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Collaborative Sketching with Distributed
Displays and Multimodal Interfaces
Florian Geyer, Hans-Christian Jetter, Ulrike Pfeil, Harald Reiterer
University of Konstanz
Human-Computer Interaction Group
Box D73, 78457 Konstanz, Germany
{firstname.lastname}@uni-konstanz.de
ABSTRACT
In this paper we describe a system design for supporting
creative group activities using distributed displays and mul-
timodal interaction. We describe the rationale behind our
approach and proposed interaction techniques for support-
ing collaborative sketching. Our goal is to understand how
the interface metaphor, display space and interaction mod-
alities may influence exploration and communication in
collaborative settings.
ACM Classification: H5.2 [Information interfaces and
presentation]: User Interfaces. - Graphical user interfaces.
General terms: Design, Experimentation
Keywords: Creativity support, Design tools, Collaboration,
Multi-display environments, Multimodal interaction
INTRODUCTION
When designers are creating and revising ideas during early
design stages, they often harness the spatial properties of
the environment [1]. Design sketches are shared on large
whiteboards or spread out on tables and walls for compari-
son and discussion with other designers. In design studio
environments, the room itself is an important tool that al-
lows organizing information in an informal and spatial way.
Especially during group activities, accessibility and visibili-
ty of artifacts is crucial for efficient communication. This is
one of the reasons why designers often prefer to work with
pen and paper during creative group activities [2]. Paper
provides a private workspace while sharing is as simple as
pinning the paper on the wall or spreading it out on the ta-
ble. However, when using desktop-based electronic tools,
the artifacts that are created are often hidden in file systems.
At the same time, multiple devices are required to work
simultaneously in group settings. Even when using electron-
ic whiteboard systems, exchanging sketches to other dis-
plays is awkward and can lead to breakdowns of the crea-
tive flow. In the following, we examine existing approaches
to these issues before describing the rationale and proposed
interaction techniques of our alternative approach.
EXISTING APPROACHES
i-LAND [3] is a smart environment supporting creative
problem solving activities within groups. It allows access-
ing and transferring digital artifacts between different de-
vices, like whiteboards, tables and mobile displays. Trans-
ferring objects is realized by drag & drop gestures across
devices or by saving digital artifacts onto a physical token
that can be accessed from retrieval stations. In Team Storm
[4], designers can cooperatively sketch ideas with a system
that combines multiple tablet devices (focus displays) with
an electronic whiteboard (context display). Individual
sketches can be transferred from the tablets to the white-
board for discussion via a shared workspace window.
Sketches can also be transferred back to the tablets for an-
notation by individuals. Both approaches support efficient
collaboration for sketching in early design phases. Never-
theless, we aim to extend these approaches by investigating
the effects of the overall interface metaphor, display space
as well as interaction modalities on exploration and com-
munication during different group activities.
RESEARCH GOALS
We think that the spatial and physical properties of the
workspace are crucial for effective collaboration in creative
group work. We therefore emphasize on supporting (a) in-
formal spatial information management by providing flexi-
ble display space for different situations and activities. This
includes both the (b) design of the overall interface meta-
phor as well as the (c) design of the physical work envi-
ronment. As we think that the properties of physical arti-
facts contribute to creative thinking, we also seek to
(d) improve ad-hoc accessibility of the shared information
by making the digital representations more tangible. Never-
theless, instead of the need to transfer content between de-
vices and displays, we think that (e) one common work-
space across multiple distributed displays may provide ben-
efits for improving group awareness. Finally, we aim on
(f) supporting natural interaction modalities, like touch and
pen on different display sizes and display types in order to
support a variety of creative work styles suitable for flexi-
ble group compositions and alternating activities like colla-
borative sketching, discussions and presentations, private
reflective work or distributed feedback sessions.
Permission to make digital or hard copies of all or part of this work for
personal or classroom use is granted without fee provided that copies are
not made or distributed for profit or commercial advantage and that cop-
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prior specific permission and/or a fee.
ITS’10, November 7–10, 2010, Saarbrücken, Germany.
Copyright 2009 ACM 978-1-60558-745-5/09/10...$10.00.
TOOL DESIGN
Since our approach emphasizes on supporting the spatial
properties of creative design practice, we decided to em-
ploy a zoomable pin board as the overall interface metaphor
[5]. Sketches on the pin board can be scaled, rotated and
moved. This allows designers to arrange the digital repre-
sentations in a similar way as on physical display walls. The
pin board can also be navigated by zooming manipulations.
Thereby, the view onto the contents of the whiteboard can
be changed according to the current point of interest.
Zooming actions can also be triggered remotely across dif-
ferent devices. Manipulations and annotations however are
synchronized over a central database repository to keep all
contents consistent. Additionally, we design our tool around
a physical environment that resembles a digital design stu-
dio by providing extensive display space on one large inter-
active wall with pen interaction, two multi-touch tabletops
and multiple tablet PCs (see Figure 1, a). The pin board
interface spreads across all these displays providing inde-
pendent views on the same content. These views can also be
used as focus and context displays (see Figure 1, b).
We think that different activities should be supported by
suitable modalities. Collaborative tasks like sorting existing
sketches and focusing on sketches during discussions work
well on tabletops because multi-touch interaction provides
an efficient modality for this task. However, cooperatively
creating content is better done at the interactive whiteboard
as it offers more display space and more precise pen input.
However, for individual reasoning, private displays are
preferred. This is also the reason why we decided to inte-
grate mobile tablets and digital pen and paper into our sys-
tem (see Figure 1, b,c). Tablets can be used for individual
sketching, browsing and annotation. Digital pen & paper
adds the natural modality of physical paper to our work-
space. New sketches can be created by simply grabbing a
blank sheet of paper while existing digital sketches can be
printed out for individual activities like reflection, distri-
buted reviews or annotation. Sketches made on paper are
instantly transferred via Bluetooth connections to the digital
representations on the pin board interface. Synchronization
then updates all distributed displays. By supporting multiple
digital pens at the same time, we can extend the capacity for
parallel input. This allows for real-time collaboration
awareness, even when designers work on regular paper.
Thus, our system enables parallel work and supports differ-
ent modalities, by still providing the same basic interface
metaphor. This allows users to flexibly choose an adequate
modality for the current activity without the need to transfer
content from one screen to another.
FUTURE WORK
We are currently extending the system with groupware fea-
tures. This includes an automatic locking mechanism of
objects that are currently manipulated to cope with concur-
rency problems. In addition, we are also adding a location
tracking system for identification of users and their display
association. In future work, we want to integrate this meta-
data for analytical visualizations of design sessions and for
presenting passive information on displays that are not ac-
tively used by the group.
REFERENCES
1. Vyas D., Veer G.V., Heylen D., Nijholt A. Space as a
Resource in Creative Design Practices. In Proceedings
of INTERACT’09, LNCS, Springer, 2009, pp. 169-172
2. Cook D., Bailey B. Designers' Use of Paper and the
Implications for Informal Tools. In Proceedings of
OZCHI’05, CHISIG, AU, 2005. pp. 1-10
3. Streitz N. A., Geißler J., Holmer T., et al. i-LAND: An
Interactive Landscape for Creativity and Innovation. In
Proceedings of CHI’99, SIGCHI, ACM Press, NY, US.
1999. pp. 120-127
4. Hailpern J., Hinterbichler E., Leppert C., et al. TEAM
STORM: Demonstrating an Interaction Model for
Working with Multiple Ideas During Creative Group
Work. In Proceedings of C&C’07, ACM Press, NY, US.
2007. pp. 193-202
5. Jetter, H-C., Gerken, J., Zöllner, M., Reiterer, H. Mod-
el-based Design and Prototyping of Interactive Spaces
for Information Interaction. To appear in Proceedings of
HCSE'10, Springer. 2010.
Figure 1: Design studio setting (a), focus and context navigation by remote zooming actions (b), digital pen and paper (c)