Computer RPG

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    Computer RPG

    or

    choosing the right tools for the job!

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    Non-Computer Games are

    games which operate within a fixed

    system that requires players to understand

    them AS a system, make judgments, and

    keep track of the game state.

    Second Person p. 107

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    CRPGs are

    computational fictions

    games which take on at least part of themechanics themselves, continuing to function a

    appropriately as a system even if the playerscompletely fail to understand them often

    possible to play successfully based on an entirelymistaken understanding of how they function

    internally, even while the games themselvescontinue to enforce their own rules and structures.

    Second Person p. 107

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    http://progressquest.com/
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    Narratology vs. Ludology

    The old debate is whether it is worth

    sacrificing narrative for mechanics.

    This is not strictly correct

    both are possible. (Or will be.)

    The real issue is sacrificingCHOICE for PLAYABILITY

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    Choice vs. Playability

    Rather than focus on comparisons

    between tabletop and computer games,

    we must ask:

    What types of new playable

    media are made possible

    through use of the

    computer?

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    In the beginning

    http://thcnet.net/zork/index.php
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    Computer Games Provide:

    Unity

    Context

    Speed

    Consistency Accuracy

    Autonomy

    Objectivity Privacy

    Linearity

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    http://apps.facebook.com/onthefarm/http://www.farmville.com/
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    Farmville was

    Fastest Growing Social Game EVER

    Progressive

    Competitive Personal (Flow!)

    Customizable

    Addictive Peaked in BETA!

    http://blog.su-spectator.com/2009/10/my-journey-into-the-dark-heart-of-farmville-day-1-of-7/http://blog.su-spectator.com/2009/10/my-journey-into-the-dark-heart-of-farmville-day-1-of-7/
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    HW:

    Play Zork

    Play Farmville (or castle, or whatever)

    Begin D2