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INTRODUCTION
Light can be characterized as chromatic and achromatic (void of color)
Achromatic light has intensity as its only attribute
Chromatic Light: Radiance: Total amount of energy that flows
from the light source. Measured in watts (W) Luminance: amount of energy that an
observer perceives from a light source. Measure in lumens (lm)
Brightness: It is a subjective descriptor. It is impossible to measure
LIGHT VS. PIGMENTS
Primary colors can be added to produced secondary colorsPrimary colors of light: Red, Blue and GreenSecondary colors of light: Magenta (red plus
blue) Cyan (green plus blue) Yellow (red plus green)
Primary color is one that absorbs a primary color of light and reflects or absorbs the other two. Primary colors of
light: Magenta, Cyan, Yellow
Secondary colors of light:
Red, Green, Blue
LIGHT PIGMENTS
COLOR MODELS
Purpose is to provide standard specification of colors
A color system is a specification of coordinate system
Each color is represented by a point in the coordinate system
THE RGB COLOR MODEL
Pixel Depth: The number of bits used to represent each pixel
For 8-bit imagePixel depth= 24 bits [(R,G,B)]In a 24 bit RGB image,Total no. of colors=
THE CMY AND CMYK COLOR MODELS
CMY model (Cyan, Magenta, Yellow) Cyan, Magenta and Yellow are the primary
colors for light and secondary colors for pigments
This model is used in color printers and copiers
RGB to CMY color conversion is performed internally
THE CMY AND CMYK COLOR MODELS
(assuming normalised values) =-
In reality, this model produces a muddy-looking black
Hence, we introduce a fourth color called black in the CMYK model (Cyan, Magenta, Yellow and Black).
DISADVANTAGES OF RGB AND CMY
RGB and CMY Models are well suited for Hardware Implementation and for Color Generation, but not well suited for describing Colors in the terms that are practical for Human Interpretation.
Hence HSI Model is used for color description
HSI MODEL
The HSI model uses three measures to describe colors:
Hue: A color attribute that describes a pure color (pure yellow, orange or red)
Saturation: Gives a measure of how much a pure color is diluted with white light
Intensity: Brightness is nearly impossible to measure because it is so subjective. Instead we use intensity. Intensity is the same achromatic notion that we have seen in grey level images
Consider if we make the RGB cube stand on the black vertex and position the white vertex directly above it.
The Line Joining Black and White is called the Intensityaxis
CALCULATING INTENSITY•Intensity component of any color can be determined by passing a plane perpendicular to the intensity axis and containing the color point.•The intersection of the plane with the intensity axis gives us the intensity component of the color
CALCULATING SATURATION Saturation is the
Perpendicular Distance of the color Point from the Intensity axis.
Saturation(Purity) of the Color Increasesas a function of distance from the Intensity axis.
Saturation of the Point on Intensity axis is 0.
CALCULATING HUE
In a similar way we can extract the hue from the RGB color cube . Consider a plane defined by the three points cyan, black and white.All points contained in this plane have the same hue (cyan) as black and white cannot contribute hue information to a colour
PROJECTION OF RGB CUBEConsider if we look straight down at the RGB cube as it was arranged previouslyWe would see a hexagonal shape with each primary colour separated by 120° and secondary colours at 60° from the primaries
RGB-HSI RELATION
To the right we see a hexagonal shape and an arbitrary color point
The hue is determined by an angle from a reference point, usually Red
The saturation is the distance from the origin to the point
The intensity is determined by how far up the vertical intensty axis this hexagonal plane sits (not apparent from this diagram)
CONVERTING COLORS FROM RGB TO HSIGiven a color as R, G, and B its H, S, and I values are calculated as follows:
H if B G
360 if B G
cos 112 R G R B
R G 2 R B G B 12
S 13
R G B min R,G,B
I 13 R G B
CONVERTING COLORS FROM HSI TO RGBGiven a color as H, S, and I its R, G, and B values are calculated as follows:
RG sector (0 <= H < 120°)
GB sector (120° <= H < 240°)
G 3I R B
B I 1 S
R I 1S cosH
cos 60 H
B 3I R G
R I 1 S
G I 1Scos H 120 cos H 60
CONVERTING COLORS FROM HSI TO RGB (CONT…)
BR sector (240° <= H <= 360°)
BGIR 3 SIG 1
B I 1S cos H 240 cos H 180