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Computer Assisted Assessment within 3D Virtual Worlds. María Blanca IBÁÑEZ , Diego MORILLO ARROYO, Patricia SANTOS, David PÉREZ CALLE, José Jesús GARCÍA RUEDA, Davinia HERNÁNDEZ LEO, and Carlos DELGADO KLOOS. Outline. Problem - PowerPoint PPT Presentation
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E-iED 1st European Immersive Education Summit
Computer Assisted Assessmentwithin 3D Virtual Worlds
María Blanca IBÁÑEZ, Diego MORILLO ARROYO,
Patricia SANTOS, David PÉREZ CALLE,
José Jesús GARCÍA RUEDA, Davinia HERNÁNDEZ LEO, and
Carlos DELGADO KLOOS
E-iED 2011 2
Outline
Problem Interactions in 3DVW & relation with
multiple-choice questions Architecture that integrates a QTI-player
and a 3DVW Case Study Conclusions and Future Work
E-iED 2011 3
Uses of 3D Virtual Worlds
3DVWs as meeting points
3DVWs as multiplayer games
3DVWs as learning environments
Goal: Entertain
Goal: To learnGoal:
To be there
Problem resolution
Collaboration
Immersion
Meetingpoint
Narrative
Exploration
Acquisition of: Skills Knowledge Actitudes
Rules
E-iED 2011 4
3D Virtual Worlds & Learning
3DVWs possibilities for learning Recreation of context
learning environments Interactive capabilities Collaborative capabilities Increase students´
motivation Possibilities to log any
interaction
E-iED 2011 5
3D Interaction Patterns inComputer-Assisted Assessment
Modify object´s attributes; Go to a placeGestures; Write answer
E-iED 2011 6
Example
E-iED 2011 7
Integration of a QTI-player with a 3DVW: Functionality
NewApis It provides the questions of
a test It sends to the 3DVW:
Each question of the test The list of options
It evaluates students´ answer
It sends feedback to students
It computes students´ grades
OpenWonderland It orchestrates the test It deploys assessment
activities into the 3DVW It monitors students´
interactions It reports students´
interaction to NewApis
E-iED 2011 8
Architecture
E-iED 2011 9
Case Study
A
B
CTopic: Novel“The Invention of Morel”by A. Bioy Casares
12 participants 2 sessions 3 groups / session A test of 3 questions for each group
G1: A -> B -> CG2: B -> C -> AG3: C -> A -> B
E-iED 2011 10
Case Study: Results Immersion
Physical Psychological
Usability Difficulties interacting with 3D
objects Troubles identifying objects
with interactive capabilities It is useful to receive
information through different channels
Test Motivated to answer the test After the test, understand
better the novel Better this kind of test than
traditional one
69.5%
50%
X XX X
X 6.3%
X 38 %
X 51 %
X 58.3 %
X 70.8 %
X 58.7 %
E-iED 2011 11
Conclusions
Assessment of knowledge in 3DVW by integrating a QTI player into OWL.
Case Study: Immersion achieved. Immersion better with
best artwork, more realistic physical effects.
Participants suggest: To introduce orchestration at narrative level.
E-iED 2011 12
Future Work
Use multiple-choice questions. Others in the future.
Produce visually appealing scenarios Authoring tools:
Artwork Narrative
Exploit collaborative possibilities on assessment Use of 3DVWs to evaluate competencies