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1 Vipul Goyal Abhishek Jain Rafail Ostrovsky Silas Richelson Ivan Visconti Microsoft Research India MIT and BU UCLA UCLA University of Salerno, Italy Constant Round Concurrent Zero-Knowledge in the Bounded Player Model

Constant Round Concurrent Zero-Knowledge in the Bounded Player Model

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Constant Round Concurrent Zero-Knowledge in the Bounded Player Model. Vipul Goyal Abhishek Jain Rafail Ostrovsky Silas Richelson Ivan Visconti. Microsoft Research India MIT and BU UCLA UCLA University of Salerno, Italy. Zero-Knowledge Protocols. - PowerPoint PPT Presentation

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Page 1: Constant Round Concurrent Zero-Knowledge in the Bounded Player Model

1

Vipul Goyal

Abhishek Jain

Rafail Ostrovsky

Silas Richelson

Ivan Visconti

Microsoft Research India

MIT and BU

UCLA

UCLA

University of Salerno, Italy

Constant Round Concurrent Zero-Knowledge in the Bounded Player

Model

Page 2: Constant Round Concurrent Zero-Knowledge in the Bounded Player Model

Zero-Knowledge Protocols

• Prove trying to prove x is in L to the verifier

• Meet

• (P, V) is zero knowledge if: there exists which can emulate ’s interaction with prover

and

Page 3: Constant Round Concurrent Zero-Knowledge in the Bounded Player Model

Concurrent Zero Knowledge [DNS98]

• (P, V) is concurrent zero knowledge if ZK holds when V* may run many instances of protocol concurrently.

Page 4: Constant Round Concurrent Zero-Knowledge in the Bounded Player Model

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Concurrent ZK (plain model)

• General feasibility result first given by Richardson and Kilian [RK’99]

• Since then, a body of literature has developed studying the round complexity– Construction with almost logarithmic round complexity

[PRS02, KP01]

– Shown to be almost optimal using “black-box simulation” [R00, CKPR01]

• No constant round protocols known under standard assumptions

Page 5: Constant Round Concurrent Zero-Knowledge in the Bounded Player Model

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Bounded Concurrency Model

• In a breakthrough work, Barak [Barak01] introduced the bounded concurrency model:– Total number of concurrent sessions between prover and verifiers is

apriori bounded (by a poly)

• Barak gave a constant round protocol in this model– introduced non-black-box simulation in cryptography

• Open problem: constant round concurrent ZK without this bound? – In general, what level of concurrency can we achieve in constant

rounds?

Page 6: Constant Round Concurrent Zero-Knowledge in the Bounded Player Model

6

Talk Overview

• Bounded player model and our results

• Barak’s construction: very high level overview

• Our construction

• High level idea of our non-black-box simulation strategy

Page 7: Constant Round Concurrent Zero-Knowledge in the Bounded Player Model

Bounded Player (BP) Model [GJORV13]

• A bounded number of players in the systemEach player may participate in an unbounded (poly)

number of concurrent sessions

.

.

.

unbounded concurrent sessions

unbounded concurrent sessions

• Example: number of machines over the network maybe known– However harder to accurately estimate how many processes

(communicating over the network) each machine is running

Page 8: Constant Round Concurrent Zero-Knowledge in the Bounded Player Model

BP model vs Bare Public Key (BPK) model

• BP model: can ask each player to choose a fixed public key during the first session it participates in– No setup phase– Player remembers it, to be remain the same in all

sessions: only difference from plain model

• BPK model: setup phase involving all players– Main property: keys can’t change during rewinding

• Only superficial similarity: techniques from BPK model have limited relevance here

Page 9: Constant Round Concurrent Zero-Knowledge in the Bounded Player Model

BP model vs Barak’s bounded concurrency model

• BP model: much closer in spirit to Barak’s bounded concurrency– Strengthening of the bounded concurrency model

• Provably requires non-black-box (NBB) simulation (unlike BPK)

• Goyal et al [GJORV13]: a construction with w(1) round

• Open: constant round concurrent ZK in BP model? Will subsume the result of Barak

Page 10: Constant Round Concurrent Zero-Knowledge in the Bounded Player Model

Our Results• Main theorem: constant round concurrent ZK in the

BP model assuming a collision resistant hash function family

• Positive step towards getting constant round concurrent ZK in plain model under standard assumptions

• Technical contribution: new ways of performing NBB simulation– Techniques very different from the previous work of Goyal

et al. [GJORV13]

Page 11: Constant Round Concurrent Zero-Knowledge in the Bounded Player Model

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NBB vs BB Simulation

• Black-box simulation: simply query the adversarial verifier machine as an Oracle (rewinding)

• Non-black-box simulation: uses the code of the adversary in a more non-trivial way

Page 12: Constant Round Concurrent Zero-Knowledge in the Bounded Player Model

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Barak’s Construction (oversimplified)

Statement: x in L

Com(M)

Random r

WI: x in L or M outputs r

Prover Verifier

• Simulation: if you have code/state of verifier, can construct such M Note: For simulation, constructing fake witness wf

computationally heavy/expensive Can only simulate a bounded number of sessions in poly-time

Soundness: r is long and random

Page 13: Constant Round Concurrent Zero-Knowledge in the Bounded Player Model

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Barak’s Construction: Abstraction

Com(M)

Random r

Can compute fake witness wf

Computationally expensive to compute

Can be done for only bounded number of sessions

Use fake witness to complete rest

Barak’s preamble

Page 14: Constant Round Concurrent Zero-Knowledge in the Bounded Player Model

Building the Protocol

WI PoK x ϵ L OR “I know sk”

Secure two party computation: If wf valid fake witness, output

sk to first party

Focus: single verifier, unbounded sessions

Com(M)

Random r

pk

skwf

Page 15: Constant Round Concurrent Zero-Knowledge in the Bounded Player Model

Problem: Adversarial scheduling

Secure two party computation: Started but didn’t finish

Say adversary leaves most sessions in middle of 2pcSimulator computes fake witness in unbounded number of sessions

Com(M)

Random r

pk

skwf

New sessions start

• [GJORV13] idea: use multiple opportunities for using fake witness (higher round complexity), complex probability distributions

Page 16: Constant Round Concurrent Zero-Knowledge in the Bounded Player Model

Our Idea: simple

WI PoK x ϵ L OR “I know sk”

Secure two party computation: If valid certified statement, fake

witness given, output sk

fake witness computed in one session useable in others

z = Com(M)

Random r

pk

sk

(τ, σ), wf

Signature σ on τ = (z, r)

Certified statement = (τ, σ)

Compute fake witness wf

Page 17: Constant Round Concurrent Zero-Knowledge in the Bounded Player Model

Handling adversarial scheduling

Secure two party computation: Started but didn’t finish

Simulator computes fake witness pair just once

sk

New sessions start

Z = Com(M)

Random r

pk

Signature σ on τ

(τ, σ), wf

Secure two party computation

sk(τ, σ), wf

Page 18: Constant Round Concurrent Zero-Knowledge in the Bounded Player Model

Are we done?

• This is gross oversimplification of our construction

• In Barak: no such fake witnesses of polynomial size

• Rather: fake witness is an accepting (encrypted) universal argument execution– Need to run 3-round UA and construct fake witness

interactively

Page 19: Constant Round Concurrent Zero-Knowledge in the Bounded Player Model

Our Construction

z = Com(M)

r

pk

heavycomputation

Signature σ

UA first message

UA challenge

UA final message

.

.• Adversarial scheduling: what if verifier leaves most sessions in

middle of UA? Computation done, yet no fake witness!

get fake witness

Page 20: Constant Round Concurrent Zero-Knowledge in the Bounded Player Model

Completing the construction

• Use the same basic idea multiple times

• Ask the verifier to sign the UA transcript as we go along

• Even a partially executed (but signed) UA transcript useful– Can be completed in some other session to get a fake

witness

Page 21: Constant Round Concurrent Zero-Knowledge in the Bounded Player Model

Conclusions

• Constant round concurrent ZK in the bounded player model– Subsumes the bounded concurrent ZK of Barak– Strongest level of concurrency in plain model in constant

rounds (under standard assumptions)

• Key technical contribution: new ways of performing NBB simulation– Reusing heavy computation

Page 22: Constant Round Concurrent Zero-Knowledge in the Bounded Player Model

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Thank You!