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Confrontation EVO-DEMO Lions of Alahan December 18 th 2016 v:1.1 This document belongs to the Confrontation EVO-DEMO game. This document follows the same copyright of the Confrontation EVO-DEMO rulebook: cbna. Download the free Confrontation EVO-DEMO rulebook and material at: http://confrontationpills.altervista.org/. T he Alahan Kingdom was founded more than five centuries ago by the descendants of two Kelt Clans and it is nowadays the most valiant defender of the light against the darkness. By virtue of its invincible knights, its powerful magicians and to an extensive network of infallible agents, the Alahan Kingdom is an indomitable power, the last hope of every valiant fighter on Aarklash. Description Alahan fighters embody the ideal of the brave, and indeed few enemies can make them cower in fear. While few fighters excel in combat power, the Lions muster a varied array of forces: efficient marks- men, resilient paladins, powerful knights and cheap foot soldiers. DISCLAIMER The complete army book contains many more profiles, capacities, artefacts, and so on. Few entries here have been sim- plified to enhance game speed. Contents Special Capacities 1 Artefacts 1 Example Lists 1 Fighters Profiles 2 Appendix: Mystics 3 Special Capacities of Mystics . 3 Spells of the Ermetism path . 3 Spells of the Light path .... 3 Miracles ............ 3 Example Lists ......... 3 Mystics Profiles 4 Appendix: Affiliations 4 Example Lists ......... 4 Appendix: Profile Cards 5 Special Capacities Capacity: Trained in Icquor Reserved to: Archer of Alahan Archers shooting at medium or long range can re-roll once their failed AIM tests. Capacity: Swordman Reserved to: Swordmaster At the beginning of the Combat Phase, the player chooses an ability among Feint and Fine blade. The swordman benefits from this ability until the end of the Combat Phase. Capacity: The falconer of Kaïber Reserved to: Falconer of Alahan Once per round, a Falconer can give an enemy within 20 cm a -1 penalty on his ATT, DEF and AIM tests. Capacity: Chivalrous order Reserved to: Mounted knight of Alahan This fighter normally has MOV 20 but for this variant of the game it has been reduced to 15. Artefacts Artefact: Sacrament Reserved to: Alahel All of Alahel’s weapons become sacred (both melee and ranged ones). Cost: 6 a.p. Artefact: Goodness Reserved to: Danil the brave Danil the brave can use Cure on all friendly fighters even partially within 10 cm. A die is rolled for each of these fighters. Cost: 11 a.p. Example Lists Army General: Alahel • 1x Mounted knight of Alahan • 3x Swordmaster • 3x Paladin of Alahan (1) Total: 199 a.p. Notes: Alahel is one of the most renowned Lions heroes, he is a solid fighter as well as a precise marksman. This army also in- cludes Paladins, for combat sup- port, and Swordmasters, whose special capacity can take combat dice away from the enemy. Finally, a Knight provides a fast shock troop to decimate the enemy. ✿✿✿✿✿✿✿✿✿✿✿ ✿✿✿✿✿✿✿✿✿✿✿ Army General: Agonn 2nd • War-staff: Musician of Alahan 1 Standard-bearer of Alahan • 2x Royal Guard 1 • 3x Falconer of Alahan Total: 196 a.p. Notes: Agonn and his War-staff provide tactical advantages and a boost against frightening enemies Royal guardsmen are your most precious and strong fighters. Make sure to use Falconeers and their ability to grant penalties to those in combat with them, to increase their chance of survival. ✿✿✿✿✿✿✿✿✿✿✿ ✿✿✿✿✿✿✿✿✿✿✿ Army General: Danil the brave • 3x Archer of Alahan • 3x Valkyrie of Alahan • 1x Royal Guard 1 • 2x Guard of Alahan/Sword Total: 197 a.p. Notes: This army has a lot of fighters! Danil provides both a fighting General as well as a heal- ing support. For combat you also have a Royal Guard to strike your enemy and Valkyries, whose Mas- ter strike can be deadly. Archers can weaken enemy troops and can shoot effectively at any range. 1

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Page 1: Confrontation EVO-DEMO Lions of Alahan

Confrontation EVO-DEMOLions of Alahan

December 18th 2016 v:1.1

This document belongs to the Confrontation EVO-DEMO game. This document follows the same copyright of the Confrontation EVO-DEMO rulebook:cbna. Download the free Confrontation EVO-DEMO rulebook and material at: http://confrontationpills.altervista.org/.

The Alahan Kingdom was founded more than five centuries ago by the descendants of two Kelt Clans and it isnowadays the most valiant defender of the light against the darkness. By virtue of its invincible knights, its

powerful magicians and to an extensive network of infallible agents, the Alahan Kingdom is an indomitable power,the last hope of every valiant fighter on Aarklash.

Description

Alahan fighters embody the ideal of thebrave, and indeed few enemies can makethem cower in fear. While few fightersexcel in combat power, the Lions mustera varied array of forces: efficient marks-men, resilient paladins, powerful knightsand cheap foot soldiers.

DISCLAIMER

The complete army book contains manymore profiles, capacities, artefacts, andso on. Few entries here have been sim-plified to enhance game speed.

Contents

Special Capacities 1Artefacts 1Example Lists 1Fighters Profiles 2Appendix: Mystics 3

Special Capacities of Mystics . 3Spells of the Ermetism path . 3Spells of the Light path . . . . 3Miracles . . . . . . . . . . . . 3Example Lists . . . . . . . . . 3

Mystics Profiles 4Appendix: Affiliations 4

Example Lists . . . . . . . . . 4Appendix: Profile Cards 5

Special Capacities

Capacity: Trained in IcquorReserved to: Archer of AlahanArchers shooting at medium or longrange can re-roll once their failed AIMtests.

Capacity: SwordmanReserved to: SwordmasterAt the beginning of the Combat Phase,the player chooses an ability amongFeint and Fine blade. The swordmanbenefits from this ability until the endof the Combat Phase.

Capacity: The falconer of KaïberReserved to: Falconer of AlahanOnce per round, a Falconer can give anenemy within 20 cm a -1 penalty on hisATT, DEF and AIM tests.

Capacity: Chivalrous orderReserved to: Mounted knight ofAlahanThis fighter normally has MOV 20 butfor this variant of the game it has beenreduced to 15.

Artefacts

Artefact: SacramentReserved to: AlahelAll of Alahel’s weapons become sacred(both melee and ranged ones).Cost: 6 a.p.

Artefact: GoodnessReserved to: Danil the braveDanil the brave can use Cure on allfriendly fighters even partially within10 cm. A die is rolled for each of thesefighters.Cost: 11 a.p.

Example Lists

• Army General: Alahel• 1x Mounted knight of Alahan• 3x Swordmaster• 3x Paladin of Alahan (1)• Total: 199 a.p.• Notes: Alahel is one of the most

renowned Lions heroes, he is asolid fighter as well as a precisemarksman. This army also in-cludes Paladins, for combat sup-port, and Swordmasters, whosespecial capacity can take combatdice away from the enemy. Finally,a Knight provides a fast shocktroop to decimate the enemy.

::::::::::: :::::::::::

• Army General: Agonn 2nd• War-staff:

– Musician of Alahan 1– Standard-bearer of Alahan

• 2x Royal Guard 1• 3x Falconer of Alahan• Total: 196 a.p.• Notes: Agonn and his War-staff

provide tactical advantages and aboost against frightening enemiesRoyal guardsmen are your mostprecious and strong fighters. Makesure to use Falconeers and theirability to grant penalties to thosein combat with them, to increasetheir chance of survival.

::::::::::: :::::::::::

• Army General: Danil the brave• 3x Archer of Alahan• 3x Valkyrie of Alahan• 1x Royal Guard 1• 2x Guard of Alahan/Sword• Total: 197 a.p.• Notes: This army has a lot of

fighters! Danil provides both afighting General as well as a heal-ing support. For combat you alsohave a Royal Guard to strike yourenemy and Valkyries, whose Mas-ter strike can be deadly. Archerscan weaken enemy troops and canshoot effectively at any range.

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CharactersName AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz AbilitiesPure warriorsRegulars

Alahel, the messenger 41 12,5 4 5 5 5 5 4 6 4 - - Longbow, STR 3:20/40/60 M Ambidextrous; Sharpshooter;

BraveryName AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz AbilitiesVeterans

Agonn 2nd, the ardent 51 10 4 6 7 5 8 - 7 4 - - M Leadership/10; Fencer; Per-sonal enemy/Azael; Bravery

Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz AbilitiesElitesThe Red Lioness 71 10 5 7 8 6 7 - 9 6 - - Sacred Weapon M Scout; War cry/6; BraveryDanil the brave 80 10 5 7 8 5 8 - 9 5 - - Sacred Weapon M Cure/4; Resolute/2; Righteous

TroopsName AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz N◦ AbilitiesPure warriorsRegularsSpearman of Alahan 9 10 2 3 3 2 6 - 4 2 - - M 3 BraveryArcher of Alahan[Trained in Icquor] 11 10 2 2 2 2 4 3 4 2 - - Longbow, STR 3:

20/40/60 M 3 Bravery

Guard of Alahan/Sword 10 10 3 3 3 2 6 - 5 2 - - M 3 BraveryMusician of Alahan 1 13 10 2 3 3 2 4 - 4 3 - - M 2 Leadership/10; BraveryStandard-bearer ofAlahan 13 10 2 3 3 2 4 - 6 2 - - M 2 Leadership/10; Bravery

Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz N◦ AbilitiesVeteransSwordmaster[Swordman] 12 10 3 3 4 3 6 - 5 3 - - M 3 Bravery

Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz N◦ AbilitiesSpecialsValkyrie of Alahan (2) 10 10 3 4 3 4 4 - 5 3 - - M 3 Master strike/3; BraveryFalconer of Alahan[The falconer of Kaïber] 15 12,5 4 4 3 4 3 3 5 2 - - Pistol, STR 6:

10/15/20 M 2 Harassment; Bane/Scout;Bravery

Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz N◦ AbilitiesElitesPaladin of Alahan (1) 17 10 3 4 5 3 7 - 5 3 - - Sacred Weapon M 3 Bravery

Royal Guard 1 35 10 4 4 6 4 10 - 6 4 - - Sacred Weaponand Sacred Armour M 2 Hard-boiled; Fanaticism;

BraveryMounted knight ofAlahan[Chivalrous order]

75 20 4 6 7 5 13 - 7 7 - - Lance - ChargingSTR/15 C 1

War-horse; Brutishcharge; Master strike/0;Righteous

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Appendix: Mystics

This Section contains all you need tofield Magicians and Faithful in yourarmy.

Special Capacities of Mystics

Capacity: The minstrel’s Master shotReserved to: Bard of Alahan (2)Once per round, a Bard can declare aminstrel strike before making a shot oran attack. The resulting Damage rollwill be a Precise blow.

Spells of the Ermetism path

Force of VirtuePower: 2Gems: 2 LightDifficulty: Magician’s POW +3Area of effect: a friendly fighterRange: 20 cmDuration: until the end of the roundFrequency: 2The target gets +2 to STR. If the targethas a Sacred Weapon he instead gets +3STR.

Pillar of EnergyPower: 2Gems: 3 LightDifficulty: Magician’s POW +4Area of effect: all friendly fighterswithin rangeRange: 5 cmDuration: instantaneousFrequency: 1All targets heal 1 Life Point.

Chastisement of lightPower: 3Gems: 1+X LightDifficulty: 4+XArea of effect: X enemy fighters withinrangeRange: 20 cmDuration: instantaneousFrequency: 1Every target suffers a STR 5 DamageRoll.

Spells of the Light path

Mana ArrowPower: 1Gems: 2 NeutralDifficulty: Magician’s POW +3Area of effect: an enemy fighterRange: 20 cmDuration: instantaneousFrequency: 2

The target suffers a Damage Roll withSTR equal to the Magician’s POW.

Song of injuryReserved to: Bard of Alahan (2)Power: 1Gems: 2 LightDifficulty: 7Area of effect: an enemy fighterRange: 15 cmDuration: instantaneousFrequency: 2This spell must be cast right before thetarget suffers a Damage roll due to fir-ing. The Damage roll gets a +2 bonus.

Miracles

Heroic spiritAspects: AlterationFervour: 1Difficulty: 5Area of effect: 10 cmRange: a friendly fighterDuration: until the end of the roundThe target reduces by 1 the HP lostby the next Damage Roll he suffers thisround.

Warlike inspirationReserved to: Pythia of AzëlFervour: 1Difficulty: target’s DEF +1Area of effect: a friendly fighterRange: 10 cmDuration: until the end of the roundThe target gets Counterattack.This Miracle can be called multiple timesper round.

Example Lists

• Army General: Sardar Tillius 2ndwith:

– Force of Virtue, Pillar of En-ergy, Chastisement of light

• 3x Paladin of Alahan (1)• 3x Archer of Alahan• 1x Royal Guard 1• Total: 199 a.p.• Notes: Sardar can improve the

combat power of Paladins and ofthe Royal Guard. He can also healwounded fighters and blast enemyfighters, should he be surrounded.

::::::::::: :::::::::::

• Army General: The Red Lioness• 2x Falconer of Alahan• 3x Valkyrie of Alahan• 3x Pythia of Azël with:

– Warlike inspiration, Heroicspirit

• Total: 197 a.p.• Notes: Three Pizias make sure you

can cover a lot of the field withtheir Miracles. Prevent damage totroops or grant Counterattack tothose with high DEF such as theValkyries or the Red Lioness.

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CharactersName AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz AbilitiesAdepts

Sardar Tillius 2nd 80 10 5 3 3 3 7 - 7 6 6 - M Light and Earth/Ermetism, Solaris andShamanism; Leadership/10; Bravery

TroopsName AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz N◦ AbilitiesMagiciansInitiates

Bard of Alahan (2)[The minstrel’s Mastershot]

26 10 4 3 3 5 3 4 6 4 4 -

Throwingdagger,STR 1:5/10/15

M 2 Light/Circaeus; Warrior-mage; Instinc-tive firing; Bravery

Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz N◦ AbilitiesFaithfulsDevouts

Pythia of Azël 22 10 4 5 5 4 5 - 6 4 - 0/1/1 M 3 Faithful of Arin/10; Fierce; Warrior-monk; Bravery

Appendix: Affiliations

The following, short affiliations provide away to improve fighters and bring varietyto the game.

Barony: AllmoonBaron: Mirvillis d’AllmoonBarony/Inhospitable land (1 a.p.): Af-filiated fighters get Survival instinct.Solo/Champion of eternal winter(3 a.p.): The fighter gets Implacable/1and Robustness.

::::::::::: :::::::::::

Barony: DorimanBaron: Valdenar of DorimanBarony/Strength (1 a.p.): Affiliatedfighters get +1 STR.Solo/Fury of Ephren (3 a.p.): Thefighter gets War Fury.

::::::::::: :::::::::::

Barony: LuishanaBaron: Kamis d’AmiratBarony/Cunning (1 a.p.): Once perround, a fighter can reroll an INI, ATT,DIF, AIM, COU, DIS, POW, FAI test.Solo/Lion of the mists (2 a.p.): ThisSolo can be given to at most 3 Medium-size fighter. The fighter gets Scout.

::::::::::: :::::::::::

Example Lists

Allmoon• Army General: Alahel + affilia-

tion + solo + Sacrament• 1x Mounted knight of Alahan +

affiliation + solo• 2x Spearman of Alahan + affilia-

tion• 3x Paladin of Alahan (1) + affili-

ation• Total: 200 a.p.• Notes: This evolution of one of

the initial lists makes the MountedKnight even deadlier and hardes allfighters.

::::::::::: :::::::::::

Luishana• Army General: Agonn 2nd + af-

filiation• War-staff + affiliation:

– Musician of Alahan 1– Standard-bearer of Alahan

• 2x Royal Guard 1 + affiliation• 2x Falconer of Alahan + affiliation

+ solo• Total: 192 a.p.• Notes: This army has one Fal-

coner less, but they are deployedas Scouts, so they will harass theenemy much more.

::::::::::: :::::::::::

Doriman• Army General: Danil the brave +

affiliation + solo• 3x Archer of Alahan + affiliation• 3x Valkyrie of Alahan + affiliation

+ solo• 1x Royal Guard 1 + affiliation +

solo• Total: 200 a.p.• Notes: This affiliation grants addi-

tional STR to the otherwise weakfighters and an additional combatdie with the Solo. This will ensureto strike harder with the Valkyries’Master strike!

::::::::::: :::::::::::

Luishana• Army General: Alahel + affilia-

tion• 2x Royal Guard 1 + affiliation• 2x Archer of Alahan + affiliation

+ solo• 2x Bard of Alahan (2) + affilia-

tion. W= ith:– Mana Arrow, Song of injury

• Total: 198 a.p.• Notes: The power of this affilia-

tion helps the Bards ensuring theyhave a higher chance to cast theirspells. Archers harass the enemyand are made more effective by theBards’ Song of Injury.

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