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@CeliaHodent Celia Hodent, PhD. Game UX Consultant Cognitive Psychology in Game Design

Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized

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Page 1: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized

@CeliaHodent

CeliaHodent,PhD.GameUXConsultant

Cognitive Psychology in Game Design

Page 2: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized
Page 3: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized
Page 4: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized

Cognitive Science Game UX Scientific

Method

Page 5: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized
Page 6: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized

StreetFighterIIcharactersasminimalizedbyartistAshleyBrowning

Page 7: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized

OurPERCEPTIONissubjective

Page 8: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized

Fortnite2013

FormFollowsFunction(affordance/signifier)

Page 9: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized

TrytovisualizeinyourmindTheThinker(LePenseur,AugusteRodin).

Canyourememberonwhichleg(s)

laywhicharm(s)?

Page 10: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized

LePenseur.©MuséeRodinPhoto:JeandeCalan

Page 11: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized

OurMEMORYisfallible

Page 12: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized

Reducememoryload

Fortnite

Page 13: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized

Pickacard:

Page 14: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized

IbetIcanguesswhichcardyoupickedandmakeitdisappear!

I’vechangedallthecardsJ

→“changeblindness”

Page 15: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized

OurATTENTIONisscarce

Page 16: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized

Avoidmultitasking

Wecanhardlypayattentiontotutorialtextswhenbusykillingzombies…

Multitask

Fortnite(Sept2014)

Page 17: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized

PERCEPTION=

SUBJECTIVE

ATTENTION=

SCARCE

MEMORY=

FALLIBLE

Page 18: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized

Cognitive Science Game UX Scientific

Method

Page 19: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized

GameUX=Usability+Engage-ability

Page 20: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized

/Accessibility

Page 21: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized

GameUX=Usability+Engage-ability

Page 22: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized
Page 23: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized

Motivation

Extrinsic!Intrinsic

Page 24: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized

Extrinsicmotivation

Page 25: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized

INTRINSICmotivation:Self-DeterminationTheory(SDT)

Competence

Autonomy

Relatedness

Sense of progression

Self-expression

Cooperation / Competition

Page 26: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized

Fortnite(ClosedAlpha)

Page 27: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized
Page 28: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized

Cognitive Science Game UX Scientific

Method

Page 29: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized
Page 30: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized

Game design

Player perception

Youfoundaweakness:findWHYit’shappening

Page 31: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized

Findoutwhy:masteringharvesting(e.g.weakpoints)

Fortnite(2014devbuild)

Fortnite(2015devbuild)

Page 32: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized

“Weakpointvision”isnowunlockedafterplayershaveexperiencedharvestingwithoutit.àNowit’sarewardthathasameaning.

Findoutwhy:masteringharvesting(e.g.weakpoints)

Page 33: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized

Weakpoints!

Fortnite(ClosedAlpha)

Page 34: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized

GoodUXOr

Darkpattern?

Kandinsky,OnWhiteII(1923)

Page 35: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized
Page 36: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized

Darkpattern=designintentionallydeceivingforthebenefitof

thecompanyattheexpenseofusers

Page 37: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized
Page 38: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized

DarkpatternorgoodUX?

WorldofWarcraft

"Errorprevention(goodux)

Page 39: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized

Oftentimes,theintentionisnotclearenoughtodecideifit’sadarkpattern

Page 40: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized

Couldwefindwaystorewardbreaksinsteadofrewardingconstantengagement?(seeTristanHarris)Ø  Tendencytopunishdisengagement(e.g.FOMO,scarcity)

AttentionEconomy

Page 41: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized

Ø  Avoidusingtheterm“addictive”todescribeafunandengaginggame.Ø  Avoidpunishingdisengagement.

Whatcanwedo?

Page 42: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized

Ø  AvoiddarkpatternsandethicallyshadypracticesinTandE-ratedgames(andreconsiderinallothergames):•  Guilt-tripping•  Lossaversion•  FoMO•  Pay-to-win/Paytoremovefrictions•  Socialobligation•  Lootboxestiedtomonetization•  …

Whatcanwedo?

Page 43: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized

“Thereisnosuchthingas‘neutral’design.”

R.H.Thaler&C.R.Sunstein,Nudge

Page 44: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized

AUXapproachisincompatiblewiththeuseofdarkpatterns.

Page 45: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized

TIPEP DES GQNGIUSIQNS

Page 46: Cognitive Psychology in Game Design · 2020. 2. 13. · Cognitive Psychology in Game Design. Cognitive Science Game UX Scientific Method . Street Fighter II characters as minimalized

@CeliaHodent

Blog/resources:celiahodent.com