Content Driving Competitiveness

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    Content Driving Competitiveness

    http://cordis.europa.eu/ist/99helsinki/programme/cv/content_cv.html

    Kieran OHEA, Tel: +352 4924292321

    Seagrange Ltd., Fax: +352 49242921009 rue Schiller, E-mail: [email protected]

    L-2519 Luxembourg www.seagrange.c

    Summary

    The sense of novelty as Internet penetration skyrocketed in the 90s has been replaced by a sense of realityas businesses begin to ask themselves, How can we make money out of this? Clearly this will be the

    motivation in the 00s (if that is what the early years of the 21 st century will be called). The Internet hasspawned an interest in all things digital, setting off a chain reaction from world wide web to webcasting, to

    digital broadcasting and so on. All of these media must become profitable over the next few years if they are

    to justify the huge investment in time, research and technology. They will only become profitable if the

    content they deliver is useful and attractive and if the way that this content is delivered adds value to current

    user experiences. The next step therefore is investment in content and in the skills that can develop thiscontent. There is little doubt that content will drive the growth and profitability of Internet and digitalventures, and will encourage e-commerce. What is less clear is where the business models will come from

    and who will be the driving forces.

    Content Driving Competitiveness will investigate these issues by looking at emerging standards and

    business models for digital content and the impact of new content technologies on the Information Societyand beyond. Realising the Information Society and empowering the citizen will have profound implications

    for all concerned, presenting particular challenges and opportunities for culture, science and the economy.The session will examine the issues through the eyes of an artist, a scientist and a businessman. They will

    help us come to terms with and understand the societal and cultural changes and the technological and

    economic developments we can expect. There are many issues that need to be addressed if Euro pe is to meet

    its potential. If the mature media industries such as broadcasting and publishing are going to bring theirpower and influence to bear on the digital world, not forgetting those new content kids-on-the-block, the

    telcos, they will need to acquire new skills and forge relationships with new digital enterprises. At thesame time, the new digital enterprises, often start-ups with no track record in traditional business, need to

    supplement their skills with knowledge about marketing, finance and intellectual property. These new digital

    enterprises have up to now been drastically under-valued but are now emerging as the creative drivers of the

    digital economy. How to provide them with the rounded set of skills they need and how to integrate them

    into the mainstream without dulling their creative edge are two of the major challenges facing the digital

    content industry.

    We must also recognise the social impetus that is building. Digital publishing gives every citizen the

    capability not only to consume but also to produce content. As hardware prices fall and marketing efforts

    accelerate, people are exposed to technology more and more and from a younger and younger age. Most of

    this technology comes in the form of devices for communicating, creating or accessing content: computersto surf the Internet, consoles to play interactive games, mobile phones to call your friends. With this

    exposure comes a technical maturity and a critical eye for good content. Consumers are becoming moresophisticated and less passive and their influence on the commercial fate of new content services will be

    crucial. Another contributor who has not been duly recognised up to now is the digital artist. They haveexposed the public to digital technology for many years and can provide important feedback about

    interfaces, software and user experiences to content and technology developers. In fact, there are a multitude

    of relationships to be played out in the digital content chain with almost everyone in the chain consumer,

    artist, content creator, technology developer, publisher, broadcaster and so on participating as both usersand providers. It is this intricate network that will serve as the basis of the societal, technological and

    economic convergence that we are about to witness.

    http://cordis.europa.eu/ist/99helsinki/programme/cv/content_cv.htmlhttp://cordis.europa.eu/ist/99helsinki/programme/cv/content_cv.htmlhttp://cordis.europa.eu/ist/99helsinki/programme/cv/content_cv.html
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