Conole cs ued_keynote

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  • 1. National Teaching Fellow 2012Digital literacies for a changing learning context Grinne Conole, University of Leicester 6th November 2012 CSU edConference WaggaWagga, Charles Sturt University
  • 2. Outline The technological context Learner experience Digital literacies Pedagogical approaches Disaggregation of education Learning design Changing practices
  • 3. Multimedia resources 80s 93 The Internet and the Web 94 Learning objects Learning Management Systems 95 Mobile devices 98 Learning Design 99 Gaming technologies 00 E-Learning timeline 01 Open Educational Resources Social and participatory media 04 Virtual worlds 05 07 E-books and smart devices 08 Massive Open Online Courses
  • 4. CollectivePeer critiquing aggregationUsergenerated OpencontentNetworked Personalised
  • 5. Technological trends Mobiles and e-books Personalised learning Cloud computing Ubiquitous learning BYOD (Bring your own device) Technology-Enhanced learning spaces Learning analytics
  • 6. Technologies Transforming everything we do New forms of communication and collaboration Multiple rich representations Tools to find, create, manage, share Networked, distributed, peer reviewed, open Complex, dynamic and co- evolving
  • 7. Technologies for learning Audio-graphics Podcasts Blogs RSS feeds E-Books Second life E-Portfolios Social bookmarking Games Twitter Instant Messaging Video Mesaging Mashups Wikis Mobile learning Video clips and YouTube Photo sharing Video chat Rennie and Morrison, 2012
  • 8. Learning Management Systems CommunicationLibrary Content tools Registration Collaboration AssessmentFinance tools tools TimetablingStudent Upload Trackingrecords tools tools Conole, forthcoming, UNESCO briefing paper
  • 9. The MATEL study Productivity and creativity Networked collaboration Content creation Visualisation and simulation Learning Management Systems Learning environment Games Devices, interfaces and connectivity
  • 10. Aspects of learningIndividual CollaborativeCreating and Learningaccessing content organisation
  • 11. Google glasses project Can see the Internet on glasses Context sensitive information Context lenses planned
  • 12. Game changers Harnessing the power of new media Need to rethink education Key questions How can we reach more learners, more effectively? What is the impact of free resources, tools and expertise? What new business models are emerging? What new digital literacies are needed?
  • 13. Learner experience Technology immersed Learning approaches: task- orientated, experiential, jus t in time, cumulative, social Personalised digital learning environment Mix of institutional systems and cloud-based tools and services Use of course materials with free resources Sharpe, Beetham and De Freitas, 2010
  • 14. Digital literacies Range of terms and definitions Information literacies Digital literacies Digital competences E-skills Digital literacies = Tool knowledge + Critical thinking + Social engagement (Fraser)
  • 15. Digital literacies: definition Set of social practices and meaning making of digital tools (Lankshear and Knobel, 2008) Continuum from instrumental skills to productive competence and efficiency
  • 16. IPTS report Confident/critical use of technologies for work, leisure and communication Digital divide The network is key More participatory and open practices
  • 17. Benefits Social Health Economic Civic Cultural Societal
  • 18. Issues Personal safety and privacy Responsible, ethical, and legal issues Understanding digital media Inequalities and the digital divide
  • 19. Digital literacies Creativity Play Collective intelligencePerformance JudgementSimulation Transmedia navigationAppropriation Networking Multitasking Negotiation Distributed cognition Jenkins et al., 2006
  • 20. Transmedia navigation
  • 21. Distributed cognitionAcross F