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Computer Game Development Laboratory Game Storylines Graphics Sound Effects Game Logic Home Scene 1 Scene 2 www.build-it-yourself.com

Computer Game Development Laboratory Game Storylines GraphicsSound Effects Game Logic Home Scene 1Scene 2

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Page 2: Computer Game Development Laboratory Game Storylines GraphicsSound Effects Game Logic Home Scene 1Scene 2

Computer GameDevelopment Laboratory

GameStorylines

www.build-it-yourself.com

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Game Missionswritten by

Callum and Ben

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Settlement: A planet has been discovered, and land is up for grabs. Who knows what wondrous items may be found on this planet? Gold? Artifacts? Weapons? Who knows? Throw your lot in with our company, and you’ll be the first people to settle on this new planet.

Vacation: Come to the idyllic planet of Aephaan for a fun-filled week of space tournaments, with a $200,000 prize for the grand champion across all competitions, with lesser prizes given to other winners. All expenses paid for competitors still participating.

Exploration: The newly discovered molten planet Primordia offers a unique look into how planets form and what they look like in the early times. Any scientists concerned with this field will want to buy a ticket now.

Page 4: Computer Game Development Laboratory Game Storylines GraphicsSound Effects Game Logic Home Scene 1Scene 2

Computer GameDevelopment Laboratory

GameStorylines

Graphics

www.build-it-yourself.com

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Kelly and Edward

Matthew, Ryan, Elliswww.build-it-yourself.com

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Computer GameDevelopment Laboratory

GameStorylines

Graphics SoundEffects

GameLogic

Home

Scene 1

Scene 2

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Scratch (developed at the MIT Media Lab)

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Your Mission

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Are your parents making your life miserable ... restricting your time playing games and socializing on the computer?  Why do parents  think computers are bad for you? 

How can computers help you?

Gameland to kids … “We have a problem!”

You must convince your parents to give you a reasonable amount of time to learn the computer skills you'll need to be a player in tomorrow's high-tech world.  

The world needs you to help solve the messes your parents' generation have created. 

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Why Are Computer Games Important?

Harvard Business School Press, ‘Got Game’

1. Gamers are better at handling risk and uncertainty, and believe taking measured risks is the best way to get ahead.

2. Gamers are more creative and have better problem solving habits.

3. Gamers are more sociable and have a greater need for human relationships.

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Why Are Computer Games Important?

Harvard Business School Press, ‘Got Game’

4. Gamers think of themselves as experts and want to tackle problems head-on.

5. Gamers aren’t discouraged by failure and believe each setback is just a chance to try again.

6. Gamers are more flexible about change.

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Why Are Computer Games Important?

Harvard Business School Press, ‘Got Game’

7. Gamers are better at seeing problems from a deeper perspective.

8. Gamers are great at learning in informal ways.

9. Gamers are more globally oriented and out-ward looking.

10. Gamers are more confident and have a more positive out look on life.

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Why Can Computer Games Be Bad?

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Why Can Computer Games Be Bad?

1. You can be influenced by too much violence.

2. Single player games can be non-social.

3. Addiction to anything can be dangerous.

4. There can be online predators.

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Types of Computer Games?

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Types of Computer Games?

• Shoot – Half-Life, Astroids• Role playing – World of Warcraft, Pokemon• Strategy – Starcraft• Race – Viper Racing• Sport – Fantasy Football, FIFA World Cup• Simulation – Sim City, Tycoon• Chance – Black Jack• Adventure – Mario Brothers

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Simulation / Role Playing Games

• Imagine you want to fly an airplane.• Imagine you want to understand how an ant

colony work.• Imagine you want to be a billionaire lemonade

stand owner.

Let the games begin!

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Rocket Works

The objective is to win fame, fortune, power and love running a smoking hot Rocket Works company. You earn or lose money based on the choices you make running your company.

Founder,CEO, &

Chief Dude

Investors pledge $1M to Rocket Works. (your starting capital)

Bank GalaxyBank Galaxy

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Rocket Works Story Line

Use the ARROW KEYS to move your character around the game maps.

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Junk Yard

c cc

Launch Pad

Bank Rocket Works

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Rocket Works Story Line

To start, you choose a mission, ticket price, promotion budget, astronaut crew, food, entertainment and fuel..

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Build-It-Yourself Rocket Works

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Rocket Works Story Line

On launch day you find out how many people sign up for your expedition and therefore what your ticket revenue, expenses and profit / loss are. (High ticket price means more profit/fewer customers. High promo budget means more expense but more customers. The astronaut crew determines how successful you’ll be at random mission challenges.)

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c cc

Build-It-Yourself Launch Pad

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Rocket Works Story Line

When you launch the rocket, many things can happen to increase or decrease your profit.On your way to your destination and back, you must navigate through various game environments where:

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You can navigate badly and crash. You can take much longer than planned

burning too much fuel and supplies. You can run into aliens and get blasted. Your customers can have a bad

experience and sue you. You can bring back exotic treasures,

minerals, and spices of great value You can stop at a casino and win or lose

money. You can claim new territory and expand

your empire. You can be handsomely compensated for

solving an important problem. You can ???

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Rocket Works Story Line

When you return to earth, all your earnings and loses are calculated.

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$56,735,000$56,735,000

Financial History

Mission ReportBalance Statement

Bank GalaxyBank Galaxy

You continue to run missions until you become the richest, smartest, mostfamous, most powerful dude in the universeOrYou run out of money.

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Rocket Works Story Line

Write a story line in your Power Point lab book about what you want to happen on your planet.

• Who?• What?• Where?• Why?• When?

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Rocket Works Graphics

Your partners in the rocket company …

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We invite you to help us create more storylines and graphics. Join the Build-It-Yourself crew. Email [email protected].

Callum, 11 & Ben, 11Chenery School

Belmont, MA

Saul, 10Concord Academy

Summer CampConcord, MA

Chloe, 9BB&N

Cambridge, MA

Erica, 9BB&N

Cambridge, MA

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Rocket Works Graphics

In your travels, you’ll have to deal with these aliens!

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Jonathan, 10Open Window School

Bellevue, WA

Chloe, 9Park School

Cambridge, MA

We invite you to help us create more storylines and graphics. Join the Build-It-Yourself crew. Email [email protected].

Kelly, 10Concord Academy

Summer CampConcord, MA

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Rocket Works Graphics

And you may encounter these space ships.

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We invite you to help us create more storylines and graphics. Join the Build-It-Yourself crew. Email [email protected].

Callum, 11 & Ben, 11Chenery School

Belmont, MA

Matthew,Ryan & Ellis

Concord AcademySummer CampConcord, MA

Mark, Noah, Andrew

Concord AcademySummer CampConcord, MA

Edward & KellyConcord Academy

Summer CampConcord, MA

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Rocket Works Graphics

1. In your Power Point lab book:

2. Draw a character.

3. Draw a planet.

4. Draw a background that you see when you land on the planet.

5. Draw animated frames for your character.

Other options:Space shipAstronaut or Crew memberTreasures to bring home.???

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Rocket Works Sound Effects

1. You must create your own far out sound effects.

2. Set up a microphone and speaker

3. Get a bunch of contraptions that make sounds.

4. Use Audio Recorder to record short, (less than 5 second) sound clips from the contraptions or from you and your team mates mouthing off.

5. Edit the sound effects by deleting bad sections, contorting the sounds or adding sections.

6. Play the sounds clip from Audio Recorder and record the sound effects in Scratch sprites.

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Rocket Works Logic and Programming

1. Make a character move across the screen when you press the right arrow.

2. Import a background.

3. Make a character say “Hey there” when it gets to the middle of the screen.

4. Make a character move right, left, up, or down when you press the arrow keys.

5. Add a second character and make the two characters have a dialog when the first character comes close to the second character.

6. Animate the characters.

7. Create two scenes and move back and forth between the scenes.

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