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CLASSES/LEVELSBBN BRD CLR DRD FTR MNK
PAL RGR ROG SRC WIZ
______________________________________________ ____________________________________character name player
____________________ _____ ______ ___ ____ ______________ __________________________race size age gender alignment deity
______ _______ ______________________ ______________________ ______________________height weight eyes hair skin
SUBDUAL DAMAGE
SPEED
C H A R A C T E R R E C O R D S H E E T S
MELEEattack bonus
TOTALSIZE
MODIFIER
+
MISCMODIFIER
+
RANGEDattack bonus
DEXMODIFIER
SIZEMODIFIER
+MISC
MODIFIER
+
TEMPORARYATK BONUS
/ //
/ //
WEIGHT:
STRMODIFIER
TOTAL
BASE ATTACK BONUS
/ //
/ //
□ Alchemy int□ Animal empathy cha□ Appraise ■ int□ Balance ■ dex*□ Bluff ■ cha□ Climb ■ str*□ Concentration ■ con□ Craft ■ ( _______________) int□ Decipher Script int□ Diplomacy ■ cha□ Disable Device int□ Disguise ■ cha□ Escape Artist ■ dex*□ Forgery ■ int□ Gather Information ■ cha□ Handle Animal cha□ Heal ■ wis□ Hide ■ dex*□ Innuendo wis□ Intimidate ■ cha□ Intuit Direction wis□ Jump ■ str*□ Knowledge (arcana) int□ Knowledge (architecture
& engineering) int□ Knowledge (geography) int□ Knowledge (history) int□ Knowledge (local) int□ Knowledge (nature) int□ Knowledge
(nobility & royalty) int□ Knowledge (the planes) int□ Knowledge (religion) int□ Listen ■ wis□ Move Silently ■ dex*□ Open Lock dex□ Perform ■ (____________)
( ______________________)( ______________________) cha
□ Pick Pocket dex*□ Profession ( ___________) wis□ Read lips int□ Ride ■ ( ________________) dex□ Scry ■ int□ Search ■ int□ Sense Motive ■ wis□ Spellcraft int□ Spot ■ wis□ Swim ■ str**□ Tumble dex*□ Use Magic Device cha□ Use Rope ■ dex□ Wilderness Lore ■ wis□ ______________________ ____
STRstrength
DEXdexterity
INTintelligence
WISwisdom
CHAcharisma
ABILITYSCORE
ABILITYMODIFIER
TEMPORARYSCORE
TEMPORARYMODIFIER
TOTAL BASESAVE
ABILITYMODIFIER
MAGICMODIFIER
FORTITUDE(constitution)
REFLEX(dexterity)
WILL(wisdom)
HPhit points
ACarmor class
Total Ranks spent:
DEXMODIFIER
MISSCHANCE
ARMORCHECK
PENALTY
DAMAGE/CURRENT HP
SPELLRESISTANCE
SKILLMODIFIER
CR
OSS
-CLA
SS
______ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+______
______ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+______
______ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+______
______ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+______
SKILL NAMEKEY
ABILITYABILITY
MODIFIER RANKS MISCMODIFIER
SKILLS
ARCANESPELL
FAILURE
BASE ATTACKbonus
INITIATIVEmodifier
MISCMODIFIER
DEXMODIFIER
+
=
WISMODIFIER
SIZEMODIFIER
MISCMODIFIER
DAMAGEREDUCTION
= 10 +NATURALARMOR
+
+++++
TEMPORARYARMOR CLASS AC WHEN
FLATFOOTED
/ //
conditional modifiers
=
=
+
+
+
+
MISC.MODIFIER
TEMPORARYSAVESSAVING THROWS
=
=
=
+
+
+
+
+
+
+
+
+
+
+
+
CONconstitution
TOTAL
notes
notes
notes
notes
notes
notes
WEAPON
WEAPON
WEAPON
WEAPON
WEAPON
WEAPON
bonus damage critical range type sizeatk
bonus damage critical range type sizeatk
bonus damage critical range type sizeatk
bonus damage critical range type sizeatk
bonus damage critical range type sizeatk
bonus damage critical range type sizeatk
AMMUNITION
SHIELD/PROTECTIVE ITEM ARMOR BONUS
TYPE ARMOR BONUS MAX DEX BONUS
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
WEIGHT CHECK PENALTY SPELL FAILURE
SPECIAL PROPERTIES
ARMOUR/PROTECTIVE ITEM
□□□□□□□□□□□□□□□□□□□□
□□□□□□□□□□□□□□□□□□□□
□□□□□□□□□□□□□□□□□□□□
□□□□□□□□□□□□□□□□□□□□
MAX RANKS
/
□ ______________________ ____
Skills marked with ■ can be used normally even if the character has zero (0) skill ranks.Skills marked with � are cross-class skills. *armor check penalty, if any, applies. ** –1 per 5 lb. of gear.
______ = ______+______+______□ ______________________ ____ ______ = ______+______+______
ARMORBONUS
SHIELDBONUS
TOTAL
AC VSTOUCH
ABILITY NAME
4+int+h8 d 8
BASE ATTACK BONUS
WEIGHT:
WEIGHT:
WEIGHT:
WEIGHT:
WEIGHT:
CHARACTER LEVELPRESTIGE CLASS/LEVEL
+
+
walk (x3) (x4)2)(x
/
//
TOTAL
□ ______________________ ____ ______ = ______+______+______
( )
4+int+h 4+int+h 4+int+h2+int+h 2+int+h
2+int+h 2+int+h 2+int+h6+int+h 8+int+h
other
experience points ( )
NEXT LVL
LIGHT LOAD MEDIUM LOAD HEAVY LOAD
LIFT OVERHEAD
LIFT OFFGROUND
PUSH ORDRAG
EQUALSMAX LOAD
2 ~ MAX LO AD 5 ~ MAX LOAD
chk penrun
max dex +3 +1-3
x4-6x3
QTYLOCATION WTITEMGEAR
current load
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BO
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NOTES
LANGUAGESInitial languages = Common + racial languages + Int bonusEach additional language (Speak Language) = 2 skill points
SPECIAL ABILITIES / FEATS
MONEY & VALUABLES
TOTAL WEIGHT CARRIED
campaign
sp ppgp
gems
cpevery 50 coins equal 1 lb. of weight
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FREE
d&d 3e character sheet v1.0 8/00 by patrick m. murphy • a mad irishman productiondungeons & dragons is a registered trademark of wizards of the coast, inc. ©2000 wizards of the coast, inc.
character sketch
CHARACTER DESCRIPTION
BACKGROUND & NOTES
personality
quote(s)
contacts/friends
enemies
age sex
height weight
hair eyes
skin handedness
character name
description
date created dm/campaign
birth date size