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COMPUTERIZED ENTERTAINMENT AND CLASSIFICATION CHAPTER 2! October 22, 2012

Computerized Entertainment and Classification Chapter 2!

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Computerized Entertainment and Classification Chapter 2!. October 22, 2012. Today’s Agenda:. Your Book Talk about Life Cycle of Entertainment Finish your Chapter Question Finish your Review Question for Fruit Game Start you Driving Course Game/Page 142 - PowerPoint PPT Presentation

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Page 1: Computerized Entertainment and Classification Chapter 2!

COMPUTERIZED ENTERTAINMENT AND CLASSIFICATIONCHAPTER 2!

October 22, 2012

Page 2: Computerized Entertainment and Classification Chapter 2!

TODAY’S AGENDA:

Your Book Talk about Life Cycle of Entertainment Finish your Chapter Question Finish your Review Question for Fruit Game Start you Driving Course Game/Page 142 Tomorrow: Marketing of your Video Game!

(Bring back your books)

Page 3: Computerized Entertainment and Classification Chapter 2!

OUR BOOK! TITLES FOR EACH SECTION:

What makes a Video Game? Audio/Visual Effect Experimental, Mainstream, Obsolete History The Television Computer What are Video Games? Game Play Graphic Display User Interface Digital Toy Marketing Your Video Game Demographic Segregation Marketing Tools Unique Selling Point

Page 4: Computerized Entertainment and Classification Chapter 2!

WHAT MAKES A VIDEO GAME A GAME?

Three main categories of Computer Software Entertainment: Audio/visual effects Video Game Digital Toy

Page 5: Computerized Entertainment and Classification Chapter 2!

AUDIO/VISUAL EFFECT

Audio means something you hear. Visual means something you see. Together, audio/visual effects are any

entertainment that you can be seen and heard. Examples:

Screen savers Movies Cut scenes Presentations

This type of entertainment is simply enjoyed and

has no user interface.

Page 6: Computerized Entertainment and Classification Chapter 2!

WE HAVE:

Experimental Media

MainstreamMedia

Obsolete

Page 7: Computerized Entertainment and Classification Chapter 2!

EXPERIMENTAL

New Innovative Few users Not very popular Just becoming popular

Page 8: Computerized Entertainment and Classification Chapter 2!

MAINSTREAM

Is the Norm! Many users What we use today

Page 9: Computerized Entertainment and Classification Chapter 2!

OBSOLETE

Was popular Few users Replaced by something better

Page 10: Computerized Entertainment and Classification Chapter 2!

HISTORY????

How has technolgy been linked to media experimentation and becoming obsolete?

Let’s take a look at our History!

Page 11: Computerized Entertainment and Classification Chapter 2!

ANCIENT TIMES

Art! Was the NORM...it was popular...it was the Mainstream Media.

Examples: Brilliant paintings Sculptures Architecture Songs Frescos

Page 12: Computerized Entertainment and Classification Chapter 2!

ANCIENT TIMES

Greeks Introduced Theater! It was Experimental Media Romans not use to Theater. It was consider a fanciful activity Little following Not popular

Page 13: Computerized Entertainment and Classification Chapter 2!

LAST CENTURY

Experimental Media was the invention of Motion pictures!

Had no sound Short films

People dancing Baseball players

hitting a ball Children dancing

Page 14: Computerized Entertainment and Classification Chapter 2!

LAST CENTURY

Another experimental media is the RADIO! Invented by individuals who wanted to talk to

each other over distances. Amateur radio operators built their own

devices in their basement. Very Expensive!

Page 15: Computerized Entertainment and Classification Chapter 2!

RADIO BECAME MAINSTREAM!

As the cost of the technolgy for a Radio dropped people began to embrace the Radio!

People would gather around the family radio to listen to voice drama, rock and roll, Jazz sounds and lyrics, shows, plus much more.

Page 16: Computerized Entertainment and Classification Chapter 2!

THE TELEVISION!

Began to show up in homes in the 1940’s Shows were black and white Just one or two shows a day Television was in the experimental stage!

Page 17: Computerized Entertainment and Classification Chapter 2!

TELEVISION

Moving to Mainstream in the 1950’s Rapidly becoming the preferred media of the

day. ½ households in America has a TV set. TV Shows:

Flash Gordon Father Knows Best Rin Tin Tin Dragnet Zorro Wonderful World of Disney

Page 18: Computerized Entertainment and Classification Chapter 2!

CURRENT TIMES – TODAY!

Television is still Mainstream! Moved from audio/visual entertainment to

Interactive Entertainment Media! Video Games!!!

Page 19: Computerized Entertainment and Classification Chapter 2!

NEWER TECHNOLOGIES

Is the computer! Was Experimental Technology

Few people using it Very expensive Not popular

Today Mainstream! You see a computer everywhere Very, Very, Very Popular

Takes on many forms.

Page 20: Computerized Entertainment and Classification Chapter 2!

COMPUTER

Opens a world of: Movies Games Books Magazines Museum Art Internet! Plus much more....

Page 21: Computerized Entertainment and Classification Chapter 2!

WHAT ARE VIDEO GAMES?

Is an electronic software product that has all of the elements of a game.

It is played by combining a computer generated game evironment with a graphic display and a user interface.

Page 22: Computerized Entertainment and Classification Chapter 2!

WHAT EXACTLY IS A GAME?

An activity organized by rules. With an objective, goal, or victory condition. In a game environment that enables play or

pretending.

A Game?

Victory!

Rules

Game Envirnment

Page 23: Computerized Entertainment and Classification Chapter 2!

GAME PLAY

Is what the player experience during the game as a result of the core machanics and structure of the game.

Includes: Set of challenges and obstacles The action a player can take to avoid and

overcome those challenges or obstacles. Everything the player does and how the game is

played.

Page 24: Computerized Entertainment and Classification Chapter 2!

TODAY’S VIDEO GAME

Game play can exist in multiple gameplay modes.

Such as: Multiplayer mode Advanced mode Easy mode Quest mode Online play mode Changing characters with different skills

Page 25: Computerized Entertainment and Classification Chapter 2!

GRAPHIC DISPLAY

This is where the game is shown. It can be a:

Television Computer Monitor Hand-held device (Game-boy and/or cell phone)

Is a pinball machine a video game?

Page 26: Computerized Entertainment and Classification Chapter 2!

USER INTERFACE

Is any device used to input information from the player into the computer running the video game.

They are: Game controllers (wireless, motion based

controllers) Keyboard Mouse

Page 27: Computerized Entertainment and Classification Chapter 2!

TYPE OF GAMES Games can be put into different catagories: Examples:

Action Board/card/quiz Educational Fighting Music/party Puzzle Role Playing Shooter Simulation Sports Stragtegy Toy

Themes are games that have similar characteristics

Page 28: Computerized Entertainment and Classification Chapter 2!

DIGITAL TOY

Does not meet the criteria of a game. Why?

Does not have a structured set of rules. Has not objective or game play goal. No challenge No purpose for playing No Victory condition No points, no levels No mission objectives

Page 29: Computerized Entertainment and Classification Chapter 2!

DUE TODAY: Finish your questions for chapter 2.

(Look at the back of your worksheet!)

On a sheet of paper, answer the following questions for the reading above:1. Define audio/visual effect.2. What is mainstream media?3. Describe the process by which an experimental media becomes

mainstream.4. List the three criteria for an activity to be classified as a game.5. _______________ are used to create the challenges, goals, and

victory conditions of the game.6. The term used to describe what the player experiences during

the game as a result of the core mechanics and structure of the game is ___________________,.

7. List three things that can exist in the game world that do not occur in the real world.

8. What is user interface?9. How is a genre different from a theme?10. Describe why a digital toy is not a video game.

Page 30: Computerized Entertainment and Classification Chapter 2!

ALSO DUE TODAY:

Need to finish the Review Questions for the Fruit Game.

Who needs a worksheet?

Page 31: Computerized Entertainment and Classification Chapter 2!

FOR TODAY:

If you are finished with the questions, go get a workbook! Turn to page 142 and start working on our

next game – Driving Course.

Page 32: Computerized Entertainment and Classification Chapter 2!

MARKETING YOUR VIDEO GAME

October 23, 2012

Page 33: Computerized Entertainment and Classification Chapter 2!

MARKETING YOUR VIDO GAME

Step 1: You need to know your Theme!Step 2: Need to identify your target market.Step 3: Unique Selling Point

Page 34: Computerized Entertainment and Classification Chapter 2!

MARKETING YOUR VIDEO GAME

Each theme has a certain number of followers.

These are your customers! People who purchase a game in a certain

them are likely to purchase more games in the same theme.

Need to identify your target market! Tarket market is the segment of the

population on which you will focus your attention and resources to attract a buyer.

These are your potential customers.

Page 35: Computerized Entertainment and Classification Chapter 2!

DEMOGRAPHIC SEGREGATION

Use of characteristics, such as: Age Income Gender

Helps determine the most likely potential customer.

Page 36: Computerized Entertainment and Classification Chapter 2!

MARKETING TOOLS

Are any device or action that draws attention to your product. TV commercials E-mail blast Product website Free Trials or demos Brochures Game packaging Billboards Computer Screen Savers Demonstrations Booths at trade shows

Page 37: Computerized Entertainment and Classification Chapter 2!

UNIQUE SELLING POINT

Is simply what your product offers that other products do not.

It can also help target potential customers.