Condition Card Changeling

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  • 8/16/2019 Condition Card Changeling

    1/102

    E f ects 

    R esolution 

    Beats 

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    E f ects 

    Cause 

    End 

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    E f ects 

    Cause 

    End 

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    Addicted 

    (Per sistent)E f ects

    R esolutio

    n

    Beats

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    You're

    addicted to

    something,

    and must

    indulge that

    addiction

    regularly to avoid becoming

    e!rived"

    Recover or lose a dot of Claor e#ce!tional success on a b

    Chase a fi# instead of fulfillin

    obligation"

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    Amnesia 

    (Per sistent)E f ects

    R esolutio

    n

    Beats

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    You're

    missing a

     !ortion of 

    your 

    memory,

    causing

     !roblems

    %ith friends and f amily"

    Regain your memory and lethe truth"

    A !roblem from your

     !eriod emerges"

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    Blind (Per sisten

    E f ects

    R esolution

    Beats

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    You can't see"

    &se a chance

    die on sight

    rolls, or ta$e to use another

    sense" n

    combat, suffer the Blindness

    Regain your sight"

    Your lac$ of sight limits or 

    inconveniences you"

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    Br o$ en (Per siste

    E f ects

    R esolution

    Beats

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    You'reemotionally

    shattered" *a$e

    + to socialrolls and

    Resolve rolls,

    and to

    ntimidation rolls"

    Recover or lose a dot of Cla

    or e#ce!tional success on a b

    Bac$ do%n from conf rontat

    or 

    fail due to this condition"

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    E f ects

    R esolution

    Bonded

    You've bonded %ith a s !ecifanimal" *a$e -+ to inf luenc

    t adds your Animal .en to

    coercion or f ear"

    *he animal dies or isother%ise se!arated from the

    character"

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    Connected 

    (Per sistent)E f ects

    R esolutio

    n

    Beats

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    You have an

    in %ith a

    cer tain

    grou!" *a$e-+ to

     !ertinent

    rolls, or

    discard this condition for an

    e#ce!tional success"

    /ose your membershi! or sta

    %ith the grou!, or discard as

    *he grou! as$s you to do

    something

    inconvenient"

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    isa bled 

    (Per sistent)E f ects

    R esolutio

    n

    Beats

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    Your ability

    to %al$ is

    im!aired"

    You have0!eed 1, or 

    can use a

    %heelchair (manual 0!eed

    0trength, electric 0!eed )"

    *he disabling in2ury heals, o

    the disability is someho% cu

    Your limited mobility ma$es

    you slo% to res!ond"

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    E f ects

    R esolution

    e !r ived

    You suffer from an addiction fell into %ithdra%al" *a$e 1

    dice !ools using Resistance

    Attributes"

    ndulge your addiction"

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    Em barr assing 

    0ecr etE f ects

    R esolutio

    n

    You have a dar$ and threate

    secret" f it %ere to come ou

    the condition %ould transforinto 3otoriety"

    *he truth outs, or you bury

    the secret so that it %ill nev

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     be discovered"

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    4ugue (Per sisten

    E f ects

    R esolution

    Beats

    You're !rone to blac$outs antime" Roll Resolve - Com!o

    to retain conscious control inf ace of the harro%ing stimul

    Recover or lose a dot of Claor e#ce!tional success on a b

    4ail the roll and enter a fugu

    state, avoiding the stimulus scene"

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    E f ects

    R esolution

    5uilty

    You're afflicted by dee! rem*a$e + to Resolve or Com!

    rolls to resist 0ubterfuge, Em

    or ntimidation"

    Confess your crimes and marestitution for %hatever you

    did"

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    E f ects

    R esolutio

    n

    f il i

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    nf  or 

    medYou have access

    to a breadth of

    inf ormation ona to!ic" 6n a

    relevant roll,

    end the

    condition to

    ste! a failure u! into a succe

    success into an e#ce!tional

    success"

    Put your research to use

    as described above"

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    E f ects

    R esolutio

    n

    d h h h ld f

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    ns !ir 

    edYou feel

    ins!ired" 6n a

    relevant roll,end the

    condition to

    gain a !oint of

    7ill!o%er and

    reduce the threshold of

    e#ce!tional success from fiv

    three"

    E#!ress your ins!iration

    as described above"

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    E f ects

    R esolution

    /ever aged

    You're been coa#ed or coercinto doing %hat somebody e

    %ishes"

    5ive in to one of the !erson

    leveraged re8uests %ithoutresistance, or a!!ly the

    /e eraged

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    /everaged

    condition

    to them"

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    E f ects

    R esolution

    /ost

    You don't $no% %here you ar

    1 to Com!osure rolls" Roll 7

    (0treet%ise or 0urvival) to fin

    your %ay to your goal"5ive u! on reaching your 

    destination, or succeed in

    navigating there as described

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    9adness (Per siste

    E f ects

    R esolution

    Beats

    0 t l f t l i l

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    0u!ernatural

    horror has

    unhinged you"

    *he 0* gets (1: Clarity)

    dice to subtract

    from your mental or social !

     !er session"

    Recover or lose a dot of Claor e#ce!tional success on a b

    4ail due to 9adness !enalt

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    9ute 

    (Per sisten

    t)

    E f ects

    R esolutio

    n

    Beats

    Y 't

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    You can't

    s!ea$ and

    must

    communicatethrough

    %riting,

    gestures, or

    hand signs"

    Regain the ability to s!ea$"

    anger is e#acerbated by

    the

    limitations of communication

    3 t i t

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    E f ects

    R esolution

     3otor iety

    You're ostraci;ed by the !ubealing %ith !eo!le %ho $n

    your infamy, ta$e + to socia

    and you must o!en one e#tr

    door"Clear your name"

    b i

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    6 bsession 

    (Per sisten

    t)

    E f ects

    R esolutio

    n

    Beats

    Your mind is reroll 1:s on other rolls

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    Your mind is

    focused on one

    thing" *a$e

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    E f ects

    R esolution

    0ha$ enYou feel true f ear"

    You may choose to give intoyour fear and fail a roll on %

    f ear hinders you" *his resolv

    the condition"

    0 $ d

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    E f ec

    ts

    R esolution

    0 !oo$ edYou're cree!ed out and

    f ascinated by a brush %ith th

    su!er natural"

    o something that hinders t

    grou! or com!licates things

    to your fear or f ascination" (

    off alone, run a%ay, stay u! a

    night

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    nightresearching")

    0t df t

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    E f ec

    ts

    R esolution

    0teadf  ast

    You're conf ident and driven

    this condition to transform achance roll into a onedie ro

    a failure into a single success

    &se your conf idence to carryou through as described ab

    0 i

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    E f ec

    ts

    R esolutio

    n

    0%ooning

    You're %ild about someone"

    + to any roll that adversely

    aff ects them" *hey get -+ on

    social rolls against you, and

    your im!ression level as onehigher"

    Put yourself in danger for yo

    love, or choose to fail social

    resistance

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    resistance

    against them"

    0 ll

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    0oulless 

    (Per 

    sisten

    t)

    E f ects

    R esolutio

    n

    Beats

    Your soul is and =ice" ndulging =ice is a bre

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    missing" You can't

    ab2ure, %ard or

     bind" *a$e + to

    resist !ossession"on't recover

    7ill!o%er from

    rest" nvert =ir tue

    g g

     !oint" At Clarity 1, trade for Enerva

    5et your soul bac$"

    ndulge your =ice and

    conse8uentially lose

    Clarity"

    E t d

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    Ener vated 

    (Per 

    sisten

    t)

    E f ects

    R esolutio

    n

    Beats

    Your soul is dot of 7ill!o%er and re!lenishes !o

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    missing" You can't

    ab2ure, %ard or

     bind" *a$e + to

    resist !ossession" 3o 7ill!o%er

    from rest or =irtue"

    &sing =ice costs a

    7ill!o%er :, trade for *hrall"

    5et your soul bac$"

    ndulge your =ice and

    conse8uentially lose 7ill!o%

    *hrall (Persiste

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    *hr all (Per siste

    E f ec

    ts

    R esolution

    Beats

    Your soul is + to resist !ossession and to social a

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    missing" Can't

    ab2ure, %ard, or

     bind, s!end

    7ill!o%er, useefense, or s!end

    E#!eriences" *a$e

    Resolve rolls, and to ntimidation

    5et your soul bac$"

    You're victimi;ed due to

    your condition"

    Arm 7rac$

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    E f ec

    ts

    Cause

    End

    Ar m 7r ac$ Your arm goes numb" ro! %hat's in it" Yo

    use it to attac$ and suffer off'hand  !enaltiemanual de#terity" 6n both arms, !hysical

    actions ta$e e#ce!t for manual de#terity%hich is reduced to a chance die"

    *argeted blo%s to the arm (+) or hand (>inf lict, res!ectively, over 0tamina damageany"

    ?eal the damage that inf licted th

    tilt, or if

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    aggravated,

    get a ne%

    arm"

    Beaten o%n

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    E f ec

    ts

    Cause

    End

    Beaten o%n

    Can run, odge and a!!ly efenmust s!end 7ill!o%er !er violen

    aggressive action"

    Any amount of lethal damage, or bashing damage in e#cess of

    0tamina" 0urrender" Recover a

    7ill!o%er and ta$e a beat"

    Blinded

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    E f ec

    ts

    Cause

    End

    Blinded

    You can't see" to rolls relying o

    vision, including attac$s" ?alfef ense" f both eyes are affectedand no ef ense"

    amage the eyes ()" irty tric$@ e#terit- Athletics efense (lasts for one tur

    ?eal the damage that inf licted th

    tilt, or if aggravated, recover your

    Bli;;ard

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    Bli;;ar d 

    (Envir 

    onment

    )E f ects

    Cause

    End

    Perce!tion Every f our inches of sno% inflicts

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    rolls and

    ranged

    attac$ssuff er 

    1, !lus 1

    for every

    ten yards"

     !hysical

    rolls involving moving through

    sno%" Eternal 7inter 7itch's

    Paradise"

    0no% e8ui!ment can reduce !enalties by 1 to dice"

    eafened

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    E f ec

    ts

    Cause

    End

    eaf  ened

    You can't hear" to hearingbase

     !erce!tion rolls for one ear" 4or t%

    ears this becomes a chance die an

    combat rolls suffer + from

    disorientation"*argeted attac$ on the ear (>)" Es!ecially

    noises at 1: feet, or closer for su!ernatural

    hearing"

    7ait 1:

    (0t i -

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    (0tamina -

    Resolve)

    turns, orheal the

    damage

    that caused

    the tilt"

    rugged

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    E f ec

    ts

    Cause

    End

    r ugged

    You're drugaddled" 4or a general

    narcotic, ta$e + to 0!eed and

    ef ense and to combat rolls"

    gnore %ound !enalties"

    e#terity - 7ea!onry attac$ %ith an im!rdelivery (1),  !ossibly targeting s!ecific bod

    5eneral narcotic lasts for 1: (0tamina -

    hours, halved by medical hel!"

    Earth8ua$e

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    Ear th8ua$ e (Envir onment)

    E f ects

    Cause

    End

    e#terity rolls

    and efenseRefle#ively roll 0tamina - Athletics to

    bashing or on e#ce!tional success cancel d

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    and efense

    ta$e 1 to

    de!ending on

    severity" *a$e1 to !oints

    of lethal

    damage  !er 

    turn"

     bashing, or on e#ce!tional success cancel d

    Possibly a !o%erful e#!losion

    under ground"

    Rarely lasts longer than a minute

    (+: tur ns)"

    E#treme Cold

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    E#tr eme Cold (Envir onment)

    E f ects

    Cause

    End

    4ree;ing t t

    enhanced healing rate" 1 !enaltyh Aft h 1 i t f l t

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    tem!eratur 

    es" Can't

    heal bashing damage,

    or half

    hour" Af ter hours, 1 !oint of let

    damage !er hour"

    Eternal 7inter 1 Aac$ 's Breath orRiding the evil's

    a%bone" 4ind a source of

    %armth"

    E#treme ?eat

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    E#tr eme ?eat (Envir onment)

    E f ects

    Cause

    End

    Blistering tem!eratures" Can't hea bashing damage, or half enhancehealing rate" 1 !enalty !er hour"

    hours, 1 !oint of lethal damagehour"

    Punishing 0ummer 0corched

    Ear th" 4ind shade or relief "

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    4looded

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    4looded 

    (Envir onment)

    E f ects

    Cause

    End

    +

    !enalty

    li8uid" 9ay need to s%im (e#ter

    - Athletics) or hold breath (0tam

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     !enalty

    to

     !hysicalrolls !er 

    foot of

    - Athletics) or hold breath (0tam

    turns, follo%ed by 0tamina roll !e

    tur n)" Blo% u! a dam"

    0ee$ high ground or drain the f lo

    ?eavy Rain

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    ?eavy R ain (Envir onment)

    E f ects

    Cause

    End

    *orrential

    rains

    rolls" An hour or more may cause

    4looded tilt

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    rains"

     !enalty

    to sightand

    hearing

    4looded tilt"

    Eternal 0!ring + 3e% /over 's 

    .iss" 5et indoors or find shelter"

    ?eavy 7inds 

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    y

    (Envir onment)

    E f ects

    Cause

    End

    to hearing

    rolls" 1

    rive rolls" E8ual amount of bashing damturn" Ref le#ive e#terity - Athletics roll t

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    (tro!ical

    storm) to

    (tornado) !enalty to

     !hysical and

    *he biggest fan

    ever" 0ee$ shelter"

    ce (Envir onmen

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    (

    E f ects

    Cause

    End

    *he ground is iceslic$" ?alf 0!eed and ta

     !hysical rolls and efense" ncrease the !e

    > to move at full 0!eed" ramatic failures

    on !hysical rolls cause .noc$ed o%n"

    ?alf Acceleration and to rive rolls"

    Eternal 7inter + *ouch of 7inter" &nder

    Cold, %ater suff ices"

    5et off the ice, melt it, or a!!ly s

    or gravel for traction"

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    mmo bili;ed

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    E f ects

    Cause

    End

    You can't move" 3o efense" Can

    combat actions" f you're held do%you can s!end 7ill!o%er to deliv

    head butt"

    A!!ly the Restrain gra!!ling man

    Brea$ 4ree from the gra!!le or brea$ bindi

    0trength - Athletics urability" + if lim

    nsane

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    E f ects

    Cause

    End

    Panic attac$ or !sychotic brea$"

    Act last" -1 to combat rolls"ouble 7ill!o%er costs"

    7itness horrific events and fail Resolve -Com!osure" Brea$ing !oints" 0u!ernatural

     !o%ers"

    End the scene, or see$ calm@ contest Reso

    Com!osure against (1: 7ill!o%er)" /ose

    ef ense"

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    nsensate

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    E f ects

    Cause

    End

    You're unconscious, f ro;en or

    enra!tured" Cannot ta$e actions"a!!ly efense" 0!end 7ill!o%er

    act normally for one tur n"

    0u!ernatural !o%ers" Administration of a

    hallucinogen %ith e#terity - 7ea!onry

    5et hurt or end the scene"

    . noc$ ed o%n

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    E f ects

    Cause

    End

    You're !rone" /ose your action th

    tur n" You can still attac$ at a + !enalty" Ranged attac$s on you s+ !enalty, but close attac$s get -

    .noc$do%n %ea!ons" -+ melee- ranged%ea!ons" 0%ee! the legs (+)" n any case,

    damage"

    *a$e an action to stand u!" f you haven't a

    roll e#terity - Athletics 7ea!on to avo

    tilt"

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    /eg 7r ac$ 

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    E f ects

    CauseEnd

    Your leg is hurt" ?alf 0!eed and suffer + t

    ef ense and !hysical movement rolls" f bsuff er 0!eed 1 and add .noc$ed o%n" Y

    get

     bac$ u! and moving ta$es a full action"

    Physical movement rolls become chance d

    *argeted blo%s to the leg (+) tha

    inf lict greater damage than 0tam

    ?eal the damage that inf licted th

    tilt, or ifaggravate

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    gg

    d, get a

    ne% leg"

    Poisoned

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    E f ects

    CauseEnd

    9oderate !oisons inf lict 1 !oint o

     bashing damage !er turn" 5rave !oisons inf lict lethal damage"

    4orce'feed !oison using e#terity7ea!onry 1"

    Roll 0tamina - Resolve refle#ive

    avoid damage for one turn" if y

    act"

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    0ic$ 

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    E f ects

    CauseEnd

    9oderate sic$ness li$e a cold or hangover

    1 to all actions, increasing by 1 every t%o5rave sic$ness, li$e !neumonia or cancer,

    same and also inflicts 1 !oint of bashing d !er tur n"

     3ot in the middle of combat,

    generally" 5oblin f ruit"

    0tunned

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    E f ects

    CauseEnd

    You're da;ed" /ose your ne#t acti

    half efense until you ne#t act afthat"

    *a$e damage e8ual to 0i;e in one hit" 0tun %double modif ier f or this chec$" ?eadshots (

    0i;e as 1"

    Pass aturn,

    to your action"

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    or

    s!end

    7ill!

    o%er

    to

    ignor e it

    and

    ta$e

    Anchor 

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    E f ects

    CauseEnd

    *his !erson, !lace or thing is a gh

    anchor" *he ghost doesn't bleedEssence %ithin (Ran$ # ) yards"

    All ghosts have an Anchor" 0ummoning gho

    creates tem!orary Anchors" nf luence > can

    Anchor"

    estroy the Anchor" Resolve

    unf inished business"

    Ab2 t

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    Ab2ure to

    su!!ress the

    Anchor"

    R esonant

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    E f ects

    CauseEnd

    *his location resonates %ith the

    nature of a s!irit" *he s!irit doesn bleed Essence %ithin the resonan

    9atch a s!irit nf luence" 0ummoning s!ir

    nf luence > tem!orarily creates resonance

    Cease to reflect the s!irit's nf luenAb2ure or e#orcise to tem!orarily

    su!!ress"

  • 8/16/2019 Condition Card Changeling

    87/102

    nf  r astr uctur e

  • 8/16/2019 Condition Card Changeling

    88/102

    E f ects

    CauseEnd

    *his !erson, !lace or thing is 5o

    9achine inf rastructure" Angelsdon't bleed Essence in the vicinit

    5od 9achine !ro2ects and the estiny 9

    create inf rastructure" nf luence > tem!ora

    creates it"

    7rec$ the 5od 9achine's !ro2ec

    Attac $ linch !ins"

  • 8/16/2019 Condition Card Changeling

    89/102

    6 !en

  • 8/16/2019 Condition Card Changeling

    90/102

    E f ects

    CauseEnd

    *his Anchor, Resonance or

    nf rastructure is conditioned toacce!t 4ettering or 9anif estation

    E#tended actions for a number of scenes e8

    Ran$ or Resolve" nf luence can tem!ora6 !en"

    E#orcism" *he removal of the

    Anchor,Resonant

    or

  • 8/16/2019 Condition Card Changeling

    91/102

    or

    nf rastru

    ctureconditio

    n"

    Contr olled

  • 8/16/2019 Condition Card Changeling

    92/102

    E f ects

    Caus

    eEnd

    *his 6!en entity has been

    conditioned through re!eated !ossession to !ermit being claime

    4ull duration Possessions e8ual to

    sub2ect's 7ill!o%er"

    E#orcism" *he use of the

    e!hemera's bane"

    R eaching

  • 8/16/2019 Condition Card Changeling

    93/102

    E f ects

    Caus

    eEnd

    *he s!irit is reaching across the 5auntlet

    can use nfluences and certain 3umina ac%orlds" *hose %ho !erceive *%ilight can

    7its - Com!osure to sense reaching"

    *he Reaching

    9anif estation" End the

    sc

    e

     b2ure ()"

  • 8/16/2019 Condition Card Changeling

    94/102

    e

    n

    e"

    A

    &nder %or ld 5a

  • 8/16/2019 Condition Card Changeling

    95/102

    E f ects

    Caus

    eEnd

    An Avernian gate o!ens bet%een the livin

    and the &nder%orld" 5hosts recover one E !er scene around it, and those %ithout An

    can enter the %orld"

    *he Avernian5ate%ay 9anif estation (re8uires 

    *he $ey to an Avernian gate" 0hade and 0!irit the Blac$5ate"

    End the scene" E#orcism"

    0hado% 5ate

  • 8/16/2019 Condition Card Changeling

    96/102

    E f ects

    Caus

    eEnd

    A verge has o!ened bet%een the

    material realm and the 0hado%"Anyone can cross bet%een realm

    *he 0hado% 5ate%ay 9anif esta

    (re8uires 6!en)" 0u!ernatural

     !o%ers" End the scene" E#orcism

    9ater iali;ed

  • 8/16/2019 Condition Card Changeling

    97/102

    E f ects

    Caus

    eEnd

    *he e!hemera has ta$en cor!oreal form, e

    *%ilight" t does not bleed Essence, but muremain %ithin an 6!en area or %ithin (Ra

    yards of an 6!en !erson or ob2ect" /asts o

     !er success"

    *he 9ateriali;e 9anif estation (re8uires

    6 !en)" 0hade and 0!irit ?aunting)ntercession"

    uration ends" *ag it %ith its

     bane"Remo

    ve the

  • 8/16/2019 Condition Card Changeling

    98/102

    ve t e

    6!en

    condition"

    4etter ed

  • 8/16/2019 Condition Card Changeling

    99/102

    E f ects

    Caus

    eEnd

    *he e!hemera is connected to an ob2ect o

    creature and must remain in *%ilight %ith

    yards" t doesn't bleed Essence" t can only

    nfluences or 3umina on its f etter, but nf

    cost one less Essence to use"

    *he 4etter 9anif estation (re8uire

    6 !en)"

    estroy or $ill the f etter" E#orcism" *he &

    9anif estation" Remove the 6!en conditi

    &r ged

  • 8/16/2019 Condition Card Changeling

    100/102

    E f ects

    Caus

    eEnd

    *his creature is the f etter of an e!hemeral b

    can read the creature's thoughts by contestin

    - 4inesse against Resolve - 0u!ernatural *oor urge it to%ards actions against Resolve -

    Com!osure -

    1" 4ollo%ing the urge gives a beat"

    *he 4etter 9anif estation (re8uire6 !en)"

    Remove the 4ettered condition"

    Possessed

  • 8/16/2019 Condition Card Changeling

    101/102

    E f ects

    Caus

    eEnd

    *his ob2ect or creature is !ossessed by an

    e!hemeral being" /iving hosts suffer lost ti

    entity can't use nfluences or 3umina, but bleed Essence" t can heal nonaggravated

    to the host %ith !oints of Essence"

    *he Possess 9anif estation (re8uir

    6 !en)"

    End the scene" estroy the host" 4orce the

    to flee %ith an ab2uration, e#orcism, bane

    f

    Claimed

  • 8/16/2019 Condition Card Changeling

    102/102

    E f ects

    Caus

    eEnd

    *his ob2ect or creature has been merged %

    e!hemeral being" *he gestalt mutates over

    raising Attributes to match the e!hemera's

    use nfluences but not 3umina or 9anif es

    t does not bleed Essence"

    *he Claim 9anif estation (re8uir

    Controlled)"

     3onliving host runs out of days in Attribu

    dots" *he entity successfully abandons the