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Introduction of a Microprocessor Microprocessor design objectives and constraints Structure Interface ISA Microprocessor Instructions Number Systems
What is a Microprocessor?
A circuit of transistors and other electrical components on a chip that can process programs, remember information, or perform calculations.
The heart of every CPU Requires programmed input Advantages over a customised digital
circuit Cost Scalable Single design – multiple use
© Intel Corp.
Design objectives
Maximize Performance Speed of operation: How quickly an operation can be completed Throughput: No of operations completed in unit time, not necessarily
the same as speed, consider Servers.
Maximize Productivity Interface provided must be easy
Be one step ahead of market needs and two steps ahead of competition
Dramatic progress over the years
© Intel 4004 Processor
Introduced in 1971
2300 Transistors
108 KHz Clock
© Intel P4 Processor
Introduced in 2000
42,000,000 Transistors
1.5 GHz Clock (Initial)
Design Constraints
Power consumed Today’s processors consume a peak power of 100 W, which means a
peak current of nearly 80A.
Area Cost Backward compatibility
Windows running on Intel P3 Processor should run on Intel P4 too.
Time taken to design the processor should not be very large or else the competitor may get ahead
Other factors like security, scalability, reliability also need to be considered in processor design
Microprocessor Markets
Desktop Processor for desktop computers. Cost, backward compatibility are very
important. Eg: Intel Pentium, AMD Athlon
Servers Processor for applications requiring huge amount of computation, data
handling like web servers, database servers, scientific computation servers. In general, multiple processors are used. Throughput is a very important metric for servers in general. Eg: Google servers, vsnlproxy
Embedded For applications in electronic appliances, robots, cars, mobiles etc.
Power consumption, cost are very important metrics. Eg: Microcontrollers like 8051, PIC, specifically designed processors for cars, mobiles etc.
Structure
The processor is a computing unit which needs to interact with memory for getting instructions as well as data
ProcessorInstruction Memory
Data Memory
Address (PC)
Instruction
Address (reg)
Data (loads)
Data (stores)
Internal Structure of the Processor Control Unit
Fetches instructions from memory, Interprets them, Controls ALU
ALU Does all computations
Register File Stores variables
Data Address
ALU
(Calculator)
Register File
DataControl Unit
Instr
Control Flags
PC
Data Out
Data In
Instr In
Inst Address
r1r2r3r4
Instruction set architecture (ISA) The first step in any processor design would be to decide
on an ISA ISA is the interface provided by the architect to the
external world The instructions supported with their opcode (The binary representation
of instruction mnemonics) The width (number of bits) of data, instruction, data address, instruction
address Other information necessary to the compiler like number of registers in
the register file etc.
Assembly Code
High Level Language (Like C, C++, Java)
void main ()
{
int a = 22;
int b = 42;
int c = a + b;
}
This conversion is done by compiler
Assembly language
mov r1, 22 // Put the value 22 in R1
mov r2, 42 // Put the value 42 in R2
add r3, r1, r2 // Add the values in R1 & R2 and put result
in R3
Destination
Source1
Source2
Types of Instructions
ALU add, sub, mult, or, and, xor Operands may be Register-register, Register-memory, memory-memory Immediate operands (will be discussed later)
MEM load, store Direct addressed: load r1, 1234H Register Addressed: load r1, (r2)
Control jmp, branch Change value of PC to required location
Converting Instructions to binary codes Each instruction is encoded into a binary format and
stored in the instruction memory. The control unit decodes it and gives appropriate signals
to ALU
add r1, r2, r3
000111 00001 00010 00011
6 bit opcode for the add operation is 000111
Assuming that the register file has 32 registers, each register has a 5 bit code, from r1 to r31,
r1 = 00001, r31 = 11111
Thus total length of instruction = 6 + 5*3 = 21 bits
This is an example of fixed length encoding scheme.
Number Systems
Decimal (D)
Binary (B) Hexadecimal (H or X)
Zero 0 0 0
Nine 9 1001 9
Ten 10 1010 A
Eleven 11 1011 B
Twelve 12 1100 C
Thirteen 13 1101 D
Fourteen 14 1110 E
Fifteen (Largest 4 bit no.) 15 1111 F
Forty Two 42 0010 1010 2A
Largest 8 bit no. 255 1111 1111 FF
Largest 16 bit no. 65535 1111 1111 1111 1111 FF FF