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7/29/2019 Computer RPG
1/11
Computer RPG
or
choosing the right tools for the job!
7/29/2019 Computer RPG
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Non-Computer Games are
games which operate within a fixed
system that requires players to understand
them AS a system, make judgments, and
keep track of the game state.
Second Person p. 107
7/29/2019 Computer RPG
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CRPGs are
computational fictions
games which take on at least part of themechanics themselves, continuing to function a
appropriately as a system even if the playerscompletely fail to understand them often
possible to play successfully based on an entirelymistaken understanding of how they function
internally, even while the games themselvescontinue to enforce their own rules and structures.
Second Person p. 107
7/29/2019 Computer RPG
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http://progressquest.com/7/29/2019 Computer RPG
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Narratology vs. Ludology
The old debate is whether it is worth
sacrificing narrative for mechanics.
This is not strictly correct
both are possible. (Or will be.)
The real issue is sacrificingCHOICE for PLAYABILITY
7/29/2019 Computer RPG
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Choice vs. Playability
Rather than focus on comparisons
between tabletop and computer games,
we must ask:
What types of new playable
media are made possible
through use of the
computer?
7/29/2019 Computer RPG
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In the beginning
http://thcnet.net/zork/index.php7/29/2019 Computer RPG
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Computer Games Provide:
Unity
Context
Speed
Consistency Accuracy
Autonomy
Objectivity Privacy
Linearity
7/29/2019 Computer RPG
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http://apps.facebook.com/onthefarm/http://www.farmville.com/7/29/2019 Computer RPG
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Farmville was
Fastest Growing Social Game EVER
Progressive
Competitive Personal (Flow!)
Customizable
Addictive Peaked in BETA!
http://blog.su-spectator.com/2009/10/my-journey-into-the-dark-heart-of-farmville-day-1-of-7/http://blog.su-spectator.com/2009/10/my-journey-into-the-dark-heart-of-farmville-day-1-of-7/7/29/2019 Computer RPG
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HW:
Play Zork
Play Farmville (or castle, or whatever)
Begin D2