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K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK INFORMATION AND COMMUNICATIONS TECHNOLOGY – COMPUTER PROGRAMMING
K to 12 ICT -- Computer Programming Curriculum Guide December 2013 *LO – Learning Outcome Page 1 of 20
These are the list of specializations and their pre-requisites.
Specialization Number of Hours Pre-requisite
1. A
GR
I-F
ISH
ER
Y A
RT
S
Animal Production (NC II) 480 hours
2. Aquaculture (NC II) 320 hours
3. Artificial Insemination (Ruminants) (NC II) 160 hours Animal Production
4. Artificial Insemination (Swine) (NC II) 160 hours Animal Production
5. Crop Production (NC I) 320 hours
6. Fish Nursery Operation (NC II) 160 hours
7. Fish or Shrimp Grow Out Operation (Non NC) 160 hours Aquaculture
8. Fish Wharf Operation (NC I) 160 hours Fish or Shrimp Grow Out Operation
9. Food (Fish) Processing (NC II) 640 hours
10. Horticulture (NC II) 640 hours
11. Landscape Installation and Maintenance (NC II) 320 hours Crop Production
12. Organic Agriculture (NC II) 320 hours Crop Production
13. Pest Management (NC II) 320 hours Crop Production
14. Rice Machinery Operation (NC II) 320 hours Crop Production
15. Slaughtering Operation (NC II) 160 hours Animal Production
1.
HO
ME
EC
ON
OM
IC
S
Beauty/Nail Care (NC II) 160 hours 40 hours of the subject during exploratory Grade 7/8
2. Attractions and Theme Parks (NC II) 160 hours
3. Bread and Pastry Production (NC II) 160 hours
4. Caregiving (NC II) 640 hours 40 hours of the subject during exploratory Grade 7/8
5. Cookery (NC II) 320 hours 40 hours of the subject during exploratory Grade 7/8
6. Dressmaking (NC II) 320 hours
7. Food and Beverage Services (NC II) 160 hours
8. Front Office Services (NC II) 160 hours 40 hours of the subject during exploratory Grade 7/8
9. Hairdressing (NC II) 320 hours
10. Handicraft (Basketry, Macrame) (Non-NC) 160 hours
11. Handicraft (Fashion Accessories, Paper Craft) (Non-NC) 160 hours
12. Handicraft (Needlecraft) (Non-NC) 160 hours
13. Handicraft (Woodcraft, Leathercraft) (Non-NC) 160 hours
14. Household Services (NC II) 320 hours 40 hours of the subject during exploratory Grade 7/8
15. Housekeeping (NC II) 160 hours
16. Tailoring (NC II) 320 hours 40 hours of the subject during exploratory Grade 7/8
17. Tour Guiding Services (NC II) 160 hours
18. Tourism Promotion Services (NC II) 160 hours
19. Travel Services (NC II) 160 hours
20. Wellness Massage (NC II) 160 hours
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK INFORMATION AND COMMUNICATIONS TECHNOLOGY – COMPUTER PROGRAMMING
K to 12 ICT -- Computer Programming Curriculum Guide December 2013 *LO – Learning Outcome Page 2 of 20
Specialization Number of Hours Pre-requisite
1.
ICT
Computer Hardware Servicing (NC II) 320 hours
2. Animation (NC II) 320 hours
3. Computer Programming (NC IV) 320 hours
4. Contact Center Services (NC II) 320 hours
5. Illustration (NC II) 320 hours
6. Medical Transcription (NC II) 320 hours
7. Technical Drafting (NC II) 320 hours
1.
IND
US
TR
IAL A
RT
S
Automotive Servicing (NC I) 640 hours
2. Carpentry (NC II) 640 hours
3. Consumer Electronics Servicing (NC II) 640 hours
4. Electrical Installation and Maintenance (NC II) 640 hours
5. Masonry (NC II) 320 hours
6. Plumbing (NC I) 320 hours
7. Plumbing (NC II) 320 hours Plumbing (NC I)
8. Refrigeration and Airconditioning Servicing (NC II) 640 hours
9. Shielded Metal Arc Welding (NC I) 320 hours
10. Shielded Metal Arc Welding (NC II) 320 hours Shielded Metal Arc Welding (NC I)
11. Tile Setting (NC II) 320 hours
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK INFORMATION AND COMMUNICATIONS TECHNOLOGY – COMPUTER PROGRAMMING
K to 12 ICT -- Computer Programming Curriculum Guide December 2013 *LO – Learning Outcome Page 3 of 20
(160 hours) Course Description:
This is a specialization course that leads to a Computer Programming National Certificate Level IV (NC IV). It covers Personal Entrepreneurial Competencies
(PECs), Environment and Market (EM), five (5) Common Competencies, and two (2) Core Competencies that a high school student ought to possess, namely: 1) designing
program logic, and 2) applying program development approach.
The preliminaries of this specialization course include the following: 1) discussion of the relevance of the course, 2) explanation of key concepts of common
competencies, 3) explanation of core competencies relative to the course. and 4) exploration on career opportunities.
CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE
Introduction
1. Relevance of the course 2. Concepts and core competencies
in Computer Programming 3. Career opportunities
The learners demonstrate an understanding of
key concepts, underlying principles and core
competencies in Computer
Programming
The learners shall be able to
independently
create/provide
quality and
marketable product
and/or service in
Computer
Programming, as
prescribed by
TESDA Training
Regulations
The learners… 1. Discuss the relevance of the
course 2. Explain key concepts of
common competencies
3. Explain core competencies of Computer Programming
4. Explore job opportunities for Computer Programming as a
career
LESSON 1: PERSONAL ENTREPRENEURIAL COMPETENCIES (PECS)
1. Assessment of Personal Competencies and Skills (PECs)
vis-à-vis a practicing entrepreneur/ employee in
locality/town
1.1 Characteristics 1.2 Attributes
1.3 Lifestyle 1.4 Skills
1.5 Traits
2 Analysis of PECs in relation to a practitioner
3 Align, strengthen and develop one’s PECs based on the result
The learners demonstrate an
understanding of
one’s PECs in
Computer Programming
The learners shall be able to
recognize his/her PECs and prepares an
activity plan that
aligns with that of a practitioner/entrepr
eneur in Computer Programming
LO 1. Recognize PECs needed in Computer Programming
1.1 Assess one’s PECs: characteristics, attributes,
lifestyle, skills, and traits
1.2 Assess practitioner’s: characteristics, attributes,
lifestyle, skills, traits 1.3 Compare one’s PECs with that
of a practitioner
/entrepreneur 1.4 Align one’s PECs with that of
a practitioner/entrepreneur
TLE_PECS9-12-Ia-1
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK INFORMATION AND COMMUNICATIONS TECHNOLOGY – COMPUTER PROGRAMMING
K to 12 ICT -- Computer Programming Curriculum Guide December 2013 *LO – Learning Outcome Page 4 of 20
CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE
LESSON 2: ENVIRONMENT AND MARKET (EM)
1. Market (Locality/town) 2. Key concepts of market
3. Players in the market (Competitors)
4. Products and services available
in the market
The learners demonstrate an
understanding of
environment and
market in Computer
Programming in one’s
locality/town
The learners shall be able to
create a business vicinity map reflective of
potential market in
Computer Programming in a
locality/town
LO 1. Recognize and understand the market in
Computer Programming 1.1 Identify the
players/competitors within the
town 1.2 Identify the different
products/services available in the market
TLE_EM9-12-Ia-1
5. Market (Customer)
6. Key concepts of identifying and understanding the
consumer
7. Consumer Analysis through: 7.1 Observation
7.2 Interviews 7.3 Focus Group Discussion
(FGD) 7.4 Survey
LO 2. Recognize the potential
customer/market in Computer Programming
2.1 Identify the profile of
potential customers 2.2 Identify the customer’s needs
and wants through consumer analysis
2.3 Conduct consumer/market analysis
TLE_EM9-12-Ia-2
LESSON 3: USE HAND TOOLS AND EQUIPMENT (UT)
1. Hand tools in Computer
Programming
The learners
demonstrate an
The learners shall be
able to
LO 1. Prepare hand tools and
equipment in Computer TLE_ICTCP9-12UT-Ib-1
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK INFORMATION AND COMMUNICATIONS TECHNOLOGY – COMPUTER PROGRAMMING
K to 12 ICT -- Computer Programming Curriculum Guide December 2013 *LO – Learning Outcome Page 5 of 20
CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE
2. Equipment in Computer Programming
understanding of
hand tools and equipment in
Computer
Programming
independently use hand tools and
equipment in Computer
Programming
Programming 1.1 List hand tools and equipment
based on job requirements 1.2 Identify appropriate hand
tools and equipment
1.3 Classify hand tools and equipment according to
function and task requirement
3. Procedure in accomplishing forms: 3.1 Job order slips
3.2 Tools and materials requisition slips
3.3 Borrower’s slip 4. Requisition procedures
LO 2. Inspect hand tools and equipment received in
Computer Programming 2.1 Check the list of tools and
equipment requested per job requirement
2.2 Inspect the requested tools
and equipment 2.3 Assess the condition of all
hand tools and equipment for proper operation and safety
TLE_ICTCP9-12UT-Ic-2
LESSON 4: MAINTAIN HAND TOOLS, EQUIPMENT AND PARAPHERNALIA (MT)
1. Safety procedures in using hand tools and equipment
2. Procedures in cleaning, 2.1 tightening and simple repairs
of hand tools, equipment,
and paraphernalia 3. Common malfunction in hand
tools, equipment and paraphernalia
4. Reporting to property custodian
The learners demonstrate an
understanding of
concepts and
underlying principles in
maintaining hand tools,
equipment, and
paraphernalia
The learners shall be able to
independently perform maintenance of
hand tools,
equipment, and, paraphernalia
LO 1. Use and maintain hand tools, measuring instrument
and equipment 2.1 Perform safety procedures in
using hand tools and
equipment 2.2 Follow procedures in
cleaning, tightening and simple repairing of hand
tools, equipment, and
paraphernalia 2.3 Identify common malfunctions
(unplanned or unusual events) when using tools,
equipment, and paraphernalia 2.4 Follow procedures in
TLE_ICTCP9-12MT-Id-1
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK INFORMATION AND COMMUNICATIONS TECHNOLOGY – COMPUTER PROGRAMMING
K to 12 ICT -- Computer Programming Curriculum Guide December 2013 *LO – Learning Outcome Page 6 of 20
CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE
preparing a report to property custodian
LESSON 5: PERFORM MENSURATION AND CALCULATION (MC)
1. Measuring instruments
/Measuring tools 2. Proper handling of measuring
instruments
The learners
demonstrate an understanding
of
concepts and underlying
principles in performing
measurement and calculation
The learners shall be
able to independently perform
accurate
measurement and calculation based on
a given task
LO 1. Select measuring
instruments 1.1 Interpret object or component
to be measured according to
the appropriate regular geometric shape
1.2 Select measuring tools appropriate to the object to
be measured based on job requirements
1.3 Obtain correct specification
from relevant sources 1.4 Select appropriate measuring
instruments according to job requirements
1.4 Use alternative measuring
tools without sacrificing cost and quality of work
TLE_ICTCP9-12MC-Ie-1
3. Trade Mathematics/Mensuration
3.1 Four fundamental operations 3.2 Kinds of measurement
3.3 Dimensions 3.4 Ratio and proportion
3.5 Trigonometric functions
LO 2. Carry out mensuration
and calculation 2.1 Perform calculation needed to
complete task using the four mathematical fundamental
operations (addition,
TLE_ICTCP9-12MC-If-2
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK INFORMATION AND COMMUNICATIONS TECHNOLOGY – COMPUTER PROGRAMMING
K to 12 ICT -- Computer Programming Curriculum Guide December 2013 *LO – Learning Outcome Page 7 of 20
CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE
3.6 Algebraic equations 3.7 Fractions, percentage and
decimals 3.8 Conversion
4. Numbering Systems
4.1 Decimal 4.2 Binary
4.3 Octal 4.4 Hexadecimal
5. American Standardized Code for
Information Interchange (ASCII) table and other data
representation tables 6. Arithmetic operations on binary
values 7. Numbering systems conversion
7.1 Decimal to any numbering
system 7.2 Binary to any numbering
system 7.3 Octal to any numbering
system
7.4 Hexadecimal to any numbering system
8. Measuring memory and file capacity
subtraction, multiplication and division)
2.2 Employ different techniques in checking for the accuracy of
the computation
2.3 Identify the storage capacity of media
2.4 Perform arithmetic computation on different
numbering systems
2.5 Identify the machine equivalent values of human-
readable characters using ASCII Table
2.6 Measure the storage requirement of a file
2.7 Compute for the storage
requirement of files
LESSON 6: PREPARE AND INTERPRET TECHNICAL DRAWING (ID)
1. Drawing symbols, signs, and data
2. Trade mathematical conversions
The learners
demonstrate an understanding
of concepts and
underlying
principles in preparing and
interpreting technical
drawings in
Computer
The learners shall be
able to independently read and
interpret technical drawings accurately
LO 1. Analyze signs, symbols,
and data 1.1 Prepare tools and instruments
used in Computer Programming
1.2 Interpret signs, symbols, and
data according to job specifications
1.3 Perform simple trade mathematical conversions
TLE_ICTCP9-12ID-Ig-1
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK INFORMATION AND COMMUNICATIONS TECHNOLOGY – COMPUTER PROGRAMMING
K to 12 ICT -- Computer Programming Curriculum Guide December 2013 *LO – Learning Outcome Page 8 of 20
CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE
Programming
3. Basic illustration
4. Technical plans and schematic
diagram 5. Symbols and abbreviations
LO 2. Interpret illustration
drawings and plans
2.1 Identify illustration tools and materials to be used in
preparing a simple illustration 2.2 Identify dimensions and
specifications according to
job requirements
TLE_ICTCP9-12ID-Ih-2
LESSON 7: PRACTICE OCCUPATIONAL HEALTH AND SAFETY (OHS) PROCEDURE (OS)
1. Safety procedures
2. Identification of hazards, risks, and control
3. For users and technicians 4. Damage equipment
5. Environment
6. Organizational safety and health protocol
7. OHS indicators
The learners
demonstrate an understanding
of concepts and
underlying
principles of Occupational
Health and Safety
Procedure in relation to
health and risk
hazards in the workplace
The learners shall be
able to independently observe
precautionary measures and
responds to OHS
procedures in the workplace, as
prescribed by TESDA Training
Regulations
LO 1. Identify hazards and
risks
1.1 Follow OHS policies and
procedures in identifying hazards and risks
1.2 Explain hazards and risks in
the workplace 1.3 Identify hazards and risks
indicators as prescribed by the manufacturer
1.4 Apply contingency measures in accordance with the OHS
procedures
TLE_ICTCP9-12OS-Ii-1
8. Safety regulations in the
workplace 9. Methods of controlling hazards
and risks 10. Disaster preparedness and
management
LO 2. Evaluate and control
hazards and risks 2.1 Determine the effects of
hazards in the workplace 2.2 Identify the methods in
controlling hazards and risks
2.3 Follow OHS procedures for controlling hazards and risks
TLE_ICTCP9-12OS-Ij-2
11. OHS procedure, practices and regulations
12. Emergency-related drills and
training
LO 3. Maintain Occupational Health and Safety
3.1 Observe established
procedures in responding to
TLE_ICTCP9-12OS-Ij-3
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK INFORMATION AND COMMUNICATIONS TECHNOLOGY – COMPUTER PROGRAMMING
K to 12 ICT -- Computer Programming Curriculum Guide December 2013 *LO – Learning Outcome Page 9 of 20
CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE
emergency-related drill 3.2 Fill-up OHS personal records
in accordance with workplace requirement
LESSON 8: DESIGNING PROGRAM LOGIC (PL)
1. The program design and
structure
2. Flowchart symbols 3. Algorithm
4. Pseudo Code 5. Elements of Programming
Language 6. Program Control Structure
7. Program constructs/
modules/objects
The learners
demonstrate an
understanding of
the concept and underlying
principles of designing
program logic
The learners shall be
able to
independently design
program logic based
on job
requirements, as
prescribed by the
TESDA Training
Regulations
LO 1. Select the program logic
design approach
1.1 Obtain design documentation 1.2 Identify systems
specifications and requirements 1.3 Select the
design approach to be followed in coding
1.4 Identify the applicable
diagram based on the job requirements
1.5 Identify the required links 1.6 Identify the required modules
TLE_ICTCP9-12PL-IIa-1
8. Coding the Programs
9. Steps/Procedures to document the program
10. Application of documentation
tools 11. Printing the programs
LO 2. Document the program
logic or design 2.1 Follow project standards in
structuring diagrams of
program flow and modules 2.2 Document the program scope
and limits according to project standards
2.3 Document special routines or
procedures according to project standards
2.4 Follow project standards in creating special routines or
procedures 2.5 Identify references for tables,
files, inputs, outputs, and
other program functionalities
TLE_ICTCP9-12PL-IIa-j-2
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK INFORMATION AND COMMUNICATIONS TECHNOLOGY – COMPUTER PROGRAMMING
K to 12 ICT -- Computer Programming Curriculum Guide December 2013 *LO – Learning Outcome Page 10 of 20
CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE
according to project standards 2.6 Revise references for tables,
files, inputs, outputs, and other program functionalities
according to project standards
2.7 Use applicable templates
12. Review the designed program logic
flow 13. Coding, Compiling and
Debugging
14. Program or design specifications 15. Test and implementation of the
program 16. Duties and responsibilities of:
16.1 User/Client
16.2 Systems Analyst 16.3 Systems Designer
16.4 Systems Developer/ Programmer
16.5 Quality Assurance Officer 16.6 Database Administrator
16.7 Supervisor
16.8 Document Officer 17. Techniques in gathering
feedback/input from appropriate persons
LO 3. Validate the design
3.1 Check program flow for interfaces and compliance to
design documentation requirements
3.2 Check states or conditions for
interfaces and compliance to design documentation
requirements 3.3 Discuss the different duties
and responsibilities of persons
involved in project development
3.4 Gather feedback/input from appropriate persons as
needed
TLE_ICTCP9-12PL-IIIa-j-3
LESSON 9: APPLYING PROGRAM DEVELOPMENT APPROACH (PD)
1. Concept of Programming
Languages
2. Evolution of Programming Languages
3. Integrated Development Environment
4. Graphical User Interface 5. Procedures of Programming
6. Writing Elementary Program
The learners
demonstrate an
understanding of
concepts and underlying principles of applying
program development approach
The learners shall be
able to
independently create a software
development plan that applies
applicable program development
approach, as prescribed by
TESDA Training Regulations
LO 1. Determine and select
appropriate program
development approach 1.1 Select appropriate program
development approach 1.2 Determine appropriate
program activities based on the job requirements
1.3 Create an initial plan that
TLE_ICTCP9-12PD-IVa-e-
1
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK INFORMATION AND COMMUNICATIONS TECHNOLOGY – COMPUTER PROGRAMMING
K to 12 ICT -- Computer Programming Curriculum Guide December 2013 *LO – Learning Outcome Page 11 of 20
CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE
will guide the program development process
7. Use of documentation tools:
7.1 Word processing Software
7.2 Visio 7.3 Smart draw
7.4 CASE tools 7.5 Client documentation
standards 8. Program specifications and user
requirements
9. Programming elements 10. Procedures in writing and
developing program 11. Programming constructs/
modules/ objects
12. Naming conventions 13. Resources Required in
Programming 14. Managing lessons learned
LO 2. Apply the selected
development approach
2.1 Use a documentation tool for program development
2.2 Draw program structure and organization
2.3 Define naming conventions 2.4 Use proper naming
conventions
2.5 Document input and output forms
2.6 Document program flow and processes
2.7 Identify resources for coding
Identify resources for testing programs
2.8 Check programming activities with the development plan
2.9 Review opportunities for improvement, lessons
learned, and possible
recommendations for future projects
2.10 Document opportunities for improvement, lessons
learned, and possible
recommendations for future projects
2.12 Present program deliverables to appropriate person for
approval
TLE_ICTCP9-12PD-IVf-j-
2
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK INFORMATION AND COMMUNICATIONS TECHNOLOGY – COMPUTER PROGRAMMING
K to 12 ICT -- Computer Programming Curriculum Guide December 2013 *LO – Learning Outcome Page 12 of 20
(160 hours)
Course Description:
This is a specialization course that leads to a Computer Programming National Certificate Level IV (NC IV). It covers Personal Entrepreneurial Competencies
(PECs), Environment and Market (EM) and two (2) core competencies that a high school student ought to possess, namely: 1) applying programming skills in a second
language, and 2) applying object-oriented programming language skills.
The preliminaries of this specialization course include the following: 1) discussion of the relevance of the course, 2) explanation of core competencies relative to the course, and 3) exploration of career opportunities.
CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE
Introduction
1. Relevance of the course 2. Core competency in Computer
Programming
3. Career opportunities
The learners demonstrate an
understanding of underlying principles and core
competencies in Computer
Programming
The learners shall be able to
independently creates/provides
quality and marketable product and/or service in Computer
Programming as prescribed in
the TESDA Training Regulations
The learners…
1. Discuss the relevance of the course
2. Explain the core
competencies in Computer Programming
3. Explore job opportunities for Computer Programming as a
career
Lesson 1: PERSONAL ENTREPRENEURIAL COMPETENCIES (PECS)
1. Assessment of Personal
Competencies and Skills (PECs) vis-à-
vis a practicing entrepreneur/employee in a province
1.1 Characteristics 1.2 Attributes
1.3 Lifestyle
1.4 Skills 1.5 Traits
2. Analysis of PECs in relation to a practitioner
3. Application of PECs to the chosen business/career
The learners demonstrate an
understanding of
one’s PECs in Computer Programming
The learners shall be able to
independently create a plan of
action that strengthens/further develops one’s PECs in
Computer Programming
LO 1. Develop and
strengthen PECs needed in
Computer Programming 1.1 Identify areas for
improvement, development, and growth
1.2 Align one’s PECs according
to his/her business/career choice
1.3 Create a plan of action that ensures success of his/her
business/career choice
TLE_PECS9-12-Ia-1
Lesson 2: ENVIRONMENT AND MARKET (EM)
1. Product Development 2. Key concepts of developing a
product 3. Finding Value
4. Innovation
4.1 Unique Selling Proposition
The learners demonstrate an understanding of
environment and market in Computer Programming in
one’s locality
The learners shall be able to independently create a
business vicinity map reflective of potential market in
Computer Programming within
a province
LO 1. Develop a product/ service in Computer
Programming 1.1 Identify what is of “Value”
to the customer
1.2 Identify the customer to sell
TLE_EM9-12-Ia-1
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK INFORMATION AND COMMUNICATIONS TECHNOLOGY – COMPUTER PROGRAMMING
K to 12 ICT -- Computer Programming Curriculum Guide December 2013 *LO – Learning Outcome Page 13 of 20
CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE
(USP) to 1.3 Explain what makes a
product unique and competitive
1.4 Apply creativity and
Innovative techniques to develop marketable product
1.5 Employ a Unique Selling Proposition (USP) to the
product/service
5. Selecting Business Idea 6. Key concepts in Selecting
a Business Idea 6.1 Criteria
6.2 Techniques
LO 2. Select a business idea based on the criteria and
techniques set 2.1 Enumerate various criteria
and steps in selecting a
business idea 2.2 Apply the criteria/steps in
selecting a viable business idea
2.3 Determine a business idea
based on the criteria/techniques set
TLE_EM9-12-Ia-2
7. Branding LO 3. Develop a brand for the product
3.1 Identify the benefits of having a good brand
3.2 Enumerate recognizable
brands in the town/province 3.3 Enumerate the criteria for
developing a brand 3.4 Generate a clear and
appealing product brand
TLE_EM9-12-Ib-3
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK INFORMATION AND COMMUNICATIONS TECHNOLOGY – COMPUTER PROGRAMMING
K to 12 ICT -- Computer Programming Curriculum Guide December 2013 *LO – Learning Outcome Page 14 of 20
CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE
LESSON 3: APPLYING PROGRAMMING SKILLS IN A SECOND LANGUAGE (PS)
1. Semantics and Syntax
2. Elements of Programming
3. Program Control Structure
The learners demonstrate an
understanding of
basic concepts, and underlying principles in
programming in a second language
The learners shall be able to
independently create/provide a
quality and marketable product and/or service in programming
in a second language, as prescribed by TESDA Training
Regulations
LO 1. Apply basic language
syntax and layout
1.1 Follow basic language syntax rules and best
practices in program coding 1.2 Use language-data types,
operators, and expressions
1.3 Use the appropriate language syntax for
sequence, selection, and iteration constructs
TLE_ICTCP9-12PS-
Ic-j-1
4. Algorithm 5. Pseudocodes
6. Arrays 7. Binary files
8. Modular Programming
9. Structured Query Language 9.1.1. (SQL) and other language
facilities 10. Basic Programming Constructs
10.1. Iteration or repetition
10.2 Decision or choice 10.3 Sequence
11. Updating content of a one-dimensional array:
11.1. sequential search 11.2. insertion
11.3. deletion
LO 2. Code using standard algorithms
2.1 Use basic programming-constructs algorithms
2.2 Use modular programming
approach 2.3 Perform sequential search,
insertion, and deletion algorithms to operate on
one-dimensional array
2.4 Code standard sequential access algorithms for text
and binary files 2.5 Use standard sequential
access algorithms for text and binary files
2.6 Use SQL or language
facilities to access databases
TLE_ICTCP9-12PS-IIa-b-2
12. Testing techniques
13. Errors Handling 14. Debugging options
15. Procedures in debugging and editing the program
16. Compiling the program 17. Run the application or program
LO3. Debug code
3.1 Review codes visually 3.2 Review codes by using
debugging tools provided by the system or the
industry 3.3 Use a debugger to trace
code execution
TLE_ICTCP9-12PS-
IIc-3
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK INFORMATION AND COMMUNICATIONS TECHNOLOGY – COMPUTER PROGRAMMING
K to 12 ICT -- Computer Programming Curriculum Guide December 2013 *LO – Learning Outcome Page 15 of 20
CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE
3.4 Examine variable contents to detect and correct errors
18. Coding Standards
18.1. Java Coding Standards 18.2. GNU Coding Standards
18.3. Client Coding Standards 18.4. Hungarian Notation
19. Documentation techniques
20. Program and documentation standards
21. Internal documentation techniques
LO 4. Document activities
4.1 Follow guidelines for developing a maintainable
code that adheres to a set of coding standards
4.2 Follow internal
documentation standards and tools
4.3 Use internal documentation standards and tools
TLE_ICTCP9-12PS-
IId-f-4
22. Testing techniques
23. Program and documentation standard
24. Users Manual 25. Printing documents of the programs
LO 5. Test code
5.1 Develop simple tests to confirm that the coding
process meets design specifications
5.2 Conduct simple tests to
confirm that the coding process meets design
specifications 5.3 Document the tests
performed 5.4 Correct errors in the code
5.5 Document modifications in
the code
TLE_ICTCP9-12PS-
IIg-j-5
LESSON 4: APPLYING OBJECT-ORIENTED PROGRAMMING LANGUAGE SKILLS (OP)
1. Semantics and Syntax
2. Language Operators 3. Elements of Programming
4. Program Control Structure
5. Modular programming 6. Arrays
The learners demonstrate an
understanding of concepts and underlying
principles in object-oriented
programming language
The learners shall be able to
independently create/provide quality and marketable product
and/or service in object-
oriented programming language, as prescribed by
TESDA Training Regulation.
LO 1. Apply basic language
syntax and layout 1.1 Follow basic language
syntax rules and best
practices in program coding 1.2 Use language-data types,
operators, and expressions 1.3 Use the appropriate
language syntax for sequence, selection, and
iteration constructs
1.4 Use the appropriate
TLE_ICTCP9-12OP-
IIIa-e-1
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK INFORMATION AND COMMUNICATIONS TECHNOLOGY – COMPUTER PROGRAMMING
K to 12 ICT -- Computer Programming Curriculum Guide December 2013 *LO – Learning Outcome Page 16 of 20
CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE
language syntax for iteration constructs
1.5 Use modular programming approach
1.6 Create arrays and arrays of
objects
7. Principles of object–oriented
programming language
8. Encapsulation 9. Inheritance
10. Polymorphism 11. Form, Module, Class, and Objects
LO 2. Apply basic object
oriented principles in the
target language 2.1 Construct a class that
contains primitive member/instance variables
2.2 Construct a class that contains multiple options for
object construction
2.3 Use a user-defined aggregation in a class
2.4 Implement inheritance to at least two (2) levels of depth
2.5 Use polymorphism at a
simple level through inheritance to enable easy
code extension
TLE_ICTCP9-12OP-
IIIf-g-2
12. Integrated Development
Environments (IDEs):
12.1. Visual C++ 12.2. Visual Studio Suite
12.3. Eclipse 12.4. J-Edit
12.5. Code Warrior
12.6. JBuilder 13. Errors Handling
14. Debugging options 15. Procedures in debugging and editing
the program
16. Compiling the program 17. Run the application or program
LO 3. Debug code
3.1 Use an Integrated
Development Environments 3.2 Use language debugging
facilities of any IDE in debugging
3.3 Detect errors using an
applicable program debugging technique
3.4 Resolve errors using an applicable program
debugging technique
TLE_ICTCP9-12OP-
IIIh-j-3
18. Documentation techniques 19. Program and documentation
LO 4. Document activities 4.1 Follow guidelines for
TLE_ICTCP9-12OP-IVa-e-4
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK INFORMATION AND COMMUNICATIONS TECHNOLOGY – COMPUTER PROGRAMMING
K to 12 ICT -- Computer Programming Curriculum Guide December 2013 *LO – Learning Outcome Page 17 of 20
CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE
standards 20. Internal documentation techniques
developing maintainable code that adheres to a set of
coding standards 4.2 Follow internal
documentation standards
4.3 Use internal documentation standards
21. Testing techniques
22. Program and documentation standard
23. Users Manual 24. Printing documents of the programs
LO 5. Test code
5.1 Develop simple tests to confirm that the coding
process meets design specification
5.2 Conduct simple tests to confirm that the coding
process meets design
specification 5.3 Document the performed
tests 5.4 Apply necessary corrections
to the code and
documentation
TLE_ICTCP9-12OP-
IVf-j-5
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK INFORMATION AND COMMUNICATIONS TECHNOLOGY – COMPUTER PROGRAMMING
K to 12 ICT -- Computer Programming Curriculum Guide December 2013 *LO – Learning Outcome Page 18 of 20
GLOSSARY
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK INFORMATION AND COMMUNICATIONS TECHNOLOGY – COMPUTER PROGRAMMING
K to 12 ICT -- Computer Programming Curriculum Guide December 2013 *LO – Learning Outcome Page 19 of 20
Code Book Legend
Sample: TLE_ICTCP9-12OP-IVf-j-5
DOMAIN/ COMPONENT CODE
Personal Entrepreneurial Competencies PECS
Environment and Market EM
Use of Hand Tools and Equipment UT
Maintain Hand Tools, Equipment, and Paraphernalia MT
Perform Mensuration and Calculation MC
Prepare and Interpret Technical Drawing ID
Practice Occupational Health and Safety Procedures OS
Designing Program Logic PL
Applying Program Development Approach PD
Applying Programming Skills In A Second Language PS
Applying Object-Oriented Programming Language Skills OP
LEGEND SAMPLE
First Entry
Learning Area and
Strand/ Subject or
Specialization
Technology and Livelihood Education_
Information and Communications
Technology
Computer Programming
TLE_ ICT CP
9-12
Grade Level Grade 9/10/11/12
Uppercase Letter/s Domain/Content/ Component/ Topic
Applying Object-Oriented Programming
Language Skills OP
-
Roman Numeral *Zero if no specific
quarter Quarter Fourth Quarter IV
Lowercase Letter/s
*Put a hyphen (-) in between letters to
indicate more than a specific week
Week Week Six to Ten f-j
-
Arabic Number Competency Test Code 5
Technology-Livelihood Education and Technical-Vocational Track specializations may be taken between Grades 9 to 12.
Schools may offer specializations from the four strands as long as the minimum number of hours for each specialization is met.
Please refer to the sample Curriculum Map on the next page for the number of semesters per ICT specialization and those that have pre-requisites. Curriculum Maps may be
modified according to specializations offered by a school.
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK INFORMATION AND COMMUNICATIONS TECHNOLOGY – COMPUTER PROGRAMMING
K to 12 ICT -- Computer Programming Curriculum Guide December 2013 *LO – Learning Outcome Page 20 of 20
SAMPLE ICT CURRICULUM MAP
No. Grade 7/8 Grade 9 Grade 10 Grade 11 Grade 12
1
4 sems
4 sems 2
3
4 sems
4 sems 4
5
4 sems
4 sems 6
7 4
sems
4 sems
Contact Center Services (NC II)
Animation (NC II)
*Rice Machinery Operation (NC II)
II)
Computer Hardware Servicing (NC II)
Medical Transcription (NC II) Illustration (NC II) EXPLORATORY
Computer Programming
(NC IV) Technical Drafting (NC II)