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Computer Assisted Attention Training Guy Mark Lifshitz 260230337 Supervisor: Clark Verbrugge Co-Supervisor: Amir Raz

Computer Assisted Attention Training

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Computer Assisted Attention Training. Guy Mark Lifshitz 260230337 Supervisor: Clark Verbrugge Co-Supervisor: Amir Raz. Background. Games. Development. Design. Results. Future Work. The Goal. Use computer games to improve the attention span and behaviour of children. Background:. - PowerPoint PPT Presentation

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Page 1: Computer Assisted Attention Training

Computer AssistedAttention Training

Guy Mark Lifshitz260230337

Supervisor: Clark VerbruggeCo-Supervisor: Amir Raz

Page 2: Computer Assisted Attention Training

The Goal

Use computer games to improve the attention span and behaviour of children

Future WorkBackground Games DesignDevelopment Results

Page 3: Computer Assisted Attention Training

PsychologyBackground:

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Types of AttentionAlerting

Ability to respond to an impending event

OrientingAbility to shift focus between stimuli

ExecutiveControl over multiple neural areas to resolve conflicts

Future WorkBackground Games DesignDevelopment Results

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How Attention Training Works

Requires sustained attention

Self-regulation/conflict resolution

Working Memory

Future WorkBackground Games DesignDevelopment Results

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What existsBackground:

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Existing Games

IBM Accessibility Research andThe Sackler Institute for Developmental

Psychobiology

Written in 2001

Future WorkBackground Games DesignDevelopment Results

Page 8: Computer Assisted Attention Training

Existing Games

Joystick based

4 – 7 year olds

healthy and ADHD children

Future WorkBackground Games DesignDevelopment Results

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Existing Games Joystick Training

Future WorkBackground Games DesignDevelopment Results

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Existing Games Conflict Training

Future WorkBackground Games DesignDevelopment Results

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My games

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Games Created (1/5)Future WorkBackground Games DesignDevelopment Results

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Games Created (1/5)Future WorkBackground Games DesignDevelopment Results

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Games Created (2/5)Future WorkBackground Games DesignDevelopment Results

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Motivating Ideas

Primary goal:Train for joystick use

Side-benefits:Requires sustained attention

Future WorkBackground Games DesignDevelopment Results

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Games Created (3/5)Future WorkBackground Games DesignDevelopment Results

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Motivating Ideas

Moving distractions(orienting, executive)

Unpredictable location (orienting)

Training of sounds(for future games)

Future WorkBackground Games DesignDevelopment Results

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Games Created (4/5)Future WorkBackground Games DesignDevelopment Results

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Games Created (4/5)Future WorkBackground Games DesignDevelopment Results

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Motivating Ideas

Similar to the Stroop test

Child specific considerations:Sound rather than readingAnimals rather than colors

Green Red Blue

Green Red Blue

Green Red Blue

Future WorkBackground Games DesignDevelopment Results

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Motivating Ideas

Ignore conflicting sound/visual cue(executive)

Remember the sound/visual cue(Working memory)

Requires automatedsound recognition(previous games)

Future WorkBackground Games DesignDevelopment Results

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Games Created (5/5)Future WorkBackground Games DesignDevelopment Results

Page 23: Computer Assisted Attention Training

Games Created (5/5)Future WorkBackground Games DesignDevelopment Results

Page 24: Computer Assisted Attention Training

Games Created (5/5)Future WorkBackground Games DesignDevelopment Results

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Motivating Ideas

Player Specific Feedback (cocktail party effect)

Conflict resolution (executive attention)

Inconsistent timing (alerting attention)

Unpredictable location (orienting)

Future WorkBackground Games DesignDevelopment Results

Page 26: Computer Assisted Attention Training

DevelopmentCycle

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Preliminary Research

1. Meet with research assistants

2. Meet with Prof. Raz

3. Read psychology papers

4.Read Child-Computer Interaction (CCI) papers

Future WorkBackground Games DesignDevelopment Results

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Development Cycle

1. Talk to RAs

2. Develop prototype

3. Test with Prof. Raz’s children

4. Get feedback from Prof. Raz

Repeat

Future WorkBackground Games DesignDevelopment Results

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Development Cycle

1. Talk to RAs

2. Develop prototype

3. Test with Prof. Raz’s children

4. Get feedback from Prof. Raz

Repeat

Future WorkBackground Games DesignDevelopment Results

Page 30: Computer Assisted Attention Training

Constraintsand Considerations

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Design ConsiderationsMeasurements

Repeatability

Modifiable

Extendible

Code reuse

Comprehensible to psychologists

Future WorkBackground Games DesignDevelopment Results

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Measurements

Measure success

Measure time

Future WorkBackground Games DesignDevelopment Results

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Measurements

CSVLevel, Reaction Time, Successful0, 7553, true1, 1630, true2, 1416, false1, 902, true2, 1242, true

Future WorkBackground Games DesignDevelopment Results

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Repeatability

Reduce randomized aspects

Future WorkBackground Games DesignDevelopment Results

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Repeatability

Reduce randomized aspectsDrawback: hard to setup

Future WorkBackground Games DesignDevelopment Results

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Repeatability

Reduce randomized aspectsDrawback: hard to setup

Unclear how much randomness is acceptable

Future WorkBackground Games DesignDevelopment Results

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ModifiableConfiguration files# REQUIRED ORDER: # For video : videos must me labeled "0.mpg", "1.mpg" etc.. in order.# Position Of the goal, Right to left, top to bottom, 0 = top left, 7 = bottom right, no middle position334# Use same animal as previous round? 0 = use new animal, 1 = use same110# Show the goal animal in the middle during gameplay, 0 = no, 1 = yes110# Move the goal animal up and down?, 0 = no, 1-9 = slowest to fastest001# Move a specific bush, 0-7 = show at that locaion, 9 = show none (Note: this does not neccessarily have to be an occupied bush) 912# Show a video? 0 = no, 1 = show before, 2 = show after000#Other animal positions, 0-7 = position, 9 = don't show199299999499599699#divider to show that these are two different sets================================================#Is each obstacle animal moving? 0 = not moving, 1-9 = slowest to fastest100200000500600900

Future WorkBackground Games DesignDevelopment Results

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Modifiable

Images

Sounds

Videos

Future WorkBackground Games DesignDevelopment Results

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Extendible

Plot

File Structure

Game Structure

Future WorkBackground Games DesignDevelopment Results

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Extendible

Plot

File Structure

Game Structure

(open ended concept)(can add videos)

Future WorkBackground Games DesignDevelopment Results

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Extendible

Plot

File Structure

Game Structure

(open ended concept)(can add videos)

(profile folders with custom sounds, ideally images in future)

Future WorkBackground Games DesignDevelopment Results

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Extendible

Plot

File Structure

Game Structure

(open ended concept)(can add videos)

(profile folders with custom sounds, ideally images in future)

(Games as independent classes)

Future WorkBackground Games DesignDevelopment Results

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Code Reuse

Abstract classes if possible

Abstract game design

Future WorkBackground Games DesignDevelopment Results

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Code Reuse

Abstract classes if possibleHard to know beforehand how to do these

Abstract game design

Future WorkBackground Games DesignDevelopment Results

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FinalThoughts

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Measuring SuccessTest Performance after repeated treatment:

Conflict ResolutionChild ANT (Attention Network Test)Stroop, Simon, Flanker

Working MemoryN-Back test

IQ scores and more

Future WorkBackground Games DesignDevelopment Results

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Measuring SuccessTest Performance after repeated treatment:

Not enough time or resources

Future WorkBackground Games DesignDevelopment Results

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Measuring SuccessPreliminary testing on children:

Seems Fun

Keeps their attention

Games intuitive?

Future WorkBackground Games DesignDevelopment Results

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Problems Encountered

• Unclear what input to use

• Mixed messages

• Psychology concepts somewhat vague

Future WorkBackground Games DesignDevelopment Results

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Problems Encountered

• Unclear what input to useMouse, Joystick, Keyboard

• Mixed messages

• Psychology concepts somewhat vague

Future WorkBackground Games DesignDevelopment Results

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Future Work

Create more games

Future WorkBackground Games DesignDevelopment Results

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Future Work

Run many children with the games I madeCompare ANT to first generation of gamesTest on children with ADHD

Measure child game play Head movementsTrack eyes

Future WorkBackground Games DesignDevelopment Results

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References• Raz Lab’s games: http://www.teach-the-brain.org/learn/attention/

• “Training, maturation, and genetic influences on the development of executive attention”, Posner et al 2005

• “Alerting, Orienting, and Executive Attention”, Mezzacappa 2004• “Computer-assisted Attention Training in Schizophrenics”, M. Hermanutz

and J. Gestrich 1991• “Training Working Memory in Children With ADHD”, Klingberg et al 2002• “Typologies of attentional networks”, Raz and Buhle 2006

Future WorkBackground Games DesignDevelopment Results