Communicative Activities for Young Learners Student Booklet

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    ICTE-UQ

    The Institute for Continuing and TESOL Education

    English and Methodology for TESOL Purposes

    Communicative Language ActivitiesFor Young Learners

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    CULTURE QUIZ - AUSSIE ICONS

    With a partner, look at the pictures of Aussie Icons displayed around

    the room. Write the names of the icons below the pictures.

    1. 8.

    2. 9.

    3. 10.

    4. 11.

    5. 12.

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    Features of

    Communicative Language ActivitiesA Communicative Language Activity usually has some or all of

    the following features:

    It has a Language purpose or aim

    It provides language practice (often including repetition)

    It has a Non-linguistic purpose It creates a needto interact / communicate and use

    language

    It creates a desire to communicate and complete the task

    It encourages risk taking

    It excites childrens curiosity and imagination

    AND

    it is usually fun

    thus creating an interest in learning English generally

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    A: INTRODUCTIONS AND GET TO KNOW-YOU

    ACTIVITIES

    i) Culture Quiz

    Number pictures and pin them around the room.

    In pairs, children walk around and decide what the pictures are.

    They write the name of each picture next to the numbers on

    their answer sheet.

    Children then swap answer sheets to correct. The pair with the

    most answers correct is the winner. You can ask also children to match labels to each picture.

    Pictures can be of cultural icons (e.g. Aussie icons) if they are

    learning about another culture, or you can use unclear pictures

    such as blurred photos or silhouettes which force children to

    guess what they are. Advertisements from foreign magazines

    are fun too.

    ii) Line ups

    Bi thd :

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    Names in alphabetical order:

    Tell children: Were going to make a line in order of our names - from A-Z.

    Put letter cards on floor >> A / Z

    Elicit and practise questions and answers

    What is your name?

    How do you spell that?

    Complete & then check that children have the correct order by asking

    and answering questions along the line.

    iii) Circle names and I like ----ing

    Children in circle (perhaps in alphabetical order see activity ii)

    Tell children: Think of something you like doing AND do the action. Demonstrate the activity.

    Im Michele and I like dancing.

    (I like _______ing+ action)

    Children introduce each other and then themselves around the circle,

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    iv) All About MeNAME CARDS:

    This is a good activity to do after speaking activities (i) and (ii) since itbuilds on the language they have learnt and practised by providing some

    written practice.

    NOTE: The original template is included here. However, you can adapt this

    to suit the needs and level of your students.

    To follow the previous activities, I changed mine to look like this:

    My Name

    My birthday_ing _ing

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    4. BUNCHES

    Children walk / dance / jog / hop / jump in a circle.

    The teacher calls a number.

    Children form groups of that number.

    Copy and Cut, by Paul Johnson, Blake

    Education, Sydney

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    B: SOME WHOLE CLASS ACTIVITIES

    i. BUNCHES: Getting into groups

    Children mill in the middle of the room to music.

    When the music stops, the teacher holds up a

    STOP sign, and the children freeze and wait for

    the teacher to say a number.

    The children form groups of that number when

    the teacher holds up a GO sign. They must not

    move before this or they are OUT.

    OPTIONAL: Children who arent in a group are OUT, but can help

    the teacher with choosing and saying the numbers, turning the

    music on and off and/or holding up the STOP and GO signs.

    The children left in the game wait for a signal from the teacher to

    start again

    Repeat with different numbers and different movements:

    running, jogging, hopping, jumping, dancing, limping, crawling etc

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    iii (Aussie) Clothes Race

    Introduce and teach the names of some Aussie clothes. (hat, cap, scarf,

    thongs, bag etc) To practice vocab:

    Put the children in teams.

    Give each team member a number so they can take it in turns to race.

    Put items of clothing on a table at the other end of the room.

    The teacher, or a student, says I want a ________

    Team members race and grab the item and place it in their shopping bag.

    The team with most items is the winner.OR

    You can ask each team to then correctly name all the items they bought.

    The team who can name the most items in their bag, (We bought a.),

    wins the game.

    iv Whats Different?

    The children make a circle in the middle of the room.

    One child is in the middle

    The children in the circle turn around and close their eyes

    The child in the middle chooses 3 items and dresses up.

    The children in the circle turn around to face the middle child again.

    The child in middle asks Whats different?

    The children in the circle describe what (s)he is wearing: X is wearing

    a

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    v. WHATS THE TIME MR. WOLF?

    Check numbers and clock times first (1 oclock etc)

    One child is the wolf. The wolf stands at the front of the class withhis/her back to the group, who stand at the back of the room.

    The group calls out Whats the time Mr. Wolf?

    The wolf turns and shouts out a time (e.g. Its 10 oclock).

    The group takes the same number of steps as the hours in the wolfs

    time

    (e.g. in this case, ten steps).

    The wolf turns back again, and the group repeats the question.

    At any time the wolf can answer with Its dinner time!The group now

    has

    to run back to the start. The wolf chases them and tries to catch

    someone.

    If the wolf catches someone they become the wolf and the game

    continues.

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    Adapted from : Lewis, G. and Bedson. G, 2003,Games for Children, Oxford University

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    vii. Grass Skirts

    Put your students into groups of five or six.

    List a series of simple instructions on a piece of paper (see example below). Cut the paper into strips to resemble a grass skirt.

    Pin one grass skirt for each group at one end of the room. Ask groups to

    stand or sit at the other end.

    Group members take it in turns to run up, tear off a piece of the grass

    skirt, run back to their group and tell them what to do.

    When they have followed the instruction, the next player repeats theprocess.

    The first group to finish is the winner.

    1 2 3 4 5 6 7 8

    Standup.

    Sitdown.

    M

    akeacircle.

    Holdhands.

    Fin

    dapartner.

    swithy

    ourpartner.

    uceyourself

    toyour

    partner.

    unttote

    ninEnglish.

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    FISH

    RULES OF THE GAME

    1. Deal five cards to each player.

    2. Put the remaining cards face down in the middle.

    3. Players take turns to ask each other for cards which match the ones

    they have.

    4. If the player has the card, (s)he gives it to the asking player. Then theasking player places the pair of cards down and has another turn.

    Excuse me, (Toshi), do you have a

    fifteen?

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    fifteen fifty doll

    door row low

    block black rake

    blue brick draw

    sand lake swing

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    sleep sweep sweet

    sit seat fly

    fry these this

    feel fill ship

    sheep glass grass

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    L

    ewis,

    G.andBedson,

    G.20

    03,

    GamesforChildren,O

    xford

    Unive

    rsityPress

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    kangaroo platypus

    koala wombat

    emu parrot

    snake dingo

    Michele Feinberg Page 35 19/10/2013 ICTE UQ 2009

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    echidna bilby

    possum kookaburra

    Tasmanian devil frilled neck lizard

    Michele Feinberg Page 36 19/10/2013 ICTE UQ 2009

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    ACTIVITY ANALYSIS CHART COMPLETE CHARTACTIVITY NON-LINGUSITC

    PURPOSELINGUSITC PURPOSE:SPECIFIC LANGUAGE ITEMSPRACTICED

    SKILL AREAPRACTICED(S, L, R, W)

    POSSIBLE VARIATIONS COMMENTS REAPPLICABILITY TOMY CONTEXT

    1. CULTUREQUIZ

    Guess /name thecultural icons.Learn about theculture

    Its aI think its a.Vocab (related to topic)

    Speaking(L, R)

    Use blurred photos, silhouettes oradvertisements from foreignmagazines and have Ss guesswhat they are.

    2. LINE UPS

    BirthdaysAlphabetNames

    Name learningGet-To-Know-You(GTKY)Warmers

    English AlphabetWhat is your name?How do you spell that?Whens your birthdayMonths and dates

    Speaking TRY: Ordering children accordingto height (for measurements &comparatives) ORTime it takes them to get toschool

    3. CIRCLENAMES

    IntroductionsGTKYLearn names

    Im___This is ______I like ___ing(S)he likes ___ingVocab: (activities; interests)

    SpeakingListening

    TRY: Include adjectives withnames

    (Im merry Michele.Im tall Toshi.)

    4. ALL ABOUTME

    Name cards fordesks.GTKYIdentity / self

    Names in EnglishDates, months

    Activities vocabLikes, dislikes

    Writing Can include other topics on namecard; e.g. address;favourite food, music, songs,stories, games etc

    5. BROKENWORDS

    To introduce the titleof session.

    SpellingSyllablesWord order

    ReadingSpeaking

    Any sentence, phrase or wordwith multiple syllables.

    6. BUNCHES To get in to groupsTo remain in thegame until the end.

    NumbersStop / Go

    Listening Use first letters of names Some children dont likebeing out. Make surethey are sometimes evenlydivided. Know yourchildren.

    7. CLOTHES:RACE &WHATS

    DIFFERENT?

    CultureNoticing, observationand memory game.

    Clothes items / vocabPresent perfect (for changes)Pres and past continuousBut for contrast

    Speaking Use other objects or pictures.Use past and present pictures oftheir schools, cities (moreadvanced).

    Michele Feinberg Page 41 19/10/2013 ICTE UQ 2009

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    8.WHATSTHETIME MR.WOLF

    Competitive game: toavoid getting caught.by the wolf.

    Q: Whats the time?Clock timesNumbers

    SpeakingListening

    Use different meal times.

    9. SIMONSAYS

    To stay in the gameand only do what

    Simon says.

    Parts of the body.Actions

    Instructions

    SpeakingListening

    Use classroom instructions.

    10.INSTRUCTIONDOMINOES

    To use all yourdominoes and winthe game.

    Classroom instruction verbsand meanings

    Reading(S)

    Use any vocabulary set; halfsentence matching; half words

    11.PREDICTOGRAM

    To find out yourfortune and to tellothers their fortune.

    Vocab (colours, numbers, sports)Future will: You will have a bigfamilyWhats your favourite..?Which do you want?

    SpeakingListeningReadingWriting

    Vary the vocab sets or messageson any of the flaps to suit yourstudents needs and interest.

    12.LITTLEMONSTERS

    To identify and orderthe monsterscorrectly.

    Its gotParts of the body vocab (arms,body, feet etc)

    Adjectives (big, small, fat, thinetc)

    SpeakingListening

    Use people, animals. and otherobjects instead of monsters.Get the children to draw their ownmonster and then describe it to apartner, who draws it.

    13. HALFCROSSWORDS

    To complete thecrossword.

    What is 2 down / 4 across?Is it?Yes, thats right.Yes, it is. No, it isnt.

    Vocabulary

    SpeakingListeningReadingWriting

    Use any lexical set (seeexamples)

    Adjust level to suit your students.

    14. THE DOYOU

    LIKE..?

    GAME

    To be the first to thefinish line and win thegame.

    Vocab (food)Do you like?Yes, I do. No, I dont.Numbers

    Speaking. Instead of food, use pictures ofsimple actions, such as swim,

    jump, run, sing: Substitute Canyou? forDo you like..?

    Michele Feinberg Page 42 19/10/2013 ICTE UQ 2009

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    15. GOODSPORTS

    (InformationTransfer)

    To get all the picturesin the right boxes.

    NumbersPresent continuous verbs

    Activities (play football, playtennis, ride a bike, etc)

    SpeakingListening

    Extension: Get children toarrange their pictures by askingquestions such as: Whats Dannydoing? Whos skating? Is Jenny

    playing football?

    16.PELMANISM(MEMORY)

    To get the most pairsof cards and win thegame.

    Vocabulary (animals)How many pairs have you got?Ive got.pairs.Numbers

    SpeakingReading

    Use the cards to play Snap. Seeinstructions on activity sheet inthis booklet.

    17. CHATABOUT

    To be the first to thefinish line and win thegame.Exchange personalinformation (GTKY)

    Question formsI canLikes and dislikes.Expressing opinions.My favourite....is.

    Speaking(L)

    Change the topics on the gameboard to suit your studentsneeds, level and interests.

    18. LISTENINGDOTS

    To complete thedrawing.

    Simple nouns of any vocab set. Speaking(pronunciatio

    n)ListeningReading

    Choose words that suit yourstudents needs and levels.

    19.FISH To get the most pairsof cards and win thegame.

    Vocab (minimal pairs forpronunciation practice).Excuse me, do you have a..?Yes, I do. No, I dont. Sorry.

    Speaking(L)

    Choose words that suit yourstudents pronunciation needsand level.

    20. GRASSSKIRTS

    (INSTRUCTIONRACE)

    To be the first groupto finish and win thegame.

    Classroom instructionsVocabulary.

    ReadingSpeakingListening

    Instead of the children giving theinstructions, they can just readthe instruction on the grass skirtto their group and get them to do

    what it says.

    Michele Feinberg Page 43 19/10/2013 ICTE UQ 2009

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    Michele Feinberg Page 44 19/10/2013 ICTE UQ 2009

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    ACTIVITY ANALYSIS CHARTACTIVITY NON-LINGUSITC

    PURPOSELINGUSITC PURPOSE:SPECIFIC LANGUAGE ITEMSPRACTICED

    SKILL AREAPRACTICED(S, L, R, W)

    POSSIBLE VARIATIONS COMMENTS REAPPLICABILITY TOMY CONTEXT

    1. CULTUREQUIZ

    Guess /name thecultural icons.

    Learn about theculture

    Its aI think its a.

    Vocab (related to topic)

    Speaking(L, R)

    Use blurred photos, silhouettes oradvertisements from foreign

    magazines and have Ss guesswhat they are.

    2. LINE UPS

    BirthdaysAlphabetNames

    Name learningGet-To-Know-You(GTKY)Warmers

    English AlphabetWhat is your name?How do you spell that?Whens your birthdayMonths and dates

    Speaking TRY: Ordering children accordingto height (for measurements &comparatives) ORTime it takes them to get toschool

    3. CIRCLENAMES

    IntroductionsGTKYLearn names

    Im___This is ______I like ___ing(S)he likes ___ingVocab: (activities; interests)

    SpeakingListening

    TRY: Include adjectives withnames

    (Im merry Michele.Im tall Toshi.)

    4. ALL ABOUTME Name cards fordesks.GTKYIdentity / self

    Names in EnglishDates, monthsActivities vocabLikes, dislikes

    Writing Can include other topics on namecard; e.g. address;favourite food, music, songs,stories, games etc

    5. BROKENWORDS

    To introduce the titleof session.

    SpellingSyllablesWord order

    ReadingSpeaking

    Any sentence, phrase or wordwith multiple syllables.

    6. BUNCHES To get in to groupsTo remain in thegame until the end.

    7. CLOTHES:

    RACE &WHATSDIFFERENT?

    Culture

    Noticing, observationand memory game.

    8.WHATSTHETIME MR.WOLF

    Competitive game: toavoid getting caught.by the wolf.

    9. SIMONSAYS

    To stay in the gameand only do whatSimon says.

    Michele Feinberg Page 45 19/10/2013 ICTE UQ 2009

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    10.INSTRUCTIONDOMINOES

    To use all yourdominoes and winthe game.

    11.PREDICTOGRAM

    To find out yourfortune and to tellothers their fortune.

    12.LITTLEMONSTERS

    To identify and orderthe monsterscorrectly.

    13. HALFCROSSWORDS

    To complete thecrossword.

    14. THE DOYOU

    LIKE..?

    GAME

    To be the first to thefinish line and win thegame.

    15. GOODSPORTS

    (InformationTransfer)

    To get all the picturesin the right boxes.

    16.PELMANISM(MEMORY)

    To get the most pairsof cards and win thegame.

    17. CHATABOUT

    To be the first to thefinish line and win thegame. (GTKY)

    18. LISTENINGDOTS

    To complete thedrawing.

    19.FISH To get the most pairsand win the game.

    20. GRASSSKIRTS

    (INSTRUCTIONRACE)

    To be the first groupto finish and win thegame.

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    Michele Feinberg Page 47 19/10/2013 ICTE UQ 2009