit 2

balls into the umbrella with a 56 or 60 degree wedge. Next move 10

yards away and hit another 2 balls. Lastly, move to 15 yards away and

hit 2 balls. Try to get all 6 balls into the umbrella consecutively and if

you miss one start over.

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9.7 Outcome and process visualization Visualization is EXTREMELY important in the short game and putting.

You need to be meticulous about seeing how the ball will fly (out of the

lie you have) to the target with a clear landing spot. You can take this

one step further and actually imagine what you look like when you’re

playing a shot – like imagining yourself on TV. This can really help

make that same move in reality.

Using colored balls within the GSoM Colors practice drills can also

help to develop your visualization, with the colors heightening your

awareness and senses.

9.8 The “Look and React” drill This drill is exactly what the title suggests. You’re far better off letting

your subconscious play a shot and “reacting” to the image of it, than

giving yourself technical instruction.

1. Place 10 balls down and have 10 different targets in mind

2. With each shot, simply “look” and “react”. This is similar to the

“just hit it drill”. Say to yourself as you look up and see the target

“LOOK” and then as you start your swing “REACT”.

Hopefully saying this will have you forgetting about what your body is

going and just trust yourself to hit it.

10.0 Putting Competitive Skills Drills

10.1 Pull back drill

1. Start 15ft from the hole and try to hole it

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2. If you hole it, move onto the next hole which is another 15ft putt (9 holes in total)

3. If you miss it (and for any putt you miss), move the ball back from where it finished by one club length

4. Consider each hole and par 2 and total your score (Par = 18) 5. Try to beat your best score each time

10.2 A great feel drill

1. Take 3 balls and drop them approximately 10 ft from a hole (so you don’t have the same putt each time) using different colored balls can help emphasize your performance here, so try the GSoM Colors idea.

2. Go through your putting routine of reading the putt, visualizing the line, feeling the stroke and addressing the ball

3. When you are about to start your back-stroke, close your eyes, then putt

4. Before opening your eyes, make a call on where the putt finished. E.g. short-right, long-left or holed it!

5. When you open your eyes and see where the ball has come to rest, grade yourself on how close you were to the putt you felt. E.g. If you missed long-left and you called it:

Long-left = 2 points

Short-left, Long-right = 1

Short right = 0 points

If you holed it and you called it, give yourself 3 points.

If you holed it and you called a miss, give yourself 2 points.

6. Next pick a hole 15ft away and then repeat for a 20ft putt so you have

a total of nine holes. Total up your score and make it a target to beat before you can leave the putting green after your next practice session

10.3 In a line short putting drill

Half of all putts are within 6ft. It’s very important to become very

confident in this area.

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1. Place 5 balls at 3-4-5-6-7ft from the hole forming a straight line 2. Start by putting the ball at 3ft and work your way back to 7ft 3. If you miss, start over and try to make all 5 putts Think about using the GSoM Colors concept to help your assessment of your five putts. Use either numbered balls, using Golfdotz transfers (available through our website) or use colored balls in an alphabetical order e.g. blue, green, orange, pink and orange.

10.4 Phil Mickelson’s circle (short putts)

Aim of the game: building confidence with short putts

1. Place 10 balls from 2-3ft in a circle around the hole 2. If you miss one start over 3. Initially set your target as 50 and then try for 75 and 100. Those last

few putts will really put you practicing under pressure!

10.5 N-S-E-W (short putts)

Aim of the game: to improve confidence of 3-4-5 footers

1. Put 3 tees in the ground at 3-4-5ft from the hole 2. Repeat this so you have 4 lines from the hole at N-S-E-W, so you

have 12 putts 3. Work your way round from 3ft to 5ft and if you miss one, start over.

Try to make all 12 putts in a row You can use GSoM Colors here and the next two exercises to add some color here by using different colored balls at each compass point

10.6 Putting - repetition and routine

Aim of the game: making the routine automated and just knocking them in

1. Place 4 balls 3 ft from a hole in a N-S-E-W position. 2. The goal is to make 4 putts in a row, but each time go through your

FULL routine with every putt just as you would on the course

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10.7 Lag putting drill

Aim of the game: put your lag putting under pressure

1. Pace off 50, 40, 30 and 20ft from the hole (not all on the same line) 2. Hit 3 putts from each location, making a total of 12 putts 3. Use the scoring system below and aim to beat your best score each

time: Holed-putt = 3 points

0-3 feet = 2 points

3-6 feet = 1 point

>6 feet = 0 points

10.8 Box drill (for lag putting)

1. Place tees around the hole forming a box of 6 ft by 4 feet. Next, place balls at 5-10-15-20-25 feet and 2 balls

2. Hit 2 balls from each spot and they have to land in the box, (GSoM Colors works really on this drill to highlight your performance). If they don’t land in the box, start over

3. For a further test, try this with one hand

10.9 Tornado drill

1. Put tees down at 2ft, 3ft, 4ft, 5ft, 6ft, 7ft and 8ft consecutively around the hole.

2. Make 1 putt from each tee in a row. If you miss, start over from the beginning.

10.10 Makes drill

1. Putt 18 balls from 10-25 feet. Focus on making putts

2. Keep track of your total score with every hole being a Par 2 (so measure your score against a total par of 36)

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10.11 The 3, 4, 5 drill

1. Putt 6 balls from 3ft, 4 balls from 4ft, and 2 balls from 5 feet. If you miss, start over until you make your last 5 foot putt.

2. This drill can also be done in reverse

10.12 The 80 putts drill

1. Putt 30 3-footers, 25 4-footers, 10 5-footers, 10 6-footers, and 5 10-footers

2. Keep track of how many one putts you have and make that your target to beat

10.13 Extended clock drill

1. Picture the hole as the center of the clock

2. From the 12 o'clock position make 12 putts from 2 feet

3. From the 9 o'clock position make 9 putts from 3 feet

4. From the 6 o'clock position make 6 putts from 4 feet

5. From the 3 o'clock position make 3 putts from 5 feet

6. You must make all the putts in a row or start over. Try to make 30 putts in a row

10.14 Drawbacks

1. Play 18 holes using different length putts

2. You must draw back every putt a putter length, unless you make it

3. Keep score and try to limit the number of 3 putts

11.0 Putting Random Skills Drill

11.1 Putt to the fringe to warm up distance control 1. Take 5 balls and place them 10-15-20-25-30ft from the fringe and

putt to it, trying to get them as close as possible. The idea behind this

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drill is to get you to warm up your distance control without putting to a hole, which might cause you to start thinking about how well you’re putting.

2. With each ball, try to hit the next one about 1 ft to the right of the previous, so you start to introduce a target. Use GSoM Colors and colored balls to help improve your visualization on this drill.

11.2 Putt to a tee Put tees in the green at 10-20-30ft away from the fringe and putt those balls you just hit, back to the tees. Why use tees? This will sharpen your vision by aiming at small targets and also if you get it in or around the tee you’ll feel like you made it (again, you don’t want to experience missing).

11.3 Practice your routine Hit 5 putts to tees at 5-10-15-20-25 feet (I putt to each) and each time, go through your full routine.

11.4 The sound of success This time, with a hole, hit 10 consecutive 2ft putts (on a flat part of the green). You want to reinforce the sound of the ball hitting the bottom of the cup. At this point, you can consider yourself to be properly warmed up. Too many golfers use the time before a round to give themselves a lesson, experience 3-putts, and end up killing their confidence. You will now be walking to the first tee with confidence, having not missed a single putt and your visualization and feel will be properly warmed up.

11.5 Putting with your right-hand

On long putts, distance control is very important and (for a right hander) that’s largely determined by the right hand.

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To start any practice session or pre-round warm up, try putting with just your right hand. This will give you a feel for the pace, promote a smooth stroke and get your distance control working.

11.6 Chalk line drill

1. Make a chalk line on the putting green

2. Make sure the putt is very straight

3. Try to roll the ball on the line the whole time

4. It is also good to check alignment

11.7 Keeping your head still

This drill is designed to help you keep your head still throughout each

putt

1. Place a ball marker or penny on the green where you’re going to putt

from. Place the ball on top of it and putt

2. When the ball has been hit, make sure you are looking directly at the

coin

11.8 Tiger’s right hand drill

Tiger Woods wants his right hand to be more dominant in the stroke, so he frequently practices with only that hand on the putter. Whatever your preference, practicing with just one hand is a great way to unlock the feel and flow of a pure putting stroke. Here’s a good drill for you to find out which hand is more dominant in controlling the putter through impact. 1. Take the putter in one hand (right or left) and make a few strokes.

Notice the feeling of each stroke. At first it might feel jerky and unnatural, but you’ll quickly get the hang of it and the strokes will become smoother

2. Allow a little wrist-break. There needs to be some flow to it to develop feel and soft touch. Tension free stroke will produce the best results

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3. Putt 6 balls with your left hand from 10-12 ft 4. Putt 6 balls with your right hand from 10-12 ft 5. Rate your performance with each hand for this range (one will have a

better feel) 6. From these putts, you’ll start to get a clear idea of which side is the

better putting side and let this side have more control.

11.9 Getting the ball beyond the hole

1. Place the flag 2 ft behind hole

2. If the ball goes in, great, but if not you want to get it between the hole and the flag

11.10 Putting while looking at the hole

This is a great one for focusing more on using your eyes, and less on what your body is doing. Players with the Yips have said that it helps. It really connects you with the target (imagine throwing a basketball looking at the ball and your hands). Jordan Spieth currently does it during putts less than 5ft.

1. Go through your routine and get aligned and set up properly to the ball

2. Then simply look at the hole throughout the stroke

11.11 Guess the distance drill

You don’t need a ball for this one.

1. Stand 15-20 feet from a hole and pay special attention to how far away you are from the hole

2. Hold your putter at the putter head end and close your eyes

3. Now walk out towards the hole and try to put your put your putter on the green where you think the hole is

Most golfers underestimate the distance they are away from the hole and come up short.

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11.12 Green reading distance drill

1. Stand in the center of the putt between the ball and hole (about 4-5ft from the actual line)

2. Imagine how long it will take the ball to reach the hole 3. Next make an imaginary stroke of the ball to the hole where the speed

of the stroke is the time it will take to get the ball to the hole

11.13 Alignment drill

1. Place a coin where your alignment “spot” would be 6-12 inches in

front of ball

2. Put the ball, and make the focus rolling the ball over your “spot”

3. Repeat this 20 times.

11.14 Visualization practice

1. Practice of seeing the line in a single color, like yellow, red or white

(you choose)

2. Practice not thinking about your stroke at all, just engaging with the

line and the target

3. Use your “quiet eye” technique by focusing your eyes up and down

the line to the hole

11.15 Improving balance

Improve your balance by putting on one leg.

1. Hit 3 balls (from 3-4ft) standing on your left

2. Hit 3 balls standing on your right.

Thanks for reading my book!

I hope you’ve been able to make your practice more purposeful, fun and

effective in changing your game for the better. If you’d like some help

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putting a practice plan together, or if you have any questions about my

coaching, please email me at [email protected]