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COMPREHENSIVE LESSON PLAN TEMPLATE - … · Please consult the Comprehensive Lesson Planning Explanation before you begin to use this template to type in your lesson plan. COMPREHENSIVE

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Page 1: COMPREHENSIVE LESSON PLAN TEMPLATE - … · Please consult the Comprehensive Lesson Planning Explanation before you begin to use this template to type in your lesson plan. COMPREHENSIVE

Please consult the Comprehensive Lesson Planning Explanation before you begin to

use this template to type in your lesson plan.

COMPREHENSIVE LESSON PLAN TEMPLATE

Instructor Name: Heather Bayne Date Submitted: August 2015

Class Location: MCACEC Full Circle Workshops

LESSON BASICS

Meaningful Topic: Engineering design

Student Types/Group:

☒ABE ☐ESL ☐HS Equiv Prep

☒Career Aware ☐College Prep

☒SPOKES ☐Computer Lit

☐Other: Click here to enter text.

Length of Lesson: Click here to enter text.

Standard(s): CCR MS-ETS1-1. CCR MS-ETS1-2 CCR MS-ETS1-3 CCR MS-ETS1-4

Depth of Knowledge:

☒1. Recall and Reproduction

☒2. Skills and Concepts

☒3. Short-term Strategic

Thinking

☒4. Extended Thinking

Essential Question: How can everyday objects inspire careers?

Objective(s):

● Define the tenets and processes of industrial design with an emphasis on

ergonomics.

● Sketch and create video game controller prototypes.

● Assess the prototype designs through user testing(observation, survey, focus

groups).

● Modify designs based on user testing.

Required Materials/Equipment/Technology/Community Resources: Makey Makey Conductive Materials such as fruit, Play-Doh, tin foil. Computers with Internet Projector

Prior Knowledge/ Connections:

Required Vocabulary: Conduction Circuits Industrial design

Instructional Methods:

☒Large Group

☒Small Group

Page 2: COMPREHENSIVE LESSON PLAN TEMPLATE - … · Please consult the Comprehensive Lesson Planning Explanation before you begin to use this template to type in your lesson plan. COMPREHENSIVE

Ask students about activities and objects that they use for entertainment.

Prototype Optimal design

☐Cooperative Learning

☒Project-based

☐Independent Study

☒Computer-assisted

☐One-on-One Tutorial

☐Individualized

☐Guest Speaker

☐Field Trip

☐Other: Click here to enter

text.

Page 3: COMPREHENSIVE LESSON PLAN TEMPLATE - … · Please consult the Comprehensive Lesson Planning Explanation before you begin to use this template to type in your lesson plan. COMPREHENSIVE

ACTIVITY PLAN

1. Warm-up/Review/Connections: Show the video of MaKey MaKey to introduce students to the kit and industrial design. The video shows the variety of ways MaKey MaKey can be used and its very basic functions. https://youtu.be/rfQqh7iCcOU

2. Introduction to Content/Explanation:

Ask the essential question, How can everyday objects inspire careers?

Teacher then introduces different careers that require knowledge of circuits and engineering. http://www.khake.com/page19.html

3. Presentation/Model the Learning Process:

Teacher uses Makey Makey and has students come to the front and hold an alligator clip.

Teacher has computer opened to Makey Makey Piano and then begins to play the piano on students hands to demonstrate the circuit created by the students

3. Scaffolded/Guided Concrete Practice:

Teacher then instructs the students how to create a game controller out of their hands and demonstrates how the circuit works in controlling the game.

Teacher then has students create their own controller for a different game while the teacher observes and assists as needed.

Online Video Games Students can Use: http://www.virtualnes.com/list/index.html http://www.kongregate.com/ http://www.newgrounds.com/games

4. Communicative/Collaborative Concrete Practice and Grouping Strategies: 1. Students research the fundamentals of industrial design, particularly the history of

controller design across platforms.

2. Students should also take into consideration the design and style of the video game they are designing around.

3. From their research, student groups sketch designs and decide on materials for their own controllers.

4. Students create a prototype controller (or many). Students test their prototypes with other students, gather feedback (e.g. survey, focus group), and redesign.

Online Video Games Students can Use: http://www.virtualnes.com/list/index.html http://www.kongregate.com/ http://www.newgrounds.com/games A.

5. Independent Concrete Practice/Application:

Page 4: COMPREHENSIVE LESSON PLAN TEMPLATE - … · Please consult the Comprehensive Lesson Planning Explanation before you begin to use this template to type in your lesson plan. COMPREHENSIVE

Then have them connect MaKey MaKey to the laptop and create alternative controls using the MaKey MaKey alligator clips and some sample items. We offered a few supplies that they also saw on the video, such as Play-Doh and bananas.

Teacher encourages them to think outside the box and to use everyday items as inspiration for their controls or to mold the Play-Doh into creative shapes. In the video below, the teacher shows how conductivity of the MaKey MaKey kit can travel from person to person to person.

https://youtu.be/Zu3g75plgjM

6. Assessment:

Students will demonstrate their remote control that they have created.

Ask students, "Does your new controller makes the game easier or harder? Is

the game more fun or less fun with their new controller?"

Then ask them about different materials that may work with the alligator clips.

For example, ask them if paper can work by itself with the alligator clips. If it

doesn't, what can they do to make paper operational with MaKey MaKey?

NOTE: For this step, one student came up with the idea that graphite, which is

in the lead of mechanical pencils, can conduct electricity. Thus, he postulated

that if he etched graphite on the paper, he can connect alligator clips to the

areas of the paper with graphite and the MaKey MaKey controls would be

operational.

7. Wrap-up/Concluding Activity: A. Students will create an exit ticket about the following: “What they liked?”, “What

they did not like?”, and “Do they think they would enjoy a career where they can design and create? Why or why not?

8. Instructor Reflection: What went well? Click here to enter text.

What did not go as planned? Click here to enter text.

What should change? Click here to enter text.

What should be addressed in future lessons? Click here to enter text.