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7/27/2019 Communicative Activities for Young Learners Student Booklet
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ICTE-UQ
The Institute for Continuing and TESOL Education
English and Methodology for TESOL Purposes
Communicative Language ActivitiesFor Young Learners
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CULTURE QUIZ - AUSSIE ICONS
With a partner, look at the pictures of Aussie Icons displayed around
the room. Write the names of the icons below the pictures.
1. 8.
2. 9.
3. 10.
4. 11.
5. 12.
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Features of
Communicative Language ActivitiesA Communicative Language Activity usually has some or all of
the following features:
It has a Language purpose or aim
It provides language practice (often including repetition)
It has a Non-linguistic purpose It creates a needto interact / communicate and use
language
It creates a desire to communicate and complete the task
It encourages risk taking
It excites childrens curiosity and imagination
AND
it is usually fun
thus creating an interest in learning English generally
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A: INTRODUCTIONS AND GET TO KNOW-YOU
ACTIVITIES
i) Culture Quiz
Number pictures and pin them around the room.
In pairs, children walk around and decide what the pictures are.
They write the name of each picture next to the numbers on
their answer sheet.
Children then swap answer sheets to correct. The pair with the
most answers correct is the winner. You can ask also children to match labels to each picture.
Pictures can be of cultural icons (e.g. Aussie icons) if they are
learning about another culture, or you can use unclear pictures
such as blurred photos or silhouettes which force children to
guess what they are. Advertisements from foreign magazines
are fun too.
ii) Line ups
Bi thd :
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Names in alphabetical order:
Tell children: Were going to make a line in order of our names - from A-Z.
Put letter cards on floor >> A / Z
Elicit and practise questions and answers
What is your name?
How do you spell that?
Complete & then check that children have the correct order by asking
and answering questions along the line.
iii) Circle names and I like ----ing
Children in circle (perhaps in alphabetical order see activity ii)
Tell children: Think of something you like doing AND do the action. Demonstrate the activity.
Im Michele and I like dancing.
(I like _______ing+ action)
Children introduce each other and then themselves around the circle,
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iv) All About MeNAME CARDS:
This is a good activity to do after speaking activities (i) and (ii) since itbuilds on the language they have learnt and practised by providing some
written practice.
NOTE: The original template is included here. However, you can adapt this
to suit the needs and level of your students.
To follow the previous activities, I changed mine to look like this:
My Name
My birthday_ing _ing
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4. BUNCHES
Children walk / dance / jog / hop / jump in a circle.
The teacher calls a number.
Children form groups of that number.
Copy and Cut, by Paul Johnson, Blake
Education, Sydney
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B: SOME WHOLE CLASS ACTIVITIES
i. BUNCHES: Getting into groups
Children mill in the middle of the room to music.
When the music stops, the teacher holds up a
STOP sign, and the children freeze and wait for
the teacher to say a number.
The children form groups of that number when
the teacher holds up a GO sign. They must not
move before this or they are OUT.
OPTIONAL: Children who arent in a group are OUT, but can help
the teacher with choosing and saying the numbers, turning the
music on and off and/or holding up the STOP and GO signs.
The children left in the game wait for a signal from the teacher to
start again
Repeat with different numbers and different movements:
running, jogging, hopping, jumping, dancing, limping, crawling etc
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iii (Aussie) Clothes Race
Introduce and teach the names of some Aussie clothes. (hat, cap, scarf,
thongs, bag etc) To practice vocab:
Put the children in teams.
Give each team member a number so they can take it in turns to race.
Put items of clothing on a table at the other end of the room.
The teacher, or a student, says I want a ________
Team members race and grab the item and place it in their shopping bag.
The team with most items is the winner.OR
You can ask each team to then correctly name all the items they bought.
The team who can name the most items in their bag, (We bought a.),
wins the game.
iv Whats Different?
The children make a circle in the middle of the room.
One child is in the middle
The children in the circle turn around and close their eyes
The child in the middle chooses 3 items and dresses up.
The children in the circle turn around to face the middle child again.
The child in middle asks Whats different?
The children in the circle describe what (s)he is wearing: X is wearing
a
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v. WHATS THE TIME MR. WOLF?
Check numbers and clock times first (1 oclock etc)
One child is the wolf. The wolf stands at the front of the class withhis/her back to the group, who stand at the back of the room.
The group calls out Whats the time Mr. Wolf?
The wolf turns and shouts out a time (e.g. Its 10 oclock).
The group takes the same number of steps as the hours in the wolfs
time
(e.g. in this case, ten steps).
The wolf turns back again, and the group repeats the question.
At any time the wolf can answer with Its dinner time!The group now
has
to run back to the start. The wolf chases them and tries to catch
someone.
If the wolf catches someone they become the wolf and the game
continues.
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Adapted from : Lewis, G. and Bedson. G, 2003,Games for Children, Oxford University
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vii. Grass Skirts
Put your students into groups of five or six.
List a series of simple instructions on a piece of paper (see example below). Cut the paper into strips to resemble a grass skirt.
Pin one grass skirt for each group at one end of the room. Ask groups to
stand or sit at the other end.
Group members take it in turns to run up, tear off a piece of the grass
skirt, run back to their group and tell them what to do.
When they have followed the instruction, the next player repeats theprocess.
The first group to finish is the winner.
1 2 3 4 5 6 7 8
Standup.
Sitdown.
M
akeacircle.
Holdhands.
Fin
dapartner.
swithy
ourpartner.
uceyourself
toyour
partner.
unttote
ninEnglish.
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FISH
RULES OF THE GAME
1. Deal five cards to each player.
2. Put the remaining cards face down in the middle.
3. Players take turns to ask each other for cards which match the ones
they have.
4. If the player has the card, (s)he gives it to the asking player. Then theasking player places the pair of cards down and has another turn.
Excuse me, (Toshi), do you have a
fifteen?
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fifteen fifty doll
door row low
block black rake
blue brick draw
sand lake swing
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sleep sweep sweet
sit seat fly
fry these this
feel fill ship
sheep glass grass
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L
ewis,
G.andBedson,
G.20
03,
GamesforChildren,O
xford
Unive
rsityPress
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kangaroo platypus
koala wombat
emu parrot
snake dingo
Michele Feinberg Page 35 19/10/2013 ICTE UQ 2009
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echidna bilby
possum kookaburra
Tasmanian devil frilled neck lizard
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ACTIVITY ANALYSIS CHART COMPLETE CHARTACTIVITY NON-LINGUSITC
PURPOSELINGUSITC PURPOSE:SPECIFIC LANGUAGE ITEMSPRACTICED
SKILL AREAPRACTICED(S, L, R, W)
POSSIBLE VARIATIONS COMMENTS REAPPLICABILITY TOMY CONTEXT
1. CULTUREQUIZ
Guess /name thecultural icons.Learn about theculture
Its aI think its a.Vocab (related to topic)
Speaking(L, R)
Use blurred photos, silhouettes oradvertisements from foreignmagazines and have Ss guesswhat they are.
2. LINE UPS
BirthdaysAlphabetNames
Name learningGet-To-Know-You(GTKY)Warmers
English AlphabetWhat is your name?How do you spell that?Whens your birthdayMonths and dates
Speaking TRY: Ordering children accordingto height (for measurements &comparatives) ORTime it takes them to get toschool
3. CIRCLENAMES
IntroductionsGTKYLearn names
Im___This is ______I like ___ing(S)he likes ___ingVocab: (activities; interests)
SpeakingListening
TRY: Include adjectives withnames
(Im merry Michele.Im tall Toshi.)
4. ALL ABOUTME
Name cards fordesks.GTKYIdentity / self
Names in EnglishDates, months
Activities vocabLikes, dislikes
Writing Can include other topics on namecard; e.g. address;favourite food, music, songs,stories, games etc
5. BROKENWORDS
To introduce the titleof session.
SpellingSyllablesWord order
ReadingSpeaking
Any sentence, phrase or wordwith multiple syllables.
6. BUNCHES To get in to groupsTo remain in thegame until the end.
NumbersStop / Go
Listening Use first letters of names Some children dont likebeing out. Make surethey are sometimes evenlydivided. Know yourchildren.
7. CLOTHES:RACE &WHATS
DIFFERENT?
CultureNoticing, observationand memory game.
Clothes items / vocabPresent perfect (for changes)Pres and past continuousBut for contrast
Speaking Use other objects or pictures.Use past and present pictures oftheir schools, cities (moreadvanced).
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8.WHATSTHETIME MR.WOLF
Competitive game: toavoid getting caught.by the wolf.
Q: Whats the time?Clock timesNumbers
SpeakingListening
Use different meal times.
9. SIMONSAYS
To stay in the gameand only do what
Simon says.
Parts of the body.Actions
Instructions
SpeakingListening
Use classroom instructions.
10.INSTRUCTIONDOMINOES
To use all yourdominoes and winthe game.
Classroom instruction verbsand meanings
Reading(S)
Use any vocabulary set; halfsentence matching; half words
11.PREDICTOGRAM
To find out yourfortune and to tellothers their fortune.
Vocab (colours, numbers, sports)Future will: You will have a bigfamilyWhats your favourite..?Which do you want?
SpeakingListeningReadingWriting
Vary the vocab sets or messageson any of the flaps to suit yourstudents needs and interest.
12.LITTLEMONSTERS
To identify and orderthe monsterscorrectly.
Its gotParts of the body vocab (arms,body, feet etc)
Adjectives (big, small, fat, thinetc)
SpeakingListening
Use people, animals. and otherobjects instead of monsters.Get the children to draw their ownmonster and then describe it to apartner, who draws it.
13. HALFCROSSWORDS
To complete thecrossword.
What is 2 down / 4 across?Is it?Yes, thats right.Yes, it is. No, it isnt.
Vocabulary
SpeakingListeningReadingWriting
Use any lexical set (seeexamples)
Adjust level to suit your students.
14. THE DOYOU
LIKE..?
GAME
To be the first to thefinish line and win thegame.
Vocab (food)Do you like?Yes, I do. No, I dont.Numbers
Speaking. Instead of food, use pictures ofsimple actions, such as swim,
jump, run, sing: Substitute Canyou? forDo you like..?
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15. GOODSPORTS
(InformationTransfer)
To get all the picturesin the right boxes.
NumbersPresent continuous verbs
Activities (play football, playtennis, ride a bike, etc)
SpeakingListening
Extension: Get children toarrange their pictures by askingquestions such as: Whats Dannydoing? Whos skating? Is Jenny
playing football?
16.PELMANISM(MEMORY)
To get the most pairsof cards and win thegame.
Vocabulary (animals)How many pairs have you got?Ive got.pairs.Numbers
SpeakingReading
Use the cards to play Snap. Seeinstructions on activity sheet inthis booklet.
17. CHATABOUT
To be the first to thefinish line and win thegame.Exchange personalinformation (GTKY)
Question formsI canLikes and dislikes.Expressing opinions.My favourite....is.
Speaking(L)
Change the topics on the gameboard to suit your studentsneeds, level and interests.
18. LISTENINGDOTS
To complete thedrawing.
Simple nouns of any vocab set. Speaking(pronunciatio
n)ListeningReading
Choose words that suit yourstudents needs and levels.
19.FISH To get the most pairsof cards and win thegame.
Vocab (minimal pairs forpronunciation practice).Excuse me, do you have a..?Yes, I do. No, I dont. Sorry.
Speaking(L)
Choose words that suit yourstudents pronunciation needsand level.
20. GRASSSKIRTS
(INSTRUCTIONRACE)
To be the first groupto finish and win thegame.
Classroom instructionsVocabulary.
ReadingSpeakingListening
Instead of the children giving theinstructions, they can just readthe instruction on the grass skirtto their group and get them to do
what it says.
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ACTIVITY ANALYSIS CHARTACTIVITY NON-LINGUSITC
PURPOSELINGUSITC PURPOSE:SPECIFIC LANGUAGE ITEMSPRACTICED
SKILL AREAPRACTICED(S, L, R, W)
POSSIBLE VARIATIONS COMMENTS REAPPLICABILITY TOMY CONTEXT
1. CULTUREQUIZ
Guess /name thecultural icons.
Learn about theculture
Its aI think its a.
Vocab (related to topic)
Speaking(L, R)
Use blurred photos, silhouettes oradvertisements from foreign
magazines and have Ss guesswhat they are.
2. LINE UPS
BirthdaysAlphabetNames
Name learningGet-To-Know-You(GTKY)Warmers
English AlphabetWhat is your name?How do you spell that?Whens your birthdayMonths and dates
Speaking TRY: Ordering children accordingto height (for measurements &comparatives) ORTime it takes them to get toschool
3. CIRCLENAMES
IntroductionsGTKYLearn names
Im___This is ______I like ___ing(S)he likes ___ingVocab: (activities; interests)
SpeakingListening
TRY: Include adjectives withnames
(Im merry Michele.Im tall Toshi.)
4. ALL ABOUTME Name cards fordesks.GTKYIdentity / self
Names in EnglishDates, monthsActivities vocabLikes, dislikes
Writing Can include other topics on namecard; e.g. address;favourite food, music, songs,stories, games etc
5. BROKENWORDS
To introduce the titleof session.
SpellingSyllablesWord order
ReadingSpeaking
Any sentence, phrase or wordwith multiple syllables.
6. BUNCHES To get in to groupsTo remain in thegame until the end.
7. CLOTHES:
RACE &WHATSDIFFERENT?
Culture
Noticing, observationand memory game.
8.WHATSTHETIME MR.WOLF
Competitive game: toavoid getting caught.by the wolf.
9. SIMONSAYS
To stay in the gameand only do whatSimon says.
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10.INSTRUCTIONDOMINOES
To use all yourdominoes and winthe game.
11.PREDICTOGRAM
To find out yourfortune and to tellothers their fortune.
12.LITTLEMONSTERS
To identify and orderthe monsterscorrectly.
13. HALFCROSSWORDS
To complete thecrossword.
14. THE DOYOU
LIKE..?
GAME
To be the first to thefinish line and win thegame.
15. GOODSPORTS
(InformationTransfer)
To get all the picturesin the right boxes.
16.PELMANISM(MEMORY)
To get the most pairsof cards and win thegame.
17. CHATABOUT
To be the first to thefinish line and win thegame. (GTKY)
18. LISTENINGDOTS
To complete thedrawing.
19.FISH To get the most pairsand win the game.
20. GRASSSKIRTS
(INSTRUCTIONRACE)
To be the first groupto finish and win thegame.
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Michele Feinberg Page 47 19/10/2013 ICTE UQ 2009