COMP3851: Computers and Society Adam Skillen 03-Dec-09
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Senior Fellow and Director of the 21st Century Defense
Initiative at the Brookings Institution Has been quoted in every
major U.S. newspaper and news magazine Delivered talks at venues
ranging from the U.S. Congress and the Pentagon to over 40
universities around the world. Books: Corporate Warriors Children
at War Wired For War
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The drive to create artificial organisms and thinking machines
dates back thousands of years: 1000 BCE Antikythera Computer:
calculates position of Sun, Moon, Planets. First analogue computer.
350 BCE Archytas of Tarentum: steam powered pigeon. 1745 CE
Vaucansons Duck: artificial duck able to digest food. Turned out to
be a fraud, however Vaucanson went on the create an automated loom
which made use of punched cards.
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1822 CE Babbage designs first programmable computer. 1898 CE
Tesla demos a remote controlled motorboat. WWI Electric Dog
followed lantern light Land Torpedo remote controlled armoured
tractor Kettering Bug remote controlled plane German FL-7
uninhabited motorboats
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1920 CE Norden bombsight WWII German Goliath explosive drone.
OQ2 aerial training drones. Colossus 1 ton programmable computer to
break Enigma code. 1956 CE Unimation becomes first robotics
company. 1962 CE Unmanned recon drone FireFly performs 3435
missions in Vietnam First industrial robot Unimate created for
GE
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1982 CE Israel uses UAVs to strike Bekka Valley. 1995 CE GPS
added to drones Video game industry explodes 2000 CE Senate armed
services committee ruled that by 2010 1/3 of aircraft, and by 2015
1/3 of land vehicles must be uninhabited. 2003 - 2008 number of
uninhabited vehicles in Iraq rose from zero to 12,000. There are
now more UAVs than piloted aircraft
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Artificial organism built on sense-think-act principle. Does
not depend on level of autonomy. Three main components: Sensors:
Monitor environment. Processors and AI: Decide how to respond.
Effectors: Act upon environment. Term robot first used by Czech
playwright Karel apek in 1921Rossums Universal Robots.
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Used to observe surrounding environment and build a perception.
Cameras and visible optics Infra-Red and non-visible light. LADAR
Synthetic Aperture Radar Millimetre wave More data collected
requires longer to process.
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Used to manipulate environment. Locomotion Wheels, tracks,
legs, propellers, etc. Manipulators Touch, grip, pick up Non-Lethal
Weapons LRAD ADS
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Chose appropriate actions to achieve a task based on
programming and sensory data. 80% of AI research is funded by US
Military ($21Billion/yr Industry). Computing power follows
exponential trend. GT Max flies itself, learns from mistakes.
Creativity Machine: makes new ideas based on old ones.
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Inspiration for early roboticists was often science fiction.
War plays a large role in a lot of popular Sci. Fi. More recent
generation often find inspiration in video games. Cost of
uninhabited military vehicles is far less: Cost of one F-22 fighter
is 85 times greater than one Predator. DARPA, and other military
agencies fund projects in early stages under the assumption that
they will one day benefit the military. US defense budget rose 74%
to $515 Billion from 2002 to 2008 not including operation cost of
Iraq or Afghanistan. 2007 Senate Armed Services Committee requires
that the Pentagon prove that any new manned project cannot be
achieved by a robot.
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Can prevent the loss of human lives. Faster response times than
humans, can stay effective for longer than humans. Human pilots
will remain effective for 10 - 12 hrs, the planes they fly can
remain airborne for at least 20 hrs. Not subject to fear, fatigue,
excitement, anger, hunger, illness/infection, etc. Does not forget
or disobey orders. Not subject to limitations of human body. E.g.,
g-force, temperature, breathing
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Bomb / IED detection and defusing. Less at stake for a robot to
engage a bomb. Sniper and mortar early warning systems.
Reconnaissance and spying. Stay in air much longer than humans.
Medical evacuation and life support operations. Transporting goods
through dangerous areas. Operating in Dirty zones (chemical /
biological weapons, irradiated areas.)
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Depends on level of autonomy. Video game companies designed
equipment and provided training. Developing technologies: Gestural
systems Haptics sense of touch EEG intercept brain waves.
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Current Warbots
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Military doctrine based on the idea that instant access to
information and communication will achieve superiority. Similar to
Wall Mart dominating market since they have global knowledge of
market and can collude instantly. 1991 Iraq War 540,000 troops 100
Mbps connection 7% of bombs were precision guided 2003 Iraq War
125,000 troops 4200 Mbps connection 70% of bombs were precision
guided
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Some believe robots should only be used for non combat roles.
Others feel robots should not carry lethal weapons. Others believe
robots should engage weapon systems but not combatants. Should
robots engage an enemy that fires on friendly troops.
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Technological advances follow an exponential growth trend.
E.g., Human Genome Project E.g., 1908 239 Model T Fords sold, over
1 million sold in 1918 Given level of autonomy possible today is
Strong AI an inevitability?
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Defined as a paradigm shift. E.g., printing press The fear is
that if humans create an entity more intelligent than itself, then
it may think and learn in ways that we cannot understand. This
intelligence can then create more advanced entities, and humans are
left behind unable to understand any further advances.
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Doesnt necessarily spell disaster for humans although we would
be left in the dust of new advanced civilization. If Cybernetic
research advances at the same pace as robotics and AI then we may
have nothing to fear. If robots are programmed with something along
the lines of Asimovs 3 laws, we wouldnt have to fear a violent
revolution.
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Isaac Asimovs Three Laws of Robotics: A robot may not injure a
human being or, through inaction, allow a human being to come to
harm. A robot must obey any orders given to it by human beings,
except where such orders would conflict with the First Law. A robot
must protect its own existence as long as such protection does not
conflict with the First or Second Law.
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Laws are easily understood by humans, but not easily translated
into protocols for a machine to follow. Laws can be subverted:
Asimovs story of the Solarians humans defined to be anyone with a
Solarian accent. Laws are already being ignored: 1. Robots are
armed and expected to fight. 2. Robots not expected to take orders
from any human. 3. Robots are expected to put themselves in
danger.
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The feedback loop refers to a robot providing an assessment,
and waiting for a human to decide the next move. Once robots start
to engage other robots in war there is no room left for humans in
the loop. Assuming we keep humans in the loop what happens when the
connection to the controller is severed. The Norden bombsight
started removing humans from the loop, now the computer opens the
bay doors and drops bombs by itself.
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Iran Air Flight 655 shot down in 1988 by US vessel when it was
misidentified by a defense computer as a fighter jet. Aegis combat
system provided humans with the results of its findings. Humans
were in the loop and took action based on computer recommendation
despite conflicting reports by other instruments.
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95% of military communications are over commercial lines. GPS
jamming devices are available for purchase. EMI/RFI can distort
signals. Many commercial components are not properly shielded.
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Number of service and industrial robots grows exponentially. US
Military is starting a bottom-up robotic doctrine: Buy robots, arm
them, then find a use for them. May have serious implications for
the nature of international relations and human society
itself.