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Color MixingThere are two ways to control how much red, green, and blue light reaches the eye:
“Additive Mixing” Starting with black, the right amount of red, green, and blue light are ‘added’ to an image.
“Subtractive Mixing” Starting with white, the right amount of red, green, and blue light are ‘subtracted’ from an image.
Additive Color Mixing
Mixing the three color sources is known as “additive mixing” to distinguish it from mixing paints or dyes (“subtractive mixing”).
By exciting the red, green, and blue sensitive cones, any color can be produced by adding together the three additive primaries (R,G,B).
Additive Color Mixing
For example, when blue and green lights overlap, the blue and green cones are illuminated, and we perceive cyan
green + blue = cyan red + blue = magenta
red + green = yellow
Additive Color Mixing
red + green + blue = white
red + green = yellow
Additive Color Mixing
red + green + blue = white
red + green/2 = orange red/2 + green = lime
red + green + blue = grayred + green + blue = gray
Additive Color Reproduction
Color video projectors use additive color mixing—Projected red, green, and blue images contribute
RGB components to create color images
R
G B
In addition to the superposition method described above, there are two other methods of mixing R, G, & B primaries.
- Spatial mixing (as in color TV)
- Temporal mixing (as in digital cinema)
Both rely on limitations of the visual system;
Additive Color Mixing Methods
Because the visual system has limited spatial resolution, small areas of different colors are mixed perceptually.
Spatial Mixing (Video Monitor)
x
y
Spatial addressability of typical monitors goes from (640 x 480) to (1600 x 1280) pixels.
Because the visual system has limited temporal resolution, rapidly changing colors are mixed perceptually.
Temporal Mixing (Digital Cinema)
time
time
time
Color Monitors A number of color monitors exist in most digital color
document systems.—Different color monitors are likely to display the same
digital file differently.
Subtractive Color Mixing
Color hardcopy devices can’t use additive mixing because they aren’t sources of light; they can’t add Red, Green, or Blue components.
Instead, they use subtractive mixing. Starting with white light reflected by the substrate, they subtract the unwanted red, green, and blue components using cyan, magenta, and yellow colorants.
Subtractive Color Mixing
cyan colorant“minus red”
b+r =
m
White light
magenta colorant“minus green”
g+b =
c
White light
White light
r+g =
y
yellow colorant“minus blue”
The goal is the same; to control the amount of Red, Green, and Blue light getting to the eyes’ three cone types
Each colorant absorbs 1/3 and transmits 2/3 of white light
white substrate
Subtractive Color Mixing
Other colors are made by varying the amount of colorant in each layer.
yellow magentayellow
+ magenta/2orange
yellow & magenta = red
White light
r+g/
2 = or
ange
White light
White light
+ cyan
black
Subtractive Color Reproduction
Color printing uses subtractive color mixing.
Adding black allows more accurate grays, and conserves the more expensive CMY colorants.
C Y
M K
Subtractive Color Imaging
Colors are rendered by different mixtures of cyan, magenta, and yellow inks printed.—Gradations in each channel can be achieved by
halftone marking.
Contonegrayscale
Halftonegrayscale
Subtractive Color Imaging
Process color printing is an example of subtractive color mixing—The spatial addressability of typical printers
goes from 400 spots/in to 3,600 spots/in.
C Y
M K
Subtractive Color Imaging
Assumptions:—White substrate (or paper) is used
It reflects all red, green, and blue light
—Process inks are semi-transparent Each ink absorbs ~1/3 of the visible spectrum
cyan subtracts red, transmits green and bluemagenta subtracts green, transmits red and blueyellow subtracts blue, transmits red and green