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2 019 2 019 Graduating Master’s Exhibition of the Graduating Master’s Exhibition of the Wellington School of Architecture Wellington School of Architecture

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Page 1: contents · computer interface in virtual reality (BCI-VR). The interface consists of a 14-channel EMOTIV EEG headset, and the virtual reality experienced in the head-mounted display

20192019

Graduat ing Master ’ s Exhibi t ion of the Graduat ing Master ’ s Exhibi t ion of the

Wellington Scho ol of Archi tectureWellington Scho ol of Archi tecture

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contentsIntroduction ................................................................................................................. 5

Graduates; 2019 start ............................................................................... 7

Graduates; 2018 start ........................................................................... 33

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This catalogue celebrates the completions

of Master’s degrees within the Wellington

School of Architecture during 2019. Our

School hosts one of the largest Master’s

programmes within the University with

an average of 100 Master’s graduates

completing each year, in a range of

programmes and discipline specialisations

that cover different aspects of the built

environment.

Our Master’s programmes present for many

of our graduates a point of entry into their

respective professions and demonstrate

a culmination of their high level of

achievement in vocational professionalism.

This catalogue includes a summary of works

including the early completions of the 2019

start cohort and a self-selected group from

the 2018 start cohort.

In the evolving world of education in our

professions, this catalogue celebrates

the achievements associated with

the introduction of the new format of

examination of the Master’s Research

Portfolio in Architecture (Professional),

Interior Architecture and Landscape

Architecture. This has led to the first group

of 29 candidates completing their Master’s

in just over nine months of enrolment.

Master’s programmes in the Wellington

School of Architecture can be seen as a

complex intersection exploring the role of

design and research in developing high-

quality design visions and research outputs.

Our students work across a range of topics

and methodological approaches. Their

research findings are often presented at

national and international conferences

and published in peer-reviewed journals.

Several of our students have, again, won

national design awards this year. Many of

our alumni have become industry leaders in

their chosen field.

&Professor Andre Brown

Dr. Emina Kristina Petrovic

Head of School, Wellington School of Architecture

Postgraduate Programmes Director, Wellington School of Architecture

In the rapidly evolving word of today, our

graduates engage in a range of exciting

approaches to develop positive visions. They

contribute creatively to the development of

the built environment of the future. Broadly,

the works summarised here reflect the

three main research clusters within in the

Wellington School of Architecture:

• Creative & Critical: focus on design

research, representation and history

and theory;

• Sustainability & Wellbeing: research

about resilient and sustainable cities,

design for wellbeing and positive social

impact and design for indigenous

people and minorities;

• Performance & Technology: building

performance, construction technologies

and materials and computational

design, simulation methods and virtual

spaces.

We are extraordinarily proud to see the

high quality of the work produced by our

students at Master’s level. We are pleased

that through this document and associated

exhibition we are able to reflect this pride.

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2019

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INTA

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2019

Emilia BrownEmilia BrownResearch Stream: Indigenous Materials Domain (IMD)Supervisor: Derek Kawiti

Inter-transitional Architecture: New Spatial Models for Prisoner Reintegration in New Zealand

The aim of this research was to explore

the design of transitional housing for newly

released prisoners from the New Zealand

prison environment. This was achieved

through the development of an architecture

that provides a dynamic, vibrant, beautiful

and connective environment for those using

the space.

The research provides evidence that a family

and community based model for transitional

housing could be successful in New

Zealand. Released prisoners can improve

their personal view of themselves when they

are adequately supported by their family

and have a strong connection to their site,

culture and context. It is argued that released

prisoner’s positive sense of self may improve

their mental health and recidivism rates. The

research suggests that an ambient, healing

and calm atmosphere might be achieved

through material texture and tactility and

natural lighting in a family and cultural

based model.

The proposed design was aimed at a small

focus group of three released prisoners and

their family members. The design of the

walls aimed to visually connect the users to

the context of the building and to act as a

prompt to establish a relationship with their

cultural background.

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Bronté DavenportBronté Davenport

The Pedestrian Workplace: Affective Relationships on the Street

How can analysis of affective relationships

enable the public street as a pedestrian

workplace?

Every place has an affect; a sense about it,

a feeling. The street has a particular affect,

as encounters between the place and the

pedestrian continuously occur. In recent years,

there has been an increase of awareness

in urban design of public environments as

places of work. People are able to perform

working behaviours anywhere, at any time,

thanks to technology - even as they walk

down the street. In response to the new

mobility of the contemporary workplace, this

thesis explores affective relationships that

take place in the street - where the worker

takes on the role of pedestrian.

Previous research into this area has

discovered a dichotomy in opinions – as

our mobility increases, do we form stronger

bonds to places, or does this mobility rob

us of any place attachments? Do third

places catering to mobile working conditions

necessarily diminish social and recreational

life? The implications of this thesis will be

an exploration of affect within the context of

the street system, specifically when the street

is considered as a place where working

behaviours may occur alongside social and

recreational behaviours. This will further the

understanding of the connections people

have with places, and how this manifests in

daily life.

Research Stream: Contemporary WorkplaceSupervisor: Joanna Merwood-Salisbury

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Sarah EarwakerSarah EarwakerResearch Stream: Indigenous Materials Domain (IMD)Supervisor: Derek Kawiti & Regan Potangaroa

Constructing the Contemporary Soldier: Redesigning Burnham’s military barracks.

The traditional design of military barracks is

an identified issue throughout the world. Due

to neglect, age and original design, their

condition is causing soldiers to suffer both

mentally and physically. Michel Foucault

provides a theoretical perspective that

underlines the reason for the poor approach

to barracks design. He believes that it is to

control and survey occupants. This theory

has provided the theoretical overview for

this study, which aims to discover ways

in which barracks can be redesigned to

enhance a soldier’s well-being. However,

well-being isn’t the only factor that requires

consideration in the design of barracks.

Military order, systems and function is vital

towards the creation of a successful army.

These elements should not be disregarded in

the solution to an improved barracks design

for soldiers. These two aspects, military order

and well-being, generate a tension that tugs

design elements in opposing directions.

Design for military order is rigid, structured

and efficient. Whereas design for well-being

is soft, natural and has privacy. This thesis

develops a barracks design for permanent,

single soldiers that creates a harmony

between these opposing tensions.

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2019

Kadin HegglunKadin Hegglun

Algorithmic Processes: Parameter Thinking in Landscape Architecture

This thesis interrogates the contentious

integration of digital technologies into the

field of landscape architecture. Identifying that

an application of computational technique is

largely unknown, the research delves into the

scripting of geometry relationships with the

use of the tool ‘Grasshopper’ in the context

of landscape architecture.

It is affirmed by academics such as Bradley

Cantrell and Caroline Westort that landscape

architecture needs more algorithmic

attention. Stressing the construction of

relationships between design-move and site

condition.

Parameter thinking infers a method of rule

setting and dedication to the settling of

boundaries in which the potentials of site

intervention has room to shift. Geometries,

points, curves and planes provide such

palette.

This thesis is to unfold the paradigm of

operating within such a toolset adopting

the use of Grasshopper almost exclusively

as a way of engaging with conceptual

development. Such an interface allows

this thesis to note the performance of an

algorithmic toolset and adopt an algorithmic

mind set.

Low logics

High logics

Principal

Site Elements

Research Stream: Ecologies Design LabSupervisor: Brennan Baxley & Hannah Hopewell

A.

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Gabriella JoyceGabriella JoyceResearch Stream: Advanced Manufacturing & Prototyping for Design (AMPD)Supervisor: Antony Pelosi

Finding the Key: Designing timber connections for CLT panels

In a climate where standard methods

of construction are being challenged,

developments in engineered timbers are

allowing mass timber construction to be

explored as a sustainable alternative to

current building methods. Cross-laminated

timber (CLT) is at the forefront of this

evolution and, with the advancement in

computational design and digital fabrication

tools, there lies an opportunity to redefine

standard construction. This project creates

connections inspired by traditional Japanese

joinery that have been adapted to be used

for the panel construction of CLT structures.

Using a combination of digital modelling

and advance digital fabrication, the project

utilizes CLT offcuts as a primary connection

material. The system not only reduces waste

but also mitigates thermal bridging and

lowers the number of connection points

whilst increasing the ease of building

and fabrication. Connection systems are

designed and prototyped using a robotic

arm and are then evaluated within the

context of a building scale and considers

large-scale fabrication and on-site assembly

whilst continuing to focus on the reduction

of waste.

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Damien Kitto Damien Kitto Research Stream: Public Infrastructure and Urban HousingSupervisor: Emina Petrovic

Layers of old and new: the adaptive reuse of mid-20th century modern architecture

This research portfolio explores the role of

adaptive reuse to support the preservation of

mid-century modern architecture and facilitate

new needs. Technological transformations

of the 21st century have changed needs,

making certain building typologies obsolete.

Post offices are one impacted building

typology currently declining. The former

Naenae post office, in suburban Wellington

is used to explore the creative opportunities

presented by the adaptive reuse of such

structures. The layering of old and new can

create a dialogue in the architecture which

is arguably more innovate and regenerative

than any construction that disregards the

existing. In many cases, continuing use of

the old buildings is also a more sustainable

approach. The project also contributes to

the challenges and ongoing development

of conservation approaches to modern

heritage. In this project an adaptive reuse

framework specific to modern architecture

heritage is developed to build a strategy for

reuse. The framework was applied to the

Naenae post office to aid the design of the

buildings reuse. This project argues that the

dialogue between old and new elements

transforms vacant modern architecture to

living heritage ensuring continual use.

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Rebecca LockleyRebecca Lockley

Pockets of Peace: Multi-sensory environments for young adults on the autism spectrum.

Research Stream: Contextual ShiftsSupervisor: Philippe Campays

The transition between adolescence and

adulthood can be an emotionally and

physically challenging time for everyone.

This period of time is especially challenging

for those who are on the autism spectrum

and unfortunately there is little to no support

systems in place to help aid young adults on

the spectrum with this transition. Pockets of

Peace explores how interior architecture can

be used to help aid the well-being of young

adults on the autism spectrum by creating

a controllable and interactive multi-sensory

experience that aims to cater to the vast

diversity within autism.

The questions surrounding the design process

were how to design for the vast diversity

within autism, as well as how to improve the

well-being of the users by reducing anxiety

and stress without introducing negative

behaviours and reactions. The design was

tested in three different situations, in the

urban environment, within a program and

through mass production. The final outcome

of this project was a set of design guidelines

which will provide an important framework

for autism design as well as contribute to the

interior architecture discipline.

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Tessa LynchTessa Lynch

Spaces of Wellbeing

Research Stream: Urban Housing and Public InfrastructureSupervisor: Emina Petrovic

One in five New Zealanders experience

mental illness. Majority of lifelong mental

illnesses begin before the age of 25,

presenting a real problem for youth. Yet,

employing more counsellors, which is

necessary, is not the only way to contribute to

an urgent need for a new approach towards

supporting mental health and wellbeing.

This research advocates wellbeing as a

central focus in the design of our built

environments and explores the opportunity

for architecture to facilitate our student and

national wellbeing goals. The outcome is

a resource to guide the design of tertiary

spaces supportive of wellbeing. A conceptual

framework was developed alongside five

intervention points, which could have a

positive effect on the student wellbeing if

implemented as a system. One of the most

important goals of this work was to align

the research closely with user needs and

views, therefore research methods involved

including students views in more than one

phase of development.

New Zealand must shift the current model

of mental health care towards more holistic

understandings of health, which better

incorporates Maori health and wellbeing. As

a result, the conceptual framework presented

a multi-dimensional, interconnected

understanding of wellbeing through an

integrated framework exploring physical,

cultural, social, learning and spiritual

environments.

+ five intervention points

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2019 Eve Mclachalan

Research Stream: Ecologies Design LabSupervisor: Hannah Hopewell

Synergised Ecologies: How can Landscape architecture intervene in fragmented landscapes of infrastructure?

Critically investigates development patterns in transitional peri-urban landscapes through the lens of landscape design. Concerned with prevailing atomised land use, over-scaled infrastructures and resulting bereft social and non-human ecologies, the research pursues opportunities in the landscape for synergies between uses. Using a critical understanding of networked ecologies, the project aims to create landscapes that are more than the sum of their parts.

The research is sited in Taita Gorge, extending between the Silverstream and Pomare rail bridges and Western and Eastern Hutt Roads. This is a fragmented landscape, and an ideal

site to investigate such prevailing tendencies amidst flooding risk. The study site is impacted by tectonic compaction resulting in tension between installed infrastructural systems and compressed spatial land uses. Here moments of conflict, or disharmonies, can be identified. The research discovers these points within the landscape milieu as both evident and latent conditions of the peri-urban situation. Using the notion of networked ecologies, the project finds a way to use conflict in the design process towards greater spatial integration and opportunity for public engagement to accrue quality and value for all human and non-human participants.

Eve Mclachlan300141730

Synergised EcologiesEve Mclachlan

300141730Synergised Ecologies

Eve McLachalanEve McLachalanResearch Stream: Ecologies Design LabSupervisor: Hannah Hopewell

Synergised Ecologies: How can landscape architecture intervene in fragmented landscapes of infrastructure?

Critically investigates development patterns

in transitional peri-urban landscapes through

the lens of landscape design. Concerned with

prevailing atomised land use, over-scaled

infrastructures and resulting bereft social and

non-human ecologies, the research pursues

opportunities in the landscape for synergies

between uses. Using a critical understanding

of networked ecologies, the project aims to

create landscapes that are more than the sum

of their parts.

The research is sited in Taita Gorge, extending

between the Silverstream and Pomare rail

bridges and Western and Eastern Hutt Roads.

This is a fragmented landscape, and an ideal

site to investigate such precailing tendencies

amidst flooding risk. The study site is impacted

by tectonic compaction resulting in tension

between installed infrastructural systems and

compressed spatial land uses. Here moments

of conflict, or disharmonies, can be identified.

The research discovers these points within the

landscape milieu as both evident and latent

conditions of the peri-urban situation. Using

the notion of networked ecologies, the project

finds a way to use conflict in the design

process towards greater spatial integration

and opportunity for public engagement to

accrue quality and value for all human and

non-human participants.

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Hayley MillerHayley Miller

A House for Trees:How can we design architecture to facilitate biodiversity?

Biodiversity loss is accelerating at a

devastating rate, primarily driven by

factors of climate change, loss of habitat,

urbanisation, invasive species and pollution.

Human activity is considered to be a major

contributor to this loss of biodiversity, humans

therefore must take on the responsibility

to mitigate any damages to our natural

environment.

Wellington is known to be a natural and

biophilic city, however this level of green-

space is minimal within the city centre. This

thesis proposes that nature within the urban

context is increased through architecture,

rather than the typical approach of

landscape.

This question has been investigated with

a design-led research methodology.

Three different phases of the design were

explored to understand how architecture

can facilitate biodiversity. Firstly, it explores

a concept design which only accommodates

biodiversity. Secondly, the design is explored

through the human experience, how one

would use the space and how humans

interact with the surrounding nature. Thirdly,

a development of the design concerning

critical feedback was undertaken to push

the boundaries of how we currently design

and connecting to surrounding sites through

interventions of green space. Resulting in

a residential, architectural design which

becomes a part of the needed increase of

green space.

Research Stream: Ecologies Lab Supervisor: Maibritt Pedersen Zari

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Abigail Morgan Abigail Morgan

Plastic Wetland: An Investigation into Provocative Landscape Design

With increasing global consumption, plastic

debris has become an overwhelming

concern for coastal and marine ecologies.

The accumulation of plastic materials in

local and isolated environments currently

constitutes a threat to global ecologies,

continuously impacting the health and

well-being of communities. As the size of

the plastic litter can span from microplastic

particles to mega litter, it is able to infiltrate

environments on multiple levels.

Landscape architecture has the potential to

bridge the gap between biology, conservation

and public urban spaces, in order to

highlight and increase public awareness of

this anthropological problem. This research

proposal identifies new ways of addressing

plastic pollution through encouraging public

interaction with plastic debris and countering

the ‘out of sight, out of mind’ mentality.

It is possible to create social and cultural

behavioural change towards the subject

matter of plastic pollution, by creating spatial

interaction and visually expressive design

moves through provocation. This research

considers not only the environmental

functions of the site, but how people orientate

themselves in an educational landscape,

and how their subconscious understanding

of plastic pollution can trigger conscious

thought.

Research Stream: Contextual Shifts Supervisor: Maria Rodgers and Bruno Marques

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Sarah MorrisSarah MorrisResearch Stream: Sustainable Construction and CraftSupervisor: Hans-Christian Wilhelm

Peri-Fusion: An integrated agriculture and densified housing model for New Zealand’s peri-urban zones.

Peri-Fusion housing is an integrated

densified housing and agricultural model,

that this thesis proposes as an alternative

to suburban sprawl in New Zealand’s peri-

urban zones. Peri-urban zones are areas of

unknown development surrounding New

Zealand’s towns and cities, where the urban

perimeter is invading further into agricultural

fertile land. Peri-Fusion design strategies

were established to test and develop a new

integrated housing model, aiming to achieve

attractive densified living, that is integrated

with preserved agricultural land. This

proposed housing development model aims

to achieve a housing model integrated into

an agricultural and horticultural resource

cycle. In order to measure the success of Peri-

Fusion tactics, Blenheim was established as a

case study site for the design-led research.

Findings were tested against the adjacent

plot to the site with the same site coverage.

This successfully revealed an increase of

131 housing units, decreased average gross

floor area from 175m2 to 80.5m2, and an

increase of unsealed preserved fertile land

by 20%. This resulted in 38% of final model

dedicated to agricultural and horticultural

food production.

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Lydia PowrieLydia Powrie

Inclusive Housing: Exploring Culturally Inclusive & Accessible Design in the Contemporary New Zealand State House

The aim of this research is to establish

and apply design methods that define an

appropriate dwelling for New Zealand’s

state housing. The central criteria for this

is accessibility and cultural inclusivity. New

Zealand’s current state housing scheme is

struggling to provide for an ever-growing

waitlist of eligible households. State home

occupants are no longer comprised of

two parents + child(ren) from Pakeha or

Maori backgrounds. Instead, single-person

households, couples with no children or only

one child from all ranges of ethnicities make

up the majority of the state housing register.

This change suggests there is a potential

need for a paradigm shift from three-four

bedroom dwellings to one-two bedroom

and five+ bedroom dwellings becoming

the majority of the housing stock. This

research has been used to create a design

guidelines that provides flexible and inclusive

dwellings. Finally, these guidelines are tested

on a specific site in inner-city Wellington,

proposing a range of dwelling typologies

designed for accessibility and inclusivity that

are explored at three key scales – the urban

landscape, the building envelope and the

interior.

Research Stream: Sustainable Construction & CraftSupervisor: Nilesh Bakshi & Joanna Merwood-Salisbury

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Alice RobertsAlice Roberts

Gentle Pull.

The dream is elusive. It sits comfortably

just beyond grasp, oblivious to the waking

world, giving and taking both influence and

encouragement that reflects our memories.

This push and pull is underestimated, mostly

forgotten by one once awake. A process

has been crafted in this research to bridge

the gap between the two worlds (that of the

dream and that of the awake). As a result

of this process the dream moves from its

metaphysical form to a more graspable

reality, a tangible response that in turn settles

the ambiguous disconnect between dreams

and reality.

Dreams, here personal to the author, have

been recorded over a period of nine months

and their accumulation resulted in a “Book

of Dreams,” which is presented as part

of this thesis. Each dream was recorded

consistently using a process of text, sketching

and painting to translate, interpret and

represent it or to illustrate what had been

experienced in the dream state during the

preceding night. Such crafted recording

process follows the lead of Carl Jung and

Frederik van Eeden. Both psychoanalysts

recorded their dreams over extended periods

of time, to grasp their meaning for use in

the psychology realm. Here, the process

used dreams as an instigator and evolved as

a design process. This thesis tests the idea

of manifesting interior architecture through

such design process.

Research Stream: Contextual ShiftsSupervisor: Philippe Campays

Alice Roberts

Gentle Pull.

The dream is elusive. It sits comfortably just beyond grasp, oblivious to the waking world, giving and taking both influence and encouragement that reflects our memories. This push and pull is underestimated, mostly forgotten by one once awake. A process has been crafted in this research to bridge the gap between the two worlds (that of the dream and that of the awake). As a result of this process the dream moves from its metaphysical form to a more graspable reality, a tangible response that in turn settles the ambiguous disconnect between dreams and reality.

Dreams, here personal to the author, have been recorded over a period of nine months and their accumulation resulted in a “Book of Dreams,” which is presented as part of this thesis. Each dream was recorded consistantly using a process of text, sketching and painting to translate, interpret and represent it or to illustrate what had been experienced in the dream state during the preceding night. Such crafted recording process follows the lead of Carl Jung and Frederik van Eeden. Both psychoanalysts recorded their dreams over extended periods of time, to grasp their meaning for use in the psychology realm. Here, the process used dreams as an instigator and evolved as a design process. This thesis tests the idea of manifesting interior architecture through such design process.

Research Stream: Contextual ShiftsSupervisor: Philippe Campays

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Maya RobinsonMaya Robinson

File-to-Factory: Transferring Design Intent to ManufactureDigital fabrication has become a common

way to produce and construct designs more

efficiently, and challenge the traditional way of

construction and the way we design. Despite

the new technologies used to enhance the

design process, there is still a disconnection

between design and construction. Building

Information Modelling (BIM) is a step to

create a more fluid workflow; however, it

is not currently being fully utilised in New

Zealand. The use of BIM tools not only

aims to maximise efficiency when delivering

a project but also provides a solution to

improve file-to-factory production.

Design for Manufacture and Assembly

(DfMA) could have substantial benefits for the

way architecture projects are designed and

constructed. Qualitative and experimental

methods have been used for initial and

developed testing drawn from theoretical

and digital experimentation.

A new workflow has been developed utilising

BIM tools and DfMA principles to explore

the impact this process could have on the

buildings we design and construct in New

Zealand. The workflow does not consist of

new processes or tools, but instead couples

the two together. By utilising existing BIM

technology and implementing DfMA, this

can eliminate the need for remodelling,

and reduce errors, cost and time. This is

significant to the industry because it begins

to streamline the design to construction

process, allowing for it to advance and

increase productivity.

Proposed Workflow

BIM tool potential

Start

Concept DesignDesign for Assem

bly (DfA)

Simplifications

Material

Selection/processes

- early cost estim

ates

Consider more

economical

materials/processes

Best Design Concept

BIM Tools

BIM Tools

Design for M

anufacture (DfM)

Detail Design- m

inimum

m

anufacturing cost

Developed Design

Fabrication

Construction

repeat until aimed

Re�ne, re�ect and

results are achieved

Research Stream: Advanced Manufacturing & Prototyping for Design (AMPD)Supervisor: Antony Pelosi

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Phoebe ShillingPhoebe ShillingResearch Stream: Advanced Manufacturing and Prototyping for Design (AMPD)Supervisor: Guy Marriage

A New Heart for East Porirua, Waitangirua.An inter-disciplinary exploration into re-imagining the under-utilised centre of Waitangirua.

Waitangirua is a vital piece of the puzzle when

completing the Porirua Regeneration Scheme

and The Transmission Gully Motorway.

Waitangirua is a small suburb of 4020

residents located in the East of Porirua

City. Waitangirua currently hosts a diverse

and young population, but it lacks the

architectural features to encourage diversity

and social interaction. With Transmission

Gully’s completion in 2020 and the

regeneration at the beginning of its 25-year

plan, it is timely to think about the future of

Waitangirua. The current village centre does

not match its neighbourhood, let alone have

the capability to host new people. Leading

to the research question, ‘How can an

under-utilised centre be re-imagined for the

social growth and liveability of its residents?’

A New Heart for East Porirua proposes this

can be achieved by renewing the flow and

connection of the people; to each other, their

village centre and wider Porirua. At the same

time as engaging with the community and

cultural narrative to enhance the site; and

finally, by re-imagining the under-utilised

centre and community hub in a holistic

approach for the on-going journey of the

community of Waitangirua.

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Chiara ShimChiara Shim

inhabiting: blue

The basis of this work is that Architects

by in large employ physical materials to

generate and define space. Materials such

as timber, stone, bricks, and mortar envelop

and contain. Yet when described in a purely

scientific sense, the visible world can be

defined by light, or the absence of light

and variations in between. The use of light

generates space, creating an architectural

experience, which, this research proposes

then has the ability to manipulate mood,

imparting some kind of response, perhaps

emotional.

The research proposition becomes:

Using a reductivist approach, and employing

only hue, saturation, and brightness to

replace physical materials, this creative body

of work explores how colour can be used to

evoke a response in mixed realities.

Research Stream: Digital Architecture Research Alliance (DARA)Supervisor: Tane Moleta & Marc Aurel Schnabel

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Joseph Samuel SmithJoseph Samuel SmithResearch Stream: Speculative DesignSupervisor: Simon Twose

House Music

When you are listening carefully with

your eyes closed, in a church, or a forest,

you engage in attentive listening. Taking

a moment to visualize the world from its

sounds, a complete environment begins to

form, rich in emotion, memories and spatial

dynamics. We feel included in an auditory

equivalent of a landscape. Soundscapes

are like terrains of sonic events. Landscape,

when viewed in this way, as a series of sonic

events in space, becomes less static and full

of architectural possibility.

This research explores how sound can

manifest in architecture through its dynamic,

sonic complexity. In doing so, it attempts to

shift architecture from a privileging of the

visual, to one where spatialized sound has

a direct influence on architecture and how

it is drawn. To research this proposition, the

relationship between sound and architecture

will be tested at three different scales: a

sound installation, a domestic building, and

large-scale. The installation explores how

the body engages with sound and space;

the domestic scale project tests how a small-

scale building can inhabit a sonic and real

landscape; the large-scale design extends

the results of these design tests through a

resolved architectural project, situated in a

physical and sonic landscape. This body of

work will then inform three sonic architectures

in which architecture allows sound to shape

space and experience, seeking to understand

architectures that are beyond the realm of

the visual.

1 1:100

A A

1 1:100PLAN N° 1

PHOTOPHONIC HUT 3

2019

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Michaela ThomsonMichaela Thomson

Bridging the Distance: Accommodating wildlife interaction in an urban setting.

This thesis aims to establish a set of design

guidelines towards understanding how

‘interaction’ can be utilised within the design

process, as a way to reduce biodiversity loss,

fragmentation and to increase everyday

exposure to unique species. Exploration at

different scales will provide a varying range

of interactions, unique to site and users of

the space.

The largest scale, macro, looks towards the

issues that have resulted from fragmentation

such as lack of wildlife movement and habitat

connectivity. The solution of stepping stones

acts as way to introduce wildlife, birds in

particular, to urban sites to establish habitats.

Asides from the lack of possible movement

between habitats, there is also an absence

of human connections to these spaces. The

meso scale works towards re-introducing a

flow of people into the new stepping stones

locations, so that interactions can start to

occur.

Infrastructure and specific designed

elements that provide the correct facilities

to allow for interaction between wildlife and

humans is largely non-existent and often not

conducted safely. Therefore the micro scale

works towards exploring different ways to

encourage people and bird life to not only

inhabit the same space, but to also form

unique relationships.

Research Stream: Ecologies Design LabSupervisor: Maibritt Pedersen Zari

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Patrick Waller

Architecture for the Poor and Unpriviliged of Jakarta

Research Stream: Public Housing and Urban InfrastructureSupervisor: Fabricio Chicca

Jakarta, in Indonesia, has a significant

population that is visibly living below the

poverty line. With such a large number of

people living in poverty, and there being a

lack of affordable housing, Jakarta faces

an issue where a significant number of

these people are forced to live in informal

settlements, which are spread throughout

the city.

This research proposes a community centre

design which is able to provide necessary

facilities to the informal settlements,

focusing on improving the quality of life.

The research takes into account extensive

site, literature, and precedent analysis;

to develop design criteria which aims

to produce positive neighbourhood

development. Traditional Indonesian

architecture has a heavy influence on the

form and construction material.

Patrick WallerPatrick WallerResearch Stream: Public Housing and Urban InfrastructureSupervisor: Fabricio Chicca

Architecture for the Poor and Unpriviliged of Jakarta

Jakarta, in Indonesia, has a significant

population that is visibly living below the

poverty line. With such a large number of

people living in poverty, and there being a

lack of affordable housing, Jakarta faces

an issue where a significant number of

these people are forced to live in informal

settlements, which are spread throughout the

city.

This research proposes a community centre

design which is able to provide necessary

facilities to the informal settlements, focusing

on improving the quality of life. The research

takes into account extensive site, literature,

and precedent analysis; to develop design

criteria which aims to produce positive

neighbourhood development. Traditional

Indonesian architecture has a heavy influence

on the form and construction material.

Patrick Waller

Architecture for the Poor and Unpriviliged of Jakarta

Research Stream: Public Housing and Urban InfrastructureSupervisor: Fabricio Chicca

Jakarta, in Indonesia, has a significant

population that is visibly living below the

poverty line. With such a large number of

people living in poverty, and there being a

lack of affordable housing, Jakarta faces

an issue where a significant number of

these people are forced to live in informal

settlements, which are spread throughout

the city.

This research proposes a community centre

design which is able to provide necessary

facilities to the informal settlements,

focusing on improving the quality of life.

The research takes into account extensive

site, literature, and precedent analysis;

to develop design criteria which aims

to produce positive neighbourhood

development. Traditional Indonesian

architecture has a heavy influence on the

form and construction material.

2019

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Chelsea WalshChelsea WalshResearch Stream: Indigenous Materials Domains (IMD)Supervisor: Derek Kawiti

Reporting to Detention: Developing the architectural model of New Zealand’s youth residences.

Conversations surrounding New Zealand’s

young offenders have always been

controversial, especially with reoffending

rates on the rise according to the 2018

Ministry of Justice Youth Offenders Report

(Ministry of Justice, 2018). This research

portfolio challenged the way we approach

built form of New Zealand’s youth residences

by considering architecture as a device

that can aid in the rehabilitation of youth

in the justice system. With only four youth

residences nationally, the current state of

residences demonstrate school-like buildings

trapped inside wired fences.

Reporting to Detention critically evaluated

the design influence of Ma-tauranga Ma-ori

through the local indigenous Ma-ori culture

and community at the research location of

Pa-tea. Design methods which underpin this

methodology consisted of design drivers

such as colour and mapping in space to

enhance a narrative that stimulates program.

The use of colour was explored as a means

to contribute to the therapeutic environment

creating a relationship to space. I am

proposing a building designed not only for

a functional purpose but to create purpose

in the lives of New Zealand’s at-risk youth.

2019

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2019

Play is an act of discovery and stimulation. As children, we play to learn and grow. As adults, we play for freedom and to escape from reality. The action of play is a largely neglected aspect of peoples experience in urban public space. It is the un-functional and impractical use of the environment that fulfills a human instinct and curiosity that can spark conversation and spontaneity in public spaces. This thesis aims to understand how the inclusion of play and playful behaviour can create polycentric environments that can contribute to the reversal of social fragmentation between our ethnic communities and improve social cohesion and resilience within Newtown and Berhampore, socially deprived suburbs in Wellington, New Zealand. The method of this research focuses on combining methods of spatial assessment and community engagement to develop a holistic understanding of play across social, cultural and physical dimensions. Observational studies, public surveying and community workshops combined with a comparative study across a series of case studies provided a foundation of knowledge that was then able to be applied to the design of physical playful spaces.

Hayley WebberHayley WebberResearch Stream: Contextual ShiftsSupervisor: Carles Martinez Almoyna Gual

A Space to Call Our Own: An investigation into designing for play in urban environments

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Jessie WrigglesworthJessie WrigglesworthResearch Stream: Ecologies Design LabSupervisor: Peter Connolly

EDGE-SCAPES: an inquiry into coastal edges, design process & landscape architecture practice.

As the landscape architecture discipline

grapples with the immense challenges

of our anthropocenic world, it concerns

itself with the solving of extremely complex

environmental, climatic, socio-political-

economical and cultural challenges that

blanket the concept of landscapes.

Responding to this, landscape architecture

pedagogy, academia and parts of

practice have turned to systems design,

‘instrumentality’, quantities and data with a

focus on large-scale strategy and planning.

While this might be a necessary step in

engaging with our world’s ever-present

issues, it is problematic if this is at the expense

of important other realms of landscape

design. Fundamental to landscape design

is our ability to articulate landscape spaces

for human use and experience and that

the discipline acknowledges that central to

this placemaking is how to engage with the

uniqueness of the pre-existing landscape.

This research proposes that the relationship

between the human body and its environment

is central to this and that an embrace of affect

is the way to re-think and re-orient design

practice in way that will allow it to engage

with uniqueness and in a manner suited to

the complex and perplexing demands of the

current era.

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Douglas WrightDouglas Wright

A Place in Nowhere: Curating our experience of site, to facilitate placemaking.The resulting thesis finds that architecture

can create distinctive and diverse ‘places’ in

large landscapes by enabling new ways for

people to experience site. The created places

result in a deeply felt experience and, when

positioned in a series, they highlight the

significance of the landscape, by revealing

how it changes throughout a journey.

A series of nine interventions tested and

refined methods for generating architectural

outcomes. This resulted in a refined

methodology focused around narrative

techniques. By taking this approach it exposes

the profession’s reliance on objectivity and

fact, finding that narrative methodologies

can provide deeper insights and stronger

concepts when related to experience. After

all, the ultimate measure of architecture is in

the experience of it.

Research Stream: Ecologies Design LabSupervisor: Maibritt Pedersen Zari

2019

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Bradley WyattBradley WyattResearch Stream: Contemporary WorkplacesSupervisor: Joanna Merwood-Salisbury

Socialising Office Space: Flexibility through a layering of multiple programs in traditional office buildings.

This design-research project explores

extending the flexibility of a typical 1960s

open-plan office building. Through the use of

cross-programming, the building now works

along a 24-hour timespan. Housing a co-

working office, community space and a night

shelter, the building models a more efficient

use of office space within our central cities. A

focus on the individual allows a meaningful

connection to space and to others through

parallel design interventions that operate as

desks and as sleeping pods.

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Qiaoliang (Will) XuQiaoliang (Will) XuResearch Stream: Digital Architectural Research Alliance (DARA)Supervisor: André Brown, Maria Rodgers & Bruno Marques

Inhabiting ‘Prosperous Suzhou’: Interrogating ancient artwork and documents to manifest tangible and intangible heritageThis research investigates the digital

landscape heritage. It focuses on the

application of VR to the understanding and

interpretation of ancient principles relating

to sensitive and appropriate interaction

of built form and associated landscape.

The principles have harmony of human

inhabitation, built forms and their landscape

at their root. This understanding can lead to

re-application in a contemporary context,

and the VR environment has the potential to

augment and enrich it. This research seeks

to reinterpret a classical depiction of Suzhou

in an 18th-century handscroll painting

into a three-dimensional immersive virtual

(Scan QR code to watch all videos)

environment. It proposes that VR can be a way

to experience and increase understanding

of heritage landscapes that no longer exist.

The reinterpretation aims to enhance the

users’ experience and understanding of the

tangible and intangible cultural heritage. The

spatialised scene is augmented through the

integration of other historical information,

such as poems and travel notes, to embed

intangible aspects. The reinterpretation

process can be summarised as being in two

stages, representing the site context and the

site content. Context refers to the geometry

and built forms of the world, whereas content

includes social and cultural heritage.

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2018

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Riley Adams-WinchRiley Adams-Winch

Red Lights

People have a tricky relationship with sex.

Where, when, how, and with whom we have

sex is as much a product of social convention

as biological necessity. New Zealand has

been legally progressive in enabling its

economic practice, but culturally puritanical

in how we treat those who make use of

that legal protection. The result of this is a

stigma surrounding the purchase of sex, sex-

work, and the architecture associated with

it. This thesis asks how architectural design

and representation can challenge sex-work

stigma. It explores the spatiality, forms and

the drawing of sex-work architecture and

makes subtle, often satirical inflections,

through design research. Stigma as a

spatial and representational phenomenon is

explored and critiqued, leading to a strong

challenge to norms of sex-work stigma.

The design research is conducted at three

different scales, through a series of design

experiments. These allow stigma to be tested

at individual, group, and societal scales,

and lead to three distinct architectural

propositions: an installation which uses

architectural drawing to question social

conventions; a brothel is designed which

confronts public perceptions of sex-work;

and a red-light district is mapped out that

enables safe, educated, and legally sound

participation in the sex industry. The aim is

to produce architecture that resists sex-work

stigma as well as enabling and supporting

community driven resistance and activism

against it.

ONE : ONE FACADE PERFORATION DRAWING

Research Stream: Experimental Design ResearchSupervisor: Simon Twose

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Bridget BuxtonBridget BuxtonResearch Stream: Ecologies Design LabSupervisor: Mark Southcombe

A River’s Call: An architectural response, in the spirit of Te Awa Tupua

The Whanganui River was the first in the world

to be granted the status of a legal person.

Te Awa Tupua (Whanganui River Claims

Settlement) Bill was passed on 16 March

2017 after a 140-year long campaign by

Whanganui Iwi. This groundbreaking piece

of legislation was a call for protection of our

environment.

This research was an inquiry into how

architecture can recognise the Awa and

respond to her as an ‘indivisible and living

whole’ (Te Awa Tupua Act 2017, 14). The

work is a response not to Te Awa Tupua

document, but instead to the wairua, or

the spirit of Te Awa Tupua. Wairua is more

than the physical form of the river’s channel

and bed, but comprises her people, her

history, her tributaries, her floodplains,

and her spiritual presence. The thesis uses

traditional research and design-as-research

concurrently to gain an understanding of the

historical, cultural, political, ecological and

social context.

Through architectural experiments, the

research explores the relationship the Awa

has with different scales of human presence;

in terms of the person, the town, and wider

patterns of settlement, and at different points

of time; past, present, and future.

Te Awa Tupua (Whanganui River Claims Settlement) Act. 2017. Vol. 2. Wellington: New Zealand Government.

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The changing demographic of New Zealand

proposes many challenges within the built

environment that we live in. The increase

of collectivist cultures in an individualistic

society often leads to problems such as the

housing of these different cultures. Traditional

housing in New Zealand favours a stand-

alone dwelling that although has benefits

of its own, struggles to meet the changing

needs of New Zealanders in this day and

age. This then leads to many negative

outcomes such as elitism and a deficiency

of appropriate housing. Furthermore, the

traditional typology also results in an absence

of social interaction between different

cultures, preventing the togetherness of these

environments to reach full potential.

The design response of this thesis manages

to achieve an architecturally interesting and

spatially diverse housing scheme through the

use of various different design principles.

Through experimentation, it is found that

medium density housing in New Zealand is

able to house a variance of different cultures

through a carefully designed program that

considers different needs and requirements of

different groups. Through the use of density,

living options and flexibility, inclusiveness is

achieved within the built form. A mix of these

living types – both for individualistic cultures

and collectivist cultures – allows different

people to have what they might want, while

still allowing them to be within the presence

of one another.

Austin D’SouzaAustin D’SouzaResearch Stream: Contextual ShiftsSupervisors: Jacqueline McIntosh

The Togetherness of Strangers

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Joelle LimJoelle Lim

Play for Change: Primary School for Children with ImpairmentsWithin the architecture of education, there is

a lack of attention to the needs of children

with disability. Globally, one in every ten

children have a disability and there are

approximately 90,000 aged 0-14 children

living in households who have at least one

disability in New Zealand. The cohort is

one of the most marginalised and excluded

group from the society, resulting in an

inability to participate in classes leading

to fewer opportunities to develop skills,

experience and confidence. School designs

are designed for children without disability,

and many children with disabilities find that

classrooms and outdoor environments are

ill-suited for their health needs, resulting in

low attendance rates, poor peer engagement

and limited educational success.

This thesis explores the role of architecture

in facilitating the education of children

with disabilities. Working from research-

led design through to design-led research,

it examines architecture as an educational

tool. Examining classroom spaces, outdoor

play and outdoor learning environment

for children with disabilities, it questions

the purpose of education. In addition, the

research aims to desensitise the perceived

architectural barriers within primary school

that restricts participation for children with

disabilities. By addressing this issue, it could

potentially create more positive and optimistic

views and from the wider community, greater

disability awareness.

Research Stream: Contextual ShiftsSupervisor: Jacqueline McIntosh

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Brittany IrvineBrittany IrvineResearch Stream: Building Materials and TechnologySupervisor: Guy Marriage

getwavy:getwavy: Introducing irregularity into modular timber housingThe construction industry accounts for

23% of global CO2 emissions each year.

Coupled with contemporary pressures of

urbanisation, there is demand for increased

density construction. Engineered timber is

a sustainable and structural solution for

these issues. To improve the relationship

the industry has with the environment it

must reconsider its construction methods

and material choices.

This research explores the tectonics of CLT

and develops a diverse design language

that offsets how the material has been

traditionally used by developing a series

of components that can be assembled on

various urban sites.

The implications of this research are to

provide an alternative approach to urban

medium-density housing using engineered

timber technology proposing visual and

spatial improvements to inner-city living in

New Zealand.

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Emily NewmarchEmily Newmarch

Climatic Conscience for Dwelling Design

In New Zealand, our residential architecture

is built off the pragmatic approach of the

instinctive farmer, and the desire to dissolve

the boundary between architecture and

landscape. In the search to create the

dream home, many have packed up their

beach houses to set up camp in the alpine

environment surrounding Queenstown,

causing the population and construction

demand in the area to rise rapidly. As a result,

the building’s thermal envelope is put under

pressure to perform both pragmatically and

poetically as it faces an extreme environments

to live in. In response, the research focused

on the potential to exceed the minimum

thermal envelope requirements, whilst actively

engaging with the relationship between

architecture and its environment. Quantitative

and qualitative research methods were used

to explore the dialectic between pragmatic

and poetic approaches to design. Early

theoretical investigations sculpted a series

of strategies and criteria that was refined

through investigations at the scale of a cabin

and then a full building. The developed

design proposal builds off the aesthetic of

an external structure to integrate the building

within its landscape, whilst removing the load-

bearing requirements from the building’s

thermal envelope, reducing the predicted

amount of heating energy. As a speculative

and simulated design, it hopes to become an

example of how much potential there is for

architects to push boundaries with aesthetic

and performance-based design decisions.

Research Stream: AMPD / Human EnvironmentSupervisor: Antony Pelosi & Michael Donn

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Duong NguyenResearch Stream: Digital Architectural Research Alliance (DARA)Supervisor: Tane Moleta & Marc Aurel Schnabel

Mindful Manifestation: From EEG to Virtual Reality

On the motivation of the current spirit

of the age, increased interest in artificial

intelligence and creativity, this research

poses the question of “can we design

architecture using brain activities?”. The

research question is answered with the

development of a brain-computer interface

in virtual reality (BCI-VR). The interface

consists of a 14-channel EMOTIV EEG

headset, and the virtual reality experienced

in the head-mounted display (HMD) HTC

Vive Headset. EEG data were collected

from the CortexUI cloud database,

transferred to interact with design contents

in Grasshopper, then experienced in VR

through Unity. The research has progressed

as far as the design of architectural

concepts through the interaction of pre-

designed architectural forms with multiple

design scenarios. The research outcome

formulates a foreground as part of

ongoing research in developing a means

of designing architecture directly through

the mind’s eye. “I think therefore it is” is

the ultimate goal. The QR code provides a

link to a video to see this interaction. The

poster highlights all the possible design

interaction and their results.

Duong NguyenResearch Stream: Digital Architectural Research Alliance (DARA)Supervisor: Tane Moleta & Marc Aurel Schnabel

Mindful Manifestation: From EEG to Virtual Reality

On the motivation of the current spirit

of the age, increased interest in artificial

intelligence and creativity, this research

poses the question of “can we design

architecture using brain activities?”. The

research question is answered with the

development of a brain-computer interface

in virtual reality (BCI-VR). The interface

consists of a 14-channel EMOTIV EEG

headset, and the virtual reality experienced

in the head-mounted display (HMD) HTC

Vive Headset. EEG data were collected

from the CortexUI cloud database,

transferred to interact with design contents

in Grasshopper, then experienced in VR

through Unity. The research has progressed

as far as the design of architectural

concepts through the interaction of pre-

designed architectural forms with multiple

design scenarios. The research outcome

formulates a foreground as part of

ongoing research in developing a means

of designing architecture directly through

the mind’s eye. “I think therefore it is” is

the ultimate goal. The QR code provides a

link to a video to see this interaction. The

poster highlights all the possible design

interaction and their results.

Duong NguyenDuong NguyenResearch Stream: Digital Architectural Research Alliance (DARA)Supervisor: Tane Moleta & Marc Aurel Schnabel

Mindful Manifestation: From EEG to Virtual Reality

On the motivation of the current spirit of the

age, increased interest in artificial intelligence

and creativity, this research poses the

question of “can we design architecture using

brain activities?”. The research question is

answered with the development of a brain-

computer interface in virtual reality (BCI-

VR). The interface consists of a 14-channel

EMOTIV EEG headset, and the virtual reality

experienced in the head-mounted display

(HMD) HTC Vive Headset. EEG data were

collected from the CortexUI cloud databse,

transferred to interact with design contents in

Grasshopper, then experienced in VR through

Unity. The research has progressed as far as

the design of architectural concepts through

the interaction of pre-designed architectural

forms with multiple design scenarios. The

research outcome formulates a foreground

as part of ongoing research in developing

a means of designing architecture directly

through the mind’s eye. “I think, therefore it

is” is the ultimate goal. The QR code provides

a link to a video to see this interaction. The

poster highlights all the possible design

interactions and their results.

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Cameron WilsonCameron WilsonResearch Stream: Art & ArchitectureSupervisor: Sam Kebbell

Island & Field

We build transport infrastructure to move

about the city efficiently. However, in New

Zealand, it is often one-dimensional and

disconnected from the urban fabric. This is

the case in Hataitai, where State Highway

1 imposes a boundary between the nearby

village and the Town Belt that could be

bridged when new work on the Mt Victoria

Tunnel takes place.

What could be the nature of a pedestrian

bridge that connects these disparate urban

territories?

I explored this question with two distinct

methods. The first used ‘fast and loose’

hand drawing and physical modelling

to explore a ubiquitous mesh structure,

replacing the ground plane of the site.

This Field accommodated a variety of

programmed elements and crossings. The

second experiment replaced the mesh with

an autonomous loop between the park,

village and tunnel. This Island required more

precise digital modelling tools and a more

measured design process.

The two methods offer vastly different

approaches to urban design. The ubiquitous

mesh replaces the existing ground by

extending it. The Loop structure is an

autonomous fiigure over the existing and

messy ground of the urban junction below.

The research demonstrates the tensions

between these two approaches to urban

intervention and how they can offer alluring

moments in the everyday life of the city.

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Gilles Clément, in his 2004 booklet

Manifeste du tiers paysage (Manifesto of

the Third Landscape), advocates designing

from the landscape as opposed to designing

against the landscape. Clément categorises

the natural environment into three types

of landscape that distinguish what kind of

environment they are and how they should

be treated. Clément uses the term ‘third

landscape’ to refer to a third state of being,

at the margins, where landscape belongs

neither to the ‘territory of the shadow’ nor

‘that of the light’. The third landscape is

the space unattended by man and ruled

over by natural evolution; included in this

category are the nature reserves, deserts

and mountain summits, the untouched

spaces that remain in their natural state.

This research investigation looks at how

architecture might be meaningfully designed

within six hypothetical examples of the third

landscape.

Dan CastroDan Castro

Codex of the Third Landscape

Research Stream: Architecture and DystopiaSupervisor: Daniel K. Brown

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Mark WilkinsonMark Wilkinson

Embodied Remembrance

Research Stream: Experimental Design ResearchSupervisor: Jan Smitheram

This thesis introduces embodied

remembrance, to mediate the experience

of the body and the digital in architecture.

The rise of the digital has enabled an

architecture which primarily responds to

abstract desires and commodification.

Embodied remembrance opposes this

divorce from the digital to allow the

architecture to access the affective richness

embodied in mnemonic narratives. A

‘design as research’ methodology solidifies

the theoretical proposition through four

stages of design. The first three designs

incrementally scale-up in the design of a

spatial installation, medium-scale house-

museum, and a public-scale care facility/

archive. The final design shifts downwards

in scale to consolidate the research findings.

Each design shifts the theoretical framework,

allowing critical reassessment of the design

and research proposition. This research

suggests an alternative architectural

paradigm, sensitive to the complex issue of

embodied remembrance experienced by the

body.

I. II. III. IV.

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phonephone

+64 4 463 6200+64 4 463 6200

websitewebsite

www.wgtn.ac.nz/fadwww.wgtn.ac.nz/fad

postal addresspostal address

Wellington School of ArchitectureWellington School of Architecture

Victoria University of WellingtonVictoria University of Wellington

PO box 600PO box 600

Wellington 6140Wellington 6140

physical addressphysical address

139 Vivian Street139 Vivian Street

Te AroTe Aro

WellingtonWellington

Published December 2019Published December 2019

Catalogue design by Lauren HayesCatalogue design by Lauren Hayes