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History
1890s1890s 40s & 50s40s & 50s 19571957 19601960 19631963
1st film produc-Tion companies1st film produc-Tion companies
A series of Experimental Fims using Analog computer
A series of Experimental Fims using Analog computer
1st digital imageBy scanning A photograph
1st digital imageBy scanning A photograph
30 sec vectoranimation30 sec vectoranimation
1st computerGenerated filmsAt Bell Labs
1st computerGenerated filmsAt Bell Labs
History
1890s1890s 40s & 50s40s & 50s 19571957 19601960 19631963
1st film produc-Tion companies1st film produc-Tion companies
A series of Experimental Fims using Analog computer
A series of Experimental Fims using Analog computer
1st digital imageBy Drum scanner
1st digital imageBy Drum scanner
30 sec vectoranimation30 sec vectoranimation
1st computerGenerated filmsAt Bell Labs
1st computerGenerated filmsAt Bell Labs
History
1890s1890s 40s & 50s40s & 50s 19571957 19601960 19631963
1st film produc-Tion companies1st film produc-Tion companies
A series of Experimental Fims using Analog computer
A series of Experimental Fims using Analog computer
1st digital imageBy Drum scanner
1st digital imageBy Drum scanner
30 sec vectorAnimationBy BESK computer
30 sec vectorAnimationBy BESK computer
1st computerGenerated filmsAt Bell Labs
1st computerGenerated filmsAt Bell Labs
History
1890s1890s 40s & 50s40s & 50s 19571957 19601960 19631963
1st film produc-Tion companies1st film produc-Tion companies
A series of Experimental Fims using Analog computer
A series of Experimental Fims using Analog computer
1st digital imageBy Drum scanner
1st digital imageBy Drum scanner
30 sec vectorAnimationBy BESK computer
30 sec vectorAnimationBy BESK computer
1st computerGenerated filmsAt Bell Labs
1st computerGenerated filmsAt Bell Labs
History
19651965 19731973 70s & 80s70s & 80s 90s90s 2000s2000s
Computer-GeneratedStereographic3D movie
Computer-GeneratedStereographic3D movie
1st feature filmTo use digitalimage
1st feature filmTo use digitalimage
Motion captureTechniqueMotion captureTechnique CGI technologyCGI technology Virtual
cinematographyVirtual cinematography
History
19651965 19731973 70s & 80s70s & 80s 90s90s 2000s2000s
Computer-GeneratedStereographic3D movie
Computer-GeneratedStereographic3D movie
1st feature filmTo use digitalimage
1st feature filmTo use digitalimage
Motion captureTechniqueMotion captureTechnique CGI technologyCGI technology Virtual
cinematographyVirtual cinematography
History
19651965 19731973 70s & 80s70s & 80s 90s90s 2000s2000s
Computer-GeneratedStereographic3D movie
Computer-GeneratedStereographic3D movie
1st feature filmTo use digitalimage
1st feature filmTo use digitalimage
Motion captureTechniqueMotion captureTechnique CGI technologyCGI technology Virtual
cinematographyVirtual cinematography
Problem
• Even though he or she is an actor or actress, the public does not know his or her face due to motion capture acting• He or she feels frustrated after the film is successful
in the world
Andy Serkis
• In his 3rd year at college, he joined the backstage team• On graduation, he joined Dukes as an actor• He couldn’t play a role in the movie due to his
height and face
Andy Serkis
• Audition for the Gollum from Hollywood• The film was successful, but he was not widely
known to the public• He felt frustrated
• 2005 version of King Kong• He studied gorillas to play a role in Africa for 2
month• After the film was successful as well, he wanted to
become a best motion capture actor
Andy Serkis• After King Kong, he was getting to know to the pub-
lic• Caesar in Rise of the Planet of the Apes• Acclaimed for his performance as Caesar
Andy Serkis• Virtuoso award• Invited to join the Academy of Motion Picture Arts
and Science• Motion capture consultant• Unit director for Hobbit
Change of problem
• Professional motion capture director• Oscar Award as motion capture acting• Become more motion capture actor or actress
Reference
• http://en.wikipedia.org/wiki/History_of_computer_animation
• http://en.wikipedia.org/wiki/SEAC_(computer)
• http://en.wikipedia.org/wiki/Timeline_of_computer_animation_in_film_and_television
• http://dada.compart-bremen.de/item/agent/683
• Micheal Noll, “Computer-Generated Three-Dimensional Movies”, computers and automa-tion, Vol. 14, No. 11, November 1965, p. 20 ~ p.23
• Micheal Noll, “Computer animation and the fourth dimension”, AFIPS conference proceed-ings, Vol. 33, 1968, p. 1279 ~ p. 1283
• American Cinematographer, p.1394 ~ p.1397
• http://en.wikipedia.org/wiki/Motion_capture
• http://en.wikipedia.org/wiki/Andy_Serkis
• http://blog.naver.com/1004_pjy/220169660466