3
CLASSES/LEVELS BBN BRD CLR DRD FTR MNK PAL RGR ROG SRC WIZ ______________________________________________ ____________________________________ character name player ____________________ _____ ______ _______ ______________ __________________________ race size age gender alignment deity ______ _______ ______________________ ______________________ ______________________ height weight eyes hair skin SUBDUAL DAMAGE SPEED CHARACTER RECORD SHEETS MELEE attack bonus TOTAL SIZE MODIFIER + MISC MODIFIER + RANGED attack bonus DEX MODIFIER SIZE MODIFIER + MISC MODIFIER + TEMPORARY ATK BONUS / / / / / / WEIGHT: STR MODIFIER TOTAL BASE ATTACK BONUS / / / / / / Alchemy int Animal empathy cha Appraise int Balance dex* Bluff cha Climb str* Concentration con Craft ( _______________) int Decipher Script int Diplomacy cha Disable Device int Disguise cha Escape Artist dex* Forgery int Gather Information cha Handle Animal cha Heal wis Hide dex* Innuendo wis Intimidate cha Intuit Direction wis Jump str* Knowledge (arcana) int Knowledge (architecture & engineering) int Knowledge (geography) int Knowledge (history) int Knowledge (local) int Knowledge (nature) int Knowledge (nobility & royalty) int Knowledge (the planes) int Knowledge (religion) int Listen wis Move Silently dex* Open Lock dex Perform ( ____________) ( ______________________) ( ______________________) cha Pick Pocket dex* Profession ( ___________) wis Read lips int Ride ( ________________) dex Scry int Search int Sense Motive wis Spellcraft int Spot wis Swim str** Tumble dex* Use Magic Device cha Use Rope dex Wilderness Lore wis ______________________ ____ STR strength DEX dexterity INT intelligence WIS wisdom CHA charisma ABILITY SCORE ABILITY MODIFIER TEMPORARY SCORE TEMPORARY MODIFIER TOTAL BASE SAVE ABILITY MODIFIER MAGIC MODIFIER FORTITUDE (constitution) REFLEX (dexterity) WILL (wisdom) HP hit points AC armor class Total Ranks spent: DEX MODIFIER MISS CHANCE ARMOR CHECK PENALTY DAMAGE/CURRENT HP SPELL RESISTANCE SKILL MODIFIER CROSS-CLASS ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ SKILL NAME KEY ABILITY ABILITY MODIFIER RANKS MISC MODIFIER SKILLS ARCANE SPELL FAILURE BASE ATTACK bonus INITIATIVE modifier MISC MODIFIER DEX MODIFIER + = WIS MODIFIER SIZE MODIFIER MISC MODIFIER DAMAGE REDUCTION = 10 + NATURAL ARMOR + + + + + + TEMPORARY ARMOR CLASS AC WHEN FLATFOOTED / / / conditional modifiers = = + + + + MISC. MODIFIER TEMPORARY SAVES SAVING THROWS = = = + + + + + + + + + + + + CON constitution TOTAL notes notes notes notes notes notes WEAPON WEAPON WEAPON WEAPON WEAPON WEAPON bonus damage critical range type size atk bonus damage critical range type size atk bonus damage critical range type size atk bonus damage critical range type size atk bonus damage critical range type size atk bonus damage critical range type size atk AMMUNITION SHIELD/PROTECTIVE ITEM ARMOR BONUS TYPE ARMOR BONUS MAX DEX BONUS CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES WEIGHT CHECK PENALTY SPELL FAILURE SPECIAL PROPERTIES ARMOUR/PROTECTIVE ITEM □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ MAX RANKS / ______________________ ____ Skills marked with can be used normally even if the character has zero (0) skill ranks. Skills marked with are cross-class skills. *armor check penalty, if any, applies. ** –1 per 5 lb. of gear. ______ = ______+______+______ ______________________ ____ ______ = ______+______+______ ARMOR BONUS SHIELD BONUS TOTAL AC VS TOUCH ABILITY NAME 4+int+h BASE ATTACK BONUS WEIGHT: WEIGHT: WEIGHT: WEIGHT: WEIGHT: CHARACTER LEVEL PRESTIGE CLASS/LEVEL + + walk (x3) (x4) 2) (x / / / TOTAL ______________________ ____ ______ = ______+______+______ ( ) 4+int+h 4+int+h 4+int+h 2+int+h 2+int+h 2+int+h 2+int+h 2+int+h 6+int+h 8+int+h

CON INT SKILLS INITIATIVE WIS BASE ATTACK - …rumkin.com/reference/dnd/media/charsheet.pdf · PAL RGR ROG SRC WIZ ... Decipher Script int ... SCORE ABILITY MODIFIER TEMPORARY TOTAL

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CLASSES/LEVELSBBN BRD CLR DRD FTR MNK

PAL RGR ROG SRC WIZ

______________________________________________ ____________________________________character name player

____________________ _____ ______ ___ ____ ______________ __________________________race size age gender alignment deity

______ _______ ______________________ ______________________ ______________________height weight eyes hair skin

SUBDUAL DAMAGE

SPEED

C H A R A C T E R R E C O R D S H E E T S

MELEEattack bonus

TOTALSIZE

MODIFIER

+

MISCMODIFIER

+

RANGEDattack bonus

DEXMODIFIER

SIZEMODIFIER

+MISC

MODIFIER

+

TEMPORARYATK BONUS

/ //

/ //

WEIGHT:

STRMODIFIER

TOTAL

BASE ATTACK BONUS

/ //

/ //

□ Alchemy int□ Animal empathy cha□ Appraise ■ int□ Balance ■ dex*□ Bluff ■ cha□ Climb ■ str*□ Concentration ■ con□ Craft ■ ( _______________) int□ Decipher Script int□ Diplomacy ■ cha□ Disable Device int□ Disguise ■ cha□ Escape Artist ■ dex*□ Forgery ■ int□ Gather Information ■ cha□ Handle Animal cha□ Heal ■ wis□ Hide ■ dex*□ Innuendo wis□ Intimidate ■ cha□ Intuit Direction wis□ Jump ■ str*□ Knowledge (arcana) int□ Knowledge (architecture

& engineering) int□ Knowledge (geography) int□ Knowledge (history) int□ Knowledge (local) int□ Knowledge (nature) int□ Knowledge

(nobility & royalty) int□ Knowledge (the planes) int□ Knowledge (religion) int□ Listen ■ wis□ Move Silently ■ dex*□ Open Lock dex□ Perform ■ (____________)

( ______________________)( ______________________) cha

□ Pick Pocket dex*□ Profession ( ___________) wis□ Read lips int□ Ride ■ ( ________________) dex□ Scry ■ int□ Search ■ int□ Sense Motive ■ wis□ Spellcraft int□ Spot ■ wis□ Swim ■ str**□ Tumble dex*□ Use Magic Device cha□ Use Rope ■ dex□ Wilderness Lore ■ wis□ ______________________ ____

STRstrength

DEXdexterity

INTintelligence

WISwisdom

CHAcharisma

ABILITYSCORE

ABILITYMODIFIER

TEMPORARYSCORE

TEMPORARYMODIFIER

TOTAL BASESAVE

ABILITYMODIFIER

MAGICMODIFIER

FORTITUDE(constitution)

REFLEX(dexterity)

WILL(wisdom)

HPhit points

ACarmor class

Total Ranks spent:

DEXMODIFIER

MISSCHANCE

ARMORCHECK

PENALTY

DAMAGE/CURRENT HP

SPELLRESISTANCE

SKILLMODIFIER

CR

OSS

-CLA

SS

______ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+______

______ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+______

______ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+______

______ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+______

SKILL NAMEKEY

ABILITYABILITY

MODIFIER RANKS MISCMODIFIER

SKILLS

ARCANESPELL

FAILURE

BASE ATTACKbonus

INITIATIVEmodifier

MISCMODIFIER

DEXMODIFIER

+

=

WISMODIFIER

SIZEMODIFIER

MISCMODIFIER

DAMAGEREDUCTION

= 10 +NATURALARMOR

+

+++++

TEMPORARYARMOR CLASS AC WHEN

FLATFOOTED

/ //

conditional modifiers

=

=

+

+

+

+

MISC.MODIFIER

TEMPORARYSAVESSAVING THROWS

=

=

=

+

+

+

+

+

+

+

+

+

+

+

+

CONconstitution

TOTAL

notes

notes

notes

notes

notes

notes

WEAPON

WEAPON

WEAPON

WEAPON

WEAPON

WEAPON

bonus damage critical range type sizeatk

bonus damage critical range type sizeatk

bonus damage critical range type sizeatk

bonus damage critical range type sizeatk

bonus damage critical range type sizeatk

bonus damage critical range type sizeatk

AMMUNITION

SHIELD/PROTECTIVE ITEM ARMOR BONUS

TYPE ARMOR BONUS MAX DEX BONUS

CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES

WEIGHT CHECK PENALTY SPELL FAILURE

SPECIAL PROPERTIES

ARMOUR/PROTECTIVE ITEM

□□□□□□□□□□□□□□□□□□□□

□□□□□□□□□□□□□□□□□□□□

□□□□□□□□□□□□□□□□□□□□

□□□□□□□□□□□□□□□□□□□□

MAX RANKS

/

□ ______________________ ____

Skills marked with ■ can be used normally even if the character has zero (0) skill ranks.Skills marked with � are cross-class skills. *armor check penalty, if any, applies. ** –1 per 5 lb. of gear.

______ = ______+______+______□ ______________________ ____ ______ = ______+______+______

ARMORBONUS

SHIELDBONUS

TOTAL

AC VSTOUCH

ABILITY NAME

4+int+h8 d 8

BASE ATTACK BONUS

WEIGHT:

WEIGHT:

WEIGHT:

WEIGHT:

WEIGHT:

CHARACTER LEVELPRESTIGE CLASS/LEVEL

+

+

walk (x3) (x4)2)(x

/

//

TOTAL

□ ______________________ ____ ______ = ______+______+______

( )

4+int+h 4+int+h 4+int+h2+int+h 2+int+h

2+int+h 2+int+h 2+int+h6+int+h 8+int+h

Donovan-D D Charlemagne
Donovan-D D Charlemagne
Fanfare please! ok, now that that's done with, there are a few things u need to know: • several fields will be precalculated, but those that are, are read only, so u won't have to worry about them • u can use the "Tab" key to cycle thru the entry fields • this form will *NOT* iron your clothes, make u lunch or help u with your homework/projects, so don't ask. • that nifty lil' reset button up there may look obtrusive, but don't worry, it won't print. :o) • u can right-click on the notes to delete them (or click on them and use the delete button) but if u didn't know this b4, then u shouldn't be using a computer at ALL ------------------------------------------------------------------------- also, of mucho grande importance: for some reason i can't get my Acrobat to integrate with Photoshop. so i couldn't actually make any of my own document elements/objects. so basically, this sheet has been ripped from numerous sources, and then pieced to gether. the biggest issue of plagiarism however will be found on the last page (which is entirely optional anyway) but it's a direct copy from one of the pages of the chracter sheet done by Mad Irishman. this is meant solely as a compliment to the author, as i think it's perfect just the way it is, and a VERY useful tool for any roleplayer. it was in fact his character sheet that led me to start working on my own. many thanks and much props :oD of course, if he's really pissed about it, just let me know, and i'll remove it. another point of note, is the fact that this sheet comes with no password protection whatsoever! if u don't like a part of it, change it! if u feel u can improve on it, then do so!, hell, i make tweaks on it ALL the time! if u think of something i missed and u can't make the changes, drop me a line and i'll see if i can accommodate u. i'll also post a plain version of this in case u don't want all the nifty pre-calculations (or u can't be bothered to fill the sheet out over and over coz u don't have the full version of acrobat to save it) if u need to contact me, feel free: email, MSN: [email protected] AIM: DonDredd68 Yahoo: DonDredd ICQ: 3075844
Donovan-D D Charlemagne
perfect for multiclass characters (yes Mark, this means you!) simply enter the individual class lvls and the character lvl is updated. the info below the classes indicates the # of skill points each class gets per lvl. int of course is intelligence, and "h" is to remind u to add ur extra point if you're a human (yes the PHB says 4 for the ranger, but i use the much cooler Monte Cooke version) i don't need to remind u how to delete these notes do i?
Donovan-D D Charlemagne
all the skills are set as cross class skills by default, simply becoz for most classes there are fewer class skills than cross class ones. so simply uncheck your class skills (by clicking on them DUH!) and proceed the class exclusive skills are marked with a black square as opposed to the regular "x". but u could see that already, couldn't you ... nevermind also, u may notice some of u'r skills don't add up right, that's probly coz there's an armour check penalty. it's calculated automatically.
Donovan-D D Charlemagne
put only ranks in this column. anything ur GM gives u for free (if u'r that lucky), put it in the misc column. that way u'll get an accurate total of u'r ranks used at the bottom. (usefull for knowing if u've spent them all or too many :oD)
Donovan-D D Charlemagne
yes yes. i know you're wondering. this is the total check penalty for swiming with all your gear. scary isn't it? i left it seperate from the normal skill totals coz i'm gonna assume that u know not to jump in with all ur armour and your backpack on ... right?
Donovan-D D Charlemagne
sorry, only the first figure is pre-calculated. couldn't get the darn thing to not calculate susequent figures with the modifyiers if there weren't any other attacks ... yet :oD
Donovan-D D Charlemagne
awww c'mon! everyone should have a dagger!

other

experience points ( )

NEXT LVL

LIGHT LOAD MEDIUM LOAD HEAVY LOAD

LIFT OVERHEAD

LIFT OFFGROUND

PUSH ORDRAG

EQUALSMAX LOAD

2 ~ MAX LO AD 5 ~ MAX LOAD

chk penrun

max dex +3 +1-3

x4-6x3

QTYLOCATION WTITEMGEAR

current load

______________________________________________________________

______________________________________________________________

BO

NU

S

NOTES

LANGUAGESInitial languages = Common + racial languages + Int bonusEach additional language (Speak Language) = 2 skill points

SPECIAL ABILITIES / FEATS

MONEY & VALUABLES

TOTAL WEIGHT CARRIED

campaign

sp ppgp

gems

cpevery 50 coins equal 1 lb. of weight

□ □

FREE

Donovan-D D Charlemagne
don't panic, it's just a default for the sheet. feel free to change it (once again, yes you Mark) and while i'm at it, the same goes for the gear that's already there, and the language below. (also note the individual weight totals for weapon and armour at the bottom of the gear list ... no u can't change that)
Donovan-D D Charlemagne
i got rid of the big list, mainly coz most ppl will never use most of it, and it could NEVER be complete after u type in you feats and abilities, u can use the check boxes to either wide to indicate whether they are free coz of your class/race (on the left) or bonus feats due to class lvl (on the right) kinda important to note tho: when adding feats and stuff as u lvl, make sure u click in the box twice, so that u don't accidentally delete everything you've already typed ... don't say i didn't warn u

d&d 3e character sheet v1.0 8/00 by patrick m. murphy • a mad irishman productiondungeons & dragons is a registered trademark of wizards of the coast, inc. ©2000 wizards of the coast, inc.

character sketch

CHARACTER DESCRIPTION

BACKGROUND & NOTES

personality

quote(s)

contacts/friends

enemies

age sex

height weight

hair eyes

skin handedness

character name

description

date created dm/campaign

birth date size

Donovan-D D Charlemagne
if u need help with ANYTHING on this page, then u most certainly shouldn't be playing RPGs. why the hell'd u even bother to click here? huh? HUH? HUH!?!?!?!